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Review: New Super Mario Bros. 2 Illustrates Nintendo's Greatest Problem

Jon Brodkin writes "There’s a new Super Mario Bros. game out for the 3DS handheld console. It’s called New Super Mario Bros. 2 and features Mario, Princess Peach, Bowser, and the same fun gameplay you’ve come to expect from Nintendo’s most iconic game series. But this latest adventure stands out by not standing out at all." Read below for the rest of Jon's review. To be fair, no one buys a new Mario game looking for a completely new experience. Lovers of “Super Mario Bros. 3” will smile when they stumble upon a very familiar raccoon tail, for example, and use it to take flight into the blue sky of the Mushroom Kingdom. It’s grin-inducing gameplay and familiarity. But nearly every Mario game offers at least one new attribute that distinguishes it from its predecessors—that is, except for this one.

Unlike last year’s “Super Mario 3D Land,” this latest Mario is a 2D side-scroller with gameplay almost identical to the “New Super Mario Bros.” released on Nintendo DS in 2006. The game’s main course is ridiculously easy even by Mario standards, although there’s some challenge presented by the final level and a few of the extra unlockable courses.

While I enjoyed the game (which I’ll now start referring to as “NSMB2”), I couldn’t shake the feeling that I had played it before. Entire courses seemed identical to ones from the “New Super Mario Bros. Wii” game released in 2009, particularly in the lava-filled final world and a middle world filled with purple water, spiderwebs, and giant caterpillars.

Most Mario games have a few levels that are positively exhilarating. “Super Mario Galaxy” was filled with them, including an epic final battle vs. Bowser spanning three planets. “New Super Mario Bros. Wii” has what might be my all-time favorite Mario level, a secret course involving a gigantic skeletal roller-coaster that you ride and cling to until the bitter end—all while hopping and avoiding a treacherous lava pit and the enemies emerging from it. By contrast, there really wasn’t a single level in “NSMB2” that felt exciting; again, the game stands out not for what it offers but for what it doesn’t.

Like previous games in the New Super Mario Bros. series, each course has three star coins tucked away in hidden, hard-to-access areas. It’s the primary trick Nintendo uses to make these games replayable—if you don’t find all the star coins, keep going back and exploring until you do. The star coins can be used to unlock special levels and mushroom houses containing items to help Mario on his way.

Separately from the hidden star coins, there are plain-old-regular Super Mario coins everywhere throughout each level. As you clear levels and build up coins, you unlock a bonus game, “Coin Rush,” in which you replay courses in order to collect more coins. Collect a million coins and the title screen will feature a gold Mario statue. I’m up to 17,000 coins, but I’ve already accomplished my goal of unlocking and completing each level, so I won’t be going much further.

It becomes clear while playing “NSMB2” that Nintendo needs to stop making new Mario games every year. Last year there was “Super Mario 3D Land,” today there’s “New Super Mario Bros. 2,” and coming soon is “New Super Mario Bros. U.” I love Mario, but there are only so many times you can trot out the same game and call it a sequel before the well of innovative gameplay is sucked dry.

After playing through the Italian plumber’s latest, I argue that the only way to save Super Mario Bros. is to give the series a time-out. If Nintendo needs cash in 2012 and 2013, issue a remake of every 8- and 16-bit Mario game for the iPhone, iPad, and Android. Or (since Nintendo hates releasing software for hardware it didn’t build) just release them again with better graphics for the 3DS and upcoming Wii U. No one will hold it against the company.

After doing that, Nintendo should wait. While Mario development will never completely cease, it should be put on the back burner in favor of developing new intellectual property. Keep the Mario wheels moving slowly behind the scenes until you hit upon the right idea, the one that takes the series to the next level like “Super Mario World” and “Super Mario 64” did in the 1990s, or “Super Mario Galaxy” in 2007.

Nintendo can take a page from its own Legend of Zelda series, which maintains its excellence with clever dungeon and over-world design, strong storytelling, and gameplay tweaked to fit the unique strengths of both handheld and traditional consoles. Crucially, years go by between major Zelda releases—that’s how long it takes to get everything right.

I will gladly wait until 2015 for the next Mario game if it’s anywhere near as satisfying as Zelda’s “Twilight Princess” or “Skyward Sword.” Fans waited five years between Zelda releases for the Wii and were rewarded. The same could be true of Mario.

The State of Mario Today: Haven’t I Already Played This Game?

Most gamers assume that each new Mario game will just offer more of the same. But that’s not entirely true. I’ve been playing Mario my whole life, and to my mind nearly every one stands out from the rest for one reason or another.

“Super Mario Bros. 3” and “Super Mario World” built upon the classic original with more intricate level designs, power-up items, and the ride-able dinosaur, Yoshi. “Super Mario 64” brought Nintendo into the 3D age and influenced an entire generation of games. “Super Mario Galaxy” introduced gravity as both villain and friend. And last year’s “Super Mario 3D Land” condensed the best bits of side-scrolling and 3D Mario action into one rollicking, lengthy video game.

With this latest Mario, only one thing distinguishes it from previous editions: coins. Lots and lots of coins. Yes, every Mario game has coins, but this one has lots of them, and you get the aforementioned special rewards for collecting them. If you played “New Super Mario Bros.” for the Nintendo DS, just about everything in this sequel will be familiar: it’s all nearly identical, just not quite as memorable.

Nintendo has fallen behind Sony and Microsoft in courting serious gamers. The fact that its biggest hits are new versions of classic games wouldn’t be concerning if Nintendo could also produce some great new series and attract third-party developers before the latter’s newest games hit the PS3, Xbox 360, and PC (or iOS and Android).

And while Nintendo still leads the handheld gaming market, it had to drastically cut the price of the 3DS. This holiday season, Nintendo will release a home console that finally puts it on graphical parity with the half-decade-old PS3 and Xbox 360. The list of launch games for the Wii U is notable for including third-party titles that hit rival consoles a year ago, such as “Batman: Arkham City.”

The thing Nintendo is really trying to build excitement around is “Nintendo Land,” a game that will supposedly explain the appeal of the Wii U in the same way Wii Sports sold players on the motion control capabilities of the original Wii. It’s hard to see how this strategy will succeed on a massive scale. “Nintendo Land” is basically just a series of mini-games based on Nintendo’s most successful franchises, as the company desperately clings to its past to remain relevant. It’s like saying, “hey, remember when these games really mattered?”

The Future of Mario

Ultimately, “NSMB2” is an enjoyable experience that leaves me discouraged about the future of the Mario series. While the Legend of Zelda has remained fresh, Nintendo is relying on gimmicks to make each new Mario game seem slightly different than the last. But with level design virtually identical from one game to the next, releasing three Mario games in just over a year will only make matters worse.

I don’t think Mario has run its course for all time. As I mentioned before, I just think the course has been run for 2012 and probably 2013. (Instead of playing the essentially same game with a “2” or a “U” appended to the title, I may as well replay the games that made me love Mario in the first place.) That’s why, instead of releasing one new Mario game every year (or worse, several), Nintendo should dramatically slow down and focus on one or two new Marios for each console generation.

146 comments

  1. Meh by Anonymous Coward · · Score: 5, Informative

    I can't believe I read that entire review.

    TL/DR: It's mario brothers. It is almost exactly like every other mario bros you've played. If you like this, then get it.

    1. Re:Meh by Zerth · · Score: 5, Funny

      No wonder, they pasted the review in twice.

    2. Re:Meh by geminidomino · · Score: 3, Interesting

      I didn't need to read it even once, since Jim Sterling beat him to the exact same review by a week.

    3. Re:Meh by hairyfeet · · Score: 3, Interesting

      Yes and no, because as Jim Sterling wrote about this last week on the escapist they USED to add new gameplay twists with each release like Zelda does. Now you have games like Meatboy and Rayman doing new things and giving us new twists while Mario...just treads water.

      I guess its time for the big N to either bring some new talent in or let Mario rest for a few years because they are just rehashing now. Nobody wants to see Mario become another generic where they just slap a new coat of paint and trot it out, Mario is to Nintendo as Sonic was to Sega, you're supposed to bring your A game when you use the mascot.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Meh by Blue+Stone · · Score: 1

      That's why the best time-to-effort ratio is to wait for someone like you to summarise and then to skip to the comments rather than wade through an article, linked or otherwise.

      There's an inherent risk that summaries might be inaccurate, but generally they're not, or they're called out pretty quick and corrections contain the pertinent information.

      (If you're a data sparrow looking for the greatest effort-to-reward ratio. Works with many news sites with comments enabled.)

