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Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls (video)

Mike Mearls is the Senior Manager for the Dungeons and Dragons Design Team. He's been with D&D publishers Wizards of the Coast (a subsidiary of Hasbro) since 2005, Before that he was a free-lance game writer and designer. In this conversation with Slashdot editor Rob "samzenpus" Rozeboom, he talks about changes in the latest version of D&D and how the company interacts with players. (We'll have some more chat with Mike next week, different wizard time, same wizard channel, so stay tuned.)

24 of 139 comments (clear)

  1. Text transcription? by coldsalmon · · Score: 5, Insightful

    First of all, thank you for doing this interview and releasing it for free for my enjoyment. However, I don't have audio on the computer I'm using right now, so I can't hear it. Maybe I'm old fashioned, but I hate watching videos of things that can be communicated faster and more efficiently via text (like interviews). A transcription would be appreciated.

    1. Re:Text transcription? by vlm · · Score: 4, Insightful

      Transcripts are also more fun for cut-n-paste his answers and provide commentary. I look forward to being able to read the transcript, or at least a summary.

      Pathfinder is widely seen as 3.75 or "what 4 should have been" or however you wanna phrase it. I happen to like Pathfinder and despite my noted ability to complain about almost anything, I find nothing to complain about WRT Pathfinder. Any comments about that in the video? It would be pretty cool if the newly released 5.0 or whatever it'll be called would just be "eh F-it we'll just license Paizo's core rulebook, slap on some new cover art, and call it a day". Kind of like if MS Windows 2013 turned out to be a Ubuntu boot disk.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  2. Question for the Interview by Anonymous Coward · · Score: 3, Interesting

    With the advent of 4th Edition, almost 10 years worth of direct effort from Wizards of the Coast (and almost 4 times as much effort from supplemental systems) was jettisoned in favor of an easier system that would allow for more quickly moving games. I was a very devoted fan of 4th edition (No reason to carry around a wheeled suitcase of rule books/supplements if you only need 1~2 that can go in a backpack. With the re-introduction/repackaging of nearly the same rules over and over again (Core books, Extra Handbooks, Monster Manuals, Essentials, Vaults, Compendiums) there were only 2 ways of keeping up with all the material. Become a professional D&D player with an entire bookcase dedicated to the rulebooks, or subscribe to the Insider where you could download the new rulesets.

    My Question is this: After the merchandise bloat that occurred in 4th edition what plans does Wizards of the Coast have to combat the significant buy in to play at a decent level?

  3. Re:No thanks by Anonymous Coward · · Score: 3, Funny

    Codemonkey response: you need a single =, no quotes, and to define what enumerated type has a numeric definition of sucks. Or alternatively, single =, double quotes, and fix your variable placement. As it is currently, you are doing a numeric check, followed by checking to see whether that number is also equal to the single character 'sucks' (which is not a single character) and then completely ignoring the result of that check.

    Gamer response: Not true. D&D 3.8E is quite fun. (Where 3.8E is the interesting hybrid version used by DDO)

  4. Re:Dungeons and Dragons, really? by KermodeBear · · Score: 4, Insightful

    Yes, because games are something that only children do. Especially games that use a significant amount of math and copious amounts of (admittedly often too) complicated rules. Games that encourage out of the box thinking. Games where you can include complex scenarios - and be able to handle them in any way you choose, assuming you are alright with the consequences. Not limited to combat, games with older players often include politics, economics, religion, and other social issues.

    I know you're just trolling, but there's far more to pen and paper RPGs than many people think.

    I'd take a half-assed PnP RPG game over an incredible computer RPG any day. Why? Because the computer gives me a very limited set of choices and makes a lot of assumptions. If I want to do X, and it isn't coded into the game, then I can't even attempt to do X. Not so in PnP games.

    --
    Love sees no species.
  5. Bring Back AD&D 2nd Edition by Infestedkudzu · · Score: 4, Informative

    If I wanted everything equal, fair, balanced, I'd play a video game or watch fox news.

    1. Re:Bring Back AD&D 2nd Edition by Anonymous Coward · · Score: 4, Funny

      THAC0 was the pinnacle of table top RPG innovation. All other mechanics since were also rans.

    2. Re:Bring Back AD&D 2nd Edition by Sir_Eptishous · · Score: 3, Interesting

      I disagree with no strength bonuses on missile attacks. How fast can pitchers in MLB throw? I guess it depends on the weapon. Obviously crossbows wouldn't be affected by strength.

