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The Decline of Fiction In Video Games

Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late: "It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality."

53 of 197 comments (clear)

  1. Indie games! by wikthemighty · · Score: 4, Informative

    The last few years have been a boom for indie developers, especially on the PC: Humble Indie Bundle Indie Gala Indie Royale BeMine ...not to mention the Indie packs in the Steam Summer Sale!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Indie games! by alen · · Score: 4, Funny

      A lot of them don't have any killing or violence so they don't count

      Real games you have to kill

    2. Re:Indie games! by Sir_Sri · · Score: 5, Informative

      unfair share of the dollars spent.

      Unfair is probably the wrong word. I can like a lot of different games, but I know what to expect if I buy a call of duty, fifa, the sims, wow expansions, Battlefield etc. I'm willing to shell out money for those, in many cases more money than I otherwise would, because even without playing them I have a fairly good sense of what I'm going to get. Some of those big titles make a lot of money because they have huge production quality. If you want 200 hours of voice acting (think Star Wars the Old Republic) that's going to cost an astronomical amount of money, or full motion capture, licensed images (vehicles items etc.). Going with that is huge advertising budgets, if you want to sell your game that you spent 60 -100 million dollars to make it's likely to pay off to spend 200 million on advertising because people need to know when your game is going to be out, you want them to buy it day 1 before they can pirate it etc. etc. etc.

      Kingdoms of Amalaur, which I just finally, got around to finishing, was a new IP, with a relatively overall standard fantasy setting (partly because they hired people who have defined the fantasy genre lately). But it still only sold about 1.5 million copies. That would be a good title for some people, but not for the production quality and tools they had, and the business risk Shilling was taking, and so they're out of business and on the hook for significant debts. The game was well reviewed, it plays reasonably well, it has good production quality, in all respects it is objectively a decent game, but it still didn't make enough money.

      If you want to innovate the place to do that is mobile. The barrier to entry is very very low, since apple and google don't have onerous rules like sony and nintendo, but even in the mobile space odds are good (really good, like 90% or more good) that you'll not make any money on a particular title. Indie PC titles are the next step up from that, but you have to be big enough to get listed on steam to have a chance, and then the next step up from that would be the PSN/XBLA type stores (where your sales may not be better than Steam, but you have to go through the Sony/MS certification process which is much more stringent than Steam).

      Either way, as with the movie business, there's always some innovation in the games business, but a lot of those plans fail to make money unless you engage in the well oiled machine of hollywood accounting (http://en.wikipedia.org/wiki/Hollywood_accounting). Tera online seems to managing to hold it together for the moment, but no one really wants to end up like 38 studios and Curt Schilling, so the only serious risks taken are in small titles where if you loose 90% of your investment you're out 20K and you aren't out everything for the rest of your life. It's a down economy, no one wants to risk large amounts of money when you can't make any good predictions on sales. SWTOR which is probably the biggest trainwreck financially in the games business lately still sold something like 2 million copies - they just can't seem to maintain big subscriber numbers, but they got good opening sales, which I'm sure they were reasonably able to predict based on the KOTOR franchise and so on.

      If big publishers had more risky games on the side, where the big projects funded more risky ones it might appear more 'fair', but that would cost them a lot of money.

    3. Re:Indie games! by ZankerH · · Score: 2

      Around tree fiddy.

    4. Re:Indie games! by ravenshrike · · Score: 2

      If Curt had ditched the MMO idea beyond just future plans, it is unlikely that 38 studios would have crashed and burned. They should have put out multiple games with the same IP before even building any of the MMO assets or hiring a team for it.

    5. Re:Indie games! by Jonathan_S · · Score: 3, Informative

      What I really miss is the X-Com: UFO-style turn based strategies. I know there are some of the replicas (sort of) out there, but none of them even approaches the "X-Com: UFO Defence" in terms of gameplay. X-Com: Apocalypse was nice upgrade of the graphics and even had some gameplay improvements, but after that all sequels and clones kinda lost the point.

      Were you aware that there's a new X-Com: Enemy Unknown game coming out this October from Firaxis (Sid Meyer's company, the ones who make Civilization).