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    5. Re:Meh by Smauler · · Score: 1

      I used to love 2d scrollers - now I'm 34, not so much,

      Seriously, I think this is the problem with Mario etc - game companies are trying to concentrate on their IP when it's just irrelevant. I don't care if the characters in the game are well known - often I will shy away from franchises, just because they are franchises. Perhaps this is just me being subconsciously anti-establishment, but I buy what I want, and Mario is not it.

      I have the Assassin's Creed series to go through that I got in a deal on steam - currently I'm too busy playing TOME

    6. Re:Meh by Anonymous Coward · · Score: 1, Insightful

      Jim Sterling is one of the single worst reviewers in video game journalism to date. His reviews have a history of being high for any game The Escapist happens to be advertising for. His comments to people who call for more accountability in games journalism and gamers who demand fairness from games publishers are embarrassing. Simply put, he's a corporate whore, willing to sell his opinion to whoever's going to sustain his habit another week.

    7. Re:Meh by The+Snowman · · Score: 3, Insightful

      Yes and no, because as Jim Sterling wrote about this last week on the escapist they USED to add new gameplay twists with each release like Zelda does. Now you have games like Meatboy and Rayman doing new things and giving us new twists while Mario...just treads water.

      I guess its time for the big N to either bring some new talent in or let Mario rest for a few years because they are just rehashing now. Nobody wants to see Mario become another generic where they just slap a new coat of paint and trot it out, Mario is to Nintendo as Sonic was to Sega, you're supposed to bring your A game when you use the mascot.

      This is one more example of how copyright is hurting innovation. If properties such as Mario or Mickey Mouse were in the public domain, the companies that created them would be encouraged to create new mascot characters and innovate with their entertainment. Instead, we get tired old rehashes again and again. This is why I haven't purchased a Nintendo system in 20 years. I'll play games on the Wii or whatever at a friend's house and feel thoroughly underwhelmed, like I've played the game or one almost like it before.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    8. Re:Meh by Anonymous Coward · · Score: 0

      Agree, it's a good game: I finished it half hour ago (using the invulnerability shortcut for the past few levels) and overall it is a very nice game. Tomorrow, I'll be back to play it more, looking for all those extra levels and secret rooms I missed the first time around.

    9. Re:Meh by hairyfeet · · Score: 1

      Ugh you bought the AC series on the Steam sale? I was tempted...until I saw the always on Ubisuck DRM and gave it a pass. I went with SR 3 and the Deus Ex series and am quite happy, in fact by the time I was finished shopping I had enough games I should be covered until the next Steam sale...yay Steam!

      But Deus Ex gives us a perfect example of "just because the franchise is old doesn't mean you can't do something great with it" as I think Deus Ex HR is truly great, good weapons, the choice to do any objective the way YOU want instead of being forced to do it a single way, sure it isn't as huge as the original but it makes up for that with top notch gameplay and an at least so far good story.

      The problem is you get these companies that just squirt out one generic copy of a once successful franchise after another and it looks like the big N is starting to treat Mario the same. Check out games like Bastion, SuperMeatBoy, or Limbo and you'll see there is still plenty of ways to make a good 2D platformer while making it fresh but big N is just riding the nostalgia.

      Meh I suppose I shouldn't even care anymore as I've just about got my family completely weaned off consoles for PCs but i just hate to see classic characters fall into crap. Duke Nukem, Sonic, its like seeing your favorite band has fallen on hard times and is now playing the county fairs just trying to cash in on the good old days, its just sad.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Meh by geminidomino · · Score: 3

      His reviews have a history of being high for any game The Escapist happens to be advertising for

      Considering that he doesn't do Game Reviews for The Escapist (his show there is more 'topical rant'), I have to question both this history you speak of.

      Now, it's possible that you meant Destructoid, where I understand that he does reviews (I wouldn't know, I don't read them) but if you couldn't even be bothered to get the site right, I have to wonder about your reliability along with those who modded up your bogus statement.

    11. Re:Meh by slashmydots · · Score: 1

      You're forgetting that there's a lot more to this than meets the eye. You know the age-old saying that every other version of Microsoft software of any type sucks? Yeah, game companies do that too. Here's the cycle, as studied at my college. The company does well on a product. They work on another and try experimental, ballsy features because "it can't fail" because of notoriety of version 1. It fails horribly so they pull back and for version 3, they actually listen to what people want and then do it. Then they get all bold again and version 4 sucks. Welcome to the Microsoft cycle. Windows 3.1, awesome. 95, so-so. 98, legendary. ME, catastrophe. XP, legendary. Vista, ahhhhh! Win7, epic. Windows 8, let's just go ahead and call this one a catastrophe early.
      So for a game company to add just enough to keep things fresh and fun but keep classic gameplay that is known to work, that takes real self control and smart management staff.

    12. Re:Meh by AmazingRuss · · Score: 2

      Other people are perfectly free to dream up their own innovative characters. Nintendo does not have a monopoly on this process.

    13. Re:Meh by The+Snowman · · Score: 1

      Other people are perfectly free to dream up their own innovative characters. Nintendo does not have a monopoly on this process.

      What incentive do Nintendo have to come up with new material when they can simply rehash the same old crap over and over? How many Lion King movies do we need? Letting this stuff go into the public domain means they can keep rehashing it, but will be encouraged to develop new stuff. Since the entertainment market has a high barrier to entry to have the kind of exposure that these big companies have, it would benefit everyone.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    14. Re:Meh by AmazingRuss · · Score: 1

      So let Nintendo stagnate, and people with fresh ideas take over. Why let new people stagnate with the same characters as Nintendo? Even if, under your idea, you could make a Sonic game, so could everybody else. The barrier to entry would be replaced with a swamp of crappy titles that obscured anything good.

  2. Next up in line: by Lord+Lode · · Score: 4, Funny

    Newer New Novel Super Mega Mario Bros. Remastered Extended Uncut 3, Classic Edition.

    1. Re:Next up in line: by Anonymous Coward · · Score: 0

      HD

    2. Re:Next up in line: by Yvan256 · · Score: 1

      (in 2017)

      Newer New Novel Super Mega Mario Bros. Remastered Extended Uncut 3, Classic Edition, now available for the New new new new new new iPad!

    3. Re:Next up in line: by Anonymous Coward · · Score: 0

      Ex +Alpha

    4. Re:Next up in line: by eulernet · · Score: 1

      The next one will be:
      Super Advanced Mario Bros Adventures
      aka SAMBA
      It will rock !

    5. Re:Next up in line: by Anonymous Coward · · Score: 0

      You mean the iPad Mega 3.

    6. Re:Next up in line: by Archenoth · · Score: 1

      Remix

      --
      The arch foe.
  3. A new version of Super Mario Bros 2? by MrEricSir · · Score: 5, Funny

    This sure doesn't look like Super Mario Bros 2!

    --
    There's no -1 for "I don't get it."
    1. Re:A new version of Super Mario Bros 2? by afidel · · Score: 1

      That was my first thought! I'm still not sure if I like SMB2 or SMB3 better, but a graphical update of either would likely be better than NSMB2.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:A new version of Super Mario Bros 2? by Desler · · Score: 1

      Why would it? It's a new game not a remake.

    3. Re:A new version of Super Mario Bros 2? by Anonymous Coward · · Score: 0

      Then it should be called Super Mario Bros N.

    4. Re:A new version of Super Mario Bros 2? by lister+king+of+smeg · · Score: 1

      that was my thought too. i guess game play isn't the only thing they come up with anything new for.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    5. Re:A new version of Super Mario Bros 2? by nstlgc · · Score: 2

      This isn't New "Super Mario Bros 2", this is "New Super Mario Bros" 2. A sequel to "New Super Mario Bros" released on the NDS a few years back.

      --
      I'm Rocco. I'm the +5 Funny man.
    6. Re:A new version of Super Mario Bros 2? by omnichad · · Score: 0

      That's because this is Super Mario Bros. 2. The one you linked to is Doki Doki Panic with new sprites slapped onto it.

    7. Re:A new version of Super Mario Bros 2? by vlm · · Score: 1

      Identify the historical vice presidential debate:

      "I knew super mario bros 2, and you're no super mario bros 2"

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:A new version of Super Mario Bros 2? by noh8rz7 · · Score: 1

      Smb2 was wierdddd... Probably the worst sequel ever. They got inks back on track with smb3.

