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Startup Aims For $99, Android-Powered TV Game Console

rodrigoandrade writes "Ouya is a new Android-based home console that aims to bring to the living room the $0.99 games business model that has worked so well for Apple. The device 'will allow developers to easily create and sell their games and be fully “hackable” — anyone will be able to pull the machine apart and tinker with it to their heart’s content.' They're planning on shipping by March 2013. Admittedly, it's vaporware so far, but it could turn the industry on its head, effectively putting an end to the things we all hate about modern console gaming ($60 games, DLC, DRM, endless sequels, movie tie-ins, etc.)"

19 of 194 comments (clear)

  1. Not that revolutionary by melonman · · Score: 3, Informative

    In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.

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    1. Re:Not that revolutionary by rsborg · · Score: 3, Insightful

      In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.

      What kind of content do they offer? Bejeweled? Card games? What's the controller like?

      At the end of the day, "just showing up", though important, doesn't help when the content or usability are weak. That's like the VOD I have for Dish Network - completely uninterested, even if it was free - there's better stuff on Netflix or Amazon Video and it's easier to access those with a Roku.

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  2. Yeah, but... by Kergan · · Score: 3, Insightful

    The $.99 business model only works for ios devs because there are millions of devices in the wild. How many do they plan to sell? It's not like standard android apps blow up to the size of tablets or --worse-- tv screens is attracting customers by the millions.

    1. Re:Yeah, but... by Skarecrow77 · · Score: 4, Insightful

      That's not even to mention that there is a huge disparity in quality between $0.99 games and $60 games.

      Don't get me wrong, there are a TON of shit games released for full consoles that aren't worth $6, let alone $60, and there are a ton of excellent games available for android/ios that are easily worth the $1, $2, or even up to $5 price tags that go along with them...

      but you aren't going to ever get a Diablo III / Mass effect / Modern Warfare / etc level game on android/ios for $1. ain't happening. sheer logistics of development team size.

      and i'm cool with that. there's no need to have only one or the other. we can have both.

    2. Re:Yeah, but... by flitty · · Score: 4, Interesting

      It's a foot in the door though. Android (and portable) gaming has no central hub. The first company to create one that supports a controller, a ranking system, and an ecosystem of development will take hold of the space. I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      If you can create an open box like this with a store and a controller, the TV box becomes secondary to the store and the OS compatability. The store is there to enforce a few rules (supports free gameplay in any form, even if just a demo, no hax, possibly multiplayer, will run on the set top box, etc), then you can use that storefront to refine the purchase of games. For instance, you could show correctly if a game has the information to scale to a TV size screen, or back down to a phone size. You also get a controller with standardized input, which is a huge deal for games. I think that if this is successful, it will be a huge win for indie gaming and gaming advancement in general. It won't kill more powerful consoles, but it is filling a hole in the market.

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    3. Re:Yeah, but... by Belial6 · · Score: 3, Interesting

      That is one of the nice things about Android. It is specifically designed to handle multiple resolutions. That means that the difference between a TV size optimized game and a phone size optimized game can be as little as exporting your graphic resources at different resolutions. The device is a $99 device. It doesn't have to solve every problems, or be the height of technology. Making any product is always a feature/quality tradeoff with cost to manufacture. This company obviously believes that for a lot of people, MS, SONY, and even Nintendo have pushed the cost of manufacture too high.

      My guess is that they are right. I know that I would be satisfied with moving backwards a generation in console power to get out from under the thumb of the big three. Last generation's systems were pretty darn good.

    4. Re:Yeah, but... by S77IM · · Score: 3, Interesting

      I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      Why do you think they are working on a Linux client for Steam? Android is a type of Linux. Steam on Ouya could disrupt the shit out of everybody.

        -- 77IM

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  3. Re:Even GPU costs more by Shikaku · · Score: 5, Informative
  4. Re:Even GPU costs more by InvisibleClergy · · Score: 4, Insightful

    Microsoft overtaking Google with Bing? What world do you live in? Instead of googling people in this world, do you Bing them?

  5. Re:Even GPU costs more by ArhcAngel · · Score: 4, Funny

    His mom Mrs. Ballmer told him.

    --
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  6. Re:Even GPU costs more by fredprado · · Score: 3, Insightful

    This seems like shameless propaganda. If Bing is so much better why don't you use Bing much? Maybe because Bing is not better at all? I do a lot of technical research and I have never felt Google lacking on finding me the results I need...

  7. Re:Why consoles, PCs, and smartphones fail by Gaygirlie · · Score: 3, Insightful

    - a smartphone

    There are several genres of video games that don't work on a smartphone because they really need a gamepad, and something like the iControlPad doesn't come bundled with most smartphones. What sort of control method is workable for a platformer or a fighting game on a smartphone?

    Atleast Android does support gamepads, ie. if you have an Android phone just plug it in your TV and game away.

  8. Re:Even GPU costs more by Baloroth · · Score: 3, Informative

    Bing vs. Google: Fight! Yeah, Bing loses pretty badly.

    --
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  9. Re:Hackable? by hesiod · · Score: 3, Funny

    Racing stripes, a spoiler, maybe cut a hole in the side and add an LED or two. Water cooling is the next step after that.

  10. SHILL SPOTTED by GameboyRMH · · Score: 5, Interesting

    Haha check out the name, a play on Waggener-Edstrom

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  11. Re:Even GPU costs more by GameboyRMH · · Score: 5, Informative

    Subtle? His username is a play on his employer's name.

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    "When information is power, privacy is freedom" - Jah-Wren Ryel
  12. Re:Even GPU costs more by Belial6 · · Score: 3, Informative

    You must be young. When everybody moved off the Atari 2600 in 1983, they were not moving to the IBM compatibles. They were moving to Apple II s, Ti99/4a s, and to C64 s, etc. These system easily supported 2 joysticks. In fact, they supported the industry standard 9 pin digital joysticks that the Atari 2600s also used. We simply unplugged them from the Atari, and plugged them into the C64. Not only did they support multiple joysticks, but it was also the norm.

    And yes, the public has listened (as they often do) to the marketing people, so they believe something that never existed. This isn't new or surprising.

  13. Re:Even GPU costs more by swillden · · Score: 4, Informative

    If you click on "show search tools" on the left, and then "verbatim", Google will stop searching for other spellings and synonyms and will require all search terms to be on the page. In general, verbatim mode actually lowers the quality of the search results, which is why it's turned off by default, but there are exceptions so it's made available as an option.

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  14. It's kind of telling... by Yosho · · Score: 5, Insightful

    I don't check or post on Slashdot nearly as often as I used to, and the comments on this article illustrate why.

    I mean, look at this. You've got a small team of people who are designing a product that is explicitly intended to be open and hackable. It's cheap, it's stylish, it runs Linux, and they're reaching out to the indie gaming community for support. They've more than doubled their initial goal in under 24 hours and are probably still reeling at the concept of what just happened. The news is sweeping across gaming sites and people are excited to see what's going to happen next.

    And the comments on this Slashdot article are overwhelmingly negative. You've got people saying that nobody will want to develop software for a hackable device (like Android or Windows), there's no market for it (the $2M worth of investments so far seem to disagree), you can get cheap Chinese knockoff Android devices cheaper (LOL, just LOL), and some people are even saying it's vaporware like the Phantom. Seriously, the Phantom? That project was started by a guy who had a history of running investment scams. The people who are behind the Ouya are recognized names in the gaming industry and have the support of a lot of indie developers. There's no guarantee that this will end up being a big commercial success, of course, but you clearly haven't even taken a look at it if you think this is a second Phantom.

    Slashdot, what happened to you?

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