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Neuroscience May Cure Videogames Industry's Obsession With Guns

An anonymous reader writes "Leading developer Chris Stevens tells Edge magazine that neuroscience researchers will soon find 'non-violent triggers to mimic the rush of pleasure gamers feel when firing guns.' Researchers can now use functional MRI scanners to monitor what is going on in a player's brain and search for more optimistic and non-violent pleasure triggers. 'For decades it's as if developers have been driving a car with no speedometer,' Stevens claims, referring to the reliance on reported emotions rather than empirical measurements in game development. The functional MRI now gives a much more accurate indication of when peaceful triggers light up the brain's pleasure regions, opening up alternative game designs, without crude weaponry. 'I would like to see many more beautiful games like Fez and Limbo,' Stevens says. 'When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape.' The functional MRI could make these peaceful titles provably superior — no mean feat in a mass-market games industry currently obsessed with the crude dopamine-triggering effects of simulated weaponry."

254 comments

  1. Misread the title by TheInternetGuy · · Score: 5, Funny

    I misread the title as "Neurosurgery may cure videogame industry obsession with guns".
    Now I must admit to being slightly disappointed.

    --
    If my comment didn't sound as good in your head as it did in mine, then I guess we all know who's to blame
    1. Re:Misread the title by Anonymous Coward · · Score: 0

      if only slashdot had a joke plagiarism filter.

    2. Re:Misread the title by TheInternetGuy · · Score: 2

      if only slashdot had a joke plagiarism filter.

      Why did the Anonymous Coward cross the road?

      --
      If my comment didn't sound as good in your head as it did in mine, then I guess we all know who's to blame
    3. Re:Misread the title by Anonymous Coward · · Score: 0

      Trepanation! Always a good choice for the financially inept.

    4. Re:Misread the title by kermidge · · Score: 1

      If this research is done and shows what Stevens thinks it might, I'd be open to developers applying it if they were candid about doing so. My fear would be if it works and could be applied in advertising, political rhetoric, and incorporated into television news and shows.

    5. Re:Misread the title by BlueStrat · · Score: 4, Insightful

      My fear would be if it works and could be applied in advertising, political rhetoric, and incorporated into television news and shows.

      Too late.

      It's called "propaganda".

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    6. Re:Misread the title by hawkinspeter · · Score: 2

      I need that like I need a hole in my head

      --
      You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
    7. Re:Misread the title by lightknight · · Score: 2

      Good News!

      --
      I am John Hurt.
    8. Re:Misread the title by RaceProUK · · Score: 1

      if only slashdot had a joke plagiarism filter.

      Why did the Anonymous Coward cross the road?

      To troll the other side, of course! :) And I know this AC wasn't trolling ;)

      --
      No colour or religion ever stopped the bullet from a gun
    9. Re:Misread the title by Anonymous Coward · · Score: 1

      "One of the solutions was to replace gun firing with a scene of crushing skulls of baby rabbits, breaking kittens' necks or clubbing baby seals. The MRI showed a similar response in the brain, which means, game developers could adapt it as a replacement for violent gun use."

    10. Re:Misread the title by Anonymous Coward · · Score: 0

      really, it's already applied in advertising...which is already infused in the other things you mention. by mere definition, art is the hacking of the mind.

    11. Re:Misread the title by Austerity+Empowers · · Score: 1

      You forgot "stabbing neuroscience researchers".

    12. Re:Misread the title by catchblue22 · · Score: 3, Interesting

      Too late.

      It's called "propaganda".

      I find it interesting to watch the "propaganda" machine in action. When there is a new development that might affect the public mind (say for example the "Occupy" movement in its early days), there seems to be a delay in the response by certain parts of the media. Comments by establishment right wing posters are initially sparse, and coverage in right wing media sources is initially factual and muted. Commentary is initially limited. Then the comments begin to increase, and gradually adopt a common thrust. Right wing postings on discussion boards become more common and usually have a common theme. With the "Occupy" movement, some of the themes were, as I remember, that the protesters were a bunch of hippies, that they should get jobs, that they don't have any demands, or that their demands are unrealistic. The coverage peaks, and then declines over time. By the reduction in coverage, the public gradually subconsciously gets a sense that the phenomenon is declining, that it is finishing. People then turn their attention elsewhere and the message that the movement is finishing becomes a reality.

      Many readers might say, well, that the above descriptions were true. They were hippies. Their demands were unrealistic or didn't exist. They did decline. To which I would ask how you actually developed those opinions? Did you visit the protesters? Did you interview them? Did you actually try to understand their concerns? Did you really get inside their heads and try to comprehend their concerns in a deep way? Because if you didn't, your opinions were largely based on what you saw in the media. Your opinions were largely based on what we might call propaganda. And that propaganda likely originated largely from the minds of "public relations" experts. It was probably, when necessary, vetted with "focus groups", who were likely monitored in detail for their emotional responses to various statements. It was probably reinforced with polls and interviews. And it was very effective.

      I doubt the American Revolution would have taken place if the British had had such all pervasive means of propagandizing the masses.

      --
      This and no other is the root from which a tyrant springs; when first he appears as a protector - Plato (423 to 327 BC)
    13. Re:Misread the title by Golddess · · Score: 1

      I can't tell if you're trying to be funny or if you've just got a bone to pick with gun ownership. You did, however, get me to RTFA and I saw no such claim that they compared MRIs of people viewing guns being fired with MRIs of people viewing scenes of baby rabbit's skulls being crushed, kitten's necks being broken, and baby seals being clubbed.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    14. Re:Misread the title by jammer170 · · Score: 1

      Well, as my girlfriend was in New York City at the time, sent me pictures of them, and talked about what she saw them doing, I'd say I had a pretty direct view of what was happening, and they were hippies, with unrealistic to non-existent demands, and declined when it became obvious they didn't have any goals. On top of that, the best depiction of the Occupy movement I saw was by the Daily Show, led by two fairly left-leaning individuals, and backed up that assertion.

      A much better description of the effects the mainstream media has is the Tea Party movement. Originally, it was a group of people who were upset about one issue - the massive amount of money spent by both the Bush and the Obama administrations (yes, originally they didn't like the Republicans any more than the Democrats). Of course, immediately the left-leaning media derided them as right-wing nutjobs, while Fox News and the Republican party immediately tried to claim the movement as a "grass-roots" call for Republican ideals because of the lip-service the Republican party has been giving to fiscal responsibility (neither of which were true). Due to media intervention, more Republicans showed up at the rallies and pushed for Republican political figures to be invited. Now, the Tea Party really has devolved into nothing more than an ultra-right wing movement, and the original organizers now have nothing more to do with it. All this happened in something like a month, which shows the terrifying efficiency of the entire media system in the US at swaying public opinion.

      --
      Remember, you can't look dignified when your having fun! Don't take life too seriously, you'll never get out of it alive
    15. Re:Misread the title by BlueStrat · · Score: 1

      Now, the Tea Party really has devolved into nothing more than an ultra-right wing movement, and the original organizers now have nothing more to do with it. All this happened in something like a month, which shows the terrifying efficiency of the entire media system in the US at swaying public opinion.

      No.

      It only took a month for the media to convince you that this was the case.

      The TEA Party is not any single entity. Anyone calling themselves some kind of official national head(s) of the TEA Party are not. The TEA Party movement (it is a grassroots movement, not a political party as such) consists of thousands and thousands of small local groups that are self-funding through member donations, fund-raising events like bake sales, etc. They each determine their own political priorities and agendas. They don't always agree on every issue nor on favorite candidates.

      Mainstream Republicans (Progressive Republicans) have tried to co-opt the TEA Parties, but have failed at every turn to make any significant inroads. The TEA Party movement is too decentralized for that kind of takeover.

      They instead switched to convincing everyone, with the help of the media, that they had succeeded in co-opting the TEA Parties when they have done no such thing. They're scared of the TEA Parties, and for good reason. There are going to be a lot of mainstream career Republicans that will be voted out this election.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    16. Re:Misread the title by catchblue22 · · Score: 1

      The most effective propaganda contains an element of reality. The "occupy" movement contained, necessarily a certain type of person, one who had the ability to camp out night after night. However I would argue that the concerns of the movement are wider and are shared by more than just people who can camp in a park for several weeks. I would in fact argue that the concerns of those in this movement have a provenance that goes farther back than the movement that occurred in the 1960's. I believe that the 1960's social movements were something of an isolated island in history. They didn't have much a heritage morally or ethically.

      I suspect that something we share is a desire to make a future for our children where they can prosper, where they are free to pursue their dreams, where they can fulfill their potential. Those of a libertarian bent tend to believe that if you leave the individual to himself, he will make the best choices to maximize his well-being, and that larger structures have little business telling the individual what to do. In many ways, this is an appealing view, one that entails a great deal of freedom for the individual. I personally believe there is some truth in this idea. However, if you take it to far, I believe that it will lead to its opposite: less freedom.

      We currently live in a three class society. The upper class, the middle class, and the lower class are the defining social structures of western civilization. I am a member of the middle class, and I suspect you are too. The middle class in our society is still the largest class, and in our democratic system it has most of the votes, and thus theoretically the most power. I think it is worthwhile examining the origin of this three class structure. In simple terms, it comes from the ancient Greeks. There is little doubt of this. I think Aristotle actually wrote something to the effect of "the best form of government is a constitutional government in which a strong middle class is firmly in control". Here is a discussion of Aristotle's ideas. The problem is that a three class society doesn't naturally appear. You have to actually try to create these three classes. Ancient Greek civilization had three classes, but the surrounding civilizations did not. In Persia, there were only two classes; the king was considered a god and his underlings formed un unchallengeable power structure. The same was true in Egypt, where the Pharaohs ruled. Europe during and immediately after the Dark Ages also consisted of two class societies. In Europe, the two class society was manifested in feudalism. In a feudalistic society, there were lords, who owned most of the land, and there were serfs who worked the land. If you were a serf, you had almost no power to change your fate. If you were a serf, your children were doomed to be serfs. No upward mobility to speak of. No real education. Little chance to fulfill your potential. On the whole, I don't think most of us would have liked being serfs. I don't think that most of us would enjoy living in a two class society, where the lot of most individuals is effective slavery.

      What I worry about is that the laissez faire free market capitalist movement will move our civilization closer to a two class society. I believe that if we stop trying to maintain a strong middle class, then the middle class will decay. The average income of that middle class will approach that of the lower class, while the majority of the wealth will migrate upwards. There are many reasons to believe this, not least is comparison of ancient Greece with the civilizations surrounding it. I think that civilizations naturally tend towards being two class, unless actions are taken to create a middle class. And right now in America we are not taking actions to preserve the middle class. We are letting it decay. This decay is undeniable, and is in fact the root cause of both the "occupy" movement and

      --
      This and no other is the root from which a tyrant springs; when first he appears as a protector - Plato (423 to 327 BC)
    17. Re:Misread the title by jammer170 · · Score: 1

      Given that I don't watch/listen/follow any media organization, your assertion that they convinced me of anything is false. Like the Occupy movement, I made my judgments based on looking into the actual organizations themselves.

      The original "TEA party" (a name originally given to them by the media, I might add - the original movement had no name) cared only about one thing - forcing the legislature to actually be fiscally responsible (ironically, they actually had something in common with the Occupy movement - both of them disliked corporate bailouts). What currently exists as the TEA party is not the same entity. I have looked into the local groups that promote themselves as part of the TEA party, and they are just ultra-right wing political movements.

      Sure, as with any organization, the current TEA party has some variance in it (so do the Republican and Democratic parties), but what exists now is not what was originally started (again, the original organizers have nothing to do with the "grassroots movement" that exists under the name TEA party today). The Republican party didn't "take over" the TEA party by seizing control from a select group of leaders. They did it much more subtly - they convinced private citizens who support the Republican party to take part in the movement and push for broader political action. This tactic works regardless of how decentralized the movement is.

      Should any group exists that push for a single specific political action that I agree with (like forcing the legislature to be fiscally responsible), I'll be happy to take part in it - but the TEA party is not such a group.

      --
      Remember, you can't look dignified when your having fun! Don't take life too seriously, you'll never get out of it alive
    18. Re:Misread the title by BlueStrat · · Score: 1

      Given that I don't watch/listen/follow any media organization, your assertion that they convinced me of anything is false. Like the Occupy movement, I made my judgments based on looking into the actual organizations themselves.

      It's real nice and all that you "looked into" the TEA Parties (not TEA Party, singular...there is no single TEA Party). I'm a member of a TEA Party and thus get the emails, go to meetings/events, etc. These are the same people and same local leaders (with some natural turnover, of course) as when it came together, plus all the members that have joined since (that have not changed the direction or focus of TEA Party groups in any major way) and are still joining daily. There are no national leaders, only local. If any "co-opting" is going on, it's the TEA Parties co-opting the Republican party, thus the mainstream, old-guard Republican leadership's resentment of the TEA Parties.

      What you describe has simply not happened. It is the opposite of a fact. If something like you've described has happened, they must have swapped people out with alien pod-clones, because I'm still talking to all the same people and about the same general agendas.

      You keep insisting also in talking about the TEA Parties as a single entity. They consist of myriads of small (some as small as 5-10 members) to large groups of many hundreds or even thousands of members, each completely independent.

      What may scare you even more is that the TEA Parties are going international. There are groups in more than a dozen nations now, and the list and the numbers are growing. It's becoming a world-wide grassroots movement. They are not about a single US political party.

      You've either bought the propaganda hook, line, and sinker, or you're part of the propaganda-spreading machine. Nothing like what you describe has happened to any of the many groups across many states that I've had personal contact with.

      If you've got a problem with your local TEA Party's agenda, stop whining on /. and start your own. If people like your ideas better, they'll join with your group instead.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
  2. They've already invented that by Ukab+the+Great · · Score: 4, Funny

    non-violent triggers to mimic the rush of pleasure gamers feel when firing guns.

