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Developer Drops Game Price To $0 Citing Android Piracy

hypnosec writes with news of a curious way of fighting piracy. From the article: "Android based devices are being activated at the rate of million a day and users are downloading apps and games at a rate never seen before. Despite these promising stats, developers of Android based games and apps are not really keen on porting games and apps that have been successful on iOS to Android. Why? Rampant piracy on Android! Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one. Originally priced at $0.99 on Play Store, the first person shooter game is now available for free . The iOS version of the game still costs $0.99 and hasn't been made free." Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

57 of 433 comments (clear)

  1. Good news everyone! by crazyjj · · Score: 5, Insightful

    From Google:

    From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.

    Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.

    And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Good news everyone! by Annirak · · Score: 5, Funny

      I need a +1 cranky mod option.

    2. Re:Good news everyone! by Tr3vin · · Score: 5, Funny

      Yes, because there is no piracy on iOS.

    3. Re:Good news everyone! by johnlcallaway · · Score: 3, Insightful

      It's also because, for developers, it means not having to deal with Google's open, flexible approach in Android to everything the Apple controls with an iron fist in iOS (especially when it comes to the App Store vs. the Android Marketplace).

      There .. fixed that for you.

      --
      I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
    4. Re:Good news everyone! by gnasher719 · · Score: 3, Interesting

      It's also because, for developers, it means not having to deal with Google's open, flexible approach in Android to everything the Apple controls with an iron fist in iOS (especially when it comes to the App Store vs. the Android Marketplace).

      More than three billion dollars paid to iOS developers. How much money has ended up in Android developers' pockets?

    5. Re:Good news everyone! by X0563511 · · Score: 5, Informative

      See that * next to crazyjj that you carefully omitted from your summary?

      That means he pays slashdot. So he can see such articles 10 minutes or so before they post. He had plenty of time to write that up.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    6. Re:Good news everyone! by SomePgmr · · Score: 4, Insightful

      I've owned both, and a quick google search looks to overwhelmingly confirm my suspicions. iOS sales outnumber Android sales 9:1. Android apps on both platforms are pirated 2,300% more often for the Android version vs the iOS version. Meanwhile, Android users (by percentage) are consistently years behind on system software, so there's little reason to expect any of this to change soon.

      Of course, the list goes on. Let's not make stupid excuses for a bad market experience just because, as users, we like Android better.

    7. Re:Good news everyone! by TheRaven64 · · Score: 5, Informative

      Well, except in the whole old-style 'making money' sense. Apple devices still occupy the most profitable 10% of the market. I suspect that Google and Apple are both happy with this: Google wants lots of Android users so it can collect information about them for advertising and make money out of them, Apple wants the high-margin part of the market to make the biggest profit from direct sales.

      --
      I am TheRaven on Soylent News
    8. Re:Good news everyone! by DurendalMac · · Score: 4, Insightful

      And Apple is still making more from iPhones and the app ecosystem than the rest of the smartphone market combined. Yep, they sure got steamrolled!

    9. Re:Good news everyone! by P-niiice · · Score: 3, Informative

      Hyep, that would get cracked in about 43 seconds. Android crackers have cracked pretty much all in-app protections. We even have apps that crack other apps and remove ads from them.

    10. Re:Good news everyone! by Anonymous Coward · · Score: 5, Informative

      Of course, with IOS, unless your customers are jailbroken, all apps have to be sold through Apple. So there's 100% piracy, although Apple only steals 30%, like any successful parasite.

      Been working on a sales model that "tried" to take less than the 30%, however, when you start looking at the volume of product at $0.99 credit processing fees eat up most of that 30%. Now there are a lot of tricks to manage that (like how Apple will bundle purchases and do one transaction at the end of the day, but for the vast majority we just couldn't offer more than 70% on sales that less than $.99. Now for higher priced stuff, the credit fee percentage drops because most of it is tied in transaction fees which run around $.20 per transaction, so on a $10 purchase it is a much lower percentage.

      We are looking at alternative models like dwolla that don't charge for transactions under $10.00 but not enough people are on that platform to build a business model around it.

    11. Re:Good news everyone! by HarrySquatter · · Score: 3, Informative

      You realize that Google takes a 30% cut fom paid apps, too, right?

