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Valve Software Launches Linux Blog, Confirms Work On Steam Client for Linux

New submitter oakgrove writes "Valve Software confirmed today in a new blog devoted specifically to Steam on Linux (called Steam'd Penguins) that for more than a year, a Steam client has been in the works for Ubuntu Linux 12.04. 'We've made good progress this year and now have the Steam client running on Ubuntu with all major features available. We're still giving attention and effort to minor features but it's a good experience at the moment. In the near future, we will be setting up an internal beta focusing on the auto-update experience and compatibility testing.' The blog post also says that a working port of Left 4 Dead 2 is currently playable, and that their goal is to bring performance in line with the Windows version."

236 comments

  1. whatever by danap611 · · Score: 5, Funny

    Anything to get our minds off of HL3/HL2Ep3.

    1. Re:whatever by Anonymous Coward · · Score: 0, Funny

      Oh look. A false flag troll. Nice try but you forgot to type an M$ in for effect.

    2. Re:whatever by humanrev · · Score: 1

      Right now it's been so long that the Half-Life magic has gone for me. I don't doubt that eventually something will be released (either EP3 or a full-blown HL3), but life and other games kinda make it hard to care much for a classic series that hasn't been ended yet.

      --
      Most people on Slashdot are fucking idiots.
    3. Re:whatever by zaphod777 · · Score: 4, Funny

      You do know that there are DRM features in the kernel right?

      --
      "Don't Panic!"
    4. Re:whatever by justforgetme · · Score: 1

      Why on earth did they put them in there?

      --
      -- no sig today
    5. Re:whatever by kiddygrinder · · Score: 4, Funny
      --
      This is a joke. I am joking. Joke joke joke.
    6. Re:whatever by ifiwereasculptor · · Score: 1

      They're saving that for when they launch Steam for the Hurd.

    7. Re:whatever by Anonymous Coward · · Score: 0

      Anything to get our minds off of HL3/HL2Ep3.

      Or... to prepare you for HL32/HL2Ep3 ---on--- Linux.

    8. Re:whatever by inasity_rules · · Score: 1

      You Sir are a gentleman and a Scholar.

      --
      I have determined that my sig is indeterminate.
  2. Great news! by skipkent · · Score: 4, Interesting

    Either we are a very vocal bunch, or they see a real trend here. Either way this is great for us.

    1. Re:Great news! by Haymaker · · Score: 3, Funny

      nah, Gabe just looked at the consumer preview for Windows 8 and started Steam & Source on Linux as a reaction before he even realized it.

    2. Re:Great news! by Anonymous Coward · · Score: 0

      Gabe pretty much has more money than God and the cost of porting it over is likely to be paid back by indie game sales where the developers want to offer Linux support cheaply. Plus Steam is a huge market and I'm sure there are going to be people that don't want Windows 8 but have to update from XP when it is finally placed at end of life.

    3. Re:Great news! by El_Muerte_TDS · · Score: 3, Insightful

      I think there's a better chance that the port to Linux of Steam will be used to crowdtest it so that they can eventually use it for their Steambox (i.e. PC like console running just Steam (on Linux)).

    4. Re:Great news! by arth1 · · Score: 1

      I liked the word "port" in TFA, and now your post.
      That means that it's really going to be ports, right, and not just wine?

    5. Re:Great news! by robmv · · Score: 1

      Specifically, he saw Windows Store (locked for Metro apps... for now)

    6. Re:Great news! by Svartalf · · Score: 1

      Actually, this has been in the works for a bit longer than that...

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  3. Re:wow! by oakgrove · · Score: 4, Insightful

    Er, l4d2 came out in November of 2009 and it is basically being used as the test mule for the steam Linux port. Have some perspective.

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    The soylentnews experiment has been a dismal failure.
  4. Two sides to this coin by Riceballsan · · Score: 4, Interesting

    On one hand I do like the fact that this has potential to bring games out to the linux market that haven't been there, and to eliminate the viewpoint that there are no gamers on linux. On the other side of the coin, I'm not sure how useful this will actually be for current linux fans. Almost all valve games have gold or platnum wineHQ ratings, as do a huge portion of games on steam. Running steam on wine I can play left4dead, half life, portal 1+2, magika etc... As well as quite a few non-valve games, Skyrim etc... Now assuming valve fully devotes to the project and makes native linux versions of all of their games, it is unlikely that half of the games that can be played via wine, will be ported, making the official linux client, less useful than valves port. As a result many linux users will still be identified as windows users (since wine will identify as windows XP), the numbers for linux will still show as low, and linux support will stay very weak.

    1. Re:Two sides to this coin by Anonymous Coward · · Score: 1

      What if the native Steam client somehow integrates with Wine and allows to play non-ported game more easily?

    2. Re:Two sides to this coin by skipkent · · Score: 2

      Could see another rise of preloaded linux PCs and laptops. "Kid going to school? This here computer is 80$ cheaper, comes with a full office suite and runs steam!"

    3. Re:Two sides to this coin by gman003 · · Score: 3, Insightful

      Unlikely - the Mac port does not do so. Although they did use DOSBox for many old game rereleases - Doom, Wolfenstein, etc. all run in an embedded DOSBox when installed from Steam. So I guess Wine isn't entirely out of the question.

      However, I still think it's a good thing - the Mac Steam port seemed to trigger off a small wave of other Mac game ports. The same could very well happen for Linux. And native ports are always better than emulating.

    4. Re:Two sides to this coin by kcbnac · · Score: 1

      Apple users have an expectation that everything "just works" - Linux users may be willing to have a 'beta/unsupported' feature, perhaps enabled via a command-line startup option for Steam.

    5. Re:Two sides to this coin by Osgeld · · Score: 4, Funny

      they would never buy their kid a computer that runs off steam, too much fire hazard (parents are dumb, remember?)

    6. Re:Two sides to this coin by Anonymous Coward · · Score: 1

      *Kid looks askance at shitbox PC, goes back to playing $1 games on his iPad*
      *Dad spends all night playing CS 1.6*

    7. Re:Two sides to this coin by Haymaker · · Score: 3, Insightful

      Yeah, with the Linux side of things they probably have more freedom to release things in an earlier stage like "we have this mostly working, you might want to play around with it a bit though before it's completely awesome" and the community would be fine with that. At least more freedom than you'd see on the OSX or Windows side of things. Gamers can be a pretty picky bunch, but I imagine (or hope) that Linux users will be more likely to be happy to use less-than-stable software if it means they get to use it sooner. Whether or not Valve will use that availability, we will have to see.

    8. Re:Two sides to this coin by YokoZar · · Score: 1

      On one hand I do like the fact that this has potential to bring games out to the linux market that haven't been there, and to eliminate the viewpoint that there are no gamers on linux. On the other side of the coin, I'm not sure how useful this will actually be for current linux fans. Almost all valve games have gold or platnum wineHQ ratings, as do a huge portion of games on steam. Running steam on wine I can play left4dead, half life, portal 1+2, magika etc... As well as quite a few non-valve games, Skyrim etc... Now assuming valve fully devotes to the project and makes native linux versions of all of their games, it is unlikely that half of the games that can be played via wine, will be ported, making the official linux client, less useful than valves port. As a result many linux users will still be identified as windows users (since wine will identify as windows XP), the numbers for linux will still show as low, and linux support will stay very weak.

      Wine is fairly simple to detect on Valve's end, at least as far as the hardware survey goes -- Wine will, for instance, report its audio drivers as something unique to Wine users. In the past Valve even shared hardware survey data about the percentage of Wine users on the Wine mailing list (something like 0.4%, but this was maybe 4 years ago). Unfortunately at one point in the recent past Wine started crashing during the hardware survey. While this bug has been fixed it's quite possible Linux users have learned to not accept the survey and are thus systematically under-counted.

    9. Re:Two sides to this coin by quantumphaze · · Score: 1

      I thought it was up to the game developers themselves to bundle a working configuration for Wine (usually Codeweaver's CrossOver). This leaves them assured that the game works reasonably and they give some level of support. I know that Psychonauts for Mac Steam was a Crossover port before the Humble Indie Bundle 5 made it native.

      If the rumours of a Steam console hold true, then I expect there to be a partnership with Valve and Crossover to convince game developers to get their back catalogue working in Wine. That or Valve buy out Codeweavers.

    10. Re:Two sides to this coin by makomk · · Score: 3, Interesting

      As a result many linux users will still be identified as windows users (since wine will identify as windows XP)

      The last Steam hardware survey I did detected the fact that I was running it under Wine, so they already know that users are doing that.

    11. Re:Two sides to this coin by SplashMyBandit · · Score: 1

      Actually, as someone who plays Counter Strike Source and Half-Life 2 Deathmatch on the Mac almost daily (it's nice being in an office of Java-on-Mac 30-40 year old devs that like to 'down tools' over lunch each day and get some serious carnage going). I think it is fair to say that Steam is fairly beta-quality on the Mac. A Linux version wouldn't be any different (and Steam can be flakey on Windows too - Valve don't write ultra-reliable software, unlike paranoid ol' me :) ).

    12. Re:Two sides to this coin by quintesse · · Score: 1

      Wine is really cool, but it's just no good for many demanding games. You'll probably have to turn down your graphics settings (and some settings won't even be available) and even then it'll run slower than the original game. And that makes it a no-go for many online games. I remember playing WoW on Wine, which was okay because it doesn't require optimal frame rates, but over the years I tried again and again to play Counter Strike Source (not really a game that requires much from your CPU/GPU these days) and it's just unplayable (if you're not a total beginner).

    13. Re:Two sides to this coin by Riceballsan · · Score: 1

      Well yeah obviously it will never outperform native, but the fact does remain that for many games it is good enough, also depends largely on your system, with most games, it gets about 70% of the framerate of running it natively in windows. Which if you are getting it up to 100 FPS in windows it is probably close to an invisible difference as many people can't differentiate 100 vs 70 FPS. Course quite a few factors still go into play, your wine setup etc... and of course as you mentioned, the games themselves have a huge varience for how much the framerate matters, which ones are considered unplayable and which ones are barely noticable, but the fact still is some is better than none. Playing say skyrim at 45 FPS is better than not being able to play it at all, and even if valve puts their games as linux native, many people will run steam through wine, just to play the games that work well enough under wine, that's own developers have shown no interest in creating a linux port, as I imagine will be the case with many many of the games that are on steam currently.

    14. Re:Two sides to this coin by quintesse · · Score: 1

      > that's own developers have shown no interest in creating a linux port, as I imagine will be the case with many many of the games that are on steam currently.

      True, on the other hand many of the indie games have Linux versions, so if they all suddenly show up on Steam (hopefully they will finally apply a filter that won't show games you can't install, like Windows games showing up on OSX) other might start feeling the heat, especially when Valve can show the sales figures for those games to the ones that are doubting that there is any market. (One can hope hehe)

    15. Re:Two sides to this coin by RaceProUK · · Score: 1

      Sounds like the father got a great deal there :)

      --
      No colour or religion ever stopped the bullet from a gun
    16. Re:Two sides to this coin by Anonymous Coward · · Score: 0

      WINE is a pain in the rear to configure, and the performance and stability is too often inferior to the native environment.

      Remember, most people want it to "just work". They don't want to have to search man pages or select the version of a video driver that doesn't have a serious issue with their distro in order to sit down for an hour or two and play some games.

    17. Re:Two sides to this coin by Anonymous Coward · · Score: 0

      Almost all valve games have gold or platnum wineHQ ratings, as do a huge portion of games on steam.

      There's a lot of people that get random crashes and random bugs in lots of gold and platinum rated games/apps in WineHQ AppDB. Getting official Linux support would fix those problems. Damn, I'm going to play L4D2 like a new game when this comes out.

    18. Re:Two sides to this coin by Randle_Revar · · Score: 1

      I would guess wine is not the source of most performance issues. Bugs, yes, because the API translation is nowhere near complete, and far from bug free. But it is pretty fast, all things considered. Linux graphics driver performance, however just doesn't compare with Windows (and doubly so if you use OSS drivers)

    19. Re:Two sides to this coin by jedidiah · · Score: 1

      Clearly someone that's never actually observed a modern kid.

      Just the Flash games alone give a "shitbox PC" a considerable advantage. You don't have to install any "single-platform-only" game binaries.

      Never mind what the kids are really gaming on... (it's not the iPad).

      --
      A Pirate and a Puritan look the same on a balance sheet.
    20. Re:Two sides to this coin by Anonymous Coward · · Score: 0

      Never mind what the kids are really gaming on... (it's not the iPad).

      Your mom?

    21. Re:Two sides to this coin by Anonymous Coward · · Score: 0

      On one hand I do like the fact that this has potential to bring games out to the linux market that haven't been there, and to eliminate the viewpoint that there are no gamers on linux. On the other side of the coin, I'm not sure how useful this will actually be for current linux fans. Almost all valve games have gold or platnum wineHQ ratings, as do a huge portion of games on steam. Running steam on wine I can play left4dead, half life, portal 1+2, magika etc... As well as quite a few non-valve games, Skyrim etc... Now assuming valve fully devotes to the project and makes native linux versions of all of their games, it is unlikely that half of the games that can be played via wine, will be ported, making the official linux client, less useful than valves port. As a result many linux users will still be identified as windows users (since wine will identify as windows XP), the numbers for linux will still show as low, and linux support will stay very weak.

