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Electronic Arts Up For Sale?

John Wagger writes "One of the world's largest gaming publishers and developers Electronic Arts has quietly put itself up for sale. While there have already been talks with private equity companies, the talks have not resulted in anything concrete. One of the sources is saying that EA would do the deal for $20 per share (currently at $14.02). Over the past year, EA's stock price has fallen 37 percent. Like other major game publishers, EA has been struggling against growing trend of social and mobile gaming."

196 comments

  1. Stuggling versus mediocrity actually by Anonymous Coward · · Score: 5, Insightful

    EA has a long history of pressuring developers to rush out projects before they are ready. If they claim they are struggling to compete with social gaming, it has way more to do with people not having to download 3 additional patches a game to get a finished product than social gaming being more popular.

    1. Re:Stuggling versus mediocrity actually by arth1 · · Score: 5, Insightful

      EA has a long history of pressuring developers to rush out projects before they are ready. If they claim they are struggling to compete with social gaming, it has way more to do with people not having to download 3 additional patches a game to get a finished product than social gaming being more popular.

      With EA, the customer pays for patches and a finished game through DLC.

      Releasing unfinished products and then using DLC to extract even more money from customers who have already started hating you isn't exactly a recipe for continued success.

      As for "social gaming" (which really means casual gaming, because there's not much social about playing Angry Birds), that isn't a competitor. It's not like people buy a simple game instead of good games - it's an addition, played under different circumstances and times.

      I'm not going to play Flight Simulator X, L4D2 or Borderlands during my lunch break. (Those are social games, by the way.) But I may play a game on my phone/tablet/PSP.

    2. Re:Stuggling versus mediocrity actually by hairyfeet · · Score: 5, Insightful

      Jim Sterling at Zero Punctuation spells out in this videos EXACTLY why EA is in the shape its in, and it all comes down to screwing the customers. day one DLC, online passes for single player games, overdone DRM crap, watch the video because he gives a list of just one douchebag practice after another with EA. he says they are a perfect example of the bloated, overblown, grey sludge spewing corporate game publisher. Everything the industry does wrong? EA does it worse and I have to agree.

      Once upon a time EA was a great gaming house, now they just spit out one more generic POS after another and like Symantec and MSFT just destroy any company that is stupid enough to be bought by then instead of using that talent to make even better games. Bullfrog, Westwood, the list of companies gutted by EA is a long one and in each case EA lost what could have been another great team making great products. So yeah no surprise here, company puts out overpriced garbage and treats its customers like crap, company goes to hell.

      I'd love to see how much Origin cost them, my guess is that was the final boat anchor that sunk them as I know a LOT of people, myself included, that were lined up to buy a product for them and when we saw it was Origin said "fuck that!" and bought something else. I learned after GFWL that if it requires anything other than Steam to avoid like the plague, and the rep EA got for banhammering any customer that dared to complain about bad service was just the shit icing on the fail cake.

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    3. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 1

      You need to learn what Zero Punctuation is and what it is not...

    4. Re:Stuggling versus mediocrity actually by Dunbal · · Score: 5, Insightful

      Not only that but perhaps people are finally getting fed up of "Last Decade's Popular Title XIII" and such iterations. But hey, blame piracy, right? The sweetest thing is that while there may not be any more Electronic Arts games once this leviathan goes down, there will always be new and innovative games. Ubisoft should be next. SSI was great. Ubisoft showed promise but committed suicide.

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 0

      It's hairyfeet, were you expecting Earth shattering revelations into the game industry media?

    6. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 5, Insightful

      What frustrates me is this: the specific people who are responsible for these bad decisions will all ride out on golden parachutes. The punishment for their failures, and the near-universal hatred they earned, will be a life of wealth and luxury and (probably) another chance to pull the same crap again at a different company for even more wealth and luxury.

      One thing is clear: humans are not very good at justice.

    7. Re:Stuggling versus mediocrity actually by NatasRevol · · Score: 5, Informative

      It's not that hard to name them, is it?

      http://www.ea.com/executives

      --
      There are two types of people in the world: Those who crave closure
    8. Re:Stuggling versus mediocrity actually by History's+Coming+To · · Score: 1

      Not entirely correct with the "paying for patches" angle, in my experience at least. Within a month of buying Battlefield 3 I had to download a patch, then another a couple of months later, then a third a month after that. Each patch was in the 2Gb range because it included all of the new maps and DLC, the patch itself was only around 50Mb. You couldn't access the DLC without paying for it, although the patch did work. You did, however, have to download it.

      Not that any of this is relevant to my life, after the B3 debacle I've decided they're not getting a single penny more from me.

      --
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    9. Re:Stuggling versus mediocrity actually by anomaly256 · · Score: 1

      I like how, according to that page, they're all busy playing video games instead of giving a crap. (And a few are even playing multiple games at once!)

    10. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 1

      Speaking as a former developer at Origin Systems, in the days before EA bought the company and turned its good name into an obscene word, how exactly is he wrong?

    11. Re:Stuggling versus mediocrity actually by Man+On+Pink+Corner · · Score: 5, Insightful

      I love the CEO's bio:

      Prior to joining Electronic Arts, he served as President and Chief Executive Officer of the worldwide bakery division at Sara Lee Corporation. He also served as President and CEO of Wilson Sporting Goods Co. and held executive positions at Haagen-Dazs, PepsiCo, Inc. and The Clorox Company. Mr. Riccitiello holds a Bachelors of Science degree from University of California, Berkeley. Mr. Riccitiello lives with his wife and children in the San Francisco Bay Area.

      I guess he decided to apply at EA after he made his mark on the ice cream, bleach, sugar water, and coffee cake industries.

      Sounds like a real gamer's gamer. I wonder where he'll end up next? Monsanto? Amway? JC Penney? General Motors?

    12. Re:Stuggling versus mediocrity actually by DoofusOfDeath · · Score: 0, Offtopic

      One of the comforts of the Christian religion is that everyone get's what's coming to him/her in the end. Unless they accept God's offer of a free way out should they choose to accept it.

      I'm not asserting that Christianity is correct - merely that it promises ultimate justice in the end.

    13. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 1

      One of the comforts of the Christian religion is that everyone get's what's coming to him/her in the end. Unless they accept God's offer of a free way out should they choose to accept it.

      I'm not asserting that Christianity is correct - merely that it promises ultimate justice in the end.

      I think you oversimplified a bit. It is by no means a "free way out", as you put it. Christianity teaches that those who repent of their sins and accept that Jesus is Lord and Savior will have their sins forgiven and will be welcome in Heaven. The part most people screw up quite often (myself included) is the repenting part. You have to not only be genuinely sorry for the wrongs you have committed, but also change your ways so as not to commit those same wrongs in the future. If you look at the world today, you would see that is by no means an easy task, and thus means it's not a free pass to eternal paradise.

      However you are quite correct in that what eventually happens to someone is known only to them and to God.

    14. Re:Stuggling versus mediocrity actually by VortexCortex · · Score: 1

      I used to work for an asshole that made stupid decisions I didn't agree with. Rather than keep screwing customers needlessly I quit that job. I have no sympathy for the drones. They know where they work.

      If you hate the machine but love every little sprocket, bolt and nut, then you should be glad to see them torn apart and used to make something better.

    15. Re:Stuggling versus mediocrity actually by DoofusOfDeath · · Score: 1

      I agree I was oversimplifying, but I didn't reckon anyone would read a longer post.

    16. Re:Stuggling versus mediocrity actually by Valcrus · · Score: 0

      lol thats funny. When I was talking about this with my wife the first thing she said was "Didn't they buy Origin and run UO into the ground?" Was a great game to play but once EA was involved it just went down hill. They would go to make something and the go "But we can't do this it might pull people away from UO?!". Like with UO 2.

    17. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 0

      >The punishment for their failures

      Why do you assume they failed? They have extracted as much wealth as they could from EA and are now leaving its corpse to rot. On to the next company to loot.

    18. Re:Stuggling versus mediocrity actually by lister+king+of+smeg · · Score: 1

      or maybe not all of us have another job to fall back on so we have to keep our work

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    19. Re:Stuggling versus mediocrity actually by jones_supa · · Score: 1

      Yep, he seems to be just a generic businessman.

    20. Re:Stuggling versus mediocrity actually by iiiears · · Score: 1

      Ask the question: how many companies were dissatisfied with his performance before he arrived at EA?

        Aren't we all tired of decades of oversized guns and swords? Is there anyone that can save us from Orcs and Armies and the Orc Armies??

      Hey EA how about dusting off a few older titles removing the DRM and generating a few dollars for shareholders and some consumer goodwill? Your creative people can take a breather and consider some new ideas.

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
    21. Re:Stuggling versus mediocrity actually by hairyfeet · · Score: 1

      Here's the thing about piracy that nobody ever seems to mention. I've known a ton of guys that would pirate "modern shooter crapfest of the week" but were they actually playing it? Good God no, its total crap unless you are into the MP and you can't get the MP from a pirate copy. No what they were doing was using it for benchmarking because that is what all the other gaming sites were using for benchmarking. Once they had the scores to see how their PC stacked up they'd just toss the poo. So I have to wonder how many of those "modern snore-fests" that are being pirated are being done so they can check how they match up.

      As for EA they are a classic example of MSFT/Symantec syndrome. Bioware, Bullfrog, Westwood, how many great gaming houses have been utterly destroyed by EA over the years? If you were to figure up how much money they have blown buying up gaming houses where they ended up squandering the talent and pissing the IP away the numbers I'm sure would be staggering, only unlike MSFT and Symantec their sacred cows can't bring in the kind of cash the other two can so they really couldn't afford to keep pissing away talent and customers like they have.