      From what I've seen it looks pretty true to the original game's play. As a fan of the first couple X-com games I'm really looking forward to it.

    6. Re:Indie games! by Sir_Sri · · Score: 2

      Except that doing that they'd have been looking at an MMO in 2020. Depends on how much money you can borrow and from where. Clearly they thought they were going to sell a lot more than 1.5 million units of Kingdoms of Amalaur.

  2. BS by geekoid · · Score: 4, Insightful

    there have been many great stories. And there is no reason a sequel can't also be a great story.
    Skyrim, Uncharted, Max Payne, Portal, Portal 2, Half-life EP 2, Dragon Age. ON and on.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:BS by 0123456 · · Score: 2, Insightful

      Stories in video games suck, at least when the game tries to make me care about them. When I'm playing a video game, I don't need to know why the bad guys are the bad guys, I just need to know where they are.

    2. Re:BS by jhoegl · · Score: 4, Insightful

      Some people are chess players, yet others play checkers.

    3. Re:BS by MrHanky · · Score: 4, Funny

      Translated into English: Look at me! Look at me! I've got an opinion!

    4. Re:BS by Agent+ME · · Score: 3, Insightful

      I've played the game "Shoot the cyberdemon until it dies!" plenty of times. I'm more than just a bit tired of those games honestly. A game that makes me care about its characters gets a lot of my attention.

    5. Re:BS by Mitreya · · Score: 2

      Stories in video games suck, at least when the game tries to make me care about them. When I'm playing a video game, I don't need to know why the bad guys are the bad guys

      A large number of games, such as Heavy Rain would disagree. A good story can significantly enhance gaming experience.

    6. Re:BS by MikeBabcock · · Score: 3, Insightful

      Heavy Rain is a fantastic example. But then again, I also thoroughly enjoyed FEAR2 for the semi-hidden documents along the way that explained the back-story of what was going on. There was actually a lot of thought put into it. I say FEAR2 because the first and third were a lot less well flushed out I found.

      In fact, if I'm going to play a good game that tells a good story and is fun and looks and sounds great, in general its a PS3 game like Heavy Rain, R&C, Uncharted ... I'll throw a bone to Metal Gear, Final Fantasy, and God of War too.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:BS by Smauler · · Score: 3, Insightful

      What? "They should stop making games like X, they should make games like Y, but I wouldn't play it anyway."

      The games you mention are not similar, apart from the fact they're all RPGs. Just because you looked over someone's shoulder and they look similar, does not make them similar (though since they are split between first and third person, they don't even look the same). I know I personally would probably hate 2 of those games, but enjoy the other 2, because of their substantially different gameplay.

    8. Re:BS by thomasw_lrd · · Score: 2

      Sometimes I want to play a game with a good story. (i.e., Dragon Age, Skyrim, Final Fantasy 7.) These games can be a lot of fun. They can also be annoying as hell.

      Sometimes I want to play a game with no story (i.e., Halo, Call of Duty, so on). These games can be a lot of fun. They can also be annoying as hell.

      It all comes down to the mood I'm in when I want to play. Both are just used as stress relievers.

  3. Fixed URLs... by wikthemighty · · Score: 5, Informative
    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Fixed URLs... by hairyfeet · · Score: 3, Interesting

      While the indie games are pretty damned good one thing that bums the hell out of me is how badly they've taken a crap on the FPS genre. Remember when you'd get all these different takes on the FPS, like Redneck Rampage and Blood or No One Lives Forever? Or even Far Cry I with AI that would flank and lush jungles with nasty creatures in it?

      Now it seems like everything is Call Of Modern Honor: Gears Of Killzone. hell even the ones I liked are getting crapped on by the Call Of Modern Honor effect, remember Fear? Fear I&2 were nice, dark and gritty with smart bad guys and great weapons, so what happened? Fear 3 is a 2 gun, wall kissing, lousy guns with no damned bullets co-op mess, that's what.

      Sadly this is one genre where it is doubtful the indies will save us. there are a hell of a lot of guys like me that would be happy with Far Cry I or even No One Lives Forever II level graphics if you'd just give us a good story, new weapons, tough bad guys, bring back the fun to FPS. But instead every indie FPS I've ever seen is just another Quake III Arena ripoff, like we really need another MP only CTF and DM game...yawn.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Fixed URLs... by Lotana · · Score: 4, Interesting

      Far Cry I with AI that would flank

      This!

