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Microsoft Taking Heat For Five-Figure Xbox 360 'Patch Fee'

wasimkadak sends this quote from Ars: "Developer Phil Fish knows there's a problem preventing some people from enjoying his Xbox 360 puzzle platformer Fez as intended. But he's not going to fix it, thanks to what he says is an exorbitant fee of 'tens of thousands of dollars' that Microsoft would charge to re-certify the game after a needed patch. The issue started on June 22, when Fish released a patch intended to fix some outstanding gameplay and performance issues with Fez. That patch gave rise to new problems for some players, though, by causing their save files to appear as corrupted, in effect erasing their progress through the game. Microsoft pulled the initial patch for the game mere hours after it first went up, to prevent the bug it contained from spreading too far." Another article covering the story suggests this situation is simply a mis-match between an indie-dev's expectations and the realities of a curated gaming platform.

323 comments

  1. Team Fortress 2 by The+MAZZTer · · Score: 4, Interesting

    This is part of the reason TF2 is largely unpatched on the Xbox... Valve was going to wait to make one big content update, but then they exceeded the Xbox's memory limitations. Whoops.

    1. Re:Team Fortress 2 by Darkness404 · · Score: 2

      Yeah, and this really sucks because I much prefer to play my games on a console than a PC if, for nothing else, they "just work" and will "just work" for 7 years or more and will play all the latest games without any extra hardware. I'm hoping that eventually Valve will release at least a small update to fix some of the bugs of the 360 version and add in new weapons and a map or two.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Team Fortress 2 by v1 · · Score: 4, Funny

      but then they exceeded the Xbox's memory limitations.

      Went over 640k huh? Gotta watch out for that.

      --
      I work for the Department of Redundancy Department.
    3. Re:Team Fortress 2 by Anonymous Coward · · Score: 1

      Prepare to be trolled by the 'hardcore' PC shooter players because you *gasp* like someing they don't.

    4. Re:Team Fortress 2 by Anonymous Coward · · Score: 1

      He stated a prefference for one over the other. I don't think the /. crowd will argue since they're the ones who often say "Choice is good". He made a choice, HIS choice. Now, if he had said that PC gaming is a poor experience, then yeah, people will jump all over him.

    5. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      MS charges for patches? Should check the bank account

    6. Re:Team Fortress 2 by Anonymous Coward · · Score: 1

      You must be new here.
      Welcome to /.

    7. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      With RAM that low, I'm wondering if the PS3 has any at all! It must be running on CPU cache alone.

      (FYI for those who don't know, 360 has 512 MB of ram, PS3 has 256 MB)

    8. Re:Team Fortress 2 by spire3661 · · Score: 3, Insightful

      Consoles long ago gave up 'it just works'. Im CONSTANTLY downloading new patches, making sure my Live account is up to date, etc. Maintaining a gaming HTPC is no more challenging then just stuffing money into your Xbox, esp. if you treat it jsut like a console (no web browsing, no overclocking, no weird add-ons, consistent hardware) Gaming PCs are VERY stable if you treat them right and set them up properly. Its cool you like consoles, but quite a few of its 'strengths' have been diminished in recent years.Hell, the new Xbox interface is a clusterfuck, chock full of advertising i didnt ask for and was never explained that it would be there someday.

      --
      Good-bye
    9. Re:Team Fortress 2 by hairyfeet · · Score: 5, Interesting

      Haven't looked at PCs in awhile have you? I'm playing on an AMD 6 core and an HD4850 I got for $50 and I have tons of bling and have no problem with the new games like Saints Row 3 or Deus Ex HR. Very few games are doing the old Far Cry I "Our game is useful for benchmarking!" bit because it simply limits your audience too much. I have no doubt my boys and I will be playing on our two hexas and the youngest with his quad come 2020 when the OS goes EOL with nothing but a $50-$100 GPU update in about another year that will take all of 10 minutes and is simple enough my teen boys will change out their own. Oh and as a bonus you can put your old cards on Craigslist and get some of your money back which makes the cards even cheaper.

      This is why I'm glad me and the boys have switched almost exclusively to PC gaming, too much BS, too much price gouging, and talking to friends frankly the patches are just as bad and large for the PC only as in TFA you simply may not get them and instead get stuck with a buggy game for your hard earned $$. Thanks to the Steam sale by the time its over on the 22nd me and the boys will have enough games to last us until the big Xmas sale and that's with crazy cheap prices, games automatically patched for free, free MP with matchmaking and chat, its just a nicer experience all around. hell nearly all the games support controllers if that's what you prefer and nearly all the modern cards have HDMI out so you can plug that PC into your widescreen no problem.

      For those that prefer consoles you might want to watch this video by Jim Sterling where he points out that all the advantages consoles use to have frankly are rapidly disappearing, with consoles having the same bad attributes as PCs such as long loads and large patches, and the good things are being matched or surpassed by the PC.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Team Fortress 2 by Desler · · Score: 1

      You're exaggerating greatly. I routinely play on my 360 and the last patch I downloaded was months ago.

    11. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      I'm sure that you (and the two other pc fps gamers left in the world) will get a good chuckle out of that in the privacy of your parents basements.

    12. Re:Team Fortress 2 by redbeardcanada · · Score: 1

      I agree completely.

      I don't play my Xbox too often, and when I do it seems that rather than being able to sit down and blow off some steam in a game, I spend half an hour updating everything. This is killing 'casual gaming' for me. I know this happens on the PC too, but seems way less frequent for games like SC2.

    13. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      And you're either downplaying greatly, or have a pitiful game collection.

    14. Re:Team Fortress 2 by thetoadwarrior · · Score: 2

      And you have to pay for such awesome treatment as a customer too.

    15. Re:Team Fortress 2 by ArhcAngel · · Score: 1

      Don't know if serious or seriously doesn't get the reference

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    16. Re:Team Fortress 2 by Desler · · Score: 1

      Yes, that will happen if you don't play it for months at a time. I use mine nearly daily and it's rare to see a patch.

    17. Re:Team Fortress 2 by matrim99 · · Score: 1
      And your experience must be true for everyone?

      Different people use the same device differently. I'll bet that the person you replied to plays at least some different games than you do, therefore their Xbox 360 experience may indeed be different than yours.

      Now go kill some bad guys.

      --
      Right. No, your other right. No, the other other right.
    18. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      He is not forcing you to give up your PC gaming, why are you telling him what works for him is not good enough? fascist

    19. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      I have an older XBox with no wifi, I have ethernet but I generally don't bother to plug it in - I don't usually play multi-player games so what do I care. I have maybe 20 xbox games and haven't needed to update any of them.

      Got the XBox 5 years ago and ever since it just works, with basically no thought about it. Gaming PCs are an order of magnitude more bother.

    20. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Yeah, cause you never have to patch a PC :/

    21. Re:Team Fortress 2 by spire3661 · · Score: 1

      The problem is, I dont jsut play my Xbox360. I play PS3, Wii, PC, PSP, Android and iOS too. And they ALL require patching/updating. If you play one or two games constantly on a single console, then yeah its easy-peasy. I cant play them all at once so by the time i swing back around to play something its 2-20 minutes of updating.

      --
      Good-bye
    22. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      You sound like you don't game very much at all. If so, this may very well be true for you -- though you've been lucky to buy only games which did not require release-day patches. That said, properly-maintained gaming PCs are certainly no more bother than properly-maintained consoles of the current generation for anyone with even a modicum of technical know-how. You are exaggerating out of either bias or ignorance, and it calls into question the other details relayed in your post.

    23. Re:Team Fortress 2 by filthpickle · · Score: 1

      You might get flamed pretty bad for saying that. I won't do that...but I will tell you that perhaps PC's are not currently what you remember them being. A decent machine will play any game for a long time. If you prefer consoles, then play consoles...just letting you know.

    24. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Holy shit, those are some damned long run on sentences that I really hard a hard time following, as they just sort of meandered along with lots of technical terms and stuff, which is to say that it might be readable to a certain part of the /. audience, but I personally found it a bit difficult to read, maybe because of my short attention span, or maybe commas just throw me off, or maybe it's something else.

    25. Re:Team Fortress 2 by filthpickle · · Score: 2

      Yep it's me and him. I play tf2 by myself and he plays counterstrike by himself. It's a lot of fun.

    26. Re:Team Fortress 2 by Mike+Buddha · · Score: 1

      You need a faster internet connecion, or a reduced exageration.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    27. Re:Team Fortress 2 by morari · · Score: 1

      We should really get together sometime! It'd be fun to shoot at another human being for a change. But should we play TF2 or CS:S? ;)

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    28. Re:Team Fortress 2 by tlhIngan · · Score: 1

      I don't play my Xbox too often, and when I do it seems that rather than being able to sit down and blow off some steam in a game, I spend half an hour updating everything. This is killing 'casual gaming' for me. I know this happens on the PC too, but seems way less frequent for games like SC2.

      Hence why Microsoft should charge $40K to devs for patches - so people don't sit around waiting ages for games to patch. Though I would suggest turning on your Xbox more frequently than twice a year - the big spring and fall updates do take around a half hour to update the Xbox with. Game patches luckily take maybe a minute or two (Microsoft's patching system is very space and bandwidth efficient).

      I think the vast majority of that fee is punitive - don't release crap to begin with, and test, test, test, test, test, and test.

      It's basically the opposite of the current trend in computing of "release first, patch later" (or even open-source "release early, release often"). As you said, you hate waiting for updates, and that's why Microsoft should probably start charging MORE for after-the-fact patches - to encourage devs to not get lazy and skip QA.

      What got Valve's nerve was Microsoft making DLC stuff non-free despite Valve's wanting it to be free. Heck, Microsoft could allow a free patch with DLC deal going on (because addding DLC often means code changes) to encourage authors to release DLC and offer more "post-sale value". Alas, most companies would abuse this by making tons of $10 DLC things...

    29. Re:Team Fortress 2 by not+already+in+use · · Score: 1

      Yes, and Steam is definitely NOT chock full of advertising. And yes, your $800+ gaming PC is almost as easy to maintain than a $250 console if you don't use it for anything but gaming. Where do you morons come from?

      --
      Similes are like metaphors
    30. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Dunno, my $300 4 year old PC plays games at same or better quality as console versions and only maintenance I'm ever doing on it is vacuuming.

      But, well, I guess it's really hard and pricy if you say so, you're not a moron, after all.

    31. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      "Consoles long ago gave up 'it just works'."

      Yes, because that was ever the case.

    32. Re:Team Fortress 2 by Mike+Mentalist · · Score: 2

      Anyone who tries to make out that PC gaming is any where near as simple as console gaming is either deluded, or a liar.

      BF3 on the PC alone has caused more problems, for more people, than probably half the Xbox 360 catalogue has. You have to deal with Origin, plus the browser plugin, plus Punkbuster, and then, finally, the game itself.

      You mention Deus EX HR, yet I seem to remember that having numerous problems that didn't exist on the console versions. In fact, I think some of them still do.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    33. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      FYI, for those that don't know, the parent poster is wrong. Both have 512MiB. PS3 has 256MiB system memory and 256MiB VRAM, the 360 has 512MiB unified memory.

    34. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      I just stopped reading...

    35. Re:Team Fortress 2 by not+already+in+use · · Score: 2

      Please bless us with the specs of your 4-year old $300 PC so we can all point and laugh at the big, fat liar.

      --
      Similes are like metaphors
    36. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      They both have 512MB

    37. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Please bless us with the specs of your 4-year old $300 PC so we can all point and laugh at the big, fat liar.

      I'm sure he's not a big, fat liar if all he does is play indie games in the dirt.

    38. Re:Team Fortress 2 by synapse7 · · Score: 1

      I prefer the patched version. On a semi-related note, I bet my Wii has crashed more times (mostly playing legos games with son) than my PC has since the release of XP.

    39. Re:Team Fortress 2 by BenoitRen · · Score: 1

      The Wii and PSP haven't received any firmware updates for at least a year now, though. While the PSP frequently got an update, the Wii received fewer of them, especially during the later years.

    40. Re:Team Fortress 2 by BenoitRen · · Score: 1

      The problem with bringing up the Xbox 360 is that because it's from Microsoft, it's basically a PC. :P

    41. Re:Team Fortress 2 by LordLimecat · · Score: 1

      Console games have always had bugs and glitches. If you arent aware of this, you havent watched many sequence break videos or speedruns. Look up "Mario 64 0 star completion" for an example:
      http://www.youtube.com/watch?v=DTzs9bcNgMQ&t=1m10s

      Or the Zelda OOT glitch speedruns:
      http://www.youtube.com/watch?v=RPtoHN6pFi8&t=5s

      Back in the day people treated those as things to be sought out; once it became possible to play online they were less fun. Try playing Super Smash Bros Melee against a pro, and see just how many "unexpected physics" they exploit in that game-- the list of glitches that can be abused is quite long (from the MewTwo Soulfreeze, that leaves the opponent utterly unable to move for the whole match, to altering your trajectory with fancy dodges). Ditto even older games like Street Fighter two, where Guile could "handcuff" opponents and leave them unable to fight back.

      Youre looking at gaming history thru rose-tinted glasses, or simply not getting that its a different ballgame when multiplayer is involved. The fact that they can patch things so that you dont get dominated in every online match simply because you dont know the glitch du jour is wonderful.

    42. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      BF3 on the PC alone has caused more problems, for more people, than probably half the Xbox 360 catalogue has

      They patched all that shit. The patch is called "Call of Duty"

    43. Re:Team Fortress 2 by chrismcb · · Score: 1

      I don't get it... you prefer console games because they "just work" but at the same time you hope they update some of the bugs...
      Generally when I hear the phrase "it just works" I don't expect it to be followed up with "I hope they fix the bugs" because that implies it doesn't "just work"

    44. Re:Team Fortress 2 by hairyfeet · · Score: 1

      That problem was solved ages ago, its called "don't use origin" since anybody that says anything other than "yes please can i have some more, and can you double the prices?" gets the banhammer on the EA forums. you buy from dicks you deserve to get fucked.

      And I don't know what the complaint would be about with HR, bought 2 copies, one for me, one for the oldest, fired it up and away it went, hell it took me longer to set the controls like I liked it than it did to fire up the game.

      Hey if you like getting charged 30%+ above the PCs before sales, for shittier graphics and the odds that patches may never come at all if you are on the X360? Knock yourself out. frankly I figured the console owners had lost their damned minds when they agreed to pay just to have MP but if that is what makes you happy I'm sure MSFT appreciates the donations.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    45. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Thats cool, you aren't interested in ground breaking games, just the same old boring repetitive bullshit that consoles offer.

      Those of us who gave up the lame crap thats all over every console can actually play some really interesting games that offer something new.

      DayZ for example. Planetside1-2, etc.

      I find it quite interesting that with all these mega budget games, that not a single one has really done anything new in over a decade. Some lesser games, like Dark Souls, have done something interesting, but all in all, crap crap crap. I have no idea what that money is spent on, but its not game play. Voice acting maybe, but I couldn't care less that some actor voices a character in a game I play. In fact, voice acting in games is simply to foster mildly interactive static content, game-movies. Sucks in every way something can suck. Oh well.

    46. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      There's not even any "basically" estimation to it: the console is comprised of seven-year-old consumer-grade PC hardware that any jerk-wad could have assembled. The only thing even remotely special about it is the proprietary OS and optical drive. Sure, the hardware was absurdly under-priced for what it was at release, but that star burned out a long time ago.

    47. Re:Team Fortress 2 by Mike+Mentalist · · Score: 1

      Someone being obtuse on the Internet? I'm shocked, shocked I tell thee.

      The notion that you have got kids is laughable.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    48. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Microsoft Consoles long ago gave up 'it just works'.
      FTFY.

