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Why We Should Remain Skeptical of the Ouya Android Console

An anonymous reader writes "We recently talked about the 'Ouya' console — a conceptual Android-based gaming device that's had a massively successful Kickstarter campaign. While most people are excited about such a non-traditional console, editorials at 1Up and Eurogamer have expressed some more realistic skepticism about the claims being made and the company's ability to meet those claims. Quoting: 'Even if we set aside the issue of install base, one of Ouya's selling points could make developers wary of investing in it. Through the pitch video and on the Kickstarter page, Ouya emphasizes the ability to root the system and hack it without fear of voiding the warranty. With a standard USB port and Bluetooth support, it will be possible to use controllers and peripherals with it other than the one it comes with. What this also opens the door for is piracy and emulation. No doubt a chunk of the audience interested in Ouya are those intrigued by the idea of having a box that hooks up to a TV and can run Super Nintendo or Genesis emulators. Others will look at the system's open nature as an invitation to play its games for free; if it's as open as advertised, it should not be difficult to obtain and run illegally downloaded copies of Ouya games.' Ouya CEO Julia Uhrman has responded to the skepticism, saying, 'Ouya will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with Ouya's servers, we have an added layer of security. Hacking and openness are about getting what you want to do with the hardware. Rooting the device won't give you any more access to the software.'"

33 of 184 comments (clear)

  1. Kickstarter is such a stupid idea by Anonymous Coward · · Score: 2, Insightful

    I realise that businessmen have had it easy since the '80s, but at least there was the vague principle that people invest their money in return for some proprietary interest in the ongoing concern. Kickstarter appears to be the epitome of fawning obsequience to the owning classes, where people contribute money in return for a single trinket.

    1. Re:Kickstarter is such a stupid idea by Theophany · · Score: 3, Insightful

      Whilst your comment seems to be somewhat inflammatory, I do find myself agreeing to a certain degree. It's like venture capitalism without the capitalism. That being said given the global backlash against capitalism, Kickstarter's success doesn't surprise me.

    2. Re:Kickstarter is such a stupid idea by Riceballsan · · Score: 5, Insightful

      Well I would say the plus of kickstarter is it fills a need that wasn't being met. The companies with the money, have stopped listening to the fans that buy their products. The same crap has been rehashed 500 times because people with money, will not invest money until after they have seen evidence that the fans will buy that product. The end result came the new methods of selling. Including the method games such as minecraft and project zomboid used by selling the very rough alpha of the game with the promise of future updates, and kickstarters. The end result is that games that otherwise had no way of coming into being have been funded and several released, as the fans have more or less purchased the games in advance to fund the development. While I do agree it shifts the burden of risk onto the fans at least it is shifting the risks onto fans that want to take that risk. Compare that to the banks etc... who gamble with our money whether we want them to or not.

    3. Re:Kickstarter is such a stupid idea by serviscope_minor · · Score: 5, Interesting

      It's like venture capitalism without the capitalism.

      It's not hard to understand. It's like Free Software and attempts to pidgeonhole it along very rigid lines will always fail simply because it serves multiple purposes.

      I helped fund a film which is now being made. From my point of view it's just distributed patronage.

      --
      SJW n. One who posts facts.
    4. Re:Kickstarter is such a stupid idea by Theophany · · Score: 2

      I don't have any moral or otherwise objections to Kickstarter, I think it is helping a lot of great work get off the ground and as long as people bear in mind 'caveat emptor' before parting with their hard-earned, hopefully many more good things will come from it in time.

    5. Re:Kickstarter is such a stupid idea by ocularsinister · · Score: 2

      I think you've got a bit confused - John Lewis operates as a partnership. That is, all members of staff (except the cleaners!) are partners and have a say in how the company is run.

      That is quite different from investors/early adopters funding a fledgling business.

    6. Re:Kickstarter is such a stupid idea by jurgen · · Score: 4, Insightful

      Kickstarter is not meant to replace venture capitalism... it is an alternative to venture capital for types of projects which wouldn't be attractive to capitalist investors, such as art projects, or very small scale manufacturing, or as in this case, projects that venture capitalists might consider unrealistic but in which enthusiasts might have enough faith. Those who contribute don't do it for a "trinket"... we do it either because we simply want to see the project succeed, or because we want the product enough to pay for it in advance and take the chance that it'll never materialize.

      Kickstarter is filling a needed niche... Iit's a large niche, and it seems to be working. And it it works for enough types of things, it'll start inspiring venture investors to go after some of the same markets, which will mean that it's "working" in yet another sense for society.

      So I think Kickstart is a brilliant idea. We'll have to wait a bit longer to see if history will vindicate it, but early indications from recent successes are that it may be a real game changer.

