Nintendo's Big-Screen 3DS XL Meets Lukewarm Reception
MojoKid writes "Nintendo took the wraps off its new, super-sized 3DS XL handheld on Friday, but reactions have been anything but enthusiastic. The new DS offers a larger set of screens (4.88 inches top / 4.18" bottom), better battery life, and will ship with a copy of New Super Marios 2 but it's launching into a very different market than what the original DS XL faced in 2009. The 3DS XL's battery improvements aren't just icing on the cake — they're seen as remedying a critical problem with the current handheld. It also won't support the second circle pad added by the Circle Pad Pro, which implies Nintendo is ready to kill that peripheral altogether. The other major problem is that a larger screen isn't really what the 3DS needed in order to be more successful."
Want that!
For in politics, as in religion, it is equally absurd to aim at making proselytes by fire and sword. - Publius
... in order to be more successful was for the iPad never to have been invented.
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
Lol,
Let's face it. In the age of the touchscreen tablet, this rehash by Nintendo looks like something only the 10-yr old and under crowd would find acceptable, notwithstanding the cheapskate faithful addict market sector.
At this point you couldn't pay me to own one of these things unless the software was free.
I've got it! A new model for a dying industry. Let the advertisers embedded their messages and logos in the background of give-away software on dying platforms! At least then you'll be able to point out to your grandchildren that you were around when this old junk was first on the market, and they'll actually know what you're talking about cuz these things will still be in the pawnshops.
My biggest issue with existing handhelds is the size. Sony's PSP and Nintendo's offerings have always been designed primarily for a Japanese market. As a result, my hamfisted hands can never hold one of these things comfortably, and even moderate duration play sessions cramp the hell out of my hands. With a larger overall size to the device, I'm hoping it will be significantly more comfortable.
I always liked how DS games play like an old 90s SNES games but the screen is too damn small and then when the 3DS was smaller than the DSi XL there was no way I was going to buy one. Now that they finally made it a decent size I really might buy one. I just wish Nintendo would lighten up and allow indie developers to get in their app store because I would love to be able to make a game for it! I haven't own a console since PS1 but I really think I could go for a 3DS XL.
1st person shooters have done little to change despite a whole console (X360) dedicated to them. They change a few things and add levels; but THANKFULLY do not waste with redone themes and new cut scenes to disguise the rehash around a lame new movie plot.
Mario is THE platform game and all of the genre tries to achieve Mario's perfection. I am sure glad they don't make a "Mario: The yearly sequel" with video cut scenes from a plot book, "edgier" graphics, different enemies that all work the same, another kind of fireball which kills stuff the same, yet another tutorial level, and even more ironic realism.
Democracy Now! - uncensored, anti-establishment news
cool.. looking forward to it ^^
In forums it seems everyone wanted the 3DS Lite, with better battery life and form-factor, ideally with built-in second circle pad.
Nintendo hasn't announced how much better the battery life of the 3DS XL is compared to the original, just that it's 'better'. Better than the available aftermarket batteries?
The XL is now arguably too large to fit in a pocket. This is crucial, since once you get past 'pocket size' you have less reason not to go with a PS Vita or a tablet.
The larger size makes touch controls easier to nail, especially with the finger, which is useful for some games. Deemphasizing the circle pad pro is probably due to the games utilizing it mostly being shooters, and they don't want it to become a 'shooter system'. The people who buy a system for shooters would get a PS Vita, and trying to compete toe-to-toe with the Vita could be a big problem (the original PSP sold well but its games were mostly in different styles/genres from what the DS had.) In other words, market differentiation.
Something I was hoping for from a redesign would be better viewing angle for the 3d effect, as you have to look at it pretty head-on or else you lose the effect -- not good considering the system utilizes gyroscopes and cameras in games that require you to move the system around. And if you're on a bus or something, (I speculate) you'd lose the effect as you bounce around.
I see this as a move to give them an excuse to sell the system at a (probably profitable) $200.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
I'm tired of them thinking they can roll out new devices as add-ons simply as games require them. Alternative input devices don't get good game support and so make suckers out of the people who buy them.
Like myself buying a classic controller because I thought at least 1st and 3rd person games would (of course) support the control scheme, but rarely did. Meanwhile, games that could make good use of such devices often opt to dumb-down their controls to accommodate the wiimote and nunchuck so if they do make the controller option available, it's clunky and useless.
