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Ubisoft Claims PC Piracy Rate of 93-95%

silentbrad sends this quote from GamesIndustry: "Ubisoft CEO Yves Guillemot has told GamesIndustry International that the percentage of paying players is the same for free to play as it is for PC boxed product: around five to seven per cent. ... 'On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.' ... 'We must be careful because the consoles are coming. People are saying that the traditional market is declining and that F2P is everything — I'm not saying that. We're waiting for the new consoles — I think that the new consoles will give a huge boost to the industry, just like they do every time that they come. This time, they took too long so the market is waiting.'"

9 of 464 comments (clear)

  1. Didn't they sell by Anonymous Coward · · Score: 5, Funny

    over a million copies of Ass Creed 2 on the pc? Are they straight faced saying that almost a hundred million people played Ass Creed 2 on pc?

  2. Re:DRM worked out then.. by fredprado · · Score: 5, Funny

    Because otherwise some people would want to buy their games. Oh, the horror!

  3. Not nearly as impressive by Dyinobal · · Score: 5, Funny

    This isn't nearly as impressive as their shit game rate, which last I checked was holding steady at 100%.

  4. Price inflation? by FictionPimp · · Score: 5, Funny

    So if we had 0% piracy, should their games cost $3.00?

  5. Re:DRM worked out then.. by Mitreya · · Score: 5, Funny

    So remind us Ubisoft, why exactly did you create that horrible DRM?

    The DRM is the only thing keeping piracy rate under 100% and away from the natural 1000%-1300%!

  6. Re:100% - 7% Paying != 93% Piracy by Chelloveck · · Score: 4, Funny

    People are playing the game without paying money to Ubisoft. Even worse, there are these "first-hand" owners who are profiting from Ubisoft's hard work and intellectual property. If that's not piracy, what is?

    Don't you know that every time someone plays the game and the publisher receives less than the full retail price, it's stealing? If you buy last year's $60 game new-in-box off the $10 bargain shelf, then 5/6ths of the game's cost is lost to piracy. It's plain old mathematics. Why is this so hard for you people to understand?

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  7. Re:DRM worked out then.. by jandrese · · Score: 3, Funny

    Without DRM I'm sure he would be quoting piracy rates of 120-140%.

    --

    I read the internet for the articles.
  8. Re:DRM worked out then.. by million_monkeys · · Score: 4, Funny

    FUCK their estimates. I want hard scientific data of how they got their supposed numbers.

    Google "goatse" and you'll find a picture that shows where they pulled the numbers from.

  9. Re:There is NO WAY this is correct. MATH INSIDE by cheesecake23 · · Score: 3, Funny

    Data pulled from here. http://www.vgchartz.com/game/43311/tom-clancys-ghost-recon-future-soldier/

    Sorry, I'm SO not clicking that link. When you have a story about a game manufacturer claiming 95% piracy rates, and say "Data pulled from here:" with a URL, I just assume I'm gonna get goatse'd.