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Diablo III Released

Almost 12 years after the launch of its predecessor, Diablo III has now been released. The game went live last night with over 8,000 midnight launch parties across the world. 2,000,000 players showed up for the beta test prior to launch, including 300,000 concurrently during an open beta weekend, but even so, the login servers struggled for the first few hours after launch. Diablo III had been in the works for quite some time — another example of Blizzard's notoriously long development cycle — and game director Jay Wilson said it was in "polish mode" for the past two years. "One of our sayings internally is 'polish as you go.' We have a belief that when you put a feature in, you should prototype, but then after you prototype you should do the real thing, and you should polish it to shipping quality." For those of you who are familiar with this type of game, there's an official game guide in which you can browse class skills, items, and other game information. There are also YouTube videos showing how each of the classes work.

106 of 594 comments (clear)

  1. Hate to put a damper on the celebration by crazyjj · · Score: 5, Interesting

    But should we really be celebrating one of the first major single-player games to *require* that you have an internet connection to even play in solo mode? You can still pop in your ancient copies of earlier Diablos and play. Will the same be true 10 or 15 years from now when the Diablo 3 servers no longer work, or if you should lose your internet connection for some reason (or if Blizzard ever goes belly-up)?

    I know they want to fight piracy and all that. But once again, I think the people who will pay the price are the honest gamers who are going to be forced into piracy some day just to play the game they actually paid for. You try to do the right thing and end up having to make a choice between either not playing the game at all or becoming a criminal.

    Now maybe they'll release a patch some day that will override this, or maybe they won't. But you can bet that the one group that will *definitely* have a patch are the pirates.

    --
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    1. Re:Hate to put a damper on the celebration by The+MAZZTer · · Score: 3, Informative

      Will the same be true 10 or 15 years from now when the Diablo 3 servers no longer work, or if you should lose your internet connection for some reason (or if Blizzard ever goes belly-up)?

      Sure, just Google for a crack to apply to your legally-owned copy. The Internet will always come through.

    2. Re:Hate to put a damper on the celebration by gblackwo · · Score: 5, Insightful

      Blizzard is one of the few companies to patch their older games years later to no longer require the CD's to play.

      It wouldn't surprise me if down the road they patched Diablo III to no longer require an internet connection.

    3. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 5, Insightful

      While it's anecdotal for a single company, you can still play Diablo and Diablo 2 on Battle.net, not just on single player. As long as Blizzard exists you'll probably be able to play Diablo 3. It's not perfect, but at least it's not as bad as some companies (EA, Ubi).

    4. Re:Hate to put a damper on the celebration by Spad · · Score: 5, Interesting

      To quote the PC Gamer "live review":

      I alt+tab out to check my net connection, and it’s working fine. When I get back in, the game’s quit to the main menu with an error saying there’s been an error – it has a number but no specifics. When I try to get back in, it throws up another error that says to make sure all of my party is ready. I’m playing single player. In a few minutes I’m able to log back in and play again. I’ve lost all my progress through the current zone and the world has reset and repopulated with monsters, but my character, items and quest status are intact.

      There’s a lot to say about the fact that this can happen even in single player, but I’ll keep it brief: this is utter bullshit.

    5. Re:Hate to put a damper on the celebration by Hatta · · Score: 5, Insightful

      Indeed. I will not be playing this one. Even pirated. Torchlight II will get my money, time, and affection. Blizzard can FOAD.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 2, Informative

      My Internet is always up. As I played 10 minutes today, my Internet went down and I was booted out. A little irritating. When I played Diablo 2, I played once offline, then I only played online. I wanted to be able to play with the mostly legit pool of players. I didn't want a repeat of the first Diablo and being required myself to use some hacks so player killers wouldn't one shot me. It's the only cheat I ever used as I don't believe in cheating. So, I never really played on the "open battle.net" in D2 as I believed I would have had to deal with even more cheaters, like in the first. (Open battle.net allowed you to play online with your offline character if I remember correctly)

      In the end, while I think not being able to play solo offline is a major loss, I know that I want to play online with people, so the always-on connection isn't that big a deal to me. Diablo is very much a multiplayer experience for me. Just the same, I never bought Assassins Creed and I don't buy any solo player games that required and instant on connection.

    7. Re:Hate to put a damper on the celebration by firex726 · · Score: 4, Insightful

      Except under the DMCA cracking the game would still be illegal.

      At this time we have no legal recourse to play a game if the DRM servers are taken down. Even in 15 years, they can still come after you for pirating the game if they wanted to.

    8. Re:Hate to put a damper on the celebration by firex726 · · Score: 2, Informative

      But there is no guarantee of that.
      15 years down the road, if they take the servers down will anyone care? Will anyone even remember this post?

      But then we'll have a ton of games that are on a planned obsolescence scale.

    9. Re:Hate to put a damper on the celebration by Samantha+Wright · · Score: 5, Informative

      You are, of course, severely late to the party; a lot of interesting discussion on this point happened way back in August. Here's the Slashdot conversation from then. I believe the consensus is that since this is Blizzard and not EA, no boycott like the one that marred Spore's release will transpire, and the loss of flexibility will simply be accepted.

      Another controversy from about the same time (which didn't receive Slashdot attention) is that all gameplay-altering modifications are banned in D3, a somewhat harsher stance than the one Blizzard took with WoW interface mods. There has been some concern that DarkD3, a mod that diminishes the game's 'painted' look to make it clearer and crisper graphics may be cause for a ban, but so far the word is "probably not".

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    10. Re:Hate to put a damper on the celebration by arkhan_jg · · Score: 5, Interesting

      Pre-ordered a copy a couple of weeks because a bunch of friends are also going to play it, despite me normally avoiding always-on DRM for single player games like the plague. Retail copy arrived today, get home to play. Had already preinstalled the game, put my retail code in via the website... And have spent literally the last hour (6.30 to 7.30pm UK time) trying to login to the bloody thing to play single player, nothing but error 37 and error 75.

      Fuck Blizzard for requiring always-on DRM, and then cheaping out on enough servers to meet demand. Fuck em right up the arse.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    11. Re:Hate to put a damper on the celebration by RogueyWon · · Score: 5, Informative

      I've had a general policy of not buying games for any platform if their PC version requires an always-on connection (aside from MMOs, which it would be unfair to penalise, as "always on" is the very nature of the game there). This means I've missed out on every Assassin's Creed game since the original and a few other titles to boot.

