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Hobbit Film Underwhelms At 48 Frames Per Second

bonch writes "Warner Bros. aired ten minutes of footage from The Hobbit at CinemaCon, and reactions have been mixed. The problem? Peter Jackson is filming the movie at 48 frames per second, twice the industry standard 24 frames per second, lending the film a '70s era BBC-video look.' However, if the negative response from film bloggers and theater owners is any indication, the way most people will see the movie is in standard 24fps."

124 of 607 comments (clear)

  1. Is it "too real"? by daveschroeder · · Score: 4, Insightful

    Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

    Do we need some "masking" of the mundane reality of scenes (e.g., things "looking like sets") to sufficiently suspend disbelief?

    1. Re:Is it "too real"? by Anonymous Coward · · Score: 4, Insightful

      Every time I hear someone bitch about higher FPS video I'm seriously annoyed, I've had to deal with the damn 24 FPS jerky and/or blurry bullshit for too long people need to just adjust.

    2. Re:Is it "too real"? by ClioCJS · · Score: 5, Insightful

      You're handicapped.

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    3. Re:Is it "too real"? by Tanman · · Score: 4, Funny

      No, he's frame-capped!

      ba-dum-dum! The next show's at eleven!

    4. Re:Is it "too real"? by NoNonAlphaCharsHere · · Score: 5, Funny

      This is exactly I am unable to leave the basement. The frame-rates "outside" literally make my brain hurt.

    5. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Interesting

      Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

      Do we need some "masking" of the mundane reality of scenes (e.g., things "looking like sets") to sufficiently suspend disbelief?

      A lot of the complaints may actually stem from lighting issues. In general, movies are dimmer than TV. Lots of mundane "set"-type things are hidden in the shadows, and brightening everything up will reveal them even at 24fps. The lighting may need to be adjusted differently for 48fps (possibly planned for post-production and just hasn't happened yet), or maybe the lighting is intentionally too bright to counteract the dimming effect of 3D. Either way, people may be reacting to a lot more than just 48fps, so don't just assume they're all Luddites.

      Also, the need for 48fps wouldn't be nearly as bad if the camera operators of the world hadn't all simultaneously forgotten how to slow down the shutter speed during pans. Seriously, there's judder all over the movie theatres today, and while it existed thirty years ago, it wasn't nearly as frequent or as bad as today.

    6. Re:Is it "too real"? by icebike · · Score: 5, Insightful

      Me too.

      Seriously, what could be wrong with 48 fps? That it didn't flicker enough?

      I read this story a few days ago and actually went searching for some samples but couldn't find any at that time, other than some silly animated combat scenes.

      What I did find was a bunch of bloggers who have never produced anything in their life except whiny bitching without a single valid criticism that didn't amount to jealousy and NIH.

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    7. Re:Is it "too real"? by cpu6502 · · Score: 3, Interesting

      >>>BBC 70's shows that use video, but by the time it gets over here in the colonies, it's not 48 frames per sec, but 25. I have no way of knowing what the TV stations played it at.

      BBC video is 25 frames per second. Interlaced.
      So basically it's just like U.S. video (30fps) but slightly slower.

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    8. Re:Is it "too real"? by r0b!n · · Score: 2

      How do the frame rates outside your basement vary from the frame rate inside?

    9. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Interesting

      The effect is known as "soap effect", because soap operas are shot on video, in interlaced format. Interlaced video gives a time resolution of 50 or 60 images per second, compared to 24 images per second for film. Because we're used to seeing interlaced video on TV and movies are always non-interlaced with lower time resolution, it's irritating when a movie has fluid motion. You can experience this effect if your TV has an option to interpolate frames. Turning that feature off makes movies look more like "cinema" and turning it off makes movies look like soap operas.

    10. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Funny

      Strobe lighting, obviously.

    11. Re:Is it "too real"? by hairyfeet · · Score: 2

      Uhhh..there is a REASON we don't care, and to use a /. car analogy its the same reason we don't drive muscle cars anymore (well most of us) even though they were VERY fun, and that's because they are pigs and the same can be said of CRT. The LCD in my apt is a 22 inch 1600x900 and replaced a 19 inch CRT. Did the CRT have a little better color depth? probably but to my 44 year old eyes I can't really tell but what I CAN very much tell is how much less AC I need to keep the place cool, not to mention the CRT was 135w and the LCD is 35w. So just by switching I shaved 100w off and cut down on my AC use.

      Now as for 30 VS 60 FPS? Personally I prefer the FPS to be as high as possible, if for no other reason so that when a whole lot of stuff is happening on the screen my frame rate doesn't drop past 30 but again to these 44 year old eyes as long as everything stays above 30 FPS its all good,so while I'm sure it would probably look a little better on the old CRT I certainly wouldn't want to deal with the heat and power suckage again just to gain that little bit of difference. often we have to make little sacrifices in the name of increased efficiency, to use the analogy again a car that gets 45MPH most likely won't handle like my 71 Le Mans Sport did, but it also won't blow through a gas tank every few hours either.

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    12. Re:Is it "too real"? by Nationless · · Score: 5, Informative

      They still add motion blur to almost every major 3D AAA game title out there you know.

      I dealt with the issue of motion blur a lot when working on 3d animated films... The problem was that non-blurred 3d animation looks a hell of a lot like claymation at times due to the lack of blur produced in that workflow. The motion blur issue with games doesn't really have an equal, but to most people it looks subconsciously better with it enabled for reasons they can't explain. It will be interesting to see whether or not a 48 fps cinema standard will effect the need for motion blur in games too!

    13. Re:Is it "too real"? by similar_name · · Score: 3, Informative

      What I find interesting is that when film at 24 fps is converted for NTSC at 30 fps it means every second 6 frames are added. It's more complicated that just duplicating every fourth frame but it doesn't add any additional information either. 1 frame is added every second for PAL.

      On a side note NTSC and PAL are what they are because tv was originally interlaced and ran with the frequency of the electricity used. So in the U.S. TV used to run at 60 frames interlace producing 30 full frames because electricity is 60 hz. Countries that ran on 50 hz got 25 fps.

    14. Re:Is it "too real"? by muon-catalyzed · · Score: 5, Interesting

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films, similar to mono audio recordings once the stereo era kicked in. The BBC rant is actually lifted from their own point of resistance, as they fear the obsoleteness of their own stuff. The elitist nature of going 3D, going to higher framerates and the associated production costs, the elaborate post, the new thinking behind 3D production, the ditched old-school principles, that is mind-boggling for the establishment. For that simple reason the innovative and groundbreaking PJ's 3D movie 'The Hobbit' is doomed by the wrath of the industry.

    15. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Informative

      Why would you slow down the shutter speed during pans? That makes them even more blurry.

      Yes, that's exactly the point, and it was common practice for something like 70 years, so it's not a crazy avant-garde thing only a few people did. The basic idea is that blur masks judder, and since judder is worse than blur, people like it when you slow the shutter speed during pans. It's only when people stopped doing this fairly recently that suddenly everyone's complaining about seeing judder everywhere.

      I'm not saying there aren't advantages to be had from 48fps, far from it. But 24fps judder suddenly got a lot worse rather recently, which is making it seem more necessary than it really is.

    16. Re:Is it "too real"? by icebike · · Score: 5, Insightful

      Well 3D still doesn't work properly, and probably nothing will fix that while projecting on a flat screen.

      But 48fps is simply smoother, and just as they are able to fake up 3D on films that were never shot that way, they will be able to digitally fake up with the extra frames between every 24fps frame and re-release all those old films in Astounding 48 FPS, New and Improved, Digitally Remastered, For a Limited Time Only....

