If You Resell Your Used Games, the Terrorists Win
MojoKid writes "Game designer Richard Browne has come out swinging in favor of the rumored antipiracy features in the next-gen PlayStation Orbis and Xbox Durango. 'The real cost of used games is the damage that is being wrought on the creativity and variety of games available to the consumer,' Browne writes. Browne's comments echo those of influential programmer and Raspberry Pi developer David Braben, who wrote last month that '...pre-owned has really killed core games. It's killing single player games in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Browne and Braben conflate hating GameStop (a thoroughly reasonable life choice) with the supposed evils of the used games market. Braben goes so far as to claim that used games are actually responsible for high game prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no game publishers have stepped forward to publicly pledge themselves to lower game prices in exchange for a cut of used game sales. Publishers are hammering Gamestop (and recruiting developers to do the same) because it's easier than admitting that the current system is fundamentally broken."
How is a broken retail model related to terrorism? I don't see the connection. And I have RTFA.... still says nothing.
-- (this is a sig) My Computer Programming Forumhttp://www.programers.co.nr/
I almost never buy used games PS3 games, but I almost always wait until a game is part of the "Greatest Hits" collection. That way I'm reasonably certain it's a good game. I'm too cheap to pay full price.
Taking guns away from the 99% gives the 1% 100% of the power.
If Mr. Browne has ever purchased a used car, borrowed a book, DVD, or CD, then he is a hypocritical schmuck.
If that is true why isn't MW3 cheaper in Steam?
What I really loath about the special pleading of the 'content industries' is not so much its frequent-though-not-total dishonesty; but it's sheer lack of perspective.
Is it, quite possibly, the case that used game sales are bad for aspects of the game creation business. However, the right of first sale is a fairly fundamental aspect of people actually being able to 'own' things. Guess what, guys: Even if your direst predictions are true, this is a case of video games vs. meaningful property rights. A sense of scale would be in order.
The same thing goes for assorted other 'IP' issues. Is piracy hurtful to the music and video industries? Quite possibly(though history suggests that their estimates of how much so should be taken with a grain of salt that would stun an ox...); but can that possibly matter more than such minor quibbles as 'due process' and 'innocence until proven guilty', which are trampled on by most of today's more enthusiastic anti-piracy schemes? Even if it were true that the whole damn industry would burn without such legislation, what of it?
That is what really gets to me. Yes, it is also true that these industries have a history of mendacity about the real damage inflicted by various things that they don't like; but that is a petty footnote: When it comes right down to it, the thing that they don't like(used game sales) is derived directly from a right more important than the entire video game industry. GameStop can rot in hell, they are a thoroughly parasitic and inefficient middleman; but meaningful ownership of property is far more important than video games, even if the direst predictions of their self-interested proponents are taken at face value.
Or we can boycot the industry completely for a year. Make them feel the hurt & maybe they'll realize that they're not something important like, say, the food industry.
the only problem with that is the game publishers won't see it that way, they'll blame piracy.
The problem here is price. Again.
Most people don't have problems dropping $10-20 on a game. They do have problems with paying $60-70 for a game. It's not rocket science here.
If new games cost a third of what they were now I would suspect the used market would not be nearly as big.
They should take a hard look at themselves before whining. Honestly, if the new consoles are going to restrict used games, I won't buy one and find something else to do with my time.
And this entire line of thinking is retarded! hey why don't I get a cut of every resale of every PC I have ever built? Why I could probably lower my price if that happened (but of course IRL I'd just pocket the extra profits) or why doesn't every carpenter get a cut every time a house he built gets resold?
Because that isn't how reality works and only arrogant game designers and the MAFIAA would try to push that insane bullshit upon us. If you want to charge for MP because you need to pay the server costs? Not a problem but frankly i'd rather host my own so don't be surprised if I buy the one that lets me host instead of yours, but news flash game designers YOU ARE NOT SPECIAL and don't deserve to have the entire rules of commerce rewritten because you think everyone that views your precious IP should have to give you a cut even after you have sold it.
Just remember everyime you support douchbags like this you are siding with those like Sony that think you should have to pay a nickel to play a song or give them the price of the CD over again if you want it in a different format. Your imaginary property rights don't and shouldn't trump ACTUAL property rights. the most ironic part is while douchenozzles like this rail for more American laws they then go to china to hire cheap coders. Our laws are good enough for these dicks but not our workers. fuck them and the horse they rode in on, if they block first sale I'll pirate every damned thing rather than give a cent to pricks like this!
ACs don't waste your time replying, your posts are never seen by me.
The problem here is price. Again.
Most people don't have problems dropping $10-20 on a game. They do have problems with paying $60-70 for a game. It's not rocket science here.