    49. Re:Team Fortress 2 by Anonymous Coward · · Score: 0

      Oh, I see, PC games are way better as long as you accept that you can't play a larger number of games because Origin.

      " gets the banhammer on the EA forums. you buy from dicks you deserve to get fucked."
      You are a video game fanboy, probably still a teenager, and obviously not a father.

    50. Re:Team Fortress 2 by hairyfeet · · Score: 1

      Got two, the oldest is in his second year of premed while the youngest sadly inherited several physical problems that will most likely cripple him for life.

      So if it shocks you that there are people out there that have functional families too bad, there are many here that do. Why there are even a few females here, with actual female parts! I know shocking, since the only female you've probably ever seen is in a porno.

      And nothing obtuse about anything I wrote, unless you can't read TFS. MSFT charges you for MP with XBL which PCs get for free, origin sucks ass (wow, there is a shocker, the company that makes Activision look like the care bears puts out a shitty service that fucks users? Who would have thought!) and Deus Ex HR is a good game which both me and the oldest didn't have a problem playing. If you want a full review here it is...good graphics, not as long as the original Deus Ex (but what is these days?) but with plenty of ways to solve the missions and load out your character, and the DLC included in the sale was wicked fun.

      So hey, you wanna pay MORE money for LESS graphics, features,the right to play MP and the good chance bugs won't be patched? Knock yourself out, I'm sure MSFT will appreciate those donations, what with them posting their first quarterly loss in history and all.

      Now if you'll excuse me ever since gifting Saints Row 3 to the boys as well as picking it up myself we've been alternating who is backing up who and its my turn to back up the oldest on his missions. With all the killer bundle deals we made out like bandits so it'll probably be a good month before we even get to try all the new games we got, the youngest piled on the RPGs, the oldest piled on the horror, and I piled on the FPS and sandbox games.

      Of course that's yet another nice thing about PC gaming, the crazy sales. Since switching to Steam I've got more games than I ever did before, all fully patched, with MP and DLC, and at truly insane prices. I've been on Steam 3 and a half years now and in ALL that time I've had exactly ONE problem, which Steam support was able to fix in less than an hour. Frankly I was shocked, as it was the middle of the big Xmas sale and I figured it'd be days before I even heard back from them, but they walked me through the problem I was having and even checked back in twice just to make sure my DLC was working correctly. Really can't beat service like that.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    51. Re:Team Fortress 2 by Mike+Mentalist · · Score: 1

      Right.

      So, if you ignore all the problems that you can come up against in PC gaming, then you don't get any problems when gaming on the PC?

      And, if you personally didn't have any problems with Deus Ex HR, it means you can ignore the fact that there are problems in general, and say that it is a problem-free experience.

      In other news, Neil Armstrong says that he didn't have any problems breathing oxygen when he went to the moon, so everyone should go there for their holidays next year.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    52. Re:Team Fortress 2 by hairyfeet · · Score: 1

      Right, so if you ignore all the problems with console gaming then you won't have problem with gaming on the consoles? After all i just listed several, getting screwed on patches, getting screwed with higher prices, hell don't take MY word for it, watch this video by Jim Sterling at the Escapist whose been a lifelong console gamer that says that consoles have picked up all the bad habits of the PCs, but none of the good.

      And I'm sure there were some that DID have problems with Deus Ex HR, but I bet if they bought it through Steam it would have been solved very quickly and unlike the consoles it will be patched long after it has been abandoned on the consoles. I also have to wonder how many of those "problems" frankly were caused by underpowered systems or running ancient drivers. One look at the Steam page would tell them what the minimum was as well as offer to update their drivers for them. Considering I'm playing it on a 4 year old graphics card that cost a whole $50 it isn't like there isn't a wide range of dirt cheap hardware they could play it on. Hell I have a friend that does all his gaming on steam and is running a truly ancient Pentium D and an HD4650 GPU and he is rocking out to his WWII flying sims just fine.

      In the end unlike the consoles frankly the PC problems are easy to solve, they are beyond easy to solve if you are using Steam. I've known people that ran into a problem with a game the Steam support couldn't solve, they got their money back and a "We're sorry that you had a bad experience" note which is a hell of a lot more than I've heard anyone get on a console. Hell do you have any idea how many times i get asked at the shop each month if I work on X360?

      But as I said, I'm sure MSFT appreciates your contributions, so please do enjoy paying more for less. Me I've gotten a ton of games on the Steam sale, 6 games including all the DLC for less than $50 and the kids made out like bandits getting over a dozen a piece, so I'm gonna be quite happy enjoy my free MP and all my AAA gaming goodness.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    53. Re:Team Fortress 2 by Mike+Mentalist · · Score: 1

      And now you're back to being obtuse again.

      Your initial point was that console gaming was almost as troublesome as PC gaming.

      What does price have to do with that?

      Which console games have left consolers 'screwed on patches'? The game being talked about in the article, is the developer's fault, and is not something inherent with consoles.

      And when was the last time a console gamer had to deal with their system being underpowered, or running ancient drivers?

      With regards to someone getting a refund from Steam, because the game wouldn't work on their PC, that sort of situation wouldn't arise in the first place on a console.

      Is your name Jim Sterling by any chance?

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    54. Re:Team Fortress 2 by hairyfeet · · Score: 1

      You wanna see how easy it is to be a PC gamer? Fine here goes..

      1.-Go to local mom&pop shop, tell them you want to be a PC gamer and ask what they would recommend. Mine usually go for $450-$500 depending on the card and CPU, until I recently ran out that would get you an AMD triple with 4Gb of RAM, an HD4850 (becoming harder to find, will be going up $30 as I switch to HD5770s or midrange HD6xxx), a 500Gb HDD and Win 7 HP X64.

      2.-Install Steam, make an account. Buy whatever games you want.

      3.-There is no step 3, just enjoy your games.

      How much fricking easier do you want it? You'll have to make an account and pay up for XBL, no better and in fact worse than Steam, because at least with Steam you are only paying for games, not the right to have fricking MP which should have been included for free. And no I'm not an overweight English guy, but Sterling said it better than I could, consoles now have all of the bad of PCs without the superior graphics, lower prices, and all the extra utility. When my gaming PC finally gets too old to play games it can be a HTPC, it can be a jukebox or media tank, it can be an office box, it has a ton of other uses. With the consoles it goes in the trash because once you can't play games with them it goes in the same pile as the GC and XBox 1 and every other console that's ever been built.

      There is simply nothing the console do better any more. Playing in the living room? HDMI and wireless controllers work just as well on the PC. MP gaming? Better on the PC as games continue to have players years after the console players have abandoned them, case in point my oldest bought Bioshock II on the steam sale and has been fragging away for days, while I got the original HL:DM in a bundle a while back and have been having a blast rocket jumping and trying to get the drop on the other players of which there are plenty.

      Again you wanna pay more for less? Its a free country, help thyself. But frankly other than the few exclusives, which honestly seems to be the only real selling points for anyone over 20 anymore, the consoles simply have nothing you can't get just as good or better from the PC. Now if you'll excuse me the youngest is bugging me on steam chat, he has been having hell in Genki Bowl (Man that is HARD) and wants me to cover his back...peace.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    55. Re:Team Fortress 2 by Mike+Mentalist · · Score: 1

      Interesting.

      Earlier, you stated that anyone who bought something on Origin deserves to get fucked, yet here you are singing the virtues of buying a game that requires Games for Windows Live.

      You keep going on about Steam, but have you ever actually gone onto the Steam forums? There are hundreds/thousands of threads full of people having numerous problems with their games.

      Problems that simply don't exist on consoles.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    56. Re:Team Fortress 2 by Stuarticus · · Score: 1

      But the fact that fun single player bugs can come and go and you will never know about them is pretty sad.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  2. patched by alphatel · · Score: 5, Funny

    Just send '0xB16B00B5' to the console,

    --
    When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    1. Re:patched by Anonymous Coward · · Score: 0

      ...or vagina

    2. Re:patched by 140Mandak262Jamuna · · Score: 1

      Hey, how did you get Microsoft's private signature?

      --
      sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    3. Re:patched by DeadCatX2 · · Score: 1

      Don't you know that friends have access to your privates?

      --
      :(){ :|:& };:
    4. Re:patched by Anomalyst · · Score: 1

      Just send '0xB16B00B5' to the console,

      Hey that's the combination on Ballmer's luggage.

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    5. Re:patched by Bacon+Bits · · Score: 1

      Obviously, he used the weirding way.

      --
      The road to tyranny has always been paved with claims of necessity.
  3. This is why app store lockin sucks! by Anonymous Coward · · Score: 1

    You should have the right to hack your box and the dev should be able to post the code on there own web site with a HOW to for the hackers to install the fix.

    1. Re:This is why app store lockin sucks! by Kalriath · · Score: 1

      So long as a mandatory effect of "hacking" your box is that it is immediately blacklisted by the online gaming networks.

      Oh wait, that's exactly what happens.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  4. Why should MSFT work free because he fucked up? by couchslug · · Score: 4, Insightful

    If he doesn't like the terms, he can scrap his game or disclose the problems with every sale.

    I dislike MSFT, but they owe him nothing.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    1. Re:Why should MSFT work free because he fucked up? by Baloroth · · Score: 4, Insightful

      I dislike MSFT, but they owe him nothing.

      That's true. Well, beyond what they charged him for the dev kit, and the fee to publish on XBLA, plus their part of the profits from the game sold, plus the tens of thousands he paid them to certify the first patch. So, you know, the hundreds of thousands (at a guess, could be millions or a few thousand) of dollars they have made off him. Beyond that, nothing at all!

      OTOH, he did fuck up, and he could publish the patch even now if he really wanted to (but it only affects a few people who already finished the game before the patch, so it wouldn't be worth it financially from his point of view). Frankly, neither MSFT nor Fish comes up looking very good from this whole ordeal.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      Yes, this argument would work if the complaint was that he was being charged at all versus the actual complaint, which is that $X0,000 is "exorbitant".

    3. Re:Why should MSFT work free because he fucked up? by GodfatherofSoul · · Score: 1

      I think the point is their policy is encouraging developers to leave buggy code out in the wild. I fully understand the MS position, but they need to come up with another billing model for recertification.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    4. Re:Why should MSFT work free because he fucked up? by Hatta · · Score: 3, Insightful

      This is just another forseeable consequence of the absence of software freedom on the platform. Every author and distributor of non-free software should be scolded every time their policies cause problems. Both Microsoft and Fish are in the wrong.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Why should MSFT work free because he fucked up? by arth1 · · Score: 4, Insightful

      I think the point is their policy is encouraging developers to leave buggy code out in the wild. I fully understand the MS position, but they need to come up with another billing model for recertification.

      I'd think it would be the other way around - the high price to put out patches means you'll test much better before releasing a patch, so you won't have to do it multiple times.

      Which is what this guy didn't - his initial patch (which he paid for) broke things, and now he balks at paying the costs for putting out a second patch to fix his first broken patch.

      I don't normally have sympathy for Microsoft, but in this case, I think the rage should be against the developer who refuses to pay the price to fix something HE broke - a price he already knew about beforehand, and which wouldn't have been an issue if he hadn't broken things with his patch.
      Who loses on his stinginess (or bad testing procedures) are the "very few" users who are left in the cold. I hope he at least will refund them the cost of the game, but based on what attitude he displays, I doubt it.

    6. Re:Why should MSFT work free because he fucked up? by tepples · · Score: 1

      Every author and distributor of non-free software should be scolded every time their policies cause problems.

      How would you propose funding the development of a game that is not massively multiplayer and is distributed under a free software license? See previous comments by turbidostato and alexo. And how would you recommend getting people to buy boxes designed to play such free games and hook them up to their TVs?

    7. Re:Why should MSFT work free because he fucked up? by Goaway · · Score: 2

      they charged him for the dev kit,

      Ok, they owe him a dev kit.

      and the fee to publish on XBLA, plus their part of the profits from the game sold,

      Which is one and the same, so they owe him the publishing of his game.

      plus the tens of thousands he paid them to certify the first patch

      And they owe him a verification of the first patch.

      Are you saying they have not delivered on any of these?

    8. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 1

      actually, the first patch is free, and if you think about it, for most developers, $40k is chump change

    9. Re:Why should MSFT work free because he fucked up? by morari · · Score: 1

      He should have just released it on the PC instead. It has a much larger built-in audience, and doesn't cost anything in licensing/patching fees. It really serves him right for siding with some outdated set-top box.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    10. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 1

      'And they owe him a verification of the first patch.'

      If the patch was verified and oked by microsoft and then a problem arose from it, i don't think it was tested and verified properly, now was it?

    11. Re:Why should MSFT work free because he fucked up? by jeti · · Score: 1

      Most of the fee is supposedly for quality control. If MS let the bug slip through in the original release or the first patch, they share part of the blame.

    12. Re:Why should MSFT work free because he fucked up? by jeffmeden · · Score: 2

      I dislike MSFT, but they owe him nothing.

      That's true. Well, beyond what they charged him for the dev kit, and the fee to publish on XBLA, plus their part of the profits from the game sold, plus the tens of thousands he paid them to certify the first patch. So, you know, the hundreds of thousands (at a guess, could be millions or a few thousand) of dollars they have made off him. Beyond that, nothing at all!

      OTOH, he did fuck up, and he could publish the patch even now if he really wanted to (but it only affects a few people who already finished the game before the patch, so it wouldn't be worth it financially from his point of view). Frankly, neither MSFT nor Fish comes up looking very good from this whole ordeal.

      Maintaining the XBLA platform, curating many many games, watching for bugs (which is why this one even got caught in the first place) and all that is not cheap. The unfortunate thing is that it looks like the developer basically says that since the bug is only likely to exhibit itself on systems where the game has been played a lot (i.e. customers that already paid) that he isn't going to incur the cost of releasing the patch. It sure sounds like "thanks for the money, now here's your bug". If the bug stopped users from buying it in the first place, do you think he would so quickly scoff at the cost?

    13. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      The first patch was free, the fees kick in after that.

    14. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      First patch is free. He fucked up his first patch. MSFT charges for subsequent patches.

    15. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      for most developers, $40k is chump change

      This is why consoles will never be taking seriously for gaming. You just defined "most developers" as being
      less than 1% of the world's game programmers.

    16. Re:Why should MSFT work free because he fucked up? by Goaway · · Score: 1

      I doubt the verification is advertised as a Microsoft finding your bugs for you.

    17. Re:Why should MSFT work free because he fucked up? by HapSlappy_2222 · · Score: 5, Insightful

      I would imagine that Microsoft verifies patch releases with regards to the Xbox platform itself, and all its sub-systems, but does not extend to what happens when the patch is applied to a 3rd party developer's game.

      In other words, MS verified it didn't break the Xbox, so it goes live. Oh, it broke the game? Well, fix the patch, learn a lesson in proper patch QA, and submit the new patch for re-verification. That's the way it SHOULD work.

      I used to deal with this all the time at a previous position; we would intensely verify that a 3rd party patch would not tear down our Unix platforms prior to release. Those platforms were our company's lifeblood, and keeping them safe was 90% of my job. That doesn't mean I can (or care to) test whether a software update that my guys didn't write for an application we don't control had the developer's intended effect on their software. And yes, if the 3rd party changed their patch, we *would* require re-verification it before pushing it out again. You simply do not release untested software onto production servers. I don't care if some programmer protests "all I did was change a variable name and recompile!"; it's still gonna get re-verified prior to release.

      I don't think Microsoft is in the wrong on this one; re-verification should be charged. Now, you may have a case if you consider the verification fee to be exorbitant.

    18. Re:Why should MSFT work free because he fucked up? by ixidor · · Score: 1

      make it work on the super secret steam console coming out ...

    19. Re:Why should MSFT work free because he fucked up? by Impy+the+Impiuos+Imp · · Score: 1

      And as the fox began to sink beneath the water, he said to the spider on his head, "Why did you bite me? Now you will die, too."