      Its about having Steam on linux. Having Valve's games on linux is just a starting point. They have to of course, make the first move to demonstrate that Linux is a viable profitable gaming market.
      Once steam is on linux, they can start to bring on and encourage other game developers and distributors to come to Linux.

    22. Re:Two sides to this coin by mcgrew · · Score: 1

      I haven't seen anything not "just work" in Linux for a very long time, and in most cases does the "just works" far better than Windows.

      For an example, a bluetooth dongle from WalMart. With Windows you insert the install CD, find the install.exe file, run it, reboot, and cross your fingers.

      With kubuntu, plug the dongle in and start DLing pics from your phone.

      It's been a LONG time since I had to do any real maintenance on the Linux box. Even OS upgrades are a single click.

    23. Re:Two sides to this coin by shaunbr · · Score: 1

      Because some people don't want to deal with the hassle of configuring Wine, perhaps? I know I'd much rather have a 'download and play' option that simply works, rather than spend all day modifying config files and crossing my fingers (which I guess is kind of a game in itself).

      The comments in this story (not yours so much, but many of the others) confirm the reason why very few commercial companies support Linux - no matter what they do, it isn't enough for the community.

    24. Re:Two sides to this coin by VGPowerlord · · Score: 1

      I almost believed this up until you mentioned CS 1.6. Valve is only porting Source (the 2004+ engine) over, not GoldSrc (the 1997-2003 engine). Which means that CS:S and CS:GO will be on Linux, but not CS 1.6.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    25. Re:Two sides to this coin by Anonymous Coward · · Score: 0

      No. Valve really has got to get the launch right if they want to make a difference.

      The moment Steam for Linux is announced is when Steam for Linux will get the most attention: the moment where gamers will decide if gaming on Linux is or is not worth their time as gamers. Sure, Linux users will be overlooking the hitches; the rest won't. Should it get a reputation for being even slightly worse than the "real thing," the opportunity would be wasted.

      Sure, Valve can still make people care about it in other ways at different times ("TF2 launches on Linux! Log in now and get the exclusive item - now or never!"), but it still won't attract the same spike of attention.

      So yeah, here and now I'd be pretty okay with waiting a little more rather than rushing something half-baked out the door. Plus, we're discounting all problems with (sigh) graphics driver support.

  5. It's about time, too by skaag · · Score: 5, Interesting

    Valve have a golden opportunity here, in several ways:

    1. Ubuntu is a first stepping stone. Once they have the Linux experience, they can target all kinds of Linux based platforms & set top boxes, as they become popular. It's just like UbuntuTV in a sense - It takes a stable operating system and tailors it to a niche market, adds the back-office sauce into the soup, and you suddenly have a serious iTunes/Netflix contender (technologically anyway).

    2. I believe game producers are going to see this as a blessing: Valve becoming the major conduit through which serious games flow into the Linux world, paving the road for those producers into user's desktops, while providing billing, game discovery, content distribution, and community tools. Nobody else is doing this at the moment with Linux, except for Canonical who have created their own "App Store" application (which by the way is pretty good!). So imaging Canonical's "App store" on steroids, for games! Once enough games are built for Linux, why would anyone use Microsoft Windows for gaming?

    3. When you are first to capture a market, you become the dominant player. The longer you're the dominant player, the more difficult it becomes to unseat you from your throne.

    --

    All those moments will be lost in time, like tears in rain... time... to... die...

    1. Re:It's about time, too by gslavik · · Score: 2

      Relating to your point #3. There have been two studios who have had a market on the three major OS (Windows, OS X, Linux) who have left. This is id Software (Rage is Windows only) and Epic (still no Linux client for Unreal Tournament 3). When Valve finishes porting the Source engine, they will have the engine with most reach and since they are also delivering the distribution network, they will probably be on the throne for a very long time.

    2. Re:It's about time, too by dbIII · · Score: 1

      Ubuntu is a first stepping stone.

      And pretty close to the last - once it works there it's just a matter of grafting whichever bit of Ubuntu it works with onto whatever linux distro you want. DLL hell was an Microsoft only problem which has probably even vanished there now.

    3. Re:It's about time, too by skaag · · Score: 1

      I agree with you 100%. I think id Software and Epic did not have enough "weight" to bring studios into their product. Plus, it's been many, many years that Steam have been waiting quietly for the right moment. Now they are diving in, and this is going signal others that Linux has finally matured enough for Steam to enter in a major way. And we all know how VC's are like cattle, they need a leader they can follow like a herd (no offense intended to cattle).

      --

      All those moments will be lost in time, like tears in rain... time... to... die...

    4. Re:It's about time, too by skaag · · Score: 1

      Wha..??! DLL hell vanished from Microsoft OS's? Ha! HA HA HA! *HA HA HA HA HA HA HA*!!!
      Thank you, I didn't laugh like this for a while...

      But I agree with you on the grafting part, and that's what I meant. Once it works on Ubuntu, it will be very easy to port it to any other Linux distro. Whether or not Steam will officially support it is another issue (they may choose not to). What I also meant, is that Steam will be able to target Linux based gaming consoles. Heck, the OS is already there, and doesn't cost a damn thing. Why wouldn't they create their own dream console? Building it in China will cost peanuts and they will then have their own walled garden, with total control over the OS and what comes in and out of it. Total predictability. Gaming studios will love that. And Steam really does grok gamers, gaming and game distribution (and the whole business behind it). They will be in a position to completely replace the old style gaming distribution channels. It makes sense strategically.

      --

      All those moments will be lost in time, like tears in rain... time... to... die...

    5. Re:It's about time, too by oakgrove · · Score: 1

      Once it works on Ubuntu, it will be very easy to port it to any other Linux distro.

      Yep, just statically compile, throw the whole thing in /opt, put an icon in /usr/share/icons and a .desktop file in /usr/share/applications and call it a day. It should be fairly trivial to port to all of the major Linux distros and most of the minor ones.

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      The soylentnews experiment has been a dismal failure.
    6. Re:It's about time, too by SurfsUp · · Score: 1

      The Linux market is at least a few million of generally above average intelligence and income users as proved by the Humble Bundle stats.

      --
      Life's a bitch but somebody's gotta do it.
    7. Re:It's about time, too by yahwotqa · · Score: 1

      The "above intelligence" part is probably what scares big companies off.
      Yeah, I am a smug, elitist prick. Sue me.

    8. Re:It's about time, too by Anonymous Coward · · Score: 1

      Total predictability.

      Having worked on console games for Microsoft, Nintendo and Sony platforms I can tell you there is no such thing at total predictability in the console world either. It's better than a PC environment, but each hardware revision still has its own little idiosyncrasies.

    9. Re:It's about time, too by ciantic · · Score: 1

      1. Ubuntu is a first stepping stone.

      Huh? To n+1 variant of set top boxes? Which are controlled by strange mess of makers, with all different idea of hardware / controllers / remotes... Sounds like true opportunity for game developers!

      2. I believe game producers are going to see this as a blessing

      Linux world? Where is that world? Not on this earth, nothing even remotely shows the "Linux desktop" is gaining traction. In fact whole concept of desktop is dying and gets replaced with: tablets, smartphones, mini-laptops and finally small pie for professionals/offices who really need desktop. Linux is not leading on any of the new platforms which have emerged.

      3. When you are first to capture a market, you become the dominant player.

      That is irrelevant, Linux is not capturing any market besides servers (which they have been doing without Valve just fine).

    10. Re:It's about time, too by SplashMyBandit · · Score: 1

      The nice thing about Steam running on Linux means it will be straightforward to also port to the Linux that is getting *two million new installs per day*, namely Android. If Valve become gaming kings on Linux and then ooze over to Android they will have the ability to generate revenue off a substantial fraction of the games on Windows, Mac, Linux and Android - since they make it easy for to get games installed, verified and updated on those platforms (for for both developers and gamers). That will result in Gabe having more money than both a non-existent man in the sky and the number of noodly appendages on the immortal Flying Spaghetti Monster! => Party at Gabe's house, and he's buying the drinks :)

    11. Re:It's about time, too by SplashMyBandit · · Score: 1

      No, not the last. Once Steam has been ported to Ubuntu the next logical Linux to develop for is Android. With around two million new installs of Android each day I'm sure Steam would love to be able to clip the ticket for games on that platform. Clever crafty Valve, eh?

    12. Re:It's about time, too by SplashMyBandit · · Score: 1

      Yeah, with the colossal disk spaces available these days people forget how good statically compiling software is. Saving space by dynamically linking a few tiny DLLs is a poor justification in many cases these days, especially when weighed against the vastly better reliability of statically linked programs. The theoretical benefit of upgrading a DLL and having all dependent software gain improvements/bug fixes doesn't seem to have panned out either, more often the DLL 'upgrade' breaks far more programs than it they are supposed to fix. For reliable software (that is, software to be used by ordinary non-technical users) reliability is critical. Static link for the win!

    13. Re:It's about time, too by Anonymous Coward · · Score: 0

      Wha..??! DLL hell vanished from Microsoft OS's? Ha! HA HA HA! *HA HA HA HA HA HA HA*!!!
      Thank you, I didn't laugh like this for a while...

      Not sure why you're laughing; in Windows 7 it's true that DLL hell is largely a thing of the past. The biggest problems I've seen in Win7 are only when you're trying to run older applications from the 90s, but that's why I keep the 'ol Win95/XP PCs around. After all, legacy support has to end sometime.

    14. Re:It's about time, too by Randle_Revar · · Score: 1

      >it will be straightforward to also port to ... Android.

      Uh, Android is very different from any other Linux. The kernel is the same, that is about it. Sound, input, and significantly, graphics (OGL ES+surfaceflinger+skia vs OGL+X11+Cairo).

    15. Re:It's about time, too by jedidiah · · Score: 1

      Yet somehow those little outfits that create games for the Humble Bundles can manage.

      The only real problems seem to be Adobe and Lemming Trolls.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    16. Re:It's about time, too by jedidiah · · Score: 1

      Dealing with 32-bit versus 64-bit can be fun too.

      DLL hell may be gone but it's cousin has moved in.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    17. Re:It's about time, too by Junta · · Score: 1

      Considering Android's stack is entirely distinct from the typical Linux desktop stack, that would be a big no. WebOS was about as close as a even remotely serious contender got (SDL graphics access, pulseaudio sound) to matching desktop linux, and even that was very very different.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    18. Re:It's about time, too by shaunbr · · Score: 1

      And obviously most of those few million have overinflated egos and no humility whatsoever ('generally above average intelligence'? Please...)

    19. Re:It's about time, too by shaunbr · · Score: 1

      DLL hell is pretty much a thing of the past. Given a random piece of software that's not part of a normal Linux distro, and a random piece of Windows software, I know which of the two is going to be far easier to install. I haven't had an install fail on a Windows system in damn near a decade, but have given up one more than one Linux app install due to strange make errors or weird configuration scripts. Package managers have helped with this immensely, and there are few Linux programs that aren't part of the Ubunto/debian repos, but it's still far from perfect.

      (Of course, MacOS has both platforms beat. Dragging and dropping apps into the 'Applications' folder -- and dragging them to the trash to uninstall -- is much easier.)

    20. Re:It's about time, too by shaunbr · · Score: 2

      I've never run into a 32-bit app that hasn't run on 64-bit Windows 7. In fact, 32-bit backwards compatibility is one of the things that Microsoft has managed to get right. A few years ago, I expected the transition to be something of a nightmare, but the 4GB memory barrier came and went without much fanfare at all.

      Since I moved to Windows 7, I've wanted to run a few 16-bit apps (mainly old Windows 3.1 games), and of course those don't work. However, I still think that getting rid of the 16-bit layer was an important step to modernizing the OS, and running Windows 98 in a virtual machine easily took care of the 16-bit app issue anyway.

    21. Re:It's about time, too by redrew89 · · Score: 1

      Once enough games are built for Linux, why would anyone use Microsoft Windows for gaming?

      Because Windows is there from the moment a new PC is first turned on. For the hard-core enthusiast crowd, that purchases components and builds their PCs by hand, it may increase the likelihood that they will see Linux as a viable option for their build, at least as a secondary OS. For Joe Normal, Windows *is* the computer. Average consumers do not distinguish between OS and hardware. To them, a Windows PC is a PC, unless they are educated as to the existence of alternatives, which is still rather difficult, mind you.

      Not that I don't support what Valve is doing. If that can have some success, we could potentially see a future where Linux-based game consoles start popping up, with Steam installed OOTB, and a variety of other FOSS games available for download.

    22. Re:It's about time, too by Roujo · · Score: 1

      Nobody else is doing this at the moment with Linux, except for Canonical

      Not exactly true. Desura would be a good example of that.

    23. Re:It's about time, too by dbIII · · Score: 1

      Some idiots (I'm looking at you AutoDesk and whoever owns the macrovision copy protection dongle shit now), have written software installers and licence update software in 16 bit. Virtualbox with XP still works for some stuff, but anything directly manipulating a hardware dongle still has to live natively on XP. At least the licences only need to be updated on USB dongles once a year (I assumed 16 bit was dead before USB even came out - what idiot would do all that in 16 bit?). Piracy would actually be a lot easier.

