Pay Less If You're a Nice Person: Valve's Freemium Model For DOTA 2
Canazza writes "In a podcast interview with Seven Day Cooldown, summarized by Develop, Valve Boss Gabe Newell discusses the payment model for upcoming strategy game DOTA 2. 'The issue that we're struggling with quite a bit is something I've kind of talked about before, which is: how do you properly value people's contributions to a community? ... An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. ... “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.'"
More importantly, why wouldn't the jerks just start new accounts and buy the game at the entry level pricing instead of the jerk pricing?
My work here is dung.
"Dude I paid $100 bucks to be a jerk. Did you? No then STFU asshole."
I'm a DOTA noob that has spent a little time in the DOTA 2 beta.
This community is not noob friendly at all. DOTA is complicated, and there is *TONS* of stuff that there is no way a noob will know.
Yet it seems like 10 - 25% of the community is verbally abusive towards noobs.
This is a HUGE problem if Valve wants DOTA2 to be a successful game. New people need to be able to come in and learn the game without being abused by assholes that think they are better people because they do nothing but play DOTA.
If every new person quits the game after being yelled at, there won't be much of a "community" left.
By far the biggest tragedy is that it's obvious that you actually believe the things you're saying. One can only hope that some day you'll get a glimpse of reality.
Well, fuck you and what you want, freak.
xkcd is not in the sudoers file. This incident will be reported.