Open Source Morrowind Version 0.16.0 Released
An anonymous reader writes "The OpenMW team recently released a new version of their open source engine. While the project is not fully playable yet, the goal is to preserve Morrowind, provide modders a better engine and tool kit for creating their works, and make it cross-platform. Like most open source projects, they are always seeking new contributors. So, what do you think; what's the state of FLOSS games that are not first-person shooters?"
FOSS games tend to be coded very well but they lack polished art and game assets. It's like building V8 engine and putting it in an ugly car. It runs great but scares people away.
To offset political mods, replace Flamebait with Insightful.
Or to put it in the actual words from when I was helping with this... No one actually codes in D. The founder was the only person who even knew how, let alone having a setup and compiler and everything required because there wasn't anything usable for coders using Windows. After a deluge of people asking to help the switch was finally made, which is a fantastic thing as the founder disappeared and another coder took over, and now there's an entire team.
In other words, it saved the entire project.
Because of the 3 guys who know D, two weren't gamers.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking