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Startup Aims For $99, Android-Powered TV Game Console

rodrigoandrade writes "Ouya is a new Android-based home console that aims to bring to the living room the $0.99 games business model that has worked so well for Apple. The device 'will allow developers to easily create and sell their games and be fully “hackable” — anyone will be able to pull the machine apart and tinker with it to their heart’s content.' They're planning on shipping by March 2013. Admittedly, it's vaporware so far, but it could turn the industry on its head, effectively putting an end to the things we all hate about modern console gaming ($60 games, DLC, DRM, endless sequels, movie tie-ins, etc.)"

34 of 194 comments (clear)

  1. Not that revolutionary by melonman · · Score: 3, Informative

    In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.

    --
    Virtually serving coffee
    1. Re:Not that revolutionary by rsborg · · Score: 3, Insightful

      In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.

      What kind of content do they offer? Bejeweled? Card games? What's the controller like?

      At the end of the day, "just showing up", though important, doesn't help when the content or usability are weak. That's like the VOD I have for Dish Network - completely uninterested, even if it was free - there's better stuff on Netflix or Amazon Video and it's easier to access those with a Roku.

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    2. Re:Not that revolutionary by Narishma · · Score: 2

      Here's what the "controller" (really just a TV remote) on mine looks like.

      As for the games, it's mostly smartphone-type games (Angry Birds, Bejeweled, Gameloft's stuff, etc...).

      --
      Mada mada dane.
  2. Yeah, but... by Kergan · · Score: 3, Insightful

    The $.99 business model only works for ios devs because there are millions of devices in the wild. How many do they plan to sell? It's not like standard android apps blow up to the size of tablets or --worse-- tv screens is attracting customers by the millions.

    1. Re:Yeah, but... by Skarecrow77 · · Score: 4, Insightful

      That's not even to mention that there is a huge disparity in quality between $0.99 games and $60 games.

      Don't get me wrong, there are a TON of shit games released for full consoles that aren't worth $6, let alone $60, and there are a ton of excellent games available for android/ios that are easily worth the $1, $2, or even up to $5 price tags that go along with them...

      but you aren't going to ever get a Diablo III / Mass effect / Modern Warfare / etc level game on android/ios for $1. ain't happening. sheer logistics of development team size.

      and i'm cool with that. there's no need to have only one or the other. we can have both.

    2. Re:Yeah, but... by flitty · · Score: 4, Interesting

      It's a foot in the door though. Android (and portable) gaming has no central hub. The first company to create one that supports a controller, a ranking system, and an ecosystem of development will take hold of the space. I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      If you can create an open box like this with a store and a controller, the TV box becomes secondary to the store and the OS compatability. The store is there to enforce a few rules (supports free gameplay in any form, even if just a demo, no hax, possibly multiplayer, will run on the set top box, etc), then you can use that storefront to refine the purchase of games. For instance, you could show correctly if a game has the information to scale to a TV size screen, or back down to a phone size. You also get a controller with standardized input, which is a huge deal for games. I think that if this is successful, it will be a huge win for indie gaming and gaming advancement in general. It won't kill more powerful consoles, but it is filling a hole in the market.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    3. Re:Yeah, but... by Belial6 · · Score: 3, Interesting

      That is one of the nice things about Android. It is specifically designed to handle multiple resolutions. That means that the difference between a TV size optimized game and a phone size optimized game can be as little as exporting your graphic resources at different resolutions. The device is a $99 device. It doesn't have to solve every problems, or be the height of technology. Making any product is always a feature/quality tradeoff with cost to manufacture. This company obviously believes that for a lot of people, MS, SONY, and even Nintendo have pushed the cost of manufacture too high.

      My guess is that they are right. I know that I would be satisfied with moving backwards a generation in console power to get out from under the thumb of the big three. Last generation's systems were pretty darn good.

    4. Re:Yeah, but... by S77IM · · Score: 3, Interesting

      I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      Why do you think they are working on a Linux client for Steam? Android is a type of Linux. Steam on Ouya could disrupt the shit out of everybody.

        -- 77IM

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
  3. Re:Even GPU costs more by Shikaku · · Score: 5, Informative
  4. Re:Even GPU costs more by ZiakII · · Score: 2

    It also does not have a Tegra 3 — Quad-core processor, a controller., and Bluetooth support.

  5. Re:Even GPU costs more by InvisibleClergy · · Score: 4, Insightful

    Microsoft overtaking Google with Bing? What world do you live in? Instead of googling people in this world, do you Bing them?

  6. Won't happen by mister2au · · Score: 2

    Where is the market?

    Anyone that has a decent enough TV to want to use it for Android apps is also likely to already have:
    - a games console
    - a PC/laptop
    - a smartphone

    $99 price point will never cover any real marketing cost so this is a niche geek product at best

    And with the lack of depth of $0.99 games there is not a hope of "turing the industry on its head"

    Destined for failure in my books!

