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Pay Less If You're a Nice Person: Valve's Freemium Model For DOTA 2

Canazza writes "In a podcast interview with Seven Day Cooldown, summarized by Develop, Valve Boss Gabe Newell discusses the payment model for upcoming strategy game DOTA 2. 'The issue that we're struggling with quite a bit is something I've kind of talked about before, which is: how do you properly value people's contributions to a community? ... An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. ... “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.'"

61 of 316 comments (clear)

  1. I like this by GoodNewsJimDotCom · · Score: 3, Interesting

    DOTA jerks are the reason I quit HON. I just wonder what the metics involved in figuring if someone is a jerk or not.

    1. Re:I like this by Anonymous Coward · · Score: 5, Insightful

      I'm a DOTA noob that has spent a little time in the DOTA 2 beta.

      This community is not noob friendly at all. DOTA is complicated, and there is *TONS* of stuff that there is no way a noob will know.

      Yet it seems like 10 - 25% of the community is verbally abusive towards noobs.

      This is a HUGE problem if Valve wants DOTA2 to be a successful game. New people need to be able to come in and learn the game without being abused by assholes that think they are better people because they do nothing but play DOTA.

      If every new person quits the game after being yelled at, there won't be much of a "community" left.

    2. Re:I like this by 19thNervousBreakdown · · Score: 2, Interesting

      I don't like this. What if I want to surround myself with jerks?

      That's a completely serious question. I actually prefer to talk to, and be surrounded by, people who are assholes. I think they're more fun, and I couldn't give less of a fuck about being insulted by some random dipshit on the internet. Or in person, really. Hell, I feel slightly uncomfortable when somebody doesn't take a shot at me that I know they could have. A community of "nice" people? Gag me with a spoon, that sounds like an incredibly dull place, and stressful too, where you have to worry every second about hurting somebody's feelings. Verbally knocking people around (and being knocked around) is half the fun, making this community sound like a great place if you like playing football with a bunch of grandmothers with osteoporosis.

      Besides which, the true assholes out there are the ones that make the "community" turning on their target just another part of the making-them-feel-like-shit process. Can't wait to see what the trolls do with the new game (that game being the new pricing model, not DotA).

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    3. Re:I like this by ArhcAngel · · Score: 3, Interesting

      Maybe something like George Carlin proposed for driving. Give everybody a dart gun when they get their drivers license and when they see somebody driving badly shoot the trunk. When there are enough darts the police pull you over.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    4. Re:I like this by Artraze · · Score: 3, Informative

      The problem with any good justice system is that it has to balance a number of factors. Would you suggest that everyone that, I dunno, J-walks get the death penalty? Not only would the punishment be exorbitant, but now you'd be encouraging J-walkers to carry weapons and dispose of witnesses, as doing so doesn't really make the punishment worse, but could let you avoid it entirely.

      Valve is trying to make an effective deterrent to being a jerk. The problem with simply banning is that it gives users no ability to reform, and really ups the burden of proof as the ability to appeal a ban is basically nil (and pricy for Valve if it's not). Also, banned players can usually just get a new account and continue to be an ass until they're banned again, but this time around they aren't going to care half as much as they've already lost everything tied to their original account.

      So they have to set the punishment at something that is reasonable in the face of unreliable justice and the cost of creating a new account. Allowing players to play on probation (no voice) or charging them $100 seems like a decent balance to me.

      > So you think that someone should not have to behave nice if he is a rich?

      Rich? lol. I think that if you combine the demographics of "jerk" and "has $100 to blow" you'll find more basement dwelling trolls than rich people, who usually do other things to do with their time besides being a jerk on online games. A hundred dallors just ain't that much in this day... It won't even buy you two new games.

      > Does it not make far more sense to charge everyone the same and ban the jerks?
      > Is it really worth it to Valve to decrease their multiplayer experience for everyone for as little as $100 jerk tax?

      I for one, think it's fine, as you can sit back and laugh at jerks, knowing that they heavily subsidized you copy. Also, I still expect that there will be normal bans if they're really so bad.

    5. Re:I like this by Anonymous Coward · · Score: 2, Informative

      Yes, let's make computer game prices a popularity contest. We all really enjoyed that in high school, didn't we? And the nice people were always the most popular, weren't they? People who bubble up to the top of communities are always borderline sociopathic types, "politicians" if you will. They play the people, not the game. Most people will think these people are nice, until they learn their true nature when they find themselves in disagreement or antagonized for some mundane reason.

