Ubisoft Claims PC Piracy Rate of 93-95%
silentbrad sends this quote from GamesIndustry:
"Ubisoft CEO Yves Guillemot has told GamesIndustry International that the percentage of paying players is the same for free to play as it is for PC boxed product: around five to seven per cent. ... 'On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.' ... 'We must be careful because the consoles are coming. People are saying that the traditional market is declining and that F2P is everything — I'm not saying that. We're waiting for the new consoles — I think that the new consoles will give a huge boost to the industry, just like they do every time that they come. This time, they took too long so the market is waiting.'"
So remind us Ubisoft, why exactly did you create that horrible DRM?
So what's the point of all that DRM if 90% of your potential customers are breaking it? Wouldn't it be better to go DRM free so that people could actually play the game as shipped instead of downloading a crack and getting counted as a pirate?
Give me Classic Slashdot or give me death!
If there's one thing I learned, it's that companies will do whatever the hell they want and as customers we can suck it up or do something about it. Unfortunately, like spam, they make enough money from people that they see no reason to change.
I refuse to buy Ubisoft products anymore. Same with Blizzard and Sony. And when other people complain about how they got screwed as if it was some new revelation, I just sit back and enjoy the schadenfreude.
The traditional lifespan between consoles is 5 years, going all the way back to the Atari 2600 days. This time, MS is now at 6 years old with no new console in sight, and Sony is at 5 years, also with no new console in sight. A lot of developers are getting nervous, and a lot of franchises are growing stale.
What political party do you join when you don't like Bible-thumpers *or* hippies?
1 - ((Number of sales title actually got) / (Number of sales title the studio wanted to get)) = Piracy Rate.
Lets do some math....
The last ghost recon has sold 1.03 million units so far world wide. Which assuming the 95% piracy rate means 20.6 million units would have been sold or 14.7million units at the 93% piracy rate.
The original Bioshock on xbox360 only moved 2.53 million units worldwide, and we can assume a very low piracy rate as it was on Xbox 360 only. That game was a huge hit, the Last Ghost Recon did well not amazing.... So you are saying that between 5-9 time more people played Ghost recon vs Bioshock? Yes the lat Ghost recon has cross platform but even if you take that into account...
Anyone else see the math issue?
Data pulled from here. http://www.vgchartz.com/game/43311/tom-clancys-ghost-recon-future-soldier/
---In a time of Chimpanzees I was a Monkey.
So I'm pretty sure what Ubisoft is telling me is that if I buy one of their titles, I'll not only be paying for the game, but the price reflects that they believe I'm also paying for up to 19 other people who play it but don't buy it! No wonder the price is so high for just a piece of game software! I don't want to pay for up to 20 users of the software (myself included), and I don't like having to deal with DRM that those other 19 player apparently can avoid. Thanks for the info Ubisoft, it will affect my decision next time that I want to play a game.
I'm an American. I love this country and the freedoms that we used to have.
Actually, a piracy rate of around 95% sounds about right for PC gaming going all the way back to the 5150, and the 8-bit home computers that came before it. PC gaming has survived for 30 years with piracy rates of 90% or more, it should survive for another 30.
Give me Classic Slashdot or give me death!
Because a simple game like Minecraft has several, millions of paying customers. And most of them came in when the game was at full price, as opposed to the cheaper prereleases.
So... how come people are willing to pay for Minecraft and not for Ubisoft's games?
Check your math, kiddo. It would be closer to ten or twelve million, which is a lot but hardly beyond the realm of possibility for a game like that.
Once you throw in all the people who bought Xbox and PS3 versions of the game, the numbers get ridiculous again though. 9 million copies total, apparently 1 million of those are on PC + the 12 to 20 million alleged pirated copies. So, you're now saying that almost 30 million people were playing Assassins Creed II? I find that doubtful personally.
Simple facts. Nasty company. Nasty DRM.
I don't tend to pirate games now, because of two core reasons:
1. Steam, and steam value - I feel in most cases I can buy games for a fair price, usually in the sales. The sales are probably at a level that I am willing to pay. Companies are *going to have to accept low price, high volume. Not the reverse.
2. The virus and malware landscape simply means I am generally unwilling to allow unknown/untrusted exe or similar files on my systems. Thats fundamentally a deeper threat to me than evil gamesellers DRM, but both are a threat.
But Ubisoft, frankly, you are a foul, nasty company. Your DRM antics mean you don't deserve to survive. Either learn the lessons or go die. Seriously.
We`re all equal
Valve's ability to make available popular titles through Steam in many markets and their near non-existent DRM probably contributes to the decline in piracy of Valve titles. Sure you need to be logged into a Steam account to run them but some of those Steam games are actually free to play anyways.
I bought CS:GO yesterday and will continue to buy my games from Steam. Assuming that Valve follows through on their promise to make Linux ports of their games and I'll even support their efforts by buying extra copies for friends and family.
I think you must be in a bubble, video-game wise. Assassin's Creed is insanely popular (after all, the non-pirate sales are millions...)
Also, Ubisoft didn't claim that all their properties were pirated equally. Maybe the most popular ones are also disproportionately paid-for.
I really have insufficient data to confirm or deny their claim, and I expect the same is true for you.