Slashdot Mirror


Is Microsoft's Kinect a Gaming Failure?

MojoKid writes "E3 is well underway in Los Angeles, and Microsoft has already made a major splash with its 'SmartGlass' technology, game demos, and its announcement that a Kinect-powered version of Internet Explorer will debut on the Xbox 360. This is a marked change from last year, when Kinect was the unquestioned centerpiece of Microsoft's display and the company's demos focused on how Kinect-powered games used your full body as a controller. Kinect is in the interesting position of having sold extremely well while failing to move the bar forward in any of the ways Microsoft projected in the run up to its launch. Scroll through the ratings on Kinect-required titles, and the percentages are abysmal. Kinect's biggest problem is rooted in ergonomics. Gamepads with buttons may be crude approximations of real life, but they're simple and intuitive. They're also flexible — a great many games have conditional scenarios that allow the same button to perform different functions depending on what's going on within the game. Pure Kinect games don't have a simple mechanism to incorporate these features, and there's no easy way around them. The motion-controller's most enduring features may ultimately be its capabilities outside the gaming sphere."

35 of 130 comments (clear)

  1. My Wii has the same problem by cpu6502 · · Score: 2, Interesting

    QUOTE: " Kinect's biggest problem is rooted in ergonomics. Gamepads with buttons may be crude approximations of real life, but they're simple and intuitive."

    I wish Nintendo would let players *choose* if they want to use the motion sensor, or a controller. I wasted 3 hours trying to beat the *first* boss in Metroid Prime 3. If I had been able to use the standard Gamecube controller as the previous games, it would have been dead in mere minutes.

    Pikmin and Zelda: TZ and Sonic Adventure 5(?) were also a pain in the butt. Fortunately I was able to go back to the Gamecube versions and play them instead with a solid functional controller. The Wii's motion control is okay for simple games like tennis or bowling, but a PITA for complex games.

    BTW I'm not the only one to make this complaint. The guys over at speeddemosarchive also complained that MP3's controls were a mess and often don't register inputs.

    --
    My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    1. Re:My Wii has the same problem by cpu6502 · · Score: 2

      I don't remember the actual name of the game. And I didn't have any problem beating Metroid Prime 1 and 2. The Wiimote has a problem of non-responsiveness where the player's inputs don't register.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    2. Re:My Wii has the same problem by Riddler+Sensei · · Score: 2

      Indeed, I remember playing SSBB with a friend when it first came out and we would round robin using the Gamecube controller we had on hand. Whoever was using the Gamecube controller would win and whoever was using the Wiimote lost. SSBB doesn't use the motion controls but even just using the Wiimote as a regular controller was wonky at best. The sideways NES style just didn't work as well.

    3. Re:My Wii has the same problem by Kozar_The_Malignant · · Score: 2

      >I wish Nintendo would let players *choose* if they want to use the motion sensor, or a controller. I wasted 3 hours trying to beat the *first* boss in Metroid Prime 3. If I had been able to use the standard Gamecube controller as the previous games, it would have been dead in mere minutes.

      The problem with Metroid Wii is not the controller. The problem is your failure to locate the One Fucking Pixel that achieves victory or even allows movement in some cases.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    4. Re:My Wii has the same problem by cpu6502 · · Score: 2

      You don't "point" in the GC version. You press the "target lock" button and it automatically jumps to the spot you're supposed to shoot at. Also Metroid Prime isn't meant to be a shooter..... like the original game it's meant to be a hide-and-seek game (trying to find the parts the programmer hid). In fact all of the game can be played without shooting anything, except the end-of-level bosses.

      >>>Not sure if you were using the standard configuration that makes it a PITA to look around
      Always.
      I don't ever bother with customization on my devices, because it I jump to a different Wii or X360 or PC (like work) then it will be confusing. I just use the default settings.
      Oh and calibration seems okay. Dark room.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    5. Re:My Wii has the same problem by scot4875 · · Score: 5, Informative

      You're thinking of Other M, Not Metroid Prime 3.

      --Jeremy

      --
      Jesus was a liberal
  2. Audio Controls by rokstar · · Score: 4, Insightful

    While I agree that the motion controller features could be considered a failure for gaming purposes, its voice control capabilities are its most enduring feature to me. Being able to control the various video streaming services by talking to the TV still feels like we are living in the future.