      Its a whole new industry, and they can sell us all copies of the disks we already bought once.

      The wrath of the industry is usually tempered by box office figures.

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    17. Re:Is it "too real"? by hack++slash · · Score: 3, Informative

      No, 1 frame is not added every second for FILM>PAL conversion, they simply play the footage back at 25fps and speedup the audio to match the new framerate (which yes, does affect the audio pitch).

      --
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    18. Re:Is it "too real"? by Anonymous Coward · · Score: 4, Insightful

      I kind of figure that Hollywood would love everything to be obsolete so they can just re-re-make it all and have more new sequels with new ideas.

    19. Re:Is it "too real"? by binarylarry · · Score: 2

      You're doing it wrong, he's clearly vsynced!

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    20. Re:Is it "too real"? by FloydTheDroid · · Score: 5, Funny

      As long as Han shots first and the dinosaurs don't make an appearance I'll be happy.

    21. Re:Is it "too real"? by Anonymous Coward · · Score: 4, Funny

      This is exactly I am unable to leave the basement. The frame-rates "outside" literally make my brain hurt.

      Well, I like the great resolution they have "outside", but the graphics for people and critters aren't very realistic. I saw something they called a "squirrel" and it didn't have any tentacles!

    22. Re:Is it "too real"? by jd · · Score: 3, Interesting

      It depends on the conversion system. The cheaper ones just speed everything up. The more complex ones create whole new frames through linear interpolation (in-betweening), but neither add any new information, you are correct.

      This is why, back when HDTV was first mooted, I was suggesting that they use the lowest resolution and framerate for which the existing standards were factors. It would mean that existing sets would be able to display actual pixels in actual frames, whether they were NTSC or PAL, resulting in cleaner images and cleaner sound. It would also have simplified manufacture (since switching between HDTV, PAL and NTSC would have been purely a matter of altering integer step sizes for horizontal, vertical and framerate, which is trivial compared to the algorithms multi-standard televisions are forced to use in practice).

      48 FPS for a movie should not have caused any problems - since the complaints have to do with contrast, the cameras used may have had dynamic range issues when the higher frame rate was selected. Lowering the speed won't help if that is true. It might just have been viewers with a preference for a crappy product, though - it's not like Slashdot is unaware of such folk, we bitch about them often enough.

      I wouldn't have used 48 for filming, though. Digital storage on the movie-making side is cheap. 48 for the theatres is fine, but it makes it hard to convert to TV. A frame rate of 240 for filming can be converted to conventional film, 48 frame film, 30 frame NTSC and 60 frame HDTV without any interpolation or time compression/stretching. HDR on high-speed digital cameras is usually done either using four colour filters or via 3CCD. In the first case, you can do up to 333 fps, which is above what I'm saying would be required to make a "play unmodified anywhere" movie.

      Harsh lighting is another complaint about the movie - easily fixed. Astronomical photos, in particular, have all kinds of non-linear contrast stretching applied to make the image easy to see. The algorithms are readily-available and widely-used.

      After that, people should stop whining about movies being actually better. You'd think they were expecting entertainment or something.

      --
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    23. Re:Is it "too real"? by LordKronos · · Score: 5, Funny

      I think this is evolutions way of saying "Don't have children, dudes."

      I'm in that category for other reasons. (Autoimmune. Besides I'd rather build a robot with my own AI)

      So you think he shouldn't reproduce just because he's unable to watch certain types of television? WTF? That's one of the lamest criteria for deciding whether to reproduce. Hell, I bet some people would say that's a sign he should reproduce like crazy and create a bunch of kids who are physiologically forced to go outside and play.

    24. Re:Is it "too real"? by lgw · · Score: 5, Informative

      How well do you tolerate the infinite fps you get when you look away from your computer screen?

      A lot of people get motion sickness from TV/monitors that are "too real". Keep the framerate or resolution down enough, and the brain knows it's just video, but HD at 60FPS looks too much like real vision, moving in this odd way decoupled from how your head moves.

      The "infinite" FPS causes a different group of people to become sick when riding in a boat (not all seasickness, but some), or an a car, because the gorizon is again moving unrelated to how your head is moving.

      I get sick playing any FPS with "head bob" turned on. 2 minutes and I'm out. Fortunately, almost all games let you turn that shit off.

      --
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    25. Re:Is it "too real"? by Elrond,+Duke+of+URL · · Score: 4, Interesting

      This has always bugged me a lot. For most games, I personally think it looks better with motion blur turned off. You almost always get that option with games on a PC, but rarely can it be changed with console games.

      On consoles, I think one of the reasons it is used so frequently is to help mask low or dipping frame rates. The 3D on consoles seems to be designed such that games can enable motion blur without hurting the rest of the 3D rendering performance. Most PC video cards, however, seem to take a hit when it is enabled. But, perhaps that is no longer true with newer cards? Or maybe it is only noticable on a PC because the resolution is much higher?

      I've read that most console games only render internally at a size close to 800x600 and then scale to "HD" sizes... which I suppose makes sense when you consider how many years old the PS3 and XBox360 3D tech really is.

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    26. Re:Is it "too real"? by BetterSense · · Score: 4, Informative

      I'm sure it's due partly to the use of faster film stocks. All the cool kids are using Kodak Vision 500T, which is insanely fast in historical perspective. In black and white, Kodak no longer makes Plus-X (64 speedish) stock, and only offers Double-X (200ish). Slowing the shutter down with these fast films requires either a smaller aperture, possibly smaller than the cinematographer wants, or use of an ND filter.

      At 24 FPS, a wide, judder-reducing shutter angle gets you a shutter speed of like 1/50th of a second. If you want anything less than deep-focus, you need to use an aperture of like f/5.6. In sunlight, this would require a film speed of iso 6. So yeah, I'm sure Vision 500T has a lot to do with it.

    27. Re:Is it "too real"? by CaptainLard · · Score: 5, Insightful

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films.

      Really? I always thought Hollywood was jamming 3D down our throats. If 48fps takes hold and 3D starts being worthwhile, then the MPAA can just sell us all their old crap again in new "remastered" editions. The Citizen Kane blu ray collectors edition runs for $70!

    28. Re:Is it "too real"? by Y-Crate · · Score: 5, Informative

      Yes, I am incapable of editing my own comment prior to posting. That should have been:

      I've noticed that too. I can never figure out why daytime soap operas look so much different than prime-time shows. Is it the framerate that does it? I was beginning to think that the crappy dialogue and crappy plot were becoming visible.

      It's the frame rate + lighting.

      Shows like Community or 30 Rock are what's known as single camera. They are lit and shot as though they're feature films. This takes time. I love watching people visit a set for the first time and witness the hours it can take to perfect the lighting for a single shot of a single scene which may be built from multiple shots and end up as a few seconds of screen time in the finished product. But it looks cinematic. You get shadows and a true sense of depth. Frankly, it just looks more interesting than the alternative.

      On the other hand, show like The Big Bang Theory or Whitney are multi-cam. Multiple cameras run simultaneously and capture the entire scene at once. Consequently, the sets are lit so they can be shot from a whole bunch of angles without moving lights. Everything looks very flat, and very stage-y. Even real-world props often fall into a strange uncanny valley.

      Check out any episode of 30 Rock and then one of the live episodes if you want to see a great comparison between single and multi-cam.