      Riccitiello is the classic "Apple Pepsi Guy" CEO brought in that knows jack and shit about the business and simply went about fucking his customers AND his employees as much as humanly possible and the worst part? He'll get a golden parachute and then move on to another company he can then trash. So goodbye EA, I frankly wouldn't be surprised if you have no takers at $20, after all they can simply wait and watch you bleed money until they can snatch you up at firesale prices. Good riddance to a company that went out of its way to be assholes. The only ones I feel sorry for are the devs from all those companies that got to see their IP destroyed by EA mismanagement like Bullfrog and Westwood.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    22. Re:Stuggling versus mediocrity actually by Molt · · Score: 4, Informative

      He's wrong in that it's not Zero Punctuation saying this. Zero Punctuation is a series of comedy games review videos by Ben "Yahtzee" Croshaw, and which ended up being bought into The Escapist website to produce a weekly series. This though is a different Escapist column, Jimquisition with Jim Sterling. A very different and series to ZP.

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    23. Re:Stuggling versus mediocrity actually by Hatta · · Score: 1

      Jim Sterling at Zero Punctuation spells out in this videos EXACTLY why EA is in the shape its in, and it all comes down to screwing the customers

      Thanks for the synopsis. Zero Punctuation is unwatchable.

      --
      Give me Classic Slashdot or give me death!
    24. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 0

      From hairyfeet I expect one actual fact (which may or may not be even related to the topic) surrounded about ten fallacies. He's said his one fact (EA fucks customers) and every thing beyond that will be stupid, wrong, and ignorant.

    25. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 0

      bloated, overblown, grey sludge spewing corporate

      That's just beautiful man!

    26. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 0

      Let's be honest -- in today's day and age, a CEO is essentially nothing more than an overpaid scapegoat. They do no real work aside from messaging people to "do this" and 90% of the time the people already knew to do whatever it was the CEO demanded be done. The other 10% is the CEO starting at the ceiling and going "What can I do to mess with people today?"

  2. Oh, totally. by Anonymous Coward · · Score: 5, Insightful

    Yep, it's totally the market and not the universal hatred that EA has garnered from the gaming community.

    Meanwhile: http://www.gamesradar.com/valve-reports-seventh-year-100-sales-growth-steam/

    1. Re:Oh, totally. by John+Wagger · · Score: 0

      One thing you have to praise EA for is how they have still tried to bring 'different' games to the market. Mass Effect, Mirrors Edge etc are great examples of these.

      What's funny is that EA is actually Valve's publisher partner. They both compete in online space, but EA publishes and brings Valve's games to traditional stores.

    2. Re:Oh, totally. by Anonymous Coward · · Score: 0

      EA are publishers, they sell other company's work. They've worked their way around the world gobbling up developers, stripping them of assets and staff, and land-grabbing IP. They made a lot of money, but the masses are easily diverted.

    3. Re:Oh, totally. by Anonymous Coward · · Score: 0

      EA had nothing to do with the original Mass Effect. You know, the only good game in the series.

    4. Re:Oh, totally. by Psyborgue · · Score: 4, Interesting

      EA did not create Mass Effect. It was BioWare who did that, who EA bought (and ruined). Just look at how they ruined the Old Republic MMO and the third Mass Effect's ending which makes absolutely no sense whatsoever. Everything EA touches turns to shit.

    5. Re:Oh, totally. by Anonymous Coward · · Score: 5, Funny

      Ah the touching and often unheard story of King Sadim.

      After granting King Midas's wish, Dionysus turned to Sadim and asked what he would like the ability to transmute items too.

      It was just then that Sadim stepped into a very large pile of satyr dung and shouted out the most regretful words, "Ahhh, shit!"

      I did not know he had found work at EA.

    6. Re:Oh, totally. by Gadget_Guy · · Score: 2

      EA had certain periods where they tried some new ideas, but mostly they just pump out sequel after sequel in tried and true genres. The sad part is how many small, innovative developers were gobbled up by EA only to be assimilated Borg-style (or just shut down completely).

      Errant Signal did a good overview of this topic that is well worth a look (and I normally hate Youtube talking heads).

    7. Re:Oh, totally. by Anonymous Coward · · Score: 0

      Mass Effect was completed prior to EA having involvment in Bioware. EA bought Bioware out a couple month before it was released. The original release of Mass Effect was done by Microsoft Game Studios. Also Mass Effect is not a different game. It was a title released by one of the best NA RPG makers who already had fame because games like Baldur's Gate and Knights of the Old Republic.

    8. Re:Oh, totally. by Anonymous Coward · · Score: 0

      Everything EA touches turns to shit.

      BioWare was shit before EA bought them.

      Every BioWare game since Knights of the Old Republic has played exactly the same. Lone hero gathers friends to save the universe while romancing the cute members of the party.

    9. Re:Oh, totally. by Anonymous Coward · · Score: 0

      No, I do not have to praise EA for that. Nor do I think it is true. And even if it were true (which it is not), they would have done a lousy job of it.

    10. Re:Oh, totally. by Anonymous Coward · · Score: 0

      I think 3 was good, though I disliked them continuing to slip into softer sci fi (not saying it was hard sci fi before, just saying I wanted it to stay at the same hardness it started with instead of...dissolving). Except the ending was crap. Even when extended: still a a magic fairy dust ending that is so close to being a literal deus ex machina it seems like a joke script. BOOM, everybody's a cyborg now!

      I keep trying to think how better to end the series. I think indoctrination theory should have been true, but there's so many ways you can go with that -- a pure sad ending with no recourse, a sad ending where you go into prothean cryo-sleep to warn the next cycle, breaking out of indoctrination to fire the catalyst which really is just a reaper-destroying signal superweapon as implied, or even a false climax of sorts where choosing the correct option lets you wake up and you still have a bunch of missions to do. The star child has to go though. It makes no sense and is supremely lazy writing -- instead of having a full backstory but only giving glimpses, I'm pretty much convinced they don't have a backstory to the star child that makes sense and are just providing plot convenience vignettes.

      I do think ME 1 was my favourite game in the series though. There's a sense of exploration and newness in a whole well-thought-out universe that you just can't get out of a sequel since you've already met the Geth, learned about the Salarians, dealt with the cultural oddities of the Hanar and the Elcor. And uhh...come to terms with the magic blue space lesbians.

    11. Re:Oh, totally. by alen · · Score: 1

      and don't forget dumping the exploreability of their D&D roots and making you walk in a straight line to follow the story

    12. Re:Oh, totally. by Man+On+Pink+Corner · · Score: 2

      Lone hero gathers friends to save the universe while romancing the cute members of the party.

      That does seem to be a common plot. Somebody should look into it.

    13. Re:Oh, totally. by Anonymous Coward · · Score: 0

      Thank you for bringing up Steam. See how EA struggles and might be up for grabs? Do the Steam fanboys realise how big EA is compared to Valve? If EA gets into trouble, do you think your all-eggs-in-one-basket game library is safe with a much smaller company?

      Considering recent rumours that Steam might start denying game keys from other regions, the currently favourable opinion might change fast.

  3. Social and mobile gaming trend? by DayTradingYankee · · Score: 5, Insightful

    Or perhaps they are struggling with the repercussions of how they treat their customers.

    1. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 2, Insightful

      Or developers.

    2. Re:Social and mobile gaming trend? by thePowerOfGrayskull · · Score: 2

      Wishful thinking. Or did you miss the double- and triple-digit millions of dollars worth of new AAA games they're selling?

      Customers, unfortunately, don't care. Those who actually take the time to talk about it here and elsewhere are the vocal minority.

    3. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 0

      Nailed it.

      I stopped buying games made or backed by EA a long time ago.

      Any company that releases broken games to make share holders happy will always fail in the long run.

    4. Re:Social and mobile gaming trend? by Trepidity · · Score: 4, Interesting

      I'm most familiar with Maxis, which they bought years ago, and from what I hear it's been a long, slow, EA-style attempt to strangle their creativity and success, which eventually worked. More and more formal management, accounting for your time, meetings, etc.

      Most of the good developers that used to be there have left as it got more corporate: Chris Hecker went indie (working on SpyParty), Richard Evans went indie too (since acquired by Linden Labs, working on Cotillion), Chaim Gingold went indie and then went back to grad school, etc.

    5. Re:Social and mobile gaming trend? by symbolset · · Score: 1

      This. I had a recent unpleasant experience with their customer service. Never again.

      --
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    6. Re:Social and mobile gaming trend? by flimflammer · · Score: 4, Insightful

      I still miss Westwood Studios... Once EA got their hooks into the Command & Conquer series, it all went down hill.

    7. Re:Social and mobile gaming trend? by peragrin · · Score: 1

      He trick with publishers is while EA may beon the box it isnt always easy to spot until after you buy it

      Publishing companies live in a strange isolated world. Isolated from mouthy end users( people who use product). Because of that it takes a long time to feel the pain of users screaming.

      --
      i thought once I was found, but it was only a dream.
    8. Re:Social and mobile gaming trend? by WrecklessSandwich · · Score: 2

      It wasn't just that they bought Westwood out. They bought Westwood out and then laid off a large portion of their developers while they were consolidating the offices of the various places they had bought out. It was pretty obvious that they had bought them out for the IP, and I will never forgive them for that.

      The last EA title I bought was C&C Renegade. They pushed it out so far before it was ready that there was only one multiplayer mode of the ~6 that were planned. This being before DLC was a thing, no serious effort was put into patching the game (the final patch version was 1.037). The missing game modes were never added. When it didn't sell well, EA scratched their head a bit and decided that the best course of action was to axe the sequel instead of finishing the game. As far as I'm concerned, they can burn in hell.

    9. Re:Social and mobile gaming trend? by spiderbitendeath · · Score: 1

      Maxis, one of the most heartbreaking buyouts to me. I really loved the Sim games, not The Sims, but SimCity, SimTower, SimAnt, SimFarm, SimCopter, SimIsle, etc. What I wouldn't give for a new SimAnt or SimCopter.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    10. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 0

      I'm still bummed out by what they did to Bullfrog. Dungeon Keeper could have been a lucrative franchise, but what did they do with the acquisition? Nothing - not a god damned thing.

    11. Re:Social and mobile gaming trend? by danbert8 · · Score: 1

      A new Sim City with a Streets and Copter add on so you could drive and fly around your cities and race through them and blow up building would be the shit. How hard could it be?

