Startup Aims For $99, Android-Powered TV Game Console
rodrigoandrade writes "Ouya is a new Android-based home console that aims to bring to the living room the $0.99 games business model that has worked so well for Apple. The device 'will allow developers to easily create and sell their games and be fully “hackable” — anyone will be able to pull the machine apart and tinker with it to their heart’s content.' They're planning on shipping by March 2013. Admittedly, it's vaporware so far, but it could turn the industry on its head, effectively putting an end to the things we all hate about modern console gaming ($60 games, DLC, DRM, endless sequels, movie tie-ins, etc.)"
In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.
Virtually serving coffee
The $.99 business model only works for ios devs because there are millions of devices in the wild. How many do they plan to sell? It's not like standard android apps blow up to the size of tablets or --worse-- tv screens is attracting customers by the millions.
http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190
And yet something already exists, and for cheaper.
Seriously. And since it's Android powered they don't even have the advantage of recouping costs via games. Ultimate failure. Google sucks.
It uses a QuadCore Tegra 3 which integrates a GPU. The price for this chip is between $15-25 depending on quantity purchased and the contract terms with NVidia. Still it's seems like an extremely lean margin given development costs and other physical devices as well as a game controller.
The $.99 business model only works for ios devs because there are millions of devices in the wild. How many do they plan to sell?
If the product can play Netflix video, they can sell it as a Netflix box that also plays Facebook and video games. Apple TV doesn't have video games unless you count beaming an iPad app, in which case you still need an external Bluetooth gamepad (sold separately) in order to be able to see what you're doing.
It also does not have a Tegra 3 — Quad-core processor, a controller., and Bluetooth support.
It's outstanding sometimes how technical France actually is. No wonder Ubisoft comes from there. Google would do better if it let Ubi to handle this rather than set up some shell company and act like it's some sort of start up.
Microsoft overtaking Google with Bing? What world do you live in? Instead of googling people in this world, do you Bing them?
Where is the market?
Anyone that has a decent enough TV to want to use it for Android apps is also likely to already have:
- a games console
- a PC/laptop
- a smartphone
$99 price point will never cover any real marketing cost so this is a niche geek product at best
And with the lack of depth of $0.99 games there is not a hope of "turing the industry on its head"
Destined for failure in my books!
And the fact that it cannot play any games that other consoles can.
Wii can't play Xbox 360 or PS3 games. When Wii first came out, it couldn't play games made for the original Xbox or the PS2 either.
So what stops developers from porting games, especially indie games, to this platform? The only excuse I can see is as follows: "The 1983 crash proved Theodore Sturgeon's revelation that well over 90 percent of indie games are utter crap, and we don't want to be on the same platform as utter crap."
You're either insane, a troll, or a more subtle than average astroturfer. Maybe that can be tomorrow's Slashdot poll....
The same day that someone realizes there will be no Year of the Linux Desktop.
This is just Google TV but without the deals to stream from the major streaming sites.
Or, the Phantom 2.0.
Every droid device pretty much has a HDMI port out, so if you have a phone or a tablet you don't need this. I've been playing GTA3 over again on my droid, on the big TV.
Hum. Your first posts are today... I'm thinking Astroturfer...
Android is failing its way to the most popular smartphone?
If this can run the OnLive android app it will be able to run all the standard AAA games.
Where's the game controller?
Try reading the Wired article with images turned on. It looks like an Xbox 360 controller with a laptop-style trackpad in the middle.
And since it's Android powered they don't even have the advantage of recouping costs via games.
From the Wired article: "Thirty percent of revenue will go to Ouya, the rest to the developer." This is the same deal as the App Store and Xbox Live Indie Games. However, unlike with iOS and Xbox 360, the article appears to imply that there won't even be a $99 per year hurdle before developers can get their feet wet: "every Ouya box sold includes a software development kit at no extra cost."
It will die on the vine, or be a dismal flop.
Reasons:
Lack of quality game titles.
A quality game requires a higher pricing point. Perhaps not the collusion based MSRP of 60$, but definately more than 99 cents. Further, the openness of the console will permit cheats and hacks, which are known to be deleterious to online game communities.
Underpowered hardware (comparably.)
The console will be more anemic than even the wii is. A Tegra based system is chumpchange compared to what's inside CURRENT gen consoles, let along a next-gen lineup. It will be a real hard sell, and even then will be the generic also-ran offering. A simple software tweak, and those nextgen consoles would be able to more than emulate the proper environment for the android console's titles, and since the android box's specs are to be open, there's shit all that could be done about it.