      I agonised about Diablo 3. It did look, at face value, like a straightforward case of Ubisoft-style DRM. However, Blizzard did push quite hard the line that the game had integral features that meant they couldn't have done it without the always-on without making serious compromises to the game. I was... unconvinced. So I decided to wait and see how things went at launch.

      As it happens, Blizzard then wheeled out that "subscribe to WoW for a year get Diablo 3 free" thing at just about the time when I was in the market to get back into an MMO. On balance, I decided that I might as well go for that.

      Now that I've had a few hours with Diablo 3, I can conclude that if it hadn't been for the WoW special offer, this would still have been firmly in the "boycott" camp. I've yet to see any online features that could not have been made 100% optional at no expense to the player (though possibly at some expense to Blizzard through lost real-money auction house fees). If you're in the "undecided" camp on D3 over its DRM, my advice would be to avoid it.

    12. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 5, Interesting

      Nope.

      The game client is "dumb" - all the AI and such is done server-side. It's similar in execution to an MMO with only a single player (or small group).

    13. Re:Hate to put a damper on the celebration by hvdh · · Score: 5, Informative

      It's a bit more complicated than just hacking away some license check. Each game happens in it's own randomly generated game world.

      The world generator code & data is server-side only. The game client does not have the code to generate a world, it can only display and navigate a world. I heard that some (or all?) world generator stuff was shipped with the closed alpha test builds, but was removed before beta test.

      It would take somebody to code something emulating a Blizzard D3 server with quite some logic.

    14. Re:Hate to put a damper on the celebration by PIBM · · Score: 2

      except that most probably the crack will not be able to provide exactly the same experience as the backend server of diablo III. Ever tried to play on an illegitime wow server ? It's the same word, yet, people are unable to provide the same information about what is going on in the background. I guess that they kept most of the important stuff on their diablo III backend, and that even a crack could not fix that.

    15. Re:Hate to put a damper on the celebration by Vaphell · · Score: 4, Informative

      the difference is that here you got almost mmo requirements - server does much more than it did in case of older titles, which was facilitate connection between players. You don't need much power to do that. Afaik in D3 the servers provide monster AI, control the amount of map data sent to the client (to fight maphacks?), manage drops and shit - the computing power required stops being trivial and the maintenance will cost some serious dough.

    16. Re:Hate to put a damper on the celebration by Translation+Error · · Score: 5, Insightful

      I personally don't like the required internet connection, but I wouldn't say it's strictly to prevent piracy. I'm sure everyone remembers what a mess dupers and hackers made of Diablo II; having everything server-side is an effort to stop the same thing from happing to D3. And with the real money auction house, such measures really are necessary because in-game items have an actual cash value.

      So, yes, I'd prefer it if there was an offline single player mode with modding possible, but I understand why they don't have one and that there are benefits to doing it that way.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    17. Re:Hate to put a damper on the celebration by TheSkepticalOptimist · · Score: 4, Funny

      Yes, by virtue that I am not poor and can afford the game and have access to constant broadband internet. Also 10 - 15 years from now, Diablo 4 will be out requiring probes stuck in various orifices to play so why would you want to play a 10 - 15 year old game that doesn't use probes?

      --
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    18. Re:Hate to put a damper on the celebration by slyrat · · Score: 5, Interesting

      Indeed. I will not be playing this one. Even pirated. Torchlight II will get my money, time, and affection. Blizzard can FOAD.

      I agree, for a third of the price (1/4 if you find 3 friends) you can get Torchlight 2. I've already bought the 4 pack and am eagerly waiting for torchlight 2 to go live. They are doing beta testing now so hopefully it won't be too much longer.

    19. Re:Hate to put a damper on the celebration by Luckyo · · Score: 2

      Actually most of the "private" WoW servers are carbon copies of blizzard's own servers. Blizzard leaks a whole lot of code server side apparently.

      The reason for "different experience" lies in various modifiers applied to servers (like gaining way more exp) as well as oftentimes asshole-ish owners.

    20. Re:Hate to put a damper on the celebration by cheekyjohnson · · Score: 4, Insightful

      No, because then I'd be supporting a company that supports DRM. Instead, I'll just not buy the game at all.

      --
      Filthy, filthy copyrapists!
    21. Re:Hate to put a damper on the celebration by crazyjj · · Score: 4, Insightful

      If you haven't realized that U.S. law applies everywhere now, you certainly will when the FBI asks your country to extradite you and they comply.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    22. Re:Hate to put a damper on the celebration by AntiNazi · · Score: 3, Interesting

      Unless a LOT has changed in the last few expansions, they didn't leak enough. Huge amounts of quests and integral spells did not work on privates last time I tried to play on one (admittedly during vanilla). These were things people definitely wanted to work but couldn't make happen, not your standard mods of xp and gold amounts.

    23. Re:Hate to put a damper on the celebration by X0563511 · · Score: 3, Interesting

      Both will get my money and time, and neither will get my affection.

      Affection is for people, not companies.

      --
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    24. Re:Hate to put a damper on the celebration by Mindcontrolled · · Score: 2, Insightful
      If they gonna extradite me for cracking my legally owned software, I got one thing to say: When they kick down your front door, how you gonna come?

      \internet-toughguy-mode

      --
      Ubi solitudinem faciunt, pacem appellant.
    25. Re:Hate to put a damper on the celebration by negRo_slim · · Score: 2

      Reminds me of Project 1999 a recreation of classic EverQuest. It's an absolutely phenomenal experience for anyone with fond memories of EQ. However, it's not perfect as the world has been pieced together from various leaks, logs and web posts but in all honesty that's half the fun!

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    26. Re:Hate to put a damper on the celebration by idontgno · · Score: 2

      OTOH, if you succeed, you score an in-game achievement. Awesome.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    27. Re:Hate to put a damper on the celebration by jmerlin · · Score: 5, Interesting

      This isn't true. The interoperability clause in the DMCA is what makes no-CD cracks legal. A no-internet crack would be legal by the same reasoning. When you start using it to distribute infringing copies of the game, yes, you are violating copyright law, the same way a no-CD crack let you play a ripped copy of older games, despite the crack itself being legal for personal use.