    24. Re:It's about time, too by atomicxblue · · Score: 1

      "...they will probably be on the throne for a very long time..."

      I hope they bring enough magazines with them!

    25. Re:It's about time, too by Anonymous Coward · · Score: 0

      This was true back in 2009, but not much anymore. The very few installers that won't run on Win7-64bit natively can either be forced to via compatibility mode, or an alternative can be found in a few minutes on the manufacturer's website or Google.

  6. Re:Linux Virus Launch Disguised as DRM via Steam! by oakgrove · · Score: 4, Insightful

    You know you can just not install it right? Personally I like choice thats why I choose Linux. And soon I'll have more choice takes to Valve.

    --
    The soylentnews experiment has been a dismal failure.
  7. Prediction by Hsien-Ko · · Score: 1

    - HL2/CSS/DODS/DOTA2/TF2 on OpenGL (obvious)
    - Software renderer for Source
    - Tux hat for TF2 (oh dear what will happen to the linux install base then?)
    - Possibly some *good* open source games through the Steam free game sections for the 3 platforms to spur interest also, without the proprietary code merged into the binaries.

    1. Re:Prediction by HAKdragon · · Score: 1

      Technically the Source engine already has an OpenGL renderer since they ported those games (and Steam) to OSX .

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Prediction by ildon · · Score: 1

      Why do you think they would make a software renderer for Source?

    3. Re:Prediction by SplashMyBandit · · Score: 1

      More specifically on OpenGL 2+ using GLSL (the shading language). For the graphics parts of games once you are using shaders the platform and development language you are using becomes less relevant (since you are trying to get as much done on the GPU as you can). Obviously basic stuff like networking, input and file access depends on the operating system, but is easily abstracted away. The bulk of game code is not operating system specific if you do it right (I know, I'm working on a jet combat flight simulator using Java + JoGL + GLSL and the operating-system specific pieces of code are small compared to the rest of the game logic).

    4. Re:Prediction by SplashMyBandit · · Score: 1

      They don't need to make a software renderer themselves. As long as they use OpenGL then it can switch between software rendering (an implementation done by the 'Mesa' project) or use hardware-accelerated rendering of the graphics card (if the correct driver is installed, which it nearly always is).

    5. Re:Prediction by Randle_Revar · · Score: 1

      They should be able to target OGL 3 now, which should also relate somewhat to OGL ES 3 when it comes out in a bit (it's complicated)

    6. Re:Prediction by Hsien-Ko · · Score: 1

      Because

      - Abrash is at valve
      - Abrash is at valve
      - SSE2 doesn't suck for software rendering
      - Accellerated support is still spotty among unix and unix-like systems (nvidia/ati isn't everything)
      - Abrash is at valve

    7. Re:Prediction by ildon · · Score: 1

      Zoid works at Valve, too, but that doesn't make me think they're going to make Threewave CTF any time soon. :P

      It seems like it'd be a lot of work for basically no benefit. Anyone looking to run a Source engine game on Linux is going to make sure their 3D accelerator card is functioning first, the same way a Windows or Mac user would.

  8. Should have ported TF2 first by westyvw · · Score: 2

    With the most popular game TF2, and it being free, I would think they would have wanted that one out the door first. Then DOTA2 as the next most popular.
    TF2 brings in the numbers, new people can get in at no cost. Left 4 dead is a bit Niche (and a bit has been at this point).
    Either way, get some more games involved and I will no longer need to boot into windows, and that makes me very very happy. I would rather dual boot Linux/LinuxGaming if I want to keep a pure open environment.

    1. Re:Should have ported TF2 first by Telvin_3d · · Score: 2

      They are the same engine, with the difference being that TF2 also has some extra complicated netcode bolted on to handle the large team games. In fact Valve tends to forward-port their previous games to the newest engine, which is currently represented by L4D2/Portal2. So get L4D2 working first. Then bolt on the extra bits the Portal games need. That gets you just about the entire Source Engine back catalog along with most of the 3rd party Source games. Then get the netcode (that has to interact with large teams of players on two other platforms) working and TF2 and CounterStrike are good to go.

    2. Re:Should have ported TF2 first by Haymaker · · Score: 2
      Remember back when they had just Portal out for OSX, some people could play TF2 on OSX by moving some files around.

      Personally, I think they're playing with L4D2 because it's more stable. TF2 is getting content updates every few weeks, while L4D2 is still new but relatively stable. Maybe just for the sensitive stage where they want to make sure it works just fine (with an acceptable framerate, which is probably the hard part) they want a game that doesn't push new hats to the client every other week. Once everything is smooth, I imagine it's trivial to move the rest of the Source engine games over.

    3. Re:Should have ported TF2 first by bWareiWare.co.uk · · Score: 1

      Valve literally can't afford to do anything that might disrupt the TF2 and DOTA2 communities. If a bug in the Linux client caused x-number of games with Windows users to drop they would have a major problem. Not to mention the anti-cheet being by far their most important feature and is genuinely much harder on Linux.
      By using an old title with limited potential they are simply managing risk. If they can get it to work then TF2 and DOTA2 will be their highest priorities.

    4. Re:Should have ported TF2 first by VGPowerlord · · Score: 1

      Team Fortress 2 is Valve's multiplayer test game. The majority of new features for their multiplayer games appear there first and the rest (at least the good features) eventually migrate there. I made a post last week about this.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Should have ported TF2 first by Anonymous Coward · · Score: 1

      In the different Phoronix articles it was mentioned L4D2 is being ported first for the simple reason L4D2 is the most stable game Valve currently has right now. Portal 2 was being updated with the map maker while TF2 is in constant iteration; CS:GO and DOTA 2 aren't even finished yet and Half Life... heh.

  9. Re:wow! by PopeRatzo · · Score: 5, Insightful

    Big Whoop! Can now play the ne of the oldest and vulgar fps shooters around, while I'm at it I should fire up my Atari 2600.

    Man, it is hard to make some people happy. Here's one of the more successful game companies trying to make a serious effort to bring better games to Linux, and after 8 comments, there are 6 complaints about it.

    Better they should do like Sony and just say "Fuck you, no Linux"? Or like Microsoft who tries to make with the lip service while trying to stab OSS in the back?

    I mean, there might be some really evil intent behind Valve working on bringing Steam to Linux, but maybe a "wait and see" attitude might be called for at least until they give some indication of trying to screw Linux users over.

    It could also signal to a lot more game developers that people who use Linux would be interested in some good games.

    How can you be mad at a company that's selling great games from last year for like $5 or $10? Especially right behind EA announcing that they're going to charge $70 for Battlefield?

    Part of being a discerning customer is being able to tell who's trying to kiss you and who's trying to bugger you.

    --
    You are welcome on my lawn.
  10. Re:Linux Virus Launch Disguised as DRM via Steam! by humanrev · · Score: 4, Insightful

    I think he's just concerned (legitimately) that once Steam appears on Linux, sure more games might come out, but they'll likely take the easy road and be distributed only on Steam rather than being also available in a non-DRM form.

    Having said that, with the exception of some indie games, most new games these days require mandatory Steam usage anyway, so Steam appearing on Linux hasn't made anything WORSE so much as allowing options for those people who don't mind perpetually renting software. As always if you don't agree with the ToS of Steam (like I clearly don't), then you either stick with the games you've got, buy from places like GOG or move onto another hobby.

    --
    Most people on Slashdot are fucking idiots.
  11. A third side by dbIII · · Score: 2

    It doesn't really matter so long as their support for WINE isn't weak.
    I use two commercial geophysical programs on linux via WINE for which the developers specificly test against WINE. A third uses dotnet but tests against mono. I know two of the vendors actually have fixed compatibility problems in their software that showed up when they tested it the compatibility layer.

    1. Re:A third side by Belial6 · · Score: 4, Insightful

      Seriously. Wine is just another abstraction layer. Complaining about Wine makes no more sense than complaining about OpenGL, or even Linux itself. Either you are hitting bare metal, or you are using abstraction layers. The only thing that matters is whether the software works or not.

    2. Re:A third side by RaceProUK · · Score: 1

      Where was the complaining? If anything, the GP was praising devs who specifically test against Wine.

      --
      No colour or religion ever stopped the bullet from a gun
    3. Re:A third side by Junta · · Score: 1

      But it isn't 'just' an abstraction layer. It is an abstraction layer that *usually* isn't tested by the programs that run on it, that don't implement a consistent look and feel with other applications, sometimes require odd window and display management circumstances, and one where the filesystem is traversed in a way that is fundamentally distinct from the rest of applications in the environment. An app running under wine sticks out like crazy in an otherwise normal Linux desktop.

      The wine project deserves much praise for what they do, but to be complacent and say "wine is good enough" really undervalues the merits of an app that is clearly actually targetting the operating system.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:A third side by shutdown+-p+now · · Score: 1

      Wine could be used to make quick and cheap ports, though. Just like many old games on Steam are wrapped to run in DOSBox, I wouldn't be surprised if some companies at least would do the same for their Linux ports. So long as they actually test & support it, why not? It's not like games need to have UI blending with your DE, or expose the filesystem to the user in such ways that inconsistencies would matter.

    5. Re:A third side by Svartalf · · Score: 1

      Honestly, I'd rather that they bother with doing the ports where they've got source code (As a disclosure, I port games from Windows to Linux as a side business...) at least partly from a desire to have more robust title (If one's honest, there's only maybe 50%, at best, of the titles out there that get a Gold or better rating on the WINE HQ AppDB...)- it's better for people like me and all the end-users in the long-run. WINE should only be a first choice for a title if it's something like Arcanum where the Studio's defunct and the codebase went to the four winds- or there's absolutely no budget and no access to someone willing to work with the studio on rights and royalties.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    6. Re:A third side by shutdown+-p+now · · Score: 1

      Honestly, I'd rather that they bother with doing the ports where they've got source code

      This does not in itself preclude the use of Wine, though. That's precisely what WineLib is for.

      at least partly from a desire to have more robust title (If one's honest, there's only maybe 50%, at best, of the titles out there that get a Gold or better rating on the WINE HQ AppDB...)

      I don't think AppDB is a good showcase, because most apps listed there (even "gold" ones) are not intentionally written and tested to write on Wine. That some of them work as well as they do is more of a testament to how good Wine itself is, than it is to app authors. But if those authors start specifically looking at Wine and accounting for its limitations, I don't see why end users should care.

    7. Re:A third side by dbIII · · Score: 1
      I suggest you read my post above so you can get some idea of what the discussion is about.
      If you can't be bothered, here's a portion:

      for which the developers specificly test against WINE

  12. Thank you Valve by Mountaineer1024 · · Score: 5, Interesting

    I have 44 bought games on my steam list, all on a box that only runs windows so that I can play games. Thank you for giving me dream that one day I can get rid of all the windows installs in my house.

    1. Re:Thank you Valve by Anonymous Coward · · Score: 0

      Thank you for giving me dream that one day I can get rid of all the windows installs in my house.

      You need to get out more.

    2. Re:Thank you Valve by Anonymous Coward · · Score: 0

      Thank you for giving me dream that one day I can get rid of all the windows installs in my house.

      You need to get out more.

      He even wants to get rid of all the windows in his house, he must be losing his mind.

    3. Re:Thank you Valve by gmhowell · · Score: 2

      Thank you for giving me dream that one day I can get rid of all the windows installs in my house.

      You need to get out more.

      He even wants to get rid of all the windows in his house, he must be losing his mind.

      Not really, it's just to make the entire place like one giant basement.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    4. Re:Thank you Valve by Anonymous Coward · · Score: 0

      Thank you for giving me dream that one day I can get rid of all the windows installs in my house.

      You need to get out more.

      He even wants to get rid of all the windows in his house, he must be losing his mind.

      Not really, it's just to make the entire place like one giant basement.

      Or a dungeon?
      *puts on robe and wizard hat*

    5. Re:Thank you Valve by MistrBlank · · Score: 1

      Don't get your hopes up. They only support platforms that the games are developed for. So the Valve stuff will likely work as they tightly couple Steam to their games, but as my Mac Library points out, there is very little cross platform compatibility.

    6. Re:Thank you Valve by humanrev · · Score: 1

      You need to expand your interests if it's your "dream" to get rid of an operating system that you can't seem to control (otherwise you'd still be able to enjoy it and the software you can get that you can't with Linux).

      --
      Most people on Slashdot are fucking idiots.
    7. Re:Thank you Valve by Stuarticus · · Score: 1

      Maybe seeing the Windows logo on startup gets you all aroused, and browsing the endless market of Windows paid for crap is how you like to spend your time. Not everyone shares your depraved predilections.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  13. Linux is great for deploying server applications.. by Anonymous Coward · · Score: 0

    If they're smart they'll sell functioning Server installs of multiplayer games. Sell games that a set number of friends can log on to, hosted and coordinated through the Ubuntu user's computer as server. Ready to play gaming networks might be hard to implement on Windows, but something like that might be dang near easy in a Linux environment.