Circle Pad Pro? Sounds like exactly what the 3DS was missing and of course it's gonna be dead the first time I'm even hearing of it on.
They should SHIP with all the features they know they need to enable developers to make their platform competitive.
I am sure glad they don't make a "Mario: The yearly sequel"
2007 - Super Mario Galaxy
2009 - New Super Mario Bros. Wii
2010 - Super Mario Galaxy 2
2010 - Super Mario All-Stars 25th Anniversary Edition
2011 - Super Mario 3D Land
2012 - New Super Mario Bros. 2
2012 - New Super Mario Bros. U
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Where did Nintendo say that?
Kill the Circle Pad Pro
No no, they'll just make one for the XL.
It's not a NEW device, it's the OLD device with a larger screen and battery. Nintendo can't add anything to it that wasn't in the original device without breaking backwards compatibility. Has any popular console ever done so? Nope.
Anyone who thought they would make the circle pad pro part of the device is sorely stupid and need a reality check. Features disappear from revisions, never added. Check the PS3. Loss of features. Same with the Xbox 360 to the S model, the Kinect wasn't automatically included with all new models. Derp derp.
As someone who does a lot of handheld gaming (need something to do on those long business trips...) I'm in complete agreement with TFA for once. They're spot on in summing up the 3DS's current shortfalls.
The 3DS really made two cardinal sins that are going to be difficult for Nintendo to correct for. The first was that Nintendo jumped on the 3D bandwagon at a great financial and technical cost. That autostereoscopic screen is really expensive to manufacture, and it's the single biggest power hog on the 3DS (it needs a very strong backlight). As a result it's also the primary reason for the 3DS's terribly unportable battery life of 3-5 hours.
The second sin was of course the control scheme. Actually, having one circle pad wasn't the problem; the problem was that Nintendo then went and designed their flagship 3DS title (Kid Icarus) around a convoluted control scheme that all but requires a stand in order to allow the user to use the one circle pad, the stylus, and the buttons at the same time. Consequently everyone who picks up Kid Icarus quickly comes to the same realization: this would be so much easier with two circle pads.
If Nintendo had gone in a different direction with Kid Icarus so that it worked well with the 3DS in your hands, no one would be the wiser. Instead by releasing a game with poor controls they've drawn attention to their own control deficiencies. Ultimately as a 2011 product they probably should have just done two circle pads in the first place, but really no one would have noticed or cared if their first party games had worked well with the one pad. Essentially they created the problem where there previously wasn't one.
Furthermore the 3DS XL can't really solve any of these problems, all it can do is exchange them for new ones. The larger battery improves the battery life for example, but now the console is oversized and unpocketable, and the pixel density becomes very poor. Nor does it do anything about the control problems, if not making them a bit worse since a Circle Pad Pro hasn't been announced for the XL. The only problem the 3DS XL really solves is the same problem the DSi XL solved: it allows Nintendo to go after the niche market of people who find the pocketable form factor too small to use (primarily the older generations with their poor eyesight and muscle control).
If Nintendo really wanted to fix the 3DS they could, but it would be painful and I can't blame them for not wanting to do it. They'd have to release a 2DS with a traditional (non-autostereoscopic) screen and a second circle pad. The former would solve the battery life issue, and the latter would solve the control issue. The problem with this being that besides the reputation hit they would take, it would also mean that current 3DS owners would be forced to buy the Circle Pad Pro, which would not go over well with what's effectively a budget market.
In the meantime the 3DS and 3DS XL are sitting on top of a dysfunctional mobile gaming market. Cell phone games suck because of control issues and the limited development resources that $0.99 can buy, the old DS is getting very long in the tooth, and the Vita - though the most traditional and sane of the current generation handhelds - is expensive and unpocketably large. No one seems to be capable of offering what the market has traditionally wanted: a cheap, pocketable device with good controls and the battery life to last through a transcontinental flight.
They've been pimping Mario harder than usual lately, but really they have done a fine job of keeping it fresh until the last year. Even SMG2 (the most direct Mario sequel in years) did a great job improving on SMG1's concepts and exploiting what worked well. Rather than feeling like a rehash Nintendo made it feel like the game SMG1 should have been from the start, and consequently it's still the gold standard for 3D platformers.