    28. Re:Hate to put a damper on the celebration by DigiShaman · · Score: 4, Interesting

      At 7.76GB installed, that's one helluva a "dumb" MMO client. You are right of course, I'm just throwing that out there for everyone ponder. Video and music take up space, sure. But is there really that much texture data?

      --
      Life is not for the lazy.
    29. Re:Hate to put a damper on the celebration by Hatta · · Score: 2

      I'd rather it didn't FOAD just because of this game. I'm still enjoying SC2 custom maps

      SC2 has no lan play. Blizzard can FOAD because of both games.

      --
      Give me Classic Slashdot or give me death!
    30. Re:Hate to put a damper on the celebration by Hatta · · Score: 5, Insightful

      I'm sure everyone remembers what a mess dupers and hackers made of Diablo II

      What could dupers and hackers possibly have to do with single player or LAN play? Dupers and hackers are only a problem on internet matches. The solution to that problem should only apply to internet matches.

      Those who would sacrifice essential functionality for temporary security deserve neither.

      --
      Give me Classic Slashdot or give me death!
    31. Re:Hate to put a damper on the celebration by slyrat · · Score: 3, Informative

      Just checked it out, Torchlight looks pretty sweet. Diablo III is out? Time to buy Torchlight!

      Oh and you get a free copy of Torchlight if you pre-order torchlight 2. Another reason to get it over Diablo 3.

    32. Re:Hate to put a damper on the celebration by Dutch+Gun · · Score: 3, Insightful

      At 7.76GB installed, that's one helluva a "dumb" MMO client. You are right of course, I'm just throwing that out there for everyone ponder. Video and music take up space, sure. But is there really that much texture data?

      Executable code is tiny by comparison. All that data is textures, models, animation, and audio (sound effects, voice, and music). So, no, there's nothing to ponder, really.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    33. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 2, Insightful

      "It wouldn't surprise me if down the road they patched Diablo III to no longer require an internet connection."

      Well, IF they do that, then I'll consider picking up a copy. Until then, they can go fuck themselves.

    34. Re:Hate to put a damper on the celebration by bryansj · · Score: 4, Funny

      I doubt you will be missed. They obviously have sold enough copies to melt their servers without your purchase.

    35. Re:Hate to put a damper on the celebration by cheekyjohnson · · Score: 2

      Why would I possibly care that I might possibly only get 10 or 15 years of gameplay from somehting I paid $60 for?

      I care because the restriction (if it happens) is completely unnecessary. Simply more nonsensical piracy paranoia with no way to escape from the DRM (that would be their intention).

      --
      Filthy, filthy copyrapists!
    36. Re:Hate to put a damper on the celebration by tedgyz · · Score: 5, Interesting

      Sure, but if the company goes belly up in 15 years who is going to pay the lawyers to go after the hackers?

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    37. Re:Hate to put a damper on the celebration by allanw · · Score: 3, Informative

      I don't really understand this argument. In Diablo 2, you could play single-player, but that character would never make it onto battle.net. Sure, you could just always play LAN games with your friends, but you'd never be able to take any of your progress online. Or if you go on open battle.net, anyone can just edit their save file and give themselves whatever items or levels they wanted. In Diablo 3, it's the same thing if you want to play your character on closed battle.net.

    38. Re:Hate to put a damper on the celebration by cheekyjohnson · · Score: 5, Funny

      Pre-ordered a copy

      Fuck Blizzard for requiring always-on DRM

      They'll be sorry now!

      --
      Filthy, filthy copyrapists!
    39. Re:Hate to put a damper on the celebration by dbet · · Score: 2

      By contrast the WoW client is more than 20 GB.

    40. Re:Hate to put a damper on the celebration by ModernGeek · · Score: 2

      I agree with you and have an even more advanced stance on this. Video game releases do not belong on the front page of slashdot, unless they are showcasing something that is technologically revolutionary. This is just an advertisement for some crappy game.

      --
      Sig: I stole this sig.
    41. Re:Hate to put a damper on the celebration by cheekyjohnson · · Score: 2

      I see. So, instead of "to stop the pirates," it's now, "to stop the pirates and to stop the evil hackers!" Why does punishing everyone to get at a few people still not seem like a good thing to me?

      --
      Filthy, filthy copyrapists!
    42. Re:Hate to put a damper on the celebration by Hatta · · Score: 5, Insightful

      As someone who doesn't play online, I'm not terribly sympathetic. Why should that be my problem, and why shouldn't I just buy another game if Blizzard insists on making that my problem?

      --
      Give me Classic Slashdot or give me death!
    43. Re:Hate to put a damper on the celebration by pcgc1xn · · Score: 5, Insightful

      It doesn't get your hour back, and it doesn't get you the game, but - return it. The game doesn't work. Not sure of the exact details of the UK Sale of Goods Act, but seems pretty clear to me. If enough people return the game, it might encourage them to think a little about their strategy next time. Sucking it up won't.

    44. Re:Hate to put a damper on the celebration by jxander · · Score: 2

      This is more than just piracy... this is real money in-game transactions. That's the real issue.

      Diablo is the first game in which I can legally, with full dev support, sell you an awesome sword of +1 buttwhooping that I found for $10 (or whatever price-point I set) This isn't Dev-sold items, this isn't the F2P model where you pay $$ to the publisher to unlock new costume items... no. This is you or me, potentially supplementing our income by playing a video game. That's unprecedented.

      In order for that to work, Blizzard must do everything possible to combat the RAMPANT hacking, duping, and various other cheating methods that plagued Diablo2. And don't kid yourself, D2 was rife with that crap. End result: online only. All drops exist server-side. Added benefit of lowered requirements on client-side PCs

      All that said, Blizz has never really let me down in a big way. Sure, I don't agree with everything they've done, and we could argue for hours on end about making WoW too casual and what-not... but they've never really screwed the pooch, imo. To that end, I fully believe that should Blizzard ever go tits-up, or the Diablo3 servers cease to exist, I am confident that Blizz would axe the real-money auction house (with plenty of advance notification,natch) and release some "stand-alone" update so that you can continue to play 10-20-30 years down the road, if you so desire.

      --
      This signature is false.
    45. Re:Hate to put a damper on the celebration by Man+On+Pink+Corner · · Score: 2

      That is, the crack only becomes legal if Blizzard stops their servers.