No, an open android console would likely sink like a lead brick.
A better solution would be to make rival game marketplaces for existing consoles.
Anyone that has a decent enough TV to want to use it for Android apps is also likely to already have:
- a games console
Unless they want to go beyond the selection of games that the console makers allow to be ported to the consoles.
- a PC/laptop
Say you have friends over, and they didn't all happen to bring gaming laptops and copies of the same game. In this case, games that run on something connected to your TV are a better choice for multiplayer than most PC games because most PC games don't support multiple gamepads. This in turn is because statistically nobody (outside the geek demographic that reads Slashdot) uses a PC with a TV-sized monitor.
- a smartphone
There are several genres of video games that don't work on a smartphone because they really need a gamepad, and something like the iControlPad doesn't come bundled with most smartphones. What sort of control method is workable for a platformer or a fighting game on a smartphone?
Right now take a transformer prime, plug it with a 3 bucks HDMI cable to your TV, and use any xbox 360 controller that would work with a PC (wifi or wired, both will work, but for wifi you need that PC adapter thing), load up Sonic 4, Showgun or whatever and you're there, albeit at a vastly higher price point than even a normal console because, well, its a full feature tablet.
Not surprised someone would cut cost by removing the screen/battery/etc and call it a day.
http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190
And yet something already exists, and for cheaper.
... and I could continue with differences in the gpu (nvidia Tegra vs unknown gpu)
These things matter for a videoconsole
His mom Mrs. Ballmer told him.
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
This seems like shameless propaganda. If Bing is so much better why don't you use Bing much? Maybe because Bing is not better at all? I do a lot of technical research and I have never felt Google lacking on finding me the results I need...
A quality game requires a higher pricing point.
I agree, and one possible compromise between 99 cent games and $60 games is to split a game into 45-minute episodes (like a TV series) and sell each for a buck or two (also like a TV series).
The console will be more anemic than even the wii is.
Wii's AMD Hollywood GPU is roughly comparable in fillrate to a Radeon 9000, and the Xenos in the Xbox 360 is like a Radeon X1900. Which GPU on Tom's chart comes closest to the specs of a Tegra 3?
A simple software tweak, and those nextgen consoles would be able to more than emulate the proper environment for the android console's titles
But the console makers probably won't choose to emulate Android because if they did, Android titles would compete with native disc and download titles.
Bing vs. Google: Fight! Yeah, Bing loses pretty badly.
"None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
Racing stripes, a spoiler, maybe cut a hole in the side and add an LED or two. Water cooling is the next step after that.
Having been through the Phantom, I'll believe it when I see it.
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
The device 'will allow developers to easily create and sell their games and be fully ''hackable'' --- anyone will be able to pull the machine apart and tinker with it to their heart's content.'
The gamer simply wants to play games.
The console maker offers a broad range of services and a clearly name-branded console-oriented community of gamers and other users.
The purchase of a Wii comes with a different set of expectations then the PS3 or XBox 360.
But console gaming has always been meat-space, couch-friendly, social. That is not the Android market.
PC and console gaming is cyclical: what is hot today is cold tomorrow.
That is true in both hardware and software.
You can see this in the listings at Gog.com --- an overview of 25 years of PC gaming. In the Humble Bundle. I think I have had my fill of the Indie physics-based platformer.
There is a risk in trying to emulate the success of the last generation entry-level hardware product. There is a risk that "casual gaming" tablet-style will prove just as ephemeral as every other genre and platform. The geek who has been whining about Metro should have been the first to pick up on that.
Haha check out the name, a play on Waggener-Edstrom
"When information is power, privacy is freedom" - Jah-Wren Ryel
Of course, the 1983 crash only happened if you ignore the gaming systems that everybody moved to by listening to marketing and declaring consoles and computers completely different animals with no crossover in market. Not to mention that all of the games moved to platforms with more indie development.
You can pick up a factory refurb apple dev kit (aka mac mini) for $519+$99/year. For the price of a macbook you could buy 2 dev machines, and a dev license for 10 years.
Good-bye
I don't get $60 games. Just wait a while, and the majority of them end up coming down to around $20, new.
Subtle? His username is a play on his employer's name.