    1. Re:Audio Controls by ganjadude · · Score: 3, Funny

      but does it talk back? that is the question

      --
      have you seen my sig? there are many others like it but none that are the same
    2. Re:Audio Controls by Missing.Matter · · Score: 5, Insightful

      Depends on the game I think... Kinect is pretty much the ultimate party game controller. During parties I always have my xbox running, and people just jump in and out of the game as they feel like it. Much better than wii and ps3 where there's passing around controllers... since they tend to get misplaced between sessions and as drunkenness ensues... which reminds me of the best feature of the kinect: taking pictures of drunk people playing games and uploading them automatically to facebook. Amazing.

  3. Ratings by Missing.Matter · · Score: 5, Insightful

    Scroll through the ratings on Kinect-required titles, and the percentages are abysmal.

    Scroll through? Scroll where? Let's head over to amazon then and see how they're doing:

    • Kinect Sports - 4.5 stars 400 reviews
    • Kinect Sports 2 - 4.0 stars 204 reviews
    • Kinect Star Wars - 3.5 stars 70 reviews
    • Kinect Disneyland Adventures - 3.5 stars 154 reviews
    • Just Dance 3 - 4.5 stars 194 reviews
    • Dance Central - 4.5 stars 500 reviews
    • Your Shape Fitness Evolved 2012 - 4.5 stars 201 reviews
    • Kinectimals - 4.5 stars 159 reviews

    Do I need to keep scrolling? I don't see many games with reviews under 3 stars. Where are these supposed abysmal ratings?

    1. Re:Ratings by h4rr4r · · Score: 5, Interesting

      He means by professional reviewers, which just don't like these kinds of games.

      I bought Fight for the PS3 move and it is a great game that got terrible professional reviews. I am convinced this is because Fight is actual exercise.

    2. Re:Ratings by Dorkmaster+Flek · · Score: 2

      Maybe, but Dance Central is easily the best thing on Kinect and got great professional reviews. Just Dance isn't half bad either, but inferior to Harmonix's offering IMO. I think it's a little unfair to say such reviewers just don't like these kinds of games. They may just not be very good.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    3. Re:Ratings by bryan1945 · · Score: 2

      I've given up on "professional" reviews. There always seems to be a bias, an agenda, or just paying back their advertisers. I follow a few people on YouTube who have done reviews that have mostly lined up with my views of games. And this extends beyond just the motion games.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    4. Re:Ratings by donaggie03 · · Score: 2

      I've found the opposite to be true, at least for the things I buy on amazon. I've noticed people like to give poor ratings to things when they are mad at the supplier for a lenthy shipment and other things that don't actually have anything to do with the product.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    5. Re:Ratings by s0nicfreak · · Score: 2

      Professional reviewers aren't the ones buying games. And people that read professional reviews are the minority of customers now. Really what it comes down to is how well things are selling (which I have no idea about when it comes to theses games).

  4. It's very good when it augments controllers... by tacroy · · Score: 5, Interesting

    The games where it has supported a traditional controller are actually very engaging. I love just yelling "Tali sabotage" while aiming normally. Similar in Skyrim, dragon shouting in dragon language is pretty neat. As far as motion tracking, the Steel Battalion demo was REALLY frustrating the first time I tried it. THEN I tried playing it like i was actually there by using quick motions instead of trying to "hover over controls" and press and hold. And it just clicked. It's now one of the titles I am anticipating. It's been mostly gimmick waggle and dance so far. But the opportunity is there; heck just add head tracking to all first person shooters and you make something awesome....

    1. Re:It's very good when it augments controllers... by NoZart · · Score: 2

      I dont like the idea of head tracking - the head and the screen are sort of a fixed construct. Using headtracking would just make you roll your eyes ALOT.

    2. Re:It's very good when it augments controllers... by tacroy · · Score: 4, Interesting

      I'm talking more like show here http://www.youtube.com/watch?feature=player_embedded&v=Jd3-eiid-Uw#! Where it just gives it a great 3-d effect (without glasses) for the person viewing because they can "lean" and shift and the world will adjust correctly.

  5. Re:Yes by Anonymous Coward · · Score: 5, Insightful

    I love Valve, but just because the biggest publishers don't make games you want doesn't mean they don't make games that most people want. Here's the list of the 10 best selling games in the US for 2011:
    1. Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC) - Activision
    2. Just Dance 3 (Wii, 360, PS3) - Ubisoft
    3. Elder Scrolls V: Skyrim (360, PS3, PC) - Bethesda
    4. Battlefield 3 (360, PS3, PC) - EA
    5. Madden NFL 12 (360, PS3, Wii, PSP, PS2) - EA
    6. Call of Duty: Black Ops (360, PS3, Wii, NDS, PC) - Activision
    7. Batman: Arkham City (360, PS3, PC) - Warner Brothers
    8. Gears of War 3 (360) - Microsoft
    9. Just Dance 2 (Wii) - Ubisoft
    10. Assassin's Creed: Revelations (360, PS3, PC) - Ubisoft

    Basically, all the publishers everyone hates and swears they'll never buy from again dominate the list. I hate a lot of them too (although the only one I won't buy from anymore is Ubisoft), but I don't pretend that my views are the norm. The fact is EA, Activision and Ubisoft basically print money, whether I like their games or not I have to admit they're doing something right.