    For that matter, the same paradigm could apply to any server applications. Regardless, I'm glad to see Steam being forward thinking in what I'm personally betting is the clear choice for an OS in the cloud/networked future. It'd be an awesome functionality, one I'd cheer them deploying so long as they don't try to monopolize through a patent the concept. Especially since it's already been discussed in a public forum, I'm presuming making such an approach public knowledge and fair use.
    That is assuming, God forbid, there's not already somebody else squatting on the concept like that.

  14. About time by detain · · Score: 2

    They've never been against people using Wine to launch steam and with there recent hiring of various big linux people they should be able to complete a gaming engine for linux and start releasing alot of linux content along with their windows offerings. In addition to getting more commercial games to the linux platform it will be interesting to see what (if anything) they are able to then contribute back to the linux community in the form of patchs and new libraries. Steam has always been pretty good at embracing new technologies (they were among the first game vendors to utilize bittorrent for content distribution), and the linux community has an amazing offering of libraries and programs to work with from a developers viewpoint; so I think we can expect some great things from Steam in the new future both for gamers and gaming development. That being said, it took them way way too long to start this. They should have started this years ago instead of wasting all this time trying to decide if linux is going to make it as a desktop platform.

    --
    http://interserver.net/
    1. Re:About time by VGPowerlord · · Score: 1

      Steam has always been pretty good at embracing new technologies (they were among the first game vendors to utilize bittorrent for content distribution)

      Steam doesn't use BitTorrent, unless it's the system they said was going into place before CS:GO launched (and only work with newer games).

      Perhaps you're confusing them with Blizzard?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:About time by detain · · Score: 1

      your right ... i am getting them confused with blizz as far as the p2p thing goes ..

      --
      http://interserver.net/
  15. My prediction by Eponymous+Coward · · Score: 4, Interesting

    I believe that Valve is thinking about what it would take to get into the console business and Linux could be the key. I think this is the proof of concept stage- get the Steam client and a couple of games running on Linux. Evaluate how much work it takes and evaluate the game performance on Linux.

    If they can come up with a way to port games cleanly and inexpensively, then suddenly Steam in the living room is a no-brainer. Commodity hardware in a nice case with bluetooth accessories. Rev the hardware every two years instead of every 7 or 8 years and make sure that new games are playable on older consoles by automatically reducing game settings.

    1. Re:My prediction by Anonymous Coward · · Score: 1

      My prediction is that this won't go far.

      Much to my annoyance, gaming graphics performance on Linux will never be on par with Windows. Because neither NVIDIA nor AMD are interested in providing full documentation to the open source driver developers (and who could blame them, trade secrets/patents n' all), open source graphics performance will always be subpar on Linux compared with Windows and often does not support the latest hardware properly either. Although AMD is pretty good at providing monthly driver updates, even their own on-staff developer of the proprietary driver doesn't have access to all the latest documentation. And to top it off, AMD's driver has to be uninstalled, rebuilt from source and reinstalled with every kernel update. (It has to be rebuilt if there are significant changes in the kernel header files, which is nearly always the case.)

    2. Re:My prediction by Anonymous Coward · · Score: 0

      Funny how your technically correct comment ignores the binary blob drivers. I don't like them, but the Nvidia one has the performance. I can't speak for ATI. It's funny how you say overreaching statements like "gaming graphics performance on Linux will never be on par with Windows" when in fact it already is if only you download the graphic driver the gfx card makers provide, just as you have to do on Windows.

    3. Re:My prediction by Anonymous Coward · · Score: 0

      That's nothing a good old big bag of money can't fix. I'm sure either company can be convinced to produce a decent closed-source driver that way.

    4. Re:My prediction by Captain+Hook · · Score: 1

      That's nothing a good old big bag of money can't fix. I'm sure either company can be convinced to produce a decent closed-source driver that way.

      Especially since you can play them off against each other, only one of them is going to end up selling cards for use in a Steam Box (no way of knowing how many box that might be globally), and for people who want to build their own linux systems which might run the steam software, they are more likely to choose the manufacturer used in the steam box because they know it will work.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    5. Re:My prediction by SplashMyBandit · · Score: 1

      Not only consoles. A port to Linux also means that Steam could run on Android. That's huge market for games and Steam has great expertise in delivering, licensing, and more importantly, (mostly) smooth of updating of games.

    6. Re:My prediction by Eponymous+Coward · · Score: 1

      A port to Linux also means that Steam could run on Android.

      It does? If so, that's actually a much more likely prediction I think.

      Can you connect the dots though? I know Android is a VM typically running on top of a stripped down Linux, but that's about it as far as the two are connected, no?

    7. Re:My prediction by Bert64 · · Score: 1

      The binary blob drivers, atleast the nvidia ones tend to outperform their windows counterparts by a small margin.
      The open amd drivers are coming along, and outperform their closed counterparts in some areas, despite not having complete documentation.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:My prediction by nschubach · · Score: 1

      They do have a "10 foot" interface on the way as well... so I don't think it's too hard to imagine that Valve wants to be on your TV. If they can do it with Linux, they can avoid licensing costs from sticking with a Windows Kernel.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:My prediction by Eponymous+Coward · · Score: 1

      Oh wow, I didn't know about that. I think it seems pretty clear that Steam in the living room is going to happen. I think they tried to work out something with Sony before launching Portal on the PS3, but there's no way a company as controlling and conservative as Sony would let an alternate store on their hardware. This part of the gaming market is just begging for disruption and nobody can be disruptive like Valve.

  16. It's finally time to build a linux gaming machine by Great_Jehovah · · Score: 1

    I occasionally consider building a gaming machine but never follow through because I would have to choose between running windows or having very few supported games. If this actually happens I will be a happy man.

  17. Rendering changes for everyone? by Anonymous Coward · · Score: 0

    When the mac versions of source games arrived, the windows versions were updated. It appeared that the rendering distance and fog density might have been adjusted.

  18. Re:Linux is great for deploying server application by kcbnac · · Score: 2

    Ummm...If you have Steam installed already, go into the Library and select the 'Tools' listing. You'll find dedicated server software, available for free, to download and run for several dozen (3 or 4 dozen last I remember seeing) games available on Steam.

  19. Gold and Lead... by fuzzyfuzzyfungus · · Score: 5, Insightful

    One could also view Valve's move as a somewhat defensive one.

    Apple hasn't exactly been shy about the fact that The App Store is exciting and mandatory on iDevices, and exciting-and-optional-for-now on OSX.

    Microsoft hasn't exactly been shy about copying Apple in these matters(and while their 'games for windows live' initiative is risible, their xbox work shows that they are to be treated with caution).

    Valve has a comparatively well regarded distribution mechanism; but they face the potential of being squeezed by platform vendors who want to own the store.

    Now, as long as Redmond wants their $20-$100 bucks a box to make sure that Win32 and device drivers are working, and Apple wants their somewhat larger slice to provide the full package, Valve has a pretty limited incentive to try to upset that arrangement. Neither business is easy, and only the dominant player stands to make any serious money.

    However, now the platform guys want to own both the platform and the store. That can't be good for the independent shopkeeper, now can it?

    1. Re:Gold and Lead... by skaag · · Score: 1

      Excellent argument. Probably 100% valid, too.

      --

      All those moments will be lost in time, like tears in rain... time... to... die...

    2. Re:Gold and Lead... by kiddygrinder · · Score: 1

      good point, it's an awesome hedge bet on the off chance MS manage to get a working store together and apple will be succeeding in totally replacing steam in the next 5 years in my opinion. Not to mention people keep throwing android at things plugging into TVs and one of those boxes might actually take off. not a bad idea to keep that card up your sleeve for the cost of 3 or 4 developers.

      --
      This is a joke. I am joking. Joke joke joke.
    3. Re:Gold and Lead... by Junta · · Score: 1

      All of that and factor in the rumored aspirations of a "Steam Box" where Steam would need some OS. They know OSX is impossible, and with Windows they'd have to pay a significant fee and/or incorporate Windows branding, which would dilute the branding message Valve would want most.

      It is of course still ballsy, as with Linux the library will be largely limited to first-party titles and indie content and they'd forfeit a lot of other major publisher content. On the *other* hand, one wonders how much value Valve will continue to extract from those other publishers as they get more ambitious with their own Steam competitors. For example. EA is rolling their own and witholding content from Steam, Square Enix seems to be doing the same.

      --
      XML is like violence. If it doesn't solve the problem, use more.
  20. Note to Valve Folks by WankersRevenge · · Score: 3, Interesting

    If there are any Valve folks reading this -- just a couple of notes, questions, etc ...

    1) Please fix the site so that mac games will only recommend mac games. The same goes for the upcoming linux section. It kind of sucks to click on a recommended game only to find it's window's only.

    2) When are you guys going to answer Facebook Connect? Seriously, it'd be killer to integrate our mobile game apps into steam to either replace game center or to add to it.

    3) steam console ... Ouya sounds great but steam would be divine :) How about a steam branded android device?

    And hey, if you guys need to html++, give me a call ;) Or, maybe a discount :)

    Keep up the great work!
     

    1. Re:Note to Valve Folks by westyvw · · Score: 3, Interesting

      Go ahead and go over to the valve linux blog and email them from there. They really seem interested in getting input.
      http://blogs.valvesoftware.com/linux/steamd-penguins/

      The mail address is in the text and on the sidebar on the right.

    2. Re:Note to Valve Folks by SplashMyBandit · · Score: 1

      Also, the Mac steam client often crashes when Steam itself is updated. Then it won't die and you have to try and Force Quit it (I sound like a Jedi. don't I?). Would be better if the Steam client itself was more reliable and never got the pesky "Steam failed to load: *SteamStartEngine(0xbfffdf54) failed with error 1: A Steam Engine Instance already exists” error that often happens with Steam updates.

  21. Re:Linux is great for deploying server application by Anonymous Coward · · Score: 0

    Lol, looks like I'm behind a bit then. Oh well, more new things to enjoy :)

  22. Re:Linux Virus Launch Disguised as DRM via Steam! by Telvin_3d · · Score: 4, Informative

    DRM is not a requirement of being on Steam. Many games are DRM free on steam for both Windows and OSX. If you dig through the file directory to find the executable for the games instead of using Steam as a launcher most games will launch without steam running. Alternatively if you find the steam launcher convenient you can add non-steam games to the Steam app.

  23. reboots by organicstanna · · Score: 1

    if/when they bring steam to linux with even a few of the source engine games i would be happy. i wonder how existing mods would work with the linux version. all being well i can finally stop having to reboot twice a day just to muck around in some games during spare time!

  24. Re:wow! by SurfsUp · · Score: 1

    Man, it is hard to make some people happy. Here's one of the more successful game companies trying to make a serious effort to bring better games to Linux, and after 8 comments, there are 6 complaints about it.

    You can be pretty sure all eight were from Microsoft and Apple trolls.

    --
    Life's a bitch but somebody's gotta do it.
  25. Re:Linux Virus Launch Disguised as DRM via Steam! by humanrev · · Score: 1

    True, but those are vast exceptions. The games you're talking about are mostly the games which run via DOSBox (e.g. the classic Doom games). Games without DRM on Steam are extremely few. Even simply games like VVVVVV - you try running the .exe directly, see how far that gets you.

    --
    Most people on Slashdot are fucking idiots.
  26. I'm not trying to troll here.... by mark-t · · Score: 1

    But is it seriously a wise move to target Linux for games? Considering the segment of the market that actually runs Linux, and in particular, the even smaller segment of the market that runs LInux on the desktop, is it worth any game studio's time to really support it?

    For what it's worth... I run Linux on my main computer at home, and I really like using it, but I also do have a separate computer that runs Windows which I use for games, and I'd imagine that pretty much anyone who is a gamer is probably going to have a box that runs Windows anyways. I don't mean to sound like a cynic, but game studios exist to make money, and is it worth any software house's time to put the effort and money into supporting Linux, when the additional payback from Linux support isn't likely to even pay for a single programmer's salary for the additional time it took to ensure that the software worked correctly on that platform?

    If somebody can some up with a coherent answer to that question without resorting to appeals to emotion, or implied insults regarding a person's preference of OS... If there's an actually rational reason for a game studio that's in the business of trying to make money to spend the time, money, and effort supporting Linux, when Linux's biggest market is on the server side, and not on the desktop anyways.... then respond to this post - I'd really like to hear it.

    1. Re:I'm not trying to troll here.... by Anarchduke · · Score: 2

      Perhaps Valve played with the Windows 8 Preview?

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    2. Re:I'm not trying to troll here.... by westyvw · · Score: 1

      I think you saw some of the answers already in the posts above yours:
      A steam console in the works, independent of OS.
      A get in early on the inevitable uptake of linux in embedded devices and home desktops
      The humble bundles have indicated that Linux users want games, and are willing to pay for them on thier platform of choice. 75,000 (roughly) people bought the last Linux humble bundle, getting your platform which delivers ads daily, in front of those users too?

    3. Re:I'm not trying to troll here.... by haggholm · · Score: 1

      One: With more and more cross-platform games (Windows + Mac), porting efforts would probably be a lot smaller than they would have back in the days when single platform games were the rule. Even if the market segment is smaller, it may still be worth it if the effort is small enough.

      Two: Steam is not just a platform for AAA titles, it’s also a delivery vehicle for large numbers of indie titles. Linux may not be a good target for the AAA studios, but appealing to the Linux community for smaller indie offerings (which, since they don’t need the same bleeding-edge performance, can more easily rely on cross-platform libraries) may be a very good idea for some of the indies.