    It's called an orgasm, produced by a hand motion similar to squeezing a trigger. You typically fire one of these at a simulated woman in place of firing a gun at a simulated bad guy to get your rush of endorphins. There's actually quite a thriving industry on the internet involved in this gameplay, so I'm not exactly understanding what the scientists hope to achieve.

    1. Re:They've already invented that by techno-vampire · · Score: 4, Funny

      It's called an orgasm, produced by a hand motion similar to squeezing a trigger.

      You really need to get out of your mother's basement more often and find out by personal experience why there are two sexes.

      --
      Good, inexpensive web hosting
    2. Re:They've already invented that by guttentag · · Score: 3, Funny

      non-violent triggers to mimic the rush of pleasure gamers feel when firing guns.

      It's called an orgasm, produced by a hand motion similar to squeezing a trigger.

      Developers have already come up with a video game that simulates the excitement of violence without guns. It's called Angry Birds.

      Interestingly enough, it is a fair approximation of this orgasm thing you mentioned:
      "Aww... How the hell am I supposed to hit that when you don't even give me a clear shot at it?! You want me to get creative on your ass?! Bounce it off the what now?" (thirty minutes later) "I hit it?! Bam! That's what I'm talking about! Now I'm just going to do my little dance and act like I knew what I was doing all along. I'm ready to take this to the next level! Hey, I need to buy something to continue? I'm just getting started."

    3. Re:They've already invented that by Anonymous Coward · · Score: 1

      Your proposed gaming cafes would be quite interesting places.

    4. Re:They've already invented that by Anonymous Coward · · Score: 0

      Solution: having orgasms with the bad guy?

    5. Re:They've already invented that by Anonymous Coward · · Score: 0

      Listen, I'm kind of busy here. Can't you just tell us why? You seem to know about the subject matter and I really don't want to get away too far from my buckling-spring keyboard.

    6. Re:They've already invented that by Krokus · · Score: 1

      Bejeweled 3's Diamond Mine game variation does it for me. No guns, just lovely, lovely gems that explode in such a satisfying way. :)

      Just Diamond Mine, though. All the other game variations blow.

    7. Re:They've already invented that by Dunbal · · Score: 4, Funny

      You mean the two sexes are not "left" and "right"?

      --
      Seven puppies were harmed during the making of this post.
    8. Re:They've already invented that by Impy+the+Impiuos+Imp · · Score: 1

      > Non-violent triggers to mimic the rush of pleasure...

      You think people have problems with bronies now...

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:They've already invented that by Anonymous Coward · · Score: 0

      You mean the two sexes are not "left" and "right"?

      Indeed, they are "red" and "blue".

    10. Re:They've already invented that by Austerity+Empowers · · Score: 1

      ou really need to get out of your mother's basement more often and find out by personal experience why there are two sexes.

      Save you the trouble. It's because if a man gave us so much trouble, we'd just punch him in the nose.

    11. Re:They've already invented that by Austerity+Empowers · · Score: 1

      Also known as "Clever" and "The Retard". Which is which varies by person.

    12. Re:They've already invented that by Anonymous Coward · · Score: 0

      > > Non-violent triggers to mimic the rush of pleasure...
      > You think people have problems with bronies now...

      Too late.

      Whether you prefer your sugary neurostimulative cupcakes without violence or with violence, Andrew "Party Hard" W.K. has become One with the Herd.

    13. Re:They've already invented that by Ukab+the+Great · · Score: 1

      Suggestion taken. Your mother has an amazing basement.

  3. Irony? by Anonymous Coward · · Score: 5, Interesting

    Anyone else think there is a subtle irony in the fact the chap that killed 14 people in the Batman movie in america was studying neuroscience.

    This obviously wasn't his thesis.....

    1. Re:Irony? by Anonymous Coward · · Score: 0

      Yes, that was my first thought too. Badly timed methinks.

    2. Re:Irony? by Anonymous Coward · · Score: 0

      If I can't have my shooting spree on the pc, let's go to the movies.

    3. Re:Irony? by jellomizer · · Score: 1

      Makes sense... Who makes better guineapigs for controlled studies than your own grad students?

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:Irony? by Anonymous Coward · · Score: 0

      Anyone else think there is a subtle irony in the fact the chap that killed 14 people in the Batman movie in america was studying neuroscience.

      This obviously wasn't his thesis.....

      If only the cure had come just a little sooner... Oh and BTW he killed 12, not 14 (at least as of your posting).

  4. Lame by JockTroll · · Score: 2, Interesting

    A good lot of videogames are not about guns or even about fighting. Those that are about that, unless they're SF or fantasy-based, should strive to have the most realistic experience as digitally possible but there is no substitute for the firing range. And anyway, games are about competition so "peaceful" is a four-letter word here. Take your hippy theories and fire them up your bunghole with an Angry Bird slingshot, loserboy.

    --
    Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    1. Re:Lame by tehcyder · · Score: 4, Interesting

      And anyway, games are about competition

      Not necessarily, unless you include "competition against yourself to have more fun" which you could apply to anything if you stretched it far enough.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Lame by FTWinston · · Score: 3, Insightful

      Those that are about that, unless they're SF or fantasy-based, should strive to have the most realistic experience as digitally possible but there is no substitute for the firing range.

      Surely they'd be better off striving to have the most enjoyable experience possible? Especially if you say that they'd still be "no substitute." A sniper game that involves hiding in the one place for 2 days straight, for instance, may be realistic, but why would anyone want to play it? Give me TF2 any day.

    3. Re:Lame by vivian · · Score: 4, Interesting

      One of the most memorable games from my youth was an RPG called Ultima IV. In the previous games in the series, you just stole all the gold and levelled entire friendly towns for profit, once you got strong enough - no consequences.

      In Ultima IV however all of a sudden there were consequences for mis-deeds. you could still lie, cheat, steal, and lay waste to the friendly citizens, but there were in-game consequences that cost you. Of course a central theme to the game was to become virtuous, but I think more games could do with some of these mechanisms - allow free action still, but make it have consequences.

    4. Re:Lame by Anonymous Coward · · Score: 0

      Do not waste your money on penis pump enlargement. Or worse yet some poorly conceived DIY method which will most likely end with a very expensive medical bill.

    5. Re:Lame by bluefoxlucid · · Score: 4, Insightful

      I think this whole effort is incredibly misguided. Video games used to be peaceful, like Custard's Last Stand or T.E. or that Super Favio Brothers thing where you stomped the shit out of some turtles and walking mushrooms, or alternately set fire to them.

      Violence is a fact of life. There is no power to protect; this is a thing I discovered long ago but have been agonizing over to the point of crying trying to understand... somebody spelled it out for me (it was in a book), I finally swallowed it but it was a big pill to swallow. Part of enlightenment is sitting around holding onto truths you've discovered years ago and trying to find the flaw in them, I guess. Unfortunately there is no flaw: there is no power to protect.

      Power allows you to destroy, in its simplest and easiest form; more subtle, difficult applications of power allow you to create, and creation is just the careful application of destruction and preservation. People will seek to protect their own interests by force, by taking things that don't belong to them; they will seek to maintain dominance and strength by force of will--by instilling fear, with destruction. The only thing that protects you is the power to destroy: your entire police force functions on the principle that would-be criminals understand they will find you and they will beat and kill you if you resist.

      Folks think it's so god damn 'virtuous' to refuse violence. It's insane. You want virtue? Stop being a coward. When you see someone being dragged off to be raped or murdered, go over there and stop their attacker--whether it comes to threats or beating someone's head in with a steel pipe. If you knew the whole damn world would suddenly come to kill you if you rape a bitch, you're probably not going to do it unless you're suicidal; yet sane, rational people will complain about all the violence in the world and then willfully strip themselves of their defenses, and espouse the virtue of having everyone who could possibly stand in to protect them do the same. Lunacy. A lot of good people are gonna get hurt. This is a side-effect of that: violence bad, we should hide it, pull it out of entertainment, teach people to all play nice.

    6. Re:Lame by DNS-and-BIND · · Score: 2

      Are you kidding? The Simpsons mocked this using their squarest character precisely because it is so incredibly lame.

      Principal Skinner: Oh, licking envelopes can be fun! All you have to do is make a game of it.
      Bart: What kind of game?
      Principal Skinner: Well, for example, you could see how many you could lick in an hour, then try to break that record.
      Bart: Sounds like a pretty crappy game to me.

      I suppose most kids today have never watched the first few seasons of The Simpsons and hence are unaware of this. A pity.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    7. Re:Lame by Anonymous Coward · · Score: 0

      No power to protect? Tell that to the cat mother that is fiercely standing between you and her kittens.

    8. Re:Lame by moeinvt · · Score: 1

      What's the book damnit?

      Are there people other than Christians who believe violence is bad, even in self defense?

    9. Re:Lame by geminidomino · · Score: 1

      Are there people other than Christians who believe violence is bad, even in self defense?

      Unfortunately, yes.

      In my experience, they've tended towards the intersection of female, self-proclaimed liberal, and academic, like the one I've been dating for the better part of a decade.

      Not sure if it's "ironic," or just amusing, that listening to her "reasoning" on the subject always makes me reflect on just how badly she needs a good Gibbs-slap.

    10. Re:Lame by Anonymous Coward · · Score: 0

      What are you, like, Darth Sidious or something?

      Yes, YES, emBRACE the violence within you! Yes, I can feeeel the anger growing within you! Yessssssss....

      Violence is an anachronism within our firmware that we need to reprogram now. Back when we were scampering about the plains of Africa and rocks were the latest great idea, our fascination with violence was a very useful survival trait. Back then that programming drove young men to engage in aggressive play as training and preparation to face a threat-filled environment. Violent impulse helped us to overcome our instinct to avoid personal injury and face down scary threats for the benefit of the tribe. It helped men become fit and helped the tribe overcome its competition for scarce resources.

      But today, we've mastered those dangers of our environment. Lions and bulls just aren't very scarey any more. Actually, they're kinda cute and now we're struggling to help THEM to survive.

      Now we've got weapons that are notably more capable than rocks. We are now our own most significant survival threat.

      And because we are, ideally, rational beings, we have better ways of managing conflicts of interest. If we don't mature as a species and learn to master our violence impuse through peaceful conflict resolution, we'll just end up taking ourselves out.

      We're kind of like a bunch of monkeys in a room with a crate of hand grenades. Something inevitable is going to happen unless we learn to use our rational minds to get a grip on our animal instincts. We need to mature, not to regress.

      Grow up man.

    11. Re:Lame by bluefoxlucid · · Score: 1

      And if I'm wearing plate? Cat can't scratch me, it's not heavy enough to topple me. No power to destroy, thus what can it do to protect?

    12. Re:Lame by bluefoxlucid · · Score: 1

      Third book in the Mageborn series. Mort gets into a short debate with someone over the nature of power. She tells him quite plainly there's no such thing as the power to protect someone.

    13. Re:Lame by bluefoxlucid · · Score: 1

      Have you read The Giver? I believe it is the embodiment of your perfect little world.

      You continue to advocate making the weak even more defenseless such that the strong can rule over them by blunt force.

    14. Re:Lame by canajin56 · · Score: 1

      Yeah, good work, you got his point but somehow thought it was your own.

      --
      ASCII stupid question, get a stupid ANSI
    15. Re:Lame by UnknownSoldier · · Score: 1

      Nice post. You just discovered:
        Sometime more harm can from inaction then action.

      There is a very old cliche that summarizes the solution:
        Walk softly but carry a big stick.

      Meaning, leave peacefully with all men (& women) as much as possible, but when the violent man, er, spiritual child, who thinks violence is the only way, deal with them the only way they understand.

      Any ideology taken to an extreme is never a good idea. The secret is to find balance in all things.

    16. Re:Lame by AgentBif · · Score: 1

      Have you read The Giver?

      No, I havent read the thing you're referring to.

      However, feel free to argue its points in cogent terms here.

      You continue to advocate making the weak even more defenseless such that the strong can rule over them by blunt force.

      You seem to equate our old passion for violence with strength. My whole point is that violence IS a weakness now. Wit and Reason are the strengths we must esteem today, or we are not deserving of the stars.

      It's time for us to evolve and it's time for you to evolve your thinking.

      Evolve or die. It's the law.

      --
      Privacy Statement: We value your privacy! It is very valuable. That's why we try to sell it whenever we can.
    17. Re:Lame by Belial6 · · Score: 2

      Well, as a rule, RPG Heroes are Jerks. http://www.collegehumor.com/video/5977008/rpg-heroes-are-jerks

      Ultima IV was still ultra violent. Try playing though it without any weapons or offensive spells. See how far you get. Ultima IV, as awesome as it is, just wraps its violence up in religion.

    18. Re:Lame by Anonymous Coward · · Score: 0

      If you think its furry little ass is faster than you WITHOUT plate...

    19. Re:Lame by Ziggitz · · Score: 1

      You need to read that book if that what you took away from it. The Giver was about a community that had given up all fear and knowledge to lead boring but safe lives. The question the book posed was whether or not knowledge and freedom were worth the pain and suffering that came with it and if one person had the right to choose for everyone who were too ignorant to choose for themselves. It has fuck all to do with pacifism as main theme, it only applies in that knowledge and freedom were given up for safety. How you equate that to pacifism and non violent conflict resolution is a huge reach.

      --
      There is no memory shortage. yes I have heard of XFCE. Go away.
    20. Re:Lame by shutdown+-p+now · · Score: 1

      You seem to equate our old passion for violence with strength. My whole point is that violence IS a weakness now.

      "I'm sure the city fathers of Carthage would be glad to know that."

      You will need to maintain your ability to produce violence for as long as any other person in the world will do the same, so as to be able to defend yourself and your ideals if they come in conflict with those of that person. So, unless you have some realistic scenario whereby every single man can be "reprogrammed" to forfeit it, and to maintain that state of affairs indefinitely in the future, your proposal is simply unworkable.