      I remember the first time the soldiers in front of me were laying down suppressing fire as two more were rapidly making a wide pincer move to get to my flank. I was crying the tears of joy! After all the useless, pointless bots that only knew how to run towards you and died in the hundreds, I finally had a game where developers actually focused on AI. Fear had good AI as well unfortunately you couldn't get the full appreciation of it because all the environments were so closed in that there wasn't much area to show off manuverability. Hell, the reason Half Life 1 was so damn awesome was because of the AI of the grunts.

      And then... The focus on AI died as if it was a brief fad. FPS returned to being fancy graphical demos with gameplay equivalent of Quake 2. Worse: Quick Time Events just became extremely common!

      I just can't comprehend why. Is it because the focus now is on casual gamers and they compain about the extra difficulty of the AI? Surely you can just add dificulty levels that adjusts damage and health of enemies instead of removing all the intelligence altogether!

    3. Re:Fixed URLs... by hairyfeet · · Score: 4, Insightful

      Man, wasn't that nice, to have bad guys that weren't tarded without having to deal with online cursing little shits? While Fear 1&2 were more buttoned up you should try the expansions for Fear 1, they had some nice levels where they could really get behind your ass if you weren't careful. the rooftop was a good example, where the Arma troops had 4 different ways they could go and would lay down fire while one snuck around to cap you in the back, just damned good.

      Here is a little title by a little company you've probably never heard of but if you like a challenge, and I don't mean that lame "all grunts take more bullets than the terminator while having perfect aim" crap look up a little game called "Nosferatu: The Wrath Of Malachi" or something like that, I always just called it Nosferatu. Its 1901 and you have to go into a castle to rescue your family from a hoard of vampires.

      The cool things about this game is 1.-Forget memorizing jack shit as EVERYTHING is randomized. A room that may have been a ballroom with a servant might be a bedroom with a hellhound the next time, it even randomizes between saves so you might have to reload a time or two if you respawn knee deep in the shit! 2.- How do you think that YOU, a normal human, would do against a real vampire? Welcome to Nosferatu where you are NOT a 6 foot 300 pound linebacker but an ordinary man. with the holy water and the cross or 6 shot you can fight off a minion, it'll be a decent fight but it can be done relatively easy, but you walk into a room and there is some Masters in their coffins? Your ass had better be able to sneak in there, get them lids open, and drive those stakes before they wake up because if not? Its your ass Mr Postman as they are wicked strong and if you drop one awake it'll probably be due to luck and will make you feel like you just won the game because it is HARD to do.

      But I know what you mean, without decent AI so many of the games are just terrible, I mean who cares how it looks if the guys all stand in a straight line to be shot? don't buy Fear 3 BTW, the AI is fucking TERRIBLE, I don't know how many times all I had to do was fire a round or two and they would duck behind cover and just sit there while I walked up and knifed them, fricking knifed them, or worse they'd just go back and forth between two different covers while i just stood there right out in the open, they didn't even shoot. After 1&2 it was enough to make me want to fricking scream, just terrible.

      Oh and did you read what the guy below you posted as a list of "good shooters" for me? Its online, online, online, online aaaaaannnndddd online. If I wanted to deal with "LOL I play this 16 hours a day noob bitch ass mofo" I'd be playing fricking Halo. ONLINE SUCKS ASS and is NOTHING like having a decent AI, its campers or guys that have no fricking lives so they just learn every trick and memorize every map so that you'll spend all your time respawning...wow, what fun. Big difference between having AI that will try to suppress and flank and some guy that has figured out there is a tiny section of wall that will let him scope a large area of the map without being seen so he can just pick off players and rack up his kills. And I can't believe he suggested TF2, for someone that likes a traditional FPS that thing is TERRIBLE! Its the classic case of spending weeks learning a single character because you can NOT just hop in and play that game and expect to get anywhere at all,and more than half the maps are fricking sniper heavens.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. I loved Witcher and Witcher 2 by kubusja · · Score: 2

    I loved Witcher and Witcher 2. The fiction/story in the first one was great. World with shadows of gray.

