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Ubisoft Claims PC Piracy Rate of 93-95%

silentbrad sends this quote from GamesIndustry: "Ubisoft CEO Yves Guillemot has told GamesIndustry International that the percentage of paying players is the same for free to play as it is for PC boxed product: around five to seven per cent. ... 'On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.' ... 'We must be careful because the consoles are coming. People are saying that the traditional market is declining and that F2P is everything — I'm not saying that. We're waiting for the new consoles — I think that the new consoles will give a huge boost to the industry, just like they do every time that they come. This time, they took too long so the market is waiting.'"

84 of 464 comments (clear)

  1. DRM worked out then.. by matthiasvegh · · Score: 5, Insightful

    So remind us Ubisoft, why exactly did you create that horrible DRM?

    1. Re:DRM worked out then.. by fredprado · · Score: 5, Funny

      Because otherwise some people would want to buy their games. Oh, the horror!

    2. Re:DRM worked out then.. by newcastlejon · · Score: 2

      Maybe they're just counting every download of a no-cd as a pirate. I mean, that makes at least as much sense as the figures he's spouting.

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    3. Re:DRM worked out then.. by Vanderhoth · · Score: 2

      Didn't you read the summary?

      The DRM scheme is working fine their piracy rates are by 5-7% from 100% piracy to 93-95%

      /end sarcasm.

    4. Re:DRM worked out then.. by brit74 · · Score: 5, Insightful

      So remind us Ubisoft, why exactly did you create that horrible DRM?

      My guess is because:
      - They hope that the next DRM will work
      - They hope that, even if the DRM gets broken, that they'll still have a period of time when it's not broken. Having a few months of sales with zero pirates (even if the DRM gets broken on the third month) is actually useful.

    5. Re:DRM worked out then.. by mkraft · · Score: 5, Insightful

      It's likely the DRM is driving people to piracy, even those who purchased the game, since the DRM frequently makes the game unplayable.

    6. Re:DRM worked out then.. by Creepy · · Score: 5, Insightful

      I think he's putting spin on this - he doesn't say 93-95% is pirated, he says 5-7% pay for free-to-play compared to BOXED SET, as in retail. He doesn't mention how much business is digital download, and TFA is reading into it to say he means the rest is pirated (but that is all due to the spin he wanted to put on it). It would not surprise me AT ALL if only 5-7% of game sales is retail these days (probably more on console than PC, however).

    7. Re:DRM worked out then.. by Mitreya · · Score: 5, Funny

      So remind us Ubisoft, why exactly did you create that horrible DRM?

      The DRM is the only thing keeping piracy rate under 100% and away from the natural 1000%-1300%!

    8. Re:DRM worked out then.. by djdanlib · · Score: 5, Informative

      Yup, their DRM makes their games unplayable on my computer. Standard Windows PC with the only optical drive being a DVD burner. You know, one of the standard choices available on most PCs. Their customer support people got angry that I kept pressing the issue and told me to read the box more carefully next time I buy a game... Guess what, I will do that: I will skip anything that says Ubisoft on the box. It didn't say anything about not working if a burner was present.

    9. Re:DRM worked out then.. by Anonymous Coward · · Score: 5, Interesting

      uh... http://en.wikipedia.org/wiki/List_of_Ubisoft_games I could go thru this list and pick probably 20 worth playing.

      However the original comment I would say stands. So you end up with 90% piracy rate and piss off those who REALLY do pay for it. How exactly was that DRM boondoggle good again?

      I personally have deliberately skipped a few games lately if they have ubisoft on them even if they have the steam DRM in them. I have 0 problem paying for my games. I have a big problem with games that eventually expire, flake out because of DRM, or require a DVD to be in the drive all the time. I am not going to give my money to a company that up front wants to treat me like I want to steal from them. I do not even pirate their games. I have too many to play that work just fine with no DRM in them at all.

      In spite of the DRM I still buy my games. Then crack them. I do not want a CD running all the time. Most are game CDs are poorly made and make most drives vibrate which is annoying on a laptop... Surprisingly most DVDs are better made and vibrate very little.

      I just will not be buying ubisoft games until they cut the crap of treating me like a thief. It only makes me say 'skip' every time no matter how good their games are.

    10. Re:DRM worked out then.. by residieu · · Score: 2

      Or even just driving the legitimate buyers away. They may not turn to piracy, but if 50% of your paying players leave (and go buy someone else's game instead), that drives up the proportion of your players who are pirates.

    11. Re:DRM worked out then.. by omnichad · · Score: 4, Insightful

      And then they'll count you and your cracked (purchased) copy as a pirated copy. No wonder they get such high numbers in their estimates.

    12. Re:DRM worked out then.. by RanCossack · · Score: 4, Insightful

      The real cost is users later choosing not to buy more games they won't be able to play.