Now the new renditions of New Super Mario Bros. on the other hand may be where the wheels start to come off. So far Nintendo hasn't shown that the new games are a great deal different than their predecessors; they don't do a good job showing off the capabilities of their new hardware, and if anything it looks like both games will be easier than NSMB Wii. At the same time Ubisoft has shown a shocking knack for 2D platformers with Rayman: Origins, which means for the first time in a long while a good platformer is available on a non-Nintendo console.
You're mixing 2D platformers, 3D platformers, and rereleases in there.
And, I think bussdriver meant "Yearly releases" as it is typically used with games like call of duty: there's little to no difference between releases. Super mario galaxy and new super mario bros are completely different games.
Yeah, but they're both...you know...stupid fucking Mario games.
Let's face it. In the age of the touchscreen tablet, this rehash by Nintendo looks like something only the 10-yr old and under crowd would find acceptable, notwithstanding the cheapskate faithful addict market sector.
The trouble with touchscreen gaming is that it does not suit games that require a controller. The virtual d-pad is too finicky and is no replacement for real buttons (IMHO). I will happily play games that require the touchscreen or gyroscope on my iPhone, but I will jump back on my DS Lite for platformers.
The thing that stops me from getting a 3DS is the region coding. I don't want to have to even think about where I am buying something from when I am shopping online.
It will come without a battery charger
These aren't sequels, there are a few different games in there - that just happen to have the same lead protagonist (Mario). Mind you there are a LOT of Mario games missing from your list. But really, what a list of great games!
There will be a hardcore (a quite large hardcore) who'll buy the Wii U just to play Mario. Yes, I'm in that queue.
I don't feel this changes anything (well, maybe mario 25th, which wasn't promoted so hard). They're all the hyped annual releases of a Mario platform game.
Thanks for the insightful testimony. Fucking fanboys. Is it possible to have a rational discussion without at least one person piping up and shouting "OMG NINTENDO SUCKS! MORE LIKE GAYTENDO! PS3 ROOOOOOOLZ"
And even worse the GP was modded +1 informative.
After years of not using a signature, I am going to make one to say the following: Fuck Beta
What Final Fantasy 3DS game?
The 3DS sadly showed Nintendo did not quite get their own market.
The DSi XL was brilliant. Going to a tiny low res 3d screen after that felt insane. It is not just that 3D wasn;t as big a thing as some thought, the screen itself was pants especially compared to the DSi XL screen.
And right now, the new 3DS XL just seems very very low rez. The phone and tablet markets are in a pixel race and nintendo ain't even competing at the bottom. 400 x 240 is the resolution for the top (3D) screen. Back when Nokia still rules the phone market, they already considered this low. Very low. With retina displays and full HD phones out, this just looks BAD. REALLY REALLY bad. If anyone dared to launch a phone with such a screen they would be laughed out of the market even if they offered to pay you to use it.
And Nintendo not only expects you to pay but pay through the nose. The gap between other platforms and the Nintendo handheld has just kept on increasing, partly because the competition has leaped ahead while Nintendo has sat still.
The same issue is true with the Wii, when it launched, HD screens were not that widespread yet, but nowadays, they are and boy do the Wii graphics look bad. Some of the games are good but the graphics really hurt your eyes if they are played on a larger screen.
And the 3DS XL is just that, a bigger screen, the original 3DS games were already pixelated to hell and back, now they just increased the size of the pixels when everyone else has been making them smaller.
There is a limit to how low budget you can make your hardware and software look and still charge premium prices for it. See the mockups people made for the 3DS and how the final product turned out. Gosh, people sure were wrong weren't they... or maybe it was Nintendo who was wrong.
Markets move on. Nintendo hasn't.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The reality for the 3DS is that the market shifted. A lot of DS's were sold to "casuals". Those people are discovering in droves that their phone also does gaming, and for many of them that's good enough. It's convenient & cheap. Nintendo has no answer for those people since they so steadfastly refuse to make games for other platforms (ie: the hardware people actually have).
