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OnLive Coming To Ouya Android Console

Earlier this month, we discussed a Kickstarter project for Ouya, and Android-based gaming console in development by a company of the same name. Their fundraising campaign was wildly successful, and now they've partnered with cloud gaming provider OnLive for the console's launch. (Which is somewhat unexpected, because OnLive already sells its own pseudo-console.) In the same post, the Ouya creators showed their most recent design for the console's controllers.

5 of 52 comments (clear)

  1. Re:Ugh... by Jeng · · Score: 2

    The best part is...None of this voids the warranty.

    It's things like this that make me think this is vaporware. A warranty is a means of reducing support costs. If creating an entirely new case for the product doesn't void the warranty then the people making Ouya are going to have support costs from hell.

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  2. Re:Sure it is... by h4rr4r · · Score: 2

    It is already on Android.

    The issue with getting it on iOS is not technical it is business related. They do not want to give apple a 30% cut of their subscriptions, they probably can't afford to the AAA games.

  3. Re:What's an OnLive? by h4rr4r · · Score: 2

    That was humor?
    How high are you?

  4. Re:Sure it is... by Sonny+Yatsen · · Score: 2

    Wouldn't giving Apple a 30% cut only come into play if OnLive is making subscriptions available via in-app purchases? If OnLive is able to get people to sign up for their service on a website (like, say, Netflix) and set up subscriptions there, I don't see how Apple would be able to take a piece of their revenues that way.

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  5. Re:Sure it is... by nschubach · · Score: 2

    It makes me wonder how they get around the "no app store in the app store" issue Amazon had.

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