    9. Re:A new version of Super Mario Bros 2? by kamapuaa · · Score: 2

      That's incorrect. SMB 2 was weird and maybe not really a Super Mario game, but was still really fucking fun and a great sequel.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    10. Re:A new version of Super Mario Bros 2? by MonsterTrimble · · Score: 1

      No kidding! And here I was thinking I got another shot at Wart. THAT would have made my monday!

      --
      I call it 'The Aristocrats'
    11. Re:A new version of Super Mario Bros 2? by MonsterTrimble · · Score: 2

      Agreed. Can we start a petition to get a sequel to that? Hmmm... I wonder if I have enough Wii points to download SMB2. If I do, it's whiskey and Birdo tonite!

      --
      I call it 'The Aristocrats'
    12. Re:A new version of Super Mario Bros 2? by randizzle3000 · · Score: 0

      Smb2 was some other game that they changed the sprites to have Mario characters. The first Smb2 was released in the US as the 'Lost Levels' in All Stars.

      http://www.mariowiki.com/Yume_Kojo:_Doki_Doki_Panic

    13. Re:A new version of Super Mario Bros 2? by slartibartfastatp · · Score: 1

      Of course I remember the "Mario Gets The Turnip" game.

      It was when Nintendo discovered that Brassicae doesn't increase your marketshare as Fungi does.

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      -- --
    14. Re:A new version of Super Mario Bros 2? by idontgno · · Score: 1

      The game that brought Birdo, Bob-ombs, Snifits, and Shy Guys to the Marioverse cannot be all wrong.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    15. Re:A new version of Super Mario Bros 2? by CAIMLAS · · Score: 1

      Super Mario Allstars on SNES was just that - a graphical update to all three original SMB games. It was better, graphically.

      The game play in this looks like it's a weird mix between the SMB2 and SMB3 Allstars variants. Why does this require a new platform to play? I'd bet that if you were to remove the color elements, the game engine would play fine on an original Gameboy...

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  4. Repeat as parody? by Anonymous Coward · · Score: 1

    The whole article was repasted after it ended the first time. You can see it easily in the duplicate headers, and if you read the end of the story you can find the same paragraph already there, except bigger, as it has the beginning paragraph tacked on. Is this some sort of joke about how it's more of the same, or a genuine Slashdot Mistake?

    1. Re:Repeat as parody? by Lord+Lode · · Score: 1

      I vaguely remember I've seen such "double" articles before on /., so I think it's just some kind of bug or easy to make mistake in the /. interface.

  5. Re:The State of Mario by mugetsu37 · · Score: 5, Funny

    Haven't I already read this review?

  6. From the Department of Redundancy Department by Anonymous Coward · · Score: 1

    Was the review *intentionally* pasted twice, or is this more of a Monty Python "It's The Mind / Milkman Psychiatrist Deja Vu" type thing?

  7. Not Mario 2! by Anonymous Coward · · Score: 0

    Super Mario 2 was totally different. You could play as toad.

    This is not Super Mario 2.

    1. Re:Not Mario 2! by Desler · · Score: 2

      Well duh. This is a new series of games. They are not meant to be remakes of the originals.

    2. Re:Not Mario 2! by localman57 · · Score: 1

      Super Mario 2 was totally different.

      But, in the most important sense, it is the same. It costs more than $5, and you have to fucking drive to Wal-Mart or wait for UPS to deliver it in order to play it. This, to quote the crappy "article" above, "Is Nintendo's greatest problem". The new 3DS is a great machine for a market that's disappearing.

    3. Re:Not Mario 2! by Anonymous Coward · · Score: 1

      You are wrong about the driving part. Starting from this game, you can download games right to your 3DS, and right to the new Wii U. Now, whether you want to pay $40 for a game and not even get a cartridge for it, that's another issue. Nintendo has finally fully embraced digital distribution.

    4. Re:Not Mario 2! by Dogtanian · · Score: 1

      Nintendo has finally fully embraced digital distribution.

      Thank god for that, I'm sick of playing those crappy old analogue cartridges!

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  8. Concise, much? by Anonymous Coward · · Score: 5, Insightful

    Why use 10 words when 10,000 will do.

  9. Dejavoo all over again by flatass · · Score: 1

    The State of Slashdot Today: Haven’t I Already Read This Article? TFTFY

  10. This is barely even a review by cornface · · Score: 5, Funny

    90% of it is just some random dork from the internet armchair quarterbacking Nintendo's release strategy. I'm sure they are furiously taking notes at Nintendo HQ.

    1. Re:This is barely even a review by Just+Some+Guy · · Score: 1

      So what specific parts did you disagree with? I'm a Nintendo fan, but I'd have to agree he's pretty much dead-on correct.

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:This is barely even a review by asylumx · · Score: 4, Funny

      Where can I get one of these Internet Armchairs? I'd be willing to pay at least 93 coins and maybe a couple of fire flowers.

    3. Re:This is barely even a review by cornface · · Score: 2

      The specific parts I disagreed with are the parts where the title says the article is going to be a review of a video game, and the content of the article is actually meandering pseudo-intellectual musings on Nintendo's game release strategy by some random guy on the internet.

      I thought that was pretty clear from my original post.

    4. Re:This is barely even a review by LordStormes · · Score: 1

      Given their tanking financials, it's time they listen to SOMEBODY in the marketplace.

    5. Re:This is barely even a review by Anonymous Coward · · Score: 0

      First quality laugh I had today and it's 6:30pm. Ty

    6. Re:This is barely even a review by kat_skan · · Score: 1

      I have one. It isn't as good as it sounds. It's just a regular armchair with a caption glued to it.

    7. Re:This is barely even a review by Anonymous Coward · · Score: 0

      Agreed. Who cares that the 3DS's release price was too high? Does the price of the system a year ago really influence the quality of the game today?

  11. Nintendo does non-mini-games? by crazyjj · · Score: 0

    “Nintendo Land” is basically just a series of mini-games based on Nintendo’s most successful franchises, as the company desperately clings to its past to remain relevant.

    You've basically just described 95% of the Nintendo games that have come out since the Wii released. Seeing a game that ISN'T just a bunch of mini-games has become unusual. Looks like they're looking to follow suite with minigames on the Wii U too, which sucks, as it's their first console with the hardware muscle to really run the latest gen games.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Nintendo does non-mini-games? by aztracker1 · · Score: 1

      The sad thing is, the most innovative gameplay I've seen was a rehash on Mario Bros' the original with Super Mario War an indie game.. here's hoping for netplay release of that on Ouya. Though the website itself seems to be broken.

      --
      Michael J. Ryan - tracker1.info
  12. Zelda isn't immune by drzhivago · · Score: 1

    The major complaint in this review is that the game (and most recent Mario games) are derivative of previous ones. And then the reviewer goes on to praise the Legend of Zelda series. I've thought that the Zelda games have been more derivative of previous iterations moreso than Mario ones.

    1. Re:Zelda isn't immune by Golddess · · Score: 1
      I too had a bit of a double-take upon reading the submitter's comparison to Zelda. Specifically...

      Fans waited five years between Zelda releases for the Wii and were rewarded. The same could be true of Mario.

      I mean, isn't the same kind of already true of Mario?

      Super Mario Galaxy (2007)
      New Super Mario Bros. Wii (2009)
      Super Mario Galaxy 2 (2010)

      That's just three games. While there have been several dozen more that featured Mario, they aren't Mario games in the sense I feel the submitter intended. Plus, why are we only looking at Wii releases when talking about the new 3DS Mario? Wouldn't a more apt comparison include Phantom Hourglass and Spirit Tracks in the Zelda list?

      (Ignoring remakes/re-releases, since submitter already expressed an acceptance of those)

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    2. Re:Zelda isn't immune by Swarley · · Score: 1

      Exactly my thoughts as well. I was one of those Wii owners who was NOT rewarded for a 5 year wait between Zelda games because I was so bored by the end of Twilight Princess from all the rehashed crap that I never even bothered to play Skyward Sword. Twilight Princess looked like a shameless rehash from the start, but glowing reviews assured me that it only seemed that way and was really quite excellent. It wasn't. When glowing reviews for Skyward Sword appeared to be (quite ironically) rehashing the exact same language from the LoZ:TP reviews, I chose to pass.

    3. Re:Zelda isn't immune by Applekid · · Score: 2

      Exactly my thoughts as well. I was one of those Wii owners who was NOT rewarded for a 5 year wait between Zelda games because I was so bored by the end of Twilight Princess from all the rehashed crap that I never even bothered to play Skyward Sword. Twilight Princess looked like a shameless rehash from the start, but glowing reviews assured me that it only seemed that way and was really quite excellent. It wasn't. When glowing reviews for Skyward Sword appeared to be (quite ironically) rehashing the exact same language from the LoZ:TP reviews, I chose to pass.