    7. Re:Kickstarter is such a stupid idea by iamhassi · · Score: 5, Informative

      as it has been said on here before many Kickstarter projects are a scam

      Zioneyez used Kickstarter to steal $350,000 and delivered nothing

      When people complained, Kickstarter said "no refunds"

      If it sounds too good to be true, it is too good to be true. Problem is word is not getting out about all the scams on Kickstarter. All we hear are the successes, so people think everything on Kickstarter is legitimate when it's not, there are plenty of scams on Kickstarter.

      How many stories did Slashdot run on ZionEyez? Answer: One, and even then the story was "Has this failed?" rather than "Kickstarter project stole $350,000"

      How many stories did Slashdot run on Disapora? Answer: At least seven, even though Diaspora never met it's Summer 2010 deadline and many would argue it never achieved what was promised despite receiving $190,000 more than their goal

      Is everything on Kickstarter a scam? Of course not, but Kickstarter promises nothing on any project, they just give the information. In that regard it's a lot like Craigslist. Craigslist doesn't guarantee the guy you hired for roofing is going to do a good job. Difference is Kickstarter is presenting the information like it's legitimate, and I think that's where the problem is, why people are offering millions of dollars on projects that are obvious scams, because they believe Kickstarter has somehow verified these people when they're really no different than the guy offering to wash your windshield for a buck.

      --
      my karma will be here long after I'm gone
    8. Re:Kickstarter is such a stupid idea by iamhassi · · Score: 2

      I will say this might be the project that breaks Kickstarter.

      Like someone posted it will be impossible for them to offer the specs they claim they can offer.

      When the project fails maybe people will finally start being cautious with Kickstarter projects and stop giving them so much money.

      My biggest fear though is they will rip out all the specs, dumb it down to 2008 levels like a Tegra 1, and release it saying "LOOK WE MET OUR GOAL!" and no one will actually point out that they lied and Kickstarter will add a few more victims to the scammed list

      --
      my karma will be here long after I'm gone
    9. Re:Kickstarter is such a stupid idea by Jaysyn · · Score: 2

      As of right now there have been 543 "development" tier donations. Even if only 1/10 of them get used to make a game, that's still 54 games. And since 80% of everything is crap, that still at least 10 decent games at or near launch.

      If it launches of course.

      --
      There is a war going on for your mind.
    10. Re:Kickstarter is such a stupid idea by PopeRatzo · · Score: 3, Insightful

      given the global backlash against capitalism

      It's not like capitalism didn't throw the first blow.

      It's like curdled milk that people are just starting to notice has gone bad, the same way they noticed Communism did some time ago.

      Maybe, there is no socioeconomic system that human cupidity cannot spoil.

      --
      You are welcome on my lawn.
    11. Re:Kickstarter is such a stupid idea by DuckDodgers · · Score: 4, Insightful

      I think you underestimate the difficulty of establishing a charitable hub, running a website that can handle thousands of simultaneous page views, getting potential customers to trust you, and getting public awareness of your site so people know to check it for projects of interest for less than 5% of the overhead of the actual projects.

      I don't like that Kickstarter itself and Amazon each take a percentage of the funds. But I think creating a successful alternative is very difficult.

    12. Re:Kickstarter is such a stupid idea by Chas · · Score: 4, Informative

      I've never understood why people fund projects where the outcome is the establishment of some proprietary asset

      Okay. I'm part owner in a tabletop gaming company.

      We recently kickstarted one of our properties (quite successfully I might add, since our backers completely refunded the project in the last 24 hours of the campaign).

      Had we not kicked it, this property would have been put into our normal production pipeline and been out sometime next year (if it didn't get bumped by funding needs for one of our "core" properties).

      Our Kickstarter success means it goes into production NOW. It means that this is a game that people find interested and want to play now.

      You can play the basic game for free already. The Kickstarter allowed us to fully fund production costs and bring in a couple of valuable properties as add-ons/expansions.

      All our backers will be given access to the final form of the downloadable game rules and pieces. But over 97% of our nearly 600 backers opted for higher tiers of support where they get a full copy of the game and some of the premium Kickstarter exclusive one-offs. A huge swath of them also spent out for the add-on/expansions in excess of their basic contribution.

      Do they "own" the company that built it?
      No.
      But they're getting a copy of a game they REALLY like and they're getting it THIS YEAR instead of "maybe next year...ish". And, because they're getting it this year, they're paying for this year's production costs (and kickstarters are getting a bit of a discount off the final on-box price) and not next year's (higher) costs.

      This form of funding allows my company to be more agile in our releases and allows our customers to say "I want this NOW! Shut up and take my money!" instead of going "Man! Wish it was coming out now and not NEXT year!"

      Does that mean we're going to kickstart everything in our product line? Nah. That's why we have our traditional funding model. But this is an additional avenue to allow us to do MORE.