      A game operator needs to make sure that a game is fun regardless of jerks being in it. Trying to keep the community "nice" is doomed to failure.

    6. Re:I like this by Anonymous Coward · · Score: 2

      It's a really shitty ban when you're able to complain about it in every other goddamned thread

    7. Re:I like this by Anonymous Coward · · Score: 5, Insightful

      By far the biggest tragedy is that it's obvious that you actually believe the things you're saying. One can only hope that some day you'll get a glimpse of reality.

    8. Re:I like this by Man+On+Pink+Corner · · Score: 3, Interesting

      This is exactly the same problem that was faced in Ultima Online when it became obvious that some people enjoyed whacking new and otherwise defenseless players. They introduced PvP flags and zones to get around it, and I don't see why a similar approach wouldn't work here.

      Each player could start out with their "Protection from assholes" flag set by default. If they either behave abusively (according to whatever flawed metric Valve uses to make that call) or turn the flag off intentionally, they will lose the ability to communicate with people who still have the flag set.

      Offering monetary discounts for playing nice is just going to create a metagame, which will be exploited. Valve should instead apply a policy of "strict scrutiny," where only the smallest, least invasive steps necessary are taken to solve the problem.

    9. Re:I like this by Anonymous Coward · · Score: 4, Interesting

      Exactly. The terrible thing here is not that he behaves like this, but that he fails to realize that theses are not, as they are in his mind, the kind of behaviors that anyone desires, respects, or tolerates. It's like a criminal telling the judge at trial that if anything he should be paid for committing crimes because he's actually doing society a favor.

    10. Re:I like this by Vintermann · · Score: 5, Insightful

      I actually prefer to talk to, and be surrounded by, people who are assholes. I think they're more fun, and I couldn't give less of a fuck about being insulted by some random dipshit on the internet.

      Well, fuck you and what you want, freak.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    11. Re:I like this by KingMotley · · Score: 2

      We all really enjoyed that in high school, didn't we?

      Yes.

    12. Re:I like this by 19thNervousBreakdown · · Score: 4, Interesting

      Each player could start out with their "Protection from assholes" flag set by default. If they either behave abusively (according to whatever flawed metric Valve uses to make that call) or turn the flag off intentionally, they will lose the ability to communicate with people who still have the flag set.

      See, now that sounds fine to me. I'd turn that flag off and happily exclude myself from the milquetoast masses. The very first thing I do anywhere it's available is turn off the profanity filter, and turn on the PvP flag.

      I'm not out to actually ruin anyone's day. Hell, I don't even want to make dipshits like the post above yours feel bad just because they can't tell the difference between a troll and somebody who prefers a more honest interaction style between their peers. I just want to call you a fucking moron when you do something stupid and have you be mildly embarrassed and have that mild embarrassment be a motivator to fix your behavior in the future instead of going, "uh, gee, golly gosh, you know it's actually more effective..." and then have somebody mash "UNLIKEABLE" because I didn't make them feel like a perfect snowflake.

      And I want the same thing back. I don't want language couched in fifteen layers of inoffensiveness, just tell me what I did wrong, feel free to throw a curse or two in for emphasis if you think it's warranted. I'll sort out if I'm actually a dipshit on my own.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    13. Re:I like this by CanHasDIY · · Score: 2

      Spoken like a true douche-nozzle.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    14. Re:I like this by Pubstar · · Score: 3, Insightful

      As one of the better known 'hackers' of MW2, MW3, BF3, L4D2, etc. etc., I never found a reason to be a total prick to newbie players. Sure, it means I have to play harder to win, but there is something to be said about growing the community. The more good players there are out there, the better of a chance I get to hone my skills.

      On the other hand, I can't stand DOTA/DOTA2/LoL due to people smurfing and basically raping people who haven't the slightest clue to play the game. It keeps the community to a select assholes who have nothing better to do than troll newbies and talk shit. To use the car analogy (barely) - its like some professional driver challenging a newbie to a race on open track days, then talking shit to them for not being able to keep up.

    15. Re:I like this by crashumbc · · Score: 2

      And this is why it will probably fail, all you need is a fair group of people to work together.

      Black mail

      extortion

      "protection" fees.

    16. Re:I like this by Anonymous Coward · · Score: 3, Insightful

      I love this news. I'm going to organize a clan of jerks in DOTA 2. We will flag each other as nice players, and flag everyone else as jerks.
      I can easily get 100 people to buy the game and follow me into this project, and with a bit of advertising on the webz I can easily get 1000 people. I'm sure we'll have no trouble becoming a majority of the playerbase or big enough at least that we can control the voting system.