      The problem with Zelda is that Nintendo is catering to the fanbois, the ones that dress up in costumes and buy cheap reproduction weapons from convention booths. It's almost like it's cult mentality over the characters of the franchise instead of the game experience proper. These are the folks that are more concerned with Link not looking like a cartoon than the game actually being fun. That crowd goes crazy for lots of hidden things and secrets but none of those things actually add to game play, they only add to trivia and esoterica. Ocarina of Time started this downward slide, IMO. While there are hidden things and secrets in Link to the Past, they all had a gameplay purpose. Mostly along the lines of "if you have the gear, and you can figure it out, you get this slight increase to your health bar." Zelda has turned into the paradigm, possibly even a parody, of gated gameplay. Tease the player with tons of gates (cracked walls, locked doors, characters that require a McGuffin to talk to you and give you something) and dispense the keys slowly, and use backtracking as a time sink to disguise the fact that the game proper is only about 5 hours long. That's what the megafans want, after all, to explore the fantasy world instead of actually playing a game.

      In the interest of developing meaningful stories to drive the game, they've really taken over as the purpose of the game, which I think is unfortunate.

      --
      More Twoson than Cupertino
  13. Re:No one buys a new Mario game... by Anonymous Coward · · Score: 0

    Ah, yes, thanks. That's all what a wank-fest of a "review" like that needed, the added intellectual touch of the equivalent of "FOR ME TO POOP ON!!!". In all caps, too.

  14. Kind of unfair by bigstrat2003 · · Score: 3, Insightful

    The reviewer says "Nintendo should dramatically slow down and focus on one or two new Marios for each console generation," but that's what they are doing. DS: one game. Wii: three games (one 2D, two 3D). 3DS: two games (one 2D, one 3D). Wii U: one game (that we know of, undoubtedly there will be a 3D iteration). With the exception of Galaxy 2, they seem to be releasing one of each game per console. It's only a question of platform release timing that has so many coming out this close together.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    1. Re:Kind of unfair by kamapuaa · · Score: 1

      It works out to one new Mario a year, spread out between systems.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  15. "to be fair"? by P-niiice · · Score: 1

    To be fair, no one buys a new Mario game looking for a completely new experience.
     
      holy fucking shit, really?

  16. Like colorizing by cpu6502 · · Score: 0

    You would never dream of colorizing a classic like Casablanca (unless you're Ted Turner and want to re-copyright the movie for another 100 years). Or adding extra scenes to the Wizard of Oz. Or decide to "improve" Mark Twain by rewriting the final chapter of the book. (Huck's slave is free and adopts Huck to start the South's first biracial family.)

    Neither should you be adding extra scenes or "new gameplay" to a classic like SMB2. Don't muck with the game. If my old Nintendo is broke I want to be able to obtain a copy for my 3DS or Wii, so I can replay the ACTUAL game I played a long time ago, not some George Lucas...... ooops I mean, Nintendo basatardized version

    Mario did not shoot first.

    --
    My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    1. Re:Like colorizing by P-niiice · · Score: 1

      They should release one compilation game of their classics per console and get to making new classics, with new characters and gameplay. It's nintendo, they can do it, they just need to sert the law into stone and do it.

    2. Re:Like colorizing by cpu6502 · · Score: 0

      >>>They should release one compilation game of their classics per console

      I like that. Similar to the Sega Genesis Collection I regularly play on my PS2. Nintendo could release "the NES collection" and "the Super Nintendo Collection" and the "N64 Collection" for the Wii or Wii U. I would buy all three of them.

      Problem: These companies know if I and others bought the classics, we'd be playing them instead of the new games. Which is why they don't do it (except the overpriced versions online). They want all the customers' focus & dollars to be backing their new just-released games that cost $60.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    3. Re:Like colorizing by noh8rz7 · · Score: 1

      As said above, this isn't a re-release of smb2, but an entirely new game. So please un-bunch your panties. Btw smb2 was the weirdest game I evar played.

    4. Re:Like colorizing by mattack2 · · Score: 1

      (except the overpriced versions online)

      Do you mean the $5-ish Wii store ones? That seems reasonable to me. Sure, cheaper is better, but I've not played most of the Mario games (fully), so they're essentially new games to me.

      Though I finally bought another version of a game I already have -- the PS3 Sly Collection. (The cost will end up being refunded due to credit card rewards.) Price matched to $19.99, but I still would rather have paid the extra amount to have the PS3 itself (the one that was new when I bought it) be backward compatible. [Yes, I know the original two versions were.]

    5. Re:Like colorizing by Anonymous Coward · · Score: 0

      Problem: These companies know if I and others bought the classics, we'd be playing them instead of the new games. Which is why they don't do it.

      Super Mario All-Stars

      Super Mario Advance

      Super Mario Advance 2

      Super Mario Advance 3

      Super KMario Advance 4

      Nintendo's Classic NES series of GBA games

      Yoshi's Island DS

      Super Mario All-Stars 25th Anniversary

      Kirby Super Star Ultra DS

      Kirby's Dream Collection

      Legend of Zelda: A Link to the Past GBA

      Legend of Zelda: Collector's Edition GCN

      Legend of Zelda: Ocarina of Time 3D

      Donkey Kong Country GBC and GBA

      Donkey Kong Country 2 GBA

      Donkey Kong Country 3 GBA

      Metroid Prime and Metroid Prime 2 Wii

      Pikmin and Pikmin 2 Wii

      You were saying? Besides, you say "they know we'd play these re-releases instead of new games" like it's a bad thing for Nintendo. Whether you gave them money for the re-re-re-re-re-release of SMB3, or the brand new Mario game where you have to travel between different universes, they still got your money. Hell, the upper-executives probably got more from your purchase of the classic rather than of the brand new game (I'm thinking they don't have to pay as many people as much to spruce up an old title and re-re-re-re-re-release it).

    6. Re:Like colorizing by cpu6502 · · Score: 1

      $5 for a 20-30 year old game seem overpriced to me. They haven't changed the game code..... just run it inside an NES or Super Nintendo or N64 emulator. So they created just 3 new programs. I would say $1/game would be enough...... or else give the games for free and charge $50 for each emulator.

      Either option would be better than having to buy ~500 classic games at $5 a pop == $2500. Insanely overpriced.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    7. Re:Like colorizing by mattack2 · · Score: 1

      OK, even as a collector/hoarder, I don't think I'd buy 500 games. Even with the couple of collections I have (PS2 collections of older games), I think I'm only in the several-tens of games. But even with those, I am usually interested in a couple of them, and the rest are essentially shovelware. (Though I do try most of them out at some point, whereas I wouldn't pay $5 for each of them.)

  17. Really? Don't quit your day job by Anonymous Coward · · Score: 1

    For a serious gamer, you know exactly what's different in this title... The level designs are very tight, with lots of new environmental challenges. There's some ingenious remixes of tried-and-true elements like moving blocks, there's new swinging ropes you grapple on to, there's variations on old enemies (like skeleton goombas which are very freaky)... The bar has been lowered for kids, so if they keep dying you get an invincible suit to get through the level with. There's also the "coingasm" aspect added (which is more mindless fun and instant rewards people seem to demand in game designs these days). Some gamers also prefer the 2d style to the 3d land perspective, so it's not them stepping back, but catering to another (or a specific) audience.

    So, before you quit your day job and troll other "professional" poster's reviews (which all said the same tired things--do they ALL copy from one another) play the game and be objective... Oh, and remove your ego. It's not all about you. Have fun! This is a great game that I can play and enjoy at 38 as much as my son who is 5. ;)

    *insert mario coin sound*

    "I did eeeeet!"

  18. Typical. by Millennium · · Score: 1

    And to think: you could reskin this game with new characters, change nothing else, and would have gotten a much more positive review.

    This is everything wrong with the game review industry in a nutshell.

  19. So What. by pubwvj · · Score: 3, Insightful

    When I play a game I'm often simply looking to relax. To let my brain have some down time from more complex thinking. I don't expect solitaire, Risk, checkers, chess, othello, etc to be new and different. I want the same game with the same rules this century as last century as it was long before.

    1. Re:So What. by vlm · · Score: 1

      When I play a game I'm often simply looking to relax. To let my brain have some down time from more complex thinking. I don't expect solitaire, Risk, checkers, chess, othello, etc to be new and different. I want the same game with the same rules this century as last century as it was long before.