      The spider said, "You were foolish to expect me to change my nature."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    20. Re:Why should MSFT work free because he fucked up? by thetoadwarrior · · Score: 1

      $40,000 is a realistic price? http://www.edge-online.com/news/schafer-console-patches-cost-40000

      Sorry but that's just fucking ridiculous given they probably don't even pay a tester that as a annual wage.

    21. Re:Why should MSFT work free because he fucked up? by thetoadwarrior · · Score: 1

      Amazing how expensive the whole process is yet other companies manage to run their services without bleeding customers to death and, at a guess, probably not bleeding developers as much.

    22. Re:Why should MSFT work free because he fucked up? by HapSlappy_2222 · · Score: 1

      You're right, but only because some developers of buggy code are unwilling to take responsibility for their mistakes (or, preferably, avoid them in the first place).

      More generally, fear of having to pay for a mistake encourages people to either hide or ignore a mistake. This doesn't make it any less silly for Microsoft to subsidize other peoples' mistakes. Also, MS *will* have to re-verify the newly corrected patch. Why should verification be free this time?

      Maybe MS could lower the cost of verification altogether, but they shouldn't make subsequent verification cheaper; all THAT would do is make end-users beta testers.

    23. Re:Why should MSFT work free because he fucked up? by jandrese · · Score: 1

      Microsoft's testing is probably limited to scanning the game to make sure it doesn't use any forbidden APIs or try to use the box in some unapproved way. The process is probably mostly automated, although a person does probably have to give it a once over sanity check. I seriously doubt they have actual game testers in there playtesting the thing.

      My guess is that Microsoft set the price point high to avoid the PS3 problem, where every time you turn the damn thing on it has some patch that needs you to read yet another EULA and hit ok before it will apply. I don't know how people read all of the EULAs a PS3 tosses up without going blind.

      --

      I read the internet for the articles.
    24. Re:Why should MSFT work free because he fucked up? by DaveV1.0 · · Score: 1

      Point of order: No where does it say Fish was charged to certify the first patch. It would be reasonable to require a re-certification if his first patch broke other functionality. It is a sign of poor coding.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    25. Re:Why should MSFT work free because he fucked up? by lgw · · Score: 1

      I'd think it would be the other way around - the high price to put out patches means you'll test much better before releasing a patch, so you won't have to do it multiple times.

      Have you ever actually worked for a large company? "Ship it now, we'll fix it later" followed by "nevermind fixing it later, that would cost money" already happens without re-cert fees. This will not improve the situation.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    26. Re:Why should MSFT work free because he fucked up? by VGPowerlord · · Score: 1

      Maintaining the XBLA platform, curating many many games, watching for bugs (which is why this one even got caught in the first place) and all that is not cheap.

      Yup, it's not cheap. As I recall, it's $60 per person per year.

      Wait, you meant the money Microsoft is spending?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    27. Re:Why should MSFT work free because he fucked up? by Mike+Buddha · · Score: 0

      for most developers, $40k is chump change

      This is why consoles will never be taking seriously for gaming.

      Are you high? Seriously, are you?

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    28. Re:Why should MSFT work free because he fucked up? by VGPowerlord · · Score: 1

      My guess is that Microsoft set the price point high to avoid the PS3 problem, where every time you turn the damn thing on it has some patch that needs you to read yet another EULA and hit ok before it will apply. I don't know how people read all of the EULAs a PS3 tosses up without going blind.

      New EULAs occur with system updates, which are controlled by the system manufacturer (aka Sony)...

      Microsoft, on the other hand, only updates its dashboard twice a year. Which makes me wonder what exactly they do when a bug crops up, and since this is Microsoft, you know bugs are popping up.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    29. Re:Why should MSFT work free because he fucked up? by Mike+Buddha · · Score: 1

      MS is checking the patch to make sure that it doesn't disrupt their customers consoles by doing anything untoward. It's not a full vetting of code, and it's not a replacement for SQA on the developer's part.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    30. Re:Why should MSFT work free because he fucked up? by Mike+Buddha · · Score: 1

      You don't know what you're talking about. Testing costs $80-$100 per person hour. $40K is a team of 6 people testing for two weeks. What's unreasonable about that?

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    31. Re:Why should MSFT work free because he fucked up? by Twanfox · · Score: 1

      What's the point of certification of your game for a 5 figure fee if they at least don't provide SOMETHING useful other than a little sticker that says "I approve this game"?

    32. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      Yup, it's not cheap. As I recall, it's $60 per person per year.

      Wait, you meant the money Microsoft is spending?

      *sigh* this again. Gold membership ($60/year at full MSRP chump price, most people get yearly cards cheaper) and is completely optional. You don't need to be a gold member to buy games or play games. It's just if you want to access multi-console multi-player games.

    33. Re:Why should MSFT work free because he fucked up? by Goaway · · Score: 1

      They'll want to check that you are not submitting utter garbage that will make them look bad. They are not going to, and can not possibly, check for every possible bug, just that it looks good enough.

    34. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      If MSFT makes millions off him, it reasons to think that he makes millions as well. Does it make him a greedy bastard for refusing to pay just 10K?

    35. Re:Why should MSFT work free because he fucked up? by thetoadwarrior · · Score: 1
      The 7th annual salary survey (2008) says newbs on average earn $25k, +3 yrs £43k and seniors $71k.

      http://uk.games.ign.com/articles/122/1221612p1.html

      Companies often pay contractors a higher base pay in lieu of benefits, but Danny only made $10 an hour. Extrapolating this data, means the average salary for a full-time position is roughly a meager $20,800

      http://www.ehow.com/info_7859795_yearly-salary-video-game-tester.html

      Average Salary by Location
      The average video game tester annual salary in the U.S. across all levels of experience was $37,905 according to the 2010 Game Developer Magazine salary survey. In comparison, testers in Canada averaged $37,375 (USD) per year and testers who worked in Europe reported earning $29,500 (USD) per year. There was a significant decrease from the reported salaries in the 2008 survey, particularly in the European job market, when the average salary across all levels of experience in the U.S. was $39,309, in Canada it was $37,500 and in Europe was $36,000 annually.

      Average Salary by Years of Experience
      The 2010 Game Career Guide reports that 40 percent of the testers working in the industry had less than three years of experience and averaged $30,714 annually and 47 percent had between three and six years of experience and earned an average annual salary of $36,667. Only 13 percent of testers had more than six years of experience and earned on average $67,500 per year.

      I'm not saying you're full of shit but back that up with some proof. The wages of people at games companies in the area don't pay anywhere near the levels you claim and they're more in line with what I've found online. I find it *really* hard to believe MS is paying significantly more for the certification process. In fact I wouldn't be surprised if most of it's automated with one low paid grunt starting the game up to give a quick glance visually.

    36. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      I see your point. Excuse me while I go refill my Steam access card.

      Oh, wait... Valve manages to provide that arguably far superior service without charging the customer one red cent more on top of game purchase prices. Wow, Microsoft must be either horribly inefficient or completely fleecing its customers.

    37. Re:Why should MSFT work free because he fucked up? by EdIII · · Score: 2

      Now, you may have a case if you consider the verification fee to be exorbitant.

      It's unquestionably exorbitant and egregious.

      All we are talking about is re-verification. I can't possibly believe this would take more than 100-200 hours across techs (that's generous I think), supervisors, etc. to recertify. If tens of thousands of dollars meant $30k, that means Microsoft is charging between $150 and $300 dollars per hour to recertify a patch on a freakin gaming console. Just how much testing is involved here? This leads me to believe that Microsoft does more testing on game developers code than it does on any other 3rd party vendors code that goes into enterprise products.

      As a comparison, I just got a quote from a firm to build out a customer portal for a business that integrates with a current industry platform for $60k. I know that is thousands of hours worth of work too.

      A few thousand I would understand. Even upwards of $7500, maybe. Tens of thousands? That's just greed and nickle-and-dime bullshit that M$ pulls on the developers because they can.

    38. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      Questions:
      For your previous job, do 3rd parties pay you to apply those patches? Or did your business already hire you and it was your job to test patches?

      Microsoft already charges a fee for each purchase and to be on the xbox store.

    39. Re:Why should MSFT work free because he fucked up? by HapSlappy_2222 · · Score: 1

      I agree with you, but this is an argument against the cost/value ratio of the verification process, not an argument against him having to pay for verification: Round Two.

      Unfortunately, them's the rules he agreed to, and he could have saved himself the second set of fees (or the loss of goodwill suffered by not patching properly, if he decides not to) had he tested the patch properly prior to submission to MSFT.

      As many others have said, had he released on PC, none of this would have been an issue. Although, he'd probably have had to advertise more heavily. All these factors should have been weighed.

    40. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      " I seriously doubt they have actual game testers in there playtesting the thing"

      Yes, they do. I've made console games that went through the first-party approval process at Microsoft, Sony and Nintendo. We have gotten reports from them about specify gameplay bugs that we were required to fix before we could release the game in North America.

    41. Re:Why should MSFT work free because he fucked up? by bloodhawk · · Score: 1

      It seems the developer released a buggy game, Then rushed an even buggier patch and now he is pissed that MS is not going to cover the bill for his failings.

    42. Re:Why should MSFT work free because he fucked up? by Mike+Buddha · · Score: 1

      I'm not saying you're full of shit but back that up with some proof. The wages of people at games companies in the area don't pay anywhere near the levels you claim and they're more in line with what I've found online. I find it *really* hard to believe MS is paying significantly more for the certification process. In fact I wouldn't be surprised if most of it's automated with one low paid grunt starting the game up to give a quick glance visually.

      Contracted SQA costs between $80-$100 per hour. I don't recall saying anything about what QA engineers make. Please don't put words in my mouth.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    43. Re:Why should MSFT work free because he fucked up? by thetoadwarrior · · Score: 1

      You don't know what you're talking about. Testing costs $80-$100 per person hour. $40K is a team of 6 people testing for two weeks. What's unreasonable about that?

      I see nothing in there that specifies that. You made a vague statement and now you're just picking the most expensive thing you can think of so no one is putting words in you're mouth, you're just moving the goal post.

      And it sounds like Microsoft is will to change their mind when it suits them. http://www.edge-online.com/news/minecraft-prompts-change-xbla-update-process

      Which implies to me it isn't that expensive and they are just milking developers for all the cash they can just like they do with customers.

    44. Re:Why should MSFT work free because he fucked up? by Anonymous Coward · · Score: 0

      It is interesting to see how a lot of people here are speculating on what is going on in there, and judging Fish for what happened, yet non of them (AFAICS, pardon if I missed some post) has any insight of what is actually going on in that certification process. Obviously, since all devs who know what is going on are tied with NDAs and can't speak about it, anything can be imagined. Reminds of the MS SQL EULA and benchmarking, doesn't it?

      I cannot speak about it either for same reasons, and wouldn't do it even as Anonymous Coward, as signed NDA is a signed NDA, and I keep to my word.

      But I can certainly say I agree with Fish, as well as with Jon Blow. It is not just the patch pricing. The whole approach to certification, starting with what the actual requirements look like is totally broken on Xbox 360. Previously, everyone (devs) was eating that crap and keeping silent because: (a) Xbox meant revenues, (b) times of retail were different than today's online age. But as importance of PC increases and online distribution becomes prevalent, MS should seriously rethink what they are doing there. At least for the next console. JM2C

    45. Re:Why should MSFT work free because he fucked up? by Mike+Buddha · · Score: 1

      You see no differentiation between stating the cost of a service and stating the starting salary of someone who performs the service? Hmm. Just admit you fucked up.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
  5. Yep... by Darkness404 · · Score: 4, Insightful

    Yep, this is the biggest pitfall with console gaming that the internet was supposed to fix. For example, one only needs to look at Team Fortress 2 for Xbox/PS3 vs the PC counterpart.

    Back in the early days of the internet me and my friends used to dream of what the internet would bring, new levels, new modes, online scoreboards, new content, online multiplayer, cheaper localization, the end of region restrictions...

    Only to never see them fully realized.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Yep... by tangeu · · Score: 4, Insightful

      But what we did see was a constant stream of games that were completely broken and unplayable for the first days/weeks after release because, "We can just patch it later." Which is exactly what this policy is trying to prevent.

    2. Re:Yep... by Darkness404 · · Score: 2

      And we still had those games back before the internet. Heck, it was even worse back then because your only source of reviews were magazines and word of mouth (or if you were really really lucky you could play a few minutes of the game in the stores).

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Yep... by Anonymous Coward · · Score: 0

      You've got that backward, this is the big pitfall of internet gaming that consoles were never supposed to suffer from. Lazy devs who don't bother to test their fixes. The price does seem a bit odd, but I am fully in favor of an escalating fee for each bugfix, and an extra jump up that scale every time your bugfix needs to be recalled because it's worse than the old bugs.

    4. Re:Yep... by fermion · · Score: 2

      How would the internet fix this? The developer pushed out a bad patch which caused users to lose data. Another patch was then put out, and we don't know if it was a fix or simply more bad code. The internet does not magically make bad code good. It does allow bad products to be patched on the fly, but that does not really help lusers who think they are getting a functioning application..

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    5. Re:Yep... by spire3661 · · Score: 2

      I used to dream that one day we would get Sports games that would update the rosters every year for 5 years. It never occurred to me that in the age of easy updating, they would continue to spit out whole games every year and charge full price for it.

      --
      Good-bye
    6. Re:Yep... by jandrese · · Score: 1

      Better than the old days where the buggy and broken games were just buggy and broken forever because you can't patch a cartridge or a CD. I've fallen through the map of many a PSx and PS2 game, and looking through history sites will show you the mountains of bugs you could dig up on any popular cartridge back in the day. This isn't just for crappy unknown developers either, Nintendo's first party titles had plenty of bugs in them, as did Square's, Rare, etc... Super Mario Brothers had wallhacks and the negative world for instance. Final Fantasy 6 had the infamous dup bugs and mimic bugs and wild animal bugs that could corrupt your save files if you weren't careful. Battletoads was literally impossible to beat in two player mode.

      --

      I read the internet for the articles.
    7. Re:Yep... by Anomalyst · · Score: 1

      It never occurred to me that in the age of easy updating, they would continue to spit out whole games every year and charge full price for it.

      He don't know them very well, do he? (apologies to Bugs Bunny)

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    8. Re:Yep... by Mike+Buddha · · Score: 2

      This methodology of releasing buggy software too early and patching arose from Microprose. They would release their (excellent) games and then send you floppies with patches, or allow access to patches on their BBS. At the time, we thought it was great because of the attention that the developer was giving games that you'd already paid for. Little did we realize at the time what a horrible thing this would turn into.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    9. Re:Yep... by Anonymous Coward · · Score: 0

      Back in the early days of the internet me and my friends used to dream of what the internet would bring, new levels, new modes, online scoreboards, new content, online multiplayer, cheaper localization, the end of region restrictions...

      Only to never see them fully realized.

      You're kind of a whiny asshole aren't you?

      new levels, new modes, new content

      Welcome to the modding community! A fuckton of games out there, all the way back to ZZT have had tools to let the gaming community make their own content. 90% is shit, but websites dedicated to this sort of thing let the cream float to the top. And it'd be damn near impossible to share all that without the Internet.

      online scoreboards

      Done. Even stupid flash games have that now.

      online multiplayer

      Double done.

      cheaper localization

      I'm not entirely sure what you're talking about here. You mean translations?

      the end of region restrictions

      Yo ho ho, me harty! Thank you Internet!

      You are living in the god-damned future you DREAMED about! Are you so fucking messed up you can't enjoy it!?

    10. Re:Yep... by Darkness404 · · Score: 1

      Mods generally don't work on console games (unless you emulate them on a PC)

      And yes, I'm quite aware that online scoreboards and online multiplayer exist today.