    12. Re:Good news everyone! by mlts · · Score: 5, Interesting

      The only thing keeping iOS apps from being pirated is the "jail" system. JB an iPhone, slap on a certain app [1] via adding a shady repo to Cydia, and start leeching.

      Android is not built with just keeping people away from root as the single source of protection. Apps have the LVL functions to check if they are legit or not. In Jelly Bean, apps are encrypted per device and mounted via a loopback filesystem on the fly.

      The reason why iOS apps have a less pirate rate is because in some countries where piracy is rampant, Android is available on the inexpensive devices. Where piracy goes, malware goes, so that is why we heard about malware running loose in Asian markets before it ever reared its head on US or European shores. iOS tends to be on more expensive phones [2], so generally people who can afford the phone can generally afford apps.

      All and all, it isn't the OS that is the issue here. Android has a more robust security mechanism than iOS. However, Apple does a lot of work in being the gatekeeper, and ensuring their walls are high and stay high (especially with the fact that on newer iDevices that one can't save SHSH blobs on, all jailbreaks can be just one restore away from being gone and gone for good until a new one is made after Apple does an iOS update.)

      [1]: The Dev Team and most people who use JB functionality abhor the pirates, because there are a lot of legit uses for a jailbroken device and pirating attacks the JB ecosystem as a whole. If they could block the pirate apps, they would, but there will be someone who would "jailbreak the jailbreak", so it would be pointless.

      [2]: Expensive on a world basis. Just taking price comparisons in the US is different because in a lot of places, phones are not subsidized, so the user has to pay the entire cost. That is why the low end Huwei and ZTE phones are extremely popular.

    13. Re:Good news everyone! by pegasustonans · · Score: 4, Insightful

      Hyep, that would get cracked in about 43 seconds. Android crackers have cracked pretty much all in-app protections. We even have apps that crack other apps and remove ads from them.

      Cracking apps is unnecessary. You can block almost all ads with a properly updated hosts file.

      It's an elegant solution, which illustrates the difference between an open platform and a closed one.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    14. Re:Good news everyone! by nahdude812 · · Score: 4, Insightful

      I won't do in-app purchases even for free apps, and even for apps I would have gladly paid several dollars for retail. The reason is simple: If I restore my phone, get a new phone, or even just uninstall and reinstall, I lose credit for that IAP.

      IAP's need to be replayable for me to be willing to invest in them. I don't want to have to re-pay for your app each time I upgrade something or make room on my device. Some apps handle IAP replaying cleanly. Most do not. I'm not a gambling man, so if your model is IAP for a non-transient purchase, count me out.

      Of course I'm the very small minority, so...

    15. Re:Good news everyone! by nahdude812 · · Score: 4, Interesting

      Android apps on both platforms are pirated 2,300% more often for the Android version vs the iOS version

      Where do you get this figure? It sounds absurd on the face of it (and the number is cited in a way to sound bigger, "2,300%" is 23 times - which I still don't accept without a credible source). Jailbreaking is far more common among those I know with iPhones than rooting is among those I know with Android phones. I don't know anyone who is willing to admit to pirating Android apps, and I know several different personal circles who traffic in pirated iOS apps.

      I wonder if Android is either easier to figure out who pirated vs who didn't, or if something about the Android platform falsely inflates these "pirated" numbers. Most articles I've read that talk about Android pirating do nothing to describe how they meter this, so any reporting on it at all is specious as far as I'm concerned.

    16. Re:Good news everyone! by Grayhand · · Score: 4, Informative

      Everyone complains about the "whopping 30%" Apple takes but it's out of ignorance of how distribution and retail works. They are acting as both a distributor and retailer so 30% is excellent. Others tried charging 50% but most retreated because of the iTunes model. I'm working on self publishing books and 30% is a dream compared to traditional publishers. Considering what they bring to the table 30% isn't out of line in any way.

    17. Re:Good news everyone! by Karlt1 · · Score: 3, Informative

      "google allows in app purchases via third party platform, apple does not. apple will take the 30% of everything, forever"

      http://arstechnica.com/gadgets/2012/03/new-android-market-rule-prohibits-apps-that-use-third-party-in-app-payment-services/

    18. Re:Good news everyone! by cbo100 · · Score: 4, Informative

      I won't do in-app purchases even for free apps, and even for apps I would have gladly paid several dollars for retail. The reason is simple: If I restore my phone, get a new phone, or even just uninstall and reinstall, I lose credit for that IAP.