    29. Re:Is it "too real"? by RobbieThe1st · · Score: 2

      You know they make /true/ 120hz LCD monitors? Just look up Nvidia 3d Vision. The monitors are just standard TN LCDs that have the input electronics to handle 120fps(and require DVI-D to do it).
      Looks nice even if all you're doing is moving the mouse around quickly; the mouse jumps fewer pixels per frame.

    30. Re:Is it "too real"? by hey! · · Score: 2

      Kind of like the last Star Trek film, where they made computer generated tracking shots of space ships look like they were filmed through really grubby lenses. That was genius, IMHO. Computer generated imagery has got so detailed that nothing impresses us now, but somehow adding the illusion that a camera was involved makes the shot feel more real.

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    31. Re:Is it "too real"? by aarku · · Score: 5, Informative

      Han didn't shoot first. Han just shot. Greedo died. Get it right!

    32. Re:Is it "too real"? by MikeBabcock · · Score: 2

      I can't play an FPS without proper head-bob ... makes me feel like I'm floating around, very unreal and annoying.

      --
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    33. Re:Is it "too real"? by lightknight · · Score: 2

      Never met anyone like that. Most people looked at my Trinitron screen, realized their eyes were not getting tired, and came to the conclusion that a more expensive screen does make a difference.

      --
      I am John Hurt.
    34. Re:Is it "too real"? by RJFerret · · Score: 2

      Yeah, I read the complaints and was astounded that none of them related to the frame rate. Lighting? Edits not tight enough? Animated elements matting or other integration?

      I loathe 24 fps, NTSC broadcast in 60 fields per second was nice, HDTV at 30 frames per second is a step backward AFAIC.

      Note to anyone reviewing higher FPS, compare motion, particularly sweeping pans, not dialog. *rollseyes

    35. Re:Is it "too real"? by Purity+Of+Essence · · Score: 4, Informative

      >But 48fps is simply smoother, and just as they are able to fake up 3D on films that were never shot that way, they will be able to digitally fake up with the extra frames between every 24fps frame and re-release all those old films in Astounding 48 FPS, New and Improved, Digitally Remastered, For a Limited Time Only....

      Yeah, my TV did that (interpolated 24fps into 120fps) until I turned it off "motion enhancement". I hated the effect. Somehow the picture seemed artificial and less clear even though the action was arguably smoother. Motion interpolation is much more well understood and easier to implement than faking 3d, but it still produces bad results.

      Motion interpolation generally only works well for a very small subset of common visual imagery. Complex motion confuses it, often obliterating the original motion which makes things look subtly unreal, dreamlike, or otherwise confusing to the viewer. Discreet sampling and reconstruction filters, which are guaranteed to be sub-optimal, intensify the problem. When the video source is a DVD or some other video that's been wrung through the motion estimation process at least once already, it can only get worse. Garbage in, garbage out, Chinese whispers, turd polish, and all that rhythm.

      --
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    36. Re:Is it "too real"? by Anonymous Coward · · Score: 2, Insightful

      Seriously, what could be wrong with 48 fps? That it didn't flicker enough?

      48 fps look like cheap sitcoms. These are recorded at the TV frequency since ages. People have associated 24 fps with high-budget cinema-quality movies and higher frequencies with TV shows. Thing is, look at a tracking shot at 60 fps or one at 24 fps, it is incredible, but the 60 fps will scream "cheap production !" at you. Really frustrating.

      If only we could leave this constraint... Fighting scenes are much harder to shoot at 24 fps : nothing can happen in 40 ms. Therefore you need motion blurs and slow motions. It is a dumbed down experience...

    37. Re:Is it "too real"? by Anonymous Coward · · Score: 2, Interesting

      A lot of people get motion sickness from TV/monitors that are "too real".

      I suspect that this problem is not nearly as widespread as it appears to be. Most people would probably acclimatize very quickly if they were exposed to the high frame rates all the time.

      Compare the situation at the very start of the movie era, when audiences fled in panic from a movie of an approaching train. They were unable to distinguish it from reality! That really doesn't happen so much any more.

    38. Re:Is it "too real"? by rtb61 · · Score: 4, Interesting

      Supermarket bargain bins are still full of DVDs, more than you can ever hope to watch. That's the reality there is already far more content out there than you can consumer, full time doing nothing else in ten life times.

      Copyright was really all about burying old content so that you would pay top dollar for new content. The producers of new content got greedy and decided to dump the old content they had buried, case of this years executives hunting this years bonus and bugger tomorrow. Worst of all most of the new content is pretty crappy and can't compete with the old content beyond of course the tasteless cheetos crowd (the boring I've watched it already and who cares about story give me un-reality TV).

      The really funny thing about all this, the truly hilarious reality. Big screen, high definition 3d, high frame rates, is not good for 'fake' content or make believe, the only thing it is really good for and that people will truly enjoy, is the scenery channel. Just moving images of nature, great locations with beautiful sunsets and sunrises, of calming noon day tropical lagoons and beaches. Forget windows, filtered, conditioned air (maybe with aromas to match the view) and full wall sized video displays with high resolution like your there scenery in motion.

      --
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    39. Re:Is it "too real"? by profplump · · Score: 2

      So what you're saying is your phosphors were too fast to drive any reasonable refresh rate, so you wasted a bunch of processing power driving the screen at 160 Hz?

      Multi-sync CRTs were a terrible plan; there is a reason they never caught on in real video/movie production. I understand why they happened -- they're great for compatibility and idiot-proof setup, and at the time on-board resampling was not cost effective -- but in terms of video quality it's a bad time. If the screen isn't going to ghost at 160 Hz it needs to have *fast* phosphors. Which means if you drive it at 75 Hz, which is plenty fast for almost any human use, it's going to be dim and flickery. You can pretend to adjust for that by driving the gun at a different intensity scale for different refresh rates, but it's a hack; CRTs really need to be driven at their design rate to work correctly.

      Don't get me wrong; I'm all for ditching the 24 Hz rate for movies -- that's much too slow. But 160 Hz frame rates are just silly, in the same way that 96 kHz audio sampling is silly -- unless you're going to do some sort of re-sampling or conversion it's just extra noise and extra data with no practical improvement in quality.

      Also, the reason people like 120 Hz LCDs is not because they have a high refresh rate -- unless you're doing 3D or the like (which in most designs effectively halves the frame rate) there's little use for the 120 Hz refresh -- it's because 120 Hz is an integer multiple of all the common video rates so you can display most input types frame-for-frame without any resampling or desync.

    40. Re:Is it "too real"? by grub · · Score: 2

      I had a Sony Trinitron on an old gaming rig that I ran at 100 Hz (most it could manage). I used an Elsa Revelator setup, 3D shutter glasses and video card.

      Each eye got 50 FPS and it was smooth as butter for most games (late 90s, early 2000s). For some purposes higher rates monitors are a good idea.

      --
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    41. Re:Is it "too real"? by Kjella · · Score: 2

      All of this is true but the movie companies will probably be using their best source, and a lot of these have been scanned and stored at 4K resolution or beyond directly from film. Secondly they won't just take a single filter like in the TV and apply it to everything. I've seen some of the digital restoration work they've done and it's a whole lot of tedium. Don't be surprised if they go through frame by frame, or at least scene by scene, trying out what filters work and in what areas of the frame. Worst case they can manually paint in "plausible" pixels where the algorithm completely fucks up. You can't solve it in the general case but with a lot of effort you can probably make one particular movie look pretty good. And if it's a blockbuster hit and you can make $X million on doing a 48 fps edition they can spend quite a few man hours on it too.