Instead they're trying to make people pay a Nintendo hardware tax to play first party games on the 3DS, which is really all it's good for. They've only been moderately successful doing that, because when the price was high enough to make money nobody was buying. Now they're moving units, at a loss. All that for some gimmicky 3D tacked onto what is otherwise a really unimpressive piece of hardware. Yay?
The Wii U Is just more of the same. Pay money for Nintendo hardware because that's where Nintendo's game developers are shackled to. It's a shame, their game developers are some of the best around and I'd love to see what they could do on better hardware. I've had enough though, and I'm not paying the NIntendo hardware tax anymore. If they don't want to make games for hardware that I already have, then I'll buy games from the people who will instead.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Nintendo, no one wants to carry around a dedicated portable gaming console anymore, "3D" or otherwise. Can't you see that the future of portable gaming is on slate devices that are not made exclusively for gaming? Kids (and adult gamers) don't want to have to switch devices to check their Facebook and Twitter accounts, watch a movie, listen to music, etc. Either give us a slate to compete with the likes of the Galaxy, Xoom, iPad, etc. or GTF out of the way and start making games for said devices.
The trouble with touchscreen gaming is that it does not suit games that require a controller.
I agree. The problem is that the player can't feel where his finger is relative to each button. This has been a problem since the Intellivision II got rid of the bumps on its keypad.
I will happily play games that require the touchscreen or gyroscope on my iPhone, but I will jump back on my DS Lite for platformers.
So to which platform should an indie developer port a platformer that has been developed for the PC? Or are platformers a genre for major labels only?
It always fascinates me how people dismiss any game/system they don't like as being for younger audiences.
Smartphones are for people who can pay a smartphone's monthly bill. Kids in grade school can't.
If you've ever spent much time on a mass transit system since the DS came out
Slashdot is operated from the United States. The United States relies much less on mass transit than some other countries do, and that's because GM, big oil, and a couple tire companies bought the mass transit industry to kill it. GM was convicted of conspiracy but got only a $5,000 slap on the wrist.
Makers of handheld consoles should also look at the collapse in the market for dedicated Mp3 players. Just as the iPhone cannibalized the sales of the iPod
In this case, are you counting the iPod touch as an iPod or as the 3.5" Wi-Fi tablet that it is?
smartphones will eat into the market for handheld consoles.
Multitouch smartphones like the iPhone and PDAs like the iPod touch have the same problem as the Intellivision II: you can't feel where your thumbs are on the screen.
DOSBox is a full emulator, not a virtualizer like Wine, and runs on any platform that can run native code. Windows RT will run native code as long as it's either from the Windows Store or installed using a developer key. Microsoft provides these keys free of additional charge, unlike Apple and definitely unlike Nintendo.
Except for the small screen, no cellular wireless
Cellular comes with a fairly hefty monthly bill, making it a luxury that a lot of people in the North American market (which makes up three-fourths of the developed anglophone world) still can't afford. That's why the base model iPad, the base model iPhone (called the iPod touch), and the base model PS Vita still come without cellular.
Wii's just wee in the corner. [...] But you'll still be able to run your DOS apps!
If it weren't for Nintendo's lockdown, Wii would be able to run DOS apps too. There's a DOS PC emulator that can run on a jailbroken Wii.
when you want quick and responsive interaction, you can't go past physical buttons.
Yes, but you can download games using the App Store, and have a 10" screen to play them... oh, and games cost $.99
How are games worth even $0.99 if you're missing the on-screen buttons all the time because you can't even feel where they are relative to your thumbs? Consoles with a flat keypad are probably part of why the market crashed in 1983.
a lot of companies are having success releasing retro games for portables.
How does that work in cases of retro games with more twitch play, which are the polar opposite of the more touch-friendly RPGs you mentioned? When you're directly controlling a character, such as in a platformer, you have to be able to hit the right on-screen button blind, and touch screens have historically been bad at that because they have no bumps.
the casual gamer is moving in droves to cell phones, largely because for them its one less thing to carry.
But do they buy one cell phone over another because of available games or because of another factor? I bought my dumbphone over a smartphone because smartphone plans cost $35 per month while mine costs $5 per month. It's cheaper to carry more devices.
Nintendo can't add anything to it that wasn't in the original device without breaking backwards compatibility.