    21. Re:Lame by Feyshtey · · Score: 1

      You've misunderstood his point. He's saying there isnt a power specific to protection that is apart from violence. The ability to protect is reliant on the power of destruction or voilence, or at the least the threat of it. It's a rather poignant philosophy, actually.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    22. Re:Lame by Feyshtey · · Score: 1

      If Christians believed that all violence was bad they would be forced to condemn the actions of the Arch Angels.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    23. Re:Lame by BeanThere · · Score: 1

      Yes, there are :/ Also, a heavily pacified squeamish population brainwashed with 'all violence is bad' propaganda is just ripe for rule by fascism.

      I think what Chris Stevens really needs is to set himself up with a multi-screen surround sound top-notch gaming system, immerse himself in the best violent games on the market, and just allow himself to enjoy it, he might discover that it's actually, like, fun.

    24. Re:Lame by Feyshtey · · Score: 1

      But today, we've mastered those dangers of our environment. Lions and bulls just aren't very scarey any more. Actually, they're kinda cute and now we're struggling to help THEM to survive.

      So today we can ask that bear to pretty please not eat our kid while on a hike? We can ask that river to pretty please not sweep us away and drown us? We can ask that tornado to not demolish our home, or our entire town?

      As much as the feel-good people want to insist that if we behave with perfect absence of violence we shall never be met with it, they are wrong. The world is violent and will continue to be until we're wiped from it. If you're so naive to believe that the world is not a danger to you then you are simply complacent within the bubble that's been constructed around you by well-meaning matrons in denial. The fact that every sharp corner around you has been concealed from under padding does not remove that sharp corner from the world, it simply makes you ill-equipped to deal with the fact that the world is filled with sharp corners. When you are eventually confronted with that reality you will blame anyone that exposed you to the corners and wholly fail to blame those that failed to equip you for the eventuality. There are bad people who will do harm to anyone unable or unwilling to defend themselves. Even people who have been raised in beautiful serenity sometimes grow to be dangers. The human race has those among it predisposed to be predatory, and wishing that to be untrue makes it no less so. Yes, a nurturing environment reduces that likelyhood, but the possibility is forever there. Disarming society by tool and spirit prevents nothing except the ability for society to defend itself when faced with the inevitable.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    25. Re:Lame by Belial6 · · Score: 1

      Violence is a shade of gray. We are actively pursuing the destruction of entire genomes. Every day living organisms are ripped from their homes and devoured while still alive. This is done by the very people you would say are non-violent. You can rationalize why those lives don't count. How, they are enough different than you that it is OK to murder them, but to accept the brutal murder of a carrot, and also claim that violence is an anachronism is just rationalizing your hypocrisy.

      You may draw your line at human on human violence. You may draw your line at human on mammal violence. You may even draw your line at human on animal violence, but you are drawing a arbitrary line on a wide palette of grays. I assume that you are not suggesting that work out a peaceful conflict resolution with polio or smallpox...

    26. Re:Lame by bluefoxlucid · · Score: 1

      Without balance there is only loss. Go will teach you this quite well.

    27. Re:Lame by bluefoxlucid · · Score: 1

      Well, you can enjoy your wit and reason about the drunken madman waving a knife around and screaming about how you looked at his girlfriend wrong. I'll be busy putting my fist in his ribs and taking his knife away. Knives are tools of aggression and only barbarians bring them to the table; steak should be pre-cut into slices before being brought out to serve.

      The Giver describes a completely utopian society in the future. There is no violence and no hunger. It is a terrible society and the entire plot of the book is its intentional destruction by the two people who are trusted to keep society pure.

    28. Re:Lame by bluefoxlucid · · Score: 1

      The safety to be murdered by the state? The society was kept inline to avoid conflict entirely. It was kept in such a way that nobody's abilities differed; this only eliminates fear by eliminating the repercussions of having something somebody else wants: nobody tries to take it from you by main force. Seriously, if you tried to take away my shit without threatening me, I'd just laugh at you.

    29. Re:Lame by Ziggitz · · Score: 1

      And you're addressing the relevant point that the book was fundamentally about choice and ignorance how? The whole point of the book is that the main character was selected to be the Receiver, the bearer of all unpleasant truths so that he could advise the community elders without them or anyone else having to know of those experiences. So that everyone could live in blissful ignorance while he bore that toll for them. It has nothing to do with violence, the whole point of killing off the elderly was that everyone knew of it as "Releasing" and didn't really know what it entailed, similar to Logan's Run. It was simply another uncomfortable truth that was decided that nobody needed to know about, that's the significance of it. There is no resolution through violence, the protagonist's solution is to run away and force the community to accept and deal with all of the bad memories and experiences he was meant to bear for them. You missed the point of the book entirely.

      --
      There is no memory shortage. yes I have heard of XFCE. Go away.
    30. Re:Lame by Anonymous Coward · · Score: 0

      On a historical time frame, violence has consistently gone down. Violence was higher when we all did follow your ideals of kill them before they kill you.

    31. Re:Lame by Anonymous Coward · · Score: 0

      Actually I find the whole "gun violence in games" thing kind of funny. Other than the US, Canada and a few other countries, for everyone else, guns are something you only "see" in games and movies. Most of us have never seen one owned by a regular person, let alone touched one.
      Oh, that a lot of people have that counter-strike induced feeling that they'd "know" how to use a gun properly, well, it's completely besides the point.

      Neuroscientists are a bunch of quacks. Take surgery for instance and compare it to computers.
      I don't remeber details, but I saw an article some time ago about using electrodes to stimulate certain parts of the brain for some reason.
      They look in their books, and see which is "the affected area", then, they drill a hole, and put an electrode inside.
      If it worked it's a miracle breakthrough, if it didn't, it's ok, they have plenty more volunteers.
      Let's see how they'd do it for a CPU.
      They'd see which area heats more when a specific operation occurs, and then they drill a hole and put an electrode inside.
      If it worked it's a miracle breakthrough, if it didn't, it's ok, they can always buy more.

      Anyone see a pattern?

      Give me drugs over surgery any day. Or beer.

    32. Re:Lame by Restil · · Score: 1

      Violence in Ultima 4 was selective. You had to kill all of the evil creatures you engaged with. If you fled from a battle with them, you lost points for valor. However, you had to avoid killing all of the non-evil creatures (rats, snakes, etc) or you would lose points for sacrifice. Violence was mandatory, it was just specific.

      -Restil

      --
      Play with my webcams and lights here
    33. Re:Lame by AgentBif · · Score: 1

      Whoosh!

      That's the sound of the discussion going completely over your head.

      You totally misunderstand my point.

      --
      Privacy Statement: We value your privacy! It is very valuable. That's why we try to sell it whenever we can.
    34. Re:Lame by AgentBif · · Score: 1

      As much as the feel-good people want to insist that if we behave with perfect absence of violence we shall never be met with it, they are wrong.

      Hmmm, I'm not sure who you think these "feel good people" are who really think as you describe. What you've done here to set the stage for the rest of your rant is known as a straw man fallacy. The presence of one of these is often the signpost of a mind that is not accustomed to engaging others in rational discussion.

      The world is violent and will continue to be until we're wiped from it.

      That's a rather depressingly brutish and short-sighted opinion. I for one do not believe that we are so hopeless.

      We are conflicted beings -- in part enslaved to a nature that derives from a hostile crucible of nature... to eat or be eaten. But in part, we are also miraculously intelligent, able to reason, able to control our animal programming when appropriately educated and disciplined.

      Because we are capable of being rational and reasonable, I think there is hope for us. We are able to aspire to a more civilized nature. It is counterproductive to simply surrender to (or even revel in) our passion for violence.

      Today we are creatures in transition -- something partway between animals and truly civilized beings. It may take time and patience, but if we can manage to survive for a while longer (on evolutionary time scales), we may be able to become something nobler, something more emotionally stable.

      We have to. We've got nukes.

      --
      Privacy Statement: We value your privacy! It is very valuable. That's why we try to sell it whenever we can.
    35. Re:Lame by Kevin+Fishburne · · Score: 1

      Or philosophy, even. There are no gods in Ultima games.

      --
      Buy your next Linux PC at eightvirtues.com
    36. Re:Lame by Kevin+Fishburne · · Score: 1

      A FPS that was truly realistic not only would be impossibly difficult, but players would end up with PTSD or at least horrible nightmares after a few sessions. Shooting, stabbing and blowing people up in real life is pretty rough on the soul. So far the realism of killing in games hasn't even approached Hollywood's slapstick-like efforts.

      --
      Buy your next Linux PC at eightvirtues.com
    37. Re:Lame by Belial6 · · Score: 1

      Your splitting hairs. First, it is highly debatable whether you need actual gods for something to be religion. Second, there were magic creatures with powers that would easily be comparable to the Greek gods. Heck, Ultima IV literally came with an ankh in the box.

    38. Re:Lame by Firethorn · · Score: 1

      There are some Hindu sects, it's big in Buddhism, Ahmadiyya for the Muslims(But they endorse violence in self defense), etc...

      Though on the whole I agree with Blufoxlucid - I give credit to true pacifists, those who won't raise a hand even in their own defense, with a sort of respect, but I'm also going to treat them a bit like a child, needing protection from the dangerous world.

      I wouldn't say that it'd be 'easy', but it's quite possible to arrange things so I'd do my level best to kill you. Make yourself a threat to me or mine, and I'll be a threat to you.

      --
      I don't read AC A human right
    39. Re:Lame by Anonymous Coward · · Score: 0

      On the flip side, you'd think the king and residents would be a little more helpful towards you in your quest. You know, supply some decent armour and weapons instead of forcing you to face the enemies with daggers and cloth armour? It's like they WANT you to fail.

    40. Re:Lame by bluefoxlucid · · Score: 1

      Actually it doesn't work that way.

      Your point is that cars are fast and we need to be better drivers so we don't hurt people; thus we should act as if everyone is an excellent driver.

      My point is you cross the street without looking because the light is red and you have a Walk sign. You die because some drunk fucker plows through the red light at 88mph and turns you into vivid red road paint.

      You think I'm missing the point insisting on looking both ways before crossing? I think evolution would have selected you out by now if the world wasn't so vast. Honestly the statistics of violent crime versus population are staggeringly low: whenever they get too high, people begin to demand more from the police stations, who respond by hiring more porkers to trudge around with beating sticks waving deadly weapons in the faces of violent criminals until the raping and beating and murdering stops. If you weren't so protected by the threat of fatal death against criminals that come to your community seeking to harm you, you'd be dead by now.

    41. Re:Lame by JockTroll · · Score: 0

      You seem to equate our old passion for violence with strength. My whole point is that violence IS a weakness now. Wit and Reason are the strengths we must esteem today, or we are not deserving of the stars.

      Ah, a trekkie pedophile geek, we see that now. How's your tough-love relationship with Bubba going?

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    42. Re:Lame by owyn999 · · Score: 1

      A sniper game that involves hiding in the one place for 2 days straight, for instance, may be realistic, but why would anyone want to play it?

      Because that is one of Peter Molyneux's 21 experimental games... And will include a £20,000 sandwich, and a £100,000 bed. http://www.pcgamer.com/2012/06/07/peter-molyneuxs-new-game-curiosity-will-feature-a-50000-dlc-chisel/

      --
      Where's that cap to the Decanter of Endless water???
    43. Re:Lame by Feyshtey · · Score: 1

      Why do you say we are creatures in transition? Because we wage war more efficiently? More dispassionately? How can you believe we are evolving to something less horrible than we've been in the past? Look around the world in which you live.

      Our own nation condones the act of killing unborn children to avoid the inconvenience of them. Crimes against children in the US are at all time highs, to the point that the Director of the FBI callis it a "growth industry". Our scholars and politicians entertain the value in allowing the elderly and sick to die so that the young and healthy are not burdened by them. We stick our loved ones in retirement homes and forget to visit for years at a time until they die alone, and our guilt isnt even deep enough to lose sleep over. People are murdered not because someone needs their shoes, but because the murderer likes the shoes. Billions of dollars are generated ligitmately every year through television programming based entirely on the display of real footage of human agony, and untold more in the grey and black markets of violent footage. And thats just the non-fiction programming. We as a culture are entertained by the horrific, with an undending stream of drama, game shows, and documentaries depicting the most dispicable of crimes. Even our news media sensationalizes pain and anguish in order to draw more viewers so that they may make more money, those we rely on to give us valuable information preying on our morbid curiosity.

      There are dozens of people exploding themselves weekly in order to kill non-combatants, complete strangers. There's a renewed global black market slave trade trafficing in women and children. More slavery is ongoing and growing within African nations and elsewhere, thinly veiled as poorly treated "workers". There are nations that protect the right to kill women who have been tainted by rape, violated a second time by the state simply because they were violated first by a man. There are international criminal enterprises whose purpose is to poison millions with drugs, beheading those who stand in their way by the dozens at a time, even at America's border. There are nations throughout the world actively developing and producing chemical and biologic weapons capable of atrocities to millions at that we've not imagined in our worst nightmares. In most of the powerhouse nations of the world more is spent yearly on finding new ways to kill than on feeding the hungry. There are millions of people starving and abused globally, many directly caused by the neglect and oppression of their own governments, governments which we actively support through trade and treaty. The only places in the world that are currently enjoying a level of peace and stability have endured a massive war with casualities in the millions within the last century, and a century is a spec of evolutionary time.

      You are a perfect example of this very subject. You are a case study for the denial of the reality you face each and every day. You have been convinced by a minority of people who wish for the world to be a loving and caring place that we're actually moving in a positive direction. You are blind to the sharp corners. You refuse to acknowledge not only the dangers pressing on you right now, but also the dangers lurking around the world. You are completely incapable of facing the truth, and would be completely unprepaired to deal with it if forced to.

      And you claim we are in transition? You may be right, but it sure as hell isnt a transition into something less violent.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  5. Interesting by Anonymous Coward · · Score: 1

    Really. I would have thought (not being up to speed on the latest in neuroscience) that we know of large numbers of things that stimulate and enchant us, and that one big reason video games seem to follow the simulated fantasy warfare model in their multitudes is that it's a proven money-maker, and coming up with new concepts that you can either develop on your own or find the resources to develop is a very hard creative endeavour that awaits the right people to bring to fruition.