      Thanks Valve for making a game where us griefers can have fun. Meta-griefing is also the best griefing! Love you guys xoxox !!!!

    17. Re:I like this by Danny+Rathjens · · Score: 2

      That was Gallagher, not Carlin. But it is indeed a great idea.

    18. Re:I like this by Baloroth · · Score: 2

      This is the current system Valve are more or less using in the beta. Players who get reported often or who leave games early (team game, so that ruins it for the other players) get shoved into the "low priority queue." Basically, that is where the ragers, jerks, and assholes end up. It isn't perfect yet, but it does help some. And of course it really is low-priority, so it takes a while to find a game (creating the incentive not to end up there).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    19. Re:I like this by Mike+Mentalist · · Score: 2

      You seem to have trouble dealing in anything other than absolutes.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    20. Re:I like this by Elbereth · · Score: 3, Insightful

      If you talk to a real-life sociopath, you'll actually hear this from them, sometimes.

      In a normal personal, the psychological gymnastics necessary to rationalize your behavior in this way would be truly amazing. In sociopaths, it seems to come naturally.

    21. Re:I like this by idontgno · · Score: 2

      Nonsense. The true assholes aren't the hardcore elitists, they're the mildly-skilled ganking trolls that deliberately matchmake in the n00b brackets to score easy victories and much humiliation lulz. There's no margin in playing the game where you run the risk of someone else actually beating you. If tards like this could play pick-up streetball games against 8-year-olds, you know they would, and then mock the poor kids into tears.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    22. Re:I like this by TimothyDavis · · Score: 3, Insightful

      One system that seen and liked is to mute a person by default when too many others have muted said person. This helps reduce the number of verbal jackasses a player has to deal with.

    23. Re:I like this by Mike+Mentalist · · Score: 2

      Ah yes, the problem is with everyone else.

      Not you.

      Oh no.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    24. Re:I like this by Omestes · · Score: 2

      I feel the same way about LoL, I really enjoyed it, but it is impossible to actually learn not to such without being screamed at during every match. Also the learning curve is artificially obscene, thanks to 600000 fan made terms that I'm supposed to somehow has an a priori grasp on before even playing it. I quit LoL after a week, even if I really enjoyed it, and thus the devs lost whatever money I'd have thrown at them (and Tribes Ascend's devs are that much richer...).

      I'm in my 30s, I don't have time for morons, and I have no desire to be in a 1337 in-group anymore.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    25. Re:I like this by ghostdoc · · Score: 2

      So I'm a n00b. I've been playing games for ever, but when I start a new game, I'm a n00b. I don't have any skill. I don't mind that I don't have any skill, because I'm new at this this and learning.

      Then I run into someone like you who calls me a dickhead and gives me a frank assessment of my skill.

      I realise this makes you feel better about yourself, as you clearly have more skill than me (that's OK, I'm new at this). How does it make me feel? Am I likely to want to carry on learning this game?

      That depends on the kind of person I am. If I'm a nice guy (which I am) probably not because learning this game means spending time with dickheads like you, and there are plenty of other games. If I'm a dickhead myself, I'll quit this session because I'm getting yelled at by some dickhead, I'm not winning and I like winning, and I don't care about anyone else.

      So the culture of the game evolves to a point where no individual game lasts longer than 2 minutes because as soon as someone makes any kind of mistake they get yelled at, so they quit, so their team folds because they're obviously going to lose. The game stops being about whatever the designers made it to be, and starts being about who gets to yell abuse at who first.

      So please stop cursing and giving frank assessment of skills, because it's ruining online gaming.

      --
      Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
    26. Re:I like this by PopeRatzo · · Score: 2

      My child is on the Autism spectrum. I have an Autism Awareness "ribbon" magnet on my car.

      Has it helped?

      --
      You are welcome on my lawn.
    27. Re:I like this by PopeRatzo · · Score: 2

      Illinois is going to need all the help it can get:

      And yet, old Left-wing, Socialist Illinois is #3 in job creation according to Bloomberg News, and Wisconsin, who has a Right-wing, Koch-sponsored governor and legislature, is losing more jobs than any other state in the US, and they continue to lose jobs even as all the states surrounding them (including Illinois) are gaining new jobs, new businesses). Despite what you would hear from the Right-wing media, since Scott Walker took office, more Wisconsin businesses moved to Illinois than the other way around. You won't hear that story, though, because it doesn't fit the narrative of the Republican Governor's Association, which by the way has just gotten another $2million check from David Koch.