    1. Re:I loved Witcher and Witcher 2 by pjtp · · Score: 2

      Yes, both are fantastic games. I love that they are aimed at a mature audience. It is nice to see that there are game developers that still take risks.

  5. Looks like someone... by xavdeman · · Score: 5, Interesting

    hasn't played enough games outside of the best-sellers. There's lot's of games with well written stories and intriguing worlds that were all new IPs. From the top of my head:
    -Bioshock
    -Bastion
    -Portal
    -Braid
    -Alan Wake
    -The Secret World (just released!)
    And that's just the big, well-known titles. I'm sure if you start reading a quality gaming blog like Rock Paper Shotgun you'll be up-to-date on some great indie titles as well in no time at all, sir. (also take a look at things like the Humble Indie Bundle, sometimes these bundles contain really well written adventure games (and they always contain games with Linux support)

    We've also seen the resurrection of franchises like Fallout, and Deus Ex, while not having extremely well written dialogue (with the possible exception of Fallout: New Vegas, which was made by Obsidian instead of Bethesda), they are still worth playing for the world and the story the players themselves can write through their actions.

    1. Re:Looks like someone... by icebraining · · Score: 4, Informative

      Portal is set in the same universe as HL, but you can only tell by small references here and there (like in the Still Alive song). It could set it in a completely different universe without changing almost anything: all the characters, sets and gameplay are original.

    2. Re:Looks like someone... by Eponymous+Hero · · Score: 2

      some other games, inside and outside of the best sellers, that had stories somewhere between decent/pretty good and awesome/tell your mom:
      -Batman: Arkham Asylum/City
      -Mass Effect
      -Dead Space
      -I Am Alive
      -Red Dead Redemption
      -Assassin's Creed
      -Uncharted
      -and many more

      a lot of people will disagree with me, but i also enjoyed the stories in the Hitman series, Splinter Cell series (Double Agent and Conviction were good, almost great, imo) and Max Payne series. even God of War and Darksiders had enough story to make the hack-and-slash more interesting. Gears of War wasn't bad either once you look past all the macho tropes. **spoiler** it had a cliche "you created your enemies and never knew it" ending **spoiler** but it was enough to keep me from asking why bother playing it. it was meant to be over the top. Resident Evil is a good example of enjoyable, over-the-top storytelling.

      there's a common misconception that story = character development. but with the interactive medium, there's value in leaving a void in the protagonist for the player to fill with themselves. in a written story, the story isn't about an alternate you having a crazy exhilarating experience. in a gaming story, it's perfectly ok for the story to be about a series of events with you providing the character aspect by playing it.

      there are basically 4 types of story subjects: a concept, a character, a place, and an event. any one of these 4 can be the main subject of the story. it doesn't always have to be a character. most video game stories are concept or event stories. Dead Space is a concept story. it doesn't matter who's doing the plasma cutting, the big draw is what the fuck is up with the marker, and what's this shit about humans created it? Darksiders is about the environment. the purpose is to explore this strange version of reality while your character tries to make it right. the story is over when the place changes or the character leaves it. Fallout was about events. in Fallout 3 there's all kinds of sub-plots like the character's father and exploring the wasteland after coming out of a vault. but since the outcomes of the game change based on your choices and actions, the most important thing about the ending is what set of events did your choices manifest? the story ends when you've exhausted your ability to affect new events.

      some games work really well partly because the story is so cheesy, cliche and predictable, like Driver: San Francisco. some games are nothing but story, whether literally (e.g.,The Walking Dead or Heavy Rain) or figuratively (e.g., Final Fantasy or Fallout 3/New Vegas). in those kinds of games you either can't go off on your own outside the story, or you don't really want to. there was an appeal to riding horses aimlessly around the old west shooting sheriffs and wolves in RDD. i never really felt like taking on super mutants or deathclaws for the fun of it in Fallout. if i have spare time in a game like Fallout, i want to see alternate outcomes to the massive story they provide. for some games, a deep story can just get in the way of having fun. for other games, it's the only way to have it. i don't think there's a dearth of storytelling in games, but people like david jaffe don't help when they try to speak for the whole game developer community.