      Three: Right now, there’s no serious competition in the commercial Linux gaming space. It’s true that “Linux gamers” is a small market segment, but Steam would pretty much monopolise the whole of it. If it grows (and with Steam on Linux, it might), they’re the first and the biggest, and as has been pointed out, they’re at no real risk here of being elbowed out by an OS vendor run “app store”.

      Will it work out? Beats me, I’m not a business guy. But I don’t think it’s quite so devoid of possibilities as the parent suggests.

    4. Re:I'm not trying to troll here.... by Anonymous Coward · · Score: 0

      Apple seems to be moving towards a closed platform with everything having to go through their app store.
      Microsoft sure as hell wouldn't mind copying that business model.
      Which would put Steam in direct competition (and/or Valve having to pay them a % for the privilege of selling games on their platforms).
      Steam on linux could make a decent "insurance" and bargaining chip there.

    5. Re:I'm not trying to troll here.... by SplashMyBandit · · Score: 1

      It would never make sense for Steam to support Linux at the expense of Windows. The thing is, they are trying to support Linux *as well as* Windows and Mac. That means that the 20 million Linux desktops out there might be incremental profit for already-developed games (assuming the support costs of the Linux port are not too high - but Valve has a lot of cash so that is not really a concern. So they can use this opportunity to create their own space in the market, inexpensive Linux-based gaming consoles).

      The other thing (which I've mentioned several other times on this thread, but will repeat it here for your convenience) is that once Steam runs on Linux it will also be easy to make it run on Android (which I understand has around two million new activations per day) - since Android is basically a marketing term for Google's customized Java on Linux. Now, wouldn't it be worth it for Steam to get a cut of game sales on the hundreds of millions of Android devices out there? That would make the economics very worthwhile I think.

    6. Re:I'm not trying to troll here.... by bWareiWare.co.uk · · Score: 1

      To start with the gamer/non-gamer distinction is something they want to 'fix'. We don't have filmer/non-filmer, or much tv/non-tv anymore why shouldn't Valve target everyone?

      Secondly Microsoft is a very significant competitor. Both as a game studio but much more importantly with XBox/Windows Live. You can dismiss it as emotional if you want, but few successful companies have left their entire fate in the hands of a competitor.

      Thirdly they they need to look to the future. They are already far behind on phones and tablets, and probably think that sub-$100 media centers/consoles are reaching a tipping point. It seems most likely that the majority of these will continue to run Linux, and proprietary ones all lock Valve out of the market anyway.

    7. Re:I'm not trying to troll here.... by Bert64 · · Score: 1

      If your windows box exists only to play games, then replacing it with a linux box thats also capable of playing games would save you money, you could buy a couple more games or a hardware upgrade with the cost of windows...

      There are quite a few people in a similar boat, they have windows solely for gaming and would happily get rid of it if they were able to play their games under linux... The fact that people are willing to make effort to get games running with wine shows that there is at least some demand for linux games.

      Similarly, sales of the recent indie bundles show that there are plenty of linux users out there who not only want games, but are also willing to pay for them. The market may not be as big in terms of percentages, but there are still large numbers of potential customers and very little in the way of competition.

      A port is very cheap compared to the cost of writing a game from scratch, and depending how the game was written in the first place that port could require very little effort... If there is a mac port, or existing opengl support in the game for instance then linux support would be relatively easy. Similarly if your game already uses a cross platform engine, porting it to any other platform supported by that engine should be trivial. A relatively small number of sales could easily outweigh the cost of porting, not to mention the goodwill and publicity generated by having a linux version.
      Also many games already have linux support for dedicated servers, so at least some of the game code is already running on linux.

      If Valve are planning to release their own game console, linux would be the obvious choice... Writing their own OS from scratch, even a small embedded one for a single purpose device would be a lot of effort while they can use linux for free. If games are already running on linux, then porting to their console should be trivial and gives them a head start.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:I'm not trying to troll here.... by pantaril · · Score: 1

      game studios exist to make money

      I think you have it backwards. Game studios exists to make games. Money should be only the means to reach that goal.

      I'm quite sorry for people whose primary motive for every action is money. You seem to be one of them.

    9. Re:I'm not trying to troll here.... by mark-t · · Score: 1

      A port is very cheap compared to the cost of writing a game from scratch

      That's true.... but there can still be a world of difference between comparatively cheap and actually cheap.

      I write computer games for a living... and my own experience supporting multiple platforms has been nothing short of adding at least an additional 10% for each additional platform to be supported. Can anyone seriously suggest that by providing a port to Linux, a game studio would actually make 10% more sales, when Linux doesn't even have 5% of the total computer market, let alone desktop computers, which is where computer games tend to get played.

    10. Re:I'm not trying to troll here.... by mark-t · · Score: 1

      Having worked in the past year on an android port of a game that originally was only for iOS, I can positively affirm that making software work correctly on all intended supported platforms is one *HUGE* headache. This may have been largely mitigated by designing the software more portably in the first place, but when you're on a tight deadline, and your job is to get the product out the door on schedule and on budget, or else face the very real possibility of not having a job at all when the game studio can't meet its deadlines, you end up making some less-than-ideal compromises. It is, however, a painful fact that these compromises can and very often do end up biting us in the ass when the programming requirements change, and even though additional funding is allocated to such a project whenever this happens, it still results in an enormous headache for the peon programmers, whose job is just to make it work... and do it on time.

    11. Re:I'm not trying to troll here.... by mark-t · · Score: 1

      It's less about being motivated only by money and more about being motivated to be able to keep on paying for things that I've kind of grown accustomed to.... like having a place to live.

    12. Re:I'm not trying to troll here.... by SplashMyBandit · · Score: 1

      Thanks for the post. I'd mod you +1 Interersting but you're replying to my comment.

    13. Re:I'm not trying to troll here.... by Bert64 · · Score: 1

      Well the cost depends on how cross platform your original code (and the third party engine it uses - if any) were, if you write a windows-only game using windows-specific apis then you will have a much harder job of porting than if you wrote it using opengl and sdl etc...

      And also on what other platforms you intend to support, windows and xbox pretty much stand alone with their own proprietary apis as everything else (ios, android, ps3, wii, linux, macos) have far more similarities, a port to macos is already part of the way towards a port for linux.

      --
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  27. Re:Meh by LesFerg · · Score: 1

    Appreciate your right to an anonymous moan about Steam, but have you really had a lot of experience of how things used to be?

    In the past I remember many horrible experiences while attempting to install games from a handful of CDs or from 2 or 3 DVDs released by a publisher who had their own idea of how complicated and needlessly annoying the process should be, and then the hassle of finding and inserting the DVD to be allowed to start up a game, every time I wanted to play it.

    All I know is a lot of problems went away once I started using Steam, and it has never been easier from the point of deciding to buy a game to the point of kicking of a game session.

    I have not noticed any of the mentioned crashy and buggy stuff, altho I have not purchased EVERY game they publish. My guess is bad graphics hardware or drivers. Invasive? what? the steam client that you can configure to start up automatically or not? What is invasive?

    --
    If I had a DeLorean... I would probably only drive it from time to time.
  28. Re:Linux Virus Launch Disguised as DRM via Steam! by Anonymous Coward · · Score: 1

    Yeah, but what he said completely bypassed your argument of taking the "easy way around" distributing on steam "rather than" also being available in a non-DRM form. It can be both. Which was your point; which he shot down.

  29. Re:wow! by Anonymous Coward · · Score: 0

    Pretty sure that they were linux trolls.

  30. Re:wow! by SurfsUp · · Score: 1

    Pretty sure that they were linux trolls.

    Oh yeah, right, like the guy who said "we don't want shit like that in the linux land!".

    --
    Life's a bitch but somebody's gotta do it.
  31. The Linux market is not the Linux gamers by drnb · · Score: 2

    The Linux market is at least a few million of generally above average intelligence and income users as proved by the Humble Bundle stats.

    The Linux game market is not the number of Linux gamers. Many Linux gamers are dual booting or running WINE, they are already buyers of the games on Steam. The Linux game market is really those gamers who refuse to dual boot or run WINE. That is a group far smaller than you suggest. The current Steam customers don't really count since the Linux version would simply cannibalize sales of the Windows version and generate no new revenue for the developer. Replacing a Windows sale with a Linux sale does not pay for development or support.

    1. Re:The Linux market is not the Linux gamers by skaag · · Score: 1

      Yes that's true, but I actually owned Steam when I was 100% Linux based, and I ran games under CrossOver for a long while. But I would gladly re-buy Steam just for the chance of running it natively.

      --

      All those moments will be lost in time, like tears in rain... time... to... die...

    2. Re:The Linux market is not the Linux gamers by dririan · · Score: 1

      Steam is completely free. If you mean re-buy the games you had on Steam, you shouldn't have to, as long as you either remember your account name and password, or still have access to the e-mail address you used for your account.

    3. Re:The Linux market is not the Linux gamers by devent · · Score: 1

      How about the Linux users that are not currently customers of Steam, but would be if there was a Linux client?

      For example, I buy games only if I know there is good Wine support, also I am not a Steam customer. If there were a Linux client, I would think to be a customer, because then I could buy Games with have Linux support.

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    4. Re:The Linux market is not the Linux gamers by Kjella · · Score: 1

      The Linux game market is really those gamers who refuse to dual boot or run WINE. That is a group far smaller than you suggest. The current Steam customers don't really count since the Linux version would simply cannibalize sales of the Windows version and generate no new revenue for the developer.

      It's not that binary. For "important" games that I wanted badly and was willing to dual boot or deal with WINE for, yes I was a Steam customer. But I'd probably make more casual or impulse purchases if I knew okay this is tested and supported and will work with no hassle under Linux, like say their deal of the day or weekend sales. But sure yes, quite a few purchases would be pure cannibalization.

      --
      Live today, because you never know what tomorrow brings
    5. Re:The Linux market is not the Linux gamers by drnb · · Score: 1

      Steam is a store / distribution channel. They may very well benefit. However it is some benefit to the developers, not a store, that is the key to Linux gaming.

    6. Re:The Linux market is not the Linux gamers by Anonymous Coward · · Score: 0

      Yep, this is why I'm not a gamer. And also why I will probably only go between working, sleeping, and gaming once I install Steam on Linux because I'll be too busy playing Left4Dead, Left4Dead2, Half Life, Half Life 2, Half Life 1 Episode 2, Portal, and Portal 2 to do anything else like eat.

  32. Give up on the outdated reactionary shit by dbIII · · Score: 2

    Even Halliburton sell commercial software for linux.
    Aren't they big enough and conservative enough for you?

  33. I need something explained by humanrev · · Score: 3, Interesting

    I'm not trying to troll here, so don't take this the wrong way.

    From my experience, a lot of Linux users hate Microsoft because of their dominance in operating systems. It has resulted in a lot of software only being available for Windows and not Linux, hardware manufacturers only putting out drivers (decent or otherwise) for Windows and not Linux, and so on. People hate Microsoft due to their effective monopoly in the software industry (now getting less effective, but still)

    Once Steam is released for Linux, it's going to be the focal point for virtually all games on Linux just like Steam is on Windows. Sure there are exceptions (GOG, Origin, developers selling directly and so on), but by and large Valve will have an effective monopoly as the primary source of games for most PC gamers.

    Since Steam also uses account-based DRM, your games are linked to a single point of failure. A clerical error, a PayPal/credit card dispute, anything that may or may not be your fault occurs, and you may find yourself locked out of your account either temporarily or permanently. If this happens, you can't play your games.

    Linux users traditionally are geeks, and hence know the dangers of relying on a single vendor, a single point of failure. They'd know not to put all your eggs in one basket because otherwise, you don't have control. I'm no Richard Stallman but I'm honestly scared about the fact that everyone appears to be happy giving control out of their hands and to a third-party... EVEN LINUX USERS!

    Are people so desperate for games that they don't care about the fact that revocation of your purchases is technically possible due to Steam's DRM? I need someone to post something insightful because I'm going out of my fucking mind with worry that the traditionally anti-DRM crowd here is giving me mixed signals when it comes to Valve. At this point I'm almost ready to give up gaming and do something else if everyone's basically agreed that DRM cannot be stopped.

    --
    Most people on Slashdot are fucking idiots.
    1. Re:I need something explained by haggholm · · Score: 1

      If Steam on Linux becomes a success, then more game studios will port their games to Linux (as well as, presumably, Windows + Mac).

      Once more game studios port their games to Linux, those games can be sold outside of Steam, e.g. via GOG.

      Seems like a win-win.

    2. Re:I need something explained by Confusador · · Score: 1

      My understanding of Steam, which since I'm a Linux user comes from posts from earlier threads (e.g.), is that you don't have to launch Steam to play the games (though that's the easy way), and there's nothing stopping a game from having lan play. In fact, Valve's games usually include both lan play and the ability to host your own servers. So, yes, they can revoke your account and block you from their servers and stop you from buying new games, but they can never stop you from playing the ones you own. I also understand that you can transfer your license to someone else's account (I've seen people give away games when they ended up with multiple copies), so it doesn't even shit on first sale.