      Sounds like you'd enjoy the FPS genre

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:So What. by kamapuaa · · Score: 1

      FPS are so intense - never really played one until I got Modern Warfare 2, it's a constant adrenaline rush (and stupid as fuck). Like a more intense take on watching a Hollywood action movie.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  20. Pussies by EdIII · · Score: 5, Insightful

    The game’s main course is ridiculously easy even by Mario standards, although there’s some challenge presented by the final level and a few of the extra unlockable courses.

    Well, yeah.

    I'm old enough to have played video games when the only thing you had was pong... and you were grateful for it. Kill screens were the "epic shit" of the day, and you had one, it was as revered as an Olympic Gold medal.

    Video games used to be hard . They were a test of manliness and skill, not to mention perseverance.

    Now it is all about psychology. Why make a video game when you can make an experience. You don't want to make it too hard, no no no. It has to be exquisitely designed to string you along till the next endorphin rush checkpoint where you have collected an achievement or unlocked something.

    Clickety-clickety-clickety.

    It reminds of that episode of Star Trek where the whole point of the game was to become progressively zombified. I had that same reaction with Farmville, and could swear it was some mind control experiment by the government being conducted on a massive scale. Clicking to feed chickens. Yes, that was ultimately how the government was going to control our minds.

    Anyhoo, all you young games are pussies.

    Ohh, and get off my lawn.

    1. Re:Pussies by Anonymous Coward · · Score: 1

      Yeah, because that's SO much worse than games exquisitely designed to string you along till the next time you have to pop a quarter into the machine. Like the "good old days".

      Nice nostalgia filter you've got there. Now go to bed, old man!

    2. Re:Pussies by Anonymous Coward · · Score: 0

      True that video games used to be a lot harder, but I don't think you could ever call them a test of manliness. I don't even think Duke Nukem would call video games manly, and he's the only reason Duke Nukem (the game) is "manly".

      Of course video gamers are pussies, men used to have to chop down trees and wrestle bears to prove their manliness. Now you just have to teabag a twelve-year-old in Call of Duty to prove you've got a pair.

    3. Re:Pussies by TheSpoom · · Score: 3, Informative

      FarmVille is a mind control experiment (a massively successful one). Zynga employs psychologists to maximize user engagement.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    4. Re:Pussies by Cl1mh4224rd · · Score: 1

      They were a test of manliness [...]

      That's some epic historical revisionism right there...

      --
      People will pass up steak once a week, for crap every day.
    5. Re:Pussies by Anonymous Coward · · Score: 0

      Video games were not hard. You just sucked at them.

    6. Re:Pussies by MozeeToby · · Score: 1

      Ugh, if you want a hard game go find a hard game. You want a platformer? I Wanna Be the Guy (or it's many fanmade and official sequels). You want puzzle? SpaceChem. You want a sim? Dwarf Fortress is terrifyingly complex when you first start it up. If you really insist on having modern AAA style graphics, I've heard Dark Souls is a quality Nintendo Hard but I haven't played it.

      It's a big world out there. Get away from the biggest 5 publishers and I think you'll find lots of variety, including a variety of difficulties.

    7. Re:Pussies by Anonymous Coward · · Score: 0

      Hey, look. If getting progressively zombified will get me closer to a young Ashley Judd, I'm all for it, pal.

    8. Re:Pussies by MtHuurne · · Score: 2

      Video games used to be hard . They were a test of manliness and skill, not to mention perseverance.

      The early video games were either arcade ports or highly influenced by arcade games. An easy game would keep the machine occupied for a long time and not receive many quarters.

      I am glad that games nowadays put the most difficult parts in optional challenges. For example Veni Vidi Vici in VVVVVV: I'm simply not good enough at the game to succeed in that challenge, but I could still finish the game without it. For about 80% of the old school games I had to cheat to make it to the end demo. I got pretty skilled at finding cheats though.

    9. Re:Pussies by Anonymous Coward · · Score: 0

      Video games also had a lot less to work with in terms of resources, and many of them were designed for a pay-for-play system (or were home versions of those games). Many of the design decisions make sense in that context, but don't so much for modern games that have gigabytes of data and may take 6-8+ hours just to run straight through.
      Or there's the simple matter of your brain being less susceptible to endorphins as you get older, making it harder to get excited by new things. So of course the older stuff was better =P

      Achievements/trophies are more than just psychology. What they (can) serve to do is provide organic difficulty. They set up challenges to increase the difficulty if the player wants it. The same kind of thing that's been present in things like the Metroid series where the ending changes slightly depending on completion percentage and time taken.

    10. Re:Pussies by EdIII · · Score: 1

      Ok fine....

      Nerdliness.

      You happy now?

    11. Re:Pussies by parkinglot777 · · Score: 1

      Video games used to be hard

      Well, please define the word hard? Do you mean the sluggish control and movement that make it hard? Or the monotone display? Or too many display colors that blind your eyes? Or else?

      I did play pong when I was a kid as well, but I never got into the game because it is so boring. The only thing that keep me playing it for a while was to figure out the computer's movement pattern. Another game, racing car, is also not my type. I don't like it but has nothing else to play.

      Comparing games in the early age and now is not wise because the difficulty and challenge have evolved and should not be looked at the same level. Early age games do not provide much graphic and control, so it is a challenge to conquer it with minimum available resources. Modern games offer a lot more options and help, but that could easily become overwhelming to play.

      Now it is all about psychology. Why make a video game when you can make an experience.

      That's what video games have evolved. Do you think that keeping video games to be pong-liked would sell? Do you think that bouncing a ball by controlling a stick up/down (or left/right) is very attractive to play? If so, you completely have no idea what current society is. Maybe you don't understand or may be denying the meaning of evolution.

      PS: If you think the government wants to control minds, I would say you should replace it with religious. However, religious has already been successful in doing so. To me, government attempts to regulate but not everyone will ever be happy -- some people like it and some oppose. You should already know that. Anyway, I don't like to tie politic with my opinion, so I would rather stop it right here.

    12. Re:Pussies by jonadab · · Score: 1

      > Video games used to be hard.

      Well, if you want to play a hard game, NetHack is still available. If even that isn't hard enough for you, there's SLASH'EM, and if that's not enough of a challenge, there's conduct play. Let me know when you've ascended three ten-conduct Tourists in a row, and I'll write a patch that makes it harder for ya.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  21. Just Nintendo? by RocketGuy3 · · Score: 1

    Yeah, such a hack this game is. Now Halo of Duty: Vice City Brotherhood 17 -- that's where the REAL innovation is. I think Nintendo just gets the most crap for this because they've been the most successful for the longest period of time. Their major franchises actually see less frequent iterations than those for many other developers. And yes, some of those iterations even come with the occasional revolution in gameplay.

  22. I would buy this game. by glassware · · Score: 1

    I would totally buy this game. Except I can't.

    I happen to prefer playing games sitting down on my couch with a console controller. I played every level in New Super Mario Brothers Wii thoroughly, until I got every star. This is just simple fun. I would happily pay a few bucks a month for new levels, even if the new levels aren't radically different.

    But they won't sell them to me. Because they follow the release strategy suggested in this article - trying to make each headline game fundamentally different, and placing their flagship game on a new console. This works when you realize that gameplay experiences people love are the best way to get consumers to upgrade to a new console. They're clearly, and cleverly, attaching the New Super Mario Brothers experience to the sale of the WIIU. Which means I'll be frustrated and unable to buy the game unless I upgrade the console.

    That's just how this stuff works :)

    1. Re:I would buy this game. by omnichad · · Score: 1

      I thought the same way. I finally cracked when I saw Super Mario 3D Land. Just buy it as your toilet gaming system of choice and be happy.

  23. nintendos problem by Anonymous Coward · · Score: 1

    seems to be overly critical users

    1. Re:nintendos problem by RogueyWon · · Score: 1

      Yes, how dare people who have paid money for a product - or whose job is to advise people whether to spend money on a product - express anything other than abject admiration for it.

      Utterly shocking.

      Sarcasm aside, I think the opposite is true; Nintendo (and Japanese developers in general) suffer from an overly-loyal core fanbase that will gobble up whatever gets shovelled at them and scream for more, no matter how tired it is.

      Nintendo's bad in this respect, but it's not the worst. The fact that, judging by the ongoing train of sequels, there actually appears to be a market for the Hyperdimension Neptunia and Argarest Wars games makes me cry real tears.

  24. Too biased. by Anonymous Coward · · Score: 0

    So.. let me get this straight.