"When information is power, privacy is freedom" - Jah-Wren Ryel
While I'll be the first to admit I hate paying $60 for a game (and usually wait for the price to fall), I don't see how you can make quality games for $0.99. Angry Birds is something I play while waiting for my food to arrive. It passes the time. Dead Space is something I play because its damn fun. No way you'll get a Dead Space quality game for that cheap and there are much better uses for a plasma screen than flinging birds at pigs.
http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190
And yet something already exists, and for cheaper.
I'm getting a Mele A1000... but yes, my thoughts exactly Shikaku.
Sig. Sig. Sputnik
Of course, the 1983 crash only happened if you ignore the gaming systems that everybody moved to
How many players could play at once on one of these computers? Sure, technically, a PC can take multiple gamepads, especially since the introduction of USB in 1999. But in practice, statistically nobody does that, as CronoCloud and others have repeatedly explained to me.
by listening to marketing and declaring consoles and computers completely different animals with no crossover in market.
As I understand it, the general public listened to marketing.
The problem with "apple TV and iCrap of their choice" is that it's far more expensive. You need an iPod touch ($200) to run the game, an iControlPad ($62) to control it, and an Apple TV ($100) to display it on the television. Without an iControlPad, you can't feel where your fingers are relative to the buttons. And I'm not even sure iOS supports more than one gamepad for multiplayer.
Not bloody likely! Angry Birds is testament to that.
And by 2030, it'll have over 150% share, right?
That isn't reflected by the statistics. gs.statcounter.com, which many give credibility to on this site, shows Google at 56.67% in Russia with Yandex at 40.91%. Baidu has of course been in front of google forever in China, and statcounter shows 56.31% for Baidu and 38.97% for Google there.
As for Bing - surely you are trolling - could anyone believe this?! I haven't yet looked at the numbers but will do so now. Sure enough, statcounter has google use at 79.73% in the USA, and Bing use at 9.75%, just edging in front of Yahoo.
Canada has google use at 91.37%, while Mexico is at 94.25% google.
Please tell me where you get your stats from bucceneerwagstrom - they appear to be totally different to the figures that trusted major sites report.
Ah now I get modded up. They had to openly mock us before people took the shilling problem seriously.
"When information is power, privacy is freedom" - Jah-Wren Ryel
I don't get it. What kind of modifications would you want to make to such a device?
The device will probably come with a controller-and-idiot-friendly interface, and you will probably want to load a more standard Android on it if you are a nerd. Everyone else will just want to use it. You will also want to know that you will be able to use it for other purposes in the future. For example, one of the best things about the original Xbox was being able to use it as a pretty credible media player long after new games of note were being released.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Newly registered account. Nonsense figures given below indicate a huge and logically unjustifiable pro-microsoft stance.
Bing has 40% marketshare in North America - my ass. There should be an option to vote to delete first-time accounts that post nothing but propaganda.
I hate Microsoft less than I used to - but when slime like you comes along to promote your false statistics, I remember again why Microsoft are not good people.
I can't wait to play Combat or Air-Sea Battle on this thing.
I hear they are rushing to get Pacman and E.T. out before Christmas 2013, too!
Ah, yes, and I have 28,000 daily visitors on my blog.
Perl Programmer for hire
The whole point of the 99 cent apps are something you can grab for the few dead minutes you have - in a lineup, waiting for something, etc, as something to do. A home console - well, players tend to have more time to invest in a game
Free-to-air and basic cable television channels in the United States are full of 3-minute commercial breaks. If one round takes 2 to 3 minutes to play, then someone could switch from TV to the console, play a game, and then switch back to TV.
I thought Android phones that supported Bluetooth supported widely available PS3 and Wii game controllers. I have a brother who uses a Wii Remote with the emulators on his phone.
Simple math tells us that the obvious compromise between a $0.99 game and $60 game is $7.7 game.
Geometric mean. Cute. I was trying to figure out how to deliver a game with $60 production values in a market full of $0.99 games. The episodic model (that is, paying to unlock levels as you beat them) is the only way I can think of to make that work.
Why would you change the format rather than the price?
The format must change in order to attract customers who have become accustomed to the $0.99 price point. There's a big kink in the demand curve at $0.99.
I saw a lot of chinese android powered Wii-like consoles for $99 at CES this year.
most PC games don't support multiple gamepads
I have a device, made by Microsoft no less, that allows me to connect 4 wireless Xbox 360 controllers to my PC.
I too own a USB hub allowing connection of four wired game controllers. It's just that the big-name PC games tend not to support multiple gamepads plugged into such an adapter for $ome rea$on. Quoting David Wong:
Have you any suggestion for good PC games to use with multiple Xbox 360 controllers, apart from those listed here?