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    42. Re:Is it "too real"? by mug+funky · · Score: 3, Interesting

      the way films are shot these days, absolutely. back in the day, flicker was a thing that was considered while shooting, and as such the camera operator tried not to pan too fast. also the cameras were so huge that handheld was not something that was done unless Schwarzenegger was shooting his own films.

      on a slow enough pan, at the resolution of a regular release print, you wont see the difference between 24 and 48 fps. bear in mind that projector shutters are twin-blade things that open twice for each frame, giving a 48fps flicker for 24 frames, so the "flashiness" wont give them away.

    43. Re:Is it "too real"? by PCM2 · · Score: 2

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films, similar to mono audio recordings once the stereo era kicked in.

      Why would they hate that? Hollywood doesn't make its money trotting out old prints of old movies to repertory theaters. They make it on new releases. If their old movies don't hold up to modern technology, all the more reason to remake them.

      --
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    44. Re:Is it "too real"? by Machtyn · · Score: 2

      What do you mean? They LOVE this stuff. We'd have 3 new versions of all 6 Star Wars movies: One in 48 fps DVD, 48 fps HD BluRay, and 48fps 3D BluRay. Just imagine all the new sales!

  2. Can You SHow Me by Anonymous Coward · · Score: 5, Interesting

    Could you show me what this "70s era BBC-video look" is. Despite having seen lots of 70s era BBC-video, I'm unable to understand what you're talking about based on the description.

    1. Re:Can You SHow Me by Anonymous Coward · · Score: 3, Informative

      It looks like a soap opera.

    2. Re:Can You SHow Me by pthisis · · Score: 2

      "Looks like a soap opera" to me means the weird overly contrasty look you get when some of the stupid autocontrast/edge "enhancement" features are turned on on modern TVs.

      --
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    3. Re:Can You SHow Me by Tragek · · Score: 3, Interesting

      My father's Sony drives me nuts with it's 120hz interpolation. I can attest to the soap-opera effect; it makes everything look very strange. Mission Impossible was positively ODD.

        I was always curious if it was an effect of the high frame-rate or the interpolation algorithms. Worryingly this story seems to indicate it's the frame-rate, not the algorithms.

    4. Re:Can You SHow Me by BackwardPawn · · Score: 2

      Film vs. Video. Film has a grain and texture to it. Almost a three dimensional look due to the way the chemicals are layered. It also has a characteristic motion that's hard to describe. Video on the other hand is flat and much smoother...in some ways video is much more realistic, but doesn't give you that warm fuzzy feeling inside. As he's still shooting on film, the smoothness part is whats being referred to here.

      If you still can't figure it out, try watching a movie on a newer HDTV with the blur reduction setting off, then turn it on. Suddenly everything will look weird. Its not an exact replication of film vs. video, but it'll give you a general idea.

    5. Re:Can You SHow Me by Tanman · · Score: 4, Interesting

      A better word for "120hz interpolation" is "morphing" -- when these televisions do their thing, what they are really doing is morphing between frames. You have a 24 fps movie and want it at 120hz? Then the new in-betweens will be averages of the previous and upcoming frames until you hit the new frame.

      It is very, very different from filming at a higher frame rate. The best I can tell you is to film yourself smiling. Then, take the first frame (straight faced) and the last frame (smiling), then use a program to morph from straight-faced to smiling. You will see just how creepy it is.

    6. Re:Can You SHow Me by h3llfish · · Score: 2

      One thing that I found very strange about BBC productions of this time was that they would use video for the studio sequences, and then film when they went outdoors. As a child, I found it jarring to have both in the same program.

      I also remember being about 10 years old and complaining to my mother that Chico and the Man did not look "real". My mother had no idea what I was talking about, but my father figured out that they had switched from video to film. What looks "right" is usually a matter of what one is used to. I seem to recall hearing that some people complained about color films when they came out. Higher frame rates will be the norm in a decade, I am absolutely convinced.

  3. Habit by Anonymous Coward · · Score: 5, Insightful

    The only reason people don't like it is because they are used to film looking another way. It has nothing to do with what is actually happening on screen, or some magical quality that allows 24fps to transport you to another place.

    If all films changed to this, in three years no one would have an issue with it. In 10 years, people would say that older movies looked to "fake."

    It's all what you are acclimated to.

    1. Re:Habit by Black+Parrot · · Score: 4, Funny

      No, "Hobbit".

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    2. Re:Habit by tool462 · · Score: 4, Insightful

      I think this is the case. I remember the transition to HDTV. When shows started airing in HD, I remember everything looking unnaturally crisp. It looked fake compared to the "real" 480i I was used to. By the time most shows went HD that effect went away for me, and the SD stuff started looking fake and crappy. I have roughly the same reaction watching SD shows now as I did watching the handful of B&W shows that were still airing when I was a kid. Yeah, it still works, but it definitely feels inferior and old fashioned.

      My guess is 48fps movies will be about the same, unless they induce epileptic seizures or something...

  4. please, please make 48fps available by Surt · · Score: 4, Interesting

    I'm one of the luck few with sensitive eyes. Watching movies at 24 fps is jarring. I can't wait til they move up to 60 or 120.

    --
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  5. If movies had originally filmed at 48 FPS by mykos · · Score: 4, Insightful

    Everyone would say 24 FPS looked like old cell phone videos. The only reason people don't like high framerates is because that's what they were trained "cinema" should look like.

  6. Just whiners by Sycraft-fu · · Score: 5, Insightful

    People have decided that 24fps is "cinematic" since that's what movies have been for so long and so they expect it and hate on things that aren't. They need to STFU and just take some time to appreciate a more real format.

    We have cameras at work that shoot 60fps and I just -love- it. It is so silky smooth. When you first see it, it almost seems like something is wrong. Then you realize what is missing is the stutter of 30 (or 24) fps. Things are fluid, much more like they really are. Motion looks great.

    We need that in movies. Spatial resolution is getting really good these days, we need better temporal resolution. Get that framerate up there and things will start to look much more real.

    People have just come to associate the stuttery crap that is 24fps as being "cinematic". They need to tie a can on it and get over it.

    1. Re:Just whiners by Omega+Hacker · · Score: 4, Insightful

      I went to a very early digital cinema festival years ago, and in the round-table discussions all these people were focussing on how "sterile" digital looked, and moaning about how that "film look" was going to die a horrible ugly death, and the world as they knew it was ending. Everybody else was thrilled to death about how the image was actually sharp and consistent, you couldn't see the ugly film grain, colors were sharper, there was no crap stuck to every frame or spinning along down one side, you didn't have frames jumping all over the screen (60ft screen avg vertical jitter is +- 8 inches per frame!), etc etc etc.

      Guess what? Digital won, end of story.

      The "film purists" will always find something to complain about, while the rest of the world moves on.

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    2. Re:Just whiners by Anonymous Coward · · Score: 2, Funny

      Film grain is ugly when you have a cinematographer who doesn't understand it well. It can be beautiful if done well. Check out Kubrick's Barry Lyndon or just about anything else he did to see examples of beautiful grain. Avoid the Blu-ray releases. Most have removed the grain because too many modern viewers don't appreciate it. Kubrick would be rolling in his grave if such a thing were possible. Video has taught us that grain is bad because of the poor low light rendering of digital cameras compared to film and noisy compression that can't handle the dynamic range necessary for smooth gradients that film has no trouble with.

