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The State of the Diablo 3 Beta (Two Videos)

It's been almost four years since Diablo 3 was announced, and its development began years earlier. Its predecessors helped define the action RPG genre, so anticipation is high among fans of the franchise. The game has undergone closed beta testing since September, and a lot has changed since then. Now that Blizzard has settled on May 15th as a release date, we thought this would be a good time to take a look at the state of the game as it currently exists. These two videos show actual gameplay of the various classes, explain the skill and rune systems, take a look at the auction house, and go over many of the other changes since the beginning of development. (Click to play the first video, and the second one will play automagically after the first one ends.)

5 of 237 comments (clear)

  1. The real state of Diablo III by Totenglocke · · Score: 5, Insightful

    The real state of Diablo III is that is has DRM forcing you to be online even to play single player. As a result, my almost two decade long love affair with Blizzard games has come to an end.

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    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  2. Re:Yeah but does it work on Linux? by Troyusrex · · Score: 5, Insightful

    Digital media is like love, in that you can give it away without ever running out of it.

    Digital Media is also like love in that you can't eat it (insert 'witty' innuendo here). Media makers like to eat and giving it away free isn't conducive to the goal of feeding oneself.

  3. Re:Yeah but does it work on Linux? by Tyler+Eaves · · Score: 5, Insightful

    Nowhere, if he's interested in actual market research, rather than a publicity stunt.

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    TODO: Something witty here...
  4. Re:Yeah but does it work on Linux? by jellomizer · · Score: 5, Insightful

    That is the stupidest comment I have ever read.
    You know these companies that make software, they have staff, they are not going to work for free because they need to pay for food, shelter, travel, fuel, health care, entertainment, education and save some up for an emergency, For themselves and often for other dependents as well. These people are good at "sequencing bits" in new original ways, when executed on a computer that will give entertainment to others. You are not paying for the bits you are paying for the work to make it. Well if you think about it you are probably more likely paying for them to work on their next project.

    Standard GNU methods of making profit doesn't work too well with games.
    1. You are not going to charge for consulting. If the game needs a consultant they wont play it.
    2. If you are not going to charge for support. They just won't pay for it.
    3. You could sell add ons. However you need to be careful as those add ons may break the GNU.
    4. You package the game on a piece of hardware. Which may work... However after they get the source there will be a PC version soon and they will no longer need your hardware.

    Sorry but the GNU model doesn't lead itself for a market of developers. if all software was GNU then Programming will be strictly a part-time/hobby thing and quality will go down the toilet because in order to make money they will need other full time jobs with a different discipline and less people willing to study computer science.

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    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  5. Re:Yeah but does it work on Linux? by Courageous · · Score: 5, Insightful

    The initial version, patches, support, and other infrastructure are all labor that go into making the software. In additions to all this, there are fringe costs, such as the building, power, computers, administrative support, social security fees, and so forth. The fact that the marginal cost of production is zero is neither here nor there. Investments must be recouped, or there will be no investments to speak of.