      --


      Chas - The one, the only.
      THANK GOD!!!
    13. Re:Kickstarter is such a stupid idea by Chris+Burke · · Score: 2

      Yeah, it was so much better when the people could only contribute their money in return for a trinket that had first been vetted and approved by the owning class.

      Heaven forbid we take one step closer to the capitalist ideal that if there's public demand for something then that something will be produced to fill that demand. What we really meant was that something will be produced if and only if it is approved by the Gatekeepers of Capitalism.

      --

      The enemies of Democracy are
  2. So, always on DRM? by Anonymous Coward · · Score: 5, Interesting

    "all the paid content will require authentication with Ouya's servers"

    So it'll have Ubi-style always-on DRM. Nice.

    I was kind of interested in this project, but upon reflection I'm getting increasingly more sceptical. Too many spurious claims, not enough hard detail. I'll see how (if) it pans out, but I'm glad I'm not a backer.

    1. Re:So, always on DRM? by djsmiley · · Score: 2

      Someone mod this up.

      Why they think that it needs to constantly authorize the software online is beyond me. Microsoft and Sony quite happily let you download a game on your PS3 and never go online again (most games, not _all_ on the ps3 at least). If its not as easy as this it's already failing in this respect....

      Of course the people who are likely to buy it already understand this and know how to get around these issues (Yup, piracy).

      --
      - http://www.milkme.co.uk
    2. Re:So, always on DRM? by GuB-42 · · Score: 4, Insightful

      The key here is "all the paid content". And I believe it actually means "all the paid content purchased on the official Ouya store". If the device is rootable, nothing prevent developers from making an alternate store that doesn't require authentication.

      I think they will use the same strategy as the android market. There is a licensing API but it is up to the developer to chose how to use it : it can be never, once, or every time the app is started, it also support a (configurable) grace period in case you are not always online.

    3. Re:So, always on DRM? by Internetuser1248 · · Score: 2

      This. They are clearly making these claims to attract big commercial developers. This is a mistake as those developers will not come. They should be trying to attract indy developers with free to play content. For developers like this open, hackable systems are great, and the chance to move into the console market in a way that supports digital distribution direct to the consumer without the need for proprietary disc formats is very attractive. I would suggest that they collaborate with the Unity3d people, there is a goldmine of free to play content there and anyone can get in on it. A console with this business model could soon come to dominate the console indy corner of the market (given that there is zero competition). As an independent basement developer myself, I know I have no chance of earning money off my games until one becomes popular. I would jump at the chance to deploy for a console if it was as simple and hassle free as deploying windows/mac/browser clients on unity. You would not get the best games but you would get huge numbers of games. Some would be good and many would be innovative. Once you had a player base and a market share some of the bigger companies with a more progressive outlook like valve might consider releasing some of their free titles on the platform.

  3. Re:Fragmentation by obarthelemy · · Score: 5, Insightful

    Well, it's a device sold for a purpose. As long as its satisfies that purpose, it's all good. Console are the epitome of hardware that's not frequently updated, because the goal is to play games, and good games don't need bleeding-edge hardware.

    If the console can play good games when you buy it, it will still play good games 4yrs later. No need to obsess about specs.

    --
    The Cloud - because you don't care if your apps and data are up in the air.
  4. Rewards by byennie · · Score: 3, Insightful

    I'd be worried they completely overextended on the Kickstarter rewards. They may have raised $5M so far, but they also owe:

    * About 8% of that to Kickstarter & Amazon (= $400,000)
    * 35,000 consoles and controllers to their backers

    Manufacturing and fulfillment on 35,000 consoles is going to take an awfully large bite out of their (so far) $4.6M net from Kickstarter.

    1. Re:Rewards by Hentes · · Score: 4, Insightful

      The big cost in hardware is development, not manufacturing.

    2. Re:Rewards by montyzooooma · · Score: 2

      Assuming design, packaging, shipping and royalties are free

      Royalties to whom?

      Royalties to the inevitable patent trolls that try to litigate them out of existence. $5 million would probably cover the legal department's canteen bill for the real players in this market, like MS, Sony and Apple.

    3. Re:Rewards by montyzooooma · · Score: 2

      The controller apparently incorporates a touchpad into the service to make it easier to play games designed for touchscreens. They are offering extra controllers for $30. That's a blue tooth controller with integrated touchpad for $30. It's this that screams Phantom to me. A fairly generic BT controller alone already costs around thirty bucks. How can they hope to sell their fancy version for the same amount?

      In a perfect world, they pull it off, create a minor storm in the gaming world and fulfil everyone's orders, but it's entirely possible this ends up with nobody getting anything, except for the company employees who've had their wages funded for a year or two.

      Until quite recently there were still people waiting to receive their Pandora console, two years late and that was, arguably, a substantially less ambitious project but one also funded by pre-orders. To their credit the Pandora devs ended up having to invest a lot of their own money and despite facing some incredible set-backs and hurdles they managed to create their dream handheld - albeit one that is now several years behind the loop compared to what the originally envisaged.

