Open Source Morrowind Version 0.16.0 Released
An anonymous reader writes "The OpenMW team recently released a new version of their open source engine. While the project is not fully playable yet, the goal is to preserve Morrowind, provide modders a better engine and tool kit for creating their works, and make it cross-platform. Like most open source projects, they are always seeking new contributors. So, what do you think; what's the state of FLOSS games that are not first-person shooters?"
FOSS games tend to be coded very well but they lack polished art and game assets. It's like building V8 engine and putting it in an ugly car. It runs great but scares people away.
To offset political mods, replace Flamebait with Insightful.
because nobody actually codes in D
Snowden and Manning are heroes.
Probably. Or to put it in kinder words: To appeal to a larger set of potential contributors.
Graphics wise, I'd express my doubts that even with years, a small team would even be able to produce something that is considered graphically amazing for the time of release. This is simply due to the fact that new hardware renders old techniques obsolete (pun intended). For a great example of how protracted development time and constant upgrading can actually make a game look _worse_ at release, take a look at DNF or daikatana.
Or to put it in the actual words from when I was helping with this... No one actually codes in D. The founder was the only person who even knew how, let alone having a setup and compiler and everything required because there wasn't anything usable for coders using Windows. After a deluge of people asking to help the switch was finally made, which is a fantastic thing as the founder disappeared and another coder took over, and now there's an entire team.
In other words, it saved the entire project.
Because of the 3 guys who know D, two weren't gamers.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
This is true, but the art requirements for a game like arkham city are insane. Sure there are some really awesome indy games, but nothing quite like that. Fallout 3 also comes to mind. No way could a small team accomplish that. I'm not trying to diminish what people do with less, but more is always better.
Depends on what you need. Neat graphics usually means heavy system requirements.
A lot of people may be fine with a game that isn't as beautiful, but can be run smoothly on their systems.
I think there's a market for both.
Slipping shoelaces ?
Because C++ is mature, capable and nearly all serious graphics toolchains rely on it.
Have you got your LWN subscription yet?