Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls (video)
Mike Mearls is the Senior Manager for the Dungeons and Dragons Design Team. He's been with D&D publishers Wizards of the Coast (a subsidiary of Hasbro) since 2005, Before that he was a free-lance game writer and designer. In this conversation with Slashdot editor Rob "samzenpus" Rozeboom, he talks about changes in the latest version of D&D and how the company interacts with players. (We'll have some more chat with Mike next week, different wizard time, same wizard channel, so stay tuned.)
if (DnD > 3.5) {DnD=='sucks'}
Silence is a state of mime.
only 49.99
yup the borked the whole game allowing a lot a crap and it jsut keeps dumming it down more and more , until your dog also can buy a copy and play......
So now that WoTC is owned by Hasbro, what do you think of the potential to leverage synergies through cross-marketing efforts to widen the demographic appeal of D&D?
What are we 12?
First of all, thank you for doing this interview and releasing it for free for my enjoyment. However, I don't have audio on the computer I'm using right now, so I can't hear it. Maybe I'm old fashioned, but I hate watching videos of things that can be communicated faster and more efficiently via text (like interviews). A transcription would be appreciated.
With the advent of 4th Edition, almost 10 years worth of direct effort from Wizards of the Coast (and almost 4 times as much effort from supplemental systems) was jettisoned in favor of an easier system that would allow for more quickly moving games. I was a very devoted fan of 4th edition (No reason to carry around a wheeled suitcase of rule books/supplements if you only need 1~2 that can go in a backpack. With the re-introduction/repackaging of nearly the same rules over and over again (Core books, Extra Handbooks, Monster Manuals, Essentials, Vaults, Compendiums) there were only 2 ways of keeping up with all the material. Become a professional D&D player with an entire bookcase dedicated to the rulebooks, or subscribe to the Insider where you could download the new rulesets.
My Question is this: After the merchandise bloat that occurred in 4th edition what plans does Wizards of the Coast have to combat the significant buy in to play at a decent level?
Everything after 3.5 sucks and I will never use it. ever.
Thanks for killing a superior product you bastards
If I wanted everything equal, fair, balanced, I'd play a video game or watch fox news.
Why was this even posted? Amateur Hour on Slashdot apparently.
We can't even hear the damned questions - just extended silence while Mearls listens to a question (apparently on the phone) that we can't hear..
It's not even a video, its an audio-cast with a static image embedded. And the whole damned thing cuts out mid-sentence at 10 mins.
I playtested D&D Next this last weekend, and enjoyed it a lot. It's nothing like 4e, whatsoever. The mechanics go back to 3e, but are even simpler. Skills are simpler, there was no need for a battlemat, and we enjoyed 6 combat encounters in under 3 hours, and plenty of roleplaying. I encourage all D&D fans to check it out, if they ever played AD&D, 3e, or 4e. AD&D players will find it more balanced, and bereft of THAC0 insanity. 3e players will like the skill simplification, and overall feel of the mechanics. 4e players will... be glad to get rid of 4e's powers, forced movement, positioning, Opportunity Attacks, and all other combat clutter.
Embeded video instead of transcript is fail. Using a flash player instead of HTML5, is even more fail. Seriously?
Slashdot -- news for nerd wanna-bes from 2005.
D&D was better before WoTC fucked it up, so we're going to reprint 2nd Edition as D&D Next and make a boat-load of money, since most long-term D&D fans bailed and switched to Paizo's Pathfinder.
I have to say, I don't care for the 4th Edition of Dungeons and Dragons. My introduction to it included an iron-fisted GM who wanted people in each role and forced us to take on roles we didn't particularly care for. Being from the school where the GM works with what the players show up with, this just stuck in my craw.
I am enjoying the heck out of Pathfinder, though. The game can be played with two books, which lowers the barrier to entry. It's compatible with a system I was already familiar with and generally has a good level of shine and polish. Paizo has definitely grabbed the ball and run with it.
"My God...it's full of trolls!"
The movie won't load. Oh no its a sound clip with a static image. What The .. Fuck? Is this the moment in history when all profesional and trustworthy news outlets degrade into 13 year olds' websites with embedded crap?
Anyhow, ive been listening and i am still wondering is this about the PC game (v1 i liked), or about the board/roleplay game (i dont like).
the problem is not good imagination, the problem is to hold the universe consistent enough over time as you make your own details. I found it much easier to buy 1 or 2 additional campaign ruleset and let my imagination run rampant. The core stay then consistent.
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I liked the Open Game License of D&D 3.5e.
I did not like the Game System License of D&D 4e.
If D&D 5e goes back to the OGL, I'll check it out.
If it does not, then I'll stick with my Pathfinder subscriptions.
If I wanted to watch a video, I'd go to yahoo. they are useless. Give me text anyday.
For those commenting that there is too much art and fluff, too many books to buy, etc. that's the whole point. Hasbro wants to design a game that will sell the maximum number of books. OD&D could be played with just a few dollars invested by one person, the DM. That's just the model that Hasbro does NOT want to emulate.
The only thing worse than a Democrat is a Republican.
Ah, 4th edition. You tried so hard, and you largely succeeded. You gave healers something to do other than cast heal spells every turn, and a day of dungeoneering was able to continue past the first battle instead of everyone going, "The cleric's used up his spells - we're going back to base!"
You gave defensive builds a place in the world without making them boring. You took away a wizard's level 1 crossbow and gave him all the fireballs he wanted. You gave every class something to do other than basic melee attacks. You made characters interesting right from level 1 instead of forcing people to pray for an interesting character 10 levels down the road.
You took away multiclassing, and there was a gnashing of munchkin teeth, but you gave us arcane swordsmen and holy assassins and psychic healers. You broke up the age-old racial tradition of just elves, humans, and dwarves by sticking tieflings, dragonborn, goliaths, and devas into the main books. You got rid of prestige classes, those wonky things that forced people into specific build types, and instead gave us multiple builds for the base of a class and paragon paths for later on. Your flavor was more focused on the character than on the class min/maxing.
But, in your certain rush to fix everything that was wrong with D&D, you forgot the feel. You felt that you could discard the very makeup of the game and craft something new from scratch. Despite the interesting things that happened to a new character, your demand for balance forced you to keep everyone the same beyond level 1. While many people rallied behind you, you split the community as the players who had been in the game for years threw up their hands in disgust and went to a fork of your previous system, preferring an imperfect system that felt more like something from their youth and less like those infernal MMORPGs.
I've seen the playtest, and at first glance it looks like something that tries to bring the two groups together. But the PnP RPG faces a diminished audience from the outset, what with kids all distracted by their new-fangled machine, and the audience that you drove away has come to call you a heretic and isn't bound to return even if you pander to them again. Godspeed to you, Wizards, but I fear there's not much more you can do.
Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
Most useless video on /. .. still pictures for what, audio would be sufficient . . .
It's not E Gary Gygax or Dave Arneson, so he's not really D&D designer is he ?
Initially I read PnP as referring to the Avalon Hill RPG Powers and Perils
Having played (A)D&D since first edition D&D 4 was such an abomination that my group downloaded it and deleted it.
Pathfinder is decent, but currently playing Mongoose RuneQuest II