      "Why the fuck would you choose the medium that has historically, continually, been the worst medium to express philosophy and story and narrative? Why wouldn't you write a book? Why wouldn't you make a movie? Why wouldn't you go on a blog? Why wouldn't you run for fucking office? Instead, to me, it's the equivalent of being one of the world's best chefs and instead of working at a four or five-star restaurant, you choose to ply your trade at McDonald's. It doesn't make any sense." -- david jaffe

      if you have to ask, you'll never know...

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  6. How about gameplay? by heptapod · · Score: 5, Insightful

    One of the bad aspects of modern gaming is games becoming interactive DVDs. Press X, beat the bad guy and earn the privilege of watching a half-hour cutscene that tells you to press O to defeat the next boss to watch the next cutscene.

    Create games that are engrossing with gameplay and don't require much of an investment on the behalf of the player.

    1. Re:How about gameplay? by UnknownSoldier · · Score: 4, Interesting

      You can blame that model on JRPGs -- freedom of choice is taken away because like to pretend their narrative is supposed to the focused -- but they forgot the first rule -- you are making a fucking game, NOT a movie.

      As Chris Hecker recently said
        "It annoys me when people focus on the linear content in games, rather than the gameplay. We are always going to be shitty movies if we keep emphasizing that direction."

      http://kotaku.com/5923134/weve-got--jonathan-blow-the-witness-braid-and-chris-hecker-spy-party-here-to-answer-your-best-questions

    2. Re:How about gameplay? by Darkness404 · · Score: 3, Interesting

      Pretty much. That seems to be the problem with this generation, at least for me. Either a game requires very little input of the player (Final Fantasy XIII anyone?) or it is such a vast world and requires lots of time to fully enjoy it (like Skyrim, and Minecraft to a lesser extent).

      All I really want is a fun game that is:

      A) challenging

      B) doesn't require much investment

      C) Is rewarding

      D) has enough content to justify its price

      Today it seems like the focus is either on the (really) hardcore gamer or casual non-gamers.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:How about gameplay? by Hatta · · Score: 3, Insightful

      The real shame is the decline of the adventure genre, which derived from interactive fiction, which was all about story. The best adventure games told stories through their gameplay, with puzzles making sense within the plot, and advancing the plot through the solving of puzzles. If you want to see how to tell a story though a game, go back and look at games like Secret of Monkey Island, Loom, Quest for Glory, or Gabriel Knight: Sins of the Fathers.

      --
      Give me Classic Slashdot or give me death!
    4. Re:How about gameplay? by Iniamyen · · Score: 2

      While I agree with you on the point that games are headed in that direction (focusing more on linear content), I would argue you shouldn't "blame JRPGs." The older games (Final Fantasy, Chrono Trigger, etc...) had GREAT gameplay as well as a good (albeit linear) storyline. They are not mutually exclusive.

      If there is linear content, I'd personally prefer that both it AND the gameplay be good =)

    5. Re:How about gameplay? by ATMAvatar · · Score: 3, Insightful

      Agreed. That's why I ended up snagging the Quest for Glory and Space Quest series games over at gog.com. It's dirt cheap to get the older games - definitely worth the money if you aren't particularly stuck on state-of-the-art graphics.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    6. Re:How about gameplay? by im_thatoneguy · · Score: 2

      I disagree to some extent. For one, I can't stand the alternative which is for the story to not take place at all or make me hunt for it.

      I like games but after maybe an hour of a single player game I'm just bored of the gameplay mechanic and want to know how the story is going to end. The only reason I've ever finished a single player campaign is for the narrative. If there is no narrative I care about--give me multi-player so that I can at least play against proper opponents and the satisfaction of defeating human beings.

      It's not competitive in my opinion if I beat a computer. It's like playing a board game against a 6 year old. You might win--you might lose but you don't feel a sense of pride or satisfaction if you do win. Every victory has an asterisk.