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    12. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 0

      Hopefully somebody who cares about what gamers think will buy them out. (Well, at least we could only hope.)

      Three things that would make major improvements:
      1. Let the development groups finish their game projects before pushing them out the door.
      2. Make prices more reasonable. A lot more people would buy the games if they were $30 instead of $60.
      3. Get rid of the burdensome and invasive DRM. Some people would like to buy a game or two, but just don't want that crap on their computers.

    13. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 0

      Another sad story was EA's acquisition of Mythic and the poor showing from the Warhammer Fantasy MMO. Really bummed me to no end that my favorite fantasy universe was shit on in such a manner.

  4. EA has been struggling by Yosho-sama · · Score: 1

    by putting out the same shitty content for 60$+DLC over and over and reducing the player base as they escape to social gaming to find what they want.

    Is still upset about Mass Effect 3.

    --
    My kingdom for a donkey!
    1. Re:EA has been struggling by Anonymous Coward · · Score: 5, Insightful

      by putting out the same shitty content for 60$+DLC over and over and reducing the player base as they escape to social gaming to find what they want.

      Is still upset about Mass Effect 3.

      Somewhere along the last decade EA (among others) forgot who its customers were, and even what the term customer means. Put the customer at the center of your business strategy and suprise surprise. Treat them like shit, and they will give you the finger.

    2. Re:EA has been struggling by Anonymous Coward · · Score: 0

      Is Ultima IX included in that time period? because that was brutally bad early EA.VIII kinda counts too.

    3. Re:EA has been struggling by TheRaven64 · · Score: 5, Insightful

      They also forgot that they were selling luxury goods. A company like Oracle or Microsoft can get away with a certain amount of customer irritation because people use their products to make money and need to plan a migration strategy and spend money to switch away. A game publisher is not just competing with other game sellers, it's competing with other sources of entertainment for a finite budget. In a recession, luxury spending is the first thing that most people cut and that pushes down the supply of dollars that EA is competing for. They made it very easy for people to put them at the top of their spending cut list.

      --
      I am TheRaven on Soylent News
    4. Re:EA has been struggling by NotBorg · · Score: 1

      They made it to my cut list before all of that.

      --
      I want this account deleted.
  5. Don't go it alone... by Anonymous Coward · · Score: 5, Interesting

    Maybe they should have partnered and kept their products on Steam rather than trying to compete against Gabe. Lord knows I haven't played a PC game from EA since they took all their products off Steam.

    1. Re:Don't go it alone... by Shikaku · · Score: 2

      Valve could buy EA and just put them all back, along with all the Origin users and games.

    2. Re:Don't go it alone... by Anonymous Coward · · Score: 0, Insightful

      but why would they? Origin users are most probably "worthless" as in, they probably already got a steam account as well. and spending 20$ per share only to be able to offer a couple of old games on steam.. not worth it.

    3. Re:Don't go it alone... by zippthorne · · Score: 1

      And pull in all the baggage of EA's internal culture.

      Buying EA would destroy Valve.

      --
      Can you be Even More Awesome?!
    4. Re:Don't go it alone... by Ironhandx · · Score: 1

      It could work, but they would have to fire the entire management structure at EA and just absorb the talent.

    5. Re:Don't go it alone... by anomaly256 · · Score: 1

      So like, if they fired all the management and kept the devs and writers.. 10 out of 7,645 staff would remain?

    6. Re:Don't go it alone... by lister+king+of+smeg · · Score: 1

      or just keep the IP, contracts, and kill the company, or spin off the studio.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    7. Re:Don't go it alone... by Anonymous Coward · · Score: 0

      Valve could buy EA and just put them all back, along with all the Origin users and games.

      An interesting plan but it won't happen. Valve is not a "buyout the competition" company, their internal structure is flat with very little hierarchy which is simply not sustainable once you get past a certain size. If Valve bought EA, they would be swamped by incoming staff (Valve only has like 700 employees around the globe, EA has thousands AFAIK).

      It's also just not a good business strategy. EA has franchises out the ass but they've successfully nose dived most of them into the ground so it just isn't worth the cost or trouble (Bidding on the franchises at a bankruptcy fire sale would be a good deal though).

  6. Ding dong! by Anonymous Coward · · Score: 0

    The wicked witch is dEAd!!

    1. Re:Ding dong! by lightknight · · Score: 1

      Yeah, no, they'll just end up being acquired by Zynga, and releasing something abominable, like SimFarmMaddenVille.

      --
      I am John Hurt.
    2. Re:Ding dong! by ericloewe · · Score: 1

      I'd buy two just to burn them in a public execution.

    3. Re:Ding dong! by SomePgmr · · Score: 3, Informative

      Zynga isn't doing so well lately, either.

    4. Re:Ding dong! by Anonymous Coward · · Score: 1

      It's like two Christmases in August. The only thing that could make this better is Activision's overnight implosion.

    5. Re:Ding dong! by Anonymous Coward · · Score: 1

      They'll feel a need for speed with their stock price falling.

    6. Re:Ding dong! by Anonymous Coward · · Score: 0

      sim farm was an actual game. http://en.wikipedia.org/wiki/SimFarm not sure if you intended that. it was horrible and almost impossible to play, cause the chemicals were so expensive and if you didn't buy the crops failed. the sims was slightly easier to play, but getting them to have a career and social life was hard.

  7. Reasons for trouble by Anonymous Coward · · Score: 5, Informative

    I would like to imagine that any financial problems EA is seeing are also a result of their shockingly poor handling of developers, unethical treatment of customers, misguided use of DRM, and famously incompetent management.

    1. Re:Reasons for trouble by fuzzyfuzzyfungus · · Score: 4, Insightful

      I would like to imagine that any financial problems EA is seeing are also a result of their shockingly poor handling of developers, unethical treatment of customers, misguided use of DRM, and famously incompetent management.

      Famously incompetent you say? We should probably award them a lucrative retention bonus immediately, lest they abandon ship to mismanage somebody else.

    2. Re:Reasons for trouble by jd2112 · · Score: 2

      Let's start making golden parachutes out of actual gold. And then let executives use them after being thrown from the corporate jet.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    3. Re:Reasons for trouble by fuzzyfuzzyfungus · · Score: 1

      Are you familiar with the (almost certainly apocryphal; but pretty excellent) treatment given to one Marcus Licinius Crassus after his management career came to an abrupt and sticky end? That might also serve as an interesting model...

  8. Possible buyers by Anonymous Coward · · Score: 5, Funny

    It's got to be someone with the same sets of goals, primarily being evil. There are only a few companies I can think of that are evil enough to possibly buy EA.

    First off, in the games arena, there's already Zynga. A ZyngEA merger would create the ultimate evil games company.

    Next up, in media, would probably be ComcastNBCUniversal. They've got wide coverage in the world of entertainment, and would definitely have some evil synergy with EA. ComcastNBCUniversalEA would also provide 30 Rock with some new material.

    Finally, if mobile is where they see themselves lacking, why not AT&T? They're regularly hated by their customers, yet manage to prevent most of them from leaving. EA could definitely benefit from this sort of customer lock-in. EAT&T could really screw with quite a few customers. Dropped calls could become a new game, for example.

    1. Re:Possible buyers by lightknight · · Score: 1

      In the year of 2012, in order to combat the growing number of mergers resulting in astronomical losses to shareholders and terrible customer service, the US Supreme Court reversed an earlier decision declaring and breaking up Ma Bell. In a matter of weeks, the super-corporation had reconstituted itself, marking its enemies for death, and dealing ruthlessly with those who had imprisoned it.

      The aftermath, of course, is that all telephone companies are now Bell, and service, which costs $20 / month, is now mandatory.

      --
      I am John Hurt.
    2. Re:Possible buyers by Delarth799 · · Score: 1

      I'm hoping that Valve might do it and maybe set the developers free from the evil reign of EA.

    3. Re:Possible buyers by Anonymous Coward · · Score: 0

      EA has historically been associated with ABC/Disney/ESPN. They spawned CreativeWonders (kids games) with ABC/Disney back in the '90s. Later it seemed like they made sure that no other company got a full line of ESPN branded games by being tied to Disney.
      So I think taht a merger with ABC/Disney would be the most evil, having been screwed hard by Disney while working at THREE different companies over 20 years. One time you can say, "Maybe I worked with an asshole, they can't all be like that there.", three different companies in two different fields you know it's a systemic corperate attitude. NEVER go in to businesss with Disney unless you can affors lots of lawyers. Back in the '90s we interviewed a bunch of animators looking to jump ship from Disney in Florida. The all called it Mouschwitz.

    4. Re:Possible buyers by dutchwhizzman · · Score: 1

      Oracle comes to mind.

      --
      I was promised a flying car. Where is my flying car?
    5. Re:Possible buyers by KiloByte · · Score: 1

      Next up, in media, would probably be ComcastNBCUniversal.

      Or even, AOLTimeWarner.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    6. Re:Possible buyers by Sipper · · Score: 1

      ...

      The aftermath, of course, is that all telephone companies are now Bell, and service, which costs $20 / month, is now mandatory.

      Heh.. I loved the movie Demolition Man.

    7. Re:Possible buyers by Anonymous Coward · · Score: 0

      This is oddly on topic.

    8. Re:Possible buyers by Gaygirlie · · Score: 1

      It's got to be someone with the same sets of goals, primarily being evil.

      Ubisoft? They're just as evil and incompetent, with the exact same goals and attitude as EA.

    9. Re:Possible buyers by hairyfeet · · Score: 1

      Well it would have to be evil AND incompetent to truly do EA justice so I propose...MSFT. Ballmer has shown he has no problem pissing money down a rathole and with EA he could kill Origin and move it all to GFWL, where every attempt at purchasing a Windows game would be while trying to fight your way through a maze of X360 offers.

      They could then move Madden to the Kinnect so that all the players could have the "fun" of Kinnect trying to guess badly WTF they are trying to go in the game, replace every in game ad with commercials for Win 8 and finally make everyone sign up for a Live account before you can even play single player.