      Like I said, I may be wrong, but I'm willing to find out.

    3. Re:I need something explained by humanrev · · Score: 1

      I've read gman003's posts before - he doesn't say anything bad about Steam, ever. He's very much the definition of a fanboy, so only take his words with a grain of salt.

      Virtually Steam game has their .exe modified so that they reference a file called steam_api.dll (located in the game's directory). This API provides a wrapper for the game to communicate with Steam, whether it's for achievements or supporting Steam cloud functionality, whatever. It also provides authentication through the Steam client. In other words, that .exe. MUST be launched via the Steam client and can't be run manually. If you try, you'll get an error message. Hence, if the Steam client doesn't like you anymore for whatever reason you're out of luck, and that's what I don't agree with.

      There are SOME games which allow you to manually run them, but the only ones I know of are things using DOSBox such as the old Doom games, Commander Keen, Wolf 3D and etc. In these cases since DOSBox already exists in Linux it's not a big deal, but for most other games, you MUST be using the client.

      As for transfer of licenses, what you're seeing when people give away games are what's known as Steam gifts. When you buy a game on Steam you can mark it as a gift; it will then remain out of your games lists but available to send to another Steam user via a menu option. But if you've already got a game in your main list of Steam games and want to exercise first sale, you can't do anything about it. If you try to sell your account to someone else and Valve finds out, they will lock the account since account transfers are against the ToS (another thing I don't agree with).

      --
      Most people on Slashdot are fucking idiots.
    4. Re:I need something explained by Robert+Zenz · · Score: 2
      I can only speak for myself, so please take this with a grain of salt.

      From my experience, a lot of Linux users hate Microsoft because of their dominance in operating systems. It has resulted in a lot of software only being available for Windows and not Linux, hardware manufacturers only putting out drivers (decent or otherwise) for Windows and not Linux, and so on. People hate Microsoft due to their effective monopoly in the software industry (now getting less effective, but still)

      The problem with Microsoft is not their monopoly, it's how they defend that monopoly, they've been actively killing competition.

      Since Steam also uses account-based DRM, your games are linked to a single point of failure. A clerical error, a PayPal/credit card dispute, anything that may or may not be your fault occurs, and you may find yourself locked out of your account either temporarily or permanently. If this happens, you can't play your games.

      Yes and No. Not Valve decides if the games use DRM, the developers do (or publisher). Games which do not have DRM on them can be played without Steam with no problem, even games with DRM might be played without Steam with no problem. The assumption that you're only able to play the games if you're logged into Steam is wrong, that depends on the game. Also, I don't see how a CreditCard/PayPal issue could lock you out of your account?

      Linux users traditionally are geeks, and hence know the dangers of relying on a single vendor, a single point of failure. They'd know not to put all your eggs in one basket because otherwise, you don't have control. I'm no Richard Stallman but I'm honestly scared about the fact that everyone appears to be happy giving control out of their hands and to a third-party... EVEN LINUX USERS!

      Same statement as above, it depends on the games itself. In my opinion, it is far more likely that the Ubisoft authentication servers are getting shut down then Steam. Also, if you don't tell anyone I'll tell you my master plan for that situation...I'll crack every single game I bought on Steam...every single one. It's a sad situation that I have to break stuff to make it work, but in all honesty, I paid something between $1 and $10 for every game...I'll go that extra mile. I mean, if I'd paid $55 for the game, and then it breaks I'd be pissed! But $1? 10 minutes spending in Google, done...I'm in. And I know that it does not answer your question, but that's my idea to that, and I know where you're coming from, but that's my plan. Well on the other side, if they start removing stuff remotely from my harddisk...that's something different...completely different...

      I need someone to post something insightful because I'm going out of my fucking mind with worry that the traditionally anti-DRM crowd here is giving me mixed signals when it comes to Valve.

      That's because if there's one company out there which will get it right, it's Valve! All other game companies have degraded into some sort of money whore, but Valve still is a shop of enthusiasts and geeks which are coding for enthusiasts and geeks.

      At this point I'm almost ready to give up gaming and do something else if everyone's basically agreed that DRM cannot be stopped.

      At the moment, I fear, it's choosing the lesser of two evils. And Steam is the lesser of all the evils...I mean, I even find Steam even less intrusive then "Insert the disc now!" copy protection.

    5. Re:I need something explained by humanrev · · Score: 1

      Just want to address a few of your comments:

      Yes and No. Not Valve decides if the games use DRM, the developers do (or publisher). Games which do not have DRM on them can be played without Steam with no problem, even games with DRM might be played without Steam with no problem. The assumption that you're only able to play the games if you're logged into Steam is wrong, that depends on the game.

      As I told someone else, there are very few games I've tried which work without Steam. DOSBox games like the classic Doom games, Wolf 3D and some others work fine. Skyrim or Deus Ex: Human Revolution? Portal 1/2? Not a chance. Note I'm also not referring to any extra 3rd-party DRM, just the base Steam DRM.

      Also, I don't see how a CreditCard/PayPal issue could lock you out of your account?

      I have read people's complains on the Steam forums whereby there was an issue when paying through PayPal, for whatever reason PayPal wouldn't transfer funds to Valve even though the transaction was completed in Steam (completely PP's fault mind you, but it happens), and so the account is locked for reasons of fraud or some such BS. If you're good with Steam support it might be a temporary lock while they try to ascertain what happened, but it's still a lock.

      Also, people have noted that if credit card chargebacks tend to result in suspended accounts. The reasons for using a chargeback are numerous but if you have to do so on a Steam purchase, your account will be locked. Again, support might be able to resolve this, but it's still a high stress situation that wouldn't be an issue if you could still run stuff without Steam.

      I'll crack every single game I bought on Steam...every single one

      Seems like we shouldn't have to go to this length though, but yeah, I've thought about that too. You have to wonder then if there will be Linux cracks for Steam games now? :)

      At the moment, I fear, it's choosing the lesser of two evils. And Steam is the lesser of all the evils...I mean, I even find Steam even less intrusive then "Insert the disc now!" copy protection.

      I've always hated disc-based protection. That's one thing I don't miss for sure.

      You do make good points all round. Let's just say that I'm very wary of building a 100+ games library in Steam knowing that it's all authenticated against a third-party and not entirely in my control.

      --
      Most people on Slashdot are fucking idiots.
    6. Re:I need something explained by Anonymous Coward · · Score: 0

      anything to have some proper games on linux.
      not to mention the future of gaming. would be nice to see some future titles not only released on windows and mac, but also on linux.

    7. Re:I need something explained by Robert+Zenz · · Score: 1
      I also just want to address a few parts of your reply, as I agree with you. :)

      Skyrim or Deus Ex: Human Revolution? Portal 1/2? Not a chance. Note I'm also not referring to any extra 3rd-party DRM, just the base Steam DRM.

      As far as I could figure out, those games are using Steamworks. Which is a DRM system delivered by Steam and Valve, but which is optional for the developers/publishers. So we're back at their mercy.

      I have read people's complains on the Steam forums whereby there was an issue when paying through PayPal, for whatever reason PayPal wouldn't transfer funds to Valve even though the transaction was completed in Steam (completely PP's fault mind you, but it happens), and so the account is locked for reasons of fraud or some such BS. If you're good with Steam support it might be a temporary lock while they try to ascertain what happened, but it's still a lock.

      I was not aware of such problems...though, now that I think about it, it sounds logical that accounts get suspended when such problems arouse. But I'm also very confident that you can resolve those situations with Support and PayPal. Still sucks, yeah.

      Let's just say that I'm very wary of building a 100+ games library in Steam knowing that it's all authenticated against a third-party and not entirely in my control.

      Yeah, me too...but as I said, the lesser evil. I still prefer games from Steam because I can get them cheap, and I can get them in English, which is not guaranteed if I buy the boxed versions.

    8. Re:I need something explained by BluPhenix316 · · Score: 1

      A lot of Steam games are DRM-free. They can operate fully functionally outside of the Steam directory. You can even move the files to a completely diffrent directory once you've installed the game, though trying to play it through the Steam launher might not work hehe Anytime something positive happens someone has to look for the EXACT worst thing that could happen. Sometimes the stuff is not even plausible but nothing is impossible. They then dwell there like Gozer in my refrigerator. Lets all take one step at a time. Welcome games to Linux and then riot if they do get "controlled" like you are afraid of. I SERIOUSLY doubt that will happen.

    9. Re:I need something explained by humanrev · · Score: 1

      BTW - I read something interesting which I thought was worth sharing. Someone else made the point that they were concerned with Steam for the exact same reasons that I am, but decided to stick with it anyway.

      His view was that we have progressed to a state where you don't "own" anything anymore when it comes to software/media, it's all licensed. Now technically you've been buying a license for every piece of software, movie, music and whatnot anyway, it's just that the ability to revoke the license has never been enforceable before. But with closed markets which require Internet-based authentication for the content you've purchased, they can, and they will.

      In the old days, if you bought a game and it later became illegal to sell the game in your country (new laws regarding computer game violence for example), it wouldn't matter since you have a physical disc - no-one is going to break down your door to recover it. But if it's on Steam, Valve would have to adhere to said law and lock off access to the game. Notwithstanding cracks, you couldn't do shit - you can no longer use the software you bought simply because some knee-jerk politician wanted tougher laws or something. It's not unreasonable to think this is possible. Heck I live in Australia - we just got R18+ legislation which allows for games which were originally banned here. What if someone goes on a shooting spree and they find out he was a gamer? They'll likely revert the laws based on public outcry or some BS. Any games between now and then which were sold to Aussies with an R18+ grade will have to be removed. They can't do that if you had a non-DRMed copy.

      Anyway, point is this fellow decided that since we don't "own" anything and Internet-based control on what we buy are going to become more and more mainstream (since virtually no-one is pushing back), he might as well accept it and embrace it if he wants to continue gaming. I'm not prepared to just accept things like that, but I can see how when it comes to games, some people might just not care enough to bother. In the end they're just games, but it's also a sign of the consumer losing control and rights over the digital products they buy.

      --
      Most people on Slashdot are fucking idiots.
    10. Re:I need something explained by humanrev · · Score: 1

      Anytime something positive happens someone has to look for the EXACT worst thing that could happen.

      Nah, I'm not like that. I've been feeling like this for a few years ago. It's just that since Steam is going to be on the three main platforms now, there's no escaping it and games are going to be tailored for it. People will get USED to being reliant on a third-party for their games and not owning the software. By then it'll be too late - we won't have independent executable anymore because everyone's gotten used to being authenticated.

      And the worst part is, we have stores like GOG which exist for non-DRM games, but not enough people/publishers use them yet.

      --
      Most people on Slashdot are fucking idiots.
    11. Re:I need something explained by Cl1mh4224rd · · Score: 1

      My understanding of Steam, which since I'm a Linux user comes from posts from earlier threads (e.g.), is that you don't have to launch Steam to play the games (though that's the easy way) [...]. [...] So, yes, they can revoke your account and block you from their servers and stop you from buying new games, but they can never stop you from playing the ones you own.

      I really like Steam, but the above ignores something very important: it's only true (if it's even true; I'm skeptical, but not currently in a position to test it) if you have actually installed the games you've purchased through Steam.

      I have over 70 games through Steam. Obviously it's impractical and completely unnecessary for me to have each and every one of them installed. I only have about 20 installed at the moment. If something were to happen that prevented me from logging in to my Steam account, I have no access to those other 50 games; games that I legitimately purchased.

      As I said before: I like Steam. The above is "scary" to think about, but my confidence in Valve is relatively high at the moment, so my concerns about the above situation aren't enough to keep me away.

      I also understand that you can transfer your license to someone else's account (I've seen people give away games when they ended up with multiple copies), so it doesn't even shit on first sale.

      That's not entirely true. Most games can not be transferred away from the purchasing account. The "giving away" of a duplicate copy of a game is only available for a relatively few titles, or under special circumstances like promotions (link. For example, I purchased Braid a while back. I then purchased the Humble Indie Bundle V, which eventually included Braid. I was not able to gift this second copy of the game.

      --
      People will pass up steak once a week, for crap every day.
    12. Re:I need something explained by gman003 · · Score: 1

      I'd like to think I'm just a fan, not a fanboy.

      I think I mainly come across as one because I'm reacting to a rabidly anti-DRM culture. Is there an antonym for fanboy, where one blindly hates (instead of loves) regardless of logic? If there is such a word, that describes most /.ers' stance on DRM.

      I'm not like that. I do not mind DRM when it does not prevent me from doing what I want to do. Steam, as it happens, rarely prevents me from doing things I want to do. I have no moral opposition to reasonable checks that I bought the game. Do you complain about retail stores having RFID tags and scanners at the doors? And yet if you applied some of the arguments I've seen here to the retail example, you'd get rants against that.

      I'm only human. I see what, to me, is a fundamentally illogical stance, and I argue against it rather more vigorously than I would against someone I only slightly disagreed with.

      Is Steam perfect? Of course not. There's the bugs (my categories never persist properly, it likes to ignore my update settings, it doesn't always take well to a dropped connection), there's the forums (never go there), there's the unresponsiveness, there's the need to install roughly ten million versions of the Visual C++ Runtime, and plenty of others. And if anyone *were* to say that Steam is perfect and flawless, I would argue against them as well. But I simply have not needed to argue that point here. So I appear to be one-sided simply because I have not needed to argue against the other extreme.