      What? iOS handles this just fine. Got a new phone? Restore your backup from iCloud, most apps will just keep the purchases enabled. If you uninstall and reinstall the app then you just use "restore In App Purchases" button and they all re-appear.

    19. Re:Good news everyone! by Corporate+T00l · · Score: 4, Informative

      Are IAPs really that transient on Android? I must admit that I don't currently own any Android devices, but on my iOS devices, in-app purchases apply at the iTunes account level and are not only persistent, but also apply (without any extra purchase) to all instances of that app across different devices set to the same account. The iOS behavior where purchases are tied to your account and not to any particular device has made buying both apps and upgrades much more appealing to me than I originally thought would be the case.

    20. Re:Good news everyone! by Anonymous Coward · · Score: 3, Interesting

      In the spirit of anecdotal evidence, at work there is a cluster of Android geeks. They each spend a couple hours each day talking about this torrent with all the latest software, hacked so you can sideload it for free. In one to one conversations with this group, they all admit that they NEVER once paid for an App. They feel that they are entitled to install as much non-refundable software as they can.

      My little circle of iPhone users, only one has jail broken his phone, and he still buys a lot of apps.

    21. Re:Good news everyone! by SomePgmr · · Score: 4, Informative

      You didn't cite a single source.

      I thought I was pretty up-front about where those came from, and I don't think I presented it as my own, comprehensive research into the market intricacies of mobile platforms.

      But if you wanted my search terms, I think it was something like, "piracy ios vs android" or "developer ios vs android". Going a little further for those who don't want to look...

      First one was probably: http://www.diasks2.com/post/20172033158/ios-vs-android-a-comparison-for-first-time
      or maybe
      http://www.guardian.co.uk/technology/appsblog/2012/jun/10/apple-developer-wwdc-schmidt-android
      or maybe
      http://www.lifehacker.com.au/2012/05/android-app-sales-piracy-matters-seasons-dont/

      There are about a billion more if you care to read them.

      Second was probably: http://www.develop-online.net/news/38848/Android-app-pirated-2300-more-than-iOS-edition
      Though here's one that says 90% - http://keyeslabs.com/joomla/blogs/i-think-im-becoming-an-android/136-android-the-perfect-piracy-storm
      and one that says they had 83%, if you prefer - http://www.wired.com/gamelife/2012/05/wired-uk-android-game-piracy/

      Third was something like: http://www.businessinsider.com/chart-of-the-day-ios-vs-android-fragmentation-2012-6
      or
      http://opensignalmaps.com/reports/fragmentation.php

      Of course there are another 8 gazillion results for each of these. I said only what I saw.

      That aside, many of these are topics we've covered extensively here on Slashdot. If you think it's all FUD, you're obviously welcome to discuss and I'll be interested to see it. I have no real vested interest in the results besides being a user.

    22. Re:Good news everyone! by shutdown+-p+now · · Score: 3, Informative

      One crucial difference is:

      "A key difference, however, is that Google offers exceptions for retailers of physical and virtual goods (including ebooks)."

      Which is why Kindle for Android still lets you buy books directly from the apps, while Kindle for iOS is just a reader now.

      All that said, it's pretty ironic - given that Win8 does not restrict in-app purchases to its store and does not mandate the 30% fee, that actually makes it more open than Android in some sense. Though on Android the rules only apply to those apps that are published through the store, and you can always sideload...

  2. Just wondering by Anonymous Coward · · Score: 5, Insightful

    one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

    Wonder all you want, the answer is no.

    1. Re:Just wondering by dattaway · · Score: 4, Interesting

      Sure would be nice to have a "tip jar" donation button. *click* *click* *click* I sure would be sending quarters by the dozens...concept has been around for decades...

  3. Because, you know... by JustAnotherIdiot · · Score: 4, Insightful
    --
    What do I know, I'm just an idiot, right?
    1. Re:Because, you know... by bhlowe · · Score: 4, Interesting

      That wasn't said-- but comparatively, Android users are MORE UNETHICAL and SPEND LESS MONEY*. Part of that is Apple users have more disposable income.. but also jailbreaking is not widespread. Most jailbreaks on newer hardware are tethered, meaning you need to be near your computer if you want to restart your phone for any reason--not worth it for most. *Disclaimer, not all Android users are cheap, bastards of low moral character. Some restrictions apply.