      What I mean by cheaper localization is that in the past there were a lot of games that could be easily translated, but the cost of distributing them in physical cartage form might not make any profit. Case in point, Earthbound Zero (Mother 1) a fully complete translation that was never actually released due to the limitations of cartridge media. But today, even games with a rabid fanbase and a complete (fan) translation aren't released such as Mother 1+2 for GBA and Mother 3, both of which could simply be released for the 3DS virtual console. But they haven't.

      Not to mention the huge back library Nintendo has for SNES RPGs that have never made it to the US or Europe (Fire Emblem series to name one)

      And yes, you can get rid of region restrictions by modding/emulating but it really isn't the same.

      --
      Taxation is legalized theft, no more, no less.
    11. Re:Yep... by chrismcb · · Score: 1

      Back in the early days of the internet me and my friends used to dream of what the internet would bring, new levels, new modes, online scoreboards, new content, online multiplayer, cheaper localization, the end of region restrictions...

      With the exception of region restrictions, what hasn't been realized? New levels? Various games get those from time to time. New modes? ditto. Online scoreboards? all over the place. New content? Ditto. Online multiplayer... yep, and too much of it. Cheaper localization, yep.
      What do you actually want?

    12. Re:Yep... by Kalriath · · Score: 1

      That would probably work in a world without EA Sports.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  6. Too bad by gewalker · · Score: 2

    Too bad the rules don't apply to product managers at Microsoft. If a defect in their product is critical enough to require a patch, the fee for recertification comes out of their budget / bonus / salary, etc. This would be incentive.

    1. Re:Too bad by Anonymous Coward · · Score: 0

      It would also make them totally risk adverse.

      So... no change there!

    2. Re:Too bad by Anonymous Coward · · Score: 0

      It's an incentive to *not* fix bugs. While it would be nice to think that it's an incentive to do sufficient testing, that only happens on planet Ideal.

    3. Re:Too bad by NoodleSlayer · · Score: 2

      (Disclaimer: I am a Microsoft Employee, but do-not-represent-the-company, etc. etc.)

      Releasing patches does cost money in the company, and it does come out of that group's budget. I am not aware of anyone ever losing their bonus over a patch, although seeing how bonuses for us peons are tied to your performance review, if someone really messed up on a patch it could effect their performance review and thus, their bonus. It wouldn't surprise me if someone at some point managed to lose their salary (ie. fired) but I don't know of any specific examples.

    4. Re:Too bad by gewalker · · Score: 1

      That is a pleasant surprise. Glad you shared.

  7. Good by Anonymous Coward · · Score: 0

    a high patch fee means more devs would think twice before releasing shit without testing it..

  8. Desks, mice, and keyboards by tepples · · Score: 1

    And then presumably give up the ability to use your box with a television. If the establishment is to be believed, hackable boxes are for desks, mice, and keyboards, not living rooms and gamepads.

    1. Re:Desks, mice, and keyboards by mcgrew · · Score: 1

      And then presumably give up the ability to use your box with a television. If the establishment is to be believed, hackable boxes are for desks, mice, and keyboards, not living rooms and gamepads.

      Don't tell the establishment about me, then. I have a tower I cobbled together from junk and am using my TV as a monitor. The tower's running Linux. I watch pirated TV shows on it (pirated because I'm too lazy to rip my DVDs), movies, radio (I love it that I can get KSHE clearly over the internet), YouTube, games... I can even use it for a computer if I want!

      BTW, I love that new sig.

    2. Re:Desks, mice, and keyboards by Belial6 · · Score: 1

      Do they even make TVs and computers that don't plug into each other anymore? I haven't seen either of them for sale without HDMI in years.

    3. Re:Desks, mice, and keyboards by tepples · · Score: 1

      I have a tower I cobbled together from junk and am using my TV as a monitor.

      Thank you for showing your support of home theater PC. I just wish there were more people like you so that major PC game developers could become aware of them.

      The tower's running Linux. I [play] games

      Are these simple little web or Flash games, Windows games run in Wine, games ported to run natively in Linux, or several of the above? Are these games aware of the (physically) large display, or do they still need a separate machine per player despite the screen being big enough for more than one?

    4. Re:Desks, mice, and keyboards by mcgrew · · Score: 1

      Just native Linux games. I have another tower on the other side of the TV I'm setting up with XP to run my old Windows games. I have no interest in the new games; I refuse to give my money to people who support DRM.

      I'll have to be able to control the Windows machine from the Linux machine, with the video output going through the Linux box to the TV. I may be a little tricky to pull off, but I'm going to try.

  9. To be a little more fair. by Anonymous Coward · · Score: 3, Interesting

    The $40k fee that MS charges for patches is ridiculous. Considering they get a chunk of every game sold, the certification process should be gratis.

    HOWEVER, it's also important to note that while the excessive fee is what is limiting Fez from being updated (it comes out to something like 6-8% of the entire revenue the game is likely to ever create after years of development -- PER PATCH), it is important to remember that Microsoft is NOT debugging or testing your game. They are NOT your QA department. They are merely there and receiving your $40k to test and verify that *YOU* adhered to *THEIR* very long list of requirements. Such as "do you press A or START to begin the game" and "does an interactive menu appear within the first 30 seconds of launching the game" and "can the game be completed". THAT is the certification they are doing. They are NOT being paid that $40k to debug and troubleshoot the game *ITSELF*.

    Of course, if he'd released this on Steam or even entirely independently on his own site, he could patch to his heart's content.

    At any rate, Phil Fish is a controversial character, but I dig the guy and hope this all settles out in the end. Hopefully he moves on to greener pastures with his next game (or, even, with this one as soon as the exclusivity breaks).

    1. Re:To be a little more fair. by Shados · · Score: 2

      As many have stated, the point of the patch fee isn't to make money (though it doesn't hurt on that front). Its to make sure the consoles don't end up like PCs where games are often nowhere close to being in a "releasable state" at launch. Its a "tax/penalty" for releasing shitty code and to force devs to test their stuff.

    2. Re:To be a little more fair. by Twanfox · · Score: 1

      Instead of, oh, I don't know, simply implementing a rate limit to the number of patches that are allowed to be deployed to consoles. One makes you money, the other accomplishes the same task, but there's no money involved. No shocker which one the business goes for.

    3. Re:To be a little more fair. by Anonymous Coward · · Score: 0

      Meanwhile in reality, console games are still buggy, customers have to wait longer for patches if they even get them, there are no free content upgrades because MS doesn't allow it and let's not even get started with modding.

    4. Re:To be a little more fair. by Anonymous Coward · · Score: 0

      One of the requirements is "game is stable". Another is "save/load system (if present) should be reliable"

    5. Re:To be a little more fair. by Kalriath · · Score: 1

      Having a look at what an actual executed license agreement between a publisher and Microsoft says (I thought these were NDA'd, but apparently you can dig up redacted copies from SEC filings), it looks like Microsoft gives you x free updates, then charges you for any ones past that point unless the reason you make the patch is because Microsoft told you to.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    6. Re:To be a little more fair. by Anonymous Coward · · Score: 0

      No it isn't, it is just eye gouging on the part of MSFT, nothing to do with encouraging better testing, that is just a unplanned side effect of their function.

  10. Next time by Anonymous Coward · · Score: 0

    Good, maybe next time he won't release a broken game.

  11. Apple vs. Microsoft by Anonymous Coward · · Score: 0

    If you need to update your App for iOS, you simply update it and Apple pushes it out. Developers even have some opportunity to ask for a expedited review if it's urgent. If your game is free, this costs you nothing, and if it isn't, it's already covered by Apple's 30% of the price.

    1. Re:Apple vs. Microsoft by Kalriath · · Score: 1

      Apple's review process is basically just automated tools though. They aren't doing rigorous certification requirement validation (well, their automated tools are). Microsoft's though is because you're paying for a person to actually playtest your game to make sure it ticks a massive number of boxes. You'll probably find it's closer to the ridiculously expensive and complex Made for iPod program than it is the App Store program.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  12. "mis-conception" by girlintraining · · Score: 3, Insightful
    It's not a misconception. It's a perfectly accurate conception: If you're not going to throw tens of thousands of dollars at us, go away. Most indie devs do not have tens of thousands of dollars to throw at anything. If they did, they wouldn't be indie devs anymore. Therefore, curated platforms like the Xbox are indie-gamer averse.

    The walled garden is designed specifically to make sure Microsoft makes money on every transaction, no matter how insignificant. That's why UEFI is going to kill the PC... if the platform is locked, you're screwed. But at least Microsoft will be making money... so it's all good. As long as corporations control everything, we shouldn't worry.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:"mis-conception" by Mashiki · · Score: 1

      You know, I kept hearing that every version of MS's "anti-piracy" measures for Vista, and Win7 were uncrackable too. Seemed to me that every version was cracked like a egg being dropped from a 12 story building, some were elegant cracks, some were brute forced like being smashed with a hammer. UEFI? I expect the same thing, I do. It may take time, but it will come. Persistence is the key.

      --
      Om, nomnomnom...
    2. Re:"mis-conception" by UnknowingFool · · Score: 1

      But it doesn't have to be this way. The developer said on Steam or Apple App store, it wouldn't be an issue and those are walled gardens. This problem is with MS and how they have approached it. I'm not sure if Sony or Nintendo developers also have the same problems.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    3. Re:"mis-conception" by Anonymous Coward · · Score: 0

      That's why UEFI is going to kill the PC... if the platform is locked, you're screwed.

      Sigh seems you've not really been reading the articles (a given) or even the comments on the UEFI stories. UEFI won't screw anyone. Its disable-able, and cheap to license. All the Linux distros will, and users rolling their own will just disable it or add their own keys. The latter two features are mandatory for Windows 8 certified UEFI.

    4. Re:"mis-conception" by mridoni · · Score: 2

      The problem here is that, according to TFA, the developer pocketed about 1 million dollars in sales. If he even gets to keep 30% of that, after paying fees and commissions to Microsoft and taxes, it's about 300,000 US$. I understand that paying (again) a hefty certification fee sucks, but certainly we're not talking about a teenager working out of his basement.

    5. Re:"mis-conception" by Anonymous Coward · · Score: 1

      Punishing patching is a good strategy for games that aren't normally supposed to be updated. The last thing Microsoft wants are bug-riddled messes that are released and patched later.

      Maybe Microsoft could change the rules a bit. One free patch per year. It should be at the end of the year (starting from release date) to prevent day one patches of newly released games.

    6. Re:"mis-conception" by asdf7890 · · Score: 2

      The key difference is that UEFI is enforced by hardware, not just software. While I doubt it will be uncrackable it is going to be significantly harder and the hacks against it may require physical intervention (not just software changes) which will stop may users replicating the crack.

    7. Re:"mis-conception" by Anonymous Coward · · Score: 0

      ... Because bug-riddled messes that are released and NOT patched later are so much better.

      You'll only hear "We'd better move the deadline forward to fix that bug" in the ideal world, in real world it'll be "We'd better hope there won't be many users to trigger that bug".

    8. Re:"mis-conception" by girlintraining · · Score: 1

      The developer said on Steam or Apple App store, it wouldn't be an issue and those are walled gardens.

      As far as Steam is concerned, I haven't seen them reject many (if any) legitimate games. They've gone the other way, in fact -- you can add games that aren't part of Steam into the Steam interface. As well, Steam doesn't take over the computer; it runs as an application within the Operating System. Even regular applications can be added to it. The Apple App store on the other hand, yes, you do need to get it approved, there sometimes are fees associated with it, and Apple has been aggressively working to make the Apple App store the only way to get applications installed on its hardware.

      --
      #fuckbeta #iamslashdot #dicemustdie
    9. Re:"mis-conception" by 0123456 · · Score: 1

      Punishing patching is a good strategy for games that aren't normally supposed to be updated. The last thing Microsoft wants are bug-riddled messes that are released and patched later.

      Yeah, so let's encourage them to release a bug-filled mess and never patch it...

    10. Re:"mis-conception" by coinreturn · · Score: 1

      The developer said on Steam or Apple App store, it wouldn't be an issue and those are walled gardens.

      As far as Steam is concerned, I haven't seen them reject many (if any) legitimate games. They've gone the other way, in fact -- you can add games that aren't part of Steam into the Steam interface. As well, Steam doesn't take over the computer; it runs as an application within the Operating System. Even regular applications can be added to it. The Apple App store on the other hand, yes, you do need to get it approved, there sometimes are fees associated with it, and Apple has been aggressively working to make the Apple App store the only way to get applications installed on its hardware.

      No, it does not cost anything to patch your apps on the app store. I know. I am a developer and have updated my apps many times. Always free.

    11. Re:"mis-conception" by Applekid · · Score: 1

      The key difference is that UEFI is enforced by hardware, not just software. While I doubt it will be uncrackable it is going to be significantly harder and the hacks against it may require physical intervention (not just software changes) which will stop may users replicating the crack.

      Hardware protection sure was successful for, well, all consoles since the NES.

      --
      More Twoson than Cupertino
    12. Re:"mis-conception" by Guppy06 · · Score: 1

      The walled garden is designed specifically to make sure Microsoft makes money on every transaction, no matter how insignificant.

      One way they do this is to enforce coding quality, preserving the reputation of the platform overall by punishing bad coders in this way.

      This is also part of the logic behind putting in barriers to entry overall: the up-front costs are just as much a demonstration of the developers' commitment to the project just as it is a profit-making mechanism for the platform's manufacturers. Anybody can write a half-assed Flash game on the cheap, with all the reputation that entails.

    13. Re:"mis-conception" by asdf7890 · · Score: 2

      Which had their protection broken through hardware intervention, as was my point. Properly implemented UEFI can be protected much better than those old consoles offered. There is less likely to be an easy mod that people at home can perform. It'll not be uncrackable, but it has the potential to be a huge pain in the arse for some time. Also, the legislation protecting such hardware devices is much stronger, and the amounts of money the media collectives have to throw at taking pot shots at the general public (or politicians who don't play ball) much larger.

    14. Re:"mis-conception" by Anonymous Coward · · Score: 0

      Just a correction: those are not walled gardens; they're just gardens that happen to be in a particular greenhouse. Nobody is stopping you (*yet*, for one particular store, but don't be surprised if that changes within the next few years) from leaving the garden (and in steam's case, adding to it)

      Steam even allows you to add in your non-steam games on the list, just to let everyone know. Steam is also moving to a "let the players decide" model, which makes it even less of a "wall" and just a garden.

    15. Re:"mis-conception" by Anonymous Coward · · Score: 0

      You're forgetting that hardware in control of the enduser will always crumble no-matter-what. Let's look at the Xbox 360's security for example, JTAG exploit, RGH exploit, you get the picture. If UEFI becomes a problem, we may have to JTAG our own PCs.

    16. Re:"mis-conception" by Kalriath · · Score: 1

      Sony even charges you for the fucking bandwidth, unlike Microsoft and Nintendo.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    17. Re:"mis-conception" by Kalriath · · Score: 1

      Microsoft's fees are probably let's say 30-40%, and taxes are on net profit not gross revenue. So the certification fee comes out of pre-tax income.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    18. Re:"mis-conception" by Kalriath · · Score: 1

      Actually, from an actual publisher agreement... "Publisher may release [*] Title Update [*] per Software Title free of charge". This is, obviously, redacted (it's from SEC filings) but the first asterisk is clearly a quantity, and the second is on balance of probabilities most likely to be a duration. I would imagine the unredacted form is "Publisher may release One (1) Title Update per year per Software Title free of charge". So they don't need to change the rules, that's what the rules are now.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    19. Re:"mis-conception" by Anonymous Coward · · Score: 0

      The key difference is that UEFI is enforced by hardware, not just software. While I doubt it will be uncrackable it is going to be significantly harder and the hacks against it may require physical intervention (not just software changes) which will stop may users replicating the crack.