    If it's just a matter of identifying which brain loci can be triggered with other stimuli, then I'll have all that data on my rss feed so I can inform and update my educational video-game efforts.

  6. Already been done. by Anonymous Coward · · Score: 1

    You can't take the gun out of games, but you can make the gun non-violent. Take Portals for example. It's an extremely fulfilling game with a gun, that doesn't kill anyone.

    The reason why players enjoy game have gun that kill other characters so much might stem from the fact that we as a society know that in real life they kill. Therefor we turn to shooter games to play the hero, and save the people from the evil terrorist, and not harm a soul in real life doing it.

    Try all you want but the fact of the matter is, guns are part of the gaming culture and an even bigger part in story telling. That is untill something more harmful and destructive comes along.

    1. Re:Already been done. by MobileTatsu-NJG · · Score: 2

      Take Portals for example. It's an extremely fulfilling game with a gun, that doesn't kill anyone.

      Small nitpick: I doubt I'm the only one that has fun picking up turrets, using them as a shield, and tricking his buddies into shooting him up.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Already been done. by tehcyder · · Score: 4, Insightful

      You can't take the gun out of games, but you can make the gun non-violent. Take Portals for example. It's an extremely fulfilling game with a gun, that doesn't kill anyone.

      The reason why players enjoy game have gun that kill other characters so much might stem from the fact that we as a society know that in real life they kill. Therefor we turn to shooter games to play the hero, and save the people from the evil terrorist, and not harm a soul in real life doing it.

      Try all you want but the fact of the matter is, guns are part of the gaming culture and an even bigger part in story telling. That is untill something more harmful and destructive comes along.

      Guns are inextricably linked with First Person Shooter games, for am extremely obvious reason.

      Your error lies in assuming that the only game genre is FPS.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    3. Re:Already been done. by cyclomedia · · Score: 1

      And yet when I try to tell people how good the Portal games are they say "But there's no one to shoot, sooo booringgg"

      Also, Mirror's Edge. I've played through it a couple of times (Where's the Sequel already!?!?!) without shooting any cops. Just seems wrong and out of character.Though on the other hand I think there should have been less fighting and more tomb raider in that game.

      Maybe I'm just too neurological

      --
      If you don't risk failure you don't risk success.
    4. Re:Already been done. by lightknight · · Score: 2

      Thus fulfilling the inner hostage-taker and human shielder in all of us.

      --
      I am John Hurt.
    5. Re:Already been done. by GameboyRMH · · Score: 1

      Came here to post about the portal gun. It's not a traditional gun, it doesn't shoot projectiles, but it sure is violent (against robots). Tricking them into shooting each other, dropping them from heights, bashing them into each other...the portal gun can definitely be a violent weapon.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    6. Re:Already been done. by GameboyRMH · · Score: 1

      Playing Mirror's Edge without shooting anyone is freaking hard at some points. Especially the final battles in the upper lobby of the Shard building and the server room. It doesn't seem wrong or out of character though, guns aren't the main weapon in the game, they're only close to necessary in a few big firefights.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    7. Re:Already been done. by Belial6 · · Score: 1

      I didn't play Portal 1, but Portal 2 was certainly a battle to the death with lots of violence. Frequently that violence was commited with the gun.

  7. Why? by Anonymous Coward · · Score: 0

    For science? A noble goal, but it isn't as if this is necessary (for science!) or that there are any problems with violent video games.

  8. This is not neuro-science by LittleImp · · Score: 5, Informative

    All people want is some false sense of achievement. There are literally thousands of games that do this without guns. And do so successfully.

    "no mean feat in a mass-market games industry currently obsessed with the crude dopamine-triggering effects of simulated weaponry" -- This quote just shows another person knowing absolutely nothing about the gaming market, but having an opinion on how to "improve" it anyway.

    1. Re:This is not neuro-science by phantomfive · · Score: 1

      All people want is some false sense of achievement.

      This is an interesting point, I noticed once I started achieving things in real life, games seemed less exciting to me, and more like, mere games. Maybe this is a real reason people enjoy games.

      --
      "First they came for the slanderers and i said nothing."
  9. But Guns are easy by maweki · · Score: 1

    The mouse and the gamepad are very good to simulate 3D-Dimensional motion, as are the Graphics Cards. Having a game that works with space is easy because it is modelled after reality.
    So having a game around the notion of moving things through space at a specific target is an easy concept. Acquiring control over said space through excertion of force is easy to grasp as well.

    I think there was an article on RPS some time ago that talked about how the video game controls are specifically suited to manipulate a world physically instead of emotionally or through dialogue. And what better physical interaction is there than punching?

    1. Re:But Guns are easy by Talderas · · Score: 1

      And what better physical interaction is there than punching?

      The Germans have a word for this...Backpfeifengesicht.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  10. Probably Won't Upend Shooters by mentil · · Score: 1

    If someone actually does the research to find what game mechanics are the most pleasurable, that likely won't lead to other games usurping shooters as being the genre that publishers feel safe pumping $50 million into each.
    It's also not just a matter of the intensity of pleasure, but also the frequency. If a shooter is very pleasurable when you're shooting things, but a puzzle game is only very pleasurable when you solve a puzzle, then you get more pleasure per minute from shooting.

    Those making manipulative 'social games' who have studied psychology to understand how people feel rewarded already understand this (in theory), and have made games with a variety of methods of pleasing the player. It will probably be found that the theory matches the results of the experiments. This means instant rewards, periodic rewards, sparse rewards, novelty, and different game modes.

    What would be interesting is to use fMRI to figure out why certain people consider a game fun and others don't. Then, those elements which prevent people from enjoying your game can be alleviated so that the game's audience can be widened. The trick is doing this without dumbing the game down, of course.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Probably Won't Upend Shooters by tehcyder · · Score: 1

      Those making manipulative 'social games' who have studied psychology to understand how people feel rewarded already understand this (in theory), and have made games with a variety of methods of pleasing the player. It will probably be found that the theory matches the results of the experiments. This means instant rewards, periodic rewards, sparse rewards, novelty, and different game modes.

      If you think FPS games aren't equally manipulative, you're dreaming.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Probably Won't Upend Shooters by ifrag · · Score: 1

      you get more pleasure per minute from shooting

      Hmm, maybe this should be a box statistic. [ Xbox Live ] [ 16 Players ] [ 80 Pleasure Per Minute! ]

      Assuming this research has some idea of objectively tracking it.

      --
      Fear is the mind killer.
  11. Swords ! by Jesrad · · Score: 5, Insightful

    I'm reasonably sure they can safely and successfully replace "shooting guns" with "swinging swords" and other bladed weapons. Remote-control explosives, lassos and whips, Force-lightning and gravity-guns would probably also work. I'm unsure about their untold, implicit objective though, but then, science is about testing hypotheses, and not fulfilling fantasies about human nature - now that's what simulation video games are for !

    For decades it's as if developers have been driving a car with no speedometer

    Well of course the game designers wouldn't need external measuring tools, not when their own brain can tell them what they, themselves, enjoy playing. Apparently they found out on their own that the most efficient way for getting "crude dopamine-triggering effects" was "simulated weaponry".

    I'll even go out on a limb and say that the researchers will find "triggering peaceful-triggers" is best done by solving puzzles that are challenging but not out of reach, repeating a timed sequence of memorized or interpreted actions to a sufficiently close match of a model (like, say, jumping through perilously placed platforms) and the sort of things that have spawned entire casual videogame genres.

    --
    Maybe we deserve this world ?
    1. Re:Swords ! by bmo · · Score: 4, Insightful

      Apparently they found out on their own that the most efficient way for getting "crude dopamine-triggering effects" was "simulated weaponry".

      Real weaponry is an efficient way of getting "dopamine triggering effects," thus my obsession as a teen with archery.

      --
      BMO

    2. Re:Swords ! by BoogeyOfTheMan · · Score: 5, Insightful

      Reading the summary, (no I didnt RTFA), it seems like they have forgotten that before video games, kids played cops and robbers. And before that, cowboys and indians. And before guns were invented, they played with toy swords. Sure there are other non violent games, ones involving a ball, hide and seek, tag, hopscotch, etc. But for centuries, kids have played violent games. Could it possibly be that humans enjoy a make believe violent fantasy? Nooooo, its the game developers not knowing a better way....

      There are already plenty of games that dont involve guns and/or violence. Music games, puzzle games, sim games, racing games, sports games. Like the poster above me said. We already have what they are trying to do. Its just that the violent ones tend to be more popular

    3. Re:Swords ! by tehcyder · · Score: 1

      Apparently they found out on their own that the most efficient way for getting "crude dopamine-triggering effects" was "simulated weaponry".

      Real weaponry is an efficient way of getting "dopamine triggering effects," thus my obsession as a teen with archery.

      -- BMO

      You can get quite a high from real life violence without weapons too, like joining in a riot and beating rivals to death with your fists and boots. That doesn't mean it's a good or clever thing.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    4. Re:Swords ! by TheGratefulNet · · Score: 1

      but it does mean that you could have a very 'rewarding' career wearing blue uniforms and carrying weapons of destruction and torture.

      --

      --
      "It is now safe to switch off your computer."
    5. Re:Swords ! by bmo · · Score: 1

      >Archery == Senseless violence

      Okay.

      Plonk.

      --
      BMO

    6. Re:Swords ! by Anonymous Coward · · Score: 0

      If the goal is just to create something that also create enjoyment, they can just take any other form of gameing. The requirement need to be to mimic the ease and intuitive game of simplistic shooter game.

    7. Re:Swords ! by Mashiki · · Score: 1

      Real weaponry is an efficient way of getting "dopamine triggering effects," thus my obsession as a teen with archery.

      Mine was racing. So was many others at my highschool, geekdom comes in many flavors oddly enough, and plenty of us liked computers as cars. Going down to the track, and racing in 1/4 mile stretches, then tinkering like hell for the following weekend. Was just as much fun as fun as going to someones house and having a LAN party weekend, and playing Doom and Quake.

      To be honest, this entire thing just stinks. Unless they're going to remove or try and "fix the world" so the high is only in "carefully controlled environments, I can't see the point. I've gotten the dopamine high, back when I could run. When I could climb rock walls, when I fractured my upper back. Though the last one was unintentional, it was doing partial situps. Fair warning, they can seriously screw you up.

      --
      Om, nomnomnom...
    8. Re:Swords ! by Jesus_666 · · Score: 4, Insightful

      There are already plenty of games that dont involve guns and/or violence. Music games, puzzle games, sim games, racing games, sports games. Like the poster above me said. We already have what they are trying to do. Its just that the violent ones tend to be more popular

      Don't lie. Dance Dance Revolution doesn't exist and neither does Need for Speed. And Tetris was just a lie to make the Soviet Union appear harmless. All games involve shooting guns as their only gameplay element.

      And before video games came out children were always well-behaved, played wholesome contact-free team sports and got their rushes of pleasure discussing classical literature and working out how to best advance society once they would be old enough to do so. Then computers appeared and it was non-stop Doom.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    9. Re:Swords ! by GameboyRMH · · Score: 1

      Yeah most of the weapons in the DMC series and Prototype aren't guns, and even without them the games would still be very violent.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    10. Re:Swords ! by GameboyRMH · · Score: 1

      You might have stuck with it if you'd chose a form of racing that isn't primarily a spending competition.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    11. Re:Swords ! by Belial6 · · Score: 1

      Sure, there are some non violent ball games, and hopscotch seems pretty non-violent, but hide and seek and tag are both clearly hunting/warfare games.

    12. Re:Swords ! by Anonymous Coward · · Score: 0

      I'll even go out on a limb and say that the researchers will find "triggering peaceful-triggers" is best done by solving puzzles that are challenging but not out of reach, repeating a timed sequence of memorized or interpreted actions to a sufficiently close match of a model (like, say, jumping through perilously placed platforms) and the sort of things that have spawned entire casual videogame genres.

      They will discover farmville.

    13. Re:Swords ! by Jesrad · · Score: 1

      And my point is that the ongoing empiric approach of making games that try all kinds of methods for bringing enjoyment that aim for ease and intuitiveness, has probably already succeeded. As a bonus, this approach also aims at more than just that, with some games having high moral or high aesthetic value. I doubt neuroscience will ever be able to measure those.

      --
      Maybe we deserve this world ?
  12. It looks like... by Anonymous Coward · · Score: 0

    One anonymous reader needs to sit down for a spell and drink some tea to calm his or her nerves.

  13. Neuroscience=quasiscience by Anonymous Coward · · Score: 0

    They don't know what they're doing, they just put some electrodes on your head and try to explain what they see : )

  14. Indeed. Oryx and Crake came to mind by Burz · · Score: 1

    When I read the summary I thought "what would compete with guns would be pr0n".

    1. Re:Indeed. Oryx and Crake came to mind by ichimunki · · Score: 1

      When I read the summary I thought, "When the hell is this idiot talking about that video games were peaceful?"

      "When I was a kid, games were more beautiful and magical and immersed me in fantastical, peaceful and enjoyable landscapes."

      Given that "SpaceWar" was in 1961 and most early arcade games were "violent"... I think this yo-yo must have grown up in some alternate universe from this real world the rest of us live in.

      --
      I do not have a signature
    2. Re:Indeed. Oryx and Crake came to mind by Belial6 · · Score: 1

      That was my first thought. Nothing this guy says can be taken as having even the slightest value. He is clearly insane. I don't mean "insane" like I disagree with him. I mean "insane" as in he cannot distinguish between what is real and imagined.

  15. Ignorance by ShakaUVM · · Score: 4, Insightful

    I find it quite amusing that their "solution" to violent video games is Limbo.

    They obviously never stepped one foot into that world. If anyone got through that game without being impaled or decapitated at least a dozen times, I would be very impressed.