      Yep EASoft...a match made in hell.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Possible buyers by lister+king+of+smeg · · Score: 1

      no wrong type of evil.
      Company evil type 101
      EA is kinda of a general bastardy evil,
      while Oracle is more along the lines of lex luther evil. their ceo lives on a private island and probably has a hairless cat and set on chair above an tank of sharks (possibly with lasers that he won't share the source code to)
      Facebook and zynga and like the master and torgo form manos hand of fate, both evil but there true horrer is not from being evil but from being forced to watch them.
      telecoms are like the sith slowly gaining power and consent to the general populace while those with brains scream no and will soon take over with an iron fist.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    11. Re:Possible buyers by MaskedSlacker · · Score: 1

      The problem with that is that the developers are like the doves they sell in front of Buddhist temples in Thailand. As soon you set them free they're trained to fly right back.

    12. Re:Possible buyers by Steauengeglase · · Score: 2

      Nah, Ubi has a special level of disdain for their customers.

      EA, thinks you are a stupid mouth hole who will eat anything, but they also think of themselves as professional mouth hole feeders.

      Ubi thinks you are a stupid mouth hole, but they also resent you for being fat.

    13. Re:Possible buyers by drinkypoo · · Score: 1

      ESPN, 80% owned by Disney, is the logical buyer. ESPN gets EA Sports and Disney uses what's left to make disney-based titles.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Possible buyers by Anonymous Coward · · Score: 0

      No one gives a fuck what you think, you illogical cunt face.

  9. the revenge of DRM by Gravis+Zero · · Score: 5, Interesting

    anyone who plays games that use EA's "always connected" DRM are going to be screwed shortly.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:the revenge of DRM by Frosty+Piss · · Score: 3, Insightful

      The state of computer games - inability to own and resell, the whole DRM diarrhea including "always connected" - is a shame, but clearly the customers are so addicted that even as they complain, they continue to fork over dump-truck loads of cash. There is *NO* incentive for game companies to behave any other way.

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:the revenge of DRM by lightknight · · Score: 1

      "And we told them it was a license good for their lifetime! Lol!"

      --
      I am John Hurt.
    3. Re:the revenge of DRM by Osgeld · · Score: 2

      They really dont, most of their audiences are children who dont give a shit and their customers are the parents who dont know anything else but to buy game X so their little shit quits screaming. That is the majority of game sales in a sentence.

    4. Re:the revenge of DRM by kesuki · · Score: 1

      kickstarter, google play, iphone app store... there are as many (mostly garbage) games coming out as when the console market crash of 1983. http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983 and facebook games are all alike and none of them are fun unless you got a million dollars to blow on speeding up the worthless by design model. in one game i've played you could easily pass 1 million dollars worth of uber items, fast leveling, fast resource gain, etc etc.

    5. Re:the revenge of DRM by ArhcAngel · · Score: 1

      Figures...I have always been a single player game kinda guy. I finally come across a multiplayer I am getting into (Mass Effect 3) and it'll be shut down in a few weeks. I even agonized about getting ME3 at all since I couldn't purchase it through STEAM. I'm truly sorry everybody. It's obviously my fault.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    6. Re:the revenge of DRM by Anonymous Coward · · Score: 0

      I don't know how I can ever forgive you No. 247594.

    7. Re:the revenge of DRM by Anonymous Coward · · Score: 0

      What a poopy cement, why did you even make it?

    8. Re:the revenge of DRM by arth1 · · Score: 1

      They really dont, most of their audiences are children who dont give a shit and their customers are the parents who dont know anything else but to buy game X so their little shit quits screaming. That is the majority of game sales in a sentence.

      Except that you're wrong. The average game player is 37 years old. Really.

      Of course, many of the older players spend less on new games, both because they already have amassed a large number of games, and some of them with a good replay value, but also because they are old enough to remember what buying a game was like, and consider what is sold now a complete rip-off.
      I could get a great game, boxed, with extras like a book, a cloth map, and a 24/7 help line, for around $20. Now you pay $60 to rent a game for as long as they keep their servers up and available.

      But, when the older gamer does buy a game, he can afford to buy the collector's edition. Which is a bummer, because for $100 he still gets less than what he got for $20 back in the golden age of gaming.

      Never mind that most newer games completely lack suspension of disbelief (i.e. you won't get immersed in them) and replayability, and are QTE-fests made more by graphical "artists"[*] than by developers.
      QA? We have unit tests, what do we need QA for?

      [*]: No matter how many polygons and textures you manage to cram in, it doesn't make the game any more playable or believable. GTA IV is a good example of quantity over quality. If you want good graphics, look at the original Baldur's Gate. Pixellated as hell, but beautiful, so it does not matter!

  10. PLEASE someone with common sense buy them. by Anonymous Coward · · Score: 0

    They have great titles, but are run by a bunch of morons who don't release anything new without dragging it through the mud (DRM, etc).

  11. Meanwhile at Valve theyre porting games to linux by detain · · Score: 1

    wonder which company /. will more readily get behind.

    --
    http://interserver.net/
  12. Dear Gaben by Dyinobal · · Score: 5, Insightful

    Dear Gaben, please use some of that money you keep in your money pool to buy EA, and then make it awesome.

    1. Re:Dear Gaben by lightknight · · Score: 1

      I...I think I second this.

      --
      I am John Hurt.
    2. Re:Dear Gaben by jmerlin · · Score: 0, Flamebait

      CS: GO, utter shit (even worse than CS:S, if that's even possible). HL3: myth. DOTA? Shit. Steam? Complete forfeit of all consumer rights to "buy" games. I don't think GabeN is the messiah you believe he is.

    3. Re:Dear Gaben by Pubstar · · Score: 3, Insightful

      I think that CS:GO actually plays closer to 1.6 than CSS, which is refreshing. Only thing is the tasers and decoy grenades are stupid as hell... and if you've been paying attention, there is a new engine coming out for HL3 (or atleast that is what's assumed).

      And I think I can live in a world where I don't technically own a game when I paid $20 for all GTA games (1-4, San Andres, Vice City, and Episodes from Liberty City), or pay 75% off on some AAA title a month or two after it comes out in a steam sale.

    4. Re:Dear Gaben by agrif · · Score: 2

      Dear Gaben, please use some of that money you keep in your money pool to buy EA, and then make it awesome.

      I thought this too, for about a second. There's a lot of good IP that EA holds that could do with a very long and loving Valve-style update. But this would be a very dangerous move to make.

      Valve is flat. Everybody decides for themselves what to work on. This is a hard environment to maintain, and so their hiring process is extremely important. It would be almost impossible to work in former EA employees without causing a major upset in Valve's company culture. The other option would be buying them but running them as a separate studio, which might work, but I would still fear culture leak.

    5. Re:Dear Gaben by iiiears · · Score: 2

      "Nuke it from orbit, it's the only way to be sure?"

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
    6. Re:Dear Gaben by Alarash · · Score: 1

      I'm a consumer and I'm fairly happy with Steam. I get to buy games on the cheap (just bought Rage for $20). I don't have the box, so what? I have the box from years I bought 10 or 15 years ago and I might own them, I can't play them unless I set up a virtual machine.

    7. Re:Dear Gaben by hairyfeet · · Score: 2

      Not to mention the ONLY times I've ever heard of anybody losing access to their games on Steam is when they were being total cunts and using wallhacks and other cheater shit to ruin the games for everyone else and even then they got a warning before getting punted. Whether you buy the game retail or through Steam anybody that doesn't stop the douchebags cheating quickly finds nobody buying their games so i really can't fault Valve one single bit.

      Plus you really can't beat their customer service. I've had to deal with so many tech companies shitastic CS I am filled with dread when i have to call as its gonna be a fucking mess but Valve? Their CS always went out of their way to be helpful and went above and beyond making sure i was happy which is rare as hell in this day and age. I even had to contact them over some DLC in the middle of the XMas sale, figuring I'd be lucky to hear from them in a week with all the traffic, yet they contacted me within 1 hour, worked with me to get the DLC straightened out and working, and even contacted twice after that just to make sure everything was going good.

      So I really do not care even a little bit about Steam DRM, I never have a hassle with it, works perfectly fine offline, and the prices they sell AAA games at is so low its often cheaper to buy through Steam than to even rent the game for the XBox. During the last sale I got the Deus Ex complete series for $15, Saints Row 3 with the DLC I wanted for $14, the HL 1 series for $7, I haven't paid more than $12 for a single game since getting Steam so what's to complain about?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:Dear Gaben by Pubstar · · Score: 1

      My customer service experience has been hit and miss with Valve. Sometimes I get a response within a few hours, other times its 3-4 days (non-sale times). When I do get ahold of them, things usually get worked out very quickly and pretty painless.

      EA does have live chat, but the guys there have no clue what they're doing. When they tell me to go into MSConfig and turn off EVERYTHING that starts up when the system starts up as the first troubleshooting problem for a game, there is an issue.

    9. Re:Dear Gaben by Stuarticus · · Score: 1

      I got them for £5, ridiculously cheap, probably never going to find time to play them but still couldn't resist...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    10. Re:Dear Gaben by Pubstar · · Score: 1

      That sums up about half of my 200 games on steam.

  13. how does this work by Anonymous Coward · · Score: 0

    How does any entity sell all of something at a higher unit price than to buy one of something? How does that represent a reasonable deal? I'm really wondering.

    1. Re:how does this work by alen · · Score: 1

      You can't just buy 50.000001% of the common stock on the open market. Most funds won't sell to you because of their rules and buying that much stock will drive the price up.

      So you find a buyer who will pay a premium as long as all the stock holders agree.

      Even back in the 1980's and hostile takeovers you had to buy only 10% of the stock and get other stock holders to agree with your plan. Kind of like European parliaments and their dozens of parties.

  14. Maybe it's because they keep ruining their... by Anonymous Coward · · Score: 1

    franchises?

