OnLive Coming To Ouya Android Console
Earlier this month, we discussed a Kickstarter project for Ouya, and Android-based gaming console in development by a company of the same name. Their fundraising campaign was wildly successful, and now they've partnered with cloud gaming provider OnLive for the console's launch. (Which is somewhat unexpected, because OnLive already sells its own pseudo-console.) In the same post, the Ouya creators showed their most recent design for the console's controllers.
Onlive makes it's money from Subscriptions not selling hardware. There are a ton of TVs with OnLive support now.
Personally I don't like OnLive, but I guess it's nice that it's there. Just like there are Netflix apps on everything now.
Is it going to be touch-screen or something? Why bother using the android OS instead of writing something more specialized?
If OnLive follows the Microsoft & Sony model of console sales, they take a loss on each one, which they try to make back by selling when you buy games & services. If someone else is making the console, they don't have to take that loss on each console. So they're getting a potential 40k+ new users.
What was surprising was when Sony hit Connectix with the lawsuit to ban the Virtual Playstation. (maybe not in hindsight, with the control that Sony wants, but it made no sense to me at the time.
Build it, and they will come^Hplain.
That damn controller looks uncomfortable as hell. It's like they took the XBOX 360 controller and stripped out all of the contouring that makes it so comfortable and fitting for the hand. I still haven't canceled my backing pledge, but that's not so much because of my excitement over playing games on it as my excitement at having a conversation piece collector's item on my shelf ten years from now. I'll either end up with a first-run version of a super popular console or an only-run version of a total failure. Either way, it'll be worth having in my collection. Unless it's *such* a failure that it basically just turns out to be the Phantom.
An onion crossed with an olive? Sounds gross.
"When information is power, privacy is freedom" - Jah-Wren Ryel
That controller design looks terrible and unergonomic. Plus their designer seems to have gone a bit overboard with the brushed metal look.
The look of the controller shouldn't mater a bit. The whole point of Ouya is to do what you want with the hardware.
Don't like the look of the controller? Make a new one.
Want it wireless? Go for it!
Want to replace the whole case? Big deal.
The best part is...None of this voids the warranty. I think it will be awesome to see the neat stuff that comes out weeks after the launch. Now might be a good time to invest in a MakerBot.
OnLive has been "coming to" iOS for like two years now. They've had pictures of iPads floating around their site for ages, and I think there's an E3 video of someone using it. What have they actually produced? OnLive Viewer. So you am watch strangers play a game that you can't play.
It's an impressive service, but they should probably keep their eye on the ball and get it onto popular systems that have the important benefit of actually existing.
The best part is...None of this voids the warranty.
It's things like this that make me think this is vaporware. A warranty is a means of reducing support costs. If creating an entirely new case for the product doesn't void the warranty then the people making Ouya are going to have support costs from hell.
Don't know something? Look it up. Still don't know? Then ask.
The best part is...None of this voids the warranty.
It's things like this that make me think this is vaporware. A warranty is a means of reducing support costs. If creating an entirely new case for the product doesn't void the warranty then the people making Ouya are going to have support costs from hell.
The personality types who are most likely to do extensive modification to the device, are equally likely to provide their own support.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
The personality types who are most likely to do extensive modification to the device, are equally likely to provide their own support.
And the most likely to abuse a warranty by being careless in their modification since, hey if they fuck up, they can just send it in.
Don't know something? Look it up. Still don't know? Then ask.
It surely will be fun for the color blind:
Game: "Now press the green button"
Player: "Which one?"
Game: "The one that looks like a circle"
Also whats up with the dpad? I thought Nintendo's patent on the cross design expired so that people would now be allowed to build good ones instead of those weird circle things?
The warranty is approximately 30 seconds.
I just wondered about this one myself.
...unless their business plan is a store and taking less than Google and having an already established platform. In which case the might possibly make a killing...
I've got a PS2 Twin Shock paired with my Transformer Prime and it works like a charm as long as it is supported by the game. It is even supported by the Amiga emulator I got on it.
The Ouya IMHO is quite possible at the 100$ price point. They can be very cheap. Think Android tablet without the touch screen and the battery and the need to be as thin as an IPad. All stock components. Why reinvent the wheel with the controller? Unless they got a sweet deal with Logitech I wouldn't have bothered. If they had PlayStore on it they'd have an established market...
There are a lot of amazing games on PlayStore at a price point that makes me wonder how they are making any money. Also there is quite a bit of crap. But Sonic works super smooth, Riptide is super polished, ShadowGun is a nice stock-of-the-mill 3D shooter. And they look either reasonably well or amazing on a monitor at 720p.
20 minutes into the future
it's not absolutely required that an Android game MUST utilize touchscreen technology.
Unless you want to reach the market of people who haven't already bought a $62 iControlPad or an Xperia Play phone. If your game costs $2 and it doesn't work well with a completely flat touch screen, then it ultimately costs the user $64 to play.