If new games cost a third of what they were now I would suspect the used market would not be nearly as big.
They should take a hard look at themselves before whining. Honestly, if the new consoles are going to restrict used games, I won't buy one and find something else to do with my time.
The funny thing is, not only are they $60-70, they honestly aren't of the quality that some $20-30 "indy" companies like Nippon Ichi or XSeed put out, to say nothing about true indy games out there.
Seriously, I get that all that HD graphics and buying hookers and yachts for your CEO and the like are very, very expensive. But the $80 a game rumored price point for the Orbis and Durango titles is insane, and honestly, 99.9% of the titles for all 3 consoles are shovel-ware dressed up with marketing blitz.
If they want to fix game sales, make better games. Fire the executives who keep making shitty decisions. Stop being so goddamned "safe" (read: bland as hell) with your companies. If Notch had been working for a major design studio, there's no way in hell Minecraft would have ever been released.
We're going to hit a point very soon where it doesn't matter how much better the graphics get, the devs won't be able to develop for those, because we're not going to be willing to pay for $80-90 games with $50 of tacked on DLC.
The funnier thing is:
Gamestop wouldn't exist without used game sales.
Over 50% of first-day sales happen at Gamestop.
By trying to kill gamestop (and defraud consumers of their rights of a purchase) they're fucking themselves over.
They're not going to blame piracy any more than they would regardless. You have to remember that they're dishonest, not stupid. They know perfectly well what they're doing, and why they're doing it: Their goal is not to reduce piracy, it's to control the market. Making noises about piracy is just their way of excusing customer-hostile behavior calculated to achieve a dominant market position and exclude competitors from the market. Higher actual piracy rates or lower sales rates are totally irrelevant, because they just fabricate all the numbers anyway.
the only problem with that is the game publishers won't see it that way, they'll blame piracy.
I declare this meme officially over.
But there is a different problem. The problem is that boycotts don't work unless you're organized, and you're not. You and six of your friends staging a boycott is not going to make anyone care. A year from now when you're discontinuing your unsuccessful boycott having failed to modify their behavior, someone else will be announcing a new boycott that only they and their six friends will be ignored for participating in.
There is, however, an easy way to deal with this: Don't buy games with DRM. Ever. Period.
That isn't a boycott, it's a promise. And it's forever.
It's also a lot easier to hold yourself to, because there are plenty of DRM-free games made by developers who don't disrespect their paying customers by assuming they're criminals. Adopting this policy is actually advantageous to you, regardless of its consequences on game developers, because you then never have to deal with the failures of DRM. And sooner or later, as more and more people discover how easy and satisfying it is to adopt and stick to a policy of never, ever buying games with DRM, the developers who use DRM will either abandon it or go out of business. Problem solved.
Completely wrong. Used items should be illegal. For instance, used cars should be banned; everyone should instead buy brand-new cars, keep them for 2-3 years, then drive them straight to the junkyard to be crushed, and go buy a new car. There's no reason to think all present car owners can't afford that. Used car sales are bad for the market.
[/sarcasm in case it wasn't obvious]
Not for me. The hatred and fear I feel for people who try to keep me from reselling stuff I bought from them has far exceeded it. They want a future where I own nothing but merely "lease" things, for full price of course. They are public enemies and should be treated as such and stopped before this madness spreads to other industries.
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.
The reason to upgrade the hardward generally comes down to improving graphics and processing power. The added work for things like high end physics and AI is not an especially big hit in terms of development expense though. What is driving the cost upward is primarily the high res 3d graphics.
Creating high quality 3d art is extraordinarily labour intensive, and the tech to improve the toolset for the artists is not advancing as fast as the ability to push more content to the screen. If you increase the polygon count of your scene from 100 000 to 10 000 000, the labour requirements get difficult. Just watch the credits from a game made in 2001 and compare to a game made in 2012. The size of the art teams have gotten proportionally much larger compared to the size increase for the programmers.
Also, the assumption that the CEO's are getting hookers and blow is not universally true. If you produced one of the top 3 games of the year, sure, people are getting rich. If your outside the top 10 though, the development costs are eating enough of the profit that its a crap shoot on whether or not your broke even.
Used games and piracy have eaten a great deal of the profit margin for games that were good but not great. Lowering the price might actually be a good idea, but if your barely breaking even your going to have a hard time justifying the move to share holders who are seeing only marginal profitability.
In any case, change is coming because the iPhone / iPad is forcing it. All the companies that cannot compete at the $60 a game core market are starting to chase the lower dev costs for the mobile devices, and the bigger companies that see 'easy money' are following them. In any case, the long term move is to cut the retail outlets out of the game distribution entirely. Once that happens, your pretty much F*cked for buying used games anyway.
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