  5. Their volume is too low to buy the CPU! by Anonymous Coward · · Score: 5, Interesting

    I'm an electronics designer and the first thing that jumps out at me is that they want to use a Tegra 3 processor. From having detailed conversations with another SoC manufacturer in the same class I'm certain there is no chance in hell they will be able to purchase that processor with only, say, 50k consoles being produced (35k Kickstarter backers at the time of writing).

    When we tried it the SoC manufacturer was willing to deal with us at a level of 1 million units and stated they might _consider_ 500k units/pa if we could guarantee a ramp-up.

    So this sounds like a total load of shit based on that single glaring fact.

    1. Re:Their volume is too low to buy the CPU! by Anonymous Coward · · Score: 2, Informative

      Uh, show me a distie that carries the Tegra 3 with a suitable MOQ. Hell, a quick search of the major disties doesn't show a single one that carries the Tegra 3 in any volume.

      Even if you could get then in low volume somehow you can't even get the necessary specs and design documents except from the manufacturer directly, which means you have to have their approval and sign the required NDAs to even begin to design it in.

  6. Re:Fragmentation by beelsebob · · Score: 3, Funny

    Right, 1920x1080 is way too high res for mobile chips, I mean, the iPad is only 2048x1536, it'll be years before they're able to get up to 1920x1080... wait.

  7. Piracy... by Bert64 · · Score: 3, Interesting

    It's already trivially easy to pirate games on all the other gaming platforms... And most of them are also capable of running emulators.

    What's really needed however, is a modern day equivalent of the Amiga. A system with a good selection of games, the insert and boot simplicity of a console, and a proper computer underpinning the system that allows people to learn more should they wish to do so. Think about it like this:

    Parents don't want to buy their kids a games console because it's not very educational, all it does is play games.
    Kids may not be terribly interested in learning how a computer works to start with, but if the facility is there then curiosity will often get the better of them.
    Most importantly, the system needs to encourage people to learn about it, and needs to have a simple procedure to return it to a working state regardless of how much you've messed with it.

    As for piracy, all the various anti piracy measures do is limit casual piracy, that is kids sharing copies of games with friends, or buying a single copy of a game to play at a lan party... These schemes inevitably get cracked anyway, and instead of buying one copy to share those kids will simply obtain a pirate copy to start with.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  8. Re:Fragmentation by h4rr4r · · Score: 2

    Over powered at launch?
    Even at launch they barely compete with a decent PC from the same time.

  9. Re:Higher res needs faster shader HW by beelsebob · · Score: 2

    Tegra 3 is no where near as beefy as the SGX543MP4, but yes, your point in general is correct, the GPUs in modern tablets are about as quick as an XBox 360's.

  10. I already HAVE an Ouya, more or less by Dr.+Manhattan · · Score: 2
    The Asus Transformer Prime my wife bought for me has:
    • A Tegra 3 CPU/GPU
    • An HDMI output, and
    • Can use PS3 controllers, just plug-n-pair

    Some of the more 'high-end' Android 3D games support controllers - I have Max Payne, Shadowgun THD, and Dead Trigger, all of which support the PS3 controller with no extra configuration. I haven't had time to play with emulation yet, that's coming, and the emulators out there support controllers, too.

    Of course, the Prime costs a bunch more than the Ouya is supposed to cost. I'm still dubious about them getting things ready in time, and getting developer support... but from a technical perspective, it's almost a solved problem.

    --
    PHEM - party like it's 1997-2003!
  11. OpenPandora, anyone? by sgtrock · · Score: 2

    Granted, these guys didn't have Kickstarter available when they first began work on this project. Granted, development of each release has been agonizingly slow. But if you're looking for a small, open console that plays a bunch of games, why buy Ouya when this is out there? Seriously. If these guys ever get serious dough rolling in, the price on these would drop through the floor now that all the sunk costs have been paid for. I want one. Now. It's definitely high on my list to buy once we get our debt paid down.

  12. Wrong Premise by Belial6 · · Score: 4, Insightful

    This article starts with completely the wrong premise. Platforms don't become popular because of DRM. DRM gets put on popular platforms because there is nothing the purchaser can do about it other than do without. The idea that EA would choose not to earn a million dollars on non-DRMed software because they could have gotten 2 million if DRM was in place is ridiculous.

    I point to http://www.gog.com./ If an inexpensive console had just that DRM free library of games, it would be a viable platform. There is no question that DRM free software can make money.

  13. Re:Fragmentation by uniquename72 · · Score: 2

    Linux runs my server.
    A different Linux runs my desktop.
    A different Linux runs my Android phone.
    A different Linux runs my router.
    FRAGMENTATION!!!!