BioWare Announces Free DLC To Add More To the Mass Effect 3 Endings
An anonymous reader writes "The battle between angry fans and BioWare has been raging since the game's release over several issues, with the biggest being the disappointing ending. BioWare have stuck to their guns and stated that they won't make a new ending, but will release free DLC to add clarity to the existing ones."
If you feed someone crap with frosting on it, you are still feeding them crap.
It's not just a disappointing ending. It's an ending that was obviously duct taped onto the end to shove it out the door 6-12 months before it should have been released.
And the only response from BioWare is typical PR spin, with wonderful PR phrases such as "we value our fans" and "artistic integrity".
No matter what bioware dose short of rehiring all the writers that left and making an expansion pack that is epic will anything make up for the pure crap that was fed to us.
Bah, looks like they haven't had time to create a good ending before the Release date. Doesn't matter here you can buy it for some additional $ as DLC.
...the distinction is clearly not important to EA or what's left of Bioware. I can honestly say that given this news, I have -zero- desire to play the series again as-is. This was a journey best not taken at all, and it has made me reflect on all the time I've wasted playing games in general. If I am being told a narrative, then it should do so - if I am part of the narrative, don't yank the control of it from me at the end because you don't like the possibility I will chose something you don't want to do. Also, you don't go all 'werewolf' and torch everything in the end - it makes people's investment a fruitless one. Until game makers figure that out, I am done with 'interactive fiction' titles - ESPECIALLY from these two.
Read the fine print. What the hell are they going to do, start charging extra for it after 2 years?
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
It's terrible that Bioware did what they did. The determinism of it is moot - I keep hearing about this "god card" that was pulled and that's BS - a "god card" and true deterministic ending would mean that you'd have NO choice at the end and the result would be based on your previous actions BUT I'M SPLITTING HAIRS. The ending sucked. Everyone's made such a big deal about it. But was there really a way to end it without pissing everyone off? And all the loud noises that everyone is making... is there REALLY anything that can be done to please everyone at this point in the game? The real sin was making people feel that even if they played it through again, they'd get the same ending no matter what. An offense that will ultimately cost Bioware money... but not something that you can slap a bandaid on or make a DLC for.
I have the hiccups.
Most people never finish these games and they know it, so why spend a lot of time on a great ending? For return customers? HAH! when you're the only game in town, you don't need to worry.
The second part is they really only care about the first couple months of the user experience. They put just enough effort into the game so they can still make high volume sales before anyone has a chance to get the shitty parts where they "duct taped" stuff on. By the time anyone figures it out, they've already made a ton of cash on it.
I just quit buying the new titles until they are a year or so old.
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Just have me wake up after being hit by the beam in ME1. It's a horrible way to think about it, but at least that ending will have been erased. It then puts you in a nice recursive replay loop, and that I can accept.
...it's the way the ending was implemented.
Battle Readiness high or low? Doesn't matter, same cutscene.
Geth or Quarians alive? Doesn't matter, same cutscene.
Rachni queen alive or dead? Doesn't matter, same cutscene.
Renegade or Paragon? Doesn't matter, same cutscene.
Regardless of plot holes and deux ex machina, what pissed me off was that the last 10 minutes of the game was antithetical to the way the entire series - hundreds of hours of playtime - functioned up to that point. The whole frickin' point of Mass Effect was that your choices mattered but ultimately they just didn't. And the fact that choosing control, destroy or synthesize only ended up changing the color of the explosions (okay plants had circuit boards in their leaves if you chose synthesize) was a fart in a bathtub.
I had a Paragon save and a Renegade save from Mass Effect 2 and played the Paragon first. There is no incentive whatsoever to play the Renegade save. I'm not even interested in any DLC because it's all pointless.
Here is a half decade interactive movie!
And we shit on all of it in only 10 minutes at the end! Take that!
I think i should just pirate all games now. Stuff like this won't annoy me nearly as much when it's free.
The ending to Mass Effect 3 was nowhere NEAR as annoying as all the whining about it.