      And it will still be illegal to create the crack, since Diablo III will presumably still be under copyright by the time Blizzard pulls the plug.

    46. Re:Hate to put a damper on the celebration by JDAustin · · Score: 2

      My EVE Online folder is 10.2 gig and my World Of Tanks folder is 8.9gigs...so 7.7g isnt much.

    47. Re:Hate to put a damper on the celebration by VGPowerlord · · Score: 4, Informative

      And it will still be illegal to create the crack, since Diablo III will presumably still be under copyright by the time Blizzard pulls the plug.

      Er... the interoperability clause is part of copyright law, so no, it wouldn't be illegal at that point.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    48. Re:Hate to put a damper on the celebration by drinkypoo · · Score: 2, Insightful

      Fuck Blizzard for requiring always-on DRM, and then cheaping out on enough servers to meet demand. Fuck em right up the arse.

      You shoulda said that before you got down on your knees and sucked their cock by paying for D3 and its abusive internet-based DRM.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    49. Re:Hate to put a damper on the celebration by Hatta · · Score: 2

      I don't think one "finishes" Torchlight.

      --
      Give me Classic Slashdot or give me death!
    50. Re:Hate to put a damper on the celebration by Torodung · · Score: 2

      In this case, I'm pretty sure there is more than just activation/validation being processed on the servers. Certain aspects of item generation (read: loot drops) is not local to your machine, to prevent cloning/forgery/imbalance in the marketplace.

      So cracked Diablo III (if possible) is likely to be Diablo III without exclusive, sweet loot. There's no telling how much of the game is on the server, and replacing that server code is going to be far trickier than no-opping over some validation checks.

    51. Re:Hate to put a damper on the celebration by black3d · · Score: 3, Insightful

      No - the client for WoW ships with all world data and quest data. This can be simply mined out of the data files. The only things the server handles are NPCs and items. This is what the emulated WoW servers perform. With D3, it's a matter of creating the randomized dungeon structures, handling the loot, handling all the mobs and all the quests, all the drop rates, all the items and their stats. It can't be mined from the game data as it's simply not available. No doubt once statistics are available for average drop rates, monster levels, rare spawn rates, etc, it'll be eventually possible to put together this data to create private servers which function fairly similar to the online experience. It's unlikely the random dungeon creation will ever be the same as we won't ever see their algorithms, but again - a savvy designer could figure out a decent enough algorithm to emulate the experience. The point is simply that its in no way as simple as it is with WoW.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    52. Re:Hate to put a damper on the celebration by Nyder · · Score: 4, Informative

      Sure, but if the company goes belly up in 15 years who is going to pay the lawyers to go after the hackers?

      Whomever bought the IP rights of the company for cheap when it goes belly up.

      What? You think Blizzard is going to go out of business without selling it's IP? You know nothing of business.

      --
      Be seeing you...
    53. Re:Hate to put a damper on the celebration by black3d · · Score: 2

      BTW, Assassin's Creed is available DRM-free from GOG.com. http://www.gog.com/en/gamecard/assassins_creed_directors_cut

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    54. Re:Hate to put a damper on the celebration by Nyder · · Score: 2

      Yeah; I don't know why people are assuming that Blizzard will shut down the D3 servers any time soon. They are pretty good about keeping their game servers alive.

      You are missing the point. The point is, if Blizzard shuts down servers, the game is unplayable (currently, lets see how it's crack goes). Diable II, that game is very playable without the internet, or a Blizzard server.

      Doesn't matter if Blizzard has NEVER shut down a server, the point is, if they do, the game is no longer playable. Not even the single player portion.

      Think about it.

      --
      Be seeing you...
    55. Re:Hate to put a damper on the celebration by hairyfeet · · Score: 2

      Not to mention everyone here seems to be forgetting that D1 and D2 and their crazy support lengths were both PRE ACTIVISION BUYOUT and now that they are owned by a company with a giant douchenozzle for a CEO will that stay the same? Considering how Bobby Kotick looks at his customers with such contempt that typing his name into google the first search that popped up was "Bobby Kotick is the devil" really doesn't give me much warm fuzzies when it comes to the lifespan for D3.

      This man has made it clear he will milk a franchise for every plug nickel he can squeeze out of the property and having long support lengths (unless he decides to charge monthly like an MMO) simply won't fit into his "maximize monetiziation potential fuck the customers and make them pay" attitude. Frankly I wouldn't be surprised if he doesn't end up treating the property like EA Sports, where they kill the servers after a year and a half so you'll have to buy the latest version.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    56. Re:Hate to put a damper on the celebration by geekoid · · Score: 2

      HAHAHHAAHa.
      Straight from Wikipedia. Yeah. Activision sure doesn't pressure them on accounts, of growth. Nope not at all~

      Hint: No one buys a company to NOT control it in some way.

      Riddle me this, Batman:
      How and activisionBlizzard be separate companies when it has the same ticker ? ATVI

      http://www.activisionblizzard.com/corp/index.html

      and the annual report:
      http://investor.activision.com/annuals.cfm

      Tell me how you can read those and thing they are completely separate? Clearly Activision publishing has input into blizzard delivery.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    57. Re:Hate to put a damper on the celebration by Luckyo · · Score: 2

      Question: who does blizzard CEO answer to, and who sets strategic goals as well as general policies in the company.

      Hint: not an employee of a company that starts with a B.

    58. Re:Hate to put a damper on the celebration by crazyjj · · Score: 3, Informative

      Your remark begs the question whether my country would actually extradite someone for a copyright infringement or something of the sort. Actually, I seriously doubt any country would

      IIRC, New Zealand, Britain, and France have all done it. So I wouldn't make that assumption so quickly.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
  2. NewFail by SJHillman · · Score: 4, Interesting

    NewEgg has failed me for the first time in a decade. I pre-ordered a copy ($10 off) but they didn't bother shipping it until today (UPS 3 day). Considering D3 has an interesting DRM that allows you to install it before the launch date and just prevents you from playing it until then, it would have made more sense to me if NewEgg shipped them late last week so they would arrive today or yesterday. One egg off for poor planning.

    1. Re:NewFail by SJHillman · · Score: 3, Informative

      Actually, I take that back. I have friends who got it today and they can't even join a game the servers are so overloaded. Looks like I'm missing nothing by waiting another day or two.