    Zelda, which reuses the exact same formula every time, and throws in random stuff like "Dog Link", and "Motion Plus" controls, is not a gimmicky series, or one that's been beaten into the ground? But somehow, Mario, which has actually tried to alter it's formula in various ways, is inferior? Wow.

    Reusing the same formula over and over again, and tacking on stuff like "Dog Link" and "Motion Plus" controls is a gimmick, just FYI, which means that Zelda is every bit as lacking as Mario, if not more so. At least Nintendo has tried to innovate and alter the formula with games like Super Mario Galaxy. Zelda has literally not changed, at all. There has been no attempt to alter or revive the formula, unless you count "Dog Link" from Twilight Princess or the "I'M ON A BOAT" junk of Windwaker, both of which were horrible. At least the Mario series gimmicks are fun!

    Oh, and anyone that argues against Mario in favor of "It's for kids!" has another thing coming. I'd like to see any kid play Super Mario Galaxy through to completion; I know none. I don't even know a child that can complete the New Super Mario Bros. games, even though they are much easier for us hardcore adult gamers.

    And don't act like Zelda is hard. The puzzles have never taken time to figure out and the entire series has been extremely easy. The Ganon fights are always a joke, as are the rest of the fights. If you somehow think that series is hard, your gamer's license should be revoked.

    Both series could use some fresh changes here and there, but you know what? It's Nintendo. It's what we all know, love and expect as Nintendo fans. If you want something different, go play Xbox 360, PlayStation 3 or PC games. Slamming Nintendo for doing what they've always done is like saying you're tired of sex, or eating. The formula may remain the same at it's core, but it never gets old if you're a real fan.

    If you're not a big fan, that's totally okay; nothing is for everyone. Just don't slam a company for doing what it's always done because you have a hard-on or bias for one specific game series.

    This journalist is too biased. Don't like. :p

  25. Not stale, a lot of fun by HalAtWork · · Score: 1

    The game does stand out. Its coin concept is great. Coins are used to lure you towards rewards, traps, secrets, many things trigger them and it just adds another goal on top of everything (gather 1,000,000 coins) that gives you an excuse to do a little more hunting in each level and have fun collecting something that was starting to get less and less important in the series. The coin block head never stops being fun, and Golden Mario lets you blow up tons of bricks and turn them into coins, very satisfying.

    Apart from that, getting to use classic Raccoon Mario is great and really made me smile.

  26. The Legend of Zelda by BenoitRen · · Score: 1

    Nintendo can take a page from its own Legend of Zelda series, which maintains its excellence with clever dungeon and over-world design, strong storytelling, and gameplay tweaked to fit the unique strengths of both handheld and traditional consoles. Crucially, years go by between major Zelda releasesâ"thatâ(TM)s how long it takes to get everything right.

    This is a joke, right? The Legend of Zelda series is a shining example of a series that has devolved into formulaic, unoriginal sequels with a gimmick thrown in in a weak attempt to keep things fresh. The only thing that seems to change at all is how each game is more patronising than the former.

    The Wind Waker (and arguably its sequel, Phantom Hourglass) was the last game where they really tried, but the fans threw a tantrum when they saw the cel-shaded graphics. Even a good friend of mine who is otherwise quite intelligent won't touch the game with even a pole. But he will claim to know the game based on watching 3 hours of movie footage of it through YouTube. It's ridiculous.

    1. Re:The Legend of Zelda by Ironhandx · · Score: 3, Insightful

      Honestly, this is mostly what gamers want. We don't WANT super new and fantastic all the god damn time. We don't WANT insane new gfx. We want FUN.

      If what you had before was fun, just polish the fucking thing, change up the storyline and PUBLISH IT AGAIN. New worlds, new IP, all that stuff is great, but honestly the game systems don't need to change that much.

      I'd be playing Baldurs Gate 15 on the old fucking Infinity engine right now if they had made it.

    2. Re:The Legend of Zelda by BenoitRen · · Score: 1

      You don't think playing the same game over and over in a new coat of paint gets tiresome?

      With The Legend of Zelda, polishing it means making it soulless. Twilight Princess showed that pretty well. It's so by-the-numbers that it feels artificial.

    3. Re:The Legend of Zelda by Ironhandx · · Score: 1

      Thats the thing, BG II was BG I with a new coat of paint, and felt like a completely different game. They just added some classes, snazzed the engine up a bit to support new resolutions, used higher res textures to make everything look better, and presto, new game.

    4. Re:The Legend of Zelda by BenoitRen · · Score: 1

      In contrast, with The Legend of Zelda it feels like the same game instead of a new one. There's a difference between a regular series of games and a series of rehashes. Of course games in a series are going to resemble each other yet still feel like new experiences.

    5. Re:The Legend of Zelda by Ironhandx · · Score: 1

      Yes, but its the same with Icewind Dale and Icewind Dale II which are developed in conjunction(even with some of the same developers) with Baldurs Gate I and II. All thats really changed is the story and a few classes, plus the areas are all new, and the objectives are new. I guess it doesn't work as well with gimicky games as with something that has a solid game mechanic foundation(I.E. D&D in the case of IWD and BG)

  27. I wish Nintendo would go the way of Sega by The+Barking+Dog · · Score: 1

    I would gladly pay money to Nintendo if they released their past titles on XBLA, IOS, Android, etc. I'd love to carry around Super Mario Bros. on my iPad. (Yes, I know I could probably jailbreak and emulate. I'd rather be legit.)

  28. Isn't Nintendo Generally Considered an Innovator? by Chibi · · Score: 1

    I haven't played a Mario or Nintendo game in a few years, but I found the opening statement kind of surprising:

    "To be fair, no one buys a new Mario game looking for a completely new experience."

    Is this really the case? Is Nintendo considered more a re-hasher these days? I think part of my surprise is that the first thing that popped into my head when I read that was Super Mario 64.

    --
    If all you have are silver bullets, everything looks like a werewolf.
  29. Classic dilemma by nine-times · · Score: 3, Interesting

    This is a classic dilemma of anyone who has enjoyed success: Do I try to replicate my past successes and risk becoming stale, or do I try to break my mold and risk losing what made me successful in the first place?

    What I mean is, yes, to some extent, the formula is stale. Nintendo has a few different series that, to some extent, are each remaking the same game over and over again with a few new gimmicks and tweaks, and otherwise it's just new levels. But then, lots of people *love* those games. They've played through each of those games multiple times, and they're essentially willing to keep buying remakes, new levels, etc. If the graphics are improved and their are a few new features/gimmicks sprinkled in, that's just a bonus.

    And you could argue that, in all of this, Nintendo is just lazily milking their fans for more money, but I don't think that theory holds up very well. These games are very well designed and well balanced. They don't feel like the product of lazy developers, they feel like the product of very competent developers who love these games themselves.

  30. Is Mario a victim of its gameplay? by pkinetics · · Score: 3, Interesting

    As a franchise that has grown and evolved over the last 30 years, has all the creative storylines and innovations come full tilt?

    We expect certain control mechanics, and behaviors.

    Its not like they could reboot the franchise or alter the behaviors. How could they make the game different and yet still keep it familiar without alienating their fan base?

    Its not like they can take Mario and make a FPS, although that could be hilarious. Super Mario Bros meets GoldenEye.

    1. Re:Is Mario a victim of its gameplay? by wikthemighty · · Score: 1

      Its not like they can take Mario and make a FPS, although that could be hilarious. Super Mario Bros meets GoldenEye.

      Dunno about that, but I thought the Paper Mario games were terrific!

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    2. Re:Is Mario a victim of its gameplay? by 10101001+10101001 · · Score: 2

      As a franchise that has grown and evolved over the last 30 years, has all the creative storylines and innovations come full tilt?

      Not really, no. The storylines in Mario games have never been particularly creative* and honestly I know of few people who *want* a particularly creative storyline. After all, people don't play Mario games for the story but for the inventive, innovative platformesque game mechanics. To that end, it's hard to believe that all the ideas have been used up.

      We expect certain control mechanics, and behaviors.

      Its not like they could reboot the franchise or alter the behaviors. How could they make the game different and yet still keep it familiar without alienating their fan base?

      Um, they've "reboot[ed]" the franchise effectively plenty of times. In fact, one could argue that that's the basic expectation in every game. As much as there might be common characters and common elements, virtually ever Mario game has been different substantially than the last (with a few exception). It's precisely this reason that so many people love Mario games, actually.

      Its not like they can take Mario and make a FPS, although that could be hilarious. Super Mario Bros meets GoldenEye.