You do not have to use the Google Play store. See the Kindle fire and Nook tablet as an example so yes it can recover the costs though game and media sales.
Hey you are wrong but at least you didn't post as an AC so you get a brownie point for that.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
You can't take it apart, but you can hook up your iPhone 4+ or iPad to a projector or TV with Apple's VGA cable (also comes in composite and HDMI). And from a programming perspective, you can address the device's screen and the video output independently. Some games support it and it's pretty cool on the projector! And iPad 2&3 can mirror the built-in display to the video out.
It's funny to me that this video-out feature hasn't been marketed and exploited more. Apple doesn't make it very easy for developers to use it either, as documentation and examples are definitely lacking.
You must be young. When everybody moved off the Atari 2600 in 1983, they were not moving to the IBM compatibles. They were moving to Apple II s, Ti99/4a s, and to C64 s, etc. These system easily supported 2 joysticks. In fact, they supported the industry standard 9 pin digital joysticks that the Atari 2600s also used. We simply unplugged them from the Atari, and plugged them into the C64. Not only did they support multiple joysticks, but it was also the norm.
And yes, the public has listened (as they often do) to the marketing people, so they believe something that never existed. This isn't new or surprising.
It doesn't help that at some point, Google decided to stop having it require all search terms to be present in the search results, which was one of Google's major features.
It took me only a moment to find this, but when I googled bacon binoculars and jumped to a random page (in my case, page 5), right in the middle of the page is a link to "Astro Bob | Celestial happenings you can see from your own backyard" which doesn't mention bacon on its page. Later down the same page of results, there's a "Tactical Bacon in 9oz can" which doesn't mention binoculars anywhere... nor does its Google cache page mention that binoculars isn't on the page anywhere, but only in the links other sites use to link to it.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I can't see the standard Android interface working well for a TV. But yes, being able to modify it for purposes other than the original stated one is a good thing.
And when you realize just how shitty these cheap-ass Chinese media player boxes are, you'll end up regretting your purchase.
If it comes from DealExtreme, it's not even worth the pittance they're asking.
Consoles have been in the home WAY longer than PC's, pal.
A LITTLE longer, maybe.
The first gaming console was the Magnavox Odyssey, which first shipped in 1972.
The first personal computer sold in much quantity was the MITS Altair, which shipped in 1975.
I wouldn't call that WAY longer. That's an exaggeration, especially considering the Odyssey didn't sell in any significant quantity until years later. And through the 80's and 90's, PCs were so far ahead of game console technology that they had a much bigger impact on gaming as a whole. It wasn't until the 2000's that consoles began to offer any serious amount of horsepower, and even now, PC tech is far ahead, it's just that game vendors develop for the "mass market", which means consoles, so PCs often don't get to take advantage of their power.
And in order for that to be a draw, the stuff they wouldn't ordinarily get has to be pretty substantial
Lots of PC games have user-created mods through a game-developer-approved mechanism. What console games have such mods? If Half-Life were a console game, would there have been a Counter-Strike? If Warcraft III were a console game, would there have been a DotA?
A developer can make a game for the OUYA and then produce a touchscreen input version of the game for the tablets listed above
How would that work for something like a platformer or a fighting game without an expensive external Bluetooth gamepad? A touch screen displaying a virtual gamepad is completely flat, and the player's thumbs can't find the on-screen buttons by feel.
If you can, and you can convince thousands of people that you have the expertise and connections to bring it to market so they fund the project, please do. Won't be holding my breath, though.
The first mass market PC's that people actually played games on in any real numbers to really count were the Apple II, TRS 80 1, Commodore PET. Even the big name "home computers of the 80's" that were often used pretty similarly as game consoles came long after the 2600, Intellivision, Bally Arcade, Fairchild Channel F, Odyssey 2, etc. Sure a lot of C64's were sold of machines, but the 2600 still sold MORE.
And it didn't matter if a 1981 IBM PC was more powerful, it cost so much more that it was out of reach for many families....even the C64 was out of reach for many. It was mostly a toy of the upper middle class in my area.
Half the time my search results end up having little to do with the words I used. Putting quotes around the words fixes that problem but come on google. Once I searched for "arduino pelco" and google decided pelco was similar to lcd and changed it for me. Great job,
Only the State obtains its revenue by coercion. - Murray Rothbard
Not only do I think the idea is a winner from a financial point of view, but also bringing social gaming (ie. multiple people in the same room) to Linux is a very good thing, too.
expandfairuse.org
And when tepples says multiple gamepads, he means more than 2.