      Even better, Scott Walker has spend the past 10 days here in Illinois, lecturing us on how we need to do things his way.

      --
      You are welcome on my lawn.
  2. More Importantly by eldavojohn · · Score: 5, Insightful

    More importantly, why wouldn't the jerks just start new accounts and buy the game at the entry level pricing instead of the jerk pricing?

    --
    My work here is dung.
    1. Re:More Importantly by Talderas · · Score: 2, Informative

      A new account means you don't get all your previously earned cheevios linked to it.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:More Importantly by tepples · · Score: 2

      Basically only people with a good reputation will get any discount

      Then how does one build a reputation in the first place? By the time some people can afford games ("bargain bin" pricing or its Steam counterpart), the publisher has already turned off the online matchmaking servers.

    3. Re:More Importantly by Anonymous Coward · · Score: 3, Funny

      By the time some people can afford games

      "NEWSFLASH! Stunning discovery made: poor people have less options! Film at 11."

      Save up and pay full price for a few games to build a reputation. Duh.

    4. Re:More Importantly by slimjim8094 · · Score: 2

      To be fair, Valve hasn't ever turned off the matchmaking servers. I think Sierra's WON servers may have been turned off, but Steam-based versions of CS and TF(1) work just fine. Valve doesn't host servers, and they've never given any indication of giving up on their older games. GoldSrc games even (occasionally, to be fair) still get patches

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    5. Re:More Importantly by Drinking+Bleach · · Score: 3, Informative

      Only Counter-Strike really gets patches, which is still insanely popular. As far as that goes, that really makes sense; they are making significant profit off of it, they better keep the game running as smoothly and secure as possible. I'm sure Half-Life 1 gets a trickle of sales, but nobody plays multiplayer HL1 anymore and the game hasn't had an update since 2006; the single-player experience isn't affected by multiplayer cheats.

    6. Re:More Importantly by Anonymous Coward · · Score: 2, Informative

      I think Sierra's WON servers may have been turned off, but Steam-based versions of CS and TF(1) work just fine.

      Do you mean Team Fortress Classic? Team Fortress 1 was a Quake mod.

    7. Re:More Importantly by Omestes · · Score: 2

      Huh? The default weapons are very viable in TF2, I've been playing for years and I still generally stick with the defaults (except for the Medic). TF2 is probably the best example of F2P not being pay-to-win. Yes, there are a couple unbalanced weapons out there, but they aren't really game breaking, especially against a skilled player (TF2 is around 90% skill, if you do badly odds are you're just not playing well enough).

      Maybe things have changed in the last couple months (haven't really touched it since it when F2P, too many kids now, and hats... damn hats), but last time I played for any length it seemed as balanced as ever.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    8. Re:More Importantly by cbhacking · · Score: 2

      It's changed dramatically. The idea used to be that new items had differen tradeoffs, and that if you didn't have them then you were more or less even on power with those who did. You lacked versatility and flexibility, perhaps (to use a medic example, there are times when crits are more important than invulnerability) but in theory the items were balanced against eachother. Additionally, the items didn't tremendously change the classes - each was still more-or-less played the same way (medic heals, soldier shoots rockets, demo shoots gravity-sensitive explosives, engineer builds turrets, etc.).

      Now, that's all been thrown out. There are now weapons, or sets of gear (including hat), that are flat-out upgrades without drawbacks. There are new classes (effectively; kits of gear that alter pretty much everything about a given class) that, although perhaps not strictly better than the other ones, offer completely new gameplay options.

      While I'm not opposed to a game evolving over time, I find TF2's changes to be unacceptable, and an excellent example of how to fuck up a game (regardless of F2P or not). Of course, I can't return it (yes, I paid for it, back when it cost money) or resell it, so I've taken a different approach: Valve doesn't get any of my money anymore. I've played DotA 2 (a friend gave me a key) but even if it ever replaces HoN in my preferred list of DotA-like games, I won't spend a cent on it. The last game I bought on Steam was... Mass Effect 2, maybe? I don't even redeem the Steam keys for Humble Bundle games; why would I want DRM added to my currently DRM-free games?