      Well, people don't expect that. What they do expect is that Mario N isn't Mario M with different levels. If the same game engine is used as a base, it has to include noticeably updated mechanics that help differentiate itself from its predecessor--and I don't mean higher polygon count, greater draw distance, or more light balls. It has nothing to do with changing Mario into a FPS. It does have to do with exploring what all is encompassed in a platformer and expecting Nintendo to innovate within that arena in expected, yet simultaneously surprising, ways. I'd assume that's why the review suggests slowing down Mario releases, to give the development team more time to come up with creative new ideas. I mean, I like Mega Man games and know how repetitive they can get, yet I still love them because I don't have the expectation that they'll be innovative. But Mario games are supposed to feel different.

      *And yea, at this point I'd like to detour and note that "Mario" games are now multiple different franchises from party to RPG to whatever. I'm speaking of the platformer line. The RPG line is reasonably creative and has its own little charm, and I'll leave it at that.

      --
      Eurohacker European paranoia, gun rights, and h
    3. Re:Is Mario a victim of its gameplay? by blahplusplus · · Score: 1

      "Its not like they can take Mario and make a FPS"

      They did it with Metroid. Also there was the big transition to 3D mario starting with the 64. It's most likely do-able if you can figure how to design it correct.

    4. Re:Is Mario a victim of its gameplay? by Anonymous Coward · · Score: 0

      I dunno.. paper mario was quite novel to me.. sure playing the original when I was a kid was mind blowing, but I reckon most of that was because I was a kid..

    5. Re:Is Mario a victim of its gameplay? by Phroggy · · Score: 2

      When you compare the original SMB to SMB3, there are tons of new things that affect gameplay:

      • Improved physics for better control while jumping
      • The ability to scroll left, letting you go back over areas of the map you've already passed
      • The raccoon leaf, allowing Mario to fly (and to break bricks he can't punch from below)
      • P-blocks, temporarily transforming coins into bricks and vice-versa
      • Tons of new enemies that behave in very different ways, like ghosts and chain chomps and thwomps and the jumpy brick things and the guys that throw wrenches in World 8
      • Different worlds with their own unique elements like double-size enemies or ice that's slippery to walk on
      • Overworld maps, allowing you to see your progress and occasionally skip difficult levels
      • The ability to collect power-ups that can be used before starting a new level
      • A new approach to 2-player games: a level completed by one player is completed for both

      SMB3 was revolutionary and creative. SMW built upon this by adding Yoshi, the ability to replay levels that had already been completed, and technical enhancements like stereo sound and higher resolution graphics and background graphics that scroll with perspective. From a gameplay perspective, it was evolutionary, not revolutionary. A great sequel, full of all the things that made the previous game great, but nothing felt like "oh, we're doing this again".

      I haven't played most of the recent games, but it sounds like they need to look back to the creativity of the new elements that SMB3 introduced, and apply the same kind of creativity (not the same elements!) to the next Mario game. SMB3 and SMW were technological leaps forward from their predecessors, but we're long past the point where technological improvements matter to a Mario game.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  31. Problem? by Anonymous Coward · · Score: 0

    I wish the Final Fantasy series had this "problem".

    I've never understood why they don't crank out these games like nobody's business once they have a formula that works. SMB 2 and 3 could have been released almost immediately following the success of the original if they just realized their formula works and made the same game with additional levels (put your "B" team on it). Instead we had to wait years to get SMB 2 (which wasn't even an SMB game originally...) And while the sequels they put out were excellent, we would have ultimately had those anyway without having to wait forever in the meantime.

    And now here we are... and they are making the same basic game over and over like I've wanted all along. Except the FF people, who feel the need to change the game so acutely that they turn it from a game into a movie you have to push buttons to watch, and each time it comes out it is a different sequence of button presses. And of course, very pretty graphics, but an ugly story.

  32. disagree x10 by Anonymous Coward · · Score: 0

    if they made 100 of these, I would buy them all. I hate when they veer off into other things. They tried that with mario, the games were interesting, but I wanted the old ones. Who has time to spend forever trying each game and wasting many hours exploring 3d worlds. But an easily digested side-scrolling game that looks like the ones I spent my whole childhood playing, but with new levels and power-ups?

    Yes please.

    This is what they should have been doing all along.

  33. Same old thing... by MaWeiTao · · Score: 1

    The problem with New Super Mario Bros is that nothing has fundamentally changed since the original series. The creative leap from the original to Super Mario Bros 3 was far greater than from SMB3 to NSMB. New Super Mario Bros essentially took concepts present in previous games and added some relatively minor twists. With the Wii game and now NSMB2 all Nintendo has done is take concepts already popular in countless other games. It shows that Nintendo have stopped leading; they're busy playing catchup.

    Familiarity is good, but I would have liked a change of scenery. Mario's world is incredibly stagnant. Instead of rehashing the old games I would have preferred the introduction of new enemies. It would be neat to even see new interpretations of SMB2's villains. I admit that would also be a rehash, but I've always had a soft spot for that game's villains. Pokemon has managed to keep itself fresh by introducing a slew of new characters, creatures and gameplay elements. But at it's core it's still the same game.

    One of the big things that bothers me about the new games is that they feel like a fan remake. The graphics have lost the clean vibrancy of SMB3. And let's not forget the richness of Yoshi's Island. I miss that. Those games were far more satisfying to look at than anything in the NSMB series. You could blame the move to 3D, but others have been more successful at preserve the feel of older games. I always expected that these games were going to progress to the point that it felt like playing a cartoon. Instead I'm left looking at what feels like sub par, mismatched 3D art.

    It feels like Nintendo is afraid to take any risks and they're content with milking their franchises. I'm not sure how long they plan on keeping this up but it's all eventually going to catch up with them.

  34. Hate the players, not the game. by PeanutButterBreath · · Score: 1

    At any given point, the "new" Mario is for the new audience that has entered the game playing demographic since the last "new" Mario. I suspect that the intended audience is happy enough with the classic concept, mechanics and story lines that the rest of us have grown out of over the last 30 years. I hope so, anyway, for their sake.

    Anyone wondering if Nintendo has what it takes to keep them playing Mario games after 30 years has lost the plot.

  35. Shorter Review by Anonymous Coward · · Score: 0

    "New SMB games are repetitive and lack inspiration. The fix for this is stop developing new titles for a while, and instead re-release the older games with updated graphics."

    Yes, that will surely stop people from griping about how repetitive the Mario franchise is.

  36. Re:Mario puts the lotion in the basket! by Anonymous Coward · · Score: 0

    Very Naked Lunch.

  37. I'll be over here with the Giana Sisters by The+Archon+V2.0 · · Score: 1

    It's scary, the knockoff IP Giana Sisters is innovating more between versions than Mario is.

  38. This game is necessary by funky_vibes · · Score: 1

    I've owned a 3DS since day one.. and what the console sorely needs is some good games, not Excellent, just good would be enough. I play many DS games which are not that bad, but just about all 3DS games are shallow boring rehashes of old games, which don't work as well as the originals.
    Not to talk about the web shopping thingy, which is filled with horrendous buggy crap, it's 10x worse than randomly downloading some linux game with apt-get, no, they've got fake screenshots, and fake reviews. Making you buy the game before noticing you've been ripped off.
    I wouldn't play most of these games even if I was paid to do it.

    At least NSMB2 sounds like it's could be playable, I believe people may be content with that.

    Nintendo Seal of Quality means jack nowadays.

    1. Re:This game is necessary by damagemanual · · Score: 1

      Not to talk about the web shopping thingy, which is filled with horrendous buggy crap, it's 10x worse than randomly downloading some linux game with apt-get, no, they've got fake screenshots, and fake reviews. Making you buy the game before noticing you've been ripped off. I wouldn't play most of these games even if I was paid to do it.

      You got an example of this? I've never seen anything at all in the eShop like you're talking about. Are you sure you didn't get some weird Chinese night market knock-off 3DS? :)

    2. Re:This game is necessary by funky_vibes · · Score: 1

      I was starting to wonder what the hieroglyphs were all about ;)

      Seriously though, the eshop is filled to the brim with shitty angry-bird-esque, puzzle, tap-button or other simplistic & shitty games.
      I can't think of a single good one except for the emulated ones, which are released one by one by our great lord Nintendo as if they were the greatest thing since sliced bread.

      No thanks, I'll stick to real emulators, where I already have all those games and thousands more.

      Nintendo is shooting itself in the foot with this tablescraps type of strategy.

      Can you recommend a good game on eshop?