      Hardware protection sure was successful for, well, all consoles since the NES.

      You realize that the Xbox360's hardware protection is still in full force years after release and not for lack of trying? And that the console also came out of Microsoft as well right?

      The only crack for 360 is an old buggy kernel which has long been fixed, all new 360 consoles come with newer yet-to-be-cracked kernels. If UEFI has the same level of effectiveness as the 360's hardware lockdown then the future looks quite grim, you'll need a hundreds of thousands dollars chip lab to disassemble, alter and reassemble the hardware to break it — doable but not by the average person.

  13. HTPC is the answer by tepples · · Score: 1

    The fix for console lockdown would be to market PCs as replacements for consoles, including a ten-foot-friendly application launcher and a web browser with a ten-foot interface (like Opera's Internet Channel for Wii). Yet no major PC maker wants to go this route for some reason.

    1. Re:HTPC is the answer by Anonymous Coward · · Score: 0

      Valve could probably do that with a bit of redesign for Steam.

      And then just release a set-top box with PC hardware and Steam installed on top of cut down Windows or, considering their recent activity, custom Linux distro.

    2. Re:HTPC is the answer by Desler · · Score: 1

      People buy consoles because even a 7 year old 360 will play, for example, Max Payne 3 at better quality and better frame rates than a 7 year old PC will lay the PC version. If you think the issue has to do with the UI, you've missed the forest for the trees.

    3. Re:HTPC is the answer by tibman · · Score: 3, Interesting

      It's probably what they are actually doing.

      --
      http://soylentnews.org/~tibman
    4. Re:HTPC is the answer by Anonymous Coward · · Score: 0

      How about a new 360 vs. a new PC? This 7-year-old criteria seems odd for a device being used in the present.

    5. Re:HTPC is the answer by Desler · · Score: 1

      Because a new 360 uses the same CPU and GPU as the original version did. Your brand new PC has a CPU and GPU man generations past what you had in a 7 year old PC.

    6. Re:HTPC is the answer by idontgno · · Score: 1

      The fix for console lockdown would be to market PCs as replacements for consoles, including a ten-foot-friendly application launcher

      When you said that, I actually pictured Windows 8 Metro. It was deeply unpleasant, but also surprising.

      I wonder if MS realizes they might be cannibalizing their own console market share by releasing a desktop/settop OS which happens to be more usable on a bigscreen than Win XP or 7 ever were.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    7. Re:HTPC is the answer by Desler · · Score: 1

      To further add, your question is flawed because there is no performance improvement from buying a new 360. There is a huge performance improvement between a top-of-the-line 2005 PC and even a low-end PC from this year.

    8. Re:HTPC is the answer by 0123456 · · Score: 1

      People buy consoles because even a 7 year old 360 will play, for example, Max Payne 3 at better quality and better frame rates than a 7 year old PC will lay the PC version.

      Well, duh. A 7 year old console is typically about equal to a 6 year old PC since they normally have the equivalent of a next-gen GPU inside them.

      So a 5 year old PC with a half-decent graphics card should be able to play the game at least as well as a 7 year old console. How many people keep PCs for more than 5 years?

    9. Re:HTPC is the answer by Desler · · Score: 1

      Lots of people keep their PC more than 5 years.

      Also, Max Payne 3 on a 8xxx series and a 5 year old CPU is noticeably worse than on the 360. To match frame rates you have to lower quality below the 360 version. I know, because I own both versions and have a PC with a CpU and GPU that was near top of the line in 2007.

    10. Re:HTPC is the answer by HornWumpus · · Score: 1

      No. Curiously you have identified precisely why your original question was flawed.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    11. Re:HTPC is the answer by Desler · · Score: 1

      And if you don't believe me even NVIDIA admitted that an 8800 GT only got 26 FPS at 1920x1200 and with no antialiaising and low detail level. Google 'max payne 3 benchmarked' and click the link to the geforce.com article.

    12. Re:HTPC is the answer by Desler · · Score: 1

      I never asked a question and my statement wasn't flawed. A 360 is equivalent to worse than a 7 year old PC in performance but can still play a graphically intense game from this year. Just becuase the 'rah rah PC' people dislike that reality doesn't make my statement flawed.

    13. Re:HTPC is the answer by Minwee · · Score: 1

      The fix for console lockdown would be to market PCs as replacements for consoles, including a ten-foot-friendly application launcher and a web browser with a ten-foot interface (like Opera's Internet Channel for Wii). Yet no major PC maker wants to go this route for some reason.

      That's brilliant. You could call it the "X Box". I'm sure that some major corporation would think it was a good idea.

    14. Re:HTPC is the answer by Applekid · · Score: 1

      I never asked a question and my statement wasn't flawed. A 360 is equivalent to worse than a 7 year old PC in performance but can still play a graphically intense game from this year. Just becuase the 'rah rah PC' people dislike that reality doesn't make my statement flawed.

      For various values of "intense"

      --
      More Twoson than Cupertino
    15. Re:HTPC is the answer by Anonymous Coward · · Score: 0

      And various values of "reality".

  14. Re:For real? by SomePgmr · · Score: 5, Insightful

    It sounds more like he's blaming them for charging tens of thousands of dollars to certify and post the corrected patch.

    The second article makes a good point though (and some stupid ones). He's floating on over a million dollars in sales. The crazy-high cost of certification is extortion, but it's also fair to say he has a certain obligation to the folks who bought his game. Meanwhile, the nasty little outbursts aren't going to win him a ton of fans.

  15. Tough? by Sir_Sri · · Score: 2

    None of us in this business like having to have games go through layers of certification testing, but it costs money to do, and if you want your game on XBL, WiiWare or PSN you deal with that. All 3 have both design and technical requirements, which are intended largely to benefit the consumer and their brand image (so you don't stare at blank loadscreens for 5 minutes, you can't have a game kill your console that sort of thing).

    It is by no means a perfect system, but it overall positions a game on a console as certain quality of experience, if you can't deliver that, make your game for mobile or PC. And yes, it sucks to have to pay for bandwidth for patches and so on, but that's the point - do it properly and you don't have to pay as often, and MS/Sony/Nintendo are going to test your game to make sure it doesn't break the consoles etc. Or, you can be like endless space (which btw is a good game, albeit somewhat buggy in earlier versions) and have 10 patches on steam and not have to spend a hundreds of thousands of dollars to do so.

    They might have a legitimate argument with microsoft as to why they didn't catch this problem in testing the first time round - but that depends on the specifics of the bug and XBLA testing.

    It's up to developers and publishers to build relationships with consumers, it's not up to console makers to foot the bill for that. Of course you could build relationships with consumers the way EA does, but that's another topic.

  16. Arcade vs. Indie Games by tepples · · Score: 2

    If you need to update your App for iOS, you simply update it and Apple pushes it out.

    I believe Microsoft has the same policy for Xbox Live Indie Games that Apple has for the iOS App Store. But because Xbox Live Indie Games are not rated for material objectionable to parents, they're available only in the United States and a few other countries that lack compulsory ratings. I'm guessing that's why Fez is on the much more expensive Xbox Live Arcade route to market, not Xbox Live Indie Games.

  17. Another Perspective by Anonymous Coward · · Score: 0

    Look at this from a business perspective. The cost to fix the patch is "tens of thousands" - Not very specific, but lets assume $20k.

    We know the game sold to > 100k customers and the bug impacts 1k customers.

    So... Microsoft is asking them to pay ~$20 per impacted customer, which is probably more than each customer paid for the game in the first place! Now, also consider that the bug impacts save games, but does not break the game permanently. The player likely needs to start the game over - inconvenient to be sure - but the game will play significantly better afterward.

    Now, pretend you're the CEO of Polytron. What do you do?

    1. Re:Another Perspective by pokerdan · · Score: 0

      Whoops, did not mean to post as Anonymous Coward.

    2. Re:Another Perspective by Anonymous Coward · · Score: 0

      Now, pretend you're the CEO of Polytron. What do you do?

      You go to your QA/Testing department and start kicking asses. Then you do all what is needed for the company not to loose the face in front of consumer. Yes, at the cost of loosing money. Moreover, he chose to put himself in this situation by accepting MS terms.

    3. Re:Another Perspective by Anonymous Coward · · Score: 0

      Nearly as loose as your mom.

    4. Re:Another Perspective by Anonymous Coward · · Score: 0

      CEO of Polytron? Fucking LOL

      It's one guy, now maybe two guys. Polytron is a self-assigned name, not a real company.

      Arrogant indie developer Phil Fish fancied himself a big time player and he got burned. He should consider it a lesson learned and count his blessings it's just a game and he's indemnified from legal action by the thousand page EULA Microsoft forces it's customers to agree to.

  18. Some genres by tepples · · Score: 1

    if you can't deliver that, make your game for mobile or PC.

    Except some genres are commonly thought not to work on mobile or PC. How would one sell, say, a fighting game for mobile or PC? On mobile, the player can't feel where his hand is relative to the on-screen buttons because the screen is completely flat, and on PC, players are unlikely to already own gamepads because there's no culture of gathering around a desk to play together.

    1. Re:Some genres by Sir_Sri · · Score: 2

      Then don't make a fighting game.

      Seriously.

      This is business. If you can't handle the rules and costs for working with microsoft and XBLA then don't work with them, and make a game you can sell somewhere else.

      I make strategy games (or at least, parts of strategy games for other people, and do academic work on strategy games), console releases aren't worth the effort because controllers suck for most of what I work on these days. So you know full well that you aren't going to hit a big chunk of the gaming market being on PC only. That's fine, but you knew that before you spent your first dollar on the game.

      The game in question ('fez') might really need a controller to be effective. That's fine, but he shouldn't have agreed to work with MS if he wasn't prepared for their deal. Call it a life lesson in business management.

    2. Re:Some genres by Anonymous Coward · · Score: 0

      on PC, players are unlikely to already own gamepads because there's no culture of gathering around a desk to play together.

      Right.. Those PC gamers hate buying peripherals. Someone should tell Logitech, Razer, Saitek, Cooler Master, Rosewill, Thrustmaster and who knows how many others that they're gonna lose money. Not to mention that it would be cheaper to get a couple of gamepads for the computer you already own than to pick up a console.

      Fighting games don't make it to PC very often because fighting games are a difficult genre with a relatively small population compared to RTS, MOBA, or FPS. And there really isn't much of a segment amongst fighting game players that are adamant about playing the genre on PC. Why would there be? There isn't really an advantage, because it isn't a genre about having lots of photorealism, CPU heavy calculations, or mouse/keyboard optimized. The extra horsepower a PC generally has available to it doesn't do much except get you a better frames per second count (which has some advantages, yes.. but not enough to get much of the fighting game players hype about it).

      Also.. fighting games suck on pads, speaking as someone who plays fighting games on pads. Mortal Kombat, maybe, is okay with them. Street Fighter, Marvel vs Capcom, Capcom vs SNK, Guilty Gear, BlazBlue, Tekken and.. well.. lots of fighting games, while playable on pads, really require crazy levels of thumb dexterity to make the inputs. Street Fighter? Yeah, something as simple as E Honda's Hundred Hand Slap is easier on an arcade stick. Plinking, kara cancels.. more difficult on pad. Try doing UMvC3 Morrigan's flight mode stuff on a pad. It sucks. Prepare yourself for pain if you're doing King of Fighters XIII combos on a pad..

    3. Re:Some genres by Belial6 · · Score: 1

      The lack of gamepad for the PC is an easy fix. Just include the gamepad in the box or mail it on registration. At $2.50 a piece, it solves the problem.

      http://www.alibaba.com/product-gs/378595050/USB_Game_joystick_controller_for_PC.html

  19. Windows RT is the exact opposite by tepples · · Score: 1

    users rolling their own will just disable it or add their own keys. The latter two features are mandatory for Windows 8 certified UEFI.

    Only on x86. On ARM, it's the exact opposite: lack of the latter two features is mandatory.

    1. Re:Windows RT is the exact opposite by Anonymous Coward · · Score: 0

      That's why UEFI is going to kill the PC... if the platform is locked, you're screwed.

      users rolling their own will just disable it or add their own keys. The latter two features are mandatory for Windows 8 certified UEFI.

      Only on x86. On ARM, it's the exact opposite: lack of the latter two features is mandatory.

      Show me a PC with an ARM processor, or one that's planned for release, then we can talk about how UEFI is supposed to be the PC's demise.

  20. This is a good thing by derrickh · · Score: 5, Informative

    I'm glad Microsoft is doing this. It's a deterrent to developers putting up untested patches. This could have been avoided if instead of rushing out the first patch, it was put through the ringer. And if thats too much to ask because you're an 'indie dev' then maybe you arent ready to be on XBLA. MS actually has outlets for smaller devs that can't handle the costs/restrictions of XBLA or boxed games, XBLIG. And XBLIG doesnt have an update tax.

    It may sound harsh, but the bottom line is, if this is an issue, you probably shouldn't be on XBLA yet.

    D

    1. Re:This is a good thing by Anonymous Coward · · Score: 0

      I agree.

      I miss the days of having a fully tested and complete game to play. ( console )

      These days it seems they rush to get it to market, then spend the next several months issuing patches to "fix" their very poorly coded product to begin with.
      Get your shit right the first time around, beta test it like it means something, and you don't have to worry about the sur-charge for having to fix your faulty ass product to begin with.

      When marketing whines about how long it's taking to get the product to market, make sure they understand that any patch fix surcharges will be coming out of their pay / bonuses. They'll shut right the hell up.

    2. Re:This is a good thing by DeadCatX2 · · Score: 1

      What do you think XBox certification is for? You're paying MS 10s of thousands to test your stuff and make sure it doesn't break.

      Looks like MS failed to do their testing properly, and want this guy to pay for them to test again.

      --
      :(){ :|:& };:
    3. Re:This is a good thing by MMC+Monster · · Score: 1

      You've hit it on the head.

      Consoles are not a place to update games on a regular basis. That's what computers are for.

      XBLive games can have updates, but they *should* be painfully expensive to prevent the constant downloading of patches that developers would otherwise make. Get it right and then publish, as opposed to publish fast and update frequently.

      --
      Help! I'm a slashdot refugee.
    4. Re:This is a good thing by DaveV1.0 · · Score: 1

      Just think, if he had put the initial release of the game through the wringer (yes, that is the proper word), he would not have needed to release a patch in the first place.

      If structural engineering was done at the level of software engineering, parts of buildings would collapse and there would be a "patch" to the blue prints to fix the problem, which might cause doors not to open, stairways to disappear or lead nowhere, or cause other parts of the building to break.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    5. Re:This is a good thing by Anonymous Coward · · Score: 0

      No, you pay Microsoft to make sure your code doesn't break the xbox or anything else related to the ecosystem. If I have a line of code that says a+b=c and I fat finger it and put in a minus sign so that its a-b=c and it makes my game explode in a way that doesn't technically break the 360, how is MS supposed to know that's not what I meant to do?

      He should have tested his patch first, plain and simple. I'd imagine the fee for re certification is there to prevent exactly this. Developers patching whatever they want as much as they want without proper testing. It leads to a shitty experience on the 360 which MS would want to avoid.

    6. Re:This is a good thing by Anonymous Coward · · Score: 0

      Microsoft's testing is to ensure that you follow the proper development guidelines for being an XBLA program and do not interfere with the operation of the console itself. If the game crashed the console then yes, Microsoft would be at fault. However, it is not a part of the certification process for Microsoft to ensure that your code is bug free in regards to how it operates internally. They have no responsibility to confirm that the data that your program can parse the data that your program has persisted to save state, only that you can write any data and that doing so doesn't adversely affect the console or other saved games. Microsoft certification is not a replacement for quality assurance and the developer is entirely responsible for ensuring that their program works as intended. The entire reason Microsoft forces certification and charges for it is to prevent developers from issuing rapid-fire patches and to ensure that they do their own due diligence.