      In our 2nd ed campaign we've recently implemented a new tactic underground.
      We call it "Wall of Fireball". This is where the Druid casts Stone Shape in a corridor creating a wall approx. 6" thick with a hole just large enough to cast Fireball through. Yes, there were a few miscalculations the first few times we tried this, and characters paid the price(Blowback through the casting hole, Oxygen consumed in smaller areas, etc). The DM didn't like it at first, but after significant research into what both spells can do, he allowed it.

      Does it "break the games balance". Not really, and players will always look for ways to use spells, items, skills, etc; to master a situation. Several times during the casting of the Stone Shape our adversaries would hear the spell being cast and attack. Sometimes we're able to Silence the area in front of where the Stone Shape will be cast to counter that, which doesn't always work, so this tactic isn't foolproof, just fun to use sometimes.

      --
      We play the game with the bravery of being out of range
  6. Re:No thanks by i+kan+reed · · Score: 3, Informative

    Honestly, it's not the versions that I have a problem with, it's that they've converted to an optional content/material publication system, to a required core update system that delivers no new content, just new rules. Wizards seem to have forgotten the value of charm and mystery along the way.

    I remember when the problem really began with random miniatures instead of just buying what you need. The whole intent was to FORCE you to buy more to get what you need to play. I jumped ship, and I think lots of other people did too.

  7. Re:Dear D&D Designers by KermodeBear · · Score: 2, Insightful

    Does the introduction of 4th edition and 5th edition in any way stop you from using older source books?

    I'm still using 3.5, my books didn't suddenly disappear overnight when 4th was released.

    --
    Love sees no species.
  8. Re:No thanks by The+Good+Reverend · · Score: 2

    Luckily for you, you probably have an imagination and can use the huge number of resources already available for 3.5 and play D&D forever. I happen to play and enjoy 4th edition, but other than the core rule books and a couple updates, I haven't had to get anything new in years, and likely never will.

  9. I playtested "D&D Next" this last weekend by Anonymous Coward · · Score: 4, Informative

    I playtested D&D Next this last weekend, and enjoyed it a lot. It's nothing like 4e, whatsoever. The mechanics go back to 3e, but are even simpler. Skills are simpler, there was no need for a battlemat, and we enjoyed 6 combat encounters in under 3 hours, and plenty of roleplaying. I encourage all D&D fans to check it out, if they ever played AD&D, 3e, or 4e. AD&D players will find it more balanced, and bereft of THAC0 insanity. 3e players will like the skill simplification, and overall feel of the mechanics. 4e players will... be glad to get rid of 4e's powers, forced movement, positioning, Opportunity Attacks, and all other combat clutter.

    1. Re:I playtested "D&D Next" this last weekend by CrashNBrn · · Score: 3, Informative

      Why bother? They're just reacting to Paizo eating their lunch. And have finally figured out that what the fans wanted was 2nd-Edition/3rd-Edition, which has been available as Pathfinder for what 3 years now (Aug.2009). Pathfinder Core Rulebook, $31.49, #4 in Books > Science Fiction & Fantasy > Gaming.

      A few years back, WoTC pulled ALL of their PDFs of the books for sale. Compare that to Paizo, if you buy directly from them they give you the hardcover AND the PDF.
      Heck if we look a little closer at Amazon's top selling gaming books, many of the v3.5 books are still in the top 40 (#19. Players Handbook 3.5). It's also worth noting that most 3.5 D&D Books/Supplements/Modules can be used with Pathfinder with little (to no) modification at all. Thus all that money one might of spent on 3.0 and/or 3.5 wont be wasted.

      Further, with D&D 4+ WoTC changed the OGL to severely restrict any other company from publishing supplements for D&D, whereas (again) Pathfinder kept the original OGL from 3.0/3.5 which allows ANYONE to create content for Pathfinder.