    3. Re:Just whiners by DigiShaman · · Score: 4, Interesting

      60fps isn't a visual or motion problem for people, but a psychological one. Footage based on nature (wildlife, flyovers etc) or fast paced sports action is very pleasing at the 60fps rate. But, when you're having to watch people at those rates, it feels too realistic for people's comfort. For some, it's a feeling of invasiveness while for others it breaks the suspension of disbelief. Basically, their acting looks fake because now the temporal resolution is much higher for an actor than you're normally accustomed to. For example, if you suck as an actor at 24fps, that actor is really going to suck at 60fps. The subtle nuances become more prominent to us.

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    4. Re:Just whiners by Jeremi · · Score: 4, Funny

      I want it to look like a fantasy and that is what 24 fps makes it look like.

      Fair enough. For a nominal fee, your local movie theater will set your 3D glasses to black out every other frame, so you can enjoy 48FPS Hobbits at 24FPS.

      --


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    5. Re:Just whiners by Jah-Wren+Ryel · · Score: 3, Interesting

      Man, reading this reminds me of those audiophile douchebags that insist that records sound 'warmer' and go into all of these nonsensical explanations about sound texture and other dumb shit when in reality, it's mostly all in their head and they're talking out of their ass.

      If it really does remind you of that, then you aren't paying attention. Grain is a characteristic of film that a good cinematographer uses, just as he uses things like exposure, focus, lens-flare and depth of field. Digitally removing grain from a movie where the cinematographer made artistic decisions regarding the grain is the equivalent of amping up the saturation, blowing out the contrast or even chopping off the edges of the picture - it is destructive to the artist's intent. Grain is part of the creation not part of the playback, unlike the "warmth" that vacuum tubes add to music (and which can be simulated with the right digital filters).

      Grain is such a basic part of modern cinematography that a fair number of movies shot on digital have had artifical grain added in post.

      I don't think film is going anywhere and digital most certainly is not going anywhere.

      Film is on life support already. By 2013 all US theaters will be digital. Over 90% of all primetime tv is already shot on digital.

      --
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  7. Re:Can people actually tell the difference? by Surt · · Score: 5, Informative

    I don't have links handy but they aren't terribly hard to find. Most of the population (more than 90%) can tell the difference between 24 and 48. Most (over 50%) can tell the difference on any 10fps jump (i.e. 60fps to 70 fps) up to 80 fps IIRC. Beyond that it starts to dwindle, but there's still a substantial chunk (20ish%) that can tell a 10fps difference at 120fps. By 240fps you reach the point where basically no one can tell the difference between that and anything faster, no matter how much faster (e.g. 240 vs 480 fps benefits basically no one).

    --
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  8. So? by Black+Parrot · · Score: 5, Funny

    lending the film a '70s era BBC-video look

    Well, it's a story about olden-times in England, isn't it?

    --
    Sheesh, evil *and* a jerk. -- Jade
  9. Re:Can people actually tell the difference? by cpu6502 · · Score: 3, Informative

    Ooops you posted twice. :-) BBC video is 25 frames per second..... so I don't understand the comparision.

    And HDTV is upto 60 frames per second; aren't people used to seeing a rapid frame rate by now? I guess people are just weird.

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  10. Psychological? by Kylon99 · · Score: 4, Interesting

    "THE HOBBIT, frankly, did not look cinematic."

    Is it because we are conditioned that the low frames per second represent a 'movie?' I remember seeing an FPS one time at 60 fps, not realizing right away that it was supposed to be a FPS and not a movie and my first and immediate response my brain gave me is, "wtf is this?!" It seems different frame rates make me think it's a different 'experience' of sorts, a game, a TV broadcast, etc. (Even say the 60fps black and white from back awhile ago... was it 60fps?) So I think I understand the feeling, even though I tell myself that I prefer the 48 frames per second. Because I then see the action in some other movies, say, Gladiator, at 24 fps and I see just how bad the action is represented.

    I really *do* want to see more motion/information on the screen and I'm willing to put myself through reconditioning to do so.
    But I'm not sure everyone else will, or even understands it this way.

    Has anyone else noticed this effect?

  11. In film, frame rate = exposure time by Fahrvergnuugen · · Score: 5, Informative

    Because the shutter is fixed, the exposure time of each frame is directly related to the frame rate. Lower frame rate = longer exposure = more motion blur in the frame. Shorter frame rate = shorter exposure = less motion blur in each frame. You need more light to shoot at a higher frame rate to keep the same aperture setting.

    So, if they do project this at 24 frames per second (by throwing away half the frames in post), the frames will not have the necessary motion blur and it will actually look worse because half the frames are missing. This could also probably be fixed in post, but that would be a pretty big hack for such a large production.

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    1. Re:In film, frame rate = exposure time by the+eric+conspiracy · · Score: 2

      This wasn't shot on film. The exposure time in digital has nothing to do with the frame rate.

    2. Re:In film, frame rate = exposure time by Fahrvergnuugen · · Score: 4, Informative

      This wasn't shot on film. The exposure time in digital has nothing to do with the frame rate.

      I didn't realize it was shot digitally, but you're statement isn't completely true. If you shoot something at 48FPS then the slowest possible frame rate you can have is 1/48th of a second in digital. Digital does give you the chance have a faster shutter speed though.

      Here's the kicker though, in film you have to double it. So 24fps would give you 1/48th shutter speed (half open half closed) meaning the motion blur for 48fps digital vs 24fps film should be the same, which explains why they picked 48fps - it afforded them the option to do either 48fps, slow motion or 24fps in post without giving anything up (except disk space).

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    3. Re:In film, frame rate = exposure time by illumnatLA · · Score: 4, Insightful

      Exposure time is always related to frame rate even in digital. You can't exactly have an exposure time of 1/20th of a second if your frames are going by at 1/48th of a second. The slowest possible exposure for 48fps is 1/48th of a second. Period.

      In theory, the shutter speed (e.g. exposure time) could be faster than the frame rate, but the same holds true in film cameras as well by adjusting the shutter angle. Most films shoot with a shutter angle of 180 degrees. (think of the shutter as a circle, half of it is open and half of it isn't) If you decrease the shutter angle, you get less motion blur and a shorter exposure time. This was used to great effect in the D-Day storming of the beach scene at the beginning of "Saving Private Ryan."

      Unless you know of some way to warp time, the exposure length will never, ever be longer than the frame rate in film or digital!

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    4. Re:In film, frame rate = exposure time by wonkey_monkey · · Score: 2

      So 24fps would give you 1/48th shutter speed (half open half closed) meaning the motion blur for 48fps digital vs 24fps film should be the same, which explains why they picked 48fps - it afforded them the option to do either 48fps, slow motion or 24fps in post without giving anything up (except disk space).

      Actually, having worked on 50fps digital effects (albeit nothing fancy), you still need to aim for the half-open/half-closed rate, otherwise it's still too much blur. So at 48fps you should be shooting with 1/96th shutter speed.

      --
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  12. It'll take a little getting used to, that's all by ajegwu · · Score: 5, Interesting

    When my old TV finally gave up the magic smoke, I replaced it with a modern 240Hz LCD panel. The first show we watched on it was Lost. Everyone immediately said it looked fake. It was compared to a low budget History Channel documentary instead of a high budget network show. Within a week or two no one I lived with seemed to notice the difference any more. It was just different, therefore something for most people to complain about, until it became the new normal.

    1. Re:It'll take a little getting used to, that's all by Paradigm_Complex · · Score: 4, Insightful

      What you're talking about is a very different issue. With that, they're taking video at another framerate - perhaps 30 or 60 - and "upscaling" it to 120/240Hz. There is a chip in there that is looking at two frames, figuring out what changed, and making up frames to shove in between. It not only looked fake, it genuinely was fake. It really isn't any different from taking 480p and trying to upscale it up to 1080p - just you're doing it in the time dimension instead of x/y.