  6. Nice fit for casual games. by Pathwalker · · Score: 2

    I picked up a 360 with Kinect for my parents a couple of weeks ago. Controllers are becoming more difficult for them to use; and I figured controlling a game with whole body movements would work better for them.

    So far they've really enjoyed it; it seems to be a good fit for the same casual gamers who have been using a Wii, but want games that are a bit more complex.

  7. Re:Yes by zlives · · Score: 2

    kickstarter has been getting my funds lately, but only for DRM free games.
    I guess that makes me a pirate... that gives money away?

  8. Re:Yes by r1348 · · Score: 2

    Valve never publishes sales numbers, and as it's not a publicly traded company, it doesn't have to.
    I have no idea whether Portal 2 should or shouldn't be in that list, but the lack of information about a major publisher like Valve automatically makes any statistic bogus.

  9. Re:Cloud compatible? by ganjadude · · Score: 2

    no, you just need clippy

    --
    have you seen my sig? there are many others like it but none that are the same
  10. Motion must be fun by ZombieBraintrust · · Score: 4, Insightful

    Microsoft promoted the Kinect as intuitive. But being intuitive is not enough for motion controls. The motion itself must be fun to do. Thus your dance games are very popular because dancing is fun. Aerobics is fun for some people and painfull for others. Running in place is not very fun. The Kinect is succesfull if all it does is replace dance pads. That is a big enough market for gaming companies to put out games.

  11. Re:Microsoft should have listened to me by ZombieBraintrust · · Score: 2

    Dildonics is so last century! Teledildonics, now that is where it's at!

    Its actually the truth. The PS2 had a Trance Vibrator released for REZ.

  12. Re:Yes by Charliemopps · · Score: 5, Insightful

    This is the same nonsense that goes on in every media industry. There are artists that produce what's really changing the industry, that are creating the real art.... Then there are giant media houses that do nothing more than buy up the content those artists made, promote and capitalize on it. Music is a perfect example. Really great bands often don't make much money... soon after they make their debuet, revolutionary album, all of the hack bands that have their music written for them are doing the same thing, but have huge publishers behind them paying radio stations to play their songs and getting them spots on Jay Lenno.

    Did you notice that every single title in that list is a sequel? And none of them are even based on a game that wasn't half assed copy of something some smaller studio designed first. The difference is marketing dollars.

  13. It was obviously doomed by DrXym · · Score: 5, Insightful
    The device made grandiose claims it couldn't possibly deliver on. Remember all that BS about it being able to recognize faces and even emotions? The thing can't even reliably tell when someone has their arms in front of them.

    The average kinect game involves making some exaggerated flailing motions that map onto some canned animations. Even then it often screws up or gets confused. There's only so far you can go with that system. Sports / fitness / dance games are the main focus but there isn't much beyond that. There have been a few genuinely innovative attempts to use kinect in a novel way that have almost succeeded such as Once Upon a Monster but most games have been dire and people have gotten bored of it.

  14. But that has nothing to do with Kinect! by brunes69 · · Score: 2

    The stupid thing though is that Kinect voice controls have NOTHING AT ALL to do with the Kinect hardware. All that analysis is done on the Xbox itself. Sure it is using Kinect code, but the code runs on the CONSOLE, it is not run on the Kinect hardware like the 3D processing.

    Which means that all of these games that have voice control could EASILY have had this enabled using the headset, if Microsoft wanted to allow that. But they'd much rather push more stupid Kinect sales.

    1. Re:But that has nothing to do with Kinect! by rokstar · · Score: 2
      My understanding is that just like the voice processing is done on the Kinect, the 3d processing is as well. There was an article on joystiq many moons ago about this. From wikipedia...

      Although the sensor unit was originally planned to contain a microprocessor that would perform operations such as the system's skeletal mapping, it was revealed in January 2010 that the sensor would no longer feature a dedicated processor. Instead, processing would be handled by one of the processor cores of the Xbox 360's Xenon CPU.[63] According to Alex Kipman, the Kinect system consumes about 10-15% of the Xbox 360's computing resources.[64]

      Also the kinect has an array of microphones, not just one. Sure you could make a headset to do this but you couldn't use any old headset.