    3. Re:This game is necessary by damagemanual · · Score: 1

      Sure. Zen Pinball, Pushmo, Cave Story, Mighty Switch Force.... that's just off the top of my head. We could debate on the what each others opinion on a "Good" game is, but that's not the point. You say that there are "fake screenshots" and reviews all over the store. I've not seen this at all, In fact, most even include video of the same in action. I've never once felt like I was given a bait and switch from the store. You don't like the games they offer, fine.... but to say their offering buggy and misleading games on the store is just flat out false.

  39. SMB2 in America = Doki Doki Panic by Artemis3 · · Score: 0

    If you refer to the american release, you are correct. There is no Super Mario Bros 2 game, its Doki Doki Panic! with different sprites, few improvements and easier game play.

    The true SMB2 game made it to america in the form of "Lost Levels", for the Snes.

    So you have the original SMB2 game not released in america.
    An improved version for snes called "Lost Levels" in america.
    And now this. 3 versions, not counting the Doki Doki Panic variations.

    https://en.wikipedia.org/wiki/Doki_Doki_Panic#Development

    --
    Artix
    Your Linux, your init.
  40. Wean off console multiplayer by tepples · · Score: 1

    I've just about got my family completely weaned off consoles for PCs

    How'd you do that, seeing as PC multiplayer is more likely to need several copies of the game than console multiplayer is?

    1. Re:Wean off console multiplayer by hairyfeet · · Score: 2

      Simple friend, a combo of Tiger kits and Steam selling multiple copies dirt cheap. Hell during the last sale I got me AND both boys Saints row 3, all three copies were less than $50 together, and that's probably the most expensive MP game we've ever bought. Frankly it would have been cheaper but the boys wanted all the silly DLC, I only got the Genki Bowl and a couple of the weapon packs.

      As you can see you can get a monster PC for $340, they also got a quad with 8Gb for $315 but since my oldest has been doing good in college my dad decided to treat him to a 6 core while I gave my quad to the youngest and built a 6 core for myself about 6 months ago. Just go to Geeks to get a cheap refurb gaming card for each unit (We went with the HD4850s and love 'em, but you can decide what works best for you and yours) and finally a family pack of Windows 7 for around $100 online and voila! Multiple gaming PCs on the cheap. If you don't mind dealing with rebates you can get black edition quad kits for $250 which will shave another $90 or so off the price, more than enough to cover 2 of the HD4850s or to get something a little faster.

      In any case between the Steam midweek madness sales and the weekend sales and the big twice a year sales frankly you and your kids will be ass deep in killer games for frankly less than the cost of a single copy of most AAA titles. As a bonus with a nice cheap 20 inch monitor a piece the PC is also their school PC, their entertainment center, their jukebox, and with having fast multicore chips frankly they should be able to game on them for years and years with nothing more than swapping those $50 HD4850s for another $50 card a year and a half or so from now. As it is the boys blast through SR 3, L4D I & II, TF2, all our games run with plenty of bling and zero skipping or lag. And with Steam playing a game with them is as easy as popping up a chat window and saying "Hey are one of you up for some gaming?" and away we go.

      You really should try it, its so much nicer. No more fighting over the TV, no more arguments over what anyone is gonna play, many of their friends are now on Steam too (after the boys bragged how cheap I could build computers it wasn't long before their friend's dads gave me a call) and its as hassle free as can be. Plus you just can't beat the selection, tons of free MMOs, plenty of cheap shooters and sandbox games, platformers, there are so many great cheap games on the PC that there is no way we can play 'em all and its really cheaper than the consoles in the long run. And don't worry if you've never built a PC before, these new designs are so simple they literally come with pictures.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Wean off console multiplayer by tepples · · Score: 1

      Simple friend, a combo of Tiger kits and Steam selling multiple copies dirt cheap.

      Then you must disagree with several other Slashdot users. They think building a LAN of gaming machines in a home, be they consoles or PCs, "is a luxury option, at best". But I've added your opinion to the pro-PC side of my essay.

  41. Why no NDDP? by tepples · · Score: 1

    There is no Super Mario Bros 2 game, its Doki Doki Panic! with different sprites

    I think what they're asking is why can't Nintendo make New Doki Doki Panic.

    1. Re:Why no NDDP? by Anonymous Coward · · Score: 0

      Who gives a fuck what the original SMB2 was in Japan. It's being pedantic about something that's already been mention umpteen times, including the earlier post itself.

      American SMB2 was much more fun than lost levels.

  42. Nope. by Anonymous Coward · · Score: 0

    You're a slashdotter. There's no way that any of us read TFA. Ergo, you haven't even read this review once, let alone twice.

  43. WOW!!!!! Same old! by AssholeMcGee+ · · Score: 1

    You could have condensed that entire top 3rd review and left it at that (or condensed the entire review and comments). I remember playing Mario Bros for the first time when the Nintendo gaming system came out, and some of the other releases. The game is repetitive but there are some releases after the original that did spark my interest. It would take something like Robot Chickens version of mixing Mario Bros/Grand Theft Auto to spark any interest in playing another Mario game. They need to revamp the game, and add the type of high level graphics/realistic visuals you see in modern games today. I think it is a great series for youngsters to play, but I am spoiled by the violent chaotic games of today, I still play Mario bothers from time to time, it is still fun to go back to a simpler time. They beat the thing into the ground, while I understand there are die hard Mario fans that really do not want to bad mouth the game, and or tell Nintendo to move on and drop it completely they do in fact need to move on. They should stick to bringing a new Mario game every 7-10 years just for fun, but actually put more thought and creativity for a new experience.

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  46. The other way around. by Anonymous Coward · · Score: 0

    Yeah, I have to say I almost completely disagree with the author. Mario, if anything would be the prime example of sticking with something awesome and giving us more of it (or at least they should have).

    SMB was ground-breaking-ly amazing. So much so the sequel took off right where it left. For us, me got a very good platformers with a facelift as the sequel, no big deal. Then came SMB3, going far and beyond what anyone expected. One of the greatest platformers of all time. I don't think much could be perfected beyond that. So where is more of that formula? Why not another SMB made right out of the same mold as 3? Yeah, as so ensues the crave to hunt down ereader cards for SMA4. Had there been a SMB4 on the NES made out of the same bag as 3, we would have all bought it on day one. It would be as nearly praised and loved today as 3 is. Same with 4/World? 64? More please.... No?....

    No, instead, we reinvent with, well, disappointing attempts at gimmicks. Finally, after years we get a revisit to the classic formula, NSMB. While not as good, it's damn welcome when platformers nearly went extinct a few years ago. And now we get complaints for getting a few??? I'll soak up every last one like precious drops in a serious drought.

    Then there's the counter example of "doing it right." Zelda, the prime example of copy and paste since Ocarina of Time hardly a care to what made the series great outside of the 4-swords games, most of which are considered gimmicky at best by fans weened onto games in the Playstation/64 era.

    No, we can use more of these.
    More SMB in the classic formula.
    More Zelda without noob-targeting and with one less dimension. (3D, 2 gens later and still no jump button???)
    More Mega Man by the glorious Inti-Creates (cause it's not like Crapcom is going to do anything with the bomber).
    CV needs to go back to IGA and out of the hands of western style "play it safe" Dave Cox.
    And how about a 2D Metroid? It's sad when the best thing as far Metroid goes since Zero Mission is Project AM2R, Dr. M64's one man retool of Planet SR388. :/

    *flicks a couple pennies onto the forum*

  47. Next release by phorm · · Score: 1

    I'm just waiting for "Super Mario Bros: space" to come out...

    (ok, actually that might be cool if done right)

  48. No by Anonymous Coward · · Score: 0

    Yoshi's Island, Super Paper Mario, Mario Galaxy, and New SMB 2 all have very different gameplay yet they are all familiar. And when you expect something and they turn your expectations on their head, it's pretty special, so they can play with your expectations.

  49. Re:Really? Don't quit your day job by Anonymous Coward · · Score: 0

    Heard that. The 2 previous ones I played were VERY VERY good. Would gladly play a simple expansion pack, but to get a newer game with the racoons tail is quite nice.

  50. Re:Really? Don't quit your day job by djnforce9 · · Score: 1

    I have to agree with your mini-review more than the article. Also, the gold coin fire flower is awesome as it literally hits every coin block in its area of effect as well as producing a coin out of every brick it strikes. That hasn't been seen in any previous Mario title to date. Neither has the coin block helmet (not sure what its official name is). I also find it funny how the game randomly sticks one at the beginning of a level for you or how the first stage in the game has about 5 of these things.