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Diablo III Released

Almost 12 years after the launch of its predecessor, Diablo III has now been released. The game went live last night with over 8,000 midnight launch parties across the world. 2,000,000 players showed up for the beta test prior to launch, including 300,000 concurrently during an open beta weekend, but even so, the login servers struggled for the first few hours after launch. Diablo III had been in the works for quite some time — another example of Blizzard's notoriously long development cycle — and game director Jay Wilson said it was in "polish mode" for the past two years. "One of our sayings internally is 'polish as you go.' We have a belief that when you put a feature in, you should prototype, but then after you prototype you should do the real thing, and you should polish it to shipping quality." For those of you who are familiar with this type of game, there's an official game guide in which you can browse class skills, items, and other game information. There are also YouTube videos showing how each of the classes work.

46 of 594 comments (clear)

  1. Hate to put a damper on the celebration by crazyjj · · Score: 5, Interesting

    But should we really be celebrating one of the first major single-player games to *require* that you have an internet connection to even play in solo mode? You can still pop in your ancient copies of earlier Diablos and play. Will the same be true 10 or 15 years from now when the Diablo 3 servers no longer work, or if you should lose your internet connection for some reason (or if Blizzard ever goes belly-up)?

    I know they want to fight piracy and all that. But once again, I think the people who will pay the price are the honest gamers who are going to be forced into piracy some day just to play the game they actually paid for. You try to do the right thing and end up having to make a choice between either not playing the game at all or becoming a criminal.

    Now maybe they'll release a patch some day that will override this, or maybe they won't. But you can bet that the one group that will *definitely* have a patch are the pirates.

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    1. Re:Hate to put a damper on the celebration by gblackwo · · Score: 5, Insightful

      Blizzard is one of the few companies to patch their older games years later to no longer require the CD's to play.

      It wouldn't surprise me if down the road they patched Diablo III to no longer require an internet connection.

    2. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 5, Insightful

      While it's anecdotal for a single company, you can still play Diablo and Diablo 2 on Battle.net, not just on single player. As long as Blizzard exists you'll probably be able to play Diablo 3. It's not perfect, but at least it's not as bad as some companies (EA, Ubi).

    3. Re:Hate to put a damper on the celebration by Spad · · Score: 5, Interesting

      To quote the PC Gamer "live review":

      I alt+tab out to check my net connection, and it’s working fine. When I get back in, the game’s quit to the main menu with an error saying there’s been an error – it has a number but no specifics. When I try to get back in, it throws up another error that says to make sure all of my party is ready. I’m playing single player. In a few minutes I’m able to log back in and play again. I’ve lost all my progress through the current zone and the world has reset and repopulated with monsters, but my character, items and quest status are intact.

      There’s a lot to say about the fact that this can happen even in single player, but I’ll keep it brief: this is utter bullshit.

    4. Re:Hate to put a damper on the celebration by Hatta · · Score: 5, Insightful

      Indeed. I will not be playing this one. Even pirated. Torchlight II will get my money, time, and affection. Blizzard can FOAD.

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    5. Re:Hate to put a damper on the celebration by firex726 · · Score: 4, Insightful

      Except under the DMCA cracking the game would still be illegal.

      At this time we have no legal recourse to play a game if the DRM servers are taken down. Even in 15 years, they can still come after you for pirating the game if they wanted to.

    6. Re:Hate to put a damper on the celebration by Samantha+Wright · · Score: 5, Informative

      You are, of course, severely late to the party; a lot of interesting discussion on this point happened way back in August. Here's the Slashdot conversation from then. I believe the consensus is that since this is Blizzard and not EA, no boycott like the one that marred Spore's release will transpire, and the loss of flexibility will simply be accepted.

      Another controversy from about the same time (which didn't receive Slashdot attention) is that all gameplay-altering modifications are banned in D3, a somewhat harsher stance than the one Blizzard took with WoW interface mods. There has been some concern that DarkD3, a mod that diminishes the game's 'painted' look to make it clearer and crisper graphics may be cause for a ban, but so far the word is "probably not".

