Sony Closes WipEout Developer Studio Liverpool
RogueyWon writes "Eurogamer is reporting that Sony has closed its subsidiary developer Studio Liverpool. Beginning its life in 1984 under the name Psygnosis, the development house has played an important role in the history of computer and video gaming, publishing classics such as the Lemmings series. Since its acquisition by Sony in 1993, the studio has been best known for its work on the WipEout franchise, which helped to establish the PlayStation console as a successful brand. Sony's statements indicate that it will seek to find positions for staff in its other development houses, but that some redundancies will be necessary."
Eurogamer posted an update, indicating that the studio was working on WipEout for the PS4.
"Lemmings" seems appropriate when you think about Sony executives.
Well that's where they went wrong. Whenever these things happen, developers leave in droves anyway and start new development houses, until they're bought again. Most game developers have some sort of idea for a game, and this is usually how it happens.
I wrote my first program at the age of six, and I still can't work out how this website works.
It was, but it's not anymore.
How much of the original Psygnosis was left anyway? I know they were awesome in the 80s and later in the PSX days. But I wasn't aware of them doing anything in the past decade. Were any of the original people still around?
I guess this kind of puts a damper on any hopes for another Colony Wars. Damn.
Give me Classic Slashdot or give me death!
Shadow of the Beast, The Killing Game Show, and Awesome were my favorite Atari ST and Amiga games ever. Stunning graphics (for the time), unparallelled music, great game play out of their games. RIP to the greatest studio of my youth. ... BTW, has anyone ever completed Shadow of the Beast 2 WITHOUT using the "ten pints" cheat?
Fifty watts per channel, baby cakes.
Oh no! *BOOM*
Not Psygonis or Psygnonis.
Please shows some respect and check spelling of last names and company names at the very least. Basic Editor skillz, rigot?
Psygnosis deserves much more than this. Shadow of the Beast, WipEout, Lemmings. These are all iconic games which I remember VIVIDLY, much more than most other games. Sad day indeed. :'(
in girum imus nocte et consumimur igni
I have wonderful memories from high school of playing Shadow of the Beast for hours while listening to the Pet Shop Boys on autoreverse.... does that date me much?
It was amazing that such a frustrating game could hold my attention for so long, but it did. I highly recommend trying it out in an emulator if you have a chance. It was so, so far ahead of its time.
"Some redundancies will be necessary"
You mean, those redundancies will be deemed unnecessary, and therefore eliminated. Hate to be a wording nazi, but that's bad.
This is a UK-ism... a 'redundancy' is a job that has been made redundant, and therefore terminated. It's a common phrase here.
Which for my purposes was the early 90s. DMA Design (the developer of Lemmings, Hired Guns) had a not always amiable relationship with Psygnosis, who was our publisher at the start. I visited it only a couple of times, but it always felt like an important place, like going to visit the emperor. Best memories were of the largest, tastiest pizza I'd ever had and of being crammed into the back of Ian Hetherington's Porche as a bunch of us were taken out for a meal. So, sad day.
The Dean Brothers and Hipgnosis produced some of the most iconic album cover art of the late 60's and 70's. Roger Dean brought his trippy style to game covers like "Shadow of the Beast" and early Pygnosis titles.
Great games complimented by great art design.
I dug Wip3out too.
Sorry to see the studio axed.
I don't think closing this particular studio will stop Sony from milking that particular cash cow...
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RIP Psygnosis.
Wipeout and Wipeout 2097/XL was a groundbreaking title on the first PlayStation. Its stunning graphics and stellar soundtrack were way beyond what others were doing at that time. And the gameplay was dialed-in perfection. None of the followup Wipeout games I've played really matched up to it.
I worked with Sony back then, and I heard a lot of rumors through the grapevine about Psygnosis being arrogant and difficult to work with. This culminated in Sony completely swallowing them up so they could control the studio better. Well, many talented chaps left as they are wont to do, and it's been a slow-motion death for them ever since.