      I will end by noting that I present facts as facts, and my experiences and opinions as my own. I present the parts that support my argument, and concede the parts that do not (rather than try to hide them).

      PS: The game gifting thing is a bit more complicated than that. Some packs do allow you to give away copies of games you already own. I did so with the Orange Box (HL2, E1, E2, Portal and TF2). I already owned HL2 and Ep1, so I gave those to my cousin. Other packs don't let you do so. That's determined by the game publisher, not Valve.

    13. Re:I need something explained by gman003 · · Score: 1

      Yes and No. Not Valve decides if the games use DRM, the developers do (or publisher). Games which do not have DRM on them can be played without Steam with no problem, even games with DRM might be played without Steam with no problem. The assumption that you're only able to play the games if you're logged into Steam is wrong, that depends on the game. Also, I don't see how a CreditCard/PayPal issue could lock you out of your account?

      It's a bit more complex than even that. Steam itself is, essentially, DRM. It does try to prevent you from running games you have not purchased. And in extreme circumstances, they will ban your account if you're caught flat-out pirating games. However, they are relatively light in the DRM department, so many companies choose to include additional DRM (which gives them a small extra icon on their store page, saying "includes non-Steam DRM", so at least you're informed).

      I have tried to directly run many Steam games. All of them either launched Steam first to ensure I was authorized, or they simply refused to launch.

      Same statement as above, it depends on the games itself. In my opinion, it is far more likely that the Ubisoft authentication servers are getting shut down then Steam. Also, if you don't tell anyone I'll tell you my master plan for that situation...I'll crack every single game I bought on Steam...every single one. It's a sad situation that I have to break stuff to make it work, but in all honesty, I paid something between $1 and $10 for every game...I'll go that extra mile. I mean, if I'd paid $55 for the game, and then it breaks I'd be pissed! But $1? 10 minutes spending in Google, done...I'm in. And I know that it does not answer your question, but that's my idea to that, and I know where you're coming from, but that's my plan.

      This is my position as well. I know there is already fake Steam server software, used by pirates to blanket-authenticate themselves for every game on the system. If Steam ever shuts down, I do fully intend to grab a copy of that (I used to have it bookmarked, but seem to have lost it) and continue playing all my games.

      That's because if there's one company out there which will get it right, it's Valve! All other game companies have degraded into some sort of money whore, but Valve still is a shop of enthusiasts and geeks which are coding for enthusiasts and geeks.

      And there's a reason for that. Valve is not publicly traded. You cannot be a shareholder in Valve without being an employee. So the only people who profit from it are the people working there, not Wall Street "investors". And, as they are apparently quite well-paid, they don't need to resort to evil in order to get more money. They are quite unique in being a highly successful, profitable company that flat-out refuses to publicly sell its stock.

    14. Re:I need something explained by Robert+Zenz · · Score: 1

      It's a bit more complex than even that. Steam itself is, essentially, DRM.

      Uh, right...in the "you did not purchase this so you don't get to play it" kind of way...completely forget about that. Somehow purchasing it to be allowed to play it runs not under DRM in my book, but it is, true.

      I know there is already fake Steam server software, used by pirates to blanket-authenticate themselves for every game on the system.

      Really? Did not even think about that...well then, scratch my plan, that's better!

    15. Re:I need something explained by humanrev · · Score: 1

      think I mainly come across as one because I'm reacting to a rabidly anti-DRM culture. Is there an antonym for fanboy, where one blindly hates (instead of loves) regardless of logic? If there is such a word, that describes most /.ers' stance on DRM.

      There's nothing illogical about hating DRM though. We shouldn't be encouraging vendors to use it simply because it does not work, it never provides anything useful to the end user, only prevents. There is nothing logical about using it. Steam is arguably one of the lest painful DRM methods out there I agree, but it's still shouldn't be there as it means all games now have a shelf-life equal to the health of your account, and the health of Valve as a company. Should the shit hit the fan, I don't trust ANY company to do me right given the restrictive ToS virtually all companies use to move all the rights and power in their favor.

      Do you complain about retail stores having RFID tags and scanners at the doors?

      Of course not! Once you've bought the item from a store, the tags are removed and you now have an item that cannot be taken from you later for any reason. I thought this would have been obvious.

      I will make it clear that I have not had any issues related to an account lockdown with Valve. I HAVE had an issue whereby my credit card was blocked after a while with the Steam store, which a lot of other people have had the same issue with. Steam support would unblock it, but after the next purchase it'd be locked again. A PayPal account bypassed this issue completely but it still annoys me how stupid Steam's processing backend can be.

      In the end, games are a luxury. Since it isn't critical to one's survival to play the latest shooter, I see no reason why being anti-DRM and instead encouraging purchase through someone like GOG is illogical. Music no longer has DRM (for the most part), why encourage games?

      --
      Most people on Slashdot are fucking idiots.
    16. Re:I need something explained by Anonymous Coward · · Score: 0

      Actyally Skyrim did ship without any DRM at first. Turned out to be an accident. See http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/

    17. Re:I need something explained by Confusador · · Score: 1

      Thank you, that was very helpful. It'll still probably worth worth spending 10 bucks on something so I can see how it works for myself, but you've given me a better idea of what to be looking for.

    18. Re:I need something explained by Confusador · · Score: 1

      Obviously it's impractical and completely unnecessary for me to have each and every one of them installed. I only have about 20 installed at the moment. If something were to happen that prevented me from logging in to my Steam account, I have no access to those other 50 games; games that I legitimately purchased.

      Inconvenient perhaps, but since I don't trust Valve to be around for as long I want to play my games, I figure it is quite necessary to make my own backups.

    19. Re:I need something explained by Confusador · · Score: 1

      Skyrim or Deus Ex: Human Revolution? Portal 1/2? Not a chance. Note I'm also not referring to any extra 3rd-party DRM, just the base Steam DRM.

      As far as I could figure out, those games are using Steamworks. Which is a DRM system delivered by Steam and Valve, but which is optional for the developers/publishers. So we're back at their mercy.

      Do you know if Valve's first party titles use Steamworks? I won't blame Valve for offering a consistent DRM to publishers, and letting the publishers shoot themselves in the foot. It's another thing if they do it themselves.

    20. Re:I need something explained by Robert+Zenz · · Score: 1

      I can hardly find information about that, but the Steamworks documentation refers to the Valve titles (Half-Life 2, Counter Strike Source) as being under Steamworks, yes.

  34. Awesome by devent · · Score: 2

    Just awesome. As the Humbe Linux Bundle have shown there is big potential in the Linux desktop market for games. Many games are already working just fine in Wine. As you can see in the WineHQ[1] there are 3333 Platinum, 2878 Gold and 2468 Silver rated applications and games (Platinum and Gold means they are working out-of-the-box with Wine).

    But I do hope you are going to contribute to the Wine project. What would be just beyond awesome if your client would be open source. There is no reason to not make your client open source anyway, since it will work only with your service. But to have your client open source would bring you many advantages.

    Like free bug fixing from the open source community; Free translations to different languages, like Chinese, Thai, German, Spanish. Free porting to different Linux distributions like Fedora, OpenSuse, Debian. You would have so many more potential customers if Linux users could just go to their package manager and install your client from the official repositories.

    Thank you for the port and for the courage to take the opportunity.

    [1] http://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse%20Applications&sOrderBy=appName&bAscending=true

    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    1. Re:Awesome by nschubach · · Score: 1

      Just awesome. As the Humbe Linux Bundle have shown there is big potential in the Linux desktop market for games. Many games are already working just fine in Wine. As you can see in the WineHQ[1] there are 3333 Platinum, 2878 Gold and 2468 Silver rated applications and games (Platinum and Gold means they are working out-of-the-box with Wine).

      In the interest of full disclosure (since I've been burned by this before) the ratings (set by users) are sometimes inflated. I've run across a few games in the past where someone rates it Platinum, but they include instructions on how to compile Wine with some patch (Mouse input fixes if I remember correctly.) IMHO, having to recompile Wine with special patches not included in the trunk is not a Platinum title. Now, this happens rarely (perhaps a few percentage points) and it's not supposed to happen, but it does.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  35. If you plan a console it makes sense by Anonymous Coward · · Score: 0

    The existing consoles (forgive the pun) are running out of steam.

    Produce an optimized PC based console at Xbox prices, a bootable DVD afor those on Windows and have the downloader installable on mainstream Linux.
    Instant market saturation.
    Then watch the current contenders cry like babies as the cream gets taken out of their industry by Steam.

    1. Re:If you plan a console it makes sense by BitZtream · · Score: 0

      Funny, Microsoft sold a Xbox that was an optimized PC with a bootable DVD and it took them hundreds of millions of dollars and several years to get a seat at the big boys table, I kind of be surprised if running Linux magically made it happen for no other readily apparent reason. I doubt I would be alone in that line of thought.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  36. What do you mean "auto-update"? It’s not Win by Anonymous Coward · · Score: 0

    We have package managers for that. You know. Proper ones. At least like Portage.
    And how do you plan on updating those games with no root access anyway? Install software to my home directory?
    Hell no! That has to be backed up. Only personal data goes in there! Got that?

  37. Nice if by Anonymous Coward · · Score: 0

    Would be nice if they got microsoft to license them the right to use directx and other things like that in a closed "virtual" environment in linux, in order to play pretty much every games.

  38. Re:Linux Virus Launch Disguised as DRM via Steam! by makomk · · Score: 1

    Really? Last I heard, DRM was a mandatory requirement of being on Steam, resulting in some games shipping with a copy of the DosBox or ScummVM binary inside a Steam DRM wrapper - even though it did nothing to protect the game itself from copying and was questionable from a GPL licensing perspective, they still had to do it if they wanted to sell via Steam

  39. Re:Linux Virus Launch Disguised as DRM via Steam! by Bert64 · · Score: 1

    Why would anyone want to play doom in dosbox, when there are modern ports of the doom engine available?

    --
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  40. Re:Linux Virus Launch Disguised as DRM via Steam! by humanrev · · Score: 4, Insightful

    It's probably due to the fact that in order for Valve to sell the old Doom games so that they can work on modern versions of Windows, going with DOSBox means it would provide the most authentic, classic Doom experience available. It would mean they can use the official ID produced DOS binaries without having to deal with third-party source ports. Allows them to adhere to all the licenses I guess.

    Of course, once you've bought the game you can then break out the Doomsday Engine (like I use) with 3D models and texture packs and go nuts like that. But that's up to the purchaser; Valve shouldn't really make that decision automatically.

    --
    Most people on Slashdot are fucking idiots.
  41. Re:wow! by Anonymous Coward · · Score: 1

    The important part isn't that L4D2 is being ported, it's that the source engine is being ported. It's about laying down the infrastructure to make porting other games easier. In fact, I'm willing to bet that the next game Valve releases will be released simultaneously for Windows, Mac, and Linux.

  42. Android was a great boon ito linux gaming by Anonymous Coward · · Score: 0

    In terms of gaming engines, android was a great boost for linux gaming in general.
    Several of the most popular engines are cross-platform.

      To mind comes libGDX and Cocos2d-x in particular..

  43. They can't just do that by Anonymous Coward · · Score: 0

    Trying to kick Steam off Windows would be extremely anti-competitive behaviour. Something "even" microsoft can't just get away with, both from user acceptance and legal perspective.

    1. Re:They can't just do that by Junta · · Score: 1

      Even if steam is allowed, it might be seen as superfluous. Particularly by other publishers. Why cut valve in on the action when MS and Apple have 100% attach rate for their own distribution channels and Steam can't guarantee such an attach rate. Valve needs to leverage their current status to bring users into platforms without the aspirations of Apple and Microsoft driving.

      --
      XML is like violence. If it doesn't solve the problem, use more.
  44. Re:Linux is great for deploying server application by SplashMyBandit · · Score: 1

    Incidentally, many of the dedicated servers have Linux versions, even if the game client is currently Windows-only. Linux game servers often seem to be more stable and better performing than their Windows equivalents - understandable since Linux gets a lot of work to make it perform well for server tasks.

  45. Live CD by Anonymous Coward · · Score: 0

    Booting to a game?
    I wonder why nobody has mentioned yet the posibility to run game based distro from live DVD image?
    Imagine just booting the whole game from external drive, no need to install, no need for changes to your work environment.
    THIS is something that can turn any PC into gaming platform. ANY, whether it iscompany pc, pc you do your master on, or any other hardware you dont want to cluter with gaming software (or DRM crapware). Thats fantastic, or not ? :D

  46. Re:Linux Virus Launch Disguised as DRM via Steam! by Anonymous Coward · · Score: 0

    That is mostly (see, other people can make half-true statements using weasel words) a lie, as I've launched among others Torchlight from a terminal, and it does not use dosbox.

  47. Wine by Lord+Lode · · Score: 2

    It'd be *awesome* if they officially supported Wine too for many games for which they won't bother making an actual Linux version.

    1. Re:Wine by zined · · Score: 1

      Yes awesome Games from 2012 Games

  48. Re:Linux Virus Launch Disguised as DRM via Steam! by RaceProUK · · Score: 1

    Even simply games like VVVVVV - you try running the .exe directly, see how far that gets you.