    1. Re:Ignorance by gl4ss · · Score: 1

      I bet they love mario and it's stomping on things. and shooting fireballs.

      they'll just replace the projectiles with other projectiles. what's the difference between a nerf gun fps and a normal fps? just graphics. estimating how projectiles fly gives satisfaction, that much was already known anyways.

      and journey.. goddamn pfft. do they want really us to go comatose?

      --
      world was created 5 seconds before this post as it is.
    2. Re:Ignorance by Anonymous Coward · · Score: 2, Insightful

      they want to solve "guns" not "violence".

    3. Re:Ignorance by Anonymous Coward · · Score: 0

      Or blasted to bits by a chain gun for that matter.

    4. Re:Ignorance by Anonymous Coward · · Score: 0

      Yeah but it is arrrrtsy and deeeeep, even better, it is raw.
      Obviously none of these can ever be violent, a lion gutting a sheep is just natural and raw, not violent.
      And obviously I am being sarcastic.

      "Violence" can be found in almost any game, unless they are pure exploration, puzzle, quiz and things like that.

      As long as these people aren't going around killing people, why the complaining?
      Its not like all this shooting is new or anything, there are likely less shooting games in percentages than there were back in the days of the arcades and so on.
      Back then it was typically shooting, fighting or racing. Then a few odd ones in between such as virtual bowling, tennis or train simulator.
      Even the racing, if it was multiplayer, was typically pretty hectic as people crashed in to each other being all kinds of scrubby to try and throw people off course. (don't get me started on racing games that are so pretentiously non-violent because they don't want their pretty cars being banged up...holy hell how 10 of them)

      Violent people be violent. Anything can bring this up. Even something completely harmless can turn someone violent.
      These people are easy to identify early on and "fix" them, make them realize that violence isn't the way to go about things.
      That alone will work more than 90% of standard people who are violent throughout life, and by that I mean people who go out and get smashed and end up in fights all the time, or gang mentality and other idiocy like that.
      That other 10% need more serious help, possibly even medication, to suppress possible violence.
      But why bother, parents job, etc. Nobody wants to fund helping society in general, everyone is so selfish now.

    5. Re:Ignorance by Anonymous Coward · · Score: 0

      Actually, not to read to much into it, all of Limbo seemed to be about someone who had attempted suicide and was trying to make their way back to the living. There are bodies hanging from trees, and bloated bodies floating in the fetid waters. That's the non-violent game he wants to see more of?

    6. Re:Ignorance by Anonymous Coward · · Score: 0

      +1 insightful

    7. Re:Ignorance by GameboyRMH · · Score: 1

      That's a long-solved problem, there are tons of 3rd-person and 1st-person action games out there that either don't have guns in them or would be just as fun without them. Some are hyper-violent gore-fests like Prototype.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    8. Re:Ignorance by Anonymous Coward · · Score: 0

      The person this article is about isn't only aiming for guns: "My interest stems from the idea that there may be other equally powerful triggers that don’t involve violence.". And then goes on to say: "I would like to see many more beautiful games like Fez and Limbo".
      So yeah, it's decapitation and impaling.

  16. A car without speedometer by c0lo · · Score: 1
    And in this case, the speedometer is...

    The functional MRI now gives a much more accurate indication of when peaceful triggers light up the brain's pleasure regions, opening up alternative game designs, without crude weaponry. So, fix your < $100 car (i.e game) with... someone remind me, please... how much for a "functional MRI" speedometer? ('cause, I s'ppose, each driver is be different, thus the speedometer would read something else)

    --
    Questions raise, answers kill. Raise questions to stay alive.
    1. Re:A car without speedometer by Anonymous Coward · · Score: 0

      Speedometer?! I don't need no stink'in speedometer! I just need to go faster than everyone else!

  17. Neuroscience, heal thyself by petsounds · · Score: 1

    This is just a BIT ironic, or at the least bad timing, considering the Colorado shooter was in grad school for neuroscience.

    1. Re:Neuroscience, heal thyself by Anonymous Coward · · Score: 0

      I don't think irony means what you think it means.

  18. Neruologically perfect gaming? All for it! by Anonymous Coward · · Score: 0

    But let's not forget, you could use it to make the FPSs more fun. I still think if you were to engineer the perfect video game neuron by neuron, you'd still end up with Quake III.

  19. But what will cure by Anonymous Coward · · Score: 0

    But what will cure researchers obsession with political correctness?

    These researchers need to try to be more like this guy

  20. Gamers: Not the NRA's core demographic? by XiaoMing · · Score: 1

    Remove just the word videogames, and imagine how much ridiculous NRA'esque rhetoric we could expect to see (even here on /.) about how "they" (big brother, gov't, democrats, Obama etc.) are literally trying to brainwash us and take away our rights!

  21. Limbo by tw3lv3 · · Score: 1

    1. I would prefer if these scientists "cure" peoples obsession with guns - in general. 2. Anyone who calls Limbo a peaceful game hasn't played it any longer than 5 minutes (great game, but peaceful? no.)

  22. Fez? Really? by twocows · · Score: 0

    I realize this is off-topic (mod me down if you must), but I think it's important. Bad indie developers continue to receive a free pass, and it's something that bothers me intensely because it marginalizes good indie developers.

    I don't like Fez, and I don't want to see more games like it. To start with, Fez borrowed heavily from a much better game (Cave Story) by a game designer who isn't a complete jerk (Phil Fish makes me embarrassed to call myself a gamer). And while Cave Story felt like it had a point, moving the player forward toward some sort of ultimate conclusion, Fez meandered about doing not much of anything. Playing it feels like a chore. There's no challenge involved because death is meaningless (you respawn at the last patch of solid ground you were on with no negative consequence) and all there really is to do is collect stuff that feels meaningless while exploring its blocky, unoriginal, and uninspired world. Adding to the feeling of being a cheap knockoff game is the fact that Fez takes advantage of a gimmick that has been done much better in several other games (the perspective shift mechanic was most likely ripped off of Super Paper Mario, a game which came out in the same year as Fez began development).

    Some of the indie crowd seems to think Fez shines most in the exploration aspect (like the author of the story here most likely does). But what fun is exploring when there's nothing interesting to see? See, Fez uses what a lot of indie developers are terming "retro style graphics" and what I think would be better termed as "lazy graphics." When I think back on the games from my childhood, I remember them having fantastic graphics that made really interesting worlds in the constraints of some highly limited technology. Look at what Sonic the Hedgehog did on the 16-bit Genesis. There's a game with some interesting art direction. Even in games constrained to 8-bit, you have some classics like Megaman and Final Fantasy that had some really interesting art direction and some varied and colorful settings that really felt alive. One of my favorite games as a kid was an NES game called Faxanadu, a game about a world decaying because the world tree had been corrupted (if I remember correctly). The art direction in that game was fantastic; the outside world really felt like it was drying up and dying, while the inside world felt like something evil had taken ahold.

    I understand independent game developers are usually teams of only several people, but that doesn't excuse the downright laziness present in much of the indie community. For example, take VVVVVV. I felt like the designer released an unfinished game. The graphics looked like one man designing an Atari 2600 game. While the core gameplay was solid (if somewhat unoriginal) and the music was good, the game overall felt sloppy because of the poor artistry and I was left disappointed. Contrast that with Braid, which had some of the best art direction I've seen in an independent game. The core gameplay was solid there, too; it really felt like a finished game, a vision of a world by someone who had something of worth to say. I want to see more games like that. Not games like Fez, where the only reason it sold was because the developer had a big head and rode the hype train to cash town.

    1. Re:Fez? Really? by GameboyRMH · · Score: 1

      Sadly I think there's a little bit of hipsterism surrounding indie games: being indie and obscure itself is praised.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    2. Re:Fez? Really? by Anonymous Coward · · Score: 0

      A little bit? Indie is the definition of hipsterism. Most developers that at least try for XBLA/PSN/WiiWare don't usually call themselves indie. They're small-time developers that don't want the stigma of XBLIG. Phil Fish seems to want that indie cred but still be able to make loads of money. However, I don't think he has to be indie to be an asshole.

  23. Non-violent? by Anonymous Coward · · Score: 0

    But games ARE a non-violent alternative. Well, except for Wii-games, but those can be made non-violent with some simple safety tips, like always having the left-handed person standing on the left, and the right-handed person standing on the right.

  24. why use games? by Trepidity · · Score: 1

    So if they've identified pathways they want to target and have some good fMRI evidence of what's going on, why use games as the drug delivery mechanism, instead of a more conventional method?

  25. this is retarded by Anonymous Coward · · Score: 0

    personally i think guns are shit "irl" but who cares about in video games. are you going to telling me smashing things with a giant hammer in diablo should be replaced with something "nicer" too? spare me the bullshit.

  26. Game Mechanics & Story by Anonymous Coward · · Score: 1

    This is not an obsession with guns but simply a question of game mechanics and story.

    A game must deliver two things:
    a) the player must be able to "do" something for a long time (hours for a game).
    b) there must be some sort of threat or excitement in the story. Something you must overcome or else why play?

    In a) and b) it becomes obvious we are not talking about casual games here. Many casual games have a simple non-shooting mechanic and no story or explanation at all ("Just solve those box-riddles, will you?". This works to keep someone interested in a game for an hour, maybe two but then it gets boring. The story is no motivation ("I just helped all smiley-balls and evaded the mean red boxes") and the game mechanics come to an end as well (the three variations are done to death).

    For a):
    You need a mechanic that is relatively easy to create. You can code it with 5 programmers in three to six months and let them finetune it for the next 12. You cannot have a level of variety in your game. So the same set of basic mechanics must be repeated over and over.
    Having a mechanic to swing a sword and shoot a gun at various enemies would be an interesting start. If you go beyond that, it becomes quickly less and less than you can do. You can throw balls at people, shoot them with an arrow, with a gun, with an energy blast... games use violence because it's one of the few concepts that holds for hours.
    You create the shooting mechanism, then enemies and spawn those in various environments and setups as repetition of the basic principle.
    The available "basic principles" games had in the earlier days are not available today anymore, as we'd consider many of them for casual gaming (classic jump and runs etc).

    For b)
    You need a threat for a good story that is beyond what people usually do in their lives. A game that is about getting the last onion (you need it for your food) in the shop before some old grandma snatches it is not interesting for a game that needs to entertain you for hours.
    You need a threat above that. Something that threatens what your are, maybe the entire world and you with it. If you are threatened, then the usual response is running away (there can be two, three games that do something like that) or fighting. Boom, you are at violence again.

    Games do use "guns" (swords, magic, whatever) as a mechanic simply because it's a very simple and one of the few ways to blend a) and b) into each other.

    As closing notes: I do find guns in games not problematic at all. I find it problematic if military action is seen without any critique or even is heroised. But in itself, shooting at people in games is not worse than throwing bubble gum balls at those evil green monsters.
    The context how those guns are used matters much more than the guns itself, and in all honesty, in all but the most extreme cases this is a non-issue as well.

    Apart from that: games do not focus that much on guns. There are a lot of games out there that do other things (swords, for example ;)). There are many, many MANY games that do not focus on guns (in some do guns appear, but I guess the people talk about shooters here; a blaster in a Star Wars RPG isn't what I'd call a "gun game"). The gameworld does not consist of "gun games". The layout of this link sucks, but check out how many of those top ten lists have less than 50% gun games: http://www.filibustercartoons.com/games.htm
    There also are games that have guns, but that really are not about them. As DeusEx or something. I would not put that in the same gun-category as for example Battlefield (which is about using your guns at people).

    The people here overlook this. And I think the REAL question is "Why are they overlooking it?"

    If it's not on purpose, it's because they are biased. They wanted to find red cars in the traffic and therefore found a lot of red cars in the traffic and did not notice all the other colours. In that case their findings are useless.
    Or they did it on purpose and then ignoring them is even more important.

  27. there was a time in the early 1990s by circletimessquare · · Score: 2, Insightful

    where i played hours and hours of 'DOOM' day after day

    i did not turn into a massacring monster. the worst thing on my record is a speeding ticket. i am nonviolent

    in fact, i am for much stricter gun control in the USA. the second amendment was written before semi-automatic firearms existed

    i enjoyed the escapist violence in 'DOOM' because it is just a game, i can tell the difference between real life and a game. everyone can except a few nutjobs

    the point is: violent videogames, movies, books, or any media do not turn certain people into nutjobs. certain people are just already nutjobs, and yes: certain media may set them off

    however: in a world where all media is unicorns and flowers, the barking dog next door or the roommate's weird style of laughter or the burning red eyes of the toaster oven would set them off instead. meaning they are going to be set off, one way or another, no matter what media exists

    so let us enjoy our first person shooters and batman movies. these media might set off nutjobs... nutjobs who would be set off anyways in any media environment regardless

    to get quite pointed here about how silly it is to focus on media: if you are concerned about some media creating violent people, then the bible and the koran are the very first things you want to destroy, as those two books have served as the inspiration for the murder of millions. the contents of those two books are very violent, and suggest that an almighty invisible power has absolute authority to command you to obey its violent teachings. great, that's just what you need to tell a crazy person

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:there was a time in the early 1990s by I_Love_Pocky! · · Score: 1

      The second amendment recognizes that an armed population is harder to dominate by a central authority. This is as true today as it was then, and just as important. The right to bear arms is not for the purposes of hunting or other recreational activities. It is a check against tyranny. History has shown power to be a corrupting force, so preventing the concentration of power should be the goal of any civilization interested in longevity.

      Ending the private ownership of weapons should be considered carefully. Freedom is easy to lose and hard to gain. The loss of this particular freedom would make it considerably easier to lose the rest of them. What safety is worth that cost?

    2. Re:there was a time in the early 1990s by Anonymous Coward · · Score: 0

      Playing devil's advocate here.

      i did not turn into a massacring monster.

      Yet.

      the worst thing on my record is a speeding ticket. i am nonviolent

      The exact same thing can be said of James Holmes.