    7. Re:This is a good thing by Anonymous Coward · · Score: 0

      I'm glad Microsoft is doing this. It's a deterrent to developers.

    8. Re:This is a good thing by Anonymous Coward · · Score: 0

      I agree with this. Phil, you should have tested the absolute shit out of this before sending it.
      Who are you trying to be, Notch? Only he can send out buggy as hell, save corrupting bugs and get away with it.

    9. Re:This is a good thing by Belial6 · · Score: 1

      If you think that structural engineering isn't just as bad as software engineering, you are horribly mistaken. When you go home, look at the texturing on the walls. Do you know why that is there? Because no one is willing to make a wall actually flat. So, what do we do? We splatter a whole bunch of mud on the wall and declare "It's supposed to be that way!". It isn't that stuctural engineering isn't bug free. It is just that we have become used to letting huge glaring problems slide.

      Another glaring example would be aluminum wiring in houses. http://en.wikipedia.org/wiki/Aluminum_wire Few people went back and fixed this life threatening bug in household wiring.

    10. Re:This is a good thing by Anonymous Coward · · Score: 0

      I think you don't understand what Microsoft tests for. They aren't testing for game functionality. They are testing to make sure the game isn't going to break XBL or the console. XBL is a giant system and they can't have shitty code from one developer bringing causing problems.

    11. Re:This is a good thing by Anonymous Coward · · Score: 0

      What do you think XBox certification is for? You're paying MS 10s of thousands to test your stuff and make sure it doesn't break.

      No, actually that is not at all what you're paying them for. They're running basic sanity checks, if you want somebody to actually test and debug your game you're going to have to pay a LOT more than $40k.

      He knew the terms, he agreed to the terms before he ever published to start with. Quit trying to blame MS for this guy's shitty code and shittier patch. As the parent stated, he could have released it on the Indy section and not had to pay to patch, but he put on his Big Boy Britches, and now he gets to play by Big Boy Rules.

  21. Mismatch of expectations for curation? by Anubis+IV · · Score: 4, Insightful

    Another article covering the story suggests this situation is simply a mis-match between an indie-dev's expectations and the realities of a curated gaming platform.

    I don't see how anyone can say this with a straight face in light of the fact that the largest curated platform right now is the iOS App Store, which is several orders of magnitude larger than XBLA, and the only fee it charges its developers is the $99 annual fee to be a developer. I can understand Microsoft wanting to make some more money and to perhaps provide a higher level of quality for their curation over what Apple does, but that doesn't justify charging tens of thousands of dollars. They need to rethink their model entirely.

    1. Re:Mismatch of expectations for curation? by Anonymous Coward · · Score: 1

      The iOS App Store is not curated. Apple pretty much allows anything on its platform as long as the developer pays $99 a year and the app doesn't conflict with any products Apple makes. Developers are constantly fighting off horrible cheap emulations of their games as well as games which flat out copy assets byte for byte from other games.

    2. Re:Mismatch of expectations for curation? by Anubis+IV · · Score: 1

      Your logic is atrocious. Just because they don't engage in the specific form of curation you're citing does not mean it's uncurated. Every single app goes through their review process, which is a large part of why we refer to it as a walled garden. And it isn't just apps that conflict with the rules that are getting rejected. Apple routinely rejects apps for failing to meet certain quality guidelines (which is somewhat mind-boggling when you see how low quality some of the apps that have been allowed in are).

    3. Re:Mismatch of expectations for curation? by coinreturn · · Score: 1

      The iOS App Store is not curated. Apple pretty much allows anything on its platform as long as the developer pays $99 a year and the app doesn't conflict with any products Apple makes. Developers are constantly fighting off horrible cheap emulations of their games as well as games which flat out copy assets byte for byte from other games.

      It most certainly is curated. That's what all the fandroids are always screaming about. Apple will reject your app if it seems objectionable, crashes, accesses unpublished APIs, etc. And if a dev can show their app is copied, the copy WILL get pulled.

    4. Re:Mismatch of expectations for curation? by Quakeulf · · Score: 1

      You must add the 30% on top of that on sales.

    5. Re:Mismatch of expectations for curation? by Anubis+IV · · Score: 1

      Yes, you're absolutely correct. Shame on me. I had thought of it, but then I forgot to make a mention of it.

      Anyway, I assume that Microsoft has a similar fee in place. Plus, at least in the case of the App Store, there is no 30% fee if the developer is offering a free app, yet the review process still takes place.

    6. Re:Mismatch of expectations for curation? by Anonymous Coward · · Score: 0

      Unless the copy's made by Apple.

  22. Lulz by Anonymous Coward · · Score: 0

    I love the fact slashdot is a site dedicated to making MSFT look at bad as possible at every oportunity. Very much like how Fox News for the Democrats; right up to the point where you realise they only do it because it's the only message their audience want to hear, regardless of context or even fact. Sad but true.

  23. the 20 year perspective by drkoemans · · Score: 3, Interesting

    I'm a long time gamer that has come full circle. The xbox was the first console I've ever owned and was purchased largely because of the mess that was PC gaming in the late 90s early 2000s: game that took an hour to install and didn't work out of the box, CS map packs that had to be downloaded from the server you were connected to, games that only ran on 3DFX voodoo cards, the list could go on forever. I had less time to game as I was now an adult and I just wanted things to work.

    The trade was well worth it. Now a decade later it seems all those same issues have crept into consoles. I can't play CoD with friends unless I've bought the map packs, games are coming out not fully operational, I have to PAY to play online. Taken individually I can get over most but in the meantime the price of a PC (desktop and laptop) has fallen BELOW what I paid for my 360 (and PS3, I have one of those too) at launch. Steam has made digital distribution and patching a reality and with Steam sales, has brought the cost of the software WAY down. Laptops make my gaming platform portable and self contained.

    I'm not saying I won't buy the next generation of consoles but I'm going to think long and hard about doing so. I am definitely ready for the resurgence of PC gaming, not that it ever went away, but a lot of us migrated and are ready to come back. I admire the console's attempt to integrate the indie community into fold but it was a slippery slope and the repercussions of that decision are unfolding. I don't blame microsoft or the dev in this scenario, I'm just not positive that it was ever a good marriage to begin with.

    1. Re:the 20 year perspective by Anonymous Coward · · Score: 0

      First... Xbox? Go back to your room, sonny.

  24. There's always a price to pay for lack of testing by cplusplus · · Score: 3, Informative

    ...and in this case, it's "tens of thousands of dollars".

    --
    "False hope is why we'll never run out of natural resources!" - Lewis Black
  25. Then do it right the first time by swan5566 · · Score: 2

    In this case I have to side with Microsoft. Verifying that stuff doesn't do bad things on their console is both necessary and costs money. Furthermore, this implicitly imposes a due diligence standard on software devs and what they release. I hate the practice of turning customers into beta testers. I don't feel bad for Fez at all.

    --
    In debates about Christianity, there are two groups: those looking for answers, and those looking to just ask questions.
  26. He knew this was an issue before signing by Anonymous Coward · · Score: 3, Informative

    Phil Fish signed a contract with Microsoft to make Fez a 360 exclusive title, in exchange for some kickbacks (like better placement and free marketing). Fez could have also been on the PS3 and PC, however they chose to release the game only for the 360 because they wanted the MS freebies instead of having a multi-platform title. He shouldn't be surprised now that he needs to pay to cover his own bad QA with the title.

    Crying about it after the fact just makes him look bad. They entered into an agreement they should have better understood before signing on the dotted line. This is Polytron's problem now, and some gamers are getting screwed.

  27. Short sighted by Andrio · · Score: 1

    You'd think it would occur to someone at MS that it would make sense to encourage and support any developer--even the small ones--to develop for their platform. More content means more sales, more sales mean more money. It irks me so much when I see companies ignore long term benefits for short term cash.

    Hell, if I ran the platform, I'd make it completely free to develop for (or at least charge a nominal, small fee to keep out anyone who isn't serious). All I'd then do is make sure the quality is good enough, and make sure to take a cut of the sales. Kinda like Apple is doing with their ridiculously successful App Store.

    Third party support and happy developers are the most important thing for a gaming platform. Nothing else matters as much. Nothing. Look at the N64, for example. Developers snubbed it, and the wildly inferior PSX dominated that generation. N64 was kept afloat purely from first and second party games (I don't believe any other company besides Nintendo could have survived with just that).

    --
    The Internet King? I wonder if he could provide faster nudity.
    1. Re:Short sighted by Kalriath · · Score: 1

      They do if you're in the Indie Games market. This guy isn't. He's in the Arcade Developer Program, which is one of the "big boy programs", in the company of behemoths like Activision, Atari, and the like. Now he's whining that he's being charged "big boy fees". The testing for certification is... extensive. So much so, that offering it free would likely cause the division to lose millions of dollars.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  28. lemme get this straight by Anonymous Coward · · Score: 0

    This jackfuck is whining because he has to pay 10k to patch HIS BROKEN GAME when he made $1 before taxes from the game?

    FUCK YOU ASSHOLE. FIX YOUR BROKEN GAME. No one broke it for you, you released a broken fucking game. Man up and fix it. Spend your cash.

  29. The real problem by JoeMerchant · · Score: 1

    To me, the real problem is the timing of the fees. At "late stage" in a product life-cycle, the vendor fees really should lighten up, since neither the developer nor the vendor is likely looking at big future sales numbers. This is making a big negative impact on the existing customer base, and disincentivising patches and fixes.

    Better to take a bigger slice out of initial sales to cover these kind of things and run patches through "at cost" or less.

    1. Re:The real problem by nedlohs · · Score: 1

      So have those who actually produce working games the first time sbusidise those who release garbage that needs to be patched later?

    2. Re:The real problem by JoeMerchant · · Score: 1

      Rather, the gatekeeper shouldn't gouge developers who are in the "keep the customer happy" phase of support - gouging must be done, I understand, but do it when the gougee is also reaping profits.

    3. Re:The real problem by Anonymous Coward · · Score: 1

      It's an interesting idea, but I think it could encourage delayed patching to cross the next the next price threshold.

  30. Re:For real? by dittbub · · Score: 5, Funny

    there is something to be said of 'deterrence'. get your games straight or pay out the ass! i kind of like it.

  31. Game Boy by tepples · · Score: 1

    I had less time to game as I was now an adult and I just wanted things to work.

    Now that you're an adult, do you have kids? Or do you watch other adults' kids? If so, do you game with them?

    Laptops make my gaming platform portable and self contained.

    Consoles have had this since 1989 when Nintendo introduced the Game Boy. Microsoft, on the other hand, isn't sold on handheld gaming.

    1. Re:Game Boy by drkoemans · · Score: 1

      Yes, I have a child and playing together is completely awesome and something the console (kinect and ipad in particular) is very well suited for. PC gaming with mouse and keyboard is beyond him still but using the xbox controller on the PC is a great transition.

      Regarding the laptop, it is irrelevant whether or not MS makes a portable console since few consoles have ever allowed you to play the same console game on a portable (the turbographx 16 comes to mind though). With Steam cloud saves and a laptop I can play the same game at home or on the road without buying the software twice. It is a huge advantage in my case. While getting away from the original point, I think I'm with MS on this in that portable gaming has been completely ceded to the iOS and Android at this point. MS could do it if they packed enough power to play standard pc games on a portable game centric device. Sounds like a loss leader to me though.

  32. So what... by Anonymous Coward · · Score: 0

    Microsoft knows damned well that any issue that exists in a game on their platform is going to look bad on their end. This is why platform makers have certification steps. Certification is expensive and tedious. There is also a queue of people waiting for certification.

    The reason MS charges 5 figures is so that people don't abuse the model. Publishers have been shown in the past to ship games early despite having bugs in order to get sales or sync up with marketing demands. The idea of shipping first, patching later is demeaning to the customer especially when those patches take MUCH longer due to the development shrinking to move onto a new project or new DLC. By making this an expensive process, they force developers to take it seriously.

    Also, in terms of development costs, $50 grand is not much. That's often the cost of a single license to some third party library. For indies, their development budgets are much smaller and that's why XBLIG has a completely different peer review patch system. In this case, the maker of Fez didn't go through the indie pipeline, he went through the standard developer pipeline and he's now bitching because he's getting standard development charges. He can afford it, given the success of the game.

  33. Patch mongers by WaffleMonster · · Score: 0

    I think Microsoft should triple the fees. I'm sick of vendors who think they don't have to take QA seriously since they can push out a patch at moments notice. Fuck 'em.

  34. You shoulda known by Stumbles · · Score: 1

    So what's the big deal, the developer has been bit in the ass even though people such as Mr. Stallman have warned them about these devices and their proprietary nature. Pay your thousands and shut up cry baby.

    --
    My karma is not a Chameleon.
  35. Re:For real? by jeffmeden · · Score: 3, Insightful

    So the guy blames Microsoft after being the one pushing out a faulty patch to begin with? LOLWUT?

    Something does not add up; a patch was produced for the game with apparently no fanfare regarding the cost for "recertification," and then when it was revealed that a bug still existed (albeit in an apparently hard-to-spot corner case) only then did he go ballistic and cry foul? He must have known about this "extortionate" fee beforehand, so why only complain after a bug he put in the software made him pay it twice?

  36. Microsoft? Pshh. by Anonymous Coward · · Score: 0

    Everyone knows Apple has the best game platform anyway.

  37. Re:For real? by ArhcAngel · · Score: 3, Insightful

    Because as with all good pushers the first patch is free. Subsequent patches cost $40K to recertify. At least that's what the voices in my heard said they overhead someone else tell another person.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  38. Sloppy Work by KalvinB · · Score: 1, Troll

    MS charges a huge fee for two reasons: they have to do work to issue your patch and they don't want sloppy unfinished products. Back in the days of cartridges patches weren't even an option.

    1. Re:Sloppy Work by Anomalyst · · Score: 1

      they don't want sloppy unfinished products

      You obviously haven't been doing business with same Microsoft I have.

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  39. It was Microsofts fault by Anonymous Coward · · Score: 0, Troll

    What do you think a curated platform is, what do you think certification means? Quite simply MS failed to test it complied with their standards, and as a result a bug got through.

    It's not a penalty system, or a deterrent, its supposedly the cost of Microsoft's tests in certifying it.

    He's right to say its not worth re-patching and he won't pay a second time for Microsofts failure. That's a decision up to him, if its not worth it, its not worth it. Why should he pay if he doesn't think its worth it? Charity to MS?

    1. Re:It was Microsofts fault by Desler · · Score: 2

      Their certification is not QA.

    2. Re:It was Microsofts fault by Anonymous Coward · · Score: 0

      If you want Microsoft to test their game you should be prepared to spend more than 5 figures.

  40. Progress by Sloppy · · Score: 1

    Leave it to the game console market, to make it so that the Internet is too expensive a medium, for distributing software updates.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  41. Re:For real? by Anonymous Coward · · Score: 0

    The only thing it "deters" is the release of needed, timely patches. This has been an ongoing problem for the current generation of consoles -- games go months with glaring bugs, sometimes never to be patched. See: Star Trek Legacies, Overlord 2, etc. It makes sense that these developers are loathe to push out patches that will only /cost/ them money, especially if they've already crossed their peak sales point.

    As a consumer, that should piss you right the hell off.

  42. Re:For real? by Anonymous Coward · · Score: 0

    The effect of it seems to be to leave the games crooked.

  43. Re:For real? by LateArthurDent · · Score: 5, Interesting

    It sounds more like he's blaming them for charging tens of thousands of dollars to certify and post the corrected patch.

    The second article makes a good point though (and some stupid ones). He's floating on over a million dollars in sales. The crazy-high cost of certification is extortion, but it's also fair to say he has a certain obligation to the folks who bought his game. Meanwhile, the nasty little outbursts aren't going to win him a ton of fans.