No, he doesn't. If he did, he would be being intellectually dishonest. Systems of that time rarely if ever had more than 2 game ports.
Whether gaming primarily shifted back to systems without keyboards or not doesn't change the fact that gaming didn't disappear in 1983. It just moved to platforms that marketers didn't count. Some big players lost a bunch of money, and instead of acknowledging that their competitors took their customers, they declared it a crash.
OK, let's assume I want to work for the establishment should the Ouya console not pan out. I want to make a good first impression, not an egregiously poor one that would get me on an industry blacklist. Google video game programmer portfolio led me to "How to Make a Game Programming Demo Portfolio" by Lee Winder, which recommends complete games in both 2D and 3D, even if not lengthy, with the expected menus, installers for all dependencies, source code, screenshots, videos, and full credits for any collaborative effort. The next page gives tips on how to build a CD or web site. But I seem to remember that before, you told me that some kinds of games could reflect negatively on my skill, and I wonder what else to watch out for. Where would you recommend asking next? I guess I could ask game companies' HR departments what they want to see in a junior programmer's portfolio.
Wrong. There were some loses on the shift, and there were also gains. Almost no casual gamers skipped Windows. The single most widely played video game ever was Solitaire on Windows.
The latest Roku 2 XS streamers are preloaded with Angry Birds, while games like Wheel of Fortune and Jeopardy are available for purchase. It uses a bluetooth motion controller like the Wii for playing, and costs $100. It looks exactly like the casual TV gaming market niche that Ouya is targeting, so I wonder if they really have a chance competing with such an established player.
If you click on "show search tools" on the left, and then "verbatim", Google will stop searching for other spellings and synonyms and will require all search terms to be on the page. In general, verbatim mode actually lowers the quality of the search results, which is why it's turned off by default, but there are exceptions so it's made available as an option.
Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
cept most of those computers you listed, were already hitting homes before the 2600 by a year, and personally I went thoughout the entire 80's without a single arcade game, cause who gives a shit about space invaders when you have pretty massive RPG's and adventure games that wont bore you after 15 min?
and out of reach for many families? really? by 91 the clone wars had slashed the price of pc's to death, I got a pretty beefy tandy 386 with sound and CD for 70 bucks a month with the money I earned working part time after school and paid it off within a year.
sorry you were poor? but when a teen too young to drive to work could finance one, piss most of his pay away, AND still pay it off early, dont cry that bullshit.
Why the hell would I want to produce software for a piece of hardware that can be hacked? I have to provide exceptions for device abilities that make my debugging and after market support balloon, costing me money. How, then, could I afford to sell form $0.99/copy?
http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190
And yet something already exists, and for cheaper.
That maybe available now, and is slightly cheaper, BUT it lacks the graphics processing capability of the Tegra 3 chipset, has half the memory storage, and lacks a tactile sensitive joystick.
Why would you not use it much if it works better? My guess, is that there are a handful of things that bing does find better than google, lets assume 10-20% of things you search for, when google fails, you use bing, and it happens to do better. google is still better for that 80-90% of things you search for, but the handful of things you can't find easilly on google, can be found easily on bing. If instead of only checking bing on what google works poorly for, try doing your normal searches on both, and see which one has unhelpful results more often. There are many firefox and chrome extensions designed to do just that.
You're being trolled.
There was a time when Microsoft/Waggener Edstrom/Burson Marsteller shills would place posts praising their own products and slagging Google at the top of every story. I suspect this is intended to be a parody of them.
Having said that, Microsoft must be terrified of these things. They're available for as little as $20 in volume http://www.alibaba.com/product-gs/561407182/Ider_Exclusive_Dongle_design_hdmi_dongle.html, and are easily capable enough for browsing the web, email, Facebook, basic office work etc. With HDMI to a decent screen and USB for keyboard and mouse, these dongles could easily replace 90% of home and small office desktops today, if it wasn't for MS Office format lockin.
I don't check or post on Slashdot nearly as often as I used to, and the comments on this article illustrate why.
I mean, look at this. You've got a small team of people who are designing a product that is explicitly intended to be open and hackable. It's cheap, it's stylish, it runs Linux, and they're reaching out to the indie gaming community for support. They've more than doubled their initial goal in under 24 hours and are probably still reeling at the concept of what just happened. The news is sweeping across gaming sites and people are excited to see what's going to happen next.