Should say "whether or not the ending is disappointing" rather than "the disappointing ending," because I wasn't disappointed by it. I felt it was a perfectly fine ending to the trilogy, and a very large number of people feel the same way as me. The difference is that those of us who enjoyed the ending aren't necessarily going to be vocal about it, whereas the goal of those who dislike it is to make as loud of a shout as possible so they can try and get their way. As much as people think they want a different ending (by and large they want a hollywood ending as opposed to the artistic ending, which is what their real problem with it is), sacrificing the integrity of the art for the sake of consumer demand is a far worse crime in my opinion.
Translation:
EA believes we've spent enough money on an ending. We're getting dinged on fan review sites like Metacritic so we're going to throw another bandaid on it for as little cost as possible.
"Powers. I have them."
until there's a steam-only drm version available, i ain't buying this anyway.... since that won't happen, fuck off bioware.
Bioware should just put out a 4gb patch that makes the game not feel repetitive, add personalities back to characters, make the combat not feel so boring and put some dialouge in the game that doesnt involve the phrase "saving lives" and then make the ending not seem like they said "Well were done folks so lets slap together a ending quick so we can all go home cause Im hungry".
The entire game itself was a big let down compared to the other 2 games that I dont care about a new ending. Ill just youtube it and be done with it. Bioware as a whole has severly declined in quality since they joined up with EA so I just dont care about them anymore.
Everyone who is going on trying to defend the ending and BioWare's laziness is missing the point. If I go to an art gallery, I want artistic integrity. If I buy a game, I want entertainment. It's not that the two can't overlap, it's that the place to express your inner postmodernist isn't at the end of a mainstream entertainment product where you promise the players (and they are players, not participants in your interactive art project) that their choices matter only to say "haha, I lied" at the end and swat them away like annoying little philistines while you gleefully burn their world down. I don't see how anyone who played the first two games (especially having played other games from the same studio in the past) could have predicted that this would be the sort of ending they'd get in the game. It's not that the end was sad or dark that bothers me. It was lazy, incomplete, and a ripoff of the Matrix's Architect mixed with the endings of a typical Deus Ex game.
This is on top of the fact that there is a fair amount of evidence (if only by repeated anecdote/rumor) that the ending was rushed and that it was literally a case of Casey Hudson and the lead writer writing the ending without requesting any feedback from the rest of the writing team with whom they'd collaborated up to that point. It certainly appears to have been written by someone who did not play and love the series as a game and saw it as a chance to be controversial for its own sake.
A real letdown. This was one of my favorite series by a studio I previously would buy titles from without a second thought, but the utter, utter laziness at the end of this game combined with the painful rush job that was Dragon Age 2 means I'll probably never buy another BioWare title new. I'd rather pirate them and decide first if it's actually a fun game or if it's yet another case of some "artist" jerking off.
</rant>
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The best ending mechanic for RPGs is the fallout method.
They had single image and short voice over for EVERY major quest. How hard is it to knock out 40 or 20-30 second voice overs along with maybe 15 still images? Easy. Do that.
Mass Effect players tweaked their games endlessly to get a perfect ending across THREE games one into the next all culminating at that final point.
And after all that it turns out that all that tweaks was totally wasted. Why import the ME2 game into ME3 if ME3 won't do anything cool with it? It was bullcrap.
And the three endings were pathetic. The whole Red/Green/Blue thing was just insultingly lazy. Maybe they ran out of money... Fine. Do voice overs and stills instead of animations then. We just wanted closure. You play an RPG mostly for the immersion and the story. Just tell us what happened to our characters.
We'll see what this DLC look like but I'm assuming they're not going to change the stupid ending. So I've made up my own ending. I seriously just stared at the screen, invented a new ending, and then believed it instead.
I do that with lots of books that end poorly so why not for a game with a rip off ending.
Sorry if this harsh Bioware, but I was with you guys through three titles and you screwed me on the ending so I'm not feeling terribly charitable. I'm not blacklisting or boycotting you. You still make good games. Just don't screw the gamers again like that. It really makes us very unhappy.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
*SPOILER ALERT*
So the over arching story in the ME universe is, of course, "Stop the Reapers, save the galaxy." That's what the major theme is. Even when you think it has deviated, it in fact hasn't. The Reapers are the baddies, we don't know why and maybe we can't even understand (Sovereign says it is beyond our comprehension). also a big motivation behind this is the connection to the characters in the game. It features a lot of sitting and talking, and the reason is you get to know and care about your characters.