    3. Re:there was a time in the early 1990s by Anonymous Coward · · Score: 0

      The second amendment is about giving power to the people to overthrow the government. If semi or fully automatic weapons had existed in the US at the time of the Bill of Rights I would bet they would not have been curtailed.

    4. Re:there was a time in the early 1990s by shutdown+-p+now · · Score: 2

      in fact, i am for much stricter gun control in the USA. the second amendment was written before semi-automatic firearms existed

      If you wish to argue for stricter gun control, then by all means do so, but don't pretend that the 2nd somehow supports you. It was written when private ownership of artillery pieces and naval ships of the line was not only legal, but actually happened, and no-one batted an eye at that. It would be unreasonable to believe that the writers who didn't feel the need to ban people from having a ship that can fire a broadside of 70 guns, would find a semi-automatic rifle so dangerous as to warrant prohibition.

      Again, you may argue that they were wrong, or that they had a point then but now is different - that's fine. If you want to advocate the repeal of the 2nd Amendment, or its replacement with something more restrictive, that's perfectly reasonable, it's not like it's chiseled in stone on tablets that dropped from the sky. But please don't try to "creatively reinterpret" what it says, or imply some things about it which it does not actually say. There has already been too much of that kind of thing rendering the US Constitution practically meaningless in many other aspects.

    5. Re:there was a time in the early 1990s by Anonymous Coward · · Score: 0

      That's like saying the first amendment was written before telegraphs and phones and the internet. The founders wanted the people to have access to the same tools as the military. "Their swords and every terrible implement of the soldier are the birthright of Americans. The unlimited power of the sword is not in the hands of either the federal or state governments but where, I trust in God, it will always remain, in the hands of the people." Tench Coxe (The Pennsylvania Gazette, Feb. 20, 1788)

    6. Re:there was a time in the early 1990s by Anonymous Coward · · Score: 0

      Don't forget to burn Das Kapital. That one killed more than the Bible and Koran combined.

  28. Yiff! by MobileTatsu-NJG · · Score: 5, Funny

    You really need to get out of your mother's basement more often and find out by personal experience why there are two sexes.

    Only two? Pffft. You obviously haven't seen my browsing history.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  29. Fck that shih by Anonymous Coward · · Score: 0

    where can I get a gun here?

  30. This is not a troll. by Jane+Q.+Public · · Score: 2

    But I have to wonder about "neuroscience" ASSUMING that an affection for guns has to be "cured".

    Other video games have other forms of violence, whether it's punching mushrooms or dumping barrels on somebody's head.

    I think there are a number of assumptions here that are probably unwarranted.

    1. Re:This is not a troll. by Anonymous Coward · · Score: 0

      It is dependent on social context, of course. Getting fat (horizontally challenged) is "bad" when there is lots of food available, hoarding is "bad" when lots of stuff available etc. If/when science will extend lifespan, reproduction and even orgasms will be more "bad" than they were before.

      In short: there are no thruths.

    2. Re:This is not a troll. by Anonymous Coward · · Score: 0

      It makes me wonder if the recent plague of using bad science to restrict video games can be cured. Scientists have learned that the "think of the children" center of lawmakers and constituents brains lights up when banning something safe and reasonable is proposed if the excuse given involves protecting their little brats. We're not sure yet if this temporary insanity brought on by breeding can be cured, but further study is warranted.

    3. Re:This is not a troll. by GameboyRMH · · Score: 1

      Even then, what about real vs. virtual guns.

      In games I'm all about guns, I like the STALKER games where you can mod them etc, lots of fun.

      IRL, I don't really care. I live in a decent neighborhood, I don't have to deal with any dangerous animals, I have no need to own them. Firing them at targets isn't that appealing to me. Paintball is much more fun.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:This is not a troll. by GameboyRMH · · Score: 1

      How could orgasms ever be bad? And reproduction past a certain point (maybe 2 kids) is bad right now.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  31. Consider the biggest recent indie games by Anonymous Coward · · Score: 0

    They all share a theme: you don't have to destroy. You can build and explore and create instead. Games as a celebration of creativity really speaks to me on a deeper level than Call of Battlefield #7113.

    There will always be a market for thrilling escapism, but as long as there is an alternative, there is hope.

  32. Wrong premise for games! by Dr.+Spork · · Score: 1

    Geez, if all you expect from games is to be shown stimuli that trigger pleasure receptors, that's a very impoverished idea of what games could be! Imagine if someone wrote the MRI-perfect novel, so that every page would trigger some neural activity in the pleasure center. Would that even be a good book? I'll answer that rhetorical question: No, it would be a completely pointless, manipulative piece of shit. That happens to describe too many video games already; I don't want this to get even worse. If all we are after is some sort of specific neural stimulation, why don't we just do it directly with wires and be done with it? But, fuck that. I'd rather read an interesting book.

    1. Re:Wrong premise for games! by FTWinston · · Score: 1

      And reading something interesting doesn't count as a specific form of neural stimulation?

    2. Re:Wrong premise for games! by Dr.+Spork · · Score: 2

      Sure, all pleasure is ultimately a neural phenomenon. I'm just saying that the methodology of this experiment - to correlate what happens on the screen with what happens as an immediate result in the brain - will only reveal things that give us pleasure through giving us some kind of rush. Or do you think that this technique could reveal what's good about the novels of Dostoyevsky?

      And suppose that you measured the brain of someone who was deeply moved by p. 412 of Brothers Karamazov. Then you implant wires into someone else, which will reproduce the identical neural stimulation in the person who never read the book. You wouldn't say that the two people both receive the same pleasure but from different causes, would you? In general, I'd say that a good novel aims to give us insight, and that insight happens to be pleasant. This neuro technique presupposes that you accomplish what you want by just skipping the insight and going straight to the rush of pleasure that insight causes. So I was saying that this presupposes a pretty impoverished understanding about what experiences are worth having.

    3. Re:Wrong premise for games! by Anonymous Coward · · Score: 0

      You wouldn't say that the two people both receive the same pleasure but from different causes, would you?

      I would. If you like it, you like it. It doesn't matter why, and quality is subjective.

    4. Re:Wrong premise for games! by FTWinston · · Score: 1
      I don't think this technique can reveal what's good about Dostoyevsky, nor indeed what's good about computer games. It can, however, show you whether or not something else has the same neurological effect as reading Dostoyevsky, or playing a shooter, or whatever. If they were able to recreate the identical (your word) neural stimulation, then I would - but I don't think they'd ever be able to recreate it identically, so that's perhaps not so important.

      This neuro technique presupposes that you accomplish what you want by just skipping the insight and going straight to the rush of pleasure that insight causes.

      I've not read TFA, but I'm not convinced that they are making that supposition. Any reason why they wouldn't consider the build up (which they can presumably also track) to be an equally important part of the phenomenon? They may be missing the point entirely, but they're the neurologists, so I'd hope they wouldn't disregard that sort of thing.

    5. Re:Wrong premise for games! by Aighearach · · Score: 1

      Imagine if someone wrote the MRI-perfect novel, so that every page would trigger some neural activity in the pleasure center..

      Sounds like an exciting book, maybe I'm just reading Neal Stephenson.

  33. Would not be cheaper... by Lisias · · Score: 1

    Would not be cheaper simply legalize prostitution, gay marriage, et all?

    Violence is one possible (and probably the most common) symptom of repressed sexuality!!

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    1. Re:Would not be cheaper... by TheGratefulNet · · Score: 1

      prostitution is already legal; what are you talking about?

      have you never heard of congress before??

      --

      --
      "It is now safe to switch off your computer."
    2. Re:Would not be cheaper... by tftp · · Score: 1

      Violence is one possible (and probably the most common) symptom of repressed sexuality!!

      Finally the reason for wars had been discovered. That includes wars against oppressors and occupiers, apparently. Should we send sex toys to Syria?

      In reality most of simulated violence is necessary, justified violence that the player performs to protect his people. This rule is true from Wolfenstein 3D to Doom to Resistance and Halo. The player there is shown as a good guy, not as a monster. Deus Ex does the same, though the player has to make a few choices along the way.

      The rule is not universal; there are games like Postal 2 or GTA where violence is either pointless or outright criminal. Those games give a player a chance to look at things from the other side of the law. And as the player finds out soon enough, it's not a walk in the park. Still, in Postal 2 you can start out peacefully and pay for the milk with cash that is so conveniently dispensed to you by the nearest ATM. But then your AI enemies show up ... and suddenly you are lawfully defending your hide; you are not a psycho aggressor anymore (if you ever played in that role at all.)

      Violent games - and books, and shows, and movies - exist simply because violence is genetically programmed into humans. The creature at the top of the food chain got there not because he was nice to saber-toothed tigers. Violence was the necessary survival trait. Today it still may be necessary, depending on where you live.

      Is it possible to abandon violence completely? Yes. But then someone must *guarantee* that your life and your well-being will be protected. There is no entity on this planet, except you, who would even try to do that. It is something that only a brain implant can guarantee; and people with those implants will not be quite humans anymore. They will be ... better? worse? Who knows. But they surely won't lift a finger when another batch of The Fithp show up and stomp us into the ground. A single man who somehow frees himself from the control of the implant will have a 100% chance to become the greatest dictator in the history of the planet (see Demolition Man for a possibility like that.)

    3. Re:Would not be cheaper... by Lisias · · Score: 1

      You overreacted or you do not understand English.

      Please explain to me exactly what part of the phrase "Violence is one possible (and probably the most common)" you failed to deal with. With assistance, perhaps would be still hope for you.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    4. Re:Would not be cheaper... by Lisias · · Score: 1

      Is it possible to abandon violence completely? Yes.

      NO, it's not possible to abandon violence. We can transmute it in something else - sporting, playing, perhaps sex. But we cannot abandon violence - it will be always there. We're programmed to be violent since God knows when.

      But we can transmute it in something else.

      But then someone must *guarantee* that your life and your well-being will be protected.

      I must be capable of violence because other people are capable of violence. However, me being capable of violence causes the exact same effect on this exact same people - it's a vicious circle, a catch 22 situation. And it's the reason violence is deeply buried in our genes.

      But, as I already said, we can transmute this violence in something else.

      Studies on the bonobos suggest that sex is a very effective escape valve to violence. This ape is one of the less violent on the primate species, albeit being on the most sexualized.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    5. Re:Would not be cheaper... by tftp · · Score: 1

      NO, it's not possible to abandon violence. We can transmute it in something else - sporting, playing, perhaps sex.

      This has been tried for hundreds of years, and attempts always failed. Take your common British football fan. He is happy and agitated when watching the match. But as soon as the match ends the same fan on his way home feels the need to continue to be violent - and he, with his friends, smashes windows, flips cars and does other things that we know so well. A violent person remains violent. Even the most peaceful peacemaker on Earth would grab a knife and shove it into your liver if you seriously threaten her children.

      The idea of channeling violence into other activity is impossible because it depends on the human mind to do the channeling. Even today a gangbanger from a ghetto can discard his knives and his guns and instead become an artist - a painter, a composer, a writer. There are many ways for a human to put his energy to better use. Majority of people do just that. However what stops the gangbanger from painting another Mona Lisa? His mind stops him. Until you give him a new mind he will continue to be a feral animal. Gangbanger's brain is on par with a rat's brain, just as complicated and driven by similar primitive desires. Is it physical or mental? I don't know. But looking at it as a black box, the similarity is obvious.

      Losing violence is equal to losing means to protect ourselves from forces of nature or from other forms of life, or from deranged people. I'd say one has to completely abandon the physical form and become immortal, immune to all dangers, before the violence can be abandoned. But when you become god-like then perhaps you can afford to become a pacifist.

      Studies on the bonobos suggest that sex is a very effective escape valve to violence. This ape is one of the less violent on the primate species, albeit being on the most sexualized.

      Humans are already doing sex for most of their free time. There is no margin to do more of it. Besides, humans are more complex animals than small monkeys. Sex is not the ultimate reward for humans. Power over other humans is. And you do not want to offer that reward to anyone...

    6. Re:Would not be cheaper... by Lisias · · Score: 1

      You take the exceptions as the rule.

      There's thousands of British football fans, but you dismissed all of them by the existence of few that choose violence as a form of amusement.

      Of course I can dismiss them either, being the reason I said "we can", and not "we must" or "we should".

      We are more complex animals than small monkeys, but we are just big monkeys after all. You dismiss things too early.

      Sex IS THE ULTIMATE REWARD for a lot of humans, mainly the ones being deprived from it as a mass control mechanism.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    7. Re:Would not be cheaper... by Lisias · · Score: 1

      Damnit. English assassination detected. =P

      Where I wrote Of course I can dismiss them either, please read Of course I can't dismiss them either .

      Sorry.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
  34. The Real Thing Is So Much Better by Anonymous Coward · · Score: 1

    And I don't mean tossing a few grams of simulated Lead, at a simulated target, a few simulated feet away.

        I mean tossing picograms of Heavy Ions, sometimes Really Heavy Ions. Ions that are maybe accelerated to a few GeV, and finally hitting a target a couple of millimeters wide from the equivalent distance of a maybe a few million Kilometers. Repeatedly, with 100% accuracy. You are in control of thousands of devices, a few dozen computers, dozens of monitors, or if you have an Old School Control Room, just a few computers, a few monitors, and a few thousand switches, knobs and meters.
        There are a couple of hundred people worldwide who are competent enough to do this. Some of them, I was one, could stay up for 72 hours just to see the results start to come in. (It may take a couple of years to grok all the data.) But even I couldn't deal with Bragg Peak Radiotherapy. This time, if your 2mm target being cooked was buried deep in somebodies brain, such as an AVM, being just a couple of millimeters off, or if your energy is just a little off, or if you toss a few too many Ions, this means your target may die. For real.

        Accelerator people are strange. The divorce rate is staggering. Strangely, there isn't much drug abuse or alcoholism. You just can't, and still do your job. Now that is the kind of Neuroscience that should be studied. Not that the studies of antisocial gaming minds isn't worth studying.
        It's just not interesting.