    Quite far if you got it in a Humble Bundle.

    --
    No colour or religion ever stopped the bullet from a gun
  49. Re:Linux Virus Launch Disguised as DRM via Steam! by humanrev · · Score: 1

    Precisely, that's my point. Humble bundle version? Works fine. Steam version (even if you use the Humble bundle key to acquire it in Steam)? Nada.

    --
    Most people on Slashdot are fucking idiots.
  50. don't want fragmentation by Anonymous Coward · · Score: 0

    If I were Valve, I'd make two versions. The high performance version (maybe a high end AMD CPU), and a low performance, cheap ARM SoC version (maybe nvidia Tegra 3 or 4). (Intel is a very uncooperative company.) Both versions will come in a DRMed console version, and a reference weaker/no DRM version that can run the usual Linux stuff. Valve can make a hybrid set of APIs, some from DirectX/Wine, some from Linux, some from popular Linux userland APIs to ease porting from console. Specific versions of the software will be used. Might want to line it up with a version of Debian.

    If Valve and nVidia were REALLY clever, they'd come up with a similar build system and APIs as the PS3, which uses GeForce 7 technology, much like the Tegra 3... offering the potential to reuse some graphics optimizations. Get the opinions of Sweeney and Carmack, while you're at it.

  51. Re:Linux Virus Launch Disguised as DRM via Steam! by humanrev · · Score: 1

    Stop calling me a fucking liar, alright? I even said "mostly" because I sure as hell don't know all of them off the top of my head, just those I got through Steam and have checked.

    Seriously, some people think that if you're not 100% dead on your post you must be lying. Why the fuck would I lie? I WANT to use Steam if only DRM wasn't present in most (not all) of the games!

    --
    Most people on Slashdot are fucking idiots.
  52. Just Ubuntu? by ThatsNotPudding · · Score: 1

    When I read this and saw Ubuntu, a small warning flag started waving in my mind. Is this some sort of 'special arrangement' between Shuttleworth and Steam, resulting in this client not working in other Linux distributions without tons of command line fu? If so, it wouldn't suprise me much. Trust, but verify (on real Debian).

    This reminds me that the Amazon mp3 downloader still doesn't work in 64-bit Linux distributions. Given that running the amz file though clamz on the command line downloads the mp3 file, it really shouldn't be difficult for Amazon to offer a 64-bit downloader that 'just works', and yet they haven't bothered. Will Steam 'bother' with non-Ubuntu Linuxen?

    1. Re:Just Ubuntu? by iRommel · · Score: 1

      Atleast pretend you read the blog :/

  53. Re:Linux Virus Launch Disguised as DRM via Steam! by Dog-Cow · · Score: 2

    I'm sure we could, but what does that have to do with this story? Nothing Valve releases is going to be Open Source.

  54. Re:It's finally time to build a linux gaming machi by synapse7 · · Score: 1

    Only reason I have an windows box is for games. Goodbye MS!.

  55. awww linux by Anonymous Coward · · Score: 0

    /me pats linux on the head

    let the lols begin.

  56. Three Words by Anonymous Coward · · Score: 0

    Fucking Nostalgia!

  57. Re:Meh by Bert64 · · Score: 1

    I remember how things used to be...

    On consoles, insert disc, play game.
    On the Amiga, insert disk, play game.

    Install game, no longer require original media to play.

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  58. Love it or hate it by Anonymous Coward · · Score: 0

    Love it or hate it, Canonical have done wonders for making a platform that developers like Steam seem to be more comfortable in. It needed someone like them to get a distro into the mainstream. Ubuntu and its Unity environment may be hated, but its helped create a platform none Linux users can identify and even develop on. Daft as it sounds, its not really any different on other distros to a degree, apart from that the fact Vanilla Ubuntu uses Unity etc, which helps with developing with one window manager. Also I think Ubuntu has given that "soft blanket" that some none Linux people that push to have a go at development.

    I guess more and more stuff will hit Ubuntu first, maybe some other big companies will it it a go, if that works, it gives them the angle to start developing and pushing out to other distros. Yes I know Linux is Linux, but Ubuntu is a clean and "consistent" place to dip your toes in for development. Ubuntu is becoming the "Windows" of the Linux world, none Linux users seem to tread there first, developers are being more active in there too.

    Love it or hate it, its helping Linux become more mainstream than any other distro has.

    1. Re:Love it or hate it by diego.viola · · Score: 1

      I couldn't agree more. We need everyone's help.

  59. Re:It's finally time to build a linux gaming machi by nschubach · · Score: 1

    I just rebuilt my "game computer" and was trying to think of a name for it. Since Steam was the only application I'd be installing on Windows 7... "SteamBox" was all I could think of. ;)

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  60. Re:wow! by RoboJ1M · · Score: 1

    Agreed, please everyone STFU now.
    Here is the one and only thing that will enable your (our) fabled Year Of Teh Linux Desktop (money!!!) and you're all moaning.
    Shock horror, a company puts draconian DRM on it's software. Know why? Because when they don't, nobody buys it they just steal it.
    And yes, DRM doesn't mean they will buy it. They probably won't. Most people I know won't pay 99p for an Android app. I saw somebody not pay 30p for an app because "I don't pay for anything on Android"
    I would put DRM on my stuff.
    Because even if that person won't come to me tomorrow to buy my stuff, I still don't want them stealing it today.

    Valid argument? Probably not, don't care.
    Ultimately it means the end to Windows domination, which means one day I might not have to program for/work with their garbage.
    Except Visual Studio, which is great. Oh and the solid .net FCL and the documentation that goes with it. Also great.
    I quite like Word too, just a bit more polished and coherent than OO.
    And I love my XBox too (THAT's the reason I was able to ditch Windows at home, no more gaming windows requirement).

    Ultimately, Valve are bringing stuff to Linux to make money. Probably by making the minimum cost to buying there stuff less.
    Also, gateway to selling on Android/Mac/iOS (larger market, cheaper entry for users into that market)
    A fire breathing win7 gaming rig isn't exactly cheap, it's the reason I bought the xbox. I remember having to upgrade my GPU every time a game I wanted to play came around!
    Also, you spent more time in ini files and registry hives trying to get it to work.

    Wait! Er.... What was my point again?

  61. Re:Linux Virus Launch Disguised as DRM via Steam! by Anonymous Coward · · Score: 1

    Not at all. Many of the Paradox strategy games are totally DRM-free under Steam, as well as numerous indie games. CKII does use some Steamworks features, so the Steam version will not run independently though. Anyway, DRM or at least use of the Steamworks API might have once been a requirement, but it hasn't been for some time. I don't know how the claim that "most" DRM free games on Steam are just DosBox was made--there are plenty of DRM-free games availible through Steam, just not your typical AAA titles.

  62. Fucking Amazing by diego.viola · · Score: 1

    Welcome to Linux Valve, I know you will do wonders.

  63. So what Valve is say is... by Anonymous Coward · · Score: 0

    ... Steam on Linux is not Vapor Ware???

  64. GOG is looking into Linux too! by FutureSuture · · Score: 1

    Don't forget about GOG, you guys. An actual employee of GOG posted this: http://www.gog.com/en/wishlist/site/add_linux_versions_of_games

  65. Re:Meh by shaunbr · · Score: 1

    I don't find their software buggy, crashy, invasive or irritating. I actually enjoy Steam -- the cheap summer and winter sales, combined with the ability to load and run my games on any of my computers, means that I've gladly purchased 350 games over the years. Why would I want a big pile of game boxes and have to fumble through install discs and serial codes, when I can have a single application to manage it all?

    Having gate keepers isn't a bad thing - one could argue that the Debian/Ubuntu software repository counts as a form of gate keeping too. Sure beats the Wild West mentality that so many Linux users have, in my opinion.

  66. Re:Meh by Anonymous Coward · · Score: 0

    I think the main problem that people have with Steam is that how things used to be for most of us is:

    Download pirated copy of game from a BBS/Usenet/warez site/Bittorrent/etc, then install and play.

    Some people just abhor the idea of having to pay for what they want to play. As more games transition to online services like Steam, freeloaders will have fewer options to get their free gaming fix. Cheapskates find this terrifying, since they might have to save up their allowance money to buy their games for once.

  67. Re:wow! by BitZtream · · Score: 0

    Apple troll here ... no, I want Steam for Linux because maybe it means they'll fix the retarded god damn case sensitivity issues that it has. You can't use steam on a case sensitive file system, which by default, Macs are insensitive from the store, but those of us techies who do real unix work reformat as case sensitive for obvious reasons. So to use Steam, I have to create a disk image with a case insensitive filesystem, then create a fuckton of symlinks in all lower case to get it to work.

    All this because apparently some stupid fuck instead of Valve though that you should lowercase paths for some reason, but only in certain places! In some places you just leave it like it was!

    That said, I appreciate all cross platform apps more than single platform apps when the option exists, in my experience as a developer, running your code on multiple OSes or architectures tends to expose bugs you never would have seen otherwise. Just stupid little API inconsistencies and such.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  68. Re:wow! by FutureSuture · · Score: 1

    DOTA2? Counter Strike: Global Offensive? That would be pretty big. I hope you're right!

  69. Re:What do you mean "auto-update"? It’s not by VGPowerlord · · Score: 1

    On Windows, when you install Steam, it changes the permissions of the directory you install it to to allow the Users group write access to it.

    I'm not sure how that will work on Linux, though... I don't think there are any default groups that all users are added to, especially on Debian-based systems that give each user their own group.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  70. Better late than never... by mitcheli · · Score: 1

    I'm sure I'll get dinged on this, but isn't this a decade off? Should Valve be looking at releasing Steam clients for iOS and Android at this point?

    --
    Select from tblFriends where interesting >= 4;
  71. Re:wow! by PopeRatzo · · Score: 1

    Shock horror, a company puts draconian DRM on it's software. Know why? Because when they don't, nobody buys it they just steal it.

    I don't think that's true. I am not special and I buy all my android apps, as well as every PC game that I play beyond the first few minutes. I don't believe in taking somebody's work for free without their permission.

    On the other hand, I feel absolutely entitled to download a demo, official or unofficial, before I plunk down my heard-earned cash for any game, or music, or even book.

    I believe that content creators absolutely should be able to expect their consumers to pay for their work, and I absolutely believe that every consumer should be able to get a look at a game before buying it.

    The developers/creators have no right to expect customers to buy their games on the strength of a IGN review. All it takes is being surprised by a game that was supposed to be AAA, top-of-the-line, next gen, blah blah and turns out to be a bad port of a console game that's buggy and flashes XBOX controller hints at you while you're playing on your PC, and you realize what I'm talking about. There is no "right to surprise consumers with garbage".

    I don't think that's an unfair set of expectations, do you? Developers either provide a substantial demo or expect people to download the SKIDROW demo, and customers expect to pay something reasonable for a game, even if it means waiting a few months to pay $7.99 on Steam for a AAA title (as I did some time back with Saints Row: the Third, which was a blast). Now maybe they didn't make their full profit on me because I waited to buy the game, but I guarantee I'll buy the next installment on Y-day just because I thought the previous game was so worth it. Everybody's happy.

    On the other hand, if I download the SKIDROW demo of of some recent lame POS and decide not to buy it, that's fair too.

    And, since I've already established that I am not special it means that there are other people, probably lots of them, who are happy to pay for something of value, but who also hate getting ripped off..

    Funny, but companies that give you your money's worth tend to get your money. A lot of the companies that I see in the gaming press whining about piracy are the ones who want to charge $70 for a 4 hour extravaganza of doing the same thing over and over, and then doing it over again, only harder, with shitty controls, crappy graphics designed for an 8 year-old console system and buggy gameplay that shows they didn't spend five minutes testing the game on a real PC.

    Also, you spent more time in ini files and registry hives trying to get it to work.

    Ah, baloney.

    --
    You are welcome on my lawn.
  72. Re:wow! by Svartalf · · Score: 1

    He. Is.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  73. Re:Linux Virus Launch Disguised as DRM via Steam! by Svartalf · · Score: 2

    Each and every one of the Humble Indie Bundle titles are DRM free if they're officially the Bundle versions- including those obtainable via Steam as the bundle. The HIB bunch are pretty Adamant about that detail. I should know. I was one of the devs in the HIB #2 bundle.

    Steam provides DRM services, yes. Most commercial games will opt to do DRM out of the flawed notion that you "need" it. But it's not a requirement for a game being on Steam to have it.

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    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  74. great by KingBenny · · Score: 1

    even if the underlying scam is to sell copies of an outdated game to a starving, craving public. It's still great news, a step towards a better life and a step towards not needing to have a huge partition reserved for a huge expensive operating system that i use for games, and for games only. with what it costs i can buy a new xbox or that pair of shoes i've been needing for two years now. I think it's great, even if too little too late, still great

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    Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  75. Re:wow! by Krid(O'Caign) · · Score: 1

    Even if Valve intended outright evil things their work would still result in better linux drivers, and everything I've read on this suggests that they're strongly pushing the open-source driver angle. The worst harm Valve could do to Linux would be abandoning this project; even if it fails Linux would still be better for the work accomplished.