      On the other hand I'll wade through the boredom of a game to see the "END". If the game has no end then I won't have much of a motivation to keep going. I don't feel the slightest bit of interest in WOW for that reason. There's no "Winning". There's no catharsis or victory--it's an endless grind which you only abandon but never overcome.

      I want to know what secret it is that my parents died to protect or what have you.

      Even games like Mass Effect which I was extremely engaged in had such a non-linear story line that I eventually got bored doing stupid pointless side-quests until I lost interest. "What you want me to perform a census of every creature in the galaxy? Well as a completionist I feel compelled to help you with your stupid inane task."

      A story with too many branching and peripheral paths inevitably ends up having a bunch of filler crap--with no way to tell what is what. On the other hand a game where you are compelled to move to the next point is often better edited and refined.

      Imagine what a movie would be like if you watched all 30 takes of every scene. It would be boring and stupid.

      There should be just enough freedom so that you feel free and have room to get immersed and a part of the world--but then have a very clear and concise story path. Games should take a lesson from Dungeons and Dragons--you have a story and your DM will keep you moving forward. He's not going to be like "hello party, would you like to deliver this letter to my cousin in stonebrook?" No, they're hopefully smart enough to constantly filter out all the meaningless shit and no matter what choice you make--eventually end up where you need to go.

  7. Where was the rise of fiction? by Darkness404 · · Score: 4, Insightful

    Where was the rise of fiction in video games? We look at the previous generation with rose-tinted glasses by ignoring all the crap games and just looking at the gems.

    Every generation complains about the same thing: too many sequels, not enough original properties. I mean, 5 years later we will be looking back and looking at this generation with longing.

    --
    Taxation is legalized theft, no more, no less.
  8. The myth of the story. by senorpoco · · Score: 5, Funny

    Games today have abandoned story and character development for fancy graphics. Gone are the rich and nuanced tapestries of MarioKart and Gradius. The complex character development of super punchout and the beautifully crafted narrative of Earthworm Jim.

    1. Re:The myth of the story. by wierd_w · · Score: 2, Insightful

      While I *do* get the joke, (no whooshes please, it's lame.) This is a false comparison.

      You are compairing "superfiscial plot with sparkly graphics: then" with "superfiscial plot and sparkly graphics:now".

      You should compare "text mode story adventure game" against "pac man", and "massively open ended plot games, like daggerfall (mid 90s, has different, but related endings)" against "doom and duke nukem".

      As the article points out, there aren't many of the "story focused" games out there. He pines for "text adventure" narrative depth, but with "wow, the boobies jiggle when she walks!" Hyper-realistic art assets of the gutless shooters and flat fantasy titles.

      He is lamenting that you don't see both together.

    2. Re:The myth of the story. by Grayhand · · Score: 2

      Games today have abandoned story and character development for fancy graphics. Gone are the rich and nuanced tapestries of MarioKart and Gradius. The complex character development of super punchout and the beautifully crafted narrative of Earthworm Jim.

      I strongly disagree. Games like Angry Birds with it's Romeo and Juliet story, without the Juliet, explore very deep themes like how to I angle this shot to take out the pig in the back. The birds and pigs are obviously the Capulets and Montague fighting a feud that can only end in tragedy, and a lot of bruised pigs.

  9. This is cyclical.. by ArcadeNut · · Score: 4, Insightful

    Happens to every platform of gaming. Arcade Games, Consoles, PC's, etc...

    In the early days of Arcade Games, every game was unique (Asteroids, Donkey Kong, Pac Man, Robotron). As games stood out as top money makers, they started emulating them. Why risk a new idea, when an existing one is close to a sure thing? The longer the platform is around the less unique the games will become. Go into any modern Arcade (that is still open), and you're going to find that 90% of the games fall into Drivers, Fighters, Shooters. With maybe a couple games outside of that.

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
  10. I can't agree, Victor by idontgno · · Score: 4, Funny

    "It's been a poor, poor five years for fiction in the video game industry...."

    Nonsense, Victor. Gaming magazine reviews have raised High Fantasy to an unprecedented new art form, and DRM has been more gruesome and compelling than the best Horror gaming.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  11. This has been perpetually argued since 3d by sick_uf_u · · Score: 2

    Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics.