  35. Misconception by lorinc · · Score: 1

    My bet is the rush of sensation comes from killing the others instead of being killed, not from the tools used to achieve this. Replace the gun by whatever you want, it will still be violent because it triggers some primal feelings deep in your DNA.

  36. When I was a kid, games were more beautiful... by skine · · Score: 5, Insightful

    "When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape."

    When exactly did Chris Stevens grow up?

    Obviously, it wasn't in the Atari era, where half of all games were space shooters.

    Obviously, he didn't grow up in the 8-bit or 16-bit era, where every game involved you killing everything within sight - either with guns, or swords that have the ability to shoot.

    Obviously, he didn't grow up in the 64-bit era, where first person shooters became the biggest selling games.

    Obviously, he didn't grow up in the modern era, where a good shooter sells a console.

    So, obviously, Mr. Stevens either never grew up, or he didn't grow up with video games.

    1. Re:When I was a kid, games were more beautiful... by skine · · Score: 1

      Then again, he could have been raised on, and only raised on, the Sonic the Hedgehog franchise.

      You never kill enemies, because they all turn into bunnies or squirrels when you stomp on them, and Dr Robotnick never dies.

    2. Re:When I was a kid, games were more beautiful... by Anonymous Coward · · Score: 0

      Yes. But some people like me enjoyed the other half of the games and even went from computer RPG to tabletop. I still have fond memories of Dragonflight, Amberstar, Ultima IV/VI. There also was Settlers, Civilization, Colonization. Games where I enjoyed exploring the tech tree.

      It is strange, but I know many peeps, which say they like games which don't force them to think and are more like a movie. I myself don't consider those games games. I wouldn't consider them interactive movies either (Not enough choice). I really wish we were back to the time when those games flopped (Like when they relied to much on movies in Wing Commander) or if we would stop calling these games.

    3. Re:When I was a kid, games were more beautiful... by Hatta · · Score: 1

      What, you think Civilization is a non-violent game?

      --
      Give me Classic Slashdot or give me death!
    4. Re:When I was a kid, games were more beautiful... by GameboyRMH · · Score: 1

      The only games that are peaceful are flight and driving simulators. And even then you can fly your plane into a building or slam a competitor's car into a wall.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    5. Re:When I was a kid, games were more beautiful... by Anonymous Coward · · Score: 0

      best comment - totally invalidating this tool's biased agenda

    6. Re:When I was a kid, games were more beautiful... by canajin56 · · Score: 1

      It's civilized violence. Right there in the title. It's so much more acceptable to direct troops without actually seeing the battlefield, rather than actually being there and shooting things yourself! If you don't see the violence, it's just numbers.

      --
      ASCII stupid question, get a stupid ANSI
    7. Re:When I was a kid, games were more beautiful... by Anonymous Coward · · Score: 0

      There may be nothing more satisfying than a nuclear war in Civilization.

    8. Re:When I was a kid, games were more beautiful... by Anonymous Coward · · Score: 0

      "When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape."

      When exactly did Chris Stevens grow up?

      Obviously, it wasn't in the Atari era, where half of all games were space shooters.

      Even earlier. Pong.

    9. Re:When I was a kid, games were more beautiful... by Lost+Race · · Score: 1

      Damn, beat me to it. Because when someone says, "beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape," Pong is definitely the first image that pops into my mind.

    10. Re:When I was a kid, games were more beautiful... by ZFox · · Score: 1

      Obviously, he didn't grow up in the 8-bit or 16-bit era, where every game involved you killing everything within sight - either with guns, or swords that have the ability to shoot.

      This taught me to shoot at dogs that laugh at me.

    11. Re:When I was a kid, games were more beautiful... by ZFox · · Score: 1

      The only games that are peaceful are flight and driving simulators.

      I bought that Train simulator game during the Steam Summer Sale just so I could simulate derailing one at a very high speed. Although maybe that's because I was raised with all those evil and violent video games. Lol

  37. As a gamer, I'm dubious... by Karmashock · · Score: 0

    I'm struggling to see something that would be that much fun short of... well... boobs. It's primal. You get an adrenaline rush. Your heart beats fast. Time slows down. And you dodge death by inches to kill your opponent.

    Try to come up with a kittens and cream version of that.

    Are we sick? Is this anti social behavior? I couldn't say. It seems pretty common and normal. It's deep in the blood.

    And all the studies have made it clear that people make a clear distinction between make believe killing and real killing. It doesn't make us monsters just because we enjoy slaughtering orcs or whatever.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  38. Invented a new disease by Grindalf · · Score: 0

    This is a falsified article, there is no disease associated with weaponry. Please review you facts before posting this drivel!

    --
    The purpose of existence is to make money.
  39. My 7 year olds opinion by trout007 · · Score: 3, Insightful

    We recently bought an Xbox 360. I downloaded some demos and one was Bulletstorm. I was playing it and my 10 year old son was watching. My 7 year old walks in, watches for 3 seconds, and says "I don't think this game is appropriate for kids". Just then I finished the level and the guy in the game said something where he drops the f-bomb. My daughter walks out saying "Yeah, definitely not appropriate". I said "yeah I think you are right.

    --
    I love Jesus, except for his foreign policy.
    1. Re:My 7 year olds opinion by Anonymous Coward · · Score: 0, Insightful

      That'd be why Bulletstorm is MA15+, or were you implying that all games must be suitable for kids?

  40. Like jacking off? by destruk · · Score: 0

    TAIA - maybe have the game controlled by the Shake Weight (as seen on TV)

    1. Re:Like jacking off? by GameboyRMH · · Score: 1

      There's something like this in one of the Mario Party games for the Wii. I have a friend who brags that he always wins, LOL!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  41. Put James Holmes on the job by DrXym · · Score: 1

    Sounds like he would be uniquely qualified to study this and has some spare time on his hands.

  42. Two words: by 16Chapel · · Score: 2
  43. Worried by Anonymous Coward · · Score: 0

    I'm actually worried that they will succeed in creating a completely new platform for craving that you can only get satisfied by using their technology.

  44. No crude weapons. by 140Mandak262Jamuna · · Score: 2

    So instead of crude blasters and guns, they are going to use an elegant weapon for more civilized ages? Like what this woman is showing off?

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  45. he sucks at games by Anonymous Coward · · Score: 0

    Otherwise he would have noticed Minecraft and shut the fuck up.

  46. Nor is he a student of behaviour by Sycraft-fu · · Score: 1

    All the guns and so on in games isn't surprising: It is the human version of play fighting. It doesn't take long watching animals to see that pretend fighting is the #1 form of play out there. Kittens stalk each other, puppies wrestle and chew on each other. Well humans are the same way. Plenty of our games are "play fight" type of games, and videogames are no different.

    May well be evolutionary reasons for it (perhaps play fighting helps yo be better at real fighting). However given that it is the kind of thing we see from a lot of animals, not just humans, it shouldn't surprise us. Yes ours is more sophisticated, big surprise there everything we do is.

    Then also there's just the bullshit of "peaceful". No, there haven't been many games that would qualify as that. Part of the reason is that there needs to be something to do, and in many environments that means a conflict that needs resolution. There needs to be something for the player to do. In some cases that can just be an inherent part of the environment, like a builder game where people just build whatever they like or a puzzle game. However in many cases, it is going to involve a conflict that needs resolution of some kind. Doesn't mean guns are going to be involved, but conflict of some kind.

    Finally if this bullshit is in response to the Aurora massacre, as I suspect it is, then maybe they need to actually L2game and do a little research. To the extent I've seen games reported as something the shooter did (there's rampant speculation all over the spectrum as to what his motivations were) it was World of Warcraft. For those that haven't played, that is a fantasy game where you use swords, cast spells, or just transform in to a giant bear or the like. To the extent there are guns they are flintlock, and very much secondary.

    However I'm sure the morons who know nothing about it saw "Warcraft" and said "Oh my god a game about war! Clearly this made him a shooter!"

  47. It's obvious what is the second trigger. by Anonymous Coward · · Score: 0

    After violence, the other thing that can trigger pleasure is anything that is somehow related to human sexuality. When I was younger then reading manga where boy and girl were kissing aroused my hormones and I could feel it in my blood. Same with playing visual novels / hentai games. In order to get rid of "bad violence" we need to embrace more sexuality. Even soft pornography or hidden sexual context might work. Make a virtual game where boy is going throught the process of dating and girl and getting at her, describe all the events and signs of progress quickly and often enough and it will work. The girls can be cute or have various personality. In the end there should be virtual sex, so that yougnster can onanise over winnig a game (and try another route...). We need to change laws to legalize soft "child" pornography, meaning animated 17-years old boy fucking (girl from the same school | female teacher | nurse | office lady | young ladies from nearby university | ducth wife | /b/ ) and having fun from that. Then yougnsters in this age instead if firing with guns in virtual reality or bullying someone will spent even more time onanising. The morality of western society must change! What is bad on getting high on getting hard on? I have been onanising almost every day for more than 10 years since I was 13 and I love it!

  48. Not just humans by Sycraft-fu · · Score: 3

    As I noted in another post: Get some animals together, see how they play. A big part of it is play fighting. They wrestle, chase, chew and so on. Many of their actions are the precise same ones they take when actually hunting or fighting, they just are gentle with it.

    For example many cats (which is what I've owned the most of) like to chew on your hand, grip your arm with their front paws, and pick it with their back paws, while laying on their back (often while purring up a storm). This is what they do in combat, just with more force and claws out. They try to bite the neck/face of the other cat and use the back claws to disembowel their opponent.

    How they fight and hunt relates to how they play. You see this all over nature. Thus you start to think maybe this is not coincidence, maybe there's an evolutionary reason that play mimics combat. Also you start to realize that humans are not unique in this regard, just more complex in our kinds of play.

  49. fMRI by argStyopa · · Score: 5, Interesting

    But what does the SALMON think of violent video games?
    http://neuroskeptic.blogspot.com/2009/09/fmri-gets-slap-in-face-with-dead-fish.html

    (The comedic scanning of a *dead* salmon with fMRI, showing that - without careful correction - fMRI can give you data from absolutely nothing. In this case, "...the salmon was shown a series of photographs depicting human individuals in social situations. The salmon was asked to determine what emotion the individual in the photo must have been experiencing...". "Studies" like this - purporting to explain some sort of human behavior - always remind me of this result.)

    --
    -Styopa
    1. Re:fMRI by Anonymous Coward · · Score: 0

      fMRI is pseudoscience

    2. Re:fMRI by argStyopa · · Score: 1

      I have an fMRI of a Salmon that PROVES he's in agreement with the idea that fMRI is pseudoscience.

      --
      -Styopa
  50. surprise surprise by Anonymous Coward · · Score: 0

    The unsurprising result will be that men find porn more pleasurable than violence.
    The really surprising result will be the revelation that women enjoy porn more than men, causing another sexual revolution, this one of biblical proportions.

  51. For inspiration... by SomeoneGotMyNick · · Score: 1

    They can use this for inspiration...

  52. I, too, miss the beautiful games of my youth... by Loosifur · · Score: 1

    ...like Contra, Rush N' Attack, Combat, and Ikari Warriors. Sad that today's games are so obsessed with violence and the military.

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
    1. Re:I, too, miss the beautiful games of my youth... by Lord+Lode · · Score: 2

      Or Dungeons and Dragons.

  53. Selective Video Game Memories by N3tRunner · · Score: 1

    'When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape.'

    Yeah, I hear that Contra and Ninja Gaiden were all about peace and love. I guess this guy only played Mario when he was a kid.

    1. Re:Selective Video Game Memories by GameboyRMH · · Score: 1

      Mario, the game where you kill every living creature you run across who isn't already your friend. Very peaceful.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  54. When I was a kid, we threw rocks by Maxo-Texas · · Score: 2

    We played war, threw real rocks at each other (so cover was important). We did lots of violent stimulating activities. Riding bicycles as fast as we could and jumping off to grab a tree branch and swing while the bike sailed off. Running to the edge of the bayo with card board boxes and jumping off the edge onto the 45 degree slope and sliding down (could have broken our arms).

    And our video games as they appeared had guns almost immediately. It was like pong, pac man, then shooters.

    My favorite games were
    Crazy Climber (no gun), ROBOTRON 2084, Defender. Two of three involved shooting and killing things.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  55. non-violent triggers to mimic the rush of pleasure by Anonymous Coward · · Score: 1

    Mmmm.... triggers ;-)

  56. Dose not matter by Mariomario · · Score: 1

    How many people go on a shooting rampage play a lot of violent video games compared to those who don't? Even then, the number that do are so small that you can't blame video games.

    The best way to stop what happened in Colorado is to 1. harsh punishment, painful and fast instead of waiting 30 years in jail before actually killing him. and 2. More open Gun laws, if a few people had guns in that theater, he could have been stopped before the death count got that high. More gun laws will mean only the criminal will have guns, and he feels safer to go on a rampage.

    1. Re:Dose not matter by Voyager529 · · Score: 1

      While in broad theory I agree, I don't think that more open gun laws would have prevented this *particular* instance.

      When people say things about how keeping guns off the streets involves making guns illegal, my answer tends to be, "virtually every moral system from virtually region and origin frowns upon murdering other people. Do you seriously think that anyone willing to commit murder will be thwarted by the inability to legally obtain a gun to do it? Before you say 'but it's easier than having to obtain it illegally', tell me how difficult it would be for you to get marijuana, cocaine, or heroin within the next 48 hours if you wanted it, and append that desire to someone with no regard for legality or morality." Thus, you and I are generally in the same boat.