  4. Sad by Sez+Zero · · Score: 3, Insightful

    The number of "I want my dollar back" post at that Facebook link is really sad.

    1. Re:Sad by Vintermann · · Score: 5, Informative

      Sometimes it's appropriate. I bought Early Bird for Android. Later they made it free, which I'm OK with. What's not OK is making the free version (which I was automatically "upgraded" to) have intrusive ads.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  5. *Correction by redemtionboy · · Score: 5, Insightful

    Developer drops game price to $0, failing to cite that it was a really shitty game that charged for upgrades.

  6. Company you've never heard of changes pricing by i+kan+reed · · Score: 4, Insightful

    Reports today indicate a small developer you've never heard of, has altered how they will finance a product you've never heard of. The pricing cited factors commonly referenced in the field the product competes in, but no supporting data was provided. Tune in at 11 for detailed analysis about how free products differ from open source ones, with a panelist who barely understands economics or copyright law.

  7. Re:Oh yeah, that'll show them. by bky1701 · · Score: 4, Insightful

    More like they sell things in-game, and this was just a publicity stunt.

  8. I'm glad by Anonymous Coward · · Score: 3, Insightful

    I don't know about you guys, but many I know say things like this to me, "Hey you're a programmer. You should develop an iPhone or Android app and make a lot of money!"

    When I try to explain to them the reality, I just get trite responses back or their eyes glaze over.

    There's plenty of demand for your product when it's free. Like when you help them with their computer problems (for free) and they say, "You should do this for a living!"

  9. There is - far less by SuperKendall · · Score: 5, Insightful

    The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.

    Everyone expects some piracy, but when 90+% of your "sales" are piracy you cannot support any app - especially so if there is any server component, or any support load at all.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:There is - far less by Dunbal · · Score: 5, Insightful

      If random people with illegitimate copies are allowed to use your servers to patch or for gameplay, then you are doing it wrong.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:There is - far less by poetmatt · · Score: 5, Insightful

      usually if you want to claim that nobody's paying for your app you usually want to look at why. In this case, it's being a jackass dev and trying to force customers to pay for things in-game along with a paid app.

      Is it that hard to figure out that your fans aren't as stupid as you'd like to treat them?

    3. Re:There is - far less by amicusNYCL · · Score: 5, Informative

      The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.

      Unless you're reading a different "the article" than I did, no it doesn't. It doesn't say anything about the piracy rate on iOS and the word "magnitude" does not appear in the article text. The only claim it makes in terms of numbers, for either platform, is this paragraph:

      If we go by piracy ratio, developers have come up with some rather starling figures. Korea based com2uS has said that some games have seen piracy rate as high as 90%. Appy Entertainment have seen piracy to the ratio of 70:1 i.e. for every 70 illegal installs, there in only one genuine purchase.

      Also, if the piracy rate on iOS was in fact "orders of magnitude" smaller, with "orders" being plural, then that would assume a worst-case piracy rate of 0.9%. Various statistics floating around, like these, show iOS piracy rates between 25% - 75% for various types of apps. Various developers, when they actually disclose these numbers, refer to worst-case rates at between 50% to 90%.

      In other words, you're talking out of your ass. I guess you're strictly correct, though. The iOS piracy rate is zero "orders of magnitude" smaller than the Android piracy rate. So yeah, it's orders of magnitude smaller. Zero orders. It's also zero orders larger.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    4. Re:There is - far less by LifesABeach · · Score: 3, Insightful

      I was thinking along the lines of, "My app doesn't suck, people are pirating it!" One has to love the irony.

    5. Re:There is - far less by cpu6502 · · Score: 5, Interesting

      People must be F'in cheap if they aren't willing to spend 99 cents. If I see a Kindle book for 99 cents I just grab it; I'm not wasting time trying to find a free pirate version. (shrug). So much for the "We would buy your product if it were cheap enough" excuse. It's been officially debunked.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    6. Re:There is - far less by icebike · · Score: 5, Insightful

      If random people with illegitimate copies are allowed to use your servers to patch or for gameplay, then you are doing it wrong.