      Seeing video that was actually sourced at a higher framerate displayed at that higher framerate usually doesn't generate the "fake" look you're talking about. That having been said, I have no idea what's causing issues with the Hobbit film.

      --
      "A witty saying proves nothing." - Voltaire
    2. Re:It'll take a little getting used to, that's all by DreadPiratePizz · · Score: 2

      You know you can turn off that interpolation right? Most TVs come with them on by default. Turn it off, and 24p content will look more 'normal' again.

  13. Re:Modern 120Hz+ HDTVs by cpu6502 · · Score: 5, Insightful

    Stop thinking of "movies" and "TV shows" as being separate entities. It's all basically the same (actors on fake sets), and the only distinction that exists is all in your mind.

    In fact a lot of 2000-era movies don't even use film anymore..... they're using HD videocams. Same thing TV productions use.

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  14. Re:Modern 120Hz+ HDTVs by SpryGuy · · Score: 2, Interesting

    While true, that is all utterly and completely irrelevant to what I posted. The reality is that the higher refresh-rates and "processing" going on in modern HDTVs makes "film" look like "video", regardless of the source. If you haven't seen the effect I'm talking about, you should make an effort.

    --

    - Spryguy
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  15. Also depends on the material, to an extent by Sycraft-fu · · Score: 4, Informative

    The more fast motion/pans you have, the more noticeable framerate is. If I shoot someone sitting and talking there isn't a ton of difference between the 60fps source and 30fps final product (the AVCHD cameras I use shoot at 60fps progressive). You can see it, but it isn't something that jumps out at you. However if I shoot someone running, the difference is extremely noticeable.

  16. Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 2, Interesting

    I have tried time after time to get used to it but I can't. The overly smooth look pulls me out of what I'm watching and makes it look fake, to the point that it doesn't seem natural. There is something off about it but I don't know what it is, real life doesn't have that look so I think there is some other factor at play here that makes people (myself included) react this way.

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  17. Re:No need for 48 FPS...? by White+Flame · · Score: 2

    640fps should be enough for anybody.

  18. Re:Modern 120Hz+ HDTVs by Anonymous Coward · · Score: 3, Funny

    I totally understand. When I got my HDTV I found the wide aspect ratio to be completely annoying. So I taped black construction paper to the left and right side of the screen, and while it isn't perfect, it is a lot less visually jarring.

  19. Re:Uh by medv4380 · · Score: 2, Informative
    Do you know the difference between the Frames in a Video game and the Frames in Film?

    The 24 fps frames in film are all Fluid Frames. Games use Still frames since they have no natural motion blur, and when you increase the frame rate you start to improve the blur by overlapping frames. This is the same Audiophile Videophile BS because your eye sees frames at a far lower frame rate, but utilizes the blur in interpret motion. Reducing the blur in the frame by increasing the frame rate will screw with the motion of the image.

    Try reading a book on the subject. The entire reason they went to 48fps was to try and reduce eye strain during 3D movies. They seem to have forgotten that a 72 refresh rate with a 24 frame rate will do the same thing. Frame by Frame the 48fps will look better when it's still, however, the 24fps will look more natural to your eye when it's playing.

  20. Movement between one field and the next by tepples · · Score: 2

    But if something moves between one field and the next of the interlaced frame, it's 50 fields per second. That's why 48fps is said to look like television.

  21. the footage wasn't even color-graded by unami · · Score: 2

    that's something that also makes it look "cheaper" than the final product will be - something that only a few people would notice consciously - but it makes a huge difference. anyways, the 24fps framerate is one thing that we are conditioned to associate with cinematic movies. i doubt it's really bad looking it's just a type of look associated with tv. the lack of color-grading probably underlines the tv-look even more. the only thing i'm afraid of.... i don't see any theater in my country switching to 48fps projection. and even if some of the big multiplexes do.. those are the ones who only play shitty dubbed versions of films. so i'll probably have the worst of both worlds - jerky 24fps projection without the 24fps motion blur (which will probably make it even more jerkier). this sucks.

  22. Re:Can people actually tell the difference? by Kjella · · Score: 2

    Well, I think this is down to the question of motion blur vs frame rate, It has been shown that humans can perceive frames that are only on screen for an extremely short amount of time, but not that the fluidity matters. That is for example if you record a plane passing by in 24 fps and you miss it - the distance between frames is so that you don't see it - on the other hand if you recorded the scene at >>24 fps, like say 1000 fps and then slowed it down to 24 fps, people would notice the plane but it's not sure they'd be able to tell the 1000 fps clip apart from the 24 fps clip. In fact in high velocity clips they're often down to 18 or 12 fps in order to get the right slow-down effect, without giving the impress that it stutters. Personally I'm in favor of as high frame rate as possible, it can always be scaled down but never scaled up.

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  23. Re:Can people actually tell the difference? by ArsonSmith · · Score: 3, Funny

    Is that what happened to the original trilogy for LotR too?

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  24. Re:Modern 120Hz+ HDTVs by cpu6502 · · Score: 2

    On my TV I turned all of the processing off. The "sharpness" is turned down to 0 and ditto any other filtering. Same on my Bluray player. The video is already near-perfection and doesn't need that other crap which was initially included to "clean up" the older DVD and VHS signals.

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  25. Try it, it's fantastic ! by jcdr · · Score: 2

    In France, at the Futuroscope, there is a experimental projection 2D at 48fps since 1988. I enjoyed it for it brightness and flicker free movement. I remember that I was thinking that any movie theater should be like this. The realism sensation is way better that for 3D at 24fps. Can't wait to see 3D at 48fps.

  26. Re:Can people actually tell the difference? by deweyhewson · · Score: 2

    I'll give you the benefit of the doubt since it appears as though you are asking a valid question, but I do have to say I'm tired of hearing the argument implied in this question pop up in every discussion of framerates, whether in film or games.

    First and foremost, everyone should visit this link: http://boallen.com/fps-compare.html Put simply, the human mind, and eyes, can perceive far more than 24, 30, or even 60 frames per second. Not consciously well enough that we can point out which image is operating at 58fps and which at 60fps, but our minds perceive the difference even if we don't know it.

    As far as it pertains to film, there is a long history with 24 frames per second that we don't need to go into here, but suffice it to say it's an stylistic choice that films have been shot in for a century. The problem is that it's really a rather slow framerate, which looks just fine - I would argue great - on normal films, but on 3D, due to their doubling of frames to create the depth illusion, ends up looking muddy and, frankly, gives many people a headache. The idea behind shooting at 48 frames per second was that, since 3D is double the frames, just double the framerate and you'll solve all those pesky problems with 3D.

    Apparently, people still aren't liking that, but I'll hold out judgment until I see for myself.

  27. 24 fps -- 48 fps shutter projection speed by Forever+Wondering · · Score: 4, Interesting
    All modern/ordinary film is shot in the camera at 24 fps but projected with a shutter speed of 48 fps. Each frame is double shuttered in the projector and has been for years.

    ---

    This is a bit like TV that has a frame rate of 30 (29.97) but a field rate of 60 (59.94) because it's interlaced. It prevents jerky motion because the eye believes it's getting a frame rate higher than the true frame rate (e.g. it perceives the field rate to be the frame rate). When film is put on a DVD it has to undergo a telecine process to raise the field/frame rate.

    Some people I know [with better eyes than mine] can see flicker in 24/48 film content. They actually prefer video because of the higher frame rate.