I beg to differ. Nintendo added color and extra RAM to the Game Boy Color, yet it played Game Boy games. Nintendo added a bigger screen, a 32-bit CPU, SNES-style PPU, and more RAM to the Game Boy Advance, yet it played Game Boy and Game Boy Color games. Nintendo enlarged the screen, added a second, and added more buttons to the Nintendo DS, yet it played Game Boy Advance games. Nintendo added more RAM and a USB/Bluetooth chip to the Wii, yet it played GameCube games. Nintendo added the first Circle Pad to the 3DS and enlarged the screens again, yet it played DS games.
Can't you see that the future of portable gaming is on slate devices that are not made exclusively for gaming?
Platformers, fighting games, and games in other genres where players need to press buttons blind work poorly on a slate. Do you claim that those genres are dead?
My wife loved her DS, but since an ipad came into her life she has not touched it. I think that Nintendo really needs to knock it out of the park if they think they will survive in today's gaming world.
Do not look at laser with remaining good eye.
when Nintendo fixed the Game Boy Advance by releasing the SP. Then they immediately jumped the shark and now every game system they release has 15 (exaggerating for emphasis) revisions before the next console. I haven't bought a Nintento portable since the SP if that's any indication of how I feel on the situation.
Sony can go fuck themselves too, but at least they finally put a second stick on their portable.
I love the 3ds, as an owner of at least 6 handhelds. By far, the biggest issue for me has been the lack of content. I love that i can watch Netflix on it, that I can use WPA2, and that I can display games at high resolution when 3d is off. However, every time ilI go to the store looking for games, I only find the same few launch games plus a couple other titles.
The 3ds lacks that killer game. I own 3 3ds games (2 I bought, one i found on the ground), yet i still end up playing mostly DS games on it.
Where is Golden Sun, or an installment of FF/tactics, and why can't we get Monstet Hunter on it like the Japan version has?
I continue to be interested in the 3DS, just not enough to pay 170 or 200$ for one. Nintendo's tendency to overhaul their hardware doesn't help my indecisiveness seeing how I got burned on the original GBA with it's lack of backlighting only for them to release the smaller lighted version not too much later. Given that I'll wait until they ship an actually finished 3DS XL with two analog pads for 150$.
If only the "average person" needed catered to, there would be no need for product differentiation.
Which is one reason I'm actually interested in Microsoft Surface. Apparently it's going to have a USB port and support XBox controllers. Could open up a whole new realm of mobile gaming. All these tablets and phones support bluetooth, so it would be trivial to have a bluetooth gamepad. I don't know why there isn't more support for a simple controller that snaps onto your phone that allows you to play games. I know there's a couple that exist, but they seem to be expensive, and none of them have really gained much traction.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
The article doesn't mention that the 3DS XL won't have a cradle or AC adaptor included. The original 3DS did come with both of those. While the 3DS AC adaptor is compatble, customers who didn't buy the 3DS won't have any means to charge the 3DS XL's battery. This is probably a move to reap profits from sales of separate AC adaptors.
This 'oversight' reminds me of the time when Nintendo 'forgot' the headphone jack on their Game Boy Advance SP. You had to buy a separate cable that plugged into the power jack if you wanted to use headphones with the system, which also meant that you couldn't play it with headphones on while it was connected a power outlet.
I haven't owned a Gameboy since the GBA but the I keep hearing this assertion that the sales of the 3DS are weak. Out of the gate the Nintendo DS (which is thought to be extremely popular) had 14 Million sales year one. The 3DS did 17 million in sales the first year. Now I only went to public school, but I was taught 17 million is greater than 14 million.
3D Mario is not the same as 2D Mario. You will notice that 2D Mario vastly outsells anything in 3D. Some will argue that 3D Mario isn't even real Mario.
Clever signature text goes here.
But are these $62 iControlPad things widespread among people who regularly game on their iOS and Android devices, or do only "extreme outliers" (as CronoCloud likes to put them) own them? Developers aren't going to want to design a game that plays best with them until they're widespread; instead they'll stick to PCs and consoles for button-genre games and stick to positional-input-genre games on phones. Games that require a hardware upgrade typically haven't sold well unless the hardware upgrade came with the game (e.g. the DDR or Guitar Hero controller), but that's only possible at retail, not on an online app store.
most games playable on a handheld don't require the ultrafast reflexes necessary for a full console game
We have a correlation here. And where there's correlation between two things A and B, there are four possibilities for causation: A causes B, B causes A, C causes A and B, or the two are independent. So which of these is most likely?