  7. Re:Even GPU costs more by localman57 · · Score: 2

    Hum. Your first posts are today... I'm thinking Astroturfer...

  8. The Wired article has a pic of the controller by tepples · · Score: 2

    Where's the game controller?

    Try reading the Wired article with images turned on. It looks like an Xbox 360 controller with a laptop-style trackpad in the middle.

  9. Was just a matter of time. by Shados · · Score: 2

    Right now take a transformer prime, plug it with a 3 bucks HDMI cable to your TV, and use any xbox 360 controller that would work with a PC (wifi or wired, both will work, but for wifi you need that PC adapter thing), load up Sonic 4, Showgun or whatever and you're there, albeit at a vastly higher price point than even a normal console because, well, its a full feature tablet.

    Not surprised someone would cut cost by removing the screen/battery/etc and call it a day.

  10. Re:Even GPU costs more by ArhcAngel · · Score: 4, Funny

    His mom Mrs. Ballmer told him.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  11. Re:Even GPU costs more by fredprado · · Score: 3, Insightful

    This seems like shameless propaganda. If Bing is so much better why don't you use Bing much? Maybe because Bing is not better at all? I do a lot of technical research and I have never felt Google lacking on finding me the results I need...

  12. Re:Why consoles, PCs, and smartphones fail by Gaygirlie · · Score: 3, Insightful

    - a smartphone

    There are several genres of video games that don't work on a smartphone because they really need a gamepad, and something like the iControlPad doesn't come bundled with most smartphones. What sort of control method is workable for a platformer or a fighting game on a smartphone?

    Atleast Android does support gamepads, ie. if you have an Android phone just plug it in your TV and game away.

  13. Re:Even GPU costs more by Baloroth · · Score: 3, Informative

    Bing vs. Google: Fight! Yeah, Bing loses pretty badly.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  14. Re:Hackable? by hesiod · · Score: 3, Funny

    Racing stripes, a spoiler, maybe cut a hole in the side and add an LED or two. Water cooling is the next step after that.

  15. SHILL SPOTTED by GameboyRMH · · Score: 5, Interesting

    Haha check out the name, a play on Waggener-Edstrom

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  16. Re:Even GPU costs more by GameboyRMH · · Score: 5, Informative

    Subtle? His username is a play on his employer's name.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  17. End of endless sequels and movie tie-ins?? by aussiedood · · Score: 2

    Not bloody likely! Angry Birds is testament to that.

  18. Re:Even GPU costs more by GameboyRMH · · Score: 2

    Ah now I get modded up. They had to openly mock us before people took the shilling problem seriously.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  19. Re:Recouping 30% of game sales by tlhIngan · · Score: 2

    From the Wired article: "Thirty percent of revenue will go to Ouya, the rest to the developer." This is the same deal as the App Store and Xbox Live Indie Games. However, unlike with iOS and Xbox 360, the article appears to imply that there won't even be a $99 per year hurdle before developers can get their feet wet: "every Ouya box sold includes a software development kit at no extra cost."

    And that... will be the death of it.

    Let's ignore first the games cost issue. The problem will be piles of people see "make money fast! make games on this!" and release a pile of steaming turds for 99 cents. It's happened to the Apple App Store, Google Play, and other stores *(Xbox Indie Arcade, anyone?) and those already demand some level of commitment (Apple $99/year and people still do it). Sure it's all cool and all that, but people will just see "make money! free tools!" and crank out crap after crap after crap, making it impossible to find or discover the good stuff.

    Also, at 99 cents, the people who do good games will probably split their game up into 5-10 "episodes" in order to charge the $5/10 they wanted in the first place.

    It's an intriguing thing, but will probably be flooded with crap soon enough. And do the economics support such a system? The whole point of the 99 cent apps are something you can grab for the few dead minutes you have - in a lineup, waiting for something, etc, as something to do. A home console - well, players tend to have more time to invest in a game and consequently demand more involved games.

    Basically "playtime" vs "spare moment time".

  20. Re:D.O.A. by DigiShaman · · Score: 2

    I agree. But Apple already has its stars aligned to succeed with this business model already. That just have to release a newer iOS for Apple TV, and perhaps a newer Apple TV that sports better 3D hardware. You just purchase and play online through the App Store. The same store with an account that's bound to perhaps an existing iPad, iPhone, and MacBook.

    Apple really has their stuff together with the iOS platform. Make no mistake about that. BTW, this wouldn't be Apple's first entry into the home TV console market. They already had a first go of it with the Apple Pippin. So the business model is not completely foreign to them.