  15. Depends on the goal by cookd · · Score: 3, Insightful

    Whether Kinect is a failure depends on exactly how you define success.

    -- Controlling the games we're used to playing on the xbox? FAIL.
    -- Getting good reviews from people who review games on our favorite gaming websites? FAIL.
    -- Selling a lot of units? WIN.
    -- Has some games that some consumers really like? WIN.
    -- Good as an input mechanism for some interesting non-traditional uses? WIN.
    -- The future of gaming? FAIL.
    -- The future of computer-human interaction? PROBABLY.

    As an additional note, the first version isn't terribly awesome, but inevitably it'll get better in the future.

    --
    Time flies like an arrow. Fruit flies like a banana.
  16. It's a couch potato failure by Powercntrl · · Score: 4, Interesting

    I play video games specifically because I *want* to sit on my lard arse while blowing up aliens, flinging birds or jumping on turtles. Back in my day, you only got up in front of the TV and flailed around madly if you were a sore losing spazz. Yes, I just played the grumpy old gamer card.

    Rot in hell Kinect, Dance Dance Revolution, Wii Sports and any other video game concept that dares pollute my holy pastime with elements of "gym class"!

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  17. Re:Yes by hairyfeet · · Score: 4, Interesting

    First of all, you might as well drop the sports games as I know sports nuts and they wouldn't give a shit if you put out the same game every year just as long as you have the updated rosters. hell i know one with a standing order at gamestop, they charge his CC and have the latest Madden and MLB games delivered to his door on release day, he never even bothers with reviews because ALL he cares about are the rosters.

    The same could probably said for the Call of Honor: Gears of Killzone as again that is a niche that doesn't care about anything but the latest MP maps, again you can just crank out the same product as long as it has new MP maps they'd be just as happy. try logging into any of the older versions when a new one comes out and they quickly become ghost towns, its strictly about new MP maps.

    The thing you have to give valve credit for is they are one of the few developers where their games actually have legs. Just for shits and giggles i logged into HL 1 DM and was dodging rockets in a fully loaded server in seconds, whereas I did the same thing with Bioshock II which isn't even half as old and gave up after 20 minutes because there were only 2 people in the entire game.

    So to me a lot of that list is like fast food, sure it sells but how many will even remember it in a year? off that list i'd say Skyrim, Batman aaaand...that's about it. Ubisoft has gotten so nasty with the DRM that after the buzz wears off they have a hard time selling them while the dancing games, at least from what I've seen, are only played until the next new thing comes out. i have to wonder if like the music games that it won't be a fad that suddenly dies hard. Valve can sell there games year after year because they have real legs so I have to wonder who makes more money overall. Personally I'd love to see the figures on how many copies of HL1 and 2 they have sold since release, i bet the money they are getting on them even now is just crazy for older games.

    As far as Kinect goes I don't own an X360 so i can't say for sure but the one thing i hear4 reviewers bitching about over and over is how inconsistent it is, that one time a move works perfectly and the next time the same move fails horribly. For an example of what i'm talking about check out these reviews from Angry Joe where it pretty much comes down to Kinect problems ruining the games. Personally other than the dancing games i really don't see what the problem with controllers was that the Kinect was supposed to solve, other than "We need something like the Wii!" which is ironic because most folks i know with a Wii break it out a couple of times a year when a big Nintendo release hits and then back into the closet it goes.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  18. Re:Kinect is a piece of shit... by Anonymous Coward · · Score: 5, Funny

    Foul-mouthed, unpleasant, a blowhard, and lacking even the most basic command of the English language.

    Yes, ladies and gentlemen, we have a gamer.

  19. Re:Needs polish... by kelemvor4 · · Score: 2

    You mean kinda like what LEAP is showing off?

    Leap is only for your hands, and only covers 8 cubic feet. Not nearly the same thing as kinect, so referring to it as a more polished version of kinect seems a bit silly to me.

  20. A bit of (relevant) history by MahlonS · · Score: 2

    In 1984-85 I helped develop a 3D mouse (I called it "the bat, a mouse that flew") for use with a real 3D display we had running to explore 3D images from our real time 3D CT image scanner. The bat could control point cursors as well as line and plane cursors. Hardware limitations made it slow, but beyond that, fatigue soon set in while using the device, making it unrealistic for use in practical applications. I'm not surprised that Kinect seems to be suffering from a fate that I perceive as similar.