      Or, you are doing it INTENTIONALLY.

      The game in question supports In-App-Purchases, and in fact, to play the game to conclusion, most users will spend more money
      for in-app-purchase of weapons etc than the game's initial purchase price. The game calls home.

      These purchases can't (yet) be hacked like the reported hacking of IOS in-app purchases.

      Its widely suspected that this was Madfinger Games monetization plan all along.

      They planned to release at 99 cents, gain a quick couple hundred thousand downloads, recovering all of their development costs. (This isn't their first game, and they already had their game engine in the can from earlier games).

      Then, magnanimously, when it became clear that you needed to make in-app-purchases, they planned to make it free.

      They go so much flack for making it free after charging about a quarter of a million people 99 cents, that they decided to play the victim card.

      But ALL THE TIME their game had been calling home for authorization at install, and ALL THE TIME they had allowed these pirated installs because they were intending to make their money on In-App-Purchases, and really didn't give a rip about piracy.

      Its a suckers play, and most of the mainstream press as well as bloggers who should know better are falling for it.

      --
      Sig Battery depleted. Reverting to safe mode.
    7. Re:There is - far less by Taco+Cowboy · · Score: 4, Insightful

      People must be F'in cheap if they aren't willing to spend 99 cents.

       
      To you it may be merely 99 cents but to someone in India it may mean the income of half a day of laborious work
       

      --
      Muchas Gracias, Señor Edward Snowden !
    8. Re:There is - far less by icebike · · Score: 5, Insightful

      Did you ever stop to consider that perhaps it's easier to control in-app purchases than it is to prevent the initial pirated version from being installed?

      I considered this for about 37 seconds, then realized it was not germane.
      So what if people are emailing the .apk all over the world? The were still able to bank all the sales reported in the Google Market.

      They had around a quarter of a million PAID downloads at the time they declared it free.

      Regardless of being pirated or purchased, the money flow from In-APP will be the same. They knew this going in. Like I said, its not their first trip to the bank with games. If you can earn a quick quarter million in under a month, why make it free? Just keep your mouth shut about the piracy and bank the legitimate sales along with the in-app money.

      --
      Sig Battery depleted. Reverting to safe mode.
    9. Re:There is - far less by icebike · · Score: 4, Interesting

      On the other hand, not keeping your mouth shut about the piracy, and suddenly announcing you're giving your game away because of all the "piracy" may get you some publicity that will increase your in-app income by even more than continued sales would have done. It's possible, and obviously it's what these guys are banking on.

      And the beauty of that is there doesn't have to be any real level of piracy for this ploy to work.

      Their refusal to reveal actual piracy numbers pretty much lends credence to this possibility.

      --
      Sig Battery depleted. Reverting to safe mode.
    10. Re:There is - far less by PixetaledPikachu · · Score: 4, Funny

      People must be F'in cheap if they aren't willing to spend 99 cents.

      To you it may be merely 99 cents but to someone in India it may mean the income of half a day of laborious work

      Something is inherently wrong with the society when a person with USD2 a day income is even considering to spend half of his daily income on fruit ninja

    11. Re:There is - far less by rjstanford · · Score: 4, Insightful

      Although an amazingly large number of people in the US will happily spend half their annual income on a car that far outstrips their needs - often spreading that payment out over half a decade or more to do so. People aren't logical.

      --
      You're special forces then? That's great! I just love your olympics!
    12. Re:There is - far less by mcgrew · · Score: 3, Interesting

      Buy your music from independant artists and labels, not the RIAA goons and their "artists". You can support music without supporting the RIAA.

      Pirating RIAA music doesn't hurt anyone, but buying non-RIAA music hurts the RIAA. They aren't really against piracy, they full well know that piracy doesn't cost them anything. Their faux battle against piracy is because file sharing is the independants' means of getting their music in front of the public. The RIAA has radio, they don't. The fight against piracy is really a battle against their competetion. If you buy two indie CDs, that's money you don't have to buy an RIAA CD.

      I didn't RTFA, but these devs seem clueless. If they're going to pirate rather than paying a buck, either they're all dirt-poor (unlikely) or the legit version is in some way inferior to the paid-for version.