    Nevermind all the screwing their customers stuff, I used to play/buy ever NFS game from Underground to Undercover, Although honestly car-wise they peaked at NFS:U2 (Which while being an 'arcadey' style game, actually had better tuning options than anything, except Gran Turismo and a few hardcore sims, and could actually be considered better than many other games since it allowed both engine and turbocharger tuning characteristics, in addition to the usual suspension and aerodynamic options). Between paying for extra cars, the loss of piecemeal bodywork tuning in Most wanted and above, the ever shoddier arcadey physics models (NFS:U still has relatively nice physics 9 years later. U2 was okay, MW,Carbon,Prostreet,Undercover all sucked, Shift seemed like an improvement but between the lack of bodykits and the unbalanced cars it wasn't worth more than an hour or two played at a friend's house. Combined with the latest NFS offerings being made into arcadey action-adventures that don't translate well to steering wheels I fail to see how the ever inflating budget for the games is justified. Test Drive Unlimited 2 from Atari suffered from the same sort of Arcadism, although as a larger and truly open world driving experience it at least has more playability.

    Given that the Modern Warfare games seem to be following the same trend, and honestly not much has changed in Madden in what, a decade? I'm more surprised that EA is only running into trouble now from a production point of view. And combined with the brain drain from their abusive employment policies I'm surprised it took them this long to come to that conclusion.

    While I imagine this is just going to lead to an every decreasing number of ever-more-fascist 'Big Name' publishers, perhaps this is a real opportunity for a surge in smaller studios displacing the large corporations, and perhaps reducing the drm to measures more palatable to my continued gaming interests (having not bought a new game in 2+ years, the last being X3:TC, which has barely been played.)

    1. Re:Maybe it's because they keep ruining their... by iiiears · · Score: 1

      There are a lot of smaller publishers worth your money. Legend of Grimrock, Minecraft + Mods are worth a try.

      Take another look at X3 for "Reborn" It has a shiny new engine and multi core support.

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
  15. What would you be buying? by fuzzyfuzzyfungus · · Score: 4, Insightful

    EA certainly has a lousy reputation; but it strikes me that video game publishers in general would be a very odd thing to purchase whole if they are selling because of hard times...

    Presumably there is the back catalog; but most games don't hold their value that well over time(not necessarily a serious issue if the game still runs on current versions of Windows and you can just shove it out as a download at impulse-purchase prices; but if the game is bitrotten or encumbered in some contractual issue, you probably aren't going to be able to charge enough to make it worth fixing...).

    There are also likely some developers/artists/etc. but the demographics of game industry workers seem to skew toward young and mobile. Especially if the ship is sinking you can probably hire them piecemeal, and you can't necessarily retain them if you buy the whole thing.

    Would you be paying for the various franchises? How much is it worth to legally sell "Command and Conquer: Kane Cashes It In" vs. selling an otherwise equivalent grim-near-future-warfare-and-alien-minerals RTS?

    Surely "Origin" can't be worth much more than the precious metals in the servers it runs on, minus the cost of extracting them.

    Again, EA seems like a particularly unpalatable purchase; but I'm a bit confused about the idea of buying any down-at-heel publisher. It seems like being down-at-heel suggests that the whole is not greater than the sum of the parts, and that most of the parts are either optional, not very valuable, or available for purchase either by offering them a bigger paycheck, or by bidding on a chunk of the publisher's corpse...

    1. Re:What would you be buying? by Dyinobal · · Score: 1

      Presumably you'd be buying all the IPs that EA owns, EA after all for the longest time has been buying developers and consuming their IPs.

    2. Re:What would you be buying? by alen · · Score: 2

      They have lots of awesome IP, just idiot management who seems unable to execute.

      There are hundreds of millions of mobile devices out there and mobile gamers don't seem to care about ultra realistic graphics and seeing every drop of blood. Mobile gaming is all about gameplay.

      A good buyer will make a killing selling the old games for $10 or less

    3. Re:What would you be buying? by Anonymous Coward · · Score: 0

      "otherwise equivalent grim-near-future-warfare-and-alien-minerals RTS"

      Except with the latest Command and Conquer, they decided to do away with the minerals and RTS part. And it wasn't the future that was grim.

    4. Re:What would you be buying? by UnknownSoldier · · Score: 4, Interesting

      > Presumably there is the back catalog; but most games don't hold their value that well over time

      Uh, do you know about an effect called "the Long Tail" ?

      Did you also miss all the sales Valve has on Steam or GOG has?? While old games (5+ years) may only sell for $2.99 - $9.99, there are getting to be a lot of older games that don't mind spending $4.99 to buy a legal copy of that "oldie" -- I know I certainly do as many of my steam friends. A $2.99 or $4.99 to own a classic Bullfrog game (Populous, Magic Carpet, etc.) is well worth it. Hell, sell *all* the original Ultima series.

      Don't understand estimate the worth of nostalgia ... IF old games are cheap enough there will be a long trickle of "loose change" for us old geezers.

    5. Re:What would you be buying? by Anonymous Coward · · Score: 2, Funny

      Consuming is 100% the proper verb; after all, what comes out of that process is complete and utter shit.

    6. Re:What would you be buying? by Trepidity · · Score: 1

      EA still has some good development studios; they're not a pure publisher. For example, EA Tiburon develops the quite profitable Madden series. Maxis also has some good talent, although EA's mismanagement means it has less good talent than it used to.

      But probably the franchises are the biggest win, yeah. They have a lot of high-profile ones: Medal of Honor, Dragon Age, The Sims, Dead Space, and the whole EA Sports line.

    7. Re:What would you be buying? by Anonymous Coward · · Score: 0

      Medal of Honor is now another 'me-too' CoD game (at least in the eyes of the public), and DA2 effectively killed DA's appeal. The Sims would more than make up for those, though.

    8. Re:What would you be buying? by Grieviant · · Score: 1

      There are hundreds of millions of mobile devices out there and mobile gamers don't seem to care about ultra realistic graphics and seeing every drop of blood. Mobile gaming is all about gameplay.

      False dichotomy. Just because you're playing a game on a device that's incapable of decent video resolution and frame rate doesn't imply that "it's all about gameplay". Far from it, actually, since any notion of good gameplay on mobile devices is hamstrung by horrid touch screen interfaces and an expected price of $1.

      Let's try your analogy on food: "There are millions of consumers of fast food and they don't seem to care about the frills and atmosphere offered by real restaurants. Dining at McDonalds is all about nutrition."

    9. Re:What would you be buying? by Dan667 · · Score: 1

      I disagree. ea has great IP, but they are so hostile to their Customers they chase away business. If someone that loves gaming bought them and fired all the upper management, put them on the path to mend fences with their Customers their profitability would return. Unfortunately, those who have the cash to buy ea would more than likely be more of the 14 year old MBA crowd that has run ea into he ground.

    10. Re:What would you be buying? by starfishsystems · · Score: 5, Interesting

      They have lots of awesome IP, just idiot management who seems unable to execute.

      I think I can attest to this.

      I'm a computer scientist who's done a lot of development over the years, as well as large-scale system and network administration. A few months ago, I responded to a job posting for a senior technical position there. The fit seemed great. The description could have been summarizing my career. I spent a whole day in job interviews at EA, having already been phone interviewed with a hiring manager and the VP of the group I'd be working in. The VP and I had gotten along great. We talked about architecture and operations and what each of us saw as emerging paradigms. Before the site visit, I'd also spent a hour answering a detailed technical questionnaire and several hours writing a programming test. (I don't regret this effort: there was an interesting problem to solve and I was quite pleased with the elegance and correctness of my solution.)

      But not once in the entire day of meetings was the programming test ever mentioned, much less my technical qualifications, much less anything about the position for which I'd applied. Everybody I talked to wanted to talk about management style and politics and who reports to whom and what would I do in various hypothetical management situations. I seriously thought that they'd made a mistake and scheduled the wrong candidate that day. But no, it was a case of management seeing the world exclusively in terms of management.

      Apart from that stunning aspect of cognitive disjunction, the day ran very smoothly. I don't know quite how to describe the mood. It was a bit like being at Club Med or on a cruise ship or at a Las Vegas casino. Polished, courteous, competent, friendly, and yet somehow lacking. A bit soulless, a bit careful to not do or say anything even mildly distinctive or controversial. Corporate.

      No surprise, they turned me down for the position, saying they were looking for someone with more of a management orientation. Yeah, well, cool. How would like to put that somewhere in your job posting? We could have all saved ourselves a lot of time. But you see, that's exactly where EA is in trouble. There's a disconnect, and it's stratified. People at the top and in the trenches think EA is one thing, but meanwhile all the middle management are having a fine time carving out turf for themselves and sniping at each other and thinking that's reality.

      --
      Parity: What to do when the weekend comes.
    11. Re:What would you be buying? by FSWKU · · Score: 1

      EA still has some good development studios; they're not a pure publisher. For example, EA Tiburon develops the quite profitable Madden series...

      By "develops" you mean "changes the roster, tweaks the icons, and releases a 'new game' every year", correct?

      --
      "So after all this, you make my case for me. To end this stalemate, you must die..."
    12. Re:What would you be buying? by hairyfeet · · Score: 1

      The problem is how much money you're gonna have to spend getting those old Win9X games to run. That's a problem nobody has really been able to solve, with DOS we have DOSBox but what is needed is a "Win9X Box" that gives us a VM that responds to the old hacks they used to use for Win9X games. Try playing something like Mechwarrior 3 or i76 on a modern Windows and you'll see what I mean as they used a LOT of "speed hacks" that used the hybrid 16/32 bit nature of Windows 98 along with its ability to go more "bare metal" to squeeze a few more frames and it just makes them completely unplayable on a modern system. Hell some of them like i76 even used the CPU clock as a timer for in game events so the events don't work or work too fast thanks to our fast multicore CPUs.