    It doesn't make any sense that game stories should suddenly get more complicated because graphics got better.
    It used to be that games with the best/most original gameplay and story would be the gems that stood out in review and among peers. Now that graphics came into its own as a factor of quality, there are other games that stand out without necessarily having the best gameplay. Which means you might have to look for games you want to play instead of just taking the highest-rated games. But they're there.

    Besides that, it's yet another thing in life that seems to have gotten worse since the better years which by no coincidence always happen to be the same time for everyone -when we were young and had all the time in the world to play every game exhaustively and repetitively to a mastery of every move, path, and secret.
    We're gettin' old. Cure that and you'll cure Video-Games-are-Getting-Worse Syndrome.

  12. Non-fiction Art Games by Sponge+Bath · · Score: 4, Informative

    Three games that blew me away that are non-fiction and novel are Flower, Limbo and Journey. All three are more imagination, dream and a reflection of life.

    1. Re:Non-fiction Art Games by Lemmy+Caution · · Score: 3, Informative

      They are definitely fiction. Just not Hollywood-style fictions or cinematic ones.

  13. Is it any wonder? by bearded_yak · · Score: 5, Interesting

    I'm not surprised by the state of the industry. The decline began a few years ago when a new generation of players chose war/battle/FPS games over First Person Action games (What's FPA? Think Myst, kids. If you don't know what that is, you know where to look).

    In my opinion, war-like gaming appeals to a base survival and agression instinct and can indeed be involving, but eventually becomes numbing and the player is unsatisfied until another game provides a stronger instinctual reaction, which becomes more and more difficult to achieve. As this happens, interest falls off. I've seen it happen to people time and time again.

    Storyline-based gaming based primarily on a world and interactions within that world activates more of the creative portion of the mind, digging out the player's imagination from under the clutter that schooling and obsessive parenting buried it under. The abilities of the imagination are endless and a properly planned First Person Action game uses as much of the player's imagination as it does game mechanics, ensuring that the user is partially responsible for creating their own experience.

    For the most part, I think the folks at Frictional Games might understand how to use the best of both better than anybody. While their games may not appeal to today's most vehement FPS gamers, once those same people reach an insurmountable numbness with their own genre, those who try the kind of product Frictional puts out could find some comfort, as Frictional builds on a mix of both survival instinct and imagination.

  14. Re:There's indie, and then there's indie by Onuma · · Score: 2

    I think "indie" merely refers to the practice of a single company both producing and publishing their game. Whether they're alumni of Blizz/Activision/EA/Ubisoft or they've never worked on any gaming projects before, the only difference may be the amount of capital invested in the project.

    That's my $.02, but YMMV.

    --
    What else can happen when an unstoppable force collides with an immovable object?
  15. BS-First Person Porn. by Anonymous Coward · · Score: 3, Insightful

    Of course just like people watch porn...for the story.

  16. Just like movies. by nebular · · Score: 2

    Right now the cost of game development makes it hard to play to a smaller market. The major distributors and studios are loath to invest in something that won't appeal to the largest market possible. Indie games are starting to get some traction but it's a long way off. The games industry is the same boat the movie industry was in the 50s. The big studios control and squeeze every last dime out of the product, and they don't take chances on anything.

    What we need are a few star developers to step in and push for a larger piece of the pie and then spread that around to indie stuff. Just like the bigwigs in hollywood do right now. Those multi-million dollar pay-cheques the stars get don't all go into their pockets, a lot goes to niche projects

  17. Re:I probably sound like I have ADD... but by Darkness404 · · Score: 2, Insightful

    Because a good story can make the game a lot better, it can't make a crap game good, but it can turn a solid game into a legendary game.

    Look at Final Fantasy VII, the storyline is what really made it all fit together.

    Some games need no storyline to make it fun, for example, no one really questions why blocks are falling from the Soviet skies in Tetris, they just are. Same with Team Fortress 2. On the other hand, take away the story from most RPGs and adventure games and you are just some guy running around the world. Its a lot better to feel like you've just saved the world than it is that you just mowed down a bunch of enemies.