Then, in the last 10 minutes of the game, in 14 lines of dialogue, all that is changed. Now we are supposed to accept, from a character we've never met, that the Reapers aren't evil, and that we can't stop them or save the galaxy really, we just have to make a completely out of context choice. We are now supposed to make a decision about the value of organic and synthetic life, something that has never been part of the series.
Now such a change could happen validly in a story. You can have something going one way and then change... but not in the last 14 lines. This shit would have needed to happen shortly after ME3 started, you discover that all along your goal was the wrong one or a false one or whatever. You have time to come to terms with that, learn about it, and then work towards the new goal. That is valid in story telling. Not just completely changing shit right before the end.
Also there's the fact that you feel that absolutely everything you've done amounts to precisely nothing.
It wasn't as though they just had all that forced out of them by EA completely. ME3 had plenty of good implementation in it. You had story lines that differed depending on who was alive coming in to ME3, and the choices you made. You could have some real different experiences and outcomes.
Like man was the Tuchanka mission beautiful. If both main characters had died in previous series (and probably not coincidentally both were easier ones to lose) it could be kinda shitty, you really felt compelled to take the asshole option because it was the best of a bad situation. Still a good story, but one you couldn't help feeling was bad because you fucked up.
However if they were both alive, it could be a great story arc. You saw a wonderful case of redemption and sacrifice, a rebirth of a species, and the beginnings of a new peace. Your work and decisions mattered and the outcome, though not perfect, was a good one.
So clearly they have it in them, but they just decided to throw it all away with Priority: Earth. The final mission is garbage and the endings are worse. Very frustrating. Hell if it was a matter of resources cut the Tuchanka bit entirely and put the resources to the end. Would be a much better game that way, and you could re-add Tuchanka in DLC.
I don't know what the fuck happened.
I have seen many good deconstructions of why the ending is a bad one from a literary point of view, cinematic, story telling, logical, and so on. There are tons of faults and I've seen them talked about at great length and with solid backing.
Everyone who says they liked it can't seem to elaborate. It was just "a good ending and you people are morons for hating it." Personally I think the reason id they fall in to one (or maybe more) of three categories:
1) Bioware fanboys. They think everything Bioware does is great and thus this must be great. A Stockholm Syndrome of sorts. They defend it because the need to feel that Bioware has done right be the series and didn't fuck it up, not because that is deep down how they feel. Their defense is reflexive.
2) Emo kids and wannabe ITGs. I've seen this with regards to movies and shit where people claim to hate "happy endings" and so on and act like the more things suck the better it is. They believe "dark" means "good". Of course they are usually fooling only themselves and you find if you examine the things they like, there are plenty of happy endings in it. They just play tough, or are pulling the emo crap.
3) People who don't really give a shit about RPGs. For them Mass Effect was just a shootie like Doom with more talking. They space through cutscenes, ignore dialogue, and so on. They are all about the action. So they have no real investment in the story at all, and thus the ending is fine. "Oh hey I blew a bunch of shit up! Go me! Good ending!"
I would think if the ending was truly so good, at least one person would be able to provide a competent defense as to why. Showing the things that were done well in terms of telling the story, providing closure, and all those kind of things an ending is supposed to do. That they can't well that tells me a lot right there.
A definite plot hole and lack that will certainly get no help from this DLC is the fact that there was no fighting within the Citadel at the end. The endgame of ME1 established that the Reapers don't have any sort of 'kill switch' to clear the Citadel, and it's a huge city with a large population and a well-trained defense force (well-equipped, too, if you do certain side missions). They might have taken the indefensible central tower easily enough as in ME1, in order to close everything up, but taking the Wards should have been a real fight.
They obviously don't want harm to come to the structure (otherwise why bother moving it to Earth? Just blow it up: Crucible problem solved.) Thus they wouldn't be able to directly attack the Citadel the way they do planets, they'd just have to send in ground forces. I was expecting a fight once I got to that transport beam, a battle of attrition between forces constantly being dropped from some number of Reapers that had shut themselves inside the closed Citadel, and the CDF/C-Sec. Yet another place where Bioware failed at "your actions have consequences." Didn't do any CDF side-missions? Have fun grinding through streets littered with corpses, with no aid. Did all the missions? See the CDF holding their own. Buuut no.