Also the controls of a console aren't really that great either when compared to something like the humble mouse.
How would you play, say, Super Mario with a mouse?
How hard could it be to affix a traditional-style controller to the bottom or back of a slate and play that way?
For one thing, you'd have to convince everyone who buys your game to shell out $62 for an iControlPad. Games that come with their own controller are feasible on PCs and consoles because the bundle can be sold at retail. Furthermore, people who buy games at retail are used to paying upwards of $40 for game and controller bundles such as DDR, Guitar Hero, and Wii Fit. Games for current slate devices, on the other hand, are sold online, and I haven't seen any provision in the App Store or Google Play Store to specify that everyone who buys a particular game is eligible for one controller to be shipped to the payment method's billing address.
Amazon could easily meet that need.
Yes, Amazon could solve this by adding peripherals to an "people who bought this also bought" list for each application, much as it does with its shippable goods business. So how should developers convince Amazon to do so?
The need for a real gaming controller (and supporting a device I never need to jailbreak) drove me to an OpenPandora... Not current AAA - mostly retro-gaming, but many many fun games I never got to play before.
Maybe it's just my Droid III (which has enough problems I have to admit) or my cheap chinese knock off tablets I've used, but touch screen gaming is very difficult for me exactly because I have to keep looking at the controls vs what's happening in the game... I couldn't play Chrono Trigger on my phone or tablet, but can with the real controllers on the OP...
That said, pricing is a killer on it. Though so is the rumored pricing on the Surface...
Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
A lot of these posts are being posted by AC's and being modded as flamebait. But the essence of the posts are a valid concern. Mario games are just about the last games I ever want to play now. Actually, I want nothing with most multiple-rehash Nintendo franchises, xbox franchises, or Sony Franchises.
A lot of us are tired of rehashes, and Nintendo is the worst offender...or maybe tied with Capcom for that crown.
Yeah, you can get Chinese PSP clones (in outside appearance only) that support emulators and will run anything from NES games all the way up to PSone games. And they only cost $40. I've been seriously considering getting one for this winter when I'll be stuck on public transit again. I have a pretty good cell phone, but gaming on it just frankly sucks. Not that I'm disappointed. I didn't buy it for gaming. However, it's just amazing how many people use them for gaming. It's almost as if they've never played on a dedicated device, or it's been so long, that they forgot how much better the experience is.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
A lot of us are tired of rehashes
So don't play them and don't whine about flamebait being modded flamebait.
Also, pray tell, which FPS developer makes the innovative breaths of fresh air that you occupy your time with, eh?
--Jeremy
Jesus was a liberal
Right before the Ambassador games deal was done, but after most stores already marked the price down to 170. Best of both worlds.
But 3DS XL? Already? No thanks. That huge screen is going to make already meh-looking games even worse, and the fact that they didn't incorporate the second Circle Pad just screams ripoff.
Valve.
Then again, I've been playing the same online FPS for 5 years, but it's still getting new updates including one scheduled for later this week with the Pyromaniac update and the associated Meet the Pyro video.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
An edgy Mario would be too disgusting for most markets. Can you imagine a 60 year old midget plumber-- who has subsisted on nothing but magic mushrooms laced with human growth hormone for decades-- stalking down a nasty old stripper named "Princess Peach", as he and his brother go on a quest to see who can curb stomp the most endangered sea turtles and who can accumulate the most concussions by brutally breaking bricks with their shattered skulls over and over and over again. We can leave the gritty reimagining to 007 or MGS; let's keep mario safely in cartoony goofy form where he belongs.
Is Ernie Wise submitting stories now?
At the bottom of the
I don't play FPS's.
Actually, id play an FPS over another rehash device from Nintendo with its best game being more old, tired franchises.
Yes, Valve. Also, I did play the Darkness II which was good. I also thoroughly enjoyed Borderlands.
There IS something capturing about the games of 1990 era. Maybe it's that computers were sufficiently advanced, but not too powerful, which set just the right artistic bounds.