    --
    Life is not for the lazy.
  21. Re:Even GPU costs more by Belial6 · · Score: 3, Informative

    You must be young. When everybody moved off the Atari 2600 in 1983, they were not moving to the IBM compatibles. They were moving to Apple II s, Ti99/4a s, and to C64 s, etc. These system easily supported 2 joysticks. In fact, they supported the industry standard 9 pin digital joysticks that the Atari 2600s also used. We simply unplugged them from the Atari, and plugged them into the C64. Not only did they support multiple joysticks, but it was also the norm.

    And yes, the public has listened (as they often do) to the marketing people, so they believe something that never existed. This isn't new or surprising.

  22. Re:Even GPU costs more by VGPowerlord · · Score: 2

    It doesn't help that at some point, Google decided to stop having it require all search terms to be present in the search results, which was one of Google's major features.

    It took me only a moment to find this, but when I googled bacon binoculars and jumped to a random page (in my case, page 5), right in the middle of the page is a link to "Astro Bob | Celestial happenings you can see from your own backyard" which doesn't mention bacon on its page. Later down the same page of results, there's a "Tactical Bacon in 9oz can" which doesn't mention binoculars anywhere... nor does its Google cache page mention that binoculars isn't on the page anywhere, but only in the links other sites use to link to it.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  23. Re:Consoles by CronoCloud · · Score: 2

    The first mass market PC's that people actually played games on in any real numbers to really count were the Apple II, TRS 80 1, Commodore PET. Even the big name "home computers of the 80's" that were often used pretty similarly as game consoles came long after the 2600, Intellivision, Bally Arcade, Fairchild Channel F, Odyssey 2, etc. Sure a lot of C64's were sold of machines, but the 2600 still sold MORE.

    And it didn't matter if a 1981 IBM PC was more powerful, it cost so much more that it was out of reach for many families....even the C64 was out of reach for many. It was mostly a toy of the upper middle class in my area.

  24. Re:Even GPU costs more by Belial6 · · Score: 2

    And when tepples says multiple gamepads, he means more than 2.

    No, he doesn't. If he did, he would be being intellectually dishonest. Systems of that time rarely if ever had more than 2 game ports.

    Whether gaming primarily shifted back to systems without keyboards or not doesn't change the fact that gaming didn't disappear in 1983. It just moved to platforms that marketers didn't count. Some big players lost a bunch of money, and instead of acknowledging that their competitors took their customers, they declared it a crash.

  25. Re:Even GPU costs more by swillden · · Score: 4, Informative

    If you click on "show search tools" on the left, and then "verbatim", Google will stop searching for other spellings and synonyms and will require all search terms to be on the page. In general, verbatim mode actually lowers the quality of the search results, which is why it's turned off by default, but there are exceptions so it's made available as an option.

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  26. Re:Even GPU costs more by Anonymous Coward · · Score: 2, Insightful

    You're being trolled.

    There was a time when Microsoft/Waggener Edstrom/Burson Marsteller shills would place posts praising their own products and slagging Google at the top of every story. I suspect this is intended to be a parody of them.

    Having said that, Microsoft must be terrified of these things. They're available for as little as $20 in volume http://www.alibaba.com/product-gs/561407182/Ider_Exclusive_Dongle_design_hdmi_dongle.html, and are easily capable enough for browsing the web, email, Facebook, basic office work etc. With HDMI to a decent screen and USB for keyboard and mouse, these dongles could easily replace 90% of home and small office desktops today, if it wasn't for MS Office format lockin.

  27. It's kind of telling... by Yosho · · Score: 5, Insightful

    I don't check or post on Slashdot nearly as often as I used to, and the comments on this article illustrate why.

    I mean, look at this. You've got a small team of people who are designing a product that is explicitly intended to be open and hackable. It's cheap, it's stylish, it runs Linux, and they're reaching out to the indie gaming community for support. They've more than doubled their initial goal in under 24 hours and are probably still reeling at the concept of what just happened. The news is sweeping across gaming sites and people are excited to see what's going to happen next.

    And the comments on this Slashdot article are overwhelmingly negative. You've got people saying that nobody will want to develop software for a hackable device (like Android or Windows), there's no market for it (the $2M worth of investments so far seem to disagree), you can get cheap Chinese knockoff Android devices cheaper (LOL, just LOL), and some people are even saying it's vaporware like the Phantom. Seriously, the Phantom? That project was started by a guy who had a history of running investment scams. The people who are behind the Ouya are recognized names in the gaming industry and have the support of a lot of indie developers. There's no guarantee that this will end up being a big commercial success, of course, but you clearly haven't even taken a look at it if you think this is a second Phantom.

    Slashdot, what happened to you?

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
    1. Re:It's kind of telling... by OrangeTide · · Score: 2

      I'm pretty sure the main use of the internet both today and in the past (usenet) was for geeks to defend an uninformed position to the death. The neglect of Slashdot is causing it to revert to a natural state.

      But do agree with you. And I think the positions people have taken are so negative as to be absurd.

      --
      “Common sense is not so common.” — Voltaire