    2. Re:I playtested "D&D Next" this last weekend by Riceballsan · · Score: 2

      Not to mention the other benefits of OGL. Not just for suppliments, but for the benefit's of web searchable rules. Software character generators etc... In 3.5 if a DM wanted to look something up, d20srd.org was awesome, as long as it was in one of the core rulebooks. If one of your players wants to use something from anything non-core if the DM doesn't own the book then the DM has to borrow the book to actually confirm the legitimacy and that the player is understanding it right etc... Pathfinder, well I can go to d20pfsrd.com or to pathfinders official SRD and look up anything in the game, including what was added in later source books etc... Monsters added in Bestiary 3, check. Races added in advanced race guide released this month, check, etc... Also spectacular from a DM's perspective for when players want to join in the game, but don't have the money to buy any books until they confirm they like the game.

  10. License for 5e? by Anonymous Coward · · Score: 2, Insightful

    I liked the Open Game License of D&D 3.5e.

    I did not like the Game System License of D&D 4e.

    If D&D 5e goes back to the OGL, I'll check it out.
    If it does not, then I'll stick with my Pathfinder subscriptions.

  11. Re:Pathfinder is pretty awesome. by geekoid · · Score: 2

    Don't confuse Crappy DM with the system.

    That DM is in it for the power play, not the story or fun. DnD can be played with one book.

    " Being from the school where the GM works with what the players show up with."
    Once Again, that's the GM and not the system.

    You clearly like Pathfinder. That's great I'm glad to see any gamer in any system having fun.
    Don't hate something because you were introduced to it by a douche bag.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  12. Re:Dear D&D Designers by spiffmastercow · · Score: 2

    Does the introduction of 4th edition and 5th edition in any way stop you from using older source books?

    I'm still using 3.5, my books didn't suddenly disappear overnight when 4th was released.

    Well, it does inhibit your ability to legally acquire said source books.

  13. Re:Dungeons and Dragons, really? by Culture20 · · Score: 2

    If I want to do X, and it isn't coded into the game, then I can't even attempt to do X. Not so in PnP games.

    That depends on how flexible your DM is. "No, you can't throw your sword. It's not listed as a hurled missile weapon. If you forgot to buy a dagger or throwing axe, that's your fault."

  14. Re:No thanks by Entropius · · Score: 4, Insightful

    This is why you have a real live DM to correct for those times in which it is broken.

    Is it possible to, by the letter of the rules, break 3.5? Sure it is. But in my group we have players who're more interested in having fun than in rules-lawyering, and a DM to ensure that that things stay balanced.

    A good RPG system doesn't have to be balanced; it just has to be balanced to first order.

  15. Re:Dungeons and Dragons, really? by Beardo+the+Bearded · · Score: 2

    "... okay, roll a d20."

    And there's nothing wrong with saying, "I wasn't expecting that, let's take a five minute break while I puzzle it out."

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  16. Re:Dear D&D Designers by Creepy · · Score: 4, Informative

    I love your constructive criticism

    Sorry, that was sarcasm and I forgot the tags

    Earlier D&D editions were hardly great - IMO, all editions had serious problems. I just started playing 4 and actually quite like it so far, but haven't played it enough to really judge it. It does, however, have a more epic feel where you start and you seem reasonably competent rather than building up from very weak characters with no power to a godlike beings. My group is more roleplayers, so really we don't get into dungeons all that often - it is more about working toward some goal (often political - for instance, we spent 4 years of realtime and about 20 in gametime usurping a kingdom by building up a false champion).

    3.0/3.5 if you didn't design your leveling from the beginning for your specialty class, you were screwed. You have to point bash, and that takes the fun out of feats - your character is basically fully designed from the start or worthless later on and also makes feats practically worthless - you may as well give 3 choices and then fix the rest based on those choices and not bother printing the rest.

    1.0-2.0 you could role crappy and have 11 hit points at 11th level. Most 11th level monsters would kill you in 1 hit. Don't laugh - I made it to level 5 and had 5 HP on a wizard once (game ended, but I spent a lot of time bleeding to death in that one), and level 8 and had 10HP on a thief. Thief died in a claw-claw-bite after a spectacular backstab on a Troll that left it with 1HP - it turned around (ignoring the half ogre fighter in front of it) and claw did 12HP, claw did 11HP, bite did critical 34HP (we were playing -10HP to death and DM decided troll ripped both arms off and then bit off my head... and was chewing it when the half ogre clobbered it for 20 more damage "killing" it). My replacement character was given max hits but was one level below the rest of the party (this was the DM's "death penalty").