      --
      There's no place I could be, since I've found Serenity...
  3. Might have the opposite effect? by wamatt · · Score: 5, Funny

    "Dude I paid $100 bucks to be a jerk. Did you? No then STFU asshole."

  4. Gaming the system by capnchicken · · Score: 3, Insightful

    The real jerks will make sure they game whatever reporting tool there is in order to make other people look like jerks.

    --
    A libertarian shat on my carpet once. Claimed the free market would sort it out. -Ford Prefect(8777)
  5. Re:Good Model by timeOday · · Score: 3, Informative

    Basically, Valve is going to tell a paying customer that he is a jerk (indirectly by offering him a higher price than others). Great business model.

    Were you about to make some argument either way, or is that it?

  6. Re:Freemium model necessarily attracts jerks... by Luckyo · · Score: 4, Insightful

    I think it's less of an issue with monetization and more of an issue with DOTA format. I've played it in HoN, I played it in SC2 DOTA mods like SOLTS, I played it in LoL. They all suffer from the same problem in spite of being 3 different models. HoN was buy to play, SC2 was buy the main game, play custom games for free and LoL was free to play. LoL is not actually/technically freemium as paying customer doesn't get any gameplay advantages over someone playing for free.

    DOTA format just makes people into assholes because someone making mistakes punishes the entire team in a very direct and visible manner. So people become assholes to the "feeders" very quickly, as they directly ruin their gameplay experience.

  7. First Jerk to Fine: by CanHasDIY · · Score: 4, Insightful

    Whoever posted this summary without spelling out exactly what DOTA is.

    Second asshole to be fired from the cannon would be the article writer who did the same fucking thing.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:First Jerk to Fine: by tepples · · Score: 4, Informative

      Apparently "Defense of the Ancients" is a Warcraft III mod, and not everybody owns a copy of Warcraft III.

    2. Re:First Jerk to Fine: by Necroman · · Score: 4, Informative

      DOTA = "Defense of the Ancients".

      The basics of the game are that you control a single unit (a hero), and you work with a team of people (normally 5 other players). So it becomes a 6 vs 6 battle where you are trying to destroy the other teams base. This game style has been dubbed ARTS (action real time strategy).

        It originally started as a Warcraft 3 mod. Since then, numerous companies have copied the style.

      1) You have Blizzard creating a DOTA mod for Starcraft 2.
      2) You have Valve creating DOTA 2. (note that Valve and Blizzard are having a trademark war right now over DOTA). Dota 2 is a stand-alone game.
      3) LoL (League of Legends) is a DOTA style came released back in 2009. It's a stand-alone game with persistant characters.

      --
      Its not what it is, its something else.
    3. Re:First Jerk to Fine: by X0563511 · · Score: 2

      I play League of Legends. I didn't know what DOTA was.

      How might you explain this, Mr. Jerky Jerk?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    4. Re:First Jerk to Fine: by Skythe · · Score: 2

      FYI Valve have dropped the "Defense of the Ancients" moniker and now more generically refer to it as Dota.

  8. personal pronouns are your friend by Anonymous Coward · · Score: 3, Funny

    Now, a real jerk that annoys everyone

    "Who". A real jerk who annoys everyone.

    -- a real jerk who annoys everyone

    1. Re:personal pronouns are your friend by Shoe+Puppet · · Score: 3, Informative

      That, as opposed to which, can be used for both people and things.

      --
      (+1, Disagree)
  9. Re:Good Model by N0Man74 · · Score: 4, Insightful

    Basically, Valve is going to tell a paying customer that he is a jerk (indirectly by offering him a higher price than others). Great business model.

    Next release, they can tell a paying customer if he is a moron or not - i.e. if a customer paid for a valve game even after being indirectly being told by Valve that he is a jerk, that means he is a moron.

    I see nothing wrong with that, when a small number of unpleasant players can ruin the perception and experience of many people. I have quit subscription games in the past because of briefing and anti-social players. For them to tolerate jerks, just because they are paying customers, is shooting themselves in the foot a lot more than making a small number of people, who are ruining the game pay, extra.

  10. Mind Control! by Anachragnome · · Score: 2, Interesting

    Mind Control!

    Seriously, who decides what is "acceptable" behavior? Valve? Players acting as moderators? GROUPS of players acting as moderators? PAID GROUPS? (see where I'm going with this?)

    The moment you start applying anything other then peer pressure is the moment where distrust SHOULD come into play. Some people should never be allowed such control over others, in-game or out. Sure, some people are dicks, but handing out baseball bats (excuse me, Ban-Hammers) to the disgruntled is not the solution.