      So frankly i wouldn't be surprised if a good portion of their 90s titles are completely worthless except for the IP itself, you'd have to sink too much money into rewriting the engines to make them work on something newer than 9X.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:What would you be buying? by Anonymous Coward · · Score: 0

      Interestingly enough, thanks to the cooperation between the three major open source products (Bochs DOSBox and Wine), it is getting closer and closer to making that a reality with zero hiccups. For example, DOSbox (with a high enough speed setting) can run Windows 95, as can Bochs; however both have some severe limitations. There are also better results everyday on running Wine in Windows. As the nostalgia factor increases and because there is a higher concern about program compatibility within the Windows community (Thanks to XP and Vista bringing it to the forefront) slowing down behind the scenes changes, the results will keep getting better and better.

    14. Re:What would you be buying? by hairyfeet · · Score: 1

      But its still illegal friend which means the game companies can NOT package it with a game as it needs to run the Win9X OS that MSFT won't license.

      You see with DOSBox they simply reverse engineered DOS and since DOS was a relatively simplistic OS REing it didn't risk running into the minefield of patents and copyrights. With Win9X you are talking about needing DirectX 5-8 as well as being able to ape the GDI memory manager and the way Win9X dealt with sound and networking, there is simply no way ATM you can actually do that without running a Win9X VM which screws the game devs.

      Remember the topic here is recouping a chunk of the cost of buying EA by repacking and selling their old games NOT what you can do at home. If you load a pirate VM of Win9X the odds are MSFT will never catch you but if you try to package a stripped down Win9X with your game ala DOSBox you WILL get sued by MSFT.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:What would you be buying? by Anonymous Coward · · Score: 0

      Because goodness knows that Wine is a totally worthless project with almost all programs falling under the "garbage" level of compatibility. Oh wait, this isn't 1993 anymore. Plus, those patents you were so worried about, well, they expire when they are 20 years old. Additionally, once 2015 goes by, they could completely clone the way Windows 95 handles things, and then you can install whatever support programs you need. After all, most games came with a copy of directx they worked with on the cd.

  16. Poppit was the beginning of the end by Anonymous Coward · · Score: 0

    I knew when I saw Poppit that they had to be going down the tubes in a big hurry.

    Nobody I know actually likes EA. They lie incessantly-- not a single piece of the Spore hype was true.

    It's a pity that so many great franchises will go down the tubes with them, but those have mostly been sucked dry by now anyway.

  17. Here's hoping Zynga buys them... by Havenwar · · Score: 1

    I mean, they probably don't have enough cash, but if they do I'd be quite happy with that outcome. The more 'bad' companies that consolidate under one name, the better. Make it easier to know when to drop a title and run.

    Besides, I'd just love to see what Zynga could do with SWTOR. Integrate with your facebook friends? Add 67 more friends to be able to buy a light sabre from the store, OR buy credits directly from Zynga. Just about $900 a month or a few thousand friends should make sure you have a pleasant gaming experience. Hey what are you complaining about, it's FREE TO PLAY! Not their fault if you don't have enough friends, or money, to play their free games.

    1. Re:Here's hoping Zynga buys them... by Anonymous Coward · · Score: 0

      That's always been the most ridiculous concept...friends = currency. There's only one reason it creates value is that it sets up a broadcast network so they can target advertising. Eventually it stops scaling when everyone knows everyone else.

      The closest physical analog would be...what? Talk to X random people? Copy your housekey for X random people? I don't get it.

    2. Re:Here's hoping Zynga buys them... by Havenwar · · Score: 1

      Well I don't see why you'd expect it to make sense from a consumer point of view. I mean, I've never met anyone who haven't seen straight through it - it's a way to push people into spreading the game to others, making more people play, getting more people addicted to clicking, to spending on micropayments, et.c.

      So it doesn't seem like such a ridiculous concept from their point of view. And really if you want game concepts to make sense I'm still waiting for the day when I can drink some red goo out of a bottle and regain my health after having been stabbed nearly to death in a swordfight. I mean there might be some things that make sense in gaming, but there are plenty of things that are just nonsensical that we still never question. Respawing? Conveniently placed stores in the middle of the wilderness to sell off your items and stock up on health potions before the next boss? Anti-gravity-boobs?

  18. The real threat by Anonymous Coward · · Score: 0

    I almost never bother posting here but now I am simply compelled. The real reason why EA is for sale isn't social gaming or anything like that. The real reason is that they haven't made really good games, they know it, the company is slowly sinking, and they know that as well.

    EA's strategy for the last 5-10 years has been to buy out smaller successful gaming companies, turning their games into indeterminate mash guided by the lowest common denomitator shared by the widest possible target audience they could think of. You don't make great games by that. You make only average games after you try to please the average player.

    That's how they ruined completely for instance BattleField and Mass Effect. Rest in peace.

    The new platforms have opened the door for new kind of more segmented and more fun gaming. EA knows this also, and they are scared shitless. It's better for the present owners to cash in what they can and run.

  19. Microsoft? by Anonymous Coward · · Score: 1

    If Microsoft could purchase EA and get exclusive Madden and Fifa, that could be a big swing.

  20. GabeN, now's your chance by Anonymous Coward · · Score: 0

    Almighty GabeN,

    We pray to thee, save this company from its cruel masters by consuming it. There must be a way.

  21. They are but the first by Anonymous Coward · · Score: 0

    I believe we're going to see a lot of the big studios fall on hard times over the next few years, and it'll be a few more after that before things recover again. In many ways, we can look to the movie industry as the harbinger of things to come in the games industry precisely because both industries got to be where they are thanks to rising technology that grew in step with public tastes. What's interesting is that since about 1980 we've seen in thirty or so years what took sixty years to accomplish in cinema.

    At first, it was just people stretching technology as far as they could. "I can, so I will." became "I must so I can compete." Graphics, voice acting, music grew more and more ambitious, more and more expensive. From games for the SNES that could be produced for less than half a million (well, ~$775,000, adjusted for inflation) to something like Mass Effect 3, whose budget is 25 million for development and several times that for marketing. What we're seeing right now is the approaching impossibility of further inflation in budgets. Games like Star Wars: The Old Republic cost somewhere north of $200 million to produce (For reference, the inflated production cost for 'The Ten Commandments' if produced today would be $105,338,597). The stakes are so high that If the game isn't a hit from release day onwards, it has the potential to wreck not just the studio, but the publisher.

    Simultaneously, you can watch as maturing tools lower the costs of the actual coding to the point that a person in his or her home with a good idea, determination and a hobbyist's budget can make a game that's good enough to sell a couple hundred thousand copies. These two worlds exist side-by-side for the moment, but they won't continue to do so forever. EA has made its money betting big – big stars and big budgets and epic marketing stunts – but investors are beginning to shy away from the risks they take and the damage a poorly-handled execution can damage both the IP (long term) and the company's share value (short term).

    If they have any sense, they'll break the big megastudios apart (not necessarily from a business point of view, but in terms of internal organization) and refocus on many smaller, more profitable, less risky projects. Of course, that ain't gonna happen, but it's what should.

  22. It's not social and mobile gaming... by sr8outtalotech · · Score: 5, Insightful

    This part made me laugh, "EA has been struggling against growing trend of social and mobile gaming." You can only exploit a hit game for a few iterations before you have to get off your ass and come up with something new. But, it's hard to come up with something good when the talented developers get wise to your project [mis]management and either leave or won't work for you. http://ea-spouse.livejournal.com/274.html

  23. I think they have three choices by Quiet_Desperation · · Score: 4, Funny

    [Blue] Control. You get $14 dollars a share and YOU WILL LIKE IT!
    [Red] Destruction. Go bankrupt.
    [Green] Anti-synthesis. Split apart, releasing all the developers you gobbled up back to their formerly creative ways.

    1. Re:I think they have three choices by Anonymous Coward · · Score: 3, Funny

      [Shoot the boy] Nothing happens; EA may or may not be bought out in the next cycle.

  24. "Social/Mobile Gaming" Not to Blame by eepok · · Score: 1

    Social and Mobile gaming appeals to a very small overlap of EA's traditional core audience: invested gamers. Moreover, EA has its own mobile gaming arm.

    EA is tanking because it has tried to cover ALL the bases (Xbox, Playstation, PC/Mac, iPhone, Android, Kindle, Facebook...) and has thus lost the ability to accurately and reliably cater to a single audience. EA has become so big that, like an octopus that has too many arms, can't manage to feed itself.

    If they want to survive and be genuinely profitable, they need to Ma' Bell it up, divide their separate divisions up into actual self-sufficient companies and see who sinks and who swims. Focus on your audience, not the entirety of the Earth's population.

    1. Re:"Social/Mobile Gaming" Not to Blame by Anonymous Coward · · Score: 0

      Octopus are perfectly capable of feeding themselves, otherwise they would go extinct.

    2. Re:"Social/Mobile Gaming" Not to Blame by Anonymous Coward · · Score: 0

      Octopus are perfectly capable of feeding themselves, otherwise they would go extinct.

      And they are very intelligent animals. Some would say they're more intelligent than some of those executives occupying space at EA various studios. Hey dump those assholes and replace them with octopuses. Maybe something good will come out.

    3. Re:"Social/Mobile Gaming" Not to Blame by Anonymous Coward · · Score: 0

      The trouble is, you'll end up with games requiring 8 hands to play.

    4. Re:"Social/Mobile Gaming" Not to Blame by Dan667 · · Score: 2

      ea is tanking because they are treating their Customers badly. You only get a short term boost in profits the way ea is running their business and after you damage your brand as badly as ea it is more or less ruined. I see ea on game and just skip it without learning anything more about it.

    5. Re:"Social/Mobile Gaming" Not to Blame by mister_playboy · · Score: 1

      Your comment made me recall something I read on Wikipedia:

      However, the octopus has a very poor proprioceptive sense. The tension receptors are not sufficient for the octopus brain to determine the position of the octopus's body or arms. (It is not clear that the octopus brain would be capable of processing the large amount of information that this would require; the flexibility of an octopus's arms is much greater than that of the limbs of vertebrates, which devote large areas of cerebral cortex to the processing of proprioceptive inputs.) As a result, the octopus does not possess stereognosis; that is, it does not form a mental image of the overall shape of the object it is handling. It can detect local texture variations, but cannot integrate the information into a larger picture.