    2. Re:NewFail by SJHillman · · Score: 2

      I play Diablo. I already have *all* of the porn on my hard drive.

    3. Re:NewFail by Anonymous Coward · · Score: 2

      You're going to take an egg from a product because a reseller horked up the shipping? You, sir, are part of the problem when it comes to online product ratings.

  3. Surprise by Sparticus789 · · Score: 2

    I can't believe it took over 14 (or 13,12,11 depending on time zone) hours from the launch of Diablo III for an article to get on /. I guess all the gamers were busy trying to log in?

    --
    sudo make me a sandwich
  4. Don't care by vadim_t · · Score: 4, Informative

    Requires an internet connection even for single player.

    Not paying for that. I'll go find some indie developer to give my money to instead.

  5. Re:Like bnetd, it'll be demonized by h4rr4r · · Score: 2

    I believe he is referring to bnetd. I can see how a younger person might not have known about that.

  6. Polish Mode by SJHillman · · Score: 5, Funny

    "Diablo III had been in the works for quite some time — another example of Blizzard's notoriously long development cycle — and game director Jay Wilson said it was in "polish mode" for the past two years."

    No fair that Poland got it two years early >_>

    1. Re:Polish Mode by Chemisor · · Score: 4, Funny

      Hey, don't blame Blizzard for putting in the hard work. It takes time and effort to reverse polish notation.

  7. Release Failure by don+depresor · · Score: 5, Interesting

    So they told us that having to connect to their servers to play in single player mode wouldn't be a problem, that we should trust them.

    And now the EU login server is melting under the pounding of thousands of angry players trying to play solo.

    And to add insult to injury they didn't even have the nice idea of implementing queues like most similar systems do..

    1. Re:Release Failure by 0123456 · · Score: 5, Insightful

      And to add insult to injury they didn't even have the nice idea of implementing queues like most similar systems do..

      Why should anyone ever have to queue to play a single player game?

    2. Re:Release Failure by don+depresor · · Score: 4, Informative

      Because right now you have to login to their servers to play single player, and since the autentication servers are overloaded they just reject most of the connections, so you have to try a hundred times to get logged in. A queue would somewhat aleviate that problem.

      Seriously, that stupid online single player idea is a damn fuckup...

    3. Re:Release Failure by Ardaen · · Score: 3, Insightful

      No, a queue is a fix for a manufactured problem.

      Similar problem solving:
      Because your friend keeps stabbing you in the leg with a sharp knife, we've hired a paramedic to follow you around.

      Proper solution:
      Because your friend keeps stabbing you, we arrested him. As a result you will not get stabbed by him again.

    4. Re:Release Failure by Zaphod+The+42nd · · Score: 2

      Queuing for single player would be bad. But right now, Diablo 3 is in the extremely embarrassing position of not even letting you play single player AT ALL.

      Seriously, this has got to be one of the worst game launches of all time. #error37 is trending like CRAAAZY on twitter.

      First the game wasn't actually out at midnight, even though there were midnight releases. Its out at midnight PDT, which is 4 am on the east coast. Yay!
      Second, you get online, and the servers were so hit at midnight PDT that you couldn't get in. Great.
      Then this morning, servers went down.

      They said after an hour of maintenance, we could play. For early morning, this is fine.
      An hour later, still can't play.

      Now they say that by 1:30 PDT (which is 3:30 to 5:30 throughout the US) the game would finally be playable. Ugggggh.

      It is still unplayable. Servers are STILL down. NOW they've updated and said 3:30 PDT.

      This is a joke. I cannot believe a company as big as Blizzard is having this much trouble. These guys RUN World of warcraft. Doesn't it have like 10 million subscribers? HOW DO THEY NOT UNDERSTAND SERVER LOAD YET?

      What the hell was the point of the open beta, blizzard?!??!

      --
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  8. Not quite ready yet by sl4shd0rk · · Score: 4, Informative

    Add this to the borked-beta weekend and I think they have more polishing to do.

    --
    Join the Slashcott! Feb 10 thru Feb 17!
  9. Torchlight, better game less money. by TiggertheMad · · Score: 4, Informative

    Check out torchlight 2, It looks really good and will allow multi-player without all the hassle.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  10. Let me have my many offline alts! by LambdaWolf · · Score: 5, Informative

    The real evil here, where players will suffer even if they don't mind jumping through the hoops, is the limit of 10 characters per game copy, even if they are only used for single player. That pisses me off. I've been told you don't "need" more than that many, because there are only five classes times two sexes, and apparently no exclusive character choices such that you would need alts for game-mechanics reasons. But you're SOL if you want to enjoy the game experience from level 1 forward and don't want to delete any of your old characters.

    But... I went and picked up my collector's edition this morning anyway. I already play all-online games such as World of Warcraft with similar limitations. I can reluctantly live with with paying for Diablo III as long as I think of it that way: as a limited Internet service and not a game you can really, you know, have. It would be a better product if it were the latter, but oh well. Hopefully it will at least be fun.

    --
    "This algorithm runs in constant time. Come on, 2,147,483,648 is a constant..."
  11. at least simcity 2013 will only need it to start by Joe_Dragon · · Score: 2

    at least simcity 2013 will only need it to start the game.

    Now why can't it be once a week?

  12. Re:Whats the fun? by SJHillman · · Score: 2

    Diablo II had an interesting storyline, although the expansion was more of the last chapter of a book rather than an extension to the story. After you know the story, it's still fun to play as different characters and enjoy the challenge. Can you make a Barbarian that only throws? What about a melee Sorceress? It's not for everyone, but if you can master a unique style rather than grinding out the same old "winning" combinations as anyone else, it's quite fun.

  13. Re:Whats the fun? by ZeroSumHappiness · · Score: 5, Interesting

    The fun of the action-RPG genre comes from a number of sources. First is crafting a character through a selection of choices. This is analogous to having a backpack that can only hold so many items and a large selection of tools to bring along. In a backpacking situation this would be something like: Perhaps you want a very sturdy shovel so that you can dig a very good fire pit and latrine, but then you don't have room for a comfortable chair.

    The trade-offs involved make it entertaining to find a character loadout that fits your play style and preferences while also being "viable".