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    7. Re:Hate to put a damper on the celebration by arkhan_jg · · Score: 5, Interesting

      Pre-ordered a copy a couple of weeks because a bunch of friends are also going to play it, despite me normally avoiding always-on DRM for single player games like the plague. Retail copy arrived today, get home to play. Had already preinstalled the game, put my retail code in via the website... And have spent literally the last hour (6.30 to 7.30pm UK time) trying to login to the bloody thing to play single player, nothing but error 37 and error 75.

      Fuck Blizzard for requiring always-on DRM, and then cheaping out on enough servers to meet demand. Fuck em right up the arse.

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    8. Re:Hate to put a damper on the celebration by RogueyWon · · Score: 5, Informative

      I've had a general policy of not buying games for any platform if their PC version requires an always-on connection (aside from MMOs, which it would be unfair to penalise, as "always on" is the very nature of the game there). This means I've missed out on every Assassin's Creed game since the original and a few other titles to boot.

      I agonised about Diablo 3. It did look, at face value, like a straightforward case of Ubisoft-style DRM. However, Blizzard did push quite hard the line that the game had integral features that meant they couldn't have done it without the always-on without making serious compromises to the game. I was... unconvinced. So I decided to wait and see how things went at launch.

      As it happens, Blizzard then wheeled out that "subscribe to WoW for a year get Diablo 3 free" thing at just about the time when I was in the market to get back into an MMO. On balance, I decided that I might as well go for that.

      Now that I've had a few hours with Diablo 3, I can conclude that if it hadn't been for the WoW special offer, this would still have been firmly in the "boycott" camp. I've yet to see any online features that could not have been made 100% optional at no expense to the player (though possibly at some expense to Blizzard through lost real-money auction house fees). If you're in the "undecided" camp on D3 over its DRM, my advice would be to avoid it.

    9. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 5, Interesting

      Nope.

      The game client is "dumb" - all the AI and such is done server-side. It's similar in execution to an MMO with only a single player (or small group).

    10. Re:Hate to put a damper on the celebration by hvdh · · Score: 5, Informative

      It's a bit more complicated than just hacking away some license check. Each game happens in it's own randomly generated game world.

      The world generator code & data is server-side only. The game client does not have the code to generate a world, it can only display and navigate a world. I heard that some (or all?) world generator stuff was shipped with the closed alpha test builds, but was removed before beta test.

      It would take somebody to code something emulating a Blizzard D3 server with quite some logic.

    11. Re:Hate to put a damper on the celebration by Vaphell · · Score: 4, Informative

      the difference is that here you got almost mmo requirements - server does much more than it did in case of older titles, which was facilitate connection between players. You don't need much power to do that. Afaik in D3 the servers provide monster AI, control the amount of map data sent to the client (to fight maphacks?), manage drops and shit - the computing power required stops being trivial and the maintenance will cost some serious dough.

    12. Re:Hate to put a damper on the celebration by Translation+Error · · Score: 5, Insightful

      I personally don't like the required internet connection, but I wouldn't say it's strictly to prevent piracy. I'm sure everyone remembers what a mess dupers and hackers made of Diablo II; having everything server-side is an effort to stop the same thing from happing to D3. And with the real money auction house, such measures really are necessary because in-game items have an actual cash value.

      So, yes, I'd prefer it if there was an offline single player mode with modding possible, but I understand why they don't have one and that there are benefits to doing it that way.

      --
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    13. Re:Hate to put a damper on the celebration by TheSkepticalOptimist · · Score: 4, Funny

      Yes, by virtue that I am not poor and can afford the game and have access to constant broadband internet. Also 10 - 15 years from now, Diablo 4 will be out requiring probes stuck in various orifices to play so why would you want to play a 10 - 15 year old game that doesn't use probes?

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    14. Re:Hate to put a damper on the celebration by slyrat · · Score: 5, Interesting

      Indeed. I will not be playing this one. Even pirated. Torchlight II will get my money, time, and affection. Blizzard can FOAD.

      I agree, for a third of the price (1/4 if you find 3 friends) you can get Torchlight 2. I've already bought the 4 pack and am eagerly waiting for torchlight 2 to go live. They are doing beta testing now so hopefully it won't be too much longer.

    15. Re:Hate to put a damper on the celebration by cheekyjohnson · · Score: 4, Insightful

      No, because then I'd be supporting a company that supports DRM. Instead, I'll just not buy the game at all.

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    16. Re:Hate to put a damper on the celebration by crazyjj · · Score: 4, Insightful

      If you haven't realized that U.S. law applies everywhere now, you certainly will when the FBI asks your country to extradite you and they comply.

      --
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    17. Re:Hate to put a damper on the celebration by jmerlin · · Score: 5, Interesting

      This isn't true. The interoperability clause in the DMCA is what makes no-CD cracks legal. A no-internet crack would be legal by the same reasoning. When you start using it to distribute infringing copies of the game, yes, you are violating copyright law, the same way a no-CD crack let you play a ripped copy of older games, despite the crack itself being legal for personal use.

    18. Re:Hate to put a damper on the celebration by DigiShaman · · Score: 4, Interesting

      At 7.76GB installed, that's one helluva a "dumb" MMO client. You are right of course, I'm just throwing that out there for everyone ponder. Video and music take up space, sure. But is there really that much texture data?

      --
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    19. Re:Hate to put a damper on the celebration by Hatta · · Score: 5, Insightful

      I'm sure everyone remembers what a mess dupers and hackers made of Diablo II

      What could dupers and hackers possibly have to do with single player or LAN play? Dupers and hackers are only a problem on internet matches. The solution to that problem should only apply to internet matches.

      Those who would sacrifice essential functionality for temporary security deserve neither.

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    20. Re:Hate to put a damper on the celebration by bryansj · · Score: 4, Funny

      I doubt you will be missed. They obviously have sold enough copies to melt their servers without your purchase.

    21. Re:Hate to put a damper on the celebration by tedgyz · · Score: 5, Interesting

      Sure, but if the company goes belly up in 15 years who is going to pay the lawyers to go after the hackers?

      --
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    22. Re:Hate to put a damper on the celebration by cheekyjohnson · · Score: 5, Funny

      Pre-ordered a copy

      Fuck Blizzard for requiring always-on DRM

      They'll be sorry now!

      --
      Filthy, filthy copyrapists!
    23. Re:Hate to put a damper on the celebration by Hatta · · Score: 5, Insightful

      As someone who doesn't play online, I'm not terribly sympathetic. Why should that be my problem, and why shouldn't I just buy another game if Blizzard insists on making that my problem?

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    24. Re:Hate to put a damper on the celebration by pcgc1xn · · Score: 5, Insightful

      It doesn't get your hour back, and it doesn't get you the game, but - return it. The game doesn't work. Not sure of the exact details of the UK Sale of Goods Act, but seems pretty clear to me. If enough people return the game, it might encourage them to think a little about their strategy next time. Sucking it up won't.

    25. Re:Hate to put a damper on the celebration by VGPowerlord · · Score: 4, Informative

      And it will still be illegal to create the crack, since Diablo III will presumably still be under copyright by the time Blizzard pulls the plug.

      Er... the interoperability clause is part of copyright law, so no, it wouldn't be illegal at that point.

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    26. Re:Hate to put a damper on the celebration by Nyder · · Score: 4, Informative

      Sure, but if the company goes belly up in 15 years who is going to pay the lawyers to go after the hackers?

      Whomever bought the IP rights of the company for cheap when it goes belly up.

      What? You think Blizzard is going to go out of business without selling it's IP? You know nothing of business.

      --
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  2. NewFail by SJHillman · · Score: 4, Interesting

    NewEgg has failed me for the first time in a decade. I pre-ordered a copy ($10 off) but they didn't bother shipping it until today (UPS 3 day). Considering D3 has an interesting DRM that allows you to install it before the launch date and just prevents you from playing it until then, it would have made more sense to me if NewEgg shipped them late last week so they would arrive today or yesterday. One egg off for poor planning.

