Developer Drops Game Price To $0 Citing Android Piracy
hypnosec writes with news of a curious way of fighting piracy. From the article: "Android based devices are being activated at the rate of million a day and users are downloading apps and games at a rate never seen before. Despite these promising stats, developers of Android based games and apps are not really keen on porting games and apps that have been successful on iOS to Android. Why? Rampant piracy on Android! Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one. Originally priced at $0.99 on Play Store, the first person shooter game is now available for free . The iOS version of the game still costs $0.99 and hasn't been made free."
Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
From Google:
From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.
Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.
And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.
What political party do you join when you don't like Bible-thumpers *or* hippies?
one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.
Wonder all you want, the answer is no.
Developer drops game price to $0, failing to cite that it was a really shitty game that charged for upgrades.
Sometimes it's appropriate. I bought Early Bird for Android. Later they made it free, which I'm OK with. What's not OK is making the free version (which I was automatically "upgraded" to) have intrusive ads.
xkcd is not in the sudoers file. This incident will be reported.
The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.
Everyone expects some piracy, but when 90+% of your "sales" are piracy you cannot support any app - especially so if there is any server component, or any support load at all.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
He didn't... Dead Trigger is a "freemium" app - given how critical in-app-purchases (IAPs) are for that game, it should never have had an initial purchase price assigned to it.
90%+ of their revenue was from IAPs to begin with.
They're blaming it on piracy - but plenty of other developers are having no issues with piracy. The fact was they put in a perfect recipe to drive people towards piracy - not making your app worth the money paid for it. Dead Trigger's reliance on IAP meant that the initial purchase price did nothing but anger users.
retrorocket.o not found, launch anyway?
1. Create a game with in-app-purchases, but sell it for 1$ instead of for 0$
2. Drop the price to 0 and get free advertisement on Slashdot
3. Profit! (from in-app-purchases)
But where's the ??? part?
Dead Trigger is fun until you reach the point where it pushes you to buy ingame cash with real money.
TFA leaves out a critical aspect of Dead Trigger - It was one of the only examples of a "freemium" game that relied HEAVILY on in-app purchases, which also had an initial purchase price.
Note that they're not citing any piracy problems with their more expensive (but not "freemium" in their payment structure) games.
The way the article is written, it makes it sound like the developer is hurting and this has dropped their revenues to zero - which is bullshit. 90% of Dead Trigger's revenue was from IAPs to begin with. Dropping the purchase price to zero helps them by exposing more users to their IAP push.
retrorocket.o not found, launch anyway?