    Beyond character selection there is skill in the "clicking and walking" where you're trying to keep track of what spells and abilities are activated at any given time and in what manner you approach enemies to ensure you efficiently dispatch them. Or, if you prefer, just running into combat and wading through it all with reckless abandon.

    Thirdly, there's usually an aspect of item collection where you find new items that have different abilities attached and you try to find the synergy between different items and your character's strengths and weaknesses.

    Finally there is usually a story associated with the game and, in the really good games, your actions modify the story and show some effect upon the game world.

    Personally, I'm much more a fan of character creation and item discovery than the actual hack-and-slash or story parts, but it's all pretty fun for me.

  14. Poor sampling method by Anonymous Coward · · Score: 2, Insightful

    Only the people with problems are here to post their complaints. Anyone who it's working fine for is too busy playing/enjoying it.

    Except the bastards who have to work, like me, that is.

    1. Re:Poor sampling method by hendridm · · Score: 2

      Except the bastards who have to work, like me, that is.

      Don't forget the bastards who are married and haven't gotten it approved by the wife yet. :(

  15. Internet connection for single player mode? by ilsaloving · · Score: 4, Insightful

    Oh look, here's another game I'm not going to buy. I don't care how good your game is, if you pull bullshit DRM stunts like this, it's off my radar now and forever.

    Maybe I'll download the pirated version and play that, just out of spite.

  16. Diablo III servers down for maintenance... by Anonymous Coward · · Score: 5, Informative

    Not even 12 hours after launch Blizzard is taking down US zone servers down for 3hr maintenance. Task: Calculate uptime so far.

    http://us.battle.net/d3/en/forum/topic/5051765603?page=1

    11:30 a.m. PDT- We are in the process of performing an emergency maintenance for Diablo III servers in the Americas to resolve several issues that are currently impacting the game. This maintenance may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate all servers will be available for play at approximately 1:30 p.m. PDT. We will provide further updates as necessary. Thank you for your patience.

    10: 22 a.m. PDT- We are in the process of performing an emergency maintenance for all North American Diablo III servers to resolve several issues that are currently impacting the game. This maintenance may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate all servers will be available for play in approximately 1 hour.

    Thank you for your patience.

    1. Re:Diablo III servers down for maintenance... by SJHillman · · Score: 4, Funny

      They're shooting for "one nines" uptime. It's the Time Warner model.

  17. Long term support, removal of security, etc by perpenso · · Score: 5, Informative

    Blizzard is one of the few companies to patch their older games years later to no longer require the CD's to play. It wouldn't surprise me if down the road they patched Diablo III to no longer require an internet connection.

    Just to elaborate on this for those unfamiliar with Blizzard's older games. It is *not* that they simply put out a patch to remove the CD requirement.

    The older starcraft and diablo games have been actively supported for over 10 years. Periodic updates for bug fixes, exploit fixes, new features, new support for communities and tournament organizations (thinking about some starcraft 1 updates), etc.

    Blizzard has a team dedicated to actively maintaining and enhancing their "old" games. It is *not* an afterthought for the original dev team if and when they have time like at other companies.

    1. Re:Long term support, removal of security, etc by Vaphell · · Score: 4, Insightful

      'actively maintaining' is an overstatement. Usually Blizzard promises some patch 'soon' and 2years later it is still nowhere in sight. I don't know if WC3 players got their promised last patch ever. In case of SC1 few patches fixing meaningless shit nobody cared about, botched the community antihack and few other useful features for no benefit whatsoever and the community had to fix the shit again instead of waiting for some blizzard intern to change 3 lines of code and get approval for release which could take months.

    2. Re:Long term support, removal of security, etc by addie · · Score: 2

      Unfortunately as I learned last week when I bought a copy of Diablo II from the Blizzard store, that's not always the case; D2 isn't supported under OSX 10.7 and above. That's not Blizzard's fault, as it was Apple who removed support for PowerPC applications, but it's an exception to your argument.

  18. So far... kind of dull. by Kenja · · Score: 5, Interesting

    Lack luster story and quests, progression is on rails, no character customization and the itemization is dull. Bit of a let down overall. The defense is that the game doesn't REALLY start till nightmare difficulty, but that feels like a cop out to me.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  19. Re:Whats the fun? by chispito · · Score: 3, Insightful

    Personally, I'm much more a fan of character creation and item discovery than the actual hack-and-slash or story parts, but it's all pretty fun for me.

    Then I've got a game for you, and it's 100% less expensive than Diablo III.

    Behold: http://www.nethack.org/

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  20. Re:Is This Progress vs Tradition? by The+Moof · · Score: 5, Insightful

    I'm not trolling but honestly looking for insight

    Here's the insight: The server for the US zone are offline for "emergency maintenance." This means people who purchased Diablo III cannot play the game in any way shape or form, including launching a single player campaign.

    I will repeat that again - On launch day, nobody in the US can play the game because of the DRM.

    If you can't see the problem with that, I don't think you will ever see it.

  21. Meh blizzard by letherial · · Score: 2

    So far, i have bought a game that i cannot seem to play. It did take hours last night to get logged in, i played for a bit but it was bed time. Got some time today, but now the servers are down for patching....

    So i paid 60.00 for a game i cant even play single player without the OK from blizzard.

    So here is the thing, diablo 2 was a great game, the animations where awesome, the story was compelling and the game play was fun. I am not so sure you get any of these from 3.The animations are more drawings then anything else, the skills are all locked so you cant switch them easy; also, once again, here we are starting in tristan....its like imagination went out the window.

    Its not to say its fun, the hour i got to play was fun...not diablo 2 fun, but fun; I could be very wrong about this game, act 2 might bring in some cool stuff....but with all the log in problems and having big brother blizzard controlling when i play a 60.00 game, i honestly suggest people dont buy it, Simply to stand up for what they are doing. If i would of realized that single player was going to make me log in, i wouldn't of ever bought this game.

    Should of done my research, o well...hope nobody else falls in this trap.

    1. Re:Meh blizzard by letherial · · Score: 2

      I am shocked that the name Tristram is of such vital importance that now 2 people has made a utterly pointless comment, requiring me to make a utterly pointless comment...Lets stick with facts, and the facts are, this is completely off the topic of my post

      I dont give a shit about the spelling of the name of the town, tristan, tristraminang, who the fuck cares? and why does it matter so much? my point was, they didnt get creative, not the name of the stupid town, seriously.....lets just drop this because i am losing IQ points by reading your comments.