      The neurological autonomy of the arms means that the octopus has great difficulty learning about the detailed effects of its motions. The brain may issue a high-level command to the arms, but the nerve cords in the arms execute the details. There is no neurological path for the brain to receive feedback about just how its command was executed by the arms; the only way it knows just what motions were made is by observing the arms visually.

      In other words, Octopuses would be very bad at video games using a controller. :)

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  25. I think southpark already covered EA by GeXX · · Score: 1

    http://www.youtube.com/watch?v=F3PGbF87hNw

    They nailed this one.

  26. WRONG by Osgeld · · Score: 4, Insightful

    "EA has been struggling against growing trend of social and mobile gaming."

    wrong, they have been struggling with overpriced shitware

  27. Competition from (unprofitable) social gaming by Anonymous Coward · · Score: 0

    Zynga, etc, have SO successfully taken market share by, for example posting a $700M loss over the past twelve months.

    What next, a car company that gives away crappy cars taking market share from Toyota, Honda, etc?

  28. I wish they were bought out by a group of by NotSoHeavyD3 · · Score: 1

    investors led by Lord British. That would learn them for messing up Origin Systems.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    1. Re:I wish they were bought out by a group of by Anonymous Coward · · Score: 0

      Regardless of who buys EA, they really should sell the Ultima IP back to Lord British.

    2. Re:I wish they were bought out by a group of by NotSoHeavyD3 · · Score: 1

      That'd be good, then he could make "Ultima 9 - Let's just forget about that other Ultima 9, it was EA fault"

      --
      Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  29. Great news. by Anonymous Coward · · Score: 0

    Only thing left now is for Activision to quitly buy EA and Hello Monopoly!

  30. EA has been struggling with crappy games by Anonymous Coward · · Score: 0

    Their sports franchises are successful, but, because of the shit they have pulled in the past, I have sworn to never install another EA game on my computer, and with what they are doing with consoles, I'm at the very least hesitant to play EA games there as well.

  31. Crap DRM-encumbered game maker loses says? by lpq · · Score: 1

    You mean people find it easier to use other games than their crap DRM-laden game stuff like MASS Effect III which I've yet to get to run on my machine -- and am have been unable to contact their customer support because my email (ea@) is now "illegal" to contact "ea" with? (Still has my MEII and Dragon-AGE player records under that login, but now it's an illegal login for customer support.

    Complete and utter Aholes. Hope they get 20c/$.

  32. Total BS by Anonymous Coward · · Score: 1

    They aren't sinking because of social/mobile gaming, companies like Valve are currently flourishing. They're sinking because EA has become a bad company run by bad people, that puts out a lot of bad games. It's become way too big for itself, and now it's time for this hideous abomination to be put down. GTFO rEApers!

  33. If a company was smart, they would... by Pubstar · · Score: 1

    ...Buy EA, and make System Shock 3. Then roll in the money. Hell, I'm sure plenty would even kill for a SS2 HD remake. I just keep reading that the series is in limbo because EA technically owns the trademark rights to the System Shock name.

    1. Re:If a company was smart, they would... by Steauengeglase · · Score: 1

      Though I entirely agree with the sentiment and it was the first thing I thought (would love to see 2K get the rights to System Shock and let Irrational do a SS title whenever they felt like it), I'm not sure if that is even possible.

      EA only owns the trademark "System Shock", but they don't own the rights, that belongs to the Meadowbrook Insurance Group, Inc.. No idea how this works, but it has prevented there being another System Shock game.

  34. Re:Meanwhile at Valve theyre porting games to linu by Anonymous Coward · · Score: 0

    If you believe the slashdot community is even remotely relevant to the future of the gaming industry, think again.

  35. Well this could suck by Daetrin · · Score: 1

    If either Microsoft or Apple buys it i am going to cry.

    --
    This Space Intentionally Left Blank
  36. Annual Report says it all by perlith · · Score: 3, Insightful

    EA has a rich 30 year history behind it. In the past 5-10 years, more power has been put into the consumers hands and has negatively affected their revenues. This is a general trend for the entertainment industry, where a movie/game/etc. can be killed within a day or two of being released. Not defending EA here, instead I'm saying they haven't responded well to this change in the industry.

    Annual report is an interesting read:
    1) High costs
    - $4.1B revenue, $76M profit. Marketing was 21% of net revenue, General/Administrative was 9%, R&D was 29%. When the cost to sell the product exceeds the cost to develop it, there's a major problem.
    - There's also a "cost or revenue" which ate into another 39% of the revenue. Other than third-party royalties which can't be avoided, this item looks really suspicious to eat up that big of a chunk.

    2) Digital and mobile
    - The report admits the current models of AAA console games needs to shift. The risk+cost is too high. Digital and mobile games at a lower overall cost and via direct sales to consumers works better. The acquisition of PopCap will hopefully gain them a strong brand to start in the mobile space. The Sims will continue to dominate the social space.
    - I personally think Origin has a chance with PC gamers. However, it has started out really really poorly. You don't take a AAA title and throw a half-baked Beta digital distribution platform against it. For console games, I think digital distribution COULD work if done right. I'm not confident in EA's management to pull it off though given how poorly Origin started out on PC.

    3) Work with your Customer
    - Of all the things the annual report is missing ... focus on the customer. I see absolutely nothing listed for how they plan to incorporate their customers into their business model. You can't go into the digital or mobile space and expect to succeed without this incorporated into your strategy. Steam, Facebook and Apple all have gotten a LOT of things right in this regard, like them or hate them, they've gotten it right.
    - EA needs to work with their customers, not against them. Do not pull another Command and Conquer 4 and introduce radical change in gameplay to completely destroy one of the best and longest running game series. Do not announce / force a specific release date for a game ahead of time if it needs more polish ala Mass Effect 3.
    - Do not focus so much on the short-term, you are destroying your brand equity longer-term by doing so. The tinfoil hat part of me suggests the Extended Cut for Mass Effect 3 was planned all along, but would have taken too long to release ... after the end of EAs fiscal year (March 31st). This would have resulted in a huge loss for the year rather than a small profit.

    A private purchase may return EA to profitability. It needs some significant changes and this may be the ticket to do so. Really feel sorry for the employees of the company ... they were already putting up with 60-100 hour work weeks ... this will just make things a lot worse. Probably better than the company folding, but not by much.

    1. Re:Annual Report says it all by Anonymous Coward · · Score: 0

      A private purchase may return EA to profitability.

      If you mean Private Equity when you say private purchase, then I hope you are wrong because the surge in private equity is all about avoiding Sarbanes-Oxley and freeing the accountants to be 'creative'. It's about dishonesty.

      If all you mean is the sale of EA to anyone else, I still hope you're wrong. Their shit management deserves bankruptcy and a return to the streets from which they came.

      If you mean a sale to Zynga specifically, then I hope you're correct. Zynga needs more crap & debt to hasten the demise of their stock price so that it accurately reflects the value of their own management.

    2. Re:Annual Report says it all by Anonymous Coward · · Score: 0

      - There's also a "cost or revenue" which ate into another 39% of the revenue. Other than third-party royalties which can't be avoided, this item looks really suspicious to eat up that big of a chunk.

      Looks about right to me. Remember, this is EA we're talking about; a lot of their recent titles include a compilation of music from mainstream publishers, or are themselves movie or TV show tie-ins. That's on top of the normal middleware royalties.

      EA could probably do better if they put some smaller teams together on rebuilding some old IPs from their catalogue. There hasn't been a decent space combat sim since Freelancer; they're sat on the IP for Wing Commander and Privateer. Impire is coming along and if you look at the feedback it's getting, it's full of peoples nostalgia for Dungeon Keeper.

      Basically, EA's bought out a massive chunk IP and... what, just let it rot? These are investments issuing no return even though they're products that still retain loyal fanbases and exist in niches with no real competition.

  37. Hey, you'll never know... by Anonymous Coward · · Score: 0

    Lots and lots of game companies focused on Windows.

    Had they targeted Linux, Android would be a nobrainer and Apple would be an option, being *BSD-like and all (though I really don't know iOS).

    But, hey, they can go for the 1% Windows Phone already "achieved". Oh, sorry, I think it's about 1.5%...

    Hahaha, losers...

    1. Re:Hey, you'll never know... by ais523 · · Score: 1

      The kernel isn't so important for something like game development, as the libraries.

      And the only thing Android has in common with a standard Linux distribution is the kernel; it's actually easier to port a program from a standard Linux DE to Windows than it is to port from Linux to Android, IMO.

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
  38. Dear jmerlin by Anonymous Coward · · Score: 0

    You seem to be in a bad mood. All. The. Time.

    I'll just leave this here for you.

    Facts and Opinions

  39. Stuck on Question Marks by fm6 · · Score: 1

    This time, there isn't even a question, and the editors are still putting a question mark in the title. They're in a rut.

  40. Tired of same old games.. by Anonymous Coward · · Score: 0

    How many years can they milk the sequel cow.... Madden 500? I got off that wagon years ago.

  41. Remove the DRM by strikethree · · Score: 1

    Remove the DRM bullshit and my wallet will open MUCH more widely to game publishers. I do not want MY resources to be used to help you maintain exclusivity of distribution. Yes, I know that it is critical for your business to maintain exclusivity of distribution... but it will not be my problem. I used to buy lots of $30 games back in 2002 or so. Most sucked in some way so when prices doubled, I said, "screw it", and stopped buying games. I did buy Call of Duty 4: Modern Warfare a few months ago but then, I already knew it was worth my money. The last game I bought before that... I do not recall. Sometime before 2004 I am sure.

    Sorry for rambling. It is all pointless anyways. DRM will always remain. It is like some sick control fetish that just can not be tossed aside like a nicotine or heroin addiction... and it just WILL NOT STOP hogging up resources, reducing framerates, and sccrewing up numerous other highly visible things. Relentless. :/

    --
    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  42. Easy by lennier1 · · Score: 1

    Just merge it with Ubisoft and move their new headquarters to Mordor.