      Giving it away "because of piracy" when some have actually PAID for a few is absolute idiocy. That said, Apogee made a similar mistake when they put DN1 and DN2 bundled with DN3D. I was pissed off, and wrote them abouut it. I'd already paid for 1 and 2! I was getting less value than those who hadn't bought 1 and 2.

      It's easy to blame piracy, piracy makes a good scapegoat for poor sales of a crappy product, or poor sales after you've angered your paying customers.

  10. Re:Why? by Andy+Dodd · · Score: 5, Informative

    He didn't... Dead Trigger is a "freemium" app - given how critical in-app-purchases (IAPs) are for that game, it should never have had an initial purchase price assigned to it.

    90%+ of their revenue was from IAPs to begin with.

    They're blaming it on piracy - but plenty of other developers are having no issues with piracy. The fact was they put in a perfect recipe to drive people towards piracy - not making your app worth the money paid for it. Dead Trigger's reliance on IAP meant that the initial purchase price did nothing but anger users.

    --
    retrorocket.o not found, launch anyway?
  11. Free advertising on Slashdot by dmesg0 · · Score: 5, Insightful

    1. Create a game with in-app-purchases, but sell it for 1$ instead of for 0$
    2. Drop the price to 0 and get free advertisement on Slashdot
    3. Profit! (from in-app-purchases)

    But where's the ??? part?

     

  12. Gimmick? by DaFallus · · Score: 3, Informative

    This developer is shady. Check the reviews for this game on Google Play. Apparently you can't get very far in the game without buying weapons/upgrades that cost real money. There are a fair number of complaints from people spending $5 for in-game credits, not receiving the credits, and getting no response from the developers.

    --
    No one cares what your captcha was

    Houston TX, USA
    1. Re:Gimmick? by R3d+M3rcury · · Score: 3, Interesting

      I don't know if Google's store does this, but when you look at an App that uses in-store purchases, it shows you the most popular purchases. This has helped me find those sorts of games and apps (ie, the "free" apps that are not really free) and steer clear of them.

  13. Re:It's not piracy by Andy+Dodd · · Score: 5, Insightful

    Dead Trigger is fun until you reach the point where it pushes you to buy ingame cash with real money.

    TFA leaves out a critical aspect of Dead Trigger - It was one of the only examples of a "freemium" game that relied HEAVILY on in-app purchases, which also had an initial purchase price.

    Note that they're not citing any piracy problems with their more expensive (but not "freemium" in their payment structure) games.

    The way the article is written, it makes it sound like the developer is hurting and this has dropped their revenues to zero - which is bullshit. 90% of Dead Trigger's revenue was from IAPs to begin with. Dropping the purchase price to zero helps them by exposing more users to their IAP push.

    --
    retrorocket.o not found, launch anyway?
  14. More great Slashdot editing by wonkey_monkey · · Score: 4, Funny

    Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one.

    Just how many developers have written this one game, then? Oh, and it should be "into a free one."

    The iOS version of the game still costs $0.99 and hasn't been made free.

    Thanks for clarifying that, because when you said it still costs $0.99 I thought it might also be free.

    --
    systemd is Roko's Basilisk.
    1. Re:More great Slashdot editing by wonkey_monkey · · Score: 3, Funny

      It's minutiae.

      --
      systemd is Roko's Basilisk.
  15. Did you read your links?! Stop making shit up by rgbrenner · · Score: 4, Informative

    Did you read the links you posted? The first link has NO FIGURES at all. The second says this:

    This year alone, the iOS App Store has provided developers with $3.4 billion in revenues, while the Android Market has delivered only $240 million to its developers.

    That's way off from your "750 million and 500 million".

    Why bother posting links if you're just going to make up the numbers anyway?!

  16. No by Tridus · · Score: 4, Insightful

    "Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs."

    Seriously? $0.99 is too much so they pirate it, but if you open source it they'll give you money instead of just playing the free version?

    Not a chance. These people are just cheap. They'll take the cheap option. Open source is not some magic fairy dust that is going to fix that.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  17. Re:Ripp off! :-( by wierd_w · · Score: 3, Interesting

    Not a specific person; the public as a whole.

    If I sa my truckload of dirt costs a million dollars, and the public at large says it is worth at most 100 dollars, there is no way I can equitably sell my dirt. If I sell it for 100 dollars, I feel cheated, and consider the deal unequitable.

