Pay Less If You're a Nice Person: Valve's Freemium Model For DOTA 2
Canazza writes "In a podcast interview with Seven Day Cooldown, summarized by Develop, Valve Boss Gabe Newell discusses the payment model for upcoming strategy game DOTA 2. 'The issue that we're struggling with quite a bit is something I've kind of talked about before, which is: how do you properly value people's contributions to a community? ... An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. ... “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.'"
DOTA jerks are the reason I quit HON. I just wonder what the metics involved in figuring if someone is a jerk or not.
God spoke to me
More importantly, why wouldn't the jerks just start new accounts and buy the game at the entry level pricing instead of the jerk pricing?
My work here is dung.
"Dude I paid $100 bucks to be a jerk. Did you? No then STFU asshole."
The real jerks will make sure they game whatever reporting tool there is in order to make other people look like jerks.
A libertarian shat on my carpet once. Claimed the free market would sort it out. -Ford Prefect(8777)
Were you about to make some argument either way, or is that it?
I think it's less of an issue with monetization and more of an issue with DOTA format. I've played it in HoN, I played it in SC2 DOTA mods like SOLTS, I played it in LoL. They all suffer from the same problem in spite of being 3 different models. HoN was buy to play, SC2 was buy the main game, play custom games for free and LoL was free to play. LoL is not actually/technically freemium as paying customer doesn't get any gameplay advantages over someone playing for free.
DOTA format just makes people into assholes because someone making mistakes punishes the entire team in a very direct and visible manner. So people become assholes to the "feeders" very quickly, as they directly ruin their gameplay experience.
Whoever posted this summary without spelling out exactly what DOTA is.
Second asshole to be fired from the cannon would be the article writer who did the same fucking thing.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
"Who". A real jerk who annoys everyone.
-- a real jerk who annoys everyone
Basically, Valve is going to tell a paying customer that he is a jerk (indirectly by offering him a higher price than others). Great business model.
Next release, they can tell a paying customer if he is a moron or not - i.e. if a customer paid for a valve game even after being indirectly being told by Valve that he is a jerk, that means he is a moron.
I see nothing wrong with that, when a small number of unpleasant players can ruin the perception and experience of many people. I have quit subscription games in the past because of briefing and anti-social players. For them to tolerate jerks, just because they are paying customers, is shooting themselves in the foot a lot more than making a small number of people, who are ruining the game pay, extra.
Can't resist.... Maybe Valve should finally finish the Half-Life series
Fun Fact! No law actually prohibits discriminating against jerks.
It's not just freemium that attracts jerks. Free in general does.
Marco Arment, the developer of Instapaper, talks about his development process and business decisions relatively regularly, and I recall one of his posts regarding his decision to drop the free version of his app. If you scroll down to the "Undesirable customers" heading, you'll see some of his talk about the sorts of stuff he noticed as a trend between the free and paid versions of his app.
Though he doesn't out-and-out say it this way, his point is basically that people attracted to free are cheapskates who tend to have unreasonable demands and a sense of entitlement. I'm inclined to agree as well. Having people pay even a buck or two makes them much more invested and filters out a lot of the riffraff who you'd rather not be dealing with.
So, it's not just in games where you get undesirable types with a free-product business model.
Yes, an furthermore $100 wasn't exactly a figure plucked out of the air... it's the cost of the "Something Special for Someone Special" item in the TF2 store, which when purchased, sends out a message to all players currently playing TF2 that "[Person A] has given a [Renamed Thing] to [Person B]. Congratulations!"
Needless to say, this item is used by jerks with various messages. For $100 a pop.
Did I mention the item's other use is a barely-visible cosmetic item in the game?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
So obviously we should make /. a fee-based service.