The London mission as final gameplay was lame, it felt like a bad Modern-Call-of-Battlefield-War-Duty clone. Very disappointing, even before the rest of the craptastic ending.
F*cking Hollywood generation - cluesless and unrealistic.
I thought the ending was just fine. Sometimes the road leads to death and after death - you don't get to hang around and see what a clever boy/girl you've been.
Misery - thy name is fandom.
Brown shooter of the year didnt bother to flush out story and will now charge stupid fanboi's for appropriate ending found free on troll forums.
For those who don't understand what all of the fuss is about here is another way of looking at it. Have you ever watched a movie that was decent until the last half hour or so and then it just falls apart? Or perhaps even a bad sequel to a good movie? At the end I found myself irritated and wishing I had those two hours back. Now imagine that movie was 40 or 60 hours long, and after you've put in the effort to follow the story the last hour appears to be written by the directors 4 year old son?
The investment of time is greater hence the outrage is greater. If Peter Jackson had ended the Lord of the Rings by having Gandolf molest Fro do and Samwise took the ring as a nipple piercing and joined a Mexican drug cartel while Sauron was destroyed by a teenage mutant ninja turtle riding a my little pony I'm pretty sure people would be pissed.
The point is when you tell a story you create an expectation. If you stop telling it 3/4th way through expect a lot of ticked off people. Not because it didn't end the way they wanted but because you just wasted their time. I'm fine with the story however they want to tell it IF they put a disclaimer on the box that read "FYI we intend to half ass the ending".
They dropped the ball completely on amny thigns (beside the fact we don't know anything as epilogue on what happens to the races/friends/etc...).
:
A MUCH better way to handle the 3 endings would have been
1) you are paragon/renegade indicate which ending is openned (blue/green para ; red/green/renegade)
2) who you let alive as species and the battle readiness indicate whether you get the basic ending of your type (red/blue) or ALSO the green one. Or whatever.
But an ABC choice at the end ? That was.... Pityful.
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"We fucked up royally" needed further clarification or elaboration.
"Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
If you search for 'Indoctrination Theory' on youtube, you'll find a 20 minute video that addresses the plot holes and stuff that just makes no sense at all. It not only changes the ending, it changes how I looked at the game.
But if it's true—and it might very well be—then BioWare failed at ending presentation, because it was too subtle for most of us to figure it out without referencing a video on youtube.
I'm on my second playthrough, and I've decided that the Geth are the thing that makes the least sense in the game. Why do Geth ships have hallways and railings? Consoles to type at? Guards? Why bother with any of that stuff? And the 'renegade' options near the end of that mission-line are stupid. They present a false dichotomy. You can be a renegade, but not only do you throw away a potential war resource, but they're no danger at all to the Quarians if you pick the paragon options. It's infuriating.
(Disclosure: I worked for BioWare for many years. I do not work for BioWare or EA anymore.)
READ Read the news again. They're not fixing the ending, they're EXPLAINING IT...so basically Bioware doesn't want to admit having made a mistake and just want to act like its US that has made the mistake and just need it better explained to appreciate it. NO NO NO Bioware, this really isn't good enough by a long shot.
If you don't want to wait till summer, there's the Unofficial Mass Effect Epilogue Slides to tide you over.
The Largest Gripe overall with the Mass Effect 3 Ending(s) is that the Game sires itself was HEAVILY Based on and around every single choice/decision/action you make/take having an impact in the game in multiple points as well as in the sequel(s).
This was the Continued trend in the game up until the ending in Mass Effect 3, where any choice you made was no-choice at all all other choices/decisions/actions amount to nothing and all of the endings were essentially the same.
this left the game with a very Unfinished feel and a overall sense that EA/Bioware rushed the end production and slapped on what essentially amounts to a clip art ending that was not even close to being a half a$$ed one, with a feel of an attitude of "F*! them they will never be able to do a thing about it once we have their Money"
EA/Bioware, If you are paying attention at all, this is not about wanting a "Everyone lived Happily Ever After" ending, this is about wanting ending(s) that follow the well established design and flow of the sires, and not something that essentially takes a work of art an defecates on it.