      HOWEVER, consider the setup here: it was a theater for a premiere of a highly anticipated movie. the room was likely extremely dark and densely populated. The perp was dressed in a costume similar to the movie, so everyone's guard was down as they thought it was an easter egg or similar. I believe I read reports of there being a smoke grenade or something similar being set off. Perhaps someone with specialized training or a military background could have made the shot, but the average citizen with a hand gun, even with formal training and a bit of experience on the range, is a lot more likely to hit a fellow moviegoer than they were to be able to stop the perpetrator. 'Spray and Pray' is a fine tactic in Team Fortress 2 or Call of Duty, but in real life I'd be just as scared of a well-meaning civilian in a dark, smoke-filled theater attempting to empty a clip into the guy in the front as I would be of the gunman himself. The gunman could spray and pray because the whole room was his target. The well-meaning citizen with a registered firearm has exactly one target to hit. Then again, it's possible that a couple shots fired into the air while the perp was reloading might have triggered an "oh crap" reaction enough for him to stop firing further without actually firing in his direction. It's pure speculation at this point either way.

  57. cause and effect issue? by blagooly · · Score: 1

    Is there a cause and effect issue here? For example, meditation changes our brain. New pathways, connections are made via learning, focusing. We generate this, we drive this and can control it. We somehow decide these directions, if we choose. The specific neural signals are the result of these choices, the result of our activity, driven by personality or consciousness. This take seems to miss the forest for the trees.

  58. typo in the summary by slashmydots · · Score: 1

    They said gamers but what they meant was males. Females of course have universally not given a crap about big weapons firing off in games. So if they take away alpha male, testosterone junkie, fake power trip crap, they might actually get some female to play big titles.

  59. Is this guy selling MRI machines? by usuallylost · · Score: 1

    Basically half the article is him throwing out various reasons a game company might want to own an MRI. Over the course of the article it is suggested that by owning one a game company could "make more exciting games, could learn to sell advertising better and could learn to conduct business more efficiently". The outlier that makes you wonder what kind of companies we are talking about here is the "find better ways to interrogate people". Actually the interrogate part is the first thing Adrian Hon lists in his response. Makes you wonder how much interrogation is going on at his company and what their current methods are? Frankly by the time I finished the article the whole idea had moved into the "scary creepy" category.

  60. Blood Sweat Tears pick one by RobertLTux · · Score: 1

    Violence Sport or "Sporting" those are what drives men they have known this since The Dawn of Time

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
  61. Re:BUT DOES IT RAG-DOLL ?? by Qzukk · · Score: 1

    Just get me more rag-doll !!

    Sounds like you need some stair dismount.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  62. First Person Point and Click Adventure by Dunge · · Score: 0

    Why are there no high-quality high-budget immersive First Person Point and Click Adventure? It would be a top game instantaneously. You know, the idea that Myst had back then, but instead of static frames with Battlefield3 graphics, without guns. It would be awesome. Dear Esther was good, but missing the puzzle/adventure part. Only Heavy Rain got near this genre.

  63. Re:UFC 150 LIVE STREAM ONLINE TV by Dunge · · Score: 0

    Relevant

  64. Violence is perspective by subanark · · Score: 1

    An act is violent only if there is some perception that the act is harming something that has some level of intelligence. The more intelligent your target is perceived to be, the more heinous the act is. Is Bejeweled violent? Sure, if you consider all those poor gems you keep causing to self combust. Those goombas you stomp... those are actually robots with very simple programming. For some people, they realize that despite all the realism, they are just shooting AIs, and they have to move up to PvP to be more convinced that they are dominating, getting closer and closer to that alpha male spot. Sometimes that isn't enough, as it is still not real.

  65. peaceful triggers that light up the... by doug141 · · Score: 1

    ...brain's pleasure center? They'll invent porn.

  66. I find this offensive by Mechanik · · Score: 1

    It is the height of political correctness to even suggest that liking guns and shooting them is something that needs to be "cured," and as a gun owner, this offends me to my core.

  67. What other than FPS, RTS, and MMORPG? by tepples · · Score: 1

    Your error lies in assuming that the only game genre is FPS.

    What genres are there on PCs other than FPS (violent), RTS (violent), and MMORPG (violent and spiritistic more often than not)?

    1. Re:What other than FPS, RTS, and MMORPG? by Atryn · · Score: 1

      What genres are there on PCs other than FPS (violent), RTS (violent), and MMORPG (violent and spiritistic more often than not)?

      Puzzles come to mind... Ever play Myst? The series did quite well.

      How about the multitude of pinball games?

      SimCity? The Sims? Railroaders? Civilization (I suppose you could say that one has violence, but I mean to highlight the "building" style games)

      Solitaire? Minesweeper? Mahjong?

      --
      Come play Moral Decay!
    2. Re:What other than FPS, RTS, and MMORPG? by Fatch+Racall · · Score: 1

      Wait, WHAT?!!!
      Puzzlers, rhythm games, strategy games, building games, racing games... Etc. There are so many different types of games out there for PCs. Just because you have no INTEREST in games that are not particularly violent does not mean they don't exist.
      Growing up, one of my favorite games was SimCity, before it became terrible(basically, post-sc2k).

      On another note, I LOVE my violent games. Don't get me wrong. But there's something immensely satisfying about solving puzzlers, or 'winning' a game that technically has no end(IE: sc2k, etc).

      --
      #include <disclaimer.h>
    3. Re:What other than FPS, RTS, and MMORPG? by Belial6 · · Score: 1

      Graphic Adventure
      Puzzle
      Gambling
      Physics
      Find the Object
      Match the blocks
      Sports
      Simulators
      Resource Management
      Pinball
      Etc...Etc..Etc...

    4. Re:What other than FPS, RTS, and MMORPG? by Anonymous Coward · · Score: 0

      You must be joking.

    5. Re:What other than FPS, RTS, and MMORPG? by Anonymous Coward · · Score: 0

      Racing.
      Sports.
      Train/flight simulators. (Not dogfighting sims.)

  68. Guns are fun by swillden · · Score: 1

    Whether in video games or in real life, kids like shooting. It's partly about the power, partly about the skill, partly about the noise and feel, and maybe partly about other stuff, but shooting guns is great fun. I'm an NRA instructor and a Boy Scout leader, so I frequently get called upon to take kids out shooting (BSA safety rules require certified instructors be present at all shooting activities), and I have never -- ever! -- met a teenage boy who didn't find great joy in poking holes in targets with a .22 rifle. For that matter I haven't met many adults, male or female, who don't really enjoy shooting when they try it.

    Of course, target shooting is very different from blowing the head off a zombie in an explosion of simulated gore, but the gun part of it is the same -- and guns are fun. It's certainly possible that neuroscience may find ways to make other kinds of games more rewarding (addictive?), but I really doubt that shooting games will ever die.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    1. Re:Guns are fun by Anonymous Coward · · Score: 0

      Fuck the NRA and fuck you, fucking asshole!

    2. Re:Guns are fun by swillden · · Score: 1

      LOL

      Still hating your job, I see.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    3. Re:Guns are fun by Anonymous Coward · · Score: 0

      You seem to be very confused. Do I hate my job? No, they pay me a lot of money for doing very little. Do I think Google is a bunch of arrogant assholes? Absolutely.

      How are your crazy daughter and your disabled wife doing?

      James

    4. Re:Guns are fun by swillden · · Score: 1

      My daughter is so-so. She's starting college next month and I think a more adult environment will be easier for her to deal with. High school is hellish for a lot of normal kids and it's basically unmanageable for someone with her emotional disorder. I don't know where you got the idea my wife is disabled, she's not. At some point in the next few years she'll need a kidney transplant, but up until the time it gets bad she's not limited in any way, and even after the transplant there will be few restrictions on her activities, if any.

      As for your job, I think you do hate it, even if you don't realize you do. I've had jobs where I was paid a lot for doing very little, and it gnaws at you. It's much better for your mental health and emotional state to work where you feel like your contributions are valuable, and where you respect the people you work with and for, even if it's a little more stressful.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  69. True, lawsuits are less violent by tepples · · Score: 1

    Don't lie. Dance Dance Revolution doesn't exist [...] And Tetris was just a lie

    Perhaps successful nonviolent video game concepts are so rare that their developers tend to be more litigious about enforcing exclusive rights (Konami v. Roxor; Tetris v. Xio).

  70. will it work for conservative gun-nuts by CosaNostra+Pizza+Inc · · Score: 1

    "researchers will soon find 'non-violent triggers to mimic the rush of pleasure gamers feel when firing guns." Will it work for conservative gun-nuts who live by the 2nd Amendment?

  71. I thought pinball died by tepples · · Score: 1

    Puzzles come to mind... Ever play Myst? The series did quite well.

    And where is the point-and-click adventure genre now? I apologize for not stating up front that I was referring to new releases.

    How about the multitude of pinball games?

    I was under the impression that pinball had pretty much died. There's only one company making new pinball machines anymore: Stern Pinball, a spinoff from Sega that now employs alumni of Williams' shuttered pinball operation.

    Mahjong?

    I apologize for not stating up front that I was referring to the English-speaking market. I thought the game of mahjong (not mahjong solitaire, which is sold under the name Shanghai) was popular only in China.

    1. Re:I thought pinball died by Atryn · · Score: 1

      I apologize for not stating up front that I was referring to the English-speaking market.

      Actually, it sounds like you are referring to the male 12-25 year old U.S. Windows-based user demographic. (maybe you meant that last part by "PC"?)

      I was referring to games that people in my family play. I wasn't suggesting these markets are LARGER than the violent games market, but you seemed to imply they don't exist. Have you been to the game section of an Apple store lately? How about the Mac App store? Any idea how much Zynga brings in on non-violent games? Facebook games? I noticed you ignored several examples I gave as well.

      Maybe you meant the "gaming market consisting of games I like"?

      --
      Come play Moral Decay!
    2. Re:I thought pinball died by Fatch+Racall · · Score: 1

      Troll detected. Play better games. Most of the really amazing non-fps/rpg/mmo games out there are indie, nowadays, so you've gotta take some time to look.
      Or, ya know, just click 'indie' on steam.

      --
      #include <disclaimer.h>
  72. So Sim* and * Tycoon by tepples · · Score: 1

    Actually, it sounds like you are referring to the male 12-25 year old U.S. Windows-based user demographic. (maybe you meant that last part by "PC"?)

    Yes on U.S. Windows-based, no on male 12-25 year old.

    I wasn't suggesting these markets are LARGER than the violent games market

    Thank you for clarifying.

    Have you been to the game section of an Apple store lately? How about the Mac App store?

    No and no. I can't view the Mac App Store without buying a Mac, and the closest Apple Retail Store is 90 miles away. Or by "game section of an Apple store" did you mean something other than an Apple Retail Store?

    Any idea how much Zynga brings in on non-violent games? Facebook games?

    No. Should I join Facebook before replying?

    I noticed you ignored several examples I gave as well.

    You have a point that Sim*, * Tycoon, and Solitaire are non-violent. But end users expect to get things like Solitaire for no charge, making it harder for publishers to derive revenue from them. That leaves Sim* and * Tycoon.

  73. How about... by nighthawk243 · · Score: 1

    How about mimicking the euphoria from sex? Then we can just do virtual sex simulators like on Demolition man.

    Much easier than picking up girls from the bar.

  74. Brave New World by Anonymous Coward · · Score: 0

    So give me my Soma and I'll perform my Beta 5 responsibilities without complaint for free.

  75. Star Trek TNG Episode by catchblue22 · · Score: 1

    This reminds me of the Star Trek episode "The Game", where the entire crew gets addicted to a simple game.

    --
    This and no other is the root from which a tyrant springs; when first he appears as a protector - Plato (423 to 327 BC)
  76. Limbo a bad example perhaps? by Anonymous Coward · · Score: 0

    Because tortuously pulling the legs off a giant spider one by one then impaling the body on a bed of rusty spikes to use as a stepping stone is so much more wholesome than and beautiful than shooting various ethnic groups in various bombed out landscapes.

  77. Sex toys for Syria by tlambert · · Score: 1

    Yeah, bombing them with those'd be a great idea.

    I can just see Ron Jeremy accepting his Mother Teresa Award...

    1. Re:Sex toys for Syria by Anonymous Coward · · Score: 0

      Ron Jeremy accepting Mother Teresa

      AARRHRHRHRHRHRHHR MENTAL IMAGE!!!

  78. ...or it may help develop better simulated guns! by misnohmer · · Score: 1

    What they are selling here is a way to measure stimulation while playing a game. The conclusion was that it would help develop peaceful games rather than even more stimulating violent games is simply subjective wishful thinking, or just press spin. The same MRI technology could be developed to tune the violence just the same.

  79. sounds like his mom bought him all his games by Anonymous Coward · · Score: 0

    "When I was a kid, games were more beautiful and magical and immersed you in fantastical, peaceful and enjoyable landscape."

    yeah, pong and pacman absolutely took place in a beautiful and enjoyable landscape.

    and mortal kombat / narc were definitely peaceful.

    what games exactly was this chump playing?

  80. Lightsabers. by Anonymous Coward · · Score: 0

    Star Wars: The Old Republic?

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  82. Pot calling the kettle black...? by Anonymous Coward · · Score: 0

    I seem to recall that it was a neuroscience researcher who just shot up killed tons of innocent people in Colorado. Maybe these guys aught to look inwards to understand violence instead of judging everyone else. Just saying...

    I know plenty of gamers who play these violent shooting games, and in real life, they're some of the most non-violent pacifist people you'd ever meet. For me, I'm not an extreme fan of those games, but it has nothing to do with violence. I just prefer different types of games, that's all, but I don't think we should have some crackpot scientist dictating what kind of games we should play.

    For one thing, the research is a waste of time, because games are fantasy and art...they're not just abstract trigger mechanisms in the brain. Grand Theft Auto may be a tad distasteful, but it's still fantasy and people buy it because it's fantasy. The vast majority of people in this world know the difference between fantasy and reality. Society is repressed, and a game like GTA allows you to do things you would never do in real life. That's why people like it. It has nothing to do with an obsession with guns or some kind of thrill-kill, at least for the vast majority of people. You know, as long as there is something taboo in life, there will be a fantasy about it. I imagine that real gangsters would find GTA quite boring. And people who know real violence would probably find it disgusting. But to everyone else, it's just fantasy, and there will always be a market for fantasy.

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