    "The Disgruntled Ones is now recruiting for Scalper positions, as well as Guild Attorney. Must have Moderation Points!"

    1. Re:Mind Control! by RyuuzakiTetsuya · · Score: 2

      if you think that smacking wrists and telling people to play nice is mind control now, I can't even imagine what you were like as a kindergartener. Sheesh. Not everyone thinks life is a survival-of-the-assholeiest struggle where life and death are determined by how much of a jerk you can be online.

      Unfortunately, those who DO are DOTA players. HON sure was fun to get yelled at over my ear piece because I'd never even heard of what a DOTA was before. it was kind of fun, but I had no interest in being verbally abused the entire time.

      --
      Non impediti ratione cogitationus.
  11. Re:Maybe Valve should concentrate on other things. by mistermocha · · Score: 4, Insightful

    Can't resist.... Maybe Valve should finally finish the Half-Life series

  12. Re:Discrimination by Phasma+Felis · · Score: 3, Funny

    Fun Fact! No law actually prohibits discriminating against jerks.

  13. Re:DOTA == Dead On The Arrival by dclozier · · Score: 2

    undoing wrong moderation... actually thought this was what DOTA stood for. (my bad)
    Defense of the Ancients

  14. Re:Freemium model necessarily attracts jerks... by Anubis+IV · · Score: 4, Insightful

    It's not just freemium that attracts jerks. Free in general does.

    Marco Arment, the developer of Instapaper, talks about his development process and business decisions relatively regularly, and I recall one of his posts regarding his decision to drop the free version of his app. If you scroll down to the "Undesirable customers" heading, you'll see some of his talk about the sorts of stuff he noticed as a trend between the free and paid versions of his app.

    Though he doesn't out-and-out say it this way, his point is basically that people attracted to free are cheapskates who tend to have unreasonable demands and a sense of entitlement. I'm inclined to agree as well. Having people pay even a buck or two makes them much more invested and filters out a lot of the riffraff who you'd rather not be dealing with.

    So, it's not just in games where you get undesirable types with a free-product business model.

  15. Re:So by VGPowerlord · · Score: 4, Insightful

    Yes, an furthermore $100 wasn't exactly a figure plucked out of the air... it's the cost of the "Something Special for Someone Special" item in the TF2 store, which when purchased, sends out a message to all players currently playing TF2 that "[Person A] has given a [Renamed Thing] to [Person B]. Congratulations!"

    Needless to say, this item is used by jerks with various messages. For $100 a pop.

    Did I mention the item's other use is a barely-visible cosmetic item in the game?

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  16. Re:Good Model by Desler · · Score: 2

    Boohoo. Contrary to the popular saying, the customer is not always right. Wise companies know when it's time to cut ties to those customers who aren't worth doing business with.

  17. The secret formula by VGPowerlord · · Score: 2

    How it works is this:

    If you've played TF2:

    (Medic hours + Soldier hours + Heavy hours) / (Spy hours + Sniper hours + Pyro hours). The higher the number, the less you pay.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  18. Re:Freemium model necessarily attracts jerks... by skine · · Score: 4, Insightful

    So obviously we should make /. a fee-based service.

  19. Re:Freemium model necessarily attracts jerks... by WrecklessSandwich · · Score: 2

    So obviously we should make /. a fee-based service.

    It's worked out well enough for the Something Awful forums. That didn't even start with the intention of using it as a revenue stream. There was just this one guy that kept banning that would come back through various proxies, etc. and Lowtax said screw it, $10 registration fee. Problem solved.

  20. Oh, get ready for this by SmallFurryCreature · · Score: 2

    In Holland a child molestor is currently on trial. His major griefance? That people don't appreciate the camera work he put into his video's of him raping kids that he then put on the internet. Serious.

    In dutch http://nos.nl/artikel/357245-robert-m-toont-twee-gezichten.html but hey, all the cool kids speak dutch!

    Hij vindt ook dat sommigen met wie hij het materiaal deelde, hem niet genoeg waardeerden voor zijn 'werk'.

    He finds that some of who he shared the material with, didn't appreciate him enough for his 'work'.

    As the commenter below says, this is how sociopath thinks, see the complete mind fuck of Breivik's testimony this week in Norway. People can get some really strange idea's in their head. Like software wants to be free! Mwahahahaha! I am not insane, the voices tell me I am not!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.