    The cost to dig the dirt is inconsequential. The dirt could very well have cost a million to dig. It could be fabulously rich in platinum ore or something. The problem is the perception of value. If your product is percieved as cheap, and of little value, you will never reach equity in the transaction.

    There are two things you can do:

    1) don't sell high value dirt for 100 dollars. (High value games at .99 dollars.)

    2) seek to improve public awareness so that people understand what they are getting, and why your dirt costs what it does.

    If the second option incurs a cost sufficient that it negates any tangible value in getting the equitable price accepted, (yes, you start selling dirt for a million dollars, but it costs trillions of dollars to educate the public, making the effort wasted) it is completely absurd economically as an option, leaving only option #1. Don't sell high value dirt. Only sell cheap dirt, because it is all people will buy.

    See for instance, my own views about the price of games.

    I am completely unwilling to pay 60$ for a game. I will pay at most 45$, and that had better be epic in every sense of the word. I hold this assertion because:

    I make 30k a year. This tabulates out to around 14$/hr. The equivalent of my life I expend to obtain your game is a little over 4 hours. Is your game worth 4 hours of my life? I don't believe it is. You might invest weeks or months of your life to produce the game-- no contest. The question is if it is equitable to demand 4hrs of average time spent working from the thousands of people you intend to sell it to. For the sake of argument, let's say you spent 2 years making it. (Straight up, nonstop, no sleep, total time spent == 2 years.) That is 17520 hours. At 4hrs per person, you would break parity at 4380 buyers. The average game sells millions of copies. At 1 million copies sold, that is a markup over parity for your time of 228%. Unless there are that many people involved in production, (which I don't see in the end credits...) that price is inflated. Usually games with the 60$ price point sell far more than that. Usually in the 5 to 6 million unit numbers. That comes closer to 1140 people spending 2 years of their life, nonstop, to necessitate that price, assuming equal exchange of time.

    It is important to note: I do not consider your time to be more expensive than mine. I am angineer, who works in avionics. I am simply not union. My wage is equitable. If your rate of pay is necessary to be higher to have a decent quality of living, it is because your local economy suffers higher inflation than mine. By demanding the higher price as a flat rate instead of pricing for the local economy, you are expecting me to accept a bad deal. End of discussion on that point. If you had developed it locally, you would not have been paid as much for your time. Demanding that I subsidize your higher cost of living is unethical. My money is worth more to me than yours is. I expect to compartively more for it than you do. If you make 60k a year (twice what I do) you should adjust the price you think your game is worth against my pay grade and local economy's buying power. You will find that for the same equity you are demanding, you would have to be paying 120$ for your games. If you feel this is unequitable, congratulations. Now you know why I won't pay that price.

    I am happy to pay at most 45$. To your buying power, that is a 90$ game. It had better be damned good.

    Blanket price setting sets unrealistic prices, which people refuse to pay. Their refusal to pay that price is NOT unreasonable. The blanket pricing *IS*.

    I don't care that your home costs a million dollars. Your home here, of comparable v

  18. Rubbish.. by anomaly256 · · Score: 4, Informative

    Who pirates a 99cent game? I'm betting no one. More likely, they just realised they could get more revenue per install with an ad-supported + spyware model and knew Apple wouldn't let them put spyware in the app store. Lets do a quick test... android market.. dead trigger.. permissions.. Oh look, "READ PHONE STATE AND IDENTITY - Allows the app to access the phone features of the device. An app with this permission can determine the phone number and serial number of this phone, whether a call is active, the number that call is connected to and the like." and "RETRIEVE RUNNING APPS - Allows the app to retrieve information about currently and recently running tasks. Malicious apps may discover private information about other apps." and "AUTOMATICALLY START AT BOOT Allows the app to have itself started as soon as the system has finished booting. This can make it take longer to start the tablet and allow the app to slow down the overall tablet by always running. Allows the app to have itself started as soon as the system has finished booting. This can make it take longer to start the phone and allow the app to slow down the overall phone by always running." ...... Yep, nothing suss here, a FRACKIN VIDEO GAME totally needs those permissions.

    Keep your 'free' crap. And next time, at least TRY to mask your dishonesty a bit better. This bullshit isn't fooling anyone.