    Frankly, I'm all for a very high fee for patching. As high as possible.

    The internet made it so that games are released broken, with the mentality that they'll just patch later. The way I see it, you should have the mentality that no patch will ever be released, and test the hell out of it. Patches should be a very rare thing. By increasing the cost of the patch, you cause people like this guy to not release the patch. That hurts the users, but it also hurts him, because as people find out his game is broken, his sales will decrease. So maybe in the future, he'll keep that in mind and do proper testing.

    We've made it cheap to patch games anytime. We need to make it expensive to make the cost involved in thorough testing cheaper than patching later.

  44. Re:For real? by egamma · · Score: 1

    The only thing it "deters" is the release of needed, timely patches.

    You mean like his first patch, the one causing saved game files to appear corrupted?

  45. Re:For real? by Anonymous Coward · · Score: 1

    So the guy blames Microsoft after being the one pushing out a faulty patch to begin with? LOLWUT?

    Something does not add up; a patch was produced for the game with apparently no fanfare regarding the cost for "recertification," and then when it was revealed that a bug still existed (albeit in an apparently hard-to-spot corner case) only then did he go ballistic and cry foul? He must have known about this "extortionate" fee beforehand, so why only complain after a bug he put in the software made him pay it twice?

    This brings up an interesting question: What does the certification process involve? What does it mean when something is certified by Microsoft?

    If I pay Microsoft a 5 figure amount to certify my software, do they then guarantee that the software is certified to work with all XBOXes out there?
    Have they tested it to see that it is bug free?

    What do I actually pay for?

  46. Re:For real? by Impy+the+Impiuos+Imp · · Score: 5, Interesting

    Presumably the patch was certified. If so, clearly certification means nothing because it didn't catch saved file corruption differences between versions, which would be one of the primary things certification should test. He should ask for his certification payment back.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  47. Re:For real? by Desler · · Score: 2

    Yes, publishers rushing out buggy games then trying to blame the console maker does piss me off.

  48. Re:For real? by Physix · · Score: 4, Funny

    Can we hold Microsoft to this 'deterrence' for their operating systems?

  49. Re:For real? by jeffmeden · · Score: 3, Funny

    Because as with all good pushers the first patch is free. Subsequent patches cost $40K to recertify. At least that's what the voices in my heard said they overhead someone else tell another person.

    If that's the case then I kind of do blame Microsoft. Making the first one free is clearly too low of a burden for devs to take seriously. They throw a bunch of bug fixes into the patch and then release it to the world, and don't really think "if i missed just one thing then this is going to get real expensive real fast". They should have a graduated scale, maybe $100 for the first patch, $1,000 for the second, $10,000 for the third, and so on. That way devs can get the first few out the door while still grasping the seriousness of what's going on.

    I mean, think of it from Microsoft's perspective: If you had devs come out with a new patch like every single Tuesday, wouldn't you be pissed off at all the extra work you had to do?

  50. What do YOU think certification means? by Petersko · · Score: 1

    Certification is not declaration of an absence of bugs. They're not going to regression test your entire app, or pull apart your entire source tree and make sure you didn't screw up - certainly not for just 5 figures.

    http://www.microsoft.com/en-us/download/details.aspx?id=21464

  51. Re:For real? by Anonymous Coward · · Score: 0

    Please show me where the publisher is blaming the console maker for the existence of a bug.

    Persistence, maybe, and rightly so if the console maker has an extortion racket built around patching of software... but not existence; you're making that up.

  52. Microsoft should be paying them by Control-Z · · Score: 1

    Why would anyone pay tens of thousands of dollars to submit a patch? That content distribution system is obviously broken, it is in both Microsoft's and the developer's best interest to make things right.

  53. Re:For real? by kamapuaa · · Score: 3, Funny

    I've heard this expression, but where do you find these pushers? It seems to me there's enough pushers out there you could just move from one to the other getting free drugs for as long as you want, totally ideal. All the pushers I see aren't good enough I suppose.

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
  54. Re:For real? by SomePgmr · · Score: 3, Insightful

    I don't like the idea of games being released "broken" with intentions of fixing it after release, but artificially making it extremely expensive or impossible to patch something is a double-edged sword.

    I can't remember a game in the last ten years that didn't have something wrong with it (arguably, a near-impossibility with modern game complexity), and timely, free fixes have been welcome for that.

    So maybe something more suited to, "if you had to release a gajillion patches to make your crap functional, you dropped the ball and need to pay for our time" instead of, "first one is free, after that it's a five digit bill".

    There's room for reason in there, somewhere.

  55. Re:For real? by DaveV1.0 · · Score: 3, Insightful

    If he had put out good code to begin with, none of this would be an issue.
    If his patch hadn't screwed up the customers' save files, none of this would be an issue.

    I don't blame MS for saying he needs to re-certify his code because his code seems to be pretty crappy.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  56. Re:For real? by Desler · · Score: 2

    So let me get this staright. This guy pushes out a buggy game, then pushes out a patch to fix the previously bug game yet it breaks other things. Microsoft then pulls the patch to save others from downlading a buggy patch. In conclusion, somehow this is Microsoft's fault?

  57. Use Azure and charge em by elabs · · Score: 1

    Microsoft should just host and serve the game updates from its own Azure cloud. Then just pass that hosting fee on to game devs. It's very reasonablly priced and that way devs will only pay for what they use. They will know they are getting a good market rate for the services (since Azure has to stay competitive with Amazon).

  58. Re:For real? by Mike+Buddha · · Score: 5, Interesting

    Actually, the bug was uncovered during the certification process. He was given the option of releasing the patch as is, or fixing the bug and re-certifying the patch and then releasing it. He opted to line his own pockets and screw his customers by not pulling the patch, fixing the bug and re-certifying. Then he complained that it was Microsofts fault for uncovering the faulty code and adhering to the patch release policies that had always been in place.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
  59. Re:For real? by Anonymous Coward · · Score: 5, Interesting

    Developer pushes out game with minor, end-game bug. Developer drops $40K to patch minor bug, inadvertently causing a much more serious issue. Developer devises fix for this and attempts to publish it, but M$ demands another $40K, causing developer to reconsider his motivations and the justification for fixing such a minor bug.

    $80K is a bit much to throw at a bug that only a very tiny fraction of your customers will experience... so, yeah, the fact that the game will probably go unpatched is entirely Microsoft's fault. You can go right on retelling the story in progressively poorer light, but it won't change the fact that this patch would be live /right now/ if it weren't for Microsoft's extortion.

  60. Re:For real? by SomePgmr · · Score: 1

    I don't disagree.

    But maybe the jump from one to two patches shouldn't be in the tens of thousands. I know I'd think twice about doing business on their platform if I were an indie game maker (I am not). The re-issue was to address something that affects less than 1% of users... so now those few paying customers are getting screwed.

    Honestly, I think both parties are being goofy in different ways here.

  61. Re:For real? by LateArthurDent · · Score: 5, Insightful

    I can't remember a game in the last ten years that didn't have something wrong with it

    Right, that's my point. The past decade being when game studios could count on everyone having a fast internet connection to download patches. This is the problem that making it costly to patch can help solve.

    (arguably, a near-impossibility with modern game complexity)

    On the contrary. Game complexity may have gone up, but programming complexity has gone down, and it's far easier to write bug-free code than it used to be in the past. In the past, developers had to write extremely optimized code using difficult to debug obscure tricks and undocumented features of the OS and hardware, without advanced compilers that can warn you when you're using an uninitialized variable.

    What actually happened is that patching is far cheaper than doing QA. You use your first users as your QA group, let them find the bugs, and then patch it. Well, as a developer in a startup without a proper QA team, the thing that I hate most about my job is debugging and QA work. I put up with it because I'm paid to do it. If I'm going to do it for your game, you need to pay me. If I'm paying you, I expect you to have made a good effort in QA. I don't expect bug-free code everywhere, because I do understand the costs go up exponentially as you get closer and closer to guaranteed bug-free, but I expect a much better effort than a guaranteed patch two days after the game is out.

    So maybe something more suited to, "if you had to release a gajillion patches to make your crap functional, you dropped the ball and need to pay for our time" instead of, "first one is free, after that it's a five digit bill".

    There's room for reason in there, somewhere.

    Right, and I'm not advocating banning patches, so I think I am being reasonable. Your strategy encourages releasing a broken game, and then taking forever to release the first patch, as you let the users gather a large number of bugs that you can fix all at once. If you make every patch cost $50,000, for example, you know that as long as you're spending less than $50,000 on testing to avoid that patch, you come out ahead. If that's not enough to cut down the number of patches to a reasonable level, you up the price and make it cheaper to spend even more on QA.

    And maybe you do graduate the cost based on developer size. Charge EA $200,000, charge indie groups $1,000. Make it a percentage of total game revenue or something.

  62. Fish is an abrasive asshole by Anonymous Coward · · Score: 0

    Phil Fish treats everyone like shit and bitches when he's inconvenienced.

    He's everything that's wrong with indie developers; self-righteous arrogant pricks that think their games are God's gift to gaming.

    This is just karma for Fish being such an anti-social crybaby. I hope he drowns in a sea of dicks.

  63. Toll Gate by Insanity+Defense · · Score: 3, Insightful

    This is a problem with any locked in system where 1 source controlls the Toll Gate to the only entrance.

  64. Re:For real? by SomePgmr · · Score: 3

    And maybe you do graduate the cost based on developer size. Charge EA $200,000, charge indie groups $1,000. Make it a percentage of total game revenue or something.

    I like that idea. Perhaps tempered with a hockey-stick curve for the little guys. $1k for your first two (or whatever, I'm being a bit arbitrary) then start ramping up sharply to make it seriously cost prohibitive?

  65. Re:For real? by Anonymous Coward · · Score: 1

    Meanwhile, the nasty little outbursts aren't going to win him a ton of fans.

    That's business as usual for Phil Fish. All he does is talk shit about everyone else, meanwhile his five year "masterpiece" is pretentious, annoying, and not fun at all.

  66. Fez isn't the only case of this by Anonymous Coward · · Score: 0

    One of the fellows who made the game Super Meat Boy is an acquaintance, and he stated to me that they would love to patch some bugs and add new features to the game (like Cloud saving) but to do so they'd have to pay >$10k to do it. So guess what? They won't.

    1. Re:Fez isn't the only case of this by Mike+Mentalist · · Score: 1

      How on Earth can a simple game like Super Meat Boy have bugs?

      The devs should make sure their games are finished before releasing them.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Fez isn't the only case of this by neminem · · Score: 1

      No matter how much you test, any program more complicated than "Hello World!" will have bugs. I hate it just as much as you probably do when games (or other programs) are released in an obvious beta state, without really having been tested much first, and have really obvious breaking bugs that could not possibly have existed if they'd been tested even cursorily... but not all bugs are like that. Heck, I've been responsible for fixing bugs in our software that have lived in the wild for years before one of us ran across them. Some of them you wonder how nobody had noticed it for that long, but some of them you don't wonder that at all, if they're sufficiently obscure.

  67. Re:For real? by Anonymous Coward · · Score: 0

    /facepalm

    Correlation != Causation

    Yes, its laziness that causes patches. Not that games have become vastly more complex and require millions of more code than games used too. Not that at all, its just them being lazy bastards who know they can day 1 patch.

  68. Phil Fish complaining about something? by Zorque · · Score: 1

    Gosh, that guy never whines about anything and everything that he possibly can to anybody who'll listen.

  69. Re:For real? by jerquiaga · · Score: 3, Informative

    He didn't find out about it after the fact. It's standard in the XBLA contract with Microsoft. The contract that he signed.

  70. Re:For real? by LateArthurDent · · Score: 1

    I like that idea. Perhaps tempered with a hockey-stick curve for the little guys. $1k for your first two (or whatever, I'm being a bit arbitrary) then start ramping up sharply to make it seriously cost prohibitive?

    Yeah, that sounds even better. I'd definitely be in favor of that.

  71. Re:For real? by jythie · · Score: 4, Insightful

    When only a tiny number of people are being effected, there is a good chance that testing would not have caught the issue. Edge cases are a constant bane.

  72. Re:For real? by Omestes · · Score: 5, Insightful

    Now, go patch something without introducing some hidden bugs, and come back and tell us how easy it is.

    It is pretty much impossible to get every bug, look at big developers with hundreds of programmers who can afford large dedicated bug killing programs... Now go look at their running bug lists. Hell, Google sources the community to find bugs in some of their projects, offering money even, and bugs, big and small, manage to sneak through.

    Bugs happen. Its a fact of life. Patching should be quick and simple. There is no logical reason to dissuade developers from fixing their products.

    Just goes to show that you should test your code, and leave the coding to professionals.

    Like who? Bethesda? Obsidian? Ubisoft? Google? Microsoft? Mozilla? None of them have ever released a buggy product, or released a fix that introduced more bugs than they fixed. Nope. Never.

    Also, yes please, we should preclude the little guy from making innovative content... We need more EA games.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  73. Re:For real? by Bert64 · · Score: 3, Insightful

    If you make it expensive to patch, then there will be no patches... That doesn't mean games will actually be released any less buggy, just that there will never be any patches for them.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  74. Re:For real? by Kjella · · Score: 4, Insightful

    They should have a graduated scale, maybe $100 for the first patch, $1,000 for the second, $10,000 for the third, and so on.

    Except I'd really like to get most bugs fixed, eventually. This way you'd get the major bugs fixed early but the minor bugs that you only get around to fixing late would be crazy expensive to fix. I think the price should be time-based instead, the longer between patches the cheaper it gets. If you have to patch then repatch then repatch again, then that SHOULD be expensive. If you patch, collect up all these minor issues and make a "refining" patch three months later then I don't think it should cost you much. The goal is after all to avoid patchmania.

    --
    Live today, because you never know what tomorrow brings
  75. Shitty Dev Tax by Anonymous Coward · · Score: 0

    Just pay it, Fish, and learn to code before your next game -- "Fez" is highly innovative but hardly complex implementation-wise.

  76. Re:For real? by dittbub · · Score: 1

    hahaha yeah there is a certain irony!

  77. Re:For real? by Anonymous Coward · · Score: 2, Interesting

    That's not how I read it from any of the 3 FAs. Source?

  78. Unmodified games by tepples · · Score: 1

    Xbox and Xbox 360 don't run unmodified PC games. The product I was talking about would run unmodified PC games, whether or not they've been vetted through the Games for Windows certification process.

  79. Unification of the Windows product lines by tepples · · Score: 1

    I wonder if MS realizes they might be cannibalizing their own console market share by releasing a desktop/settop OS

    That or they want to unify the PC and Xbox markets by making the third Xbox into an actual PC, or at least a WinRT device. Look at how metrosexual the latest Xbox 360 Dashboard looks, look at how the developer fee structure for Windows Phone 7 is exactly that of Xbox Live Indie Games, and look at how Windows Phone 8 is pretty much Windows RT for Phones.

  80. One gaming PC per child by tepples · · Score: 1

    That, or people buy consoles because they have kids, and a separate gaming PC for each kid is a luxury that they can't afford.

  81. Shaders by tepples · · Score: 1

    A 7 year old console is typically about equal to a 6 year old PC since they normally have the equivalent of a next-gen GPU inside them.

    That and every console of a given model has the same shader architecture, so I guess the vertex and pixel shaders can be compiled from the console's equivalent of GLSL at build time rather than runtime.

  82. Re:For real? by westlake · · Score: 1

    He's floating on over a million dollars in sales. The crazy-high cost of certification is extortion,

    When you are looking at a million dollar return to the developer, the price of certification scarcely seems extortionate.

  83. Mods for games in "console" genres by tepples · · Score: 1

    Welcome to the modding community!