I disagree; I think the reason is that in the 90s, nobody was trying to industrialize game creation, or at least they didn't figure they'd gotten it right. A lot of the shining examples from back then were people that were self-motivated, self-organized, and given some free reign by publishers.
Although you disagree with the GP, who I disagreed with elsewhere, I'm not sure I agree with this either!
For a start, you paint the 90s as the era when gaming was much freer from corporate influence and negativity than it is today. But wasn't that much *more* the case during the early 80s (and even late 70s)?
In fact I'd argue that the 90s (and even the 16-bit, late-80s era) was when things had already moved quite far from the supposed indie utopia you describe and were showing the seeds of today's industry. Wasn't it the early 90s when EA started changing from a relatively well-respected publisher (during the 80s) into the sequel-driven, corporate hate-figure that it is today, starting with the release of endless Madden sequels, then in the mid-90s starting the new-game-every-year licensed FIFA series?
And by the early 90s, the "prodigy indie developer working from his bedroom" phenomenon of the early 80s was already mostly part of a bygone era, as the increasing standards and complexity of games (and the machines they ran on) made this impossible.
In short, I think you're possibly letting nostalgia cloud *your* judgement too- did you also start gaming in the 90s? If that era wasn't as bad as today in terms of corporatisation, it's more just a matter of degree, I suspect.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
A lot of us are tired of rehashes
So don't play them and don't whine about flamebait being modded flamebait.
Is this the evergreen fanboy whine of "if you don't like it, don't play/listen to/watch it, and don't criticise" again? (Close relative of "you don't have to buy it, so don't criticise").
Who said that he *was* playing them? Who said that he wasn't entitled to express his opinion? The fact that you don't like it doesn't make it "flamebait".
(Note; this post doesn't even imply that I agree with the OP's opinion, or even that I care about what he was discussing, merely that he's quite entitled to say it).
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
Mario games are just about the last games I ever want to play now.
Gee, I can't believe Nintendo hasn't stopped making mario games then.
A lot of us are tired of rehashes, and Nintendo is the worst offender...or maybe tied with Capcom for that crown.
To me, "Rehash" means the same thing over and over again. That's call of duty, which is essentially the same run, gun, cutscene, repeat, or multiplayer and they've released 9 of them. Many more if you count DLC and handheld/console versions.
New super mario bros is not a rehash of super mario galaxy. Even the handheld Mario 3D land is not a rehash of galaxy.
I don't see how saying smartphones are for people who can pay a smartphone month bill is related to saying that the 3DS a system for children.
I think the reasoning behind it has something to do with child labor laws that prohibit children from working, even during summer vacation, to earn the money to pay a smartphone's monthly bill.
To people objectively looking at consoles, a rehash could very well be one of many retreads of an old gaming franchise to which very little of note has been added. Mario is a prime example. Call of Duty is definitely one in my opinion but at least the set pieces are different, and there is multiplayer - Ninterndo can't even manage that.
It really doesn't matter. New kids are born, parents will buy Nintendo consoles, augmented by true Nintendo adult fans - and Nintendo will make money and never truly up their game until they learn a lesson in the marketplace.
If you're suggesting mario games don't add anything new, you clearly haven't played them. At a minimum, you haven't played new super mario bros for the wii if you're saying they don't have multiplayer. They are platformers: multiplayer doesn't make sense for super mario galaxy.
I'm also not clear how set pieces being different constitutes a major change. That's like saying "The levels change between mario games!" I'm not saying they're exactly the same in call of duty, but the mario franchise goes from 2D to 3D for example. Even were call of duty to release an entire game in which you were operating a tank the whole time, that would not be as fundamental a change as the differences between super mario galaxy and new super mario bros.
A lot of us are tired of rehashes, and Nintendo is the worst offender...or maybe tied with Capcom for that crown.
How is Nintendo the worst offender? Are you seriously going to put New Mario Brothers up against Super Mario Galaxy and say that's a bigger offense than the three thousand "you're a soldier running around with a gun to watch cut-scenes" games out on the market today?
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Kind of like this?
Or rather like this?
The ENIAC Demo Competition
Who said that he has played the games he shits on either? Same main characters, different game != rehash.
Not much more to say than that - I will not pay for a 'portable' device that I can't practically take with me on the go.