Valve Hands Over Its Own Movie-Making Tools To Gamers
cylonlover writes "Valve has gained a reputation over the years not just for consistently putting out great games, but also for the slick trailers and promo videos that go along with them. But now the developer is turning the tables and handing over its own video-making tools to fans free of charge. With the Source Filmmaker, gamers will be able to direct, animate, and record their own videos as if they were shooting on location inside a video game."
Holy dogshit! Slashdot, only steers and queers come from Slashdot, private Taco! And you don't much look like a steer to me, so that kinda narrows it down!
Talking Tom just got aliens, nukes, 5.1ch and whole lotta off the shelf/attic un(der)used gradgets.
the title is innaccurate, they are only giving it to a small number of people.
someone make a trailer for half life 3 then. i can't wait any longer.
It's Independence Day in America, the day we celebrate kicking your British asses out of our country. Today we will toss some American inspired cheeseburgers down our throats, maybe a dog or two, and rinse it all down with a couple bottles of beer. Then we'll toss some apple pie into our pie holes as well. You'll notice the traffic on Slashdot is much lower today. Don't worry, we'll be back tomorrow, albeit a bit hungover. We'll rehydrate with some tax-free American iced tea.
The Queen can pound sand.
Sincerely,
America
Seriously I hate sounding like a fan boy but I can't think of many companies that would do this when they could likely sell this as DLC or something else for cash. I 3 Valve.
https://www.youtube.com/watch?v=1YrrAroK6bI&
X gonna give it to ya.
Be it 35mm + live actors, digital, silent B&W, IMAX, or this game engine...you still need a good story teller to make a good movie or short.
Let's hope some good story tellers jump on this and make some good stuff.
You meant... "INconsistently putting out great games." It's been 4 1/2 years since Half-Life 2: Episode 2, with still no word about the Episode 3 conclusion.
It's Valve. Mandatory DRM and an each-purchase-is-non-refundable-and-permanently-bound-to-just-you approach to software distribution. I really could care less if you open-sourced every thing you've ever made, the damage done in the name of greed by your company overshadows any good deed you could possibly do.
Movies don't need to be rendered in real time, what advantage does this offer over 3d modeling packages like Maya?
I think it's great... but when I showed my father he was disgusted by the attitude toward violence. I hadn't seen it but now that it's been pointed out to me I have trouble viewing it without wondering what kinds of desensitized psychopaths the gaming generation is...
Maybe I'm one.. amazingly entertaining twisted little stories in those TeamFortress2 clips...
... would give you patches that patch out it's DRM of year old games so you can play games away from the mothership.
Why is it that all CGI today uses an unrealistic inertia and gravity model? Why do all CGI movies and CGI characters in movies move unrealistically? Take Gollum in the Lord of the Rings - every time he jumps, the gravity model is unrealistic, and thus ruins the illusion. Why is that?
SourceFilmmaker seems to use exactly the same, unrealistic inertia and gravity models. Why?
because it's a game about cartoon people, shooting cartoon bullets out of cartoon guns?
Internet begging for steam summer sale?
Eh let's give them the internal movie tool for free. That'll hold them over.
Am I seriously the only one who thought that?
Want to make your own movies, Download Microsoft's 3D movie maker 95 and have hours of fun! lool
When there was a program that did exactly this, and was not much poorer in terms of quality.
http://en.wikipedia.org/wiki/3D_Movie_Maker
Easy.You don't want realistic.
You think you do, but you don't. Realistic physics on the scale of average person-to-person interactions, or in an area the size of a room or parking lot or alley is.. Fast. Way too fast to make any literary impact. You blink and it's over.
All filmmakers and game makers exaggerate physics or slow it down for dramatic effect. It's what you're conditioned to seeing.