  22. Re:Is This Progress vs Tradition? by anonymov · · Score: 2

    You must also like losing characters, items and hosted environments and getting locked out of the game thanks to bugs and connection troubles and game balance changing patches you can't reject.

    That's what I was sorely missing from my single player games, yep.

    P.S.: With a bit of symlinking, I just make most of my games save on Dropbox. It's free, it retains older versions if corruption happens and it leaves me offline copy, which gives ability to easily move to another cloud storage service. No need for Blizzard lock-in.

  23. Re:Is This Progress vs Tradition? by RogueyWon · · Score: 2

    Ok, I'll bite on this and admit that you have at least the bones of a reasonable argument there, and that a couple of your points are valid. However, I don't believe that taken as a whole, they amount to an argument against Diablo 3 needing an offline mode.

    Over on the consoles, games that actually require online connectivity to play are few and far between. There are certainly games that lose a good bit of functionality if there's no internet connection present; Gran Turismo 5 on the PS3 and Your Shape 2012 on the 360/Kinect stand out as good examples. But the core gameplay is at least accessible offline. There are a couple of exceptions - mainly a few Capcom downloadable games on the PS3. Don't buy them. Certainly not after last summer's PSN outage made them unplayable for months.

    Similarly, all of the iPad games that I have been willing to pay money for are playable offline. There are others that don't meet that criterion - and I don't buy them. Facebook gaming? Feels like a step back to me, not progress.

    I don't think I've ever argued that all PC games must be playable offline. I excluded MMOs in my earlier post because the very nature of the game requires an always online connection. I suppose I could have excluded multiplayer-online FPSes as well, as they fall into the same category, but I don't buy those anyway (not for ethical reasons, but rather because deathmatch as a game-mode hasn't really appealed to me for 7 or 8 years now). In fact, even with those, I'd expect an offline bots-mode, as it's fairly trivial to implement.

    But if a game is to require an always-on connection, then it needs to have features which are both essential to the gameplay and of benefit to the player. And Diablo 3 fails on both counts here. The big thing in Diablo 3 is the auction house - which has in-game currency and real-cash variants. The in-game currency auction house is of some benefit to the average player, but nothing I've seen thus far suggests it's even close to being essential for play. The real-money auction house is frankly only likely to be of benefit to a small hardcore and to Blizzard's coffers.

    And I'd dispute that Diablo 2 was "miserable" offline. I moved house last month and spent about 5 days without a home internet connection while I waited for my ISP to hook my cable up. I used some of that time (when I wasn't unpacking boxes) to replay Diablo 2, to remind myself of the plot. The game hasn't aged all that well in some respects, but it was far from miserable. Certainly, it was more enjoyable than the 20 minutes I have just now spent copy-pasting my password over and over as I tried to login to Diablo 3's servers so I could play a singleplayer game.

  24. Re:Stop whining by X0563511 · · Score: 2

    Then move, or start complaining to the people that actually matter.

    It's not like any of us can fix it for you.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  25. Re:Stop whining by cheekyjohnson · · Score: 3, Insightful

    Stop whining about needing an internet connection.

    I'd say it's a valid criticism.

    You see, different people value different things. Some people value being free from DRM, and others do not. The fact that you don't agree with their criticism doesn't make them wrong.

    --
    Filthy, filthy copyrapists!
  26. The important thing by Tanman · · Score: 2

    The important thing about the D3 launch is this:

    People who bought the game online and pre-downloaded it with the advertising from Blizzard that they should (paraphrased) "download it early so you can play the minute it goes live," still cannot play the game.

  27. Re:Is This Progress vs Tradition? by Whorhay · · Score: 3, Insightful

    Except even at it's best it doesn't come close to being an MMO. Games are limited to a player cap of what, 4? That's a Multi-player Online, although not massive in anyway except price and hype.

    I had beta access since some time in November. I played it on and off a good bit. I frankly prefered the older skill swapping system although the skill system as a whole leaves a lot to be desired. One of my complaints about Torchlight was that the skills were so limited and 66% of the skill trees were identical between character classes. And now Diablo 3 has come along and taken a page from their book and gone with a dumbed down skill system.

    And they completely nuked the idea of having individualized characters. With skill swaping the way it is everyone is practically speaking identical. That would be great if this were a Team Fortress style game, but it's in the Diablo franchise, character building was a large part of the fun.

  28. Re:Summary of comments on DRM by gl4ss · · Score: 2

    plenty of people were bitching about the drm because it prevented them completely from playing.... wtf do you do with a steady internet connection except bitch on forums if the login servers aren't working?

    --
    world was created 5 seconds before this post as it is.
  29. Playing single-player _because_ you're offline by Mr+EdgEy · · Score: 2

    I think something that has been missed by posters so far on the DRM issue is the fact that, if/when my internet connection fails, often the first thing I do is go looking for single player games I have installed on the computer.

    If you can't do that, it rather defeats the point of single player mode, at least to me. If the Internet connection is up I'm generally doing more productive things than playing games nowadays.

  30. Re:Summary of comments on DRM by Beerdood · · Score: 2

    Fair enough - single player seems like it shouldn't be required. But from what I read about it, your single player character is tied into your account (same char when switching between multi player and single player). Sort of like an MMO - maybe done for hacking / cheat prevention - if all your character data is saved online on Blizzard's servers, then it makes hacking your character a lot harder, or near impossible.

    I'm not saying the DRM isn't annoying for single player, but a 10-second check from my stable internet connection before playing a marathon session isn't going to make me stop purchasing the game, and neither is a few hours of downtime on launch day. But that's the alarmist reaction I'm seeing in "insightful" comments peppered on this thread.

    Yes, it sucks if you have little or no internet, and I sympathize with you then. But I'd willing to bet 95%+ of the posters here have DSL / cable / better and just like to bitch about any and all DRM

    --
    Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
  31. Rant from a console player of D1 + Diablo-clones by CronoCloud · · Score: 3, Interesting

    It's May 15th and I'm going to rant, and you know why: Diablo.

    I have a love/hate relationship with Blizzard. I love Diablo, but I absolutely LOATHE Blizzard as a developer.