  3. Don't care by vadim_t · · Score: 4, Informative

    Requires an internet connection even for single player.

    Not paying for that. I'll go find some indie developer to give my money to instead.

  4. Polish Mode by SJHillman · · Score: 5, Funny

    "Diablo III had been in the works for quite some time — another example of Blizzard's notoriously long development cycle — and game director Jay Wilson said it was in "polish mode" for the past two years."

    No fair that Poland got it two years early >_>

    1. Re:Polish Mode by Chemisor · · Score: 4, Funny

      Hey, don't blame Blizzard for putting in the hard work. It takes time and effort to reverse polish notation.

  5. Release Failure by don+depresor · · Score: 5, Interesting

    So they told us that having to connect to their servers to play in single player mode wouldn't be a problem, that we should trust them.

    And now the EU login server is melting under the pounding of thousands of angry players trying to play solo.

    And to add insult to injury they didn't even have the nice idea of implementing queues like most similar systems do..

    1. Re:Release Failure by 0123456 · · Score: 5, Insightful

      And to add insult to injury they didn't even have the nice idea of implementing queues like most similar systems do..

      Why should anyone ever have to queue to play a single player game?

    2. Re:Release Failure by don+depresor · · Score: 4, Informative

      Because right now you have to login to their servers to play single player, and since the autentication servers are overloaded they just reject most of the connections, so you have to try a hundred times to get logged in. A queue would somewhat aleviate that problem.

      Seriously, that stupid online single player idea is a damn fuckup...

  6. Not quite ready yet by sl4shd0rk · · Score: 4, Informative

    Add this to the borked-beta weekend and I think they have more polishing to do.

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  7. Torchlight, better game less money. by TiggertheMad · · Score: 4, Informative

    Check out torchlight 2, It looks really good and will allow multi-player without all the hassle.

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  8. Let me have my many offline alts! by LambdaWolf · · Score: 5, Informative

    The real evil here, where players will suffer even if they don't mind jumping through the hoops, is the limit of 10 characters per game copy, even if they are only used for single player. That pisses me off. I've been told you don't "need" more than that many, because there are only five classes times two sexes, and apparently no exclusive character choices such that you would need alts for game-mechanics reasons. But you're SOL if you want to enjoy the game experience from level 1 forward and don't want to delete any of your old characters.

    But... I went and picked up my collector's edition this morning anyway. I already play all-online games such as World of Warcraft with similar limitations. I can reluctantly live with with paying for Diablo III as long as I think of it that way: as a limited Internet service and not a game you can really, you know, have. It would be a better product if it were the latter, but oh well. Hopefully it will at least be fun.

    --
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  9. Re:Whats the fun? by ZeroSumHappiness · · Score: 5, Interesting

    The fun of the action-RPG genre comes from a number of sources. First is crafting a character through a selection of choices. This is analogous to having a backpack that can only hold so many items and a large selection of tools to bring along. In a backpacking situation this would be something like: Perhaps you want a very sturdy shovel so that you can dig a very good fire pit and latrine, but then you don't have room for a comfortable chair.

    The trade-offs involved make it entertaining to find a character loadout that fits your play style and preferences while also being "viable".

    Beyond character selection there is skill in the "clicking and walking" where you're trying to keep track of what spells and abilities are activated at any given time and in what manner you approach enemies to ensure you efficiently dispatch them. Or, if you prefer, just running into combat and wading through it all with reckless abandon.

    Thirdly, there's usually an aspect of item collection where you find new items that have different abilities attached and you try to find the synergy between different items and your character's strengths and weaknesses.

    Finally there is usually a story associated with the game and, in the really good games, your actions modify the story and show some effect upon the game world.

    Personally, I'm much more a fan of character creation and item discovery than the actual hack-and-slash or story parts, but it's all pretty fun for me.

  10. Internet connection for single player mode? by ilsaloving · · Score: 4, Insightful

    Oh look, here's another game I'm not going to buy. I don't care how good your game is, if you pull bullshit DRM stunts like this, it's off my radar now and forever.