    The modding community is pretty much a PC thing, and not all genres are traditionally considered PC-friendly. Games in genres not associated with PCs tend not to get more than the shallowest of user-created mods. These include, for example, any fighting game that isn't called MUGEN.

  84. Re:For real? by MP*Birdman · · Score: 2

    More or less the first part only - another poster dug up this link, which should help:
    http://www.microsoft.com/en-us/download/details.aspx?id=21464

    Basically, certification checks that it works on all xboxes, has a certain level of game stability, and obeys rules about naming conventions, accessing gamer profiles, sharing of achievements, and other standards and requirements for the console. For example, load times have a maximum amount of time allowed - exceeding that time is grounds for failing certification.

    Microsoft does not QA your game, send you gameplay feedback, or otherwise replace a certification department - that is the responsibility of the developer and/or publisher to front, depending on their contract and relationship.

  85. Transformer by tepples · · Score: 1

    Show me a PC with an ARM processor

    Acorn Archimedes is an antique desktop personal computer with an ARM processor. ASUS Eee Pad Transformer with the keyboard plugged in is a current laptop personal computer with an ARM processor; it ships with Android OS.

  86. Re:For real? by Anonymous Coward · · Score: 0

    who knows what his millions in sales translates into actual revenue. If he hired work out, purchased a dev platform, servers, rents an office space--all that can all be blown through amazingly fast.

    I think his actions are quite justified: MAKE IT KNOWN that Microsoft is extorting you. in the meantime, a minor bug will not be patched because of this.

  87. Two Xbox 360 controllers on one PC by tepples · · Score: 1

    using the xbox controller on the PC is a great transition

    I agree. Which PC games do you recommend for using two Xbox 360 controllers on one PC, one in your hands and one in your son's?

    few consoles have ever allowed you to play the same console game on a portable (the turbographx 16 comes to mind though)

    That and the Game Gear, which plays games for Sega Master System through a simple pin adapter. And the Game Boy Advance, which plays NES games through aftermarket flash cards. And the Nintendo DS, which plays Super NES games through aftermarket flash cards. And portable famiclones and super famiclones.

    With Steam cloud saves and a laptop I can play the same game at home or on the road without buying the software twice.

    But can you and your son play a 2-player game without buying the software twice? I'm not aware of a lot of current PC games that allow spawn installation or screen sharing.

    1. Re:Two Xbox 360 controllers on one PC by drkoemans · · Score: 1

      Truth be told we haven't gotten that far yet. I built an HTPC this summer to pull all the same (plus extra) duty the xbox was handling for media viewing and game playing. I've been snatching up all the humble bundles and been playing a few steam games with the controller solo (space marine). Steam (I SWEAR I don't work for Valve) has a few dozen titles that have local co-op but that is certainly where consoles shine though even that is fading. Many have bemoaning the lack of console games supporting local co-op and now that so many consoles are online I imagine the trend will continue.

      I will not weigh in here on the ethical implications of emulators but if you are willing to play in the console back catalog almost all emulators support multiple controllers. It is borrowing heavily on the legacy of consoles but as I stated in my first post, I'm pro-console. I'm just not sure they are delivering on the same promise of turn key gaming like they used to and the value proposition isn't what it used to be now that PC games are so inexpensive (comparatively). What we have been playing together on the PC has been things like bookworm (PopCap) and Railroad Tycoon and Railworks which is a train simulator.

  88. Separation of Concerns by Capt.Albatross · · Score: 4, Insightful

    Presumably the patch was certified. If so, clearly certification means nothing because it didn't catch saved file corruption differences between versions, which would be one of the primary things certification should test. He should ask for his certification payment back.

    Certification by the platform vendor should check that the game correctly uses the platform, but it cannot check that the game correctly implements its own semantics - that's a job only the game developer has responsibility for. This case concerns a file intended to save the state of the game so that it can be resumed from that state. In some cases, the file is incorrectly written, so the game resumes in an unintended state. You can only tell that this is buggy behavior if you understand what was supposed to happen: comparing the file to the one written by the previous version is not a valid test, because the point of a patch is to change some aspects of the previous version's behavior, and how, in general, is the platform vendor supposed to tell which differences between the versions are intended and which are errors?

  89. Homework and Facebook PC + X-Arcade by tepples · · Score: 1

    Not to mention that it would be cheaper to get a couple of gamepads for the computer you already own than to pick up a console.

    Yet a lot of PC game publishers don't realize this. Instead of selling a game in a bundle with a gamepad, like Nintendo did with Wii Play and Wii Play Motion, they just make a game exclusive to consoles.

    And there really isn't much of a segment amongst fighting game players that are adamant about playing the genre on PC. Why would there be? There isn't really an advantage, because it isn't a genre about having lots of photorealism, CPU heavy calculations, or mouse/keyboard optimized.

    If that's the case, a fighting game could easily run on the low-end PC that someone one already owns because it was bought for homework and Facebook, not built specifically for gaming. As you just pointed out, a $130 X-Arcade Dual joystick to connect to a paid-for low-end PC is cheaper than either HD console plus two joysticks.

    Also.. fighting games suck on pads

    I'll accept that for the moment with respect to Street Fighter style games. But consider Super Smash Bros. series and other platform fighters. Are those noticeably easier with a joystick than with, say, a standard GameCube controller?

    1. Re:Homework and Facebook PC + X-Arcade by Belial6 · · Score: 1

      At $2.50 each, you are correct that bundling the controller in with the game is the correct answer.

      http://www.alibaba.com/product-gs/378595050/USB_Game_joystick_controller_for_PC.html

    2. Re:Homework and Facebook PC + X-Arcade by Sir_Sri · · Score: 1

      Yet a lot of PC game publishers

      The physical retail market for PC games has been gone for years. They don't even try to bundle things because there's no point in trying. You can buy an xbox controller with a cable and it works exactly as you would expect on a PC. But PC games are basically all digital these days unless you're a super expensive collectors edition or a mega title.

    3. Re:Homework and Facebook PC + X-Arcade by Anonymous Coward · · Score: 0

      If that's the case, a fighting game could easily run on the low-end PC that someone one already owns because it was bought for homework and Facebook, not built specifically for gaming. As you just pointed out, a $130 X-Arcade Dual joystick to connect to a paid-for low-end PC is cheaper than either HD console plus two joysticks.

      As I also pointed out, peripherals are not the problem. There's no big reason at all, at any part of the fighting game market, for fighting games to be on PC. At the high end, with all the fancy gear for max graphics, fighting games get virtually no benefit. For these people, the peripherals are a drop in the bucket of their gaming hardware expenses. Those gamers may as well play on console, which they probably also own, just because there isn't much of a compelling reason to play on PC. At the low end, the owners are the type of gamer that.. has a console for gaming. Yeah, they could get an arcade stick (or two) for less than a console, but the consoles have a wider title selection (you know.. in case they're casual about playing more than just fighters), and the hardware constraints of a console aren't an issue since their low end PC wouldn't do any better. So the PC is a platform that adds expense to support but that very few fighting game players are actually adamant about.

      I'll accept that for the moment with respect to Street Fighter style games. But consider Super Smash Bros. series and other platform fighters. Are those noticeably easier with a joystick than with, say, a standard GameCube controller?

      Street Fighter style..? 3d fighters aren't SF style at all, and they're still easier on arcade sticks than on pads. But okay, lets go with this. Smash Bros doesn't benefit from a joystick. But doesn't benefit from a controller either. The inputs are very simplified, explicitly to make a controller a relatively painless way to play.. The Guilty Gear games on the DS adopt similar inputs. Something like Gundam VS though, yeah somewhat easier on a stick. So.. fighting games suck on pads, because even when they don't suck (in a particular sub-genre with explicit input design) they don't excel either. That said, you probably wont see an arcade stick at a Smash Bros tournament, since an arcade stick would need a GC connector or be for the Wii. Since there isn't much of a benefit, players won't make the effort. Kinda the same reasons that fighters don't make it to the PC much.

  90. Re:For real? by pokerdan · · Score: 2, Informative

    The first patch was free, not $40k.

    From the third article:
    "Every developer gets to release one patch for free as part of their inclusion on XBLA, but subsequent patches are expensive - certification costs tens of thousands of dollars."

  91. What Free game on Steam? by tepples · · Score: 1
    Hatta wrote:

    Every author and distributor of non-free software should be scolded every time their policies cause problems.

    ixidor wrote:

    make it work on the super secret steam console coming out

    It appears Hatta was referring to Valve and the developer of any game sold through Valve's infrastructure. Or am I missing something, and if so, what video game was distributed both under a free software license and through Steam?

  92. Re:For real? by colinrichardday · · Score: 1

    I believe the GP means that the bug wasn't discovered until after the software was released. I'm pretty sure the bug isn't standard in the XBLA contract.

  93. Re:For real? by Anonymous Coward · · Score: 0

    Why do you think he paid $40k for the first patch? It doesn't state that in the article. It doesn't state that anywhere. You always get one free title update, after that the fees kick in.

  94. Re:For real? by LateArthurDent · · Score: 1

    If you make it expensive to patch, then there will be no patches... That doesn't mean games will actually be released any less buggy, just that there will never be any patches for them.

    You're assuming buggy games don't have a significant effect on sales. If that were true, companies wouldn't pay developers to fix bugs period, since that costs money. They'd just move on to the next game.

  95. Re:For real? by Anonymous Coward · · Score: 0

    Depends on bug impact, triggering probability and how fun is the game overall.

    Pokemon had save file corrupting bugs in time when there were no patches and no save backups possible, and still they sold more copies than any XBox 360 title.

    Minecraft alpha and beta had tons of bugs, still sold like hot cakes. It's out of beta now and still has quite a few bugs, and people still buy it

    This one game is rather fun, bug only affects a percent of players and leaves the game playable, though loses progress. Patching it, on the other hand, would cost more per affected user than the original game's price.

  96. They plug into each other but... by tepples · · Score: 1

    Do they even make TVs and computers that don't plug into each other anymore?

    That don't plug into each other? No. However:

    • That plug into each other but don't look like they should be together? Yes. A lot of PC cases would look horribly out of place in a living room.
    • That plug into each other but don't come with software useful in a living room setting? Yes. Most PCs doesn't come with a 10-foot application launcher, but that might be fixed with the Metro style Start Screen of Windows 8.
    • That plug into each other but aren't marketed as such? HELL YES. Most HDTV commercials and most PC commercials don't mention at all that they can be used together.

    I haven't seen either of them for sale without HDMI in years.

    A lot of budget PCs, such as my two-year-old netbook, have VGA out but no HDMI. Most HDTVs have a VGA input, but not all; some just have the SD inputs, YPbPr component, and HDMI.

  97. Re:For real? by Anonymous Coward · · Score: 1

    Certification is not about finding the bugs for someone, that is the developers responsibility. It is about ensuring the binaries are "safe" to run on the console, ie they don't have hidden shit, they don't brick the console, that they work across the various console types and that they can download and install in the various regions and countries it will be available.

  98. XBLA is broken by Anonymous Coward · · Score: 0

    Most developers agree that Microsoft has squandered the leadership position they had with XBOX Live Arcade, but most XBLA developers (with the exception of a brave handful like Mr. Fish & Mr. Carmel - http://2dboy.com/2011/10/03/xbla/) don't complain publicly, because they still have to to get approval and beg for placement on the dock to escape the 360's horribly designed UI which makes games so hard to find now.

    Props to Mr. Fish and his big balls for putting his foot down and bringing the patching issue to fore. Yes, Mr. Fish could have nailed the bug before ship, and I'm sure he's just as frustrated with himself as with MS, but shit happens when you're an indie. Indies have a lot on their plate, and they need to be able to patch. Sometimes they can't find bugs until the game goes live and they have enough people playing that the bug gets triggered.

    The hard to find games and high cost and overhead of patching games on XBLA are just the beginning btw. For instance, developers can't ship a game on XBLA themselves. They have to go through a "publisher" that will take an additional 15% for performing a questionable "service" that no other platform requires. The 360 also did very poorly in Asia, where most humans live and where the PC dominates. You're also not allowed to release your game on any other platform before XBLA or offer features on other platforms that aren't on the XBLA version. XBLA is also the only platform where a self-funded game doesn't get you a 70/30 split, and the irony is that XBLA introduced the 70/30 split. Now, it starts at 50/50, goes to 60/40 and only to 70/30 after you hit enough sales. Also, on XBLA and unlike Steam, iOS, and Android, they have to separately secure those "decency" and age ratings in every territory they want to release in. It costs many thousands of USD if you want to actually want to support multiple languages and territories.

    It's death by a thousand cuts on XBLA. None of these issues alone would condemn it, but together, they make a bloody mess. As a result of the arrogant policies, XBLA has lost key ground, and Steam, iOS, and Android are now getting the games that would once have been developed for XBLA. I think XBLA's mismanagement is partially responsible for the unlikely success of the Ouya Kickstarter campaign, and Steam is the proof that Microsoft doesn't know how to manage a game portal. With all their resources, Microsoft should have pwned Steam, but Games for Windows was dead on arrival which allowed Steam to dominate.

    I think Mr. Ballmer is ultimately to blame. He lost his way and forgot the steps to his Developers-Developers-Developers dance: https://www.youtube.com/watch?v=8To-6VIJZRE

    He has a shot at redemption with the Windows Store on Windows 8, but I don't think any game developers out there are expecting much.

  99. Re:For real? by Anonymous Coward · · Score: 0

    Where did you get $40K and $80K from? The first patch was free and the second patch carries a $10K charge.

  100. Re:For real? by chrismcb · · Score: 1

    . Patching should be quick and simple. There is no logical reason to dissuade developers from fixing their products

    Patching is not quick and simple. You pointed out that the odds of introducing a bug when you issue a patch is high. There is a non zero cost of pushing patch out, even a patch of a patch. Yes $40K is probably too much (it is $40K more than Apple charges for their app store)
    But the reason the cost is there, is for the developer to bare the cost of pushing the patch out.

  101. Re:For real? by Anonymous Coward · · Score: 0

    Oops. My bad. Gotta lay of the Vodka before posting.

  102. Re:For real? by Anonymous Coward · · Score: 0

    RTFA - the first patch was free. All of this was in the contract with M$ that he chose to sign.

    It costs M$ time and money to release a patch.

    This isn't extortion.

  103. Not great PR. by Anonymous Coward · · Score: 0

    Not buying some crappy unpatched game, bad advertisement.

  104. Re:For real? by McFadden · · Score: 1

    I think a lot of PC gamers are pretty fed up with the "release a half finished game, and rapidly release half a dozen patches to actually complete it" model of development that seems to be the standard these days. If this fee stops that from being so prevalent on consoles, I'm all for it.

  105. Re:For real? by Anonymous Coward · · Score: 0

    And those XBL fees are for what, exactly?

  106. Re:For real? by Anonymous Coward · · Score: 0

    From every other article ever written about the XBLA distribution model, ever: http://www.edge-online.com/news/schafer-console-patches-cost-40000.

    But, yeah, I guess extortion is okay if it's only half what you thought it was a few minutes beforehand.

    Logic... how does it work?

  107. In a nutshell by Anonymous Coward · · Score: 0

    1. Guy creates a broken piece of software, sells it, and only then discovers the bugs
    2. Guy creates a broken patch for the broken piece of software, pays extortionate fees for recertification and pushes it out
    3. Guy discovers that the broken patch breaks something rather serious in the broken software
    4. Guy creates a new patch, but doesn't want to pay extortionate fees again.

    Would you be happy to run this guy's software on your platform?
    I think I'd prefer some extensive testing beforehand.

  108. In Control Edition by tepples · · Score: 1

    But PC games are basically all digital these days unless you're a super expensive collectors edition or a mega title.

    Then call the Steam version the normal version, and call the disc + gamepad version the "In Control Edition".

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