    First: Go here and page down to the Diablo section: http://us.blizzard.com/en-us/games/legacy/

    Do you see the PSone version listed? No. And you won't see the PSone version of Warcraft II listed either! It's not as if those games got bad ratings either, both got ABOVE average ratings at the time. It's like Blizzard doesn't want to admit one of their premier franchises had a console release at all.

    And for those who don't know, this is the PSone version:

    http://www.youtube.com/watch?v=yv5dQwCFWoQ

    It actually plays better (and faster) with direct movement control. And it's the ONLY version to have French language support, not even the PC version has that. (also German and Swedish even in the US version)

    Then they did Diablo II...which I've never played because it never got ported. This is D2 as it's called:

    http://www.youtube.com/watch?v=ea8Ma7qqQaQ

    Like D1, it was isometric 2D and since it came out in 2000 the PS2 should have been able to handle a port easy. But Blizzard never did it, and I think the following is the reason why:

    2001's, Baldur's Gate Dark Alliance:

    http://www.youtube.com/watch?v=srBRB18mHEs

    Notice how in the review, Diablo is mentioned? BGDA is a Diablo clone, and a very good one, with a true 3D engine with a rotatable camera. It was a VERY popular game. The company that made it, Snowblind, licensed the engine out and there were more similar games made a LOT more. Good times, good times. Blizzard simply couldn't release D2 on consoles with Snowblind having trumped them with their engine.

    And as always Blizzard said, "Oh were not doing Diablo III yet, it''l be ready when it's ready"

    And my thoughts were, "yeah, if you were still had theconsole developer get-up-and-go like in the old days D3 would have been out in 2002! Because the sequel comes out in 2 years or less or heads will roll. Lazy Bums."

    It didn't come out in 2003, or 2004, or 2005, or 2006, etc etc. Really what were they doing? It's not like a developer can't develop an MMO AND single player games at the same time......Square-Enix did....twice.

    So eventually D3 was announced in development, and eventually video was released in 2008.

    http://www.youtube.com/watch?v=3NR6XNYs8f4

    When I was that video my first thought: "Did Blizzard buy Snowblind's engine, because it looks EXACTLY like a snowblind engine game on the PS2."

    in 2010 they posted job listings for people with console experience for a Diablo-related concept. So I expected the game to be cross platform from the start But then Blizzard executives said things that implied that a console release wasn't certain, very very stupid things
    One was reported to say that D3's gameplay "might" work on consoles. Might? It's rather funny that he said, "Might" Since
    the original Diablo game was released for the PSone... in 1998. Doesn't he remember?

    He also said that the controls might be an issue. Well now, considering D1 was released for the pre-dual shock PSone
    I don't think that's a problem at all. Heck, the modern consoles have USB ports so a keyboard+ mouse control
    option could be thrown in alongside a traditional controller one. In fact, having played both the PC and PSone versions of
    Diablo, I can say that the control pad suits the game better because it's less stressful on the hands. I can play the PSone
    version for far far longer without crippling hand fatigue/pain.

    In an interview Alex Mayberry is quoted as saying: "We want to give console players the Diab

  32. Am I the only one.. by wynterwynd · · Score: 2

    ... who just didn't really like the game?

    Maybe I'm just older and my tastes have changed, maybe I didn't give it enough of a chance, but for whatever reason I didn't really like Diablo 3.

    I played in the Beta for a few weeks, on and off - it never really hooked me. It was prettier than Diablo 2, but it didn't seem graphically more impressive than WoW. The colors were wrong, too bright and bold - big departure from D1 and D2. The gameplay was... kinda boring and repetitive. I didn't really care why I was going to click these things to death, and even the act of clicking them to death got very tiresome very quickly.

    The class system was stagnant and unfeatured, linear progression unlocks are dull - I did hear about using runes to change talents/skills, maybe that's where the spice is but I saw none of that. The enemies were very standard fare with zero challenge and no real hooks to keep me playing. Again, maybe that changed with the full release, but I just don't feel the need to pay $60 to find out.

    Maybe I've been MMOing too much but I've come to expect a little more thought required and challenge from my games. Or maybe I'm just getting old. Either way I Loved Diablo 1 and 2, but this one just didn't have the magic juice in it for me.

    --
    "Not all who wander are lost" -- JRR Tolkien
  33. Re:Summary of comments on DRM by blahplusplus · · Score: 4, Interesting

    "I'm not sure why slashdot hates the DRM here so much."

    Because it's people like you who allow corporations to strip us of our rights to own the products we buy by blinding buying their bullshit. Most older slashdotters remember when you owned the games you bought and could play them without the hassle of the nanny corporation to look over your shouldre 'authenticating' your copy every time you want to play a game YOU PAID FOR. If you're paying you deserve to own it, this idea that when you pay for a product it is 'never yours' and you should just bow down for a bunch of greedy corporations who don't give a fuck about you is just fucking DISTURBING.

    Most intelligent people on slashdot don't like the way gaming is going. We all grew up during era's where we owned the games we bought (effectively) both console and PC. Even console games have been getting worse with 'already on disc dlc' and 'online passes' and other nonsense. The game industry is corrupt and out of control and it's people like you that tick us off.

    As time as gone on DRM has gotten more intrusive and restrictive. Do you think it's just going to stop?

  34. Re:Rant from a console player of D1 + Diablo-clone by Kalriath · · Score: 3, Insightful

    Dude, the N64 version of StarCraft was fucking awful - and I've played it. Controls and horrible and hard to use, the interface was terrible, and the game was laggy as shit.

    And health orbs? Really? You're claiming that that's from Marvel Ultimate Alliance when games from the bloody 80's had that (on PC no less, not console)?Sounds like the lazy elitist might be you.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  35. Re:Summary of comments on DRM by T+Murphy · · Score: 2

    I intend to play Diablo 3 on Blizzard servers with friends, never single player "offline". Therefore, the DRM has no negative impact for me. If you were hoping to play it on your own, offline, sure the DRM means the game isn't for you, but that doesn't make you somehow more intelligent, your preferences are just different. If we were talking about a game that has no online/community gameplay (so far as I know Assassin's Creed meets that description), then I am 100% with you, as in that case the DRM is certainly a problem. I would certainly like to see Blizzard allow offline single player (to accomodate those who want to play that way), but that doesn't bother me as much as people like you telling me I'm an idiot for buying a game for reasons that don't affect me.