    1. Re:Easy by Anonymous Coward · · Score: 0

      Unlike xkcd, I'm not sure if there's such a thing as an "oblig. PA", but...
      http://www.penny-arcade.com/comic/2003/12/05

  43. While You Are At It .... by Anonymous Coward · · Score: 0

    You should get a treadmill. They're great for people who don't exercise too.

  44. Compare and contrast by ledow · · Score: 2

    Compare and contrast:

    1990's titles:

    Desert Strike
    System Shock 2
    Start of NHL series
    Start of Wing Commander series
    Start of FIFA series
    Start of Need for Speed series
    Ultima Online
    Start of NASCAR series
    Start of Command & Conquer series
    Start of Dungeon Keeper series
    Start of SimCity series
    Start of Medal of Honor series

    00's titles:

    American McGee's Alice
    Start of SSX series
    Start of James Bond series
    Start of Harry Potter series
    Start of The Sims series
    Start of Burnout series
    Start of Battlefield series
    Dark Age of Camelot
    Start of Crysis series
    Start of Rock Band series
    Start of Skate series
    Start of Mass Effect series
    Warhammer Online: Age of Reckoning
    Start of Spore series
    Start of Army of Two series
    Start of Dead Space series
    Mirror's Edge
    Start of Dragon Age series

    2012 (expected) titles:
    Madden NFL 13
    The Sims 3: Supernatural
    The Sims 3: Seasons
    NHL 13
    FIFA 13
    NBA Live 13
    Medal of Honor: Warfighter
    Need for Speed: Most Wanted
    Ultima Forever: Quest for the Avatar

    EA have some fabulous games and series on that list. Trouble is they are all pre-2010, and all either introduced new genres or built upon existing titles well. The 2010+ titles? Just yet-another-iteration of some of their worst series.

    Come on, EA, you bought up Bullfrog and any number of fantastic developers / franchises and then milked them to death while inflicting horrible DRM and pricing on your customers. How about doing what you USED to do, which was START series of games, not run them into the ground?

    1. Re:Compare and contrast by Anonymous Coward · · Score: 0

      So what happens when you remove the 1990s-era games that EA had no part in making? That is, the companies that weren't a part of EA back then? Remember? The old-timers who knew Westwood (Command and Conquer series) and Maxis (SimCity series) might want to have a word with you, as well as any Ultima fans still out there...

    2. Re:Compare and contrast by Anonymous Coward · · Score: 0

      They didn't start most of those. They bought the IP from already running studios and then ran them into the ground. EA has never been an engine of creativity.

    3. Re:Compare and contrast by Shawnmb · · Score: 1

      The above list doesn't really show just how horrific some of EA's releases are. A break-down of the Sims 3 titles: The Sims 3 The Sims 3 Collector's Edition The Sims 3: Holiday Collector's Edition The Sims 3: Commemorative Edition The Sims 3: Deluxe The Sims 3 Plus Pets The Sims 3 Plus Showtime The Sims 3 Plus Supernatural World Adventures Ambitions Late Night Generations Pets Showtime Supernatural Seasons High-End Loft Stuff Fast Lane Stuff Outdoor Living Stuff Town Life Stuff Master Suite Stuff Katy Perry's Sweet Treats Diesel Stuff

  45. Parent company vs developer by Anonymous Coward · · Score: 0

    To keep things in perspective, a note that Activision is losing their venture capital. Both EA and Activision "the parent companies" are in trouble.
    http://www.bloomberg.com/news/2012-06-07/vivendi-said-to-discuss-activision-unit-sale-on-june-22.html

    Electronic Arts is the parent, Activision is the parent, they focus on shareholders, not the players. The companies especially the developers they buy, bring in house and begin to micro-manage are the ones focusing on consumer gamers - they make the product.

    For EA, the store is more the product than the games contained within them and this is what EA doesn't grasp, that consumers aren't playing their stores.
    The parent companies want revenue more than gamer loyalty. Game "players" are not their customers, shareholders are. Revenue comes from first sale items.
    As evidence games from the big players are now DRMd, locked up behind electronic storefronts - the goal is to generate sales. Each patch is a sale, each modification is a sale, every outfit you buy, every chaki is a sale that goes to the parent company and their shareholders, even Microsoft does this with their XBox platform, want to change your handle name, better have purchase points to buy a name change.

    Consumers don't expect to pay for bug fixes or updates as patches,
    this is the handshake between gamer and developer that has been a tradition for many many years. Now parent companies that focus on their stores have broken that expectation contract between player and developer and wonder why their hemorrhaging players.

    Players don't appreciate being told "where" they can play.
    Piracy/DRM is an excuse to distract what's right in front of everyone, that the games are not their focus, the players who buy their games are not the focus - Running and selling items through a "store" is the product and their actual customers are the shareholders.

    DRM forces eyeballs to their stores...
    The always-on connection DRM means every time you log in, your passing through their store advertising "their real product", which is the store itself. Every time you log in, it's a potential sale which is their focus. Consider putting out a half baked game stills means up front sales.

    Just a reminder that industry bloggers saw this all coming a while ago
    http://massively.joystiq.com/2011/01/24/could-eas-history-make-investors-wary-about-swtor/
    Take time to read through some of the feedback there, the list of complaints is long and descriptive.
    EA isn't the company from many years ago that put out quality products that met gamer expectations, today it's just another player in Wall Street and we know how questionable those outcomes are.

  46. Potential Buyer? by Anonymous Coward · · Score: 0

    What about Valve purchasing EA?

  47. Bioware by Culture20 · · Score: 1

    I wish bioware would buy them and start making games I would buy again.

  48. Hopefully someone anti-DRM buys them out and lets EA games return to its former glory, instead of being one of the companies I will not buy anything from.

    Single player = No Persistent Online Connection - It Broke my Heart to flip Blizzard off over it on Diablo 3 and StarCraft 2.

    But they too joined EA games on the "NO BUY LIST" .

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:DRM by Anonymous Coward · · Score: 0

      Hopefully someone anti-DRM buys them out and lets EA games return to its former glory, instead of being one of the companies I will not buy anything from.

      Ho HO! What levity you bring to the conversation! Wait, wait, I'll bite: What anti-DRM company or group do you suggest that can out-bid any DRM-using company or group?

    2. Re:DRM by the_Bionic_lemming · · Score: 1

      Mine.

      Care to invest?

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  49. Steam is cheap for near new also by witherstaff · · Score: 1

    Steam sales are great values for recent games. I picked up a copy of Portal 2 for a nephew for 5 bucks. It's also a great introduction for multiplayer gaming. Just over a year old game for that cheap is a great deal. I can see why steam is doubling their revenue every year.

  50. Simple solution: vote with your wallet by Anonymous Coward · · Score: 0

    Big game companies/publishers create shoddy products, emphasize too much with eye candy, too besotted with profits and monetization (freemium mode and DLC!), and are hardcore DRM whores.

    I have boycotted all games churned out by the following three companies:

    1) Activision/Activision-Blizzard (Diablo 3)
    2) EA (Command and Conquers/Red Alerts, Mass Effect 3)
    3) Ubisoft (Heroes 5 and 6, 3D Prince of Persia, Assassin's Creed)

    Support indie game developers, or at least those companies who don't dick around with you.
    Games should be developed as a form of artistic/intellectual expression, and not as a means to keep shareholders happy.

  51. Madden by Anonymous Coward · · Score: 0

    Great, now maybe I won't have to deal with seeing a new Madden NFL game every year that is nothing but the same thing from last year with updated rosters and a single (if that) new feature that could have been a 15 MB patch added to the last years version.....

    People paying $60 every year for something that should have been nothing more than a $2.00 DLC update, if that. Glad to hear people are FINALLY wising up to that.

  52. liars by Anonymous Coward · · Score: 0

    struggling against "social and mobile gaming" my ass. They are in this position because they force developers and dev studios to meet extremely specific deadlines that any who knows anything about software can tell you is impossible. Mobile and Social games have nothing to do in their downfall in no way whatsoever. Forcing games to be pushed out before they are ready with truckloads of bugs and glitches and killing franchises by forcing their "opinions" onto developrs contrary to what the PLAYERS or developers want is what is killing them. Hate DRM, or have had major issues with it? *looks at EA* , buy a game from a known popular franchise that is almost unplayable or completely different than games previously in the serious... *looks at EA* Have any tech questions and EA bans you from their forum and or refuses to answer your question and as a last resort to please you refuses to give a refund *looks at EA*.

    I could go on and on and on and on and on and .... yeah you get the point. Sure it's not always the fault of EA but I bet the majority of issues that contribute to the circumstances EA is in now are due to it's own doing. EA and basically every other major studio seem to think that just buying up major game franchises that are successful and telling them what to do for the next version will = money(lots), and lots of new players. This is completely false since the direction the studios seem to want most of their game franchises to go in for the next version is completely "pants on head retarded". perhaps firing the majority of upper managment which has proven to be incompetent if they are looking to sell themselves...... should all be dismissed immediately. You need people that know WTF is actually going on and have some idea both what their player base is looking for and of course HOW TO PUT THEIR FUCKING PANTS ON.

  53. my 2 cents.. by uolamer · · Score: 1

    Companies, stock holders, CEOs etc just squeeze any company to the point of death demanding more profit then move on to the next company, EA is just another company in the list.

    Yeah EA is a terrible company for many reasons, they have bought several companies I loved and ruined the games. Maybe I am wrong and a good company will buy them up and restore some of the titles to their former glory....

    --
    s/©//g
  54. EA is not that bad by Anonymous Coward · · Score: 0

    I thought I hated EA, but then I bought a Ubisoft game. In comparison to Ubisoft, EA is like Santa and Mother Theresa combined

  55. WRONG! by Anonymous Coward · · Score: 0

    EA has been struggling with releasing poor products and then not improving them. I'm just one of many geeks in my immediate circle that have vowed never to purchase an EA product ever again, no matter how awesome or popular it is.

    Goodbye EA, and damn good riddance!