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  28. Re:Can people actually tell the difference? by whydavid · · Score: 2

    I spent several years in movie theatres. Most customers couldn't tell the difference between 4k digital and a base-scratched print with a strobing bulb and too much jitter and weave. I take that back. It's not that they couldn't tell the difference, if you did a study where you showed them side by side or one after another, but 95% of them aren't going to notice the difference in quality unless it is pointed out. I would imagine 24 fps/48 fps will be the same story. One after another, or side by side, it'll be obvious. Otherwise, only enthusiasts are going to notice (or even know that such a difference might possibly exist in the first place).

  29. Re:Can people actually tell the difference? by Botia · · Score: 2

    15 years ago, back when we had CRT's for monitors, this was widely studied. 24 fps was used for movies as it was the minimum frame rate required for people to detect motion. 60 fps was determined to be the rate at which 85% of people could no longer detect frames. I remember one person we tested could detect frames up to about 85 fps. I'm not sure where these other numbers came from (i.e. 120fps, 240 fps, etc).

  30. Good news for profits by aurashift · · Score: 3, Funny

    The studio has announced that the movie will be released in two parts. The general audience will see the 24 frame-per second "A" frames version in theaters, and only die-hard fans will be given an entirely new perspective with the $65 collecter's edition "B" version of the movie.

  31. Hybrid system by Spy+Handler · · Score: 2, Interesting

    a solution might be to show the movie at 48 fps but keep most of the source 24 fps... ramping up to 48 fps during scenes that require it (such as camera panning)

    So basically what you'd do is shoot everything in 48 fps, but for most scenes take out every other frame, and just show the remaining frames twice. Then it would look like a regular 24 fps movie.

    For scenes with lots of motion, DON'T take out every other frame, show the full 48 fps.

    1. Re:Hybrid system by hack++slash · · Score: 3, Informative

      What? Chop 'n change framerates throughout the film? are you nuts?

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    2. Re:Hybrid system by Spy+Handler · · Score: 4, Interesting

      why not? Should be easy enough. By default set everything to 24 fps, and just select some scenes and flag beginning and end frames for doubling up to 48 fps.

      Pirates that upload DVD-ripped movies eyeball each scene and manually adjust the bitrate all the time. (the better ones do, anyways) They do this to fit the movie onto a 700 MB fixed size. Basically you allocate more bitrate to scenes with motion, and less bitrate to mostly still scenes. Software can do this automatically, but humans with an artistic touch can do a much better job.

      And that's just *one* guy doing this for a whole movie in one evening. Should be nothing to a studio.

    3. Re:Hybrid system by Tore+S+B · · Score: 2

      For what it's worth, movie projectors usually strobe each frame either twice or thrice, depending on the model.

      --
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    4. Re:Hybrid system by Tore+S+B · · Score: 2

      ... You've never seen side-by-side comparisons of 24fps versus 48fps, have you? It's a bad idea because the frame rate dramatically affects how the film is perceived. It'd be like finding a compromise for those who resisted colour film and colour TV by simply switching on or off colour depending on whether the scene in question really made optimal use of it. It'd be totally jarring and terrible.

      To a trained eye, it's really jarring when TV serials nowadays do all their interior shots using RED One or similar cameras, with a full, smooth tone curve - and then try to save money and hassle on external shots by using a small, inconspicuous DSLR. And that difference is just a slight change of curves...

      --
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    5. Re:Hybrid system by DreadPiratePizz · · Score: 2

      That doesn't change the fact, that when you shoot in 24fps, your shutter speed is 1/48 sec. If you were to shoot in 48fps, your shutter speed will be 1/96 sec. A faster shutter speed eliminates motion blur and creates a sharper image, and so merely dropping every other frame is going to result in different video. You'd have 24fps video shot with a 1/96 shutter, as opposed to 24fps video shot with a 1/48 shutter. To see the effect a higher shutter speed has, look at the opening of saving private ryan, or some of the fight scenes in gladiator. You can tell when the effect hits: everything will look very crisp and appear to strobe. This would be the opposite of what you want.

  32. Change by thegarbz · · Score: 5, Interesting

    Seriously, what could be wrong with 48 fps? That it didn't flicker enough?

    The problem isn't that it is fundamentally better, it's that it is a change from what people expect. Every time I see a high fps recording of something the motion looks like it's going to fast. I fully expect the video and sound to drop out of sync but it never does. The results look fantastic and smooth as they should, but it takes my brain conditioned by years of 24fps shit a while to adapt to the new look.

    Any change from the norm is likely to attract serious criticism, whether good or bad.

    1. Re:Change by silentcoder · · Score: 3, Insightful

      But is it still the norm ? Gamers are used to watching and participating in scenes are much higher FPS rates... for those of us who were born after 1980, this is better... tv looks flickery and annoying.
      We had the same issue with HD ... our cellphones have higher resolution than that, why is it only being upgraded now and by so little ? The latter one inspired a wonderful XKCD (just so I'm not accused of plagiarism) :P

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    2. Re:Change by thegarbz · · Score: 2

      Yes it still is. Gamers don't have screens that cover 6 average basements, and more importantly I know most gamers turn off full screen motion blur. This makes games a VERY different experience to the movies which will naturally motion blur every frame. Gamers tend to seek extreme frame rates and let their eyes do the blurring. In this regard cinema is very different.

      A game played at 24 fps is by common standards completely unplayable. Yet a movie at 24fps is a bit jerky, and only really a bit jerky if you've seen it side by side with a 48fps movie.

    3. Re:Change by RobbieThe1st · · Score: 5, Informative

      I call "not understanding technology" on the post above: Most screens these days only will update at 60hz, especially larger ones. Even 1280x1024 screens will only do maby 85hz.
      Unless you're using a CRT or a Nvidia 3D Vision compatible monitor, you're not getting more frames than that /displayed to you/.
      Which means the frames are simply dropped, and thus won!t look any better. You'd be better off enabling vsync, so you've got a constant maximum fps, at whatever rate your monitor is set to, and not wasting frame rendering time.

    4. Re:Change by Lexx+Greatrex · · Score: 5, Funny

      People are used to high frame rates. Its not like 3D where it actually makes some people feel sick.

      As for the GP stating "Every time I see a high fps recording of something the motion looks like it's going to fast.", I don't see that at all. It just looks normal, it doesn't look faster at all. Its just smooth and realistic.

      The physical universe has a pretty good framerate -- about 8.3*10^16fps, according to Planck -- and it's in 3D too! I've never heard a sober person complain about either of these two things.

    5. Re:Change by MikeBabcock · · Score: 2

      I've always used screens rated 85Hz or better, and I quite prefer the 100+Hz models when possible.

      One of the reasons I stayed away from LCD so long was because I loved my high refresh rate CRTs so much. My present LCD does 85Hz only at 1280x1024 or lower sadly.

      --
      - Michael T. Babcock (Yes, I blog)
    6. Re:Change by TheLink · · Score: 3, Insightful

      24fps is a bit jerky? It's terrible. Especially on left-right pan shots I can see the whole thing being jerkily updated. And I often think, wow I can get far better fps than that on my old home PC.

      The problem with motion blurring or any sort of blurring is it makes my eyes hurt when I try to focus on something that can not be in focus.

      In real life when you are looking at something moving, the object you are looking at becomes sharp, at worst the background becomes motion blurred. If you look at the background, the background becomes sharp, and the object becomes blurry. So whatever I look at is sharp unless the object is moving really fast, or I'm having problems with my eyes.

      As technology improves they should strive to have more stuff sharp. As you said let our eyes do the blurring. Only in a few cases should the director blur stuff for effect.