    Low level D&D wizards sucked. Not as much as the Rolemaster elementalist with first level spell "boil water", but cast one magic missile and have to sleep 8 hours really sucks (and that is about all I got rolling 3D6 and not playing with a point bash DM that let me roll 4D6-1die for stats where I may have additional spells). When the DM gives extra experience for combat you can't participate in because you are out of spells, it sucks even more. Then they make the experience curve worse for Wizards.

    In first and second edition, multiclassing was cool early on, especially if you were working around the wizard's cast a spell and need to sleep 8 hours, but made the midgame difficult (late game was sometimes OK, especially if one class was wizard and got 4th and 5th level wizard spells). Human changing class had less of an impact later on, especially if they just put in 3 levels or so to get some beneficial thief skills and switched to something else.

    In first and second edition you could have an unplayable starting character. The worst I ever rolled had 4 threes and a max stat of 6 (my D6s are cursed, I'm pretty sure). I rolled a character not much better than that in Call of Cthulhu (max stats were 8 and 9, most were between 3 and 6) and not only was he playable, he got the nickname deadeye after the GM penalized him for being drunk (it was by prescription) and then rolling 1s and 2s on percentile dice for critical hits in several sessions.

    Personally I didn't like halflings or to some extent dwarves in most of the released versions (not sure about 4.0 because I rolled my race randomly and it wasn't dwarf or halfling). Dwarves were pretty much pigeon-holed into being fighters or clerics, but halflings were worse, being pretty much useless as anything but thief.

    1.0-2.0 and maybe 3/3.5 low level wizards/sorcerers suck and you spend most of your time doing nothing (I never played a wizard/sorcerer in 3/3.5, and again didn't play either much, as I was in a long running Rolemaster game and our group fell apart shortly after that due to life happening and we're jus

  17. A eulogy for 4th edition by twoallbeefpatties · · Score: 4, Insightful

    Ah, 4th edition. You tried so hard, and you largely succeeded. You gave healers something to do other than cast heal spells every turn, and a day of dungeoneering was able to continue past the first battle instead of everyone going, "The cleric's used up his spells - we're going back to base!"

    You gave defensive builds a place in the world without making them boring. You took away a wizard's level 1 crossbow and gave him all the fireballs he wanted. You gave every class something to do other than basic melee attacks. You made characters interesting right from level 1 instead of forcing people to pray for an interesting character 10 levels down the road.

    You took away multiclassing, and there was a gnashing of munchkin teeth, but you gave us arcane swordsmen and holy assassins and psychic healers. You broke up the age-old racial tradition of just elves, humans, and dwarves by sticking tieflings, dragonborn, goliaths, and devas into the main books. You got rid of prestige classes, those wonky things that forced people into specific build types, and instead gave us multiple builds for the base of a class and paragon paths for later on. Your flavor was more focused on the character than on the class min/maxing.

    But, in your certain rush to fix everything that was wrong with D&D, you forgot the feel. You felt that you could discard the very makeup of the game and craft something new from scratch. Despite the interesting things that happened to a new character, your demand for balance forced you to keep everyone the same beyond level 1. While many people rallied behind you, you split the community as the players who had been in the game for years threw up their hands in disgust and went to a fork of your previous system, preferring an imperfect system that felt more like something from their youth and less like those infernal MMORPGs.

    I've seen the playtest, and at first glance it looks like something that tries to bring the two groups together. But the PnP RPG faces a diminished audience from the outset, what with kids all distracted by their new-fangled machine, and the audience that you drove away has come to call you a heretic and isn't bound to return even if you pander to them again. Godspeed to you, Wizards, but I fear there's not much more you can do.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  18. Re:No thanks by suutar · · Score: 2

    "He's dead, you can eat him now" :)

  19. Re:Dungeons and Dragons, really? by dlingman · · Score: 2
    Heh. best gaming moment ever for me was in a game of Paranoia. I'd brought superglue and rope, and we needed to rescue someone.

    Superglue on one end of rope, toss to ceiling. Super glue along inside of arm. Super glue other hand to end of rope. Dots of super glue on toes of boots.

    Swoop down and grab (with glue ready arm) the guy we needed to save. Continue on swing up to ceiling (I was given push to help move faster), toes glued to ceiling. Guy we needed to rescue away from bad guys, his arms pinned to his side by my super glued arm.

    Now what asks the gm. I grin, and say I get the superglue solvent out of my pocket. How? Ummm....

    Try something like that on a PC RPG.