Open Source Morrowind Version 0.16.0 Released
An anonymous reader writes "The OpenMW team recently released a new version of their open source engine. While the project is not fully playable yet, the goal is to preserve Morrowind, provide modders a better engine and tool kit for creating their works, and make it cross-platform. Like most open source projects, they are always seeking new contributors. So, what do you think; what's the state of FLOSS games that are not first-person shooters?"
FOSS games tend to be coded very well but they lack polished art and game assets. It's like building V8 engine and putting it in an ugly car. It runs great but scares people away.
To offset political mods, replace Flamebait with Insightful.
I am very curious about the rational for why OpenMW switched from D to C++.
The FAQ points to this page for an explanation, which, at 2012-07-03 8:16 PM Pacific Time, I, an outsider to the effort, do not have access to.
Best comment I've read in a while. I played a demo of arkham city the other day. I almost whipped out the credit card on the spot. Just the graphics alone made want to play it. Games like that cost 1000000x to produce versus what you can get out of some engine and a bunch of modders. It would take a dedicated small team years of hours putting together something on the level of what I played. Even linux owes a lot to significant corporate investment.
zosxavius photography
Graphics wise, I'd express my doubts that even with years, a small team would even be able to produce something that is considered graphically amazing for the time of release. This is simply due to the fact that new hardware renders old techniques obsolete (pun intended). For a great example of how protracted development time and constant upgrading can actually make a game look _worse_ at release, take a look at DNF or daikatana.
see "wing commander saga: darkest dawn" and "freespace open". if no one makes the games you want the fans will ultimately find a way. FOSS's problem is they are saturated with projects for quake style scifi arena shoots if they tapped dead genres instead they would have polished games out the wazzoo
This is true, but the art requirements for a game like arkham city are insane. Sure there are some really awesome indy games, but nothing quite like that. Fallout 3 also comes to mind. No way could a small team accomplish that. I'm not trying to diminish what people do with less, but more is always better.
Depends on what you need. Neat graphics usually means heavy system requirements.
A lot of people may be fine with a game that isn't as beautiful, but can be run smoothly on their systems.
I think there's a market for both.
Slipping shoelaces ?
I definately agree with this, just look at Mechwarrior: Living Legends. Noone was making a modern Mechwarrior game so the fans made it. FOSS really needs to start targetting tools and dead genres. Linux already runs about 90% of the flight games out there, they just need to really polish/support force feedback/input configuration. I've been trialing things like thurstmaster HOTAS Cougar gear, and Microsoft Sidewinder force feedback sticks for years now and it's definately close to being a superior experience to Windows in these genres.