      --
    7. Re:Change by RobbieThe1st · · Score: 2

      The best I've found are the "Nvidia 3D Vision" compatible monitors - TN LCDs, 1680x1050 or 1920x1080 which run at 120HZ natively and use DVI-D to actually get that sort of input.
      Best part is that they aren't anything special 3D wise - all the 3D stuff is in the active glasses and drivers. Without those, you just have a nice, high-refresh-rate monitor.

      Personally, I've got a Alienware AW2310. You can pick them up for under $350 - not as cheap as regular monitors, but not too high considering the alternatives(or lack thereof).

    8. Re:Change by equex · · Score: 2

      This. My primary concern since about 1980's and the demoscene was 'how the fuck to get this routine to run at 50fps?" This is just an example of dinosaurs trying to apply skin lotion once again.

      --
      Can I light a sig ?
  33. Re:Uh by wonkey_monkey · · Score: 2

    The entire reason they went to 48fps was to try and reduce eye strain during 3D movies. They seem to have forgotten that a 72 refresh rate with a 24 frame rate will do the same thing.

    Yep, you're right, and Oscar-winning directors Peter Jackson and James Cameron are wrong.

    --
    systemd is Roko's Basilisk.
  34. Re:Crappy Soap Operas by TaoPhoenix · · Score: 2

    Don't forget the lightning production schedule, that needs to churn out 5(?) episodes a week. Urban legend has it that they get at most two takes on something, and in some long forgotten show some character said "As I look into your thighs... I mean your eyes..." and they didn't have time to fix it.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  35. Re:48fps with more motion blur? by wonkey_monkey · · Score: 4, Informative

    Actually the "motion blur gap" is only half the width you think it is - in the olden days the shutter would be closed for half the time to allow the film to spool on, so each frame is a snapshot of 1/48th of a second.

    Shooting at 48fps, I would expect them to aim for a 1/96s shutter speed. I've worked on motion graphics at 50fps, and 100% motion blur still looks bad at the higher frame rate - 50% looks perfect.

    Increasing motion blur to 1/16s on a 48fps shoot would be a complete mess.

    --
    systemd is Roko's Basilisk.
  36. Re:You moron... by binarylarry · · Score: 5, Funny

    You could of been nicer about that, you know.

    --
    Mod me down, my New Earth Global Warmingist friends!
  37. Re:Can people actually tell the difference? by Docasman · · Score: 3, Funny

    So... 240 fps ought to be enough for anybody.

  38. Re:You moron... by Goaway · · Score: 2, Insightful

    I'm sure that one day, you will accomplish something of value in your life, and you will no longer need to use trivialities to build your sense of self-worth.

  39. Re:48fps with more motion blur? by Twinbee · · Score: 2

    Thank you for that informative reply and corrections. Interestingly, it turns out they're shooting the Hobbit with 1/64s shutter speed (as said by more than a couple of comments in one of the links). So a little more blur than what you may have expected.

    Also interesting that you say 50% shutter looks good with 50fps footage, and that 100% looks over blurry (and presumably not cinematic in a good way). Have you tried 25% or even a near 0% shutter (if that even exists) to see what that would look like? If so, does it improve the look even further?

    --
    Why OpalCalc is the best Windows calc
  40. Re:Can people actually tell the difference? by greenlead · · Score: 2

    What good are blind people for studies regarding frame rates? (kidding...)

  41. Re:Can people actually tell the difference? by Surt · · Score: 4, Informative

    24fps is actually the LOWER threshold. The level below which most people no longer perceive smooth motion.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  42. Re:Uh by DreadPiratePizz · · Score: 5, Informative

    And your opinion can be safely ignored. Did you know that in conventional 24 fps film projectors, the shutter displays each frame twice? Do you know why? Because 24hz would produce flicker! Old films which ran at 16fps flickered, because when projected they were being displayed at 32hz. The concept of refresh rate certainly applies to even conventional cinema. You could construct a projector to display every frame 6 times, for 120hz (which is what those new Tvs do), or you could display each one once and have everybody's eyes explode.

    Just because it is shot at 24fps, does not mean it has to be displayed at 24hz.

  43. Re:Another fucking moron... by Anonymous Coward · · Score: 2, Funny

    Your quotation marks are inconsistent.

  44. Re:You moron... by Anonymous Coward · · Score: 5, Funny

    "Then" and "than" are basically the same, for all intensive purposes.

  45. Re:frames by Skapare · · Score: 2

    The 3:2 pulldown gives you 3 refreshes of one frame then 2 refreshes of the next, then 3 of the one after that. That variation in timing is what is annoying. Now with 120 Hz, it does NOT do 6 refreshes then 4 refreshes and such. It just does the obvious 5 refreshes each time. Now motion at least looks consistent. If it detects that the source material is already goofed up with the 3:2 pulldown, and corrects it to 5:5, that's a plus.

    Motion interpolation can then play hell with that, turning your beautifully balanced-in-time 5:5 into an effective but lousy 1:1:1:1:1:1:1:1:1:1 that looks like someone just video'd it.

    --
    now we need to go OSS in diesel cars
  46. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 3, Interesting

    Actually it's 15fps. 24fps was used so that audio running along side the film wouldn't have gaps. Learned about that in animation school.

  47. Re: Interpolate video on your own computer by qubezz · · Score: 2

    If you install BS Player, ffdshow, and several AVISynth packages (windows only), you can see what the interpolated effect looks like, which approximates what real high-fps viewing might look like. Here are the instructions on guru3d.com. I would recommend not using the "frame doubling" method, but instead interpolate to 60 hz native refresh rate of your LCD screen - this can be done by changing the second to last script line to "source.MVFlowFps(backward_vec, forward_vec, 60, 1, mask=1, idx=idx1)".

    Fire up some 24fps movies. You will notice that things seem to happen faster, and movements are quicker. This is because your brain is no longer putting together a perceivable slideshow - you can get the same "almost looks like slow motion" effect of film from old digicams that at 15fps. This effect will pass, and you start to see that things start to look more natural, the flowing of Thor's robes, the flames of the fire, you have a higher "looks like you are there" feeling. Poorly done CGI effects stick out though, the fast motion quickly reveals artificial non-physics-based movements and the too-smooth computer camera fly-throughs.

    For a good example of real 60fps vs 24fps, you had to dvr the 30 Rock live show. They shot the live show at 1080i (30fps interlaced - 60fps motion equivalent when properly deinterlaced), and it looks like video instead of film.

  48. Sounds like the bokeh effect and bleach dilemmas by Qbertino · · Score: 2

    Lens manufacturers in the 60ies and 70ies and the entire film industry bent over backwards to get rid of the bokeh effect, or at least dimish it. Lenses that reduced or dimished bokeh were way up there in terms of cost and quality. Today compositor and 3D software vendors are struggling to offer the most realistic bokeh effects, and in variations too. People have gotten so used to it that scenes in which bokeh would occur but doesn't (due to digital effects) consider it unreal and 'somehow not fitting' i.e. good looking.

    A simular thing happend in the Fashion industry when fashion fotographers would skip the bleach to preview prints before moving them into print production when they were in a hurry. Then the designers and fotographers got used to the look and started printing them in ads, unbleached. Nowadays 'bleach-bypass' is a regular set of digital post production effects and when you want to present and sell hip fashion in an ad, it's just about the only way to go.

    I bet this bickering about 48fps movies falls in the very same category.

    My 2 cents.

    --
    We suffer more in our imagination than in reality. - Seneca