    Maybe I'll download the pirated version and play that, just out of spite.

  11. Diablo III servers down for maintenance... by Anonymous Coward · · Score: 5, Informative

    Not even 12 hours after launch Blizzard is taking down US zone servers down for 3hr maintenance. Task: Calculate uptime so far.

    http://us.battle.net/d3/en/forum/topic/5051765603?page=1

    11:30 a.m. PDT- We are in the process of performing an emergency maintenance for Diablo III servers in the Americas to resolve several issues that are currently impacting the game. This maintenance may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate all servers will be available for play at approximately 1:30 p.m. PDT. We will provide further updates as necessary. Thank you for your patience.

    10: 22 a.m. PDT- We are in the process of performing an emergency maintenance for all North American Diablo III servers to resolve several issues that are currently impacting the game. This maintenance may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate all servers will be available for play in approximately 1 hour.

    Thank you for your patience.

    1. Re:Diablo III servers down for maintenance... by SJHillman · · Score: 4, Funny

      They're shooting for "one nines" uptime. It's the Time Warner model.

  12. Long term support, removal of security, etc by perpenso · · Score: 5, Informative

    Blizzard is one of the few companies to patch their older games years later to no longer require the CD's to play. It wouldn't surprise me if down the road they patched Diablo III to no longer require an internet connection.

    Just to elaborate on this for those unfamiliar with Blizzard's older games. It is *not* that they simply put out a patch to remove the CD requirement.

    The older starcraft and diablo games have been actively supported for over 10 years. Periodic updates for bug fixes, exploit fixes, new features, new support for communities and tournament organizations (thinking about some starcraft 1 updates), etc.

    Blizzard has a team dedicated to actively maintaining and enhancing their "old" games. It is *not* an afterthought for the original dev team if and when they have time like at other companies.

    1. Re:Long term support, removal of security, etc by Vaphell · · Score: 4, Insightful

      'actively maintaining' is an overstatement. Usually Blizzard promises some patch 'soon' and 2years later it is still nowhere in sight. I don't know if WC3 players got their promised last patch ever. In case of SC1 few patches fixing meaningless shit nobody cared about, botched the community antihack and few other useful features for no benefit whatsoever and the community had to fix the shit again instead of waiting for some blizzard intern to change 3 lines of code and get approval for release which could take months.

  13. So far... kind of dull. by Kenja · · Score: 5, Interesting

    Lack luster story and quests, progression is on rails, no character customization and the itemization is dull. Bit of a let down overall. The defense is that the game doesn't REALLY start till nightmare difficulty, but that feels like a cop out to me.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  14. Re:Is This Progress vs Tradition? by The+Moof · · Score: 5, Insightful

    I'm not trolling but honestly looking for insight

    Here's the insight: The server for the US zone are offline for "emergency maintenance." This means people who purchased Diablo III cannot play the game in any way shape or form, including launching a single player campaign.

    I will repeat that again - On launch day, nobody in the US can play the game because of the DRM.

    If you can't see the problem with that, I don't think you will ever see it.

  15. Re:Summary of comments on DRM by blahplusplus · · Score: 4, Interesting

    "I'm not sure why slashdot hates the DRM here so much."

    Because it's people like you who allow corporations to strip us of our rights to own the products we buy by blinding buying their bullshit. Most older slashdotters remember when you owned the games you bought and could play them without the hassle of the nanny corporation to look over your shouldre 'authenticating' your copy every time you want to play a game YOU PAID FOR. If you're paying you deserve to own it, this idea that when you pay for a product it is 'never yours' and you should just bow down for a bunch of greedy corporations who don't give a fuck about you is just fucking DISTURBING.

    Most intelligent people on slashdot don't like the way gaming is going. We all grew up during era's where we owned the games we bought (effectively) both console and PC. Even console games have been getting worse with 'already on disc dlc' and 'online passes' and other nonsense. The game industry is corrupt and out of control and it's people like you that tick us off.

    As time as gone on DRM has gotten more intrusive and restrictive. Do you think it's just going to stop?