    --
    Taxation is legalized theft, no more, no less.
  18. Re:does this not count? by 0123456 · · Score: 2

    Mass Effect, with its repetitive, unskippable cut-scenes, is the most boring game I've played in years. It's a bad ScyFy B-movie with a few interactive sections which try to pretend that you're not playing on rails (yes, you will go here and you will do something fscking stupid that you as a player would never choose to do, because that's THE STORY, you see).

  19. Re:I probably sound like I have ADD... but by Calydor · · Score: 2

    That's ... kinda the point. That there needs to be a BETTER story TOGETHER with the good graphics.

    --
    -=This sig has nothing to do with my comment. Move along now=-
  20. Re:Case in point: Skyrim by Spacejock · · Score: 2

    Agreed. I have hundreds of hours on Daggerfall, Morrowind + Expansions and Oblivion + Expansions, but Steam tells me I've played Skyrim for a total of 23 hours. (20 of those were spent looking for things in the inventory, or switching between items in the inventory, or screwing around with the inventory. Ten minutes were spent installing an inventory fixer addon, but I haven't loaded the game since.)

  21. Re:Wow by Jade_Wayfarer · · Score: 2

    To be fair, WoW still has a very thought-out and detailed universe (absurd and eclectic to some extent, but not too much), with great characters, interesting plots and great "theatrical experiences" in key moments - especially starting from WotLK. Of course it's not some "deep" game like Heavy Rain, but still, if you care to read and listen (and notice all of the small details) you would find it far from mindless grind-factory it is sometimes portrayed as.

    And again, there are a lot of books and various fan-art about Warcraft universe - not as much as DnD or even Warhammer, but still. If WoW had no soul, it wouldn't attract so much artists. Hell, this game even has it's own rock-band (ETC 90L) - not so many titles can say that.

    --
    Absence of proof != proof of absence.
  22. Maybe this guy should learn English by SmallFurryCreature · · Score: 2, Funny

    The article is torture to read but the poor sap seems unable to grasp that the word fiction only means something is fictional. It doesn't mean fantasy, it doesn't mean sci-fi (these are in fact sub categories of fiction) and it most certainly does NOT mean good.

    Even harlequin and 10 cents western novel is fiction. So are some of the greatest literary works. Fiction = fiction good or bad. And so, modern computer games have plenty of fiction. "Harry went to work", as long as I am not talking about a real Harry and even then it could be fiction if Harry didn't go to work.

    And a sequel is just as much fiction as the original. Maybe he meant there isn't enough originality? What did he work on? A stealth action game? Yawn, been done to DEATH!

    Overview

    You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card.

    As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city.

    The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.

    I get what he means. No originality whatsoever. It is a blessing the lead isn't suffering from amnesia. Let me guess, at one point you are captured and loose all your weapons?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  23. LoZ: Skyward Sword, Xenoblade Chronicles & by WillAdams · · Score: 2

    The Last Story (which I have on pre-order)....

    Xenoblade in particular was very engaging story-wise, blending Norse Myth, Greek Philosophy and science fiction elements (readers of Jack Chalker in particular will recognize elements).

    William

    --
    Sphinx of black quartz, judge my vow.
  24. Same for movies, books, moves, music by TheSkepticalOptimist · · Score: 2

    Bottom line is that content "creators" have adopted a business model where cloning shit that has a proven track record of success is preferred over venturing into new territories to build a new franchise or even just create that one-off masterpiece.

    Of course the biggest issue is that society (or mostly teenagers) gobbles up this shit and makes it profitable.

    This is why 9 out of 10 movies are pure derivative garbage
    This is why every game is a sequel to a previous game
    This is why every book is about vampires, werewolves or has dragons.
    This is why every TV show is about crime scene investigation

    There is a general lack of creativity in Hollywood, and by extension, ALL entertainment industries. When you can produce cookie-cuter products that make gobs of money because their is a market of addled minds craving nothing new, why even bother attempting at something that might fail just to have integrity?

    Any writer, director or producer of and entertainment that wants to maintain any sort of creative integrity should never work on a sequel or prequel or take on a project that involves similar IP to other franchises. I don't care who you are in the industry, produce a sequel, prequel, remake, or copying someone else's IP is just lazy and overtly greedy.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.