OnLive Coming To Ouya Android Console
Earlier this month, we discussed a Kickstarter project for Ouya, and Android-based gaming console in development by a company of the same name. Their fundraising campaign was wildly successful, and now they've partnered with cloud gaming provider OnLive for the console's launch. (Which is somewhat unexpected, because OnLive already sells its own pseudo-console.) In the same post, the Ouya creators showed their most recent design for the console's controllers.
Onlive makes it's money from Subscriptions not selling hardware. There are a ton of TVs with OnLive support now.
Personally I don't like OnLive, but I guess it's nice that it's there. Just like there are Netflix apps on everything now.
That controller design looks terrible and unergonomic. Plus their designer seems to have gone a bit overboard with the brushed metal look.
Is it going to be touch-screen or something? Why bother using the android OS instead of writing something more specialized?
If OnLive follows the Microsoft & Sony model of console sales, they take a loss on each one, which they try to make back by selling when you buy games & services. If someone else is making the console, they don't have to take that loss on each console. So they're getting a potential 40k+ new users.
What was surprising was when Sony hit Connectix with the lawsuit to ban the Virtual Playstation. (maybe not in hindsight, with the control that Sony wants, but it made no sense to me at the time.
Build it, and they will come^Hplain.
That damn controller looks uncomfortable as hell. It's like they took the XBOX 360 controller and stripped out all of the contouring that makes it so comfortable and fitting for the hand. I still haven't canceled my backing pledge, but that's not so much because of my excitement over playing games on it as my excitement at having a conversation piece collector's item on my shelf ten years from now. I'll either end up with a first-run version of a super popular console or an only-run version of a total failure. Either way, it'll be worth having in my collection. Unless it's *such* a failure that it basically just turns out to be the Phantom.
An onion crossed with an olive? Sounds gross.
"When information is power, privacy is freedom" - Jah-Wren Ryel
OnLive has been "coming to" iOS for like two years now. They've had pictures of iPads floating around their site for ages, and I think there's an E3 video of someone using it. What have they actually produced? OnLive Viewer. So you am watch strangers play a game that you can't play.
It's an impressive service, but they should probably keep their eye on the ball and get it onto popular systems that have the important benefit of actually existing.
...Ouya is still a scam.
Xbox controllers are usb, widely available, use standard connectors. Why waste their time & money designing new ones?
This is what OnLive does... sorry people. There is a lot of internet and press buzz about the Ouya, so what does onlive do? They jump onto the press bandwagon, and say oh yes, we're definitely going to be on that console that doesn't exist yet!
it's not absolutely required that an Android game MUST utilize touchscreen technology.
Unless you want to reach the market of people who haven't already bought a $62 iControlPad or an Xperia Play phone. If your game costs $2 and it doesn't work well with a completely flat touch screen, then it ultimately costs the user $64 to play.