And the comments on this Slashdot article are overwhelmingly negative. You've got people saying that nobody will want to develop software for a hackable device (like Android or Windows), there's no market for it (the $2M worth of investments so far seem to disagree), you can get cheap Chinese knockoff Android devices cheaper (LOL, just LOL), and some people are even saying it's vaporware like the Phantom. Seriously, the Phantom? That project was started by a guy who had a history of running investment scams. The people who are behind the Ouya are recognized names in the gaming industry and have the support of a lot of indie developers. There's no guarantee that this will end up being a big commercial success, of course, but you clearly haven't even taken a look at it if you think this is a second Phantom.
Slashdot, what happened to you?
Karma: Terrifying (mostly affected by atrocities you've committed)
From the Kickstarter page: " It's built on Android, so developers already know how it works. That doesn't mean OUYA is an Android port."... So I imagine that it's a significant fork with major re-writes, including the interface.
cept most of those computers you listed, were already hitting homes before the 2600 by a year,
your memory is faulty, the 2600 was released in October of 1977, the Trash 80 in December of 77, the Apple II in june of 77 and the pet was the first in January. None of those machines could match the 2600 graphics, and none of them matched it's sales.
I went thoughout the entire 80's without a single arcade game, cause who gives a shit about space invaders when you have pretty massive RPG's and adventure games that wont bore you after 15 min?
There were no massive RPG's till long AFTER space invaders. And how many copies did those crude early RPG's like Akallabeth or Temple of Apshai sell, 30000 at best? There were 300000 Space Invader machines in just Japan. Besides, as you well know the more capable hardware of the NES and later consoles let them do RPG's and adventure games as well...including Wizardry, Bards Tale, Might & Magic, Ultima. besides the usual Final Fantasy and Dragon Warrior.
by 91 the clone wars had slashed the price of pc's to death, I got a pretty beefy tandy 386 with sound and CD for 70 bucks a month with the money I earned working part time after school and paid it off within a year.
Did your parents help or is your memory faulty? Because there's no way 70 bucks a month for less than a year, would have bought a machine, even a Tandy, with a cdrom and monitor in theyear 1991!
You're confusing the "playing solitaire at breaks during work" market with the game market. Sure solitair was a widely played game...but hwere....AT WORK.
Well, both Google and Bing use human beings to tune the search results, so I would be very surprised if they turned up significantly different results in the end.
...it's just a breath away from being a viable desktop Linux option.
There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
I actually know some weird folks that still use their old Xbox machines for XBMC. So even if the Ouya fails, it'll still live on for years if it only gets XBMC ported to it.
These guys are heroes and obviously hit a nerve - they are at 2.95 MILLION DOLLARS with 28 DAYS TO GO!!!
This is great, because it sounds like they really want to listen to developers and build a hot community.
The controller sounds neat.
I'd like to see more RAM first. More CPU would also be nice. But on the other hand they've decided this is the sweet spot to make it possible and it sounds like they are right.
If they would make an even bigger commitment to being open, and put some money into even hiring experts to make libraries and improved development kits that would make it easier for indies to make higher quality titles easily that would be interesting. I'd like to see a media browser that handles local and networked storage too. And is there a microphone?
The sky seems to be the limit.
"Bing use at 9.75%, just edging in front of Yahoo"
/Bing/ nowadays, even?
:p
isn't Yahoo using
subtract Yahoo from Bing and you end up with what Bing REALLY has.
But then you get into negative transfer. If one game uses thumb gestures for a particular action, and another game for the same platform uses accelerometer gestures, negative transfer will make it difficult to play one game after having played another. It's like how jump was always on the A button in the NES era; in those few cases where A was something else, jump was on B. That's why I want to know if developers have reached a consensus on specific gestures for common actions.
If you click on "show search tools" on the left, and then "verbatim", Google will stop searching for other spellings and synonyms and will require all search terms to be on the page. In general, verbatim mode actually lowers the quality of the search results, which is why it's turned off by default, but there are exceptions so it's made available as an option.
Synonyms and other spellings aren't the problem, returning results that have nothing to do with one of the search terms or its alternate spellings and synonyms is the problem. I want it to do the former and not the latter.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I'm not confusing anything. YOU are saying that anything that doesn't fit your conclusion doesn't count.
http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190
And yet something already exists, and for cheaper.
And what became of Cotton Candy ?
Think of how stupid the average person is, and realize half of them are stupider than that.