      I'm not saying 'pirate!' either. It is undeniably legitimate to choose other ways of spending one's money and time.

    13. Re:DRM worked out then.. by djdanlib · · Score: 5, Informative

      I just wanted to play Raving Rabbids. Yeah, imagine my embarrassment when I had to tell my girlfriend's family, who gave not-financially-well-off me the gift card for Christmas, that I'd bought a game I couldn't play and basically their money was wasted. Telling her was bad enough. I couldn't even return the game since it was already open. Ubisoft wouldn't help, the store wouldn't help. So they don't get any more of my money and I'm happy to tell the story.

    14. Re:DRM worked out then.. by crazyjj · · Score: 2

      Are you serious? A Ubisoft game won't run on a system with a DVD burner drive?!?!?

      Jesus, no wonder people pirate their games. I'm not even a big anti-DRM zealot and even I wouldn't put up with that shit. Every system I own has a DVD burner.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    15. Re:DRM worked out then.. by jandrese · · Score: 3, Funny

      Without DRM I'm sure he would be quoting piracy rates of 120-140%.

      --

      I read the internet for the articles.
    16. Re:DRM worked out then.. by zarthrag · · Score: 4, Insightful

      As someone who bought up every game leading up to GRAW2, Pretty much every Prince of Persia, and most of the Splinter Cell games, but only the first AC game - that's a significant amount of cash. So this is an important point:

      Ubisoft, a couple of years ago....I QUIT YOU.

      I put up with the lack of patches for some games, and the Single-player games laden with always-on connections/drm/rootkits are where I draw the line. Just because you have some franchises, doesn't mean you no longer have to compete. There are plenty of new games every week that are vying for my money. I have NO problem finding entertainment that isn't trying to piss me off. (The way I see it, that 7% deserves to dwindle, the pirates clearly make a better product than you. How can you spit numbers like that, and have no clue) I've flipped you guys the bird, and it's still flyin'....C'est la vie, looks like I wasn't the only one.

      Sad, I *still* play my Ghost Recon games...but Future Soldier is off the table for my pc. Maybe I'll pick up a copy for the PS3.... ....Used.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    17. Re:DRM worked out then.. by Keith111 · · Score: 2

      I haven't bought (or played) an ubisoft game since Assassin's Creed 1... it was right around then that their whole DRM business started going out of control and it just soured my entire opinion of the company. AC1 was good and I've heard the others are better, but I just don't care anymore; Better companies are making better games, I'll play those instead.

    18. Re:DRM worked out then.. by Ironhandx · · Score: 4, Insightful

      Thier DRM is so bad that I crack it every fucking time.

      Even though I legitimately own many Ubisoft games I'm counted as a pirate just because I've downloaded a cracked EXE or loader so I don't have to deal with DRM-related crashes.

      Like Star Wars: Knights of the Old Republic I and II. Both were DRM Crippled. They'd crash constantly. ALL of my problems disappeared as soon as I installed cracked EXEs. Those games got better reviews from the pirates than from the real players because the DRM-Stripped version was more stable.

    19. Re:DRM worked out then.. by PopeRatzo · · Score: 2

      Ubisoft is, at the moment, the best game publisher.

      OK, you like some of their games, that's a matter of taste.

      But saying they're the "best game publisher" is unconvincing. They put out some of the worst console ports, buggy games and horribly intrusive DRM.

      They've had a few titles that I've played and enjoyed, but I've always cursed something about a Ubisoft game. It cuts into the enjoyment when you have to grind your teeth about something during the experience of playing.

      --
      You are welcome on my lawn.
    20. Re:DRM worked out then.. by PopeRatzo · · Score: 3, Insightful

      The DRM scheme is working fine their piracy rates are by 5-7% from 100% piracy to 93-95%

      I think the truth is that the "Free to Play" games aren't worth the price.

      --
      You are welcome on my lawn.
    21. Re:DRM worked out then.. by million_monkeys · · Score: 4, Funny

      FUCK their estimates. I want hard scientific data of how they got their supposed numbers.

      Google "goatse" and you'll find a picture that shows where they pulled the numbers from.

    22. Re:DRM worked out then.. by rolfwind · · Score: 2

      What if the DRM costs $$$ via increased customer support and returns (if possible)? Or just people avoiding buying their games? I know as a paying customer, I avoid companies that give me a hard time using their product, if possible and decent alternatives exist. Not so much games (I don't play) but utilities and the like.

    23. Re:DRM worked out then.. by drkim · · Score: 2

      Have you ever seen a game developed by Ubisoft worth playing?

      Their "Rainbow Six" series was pretty cool.

    24. Re:DRM worked out then.. by hairyfeet · · Score: 5, Informative

      I haven't bought any Ubisucks since the always online DRM debacle but since Ubisuck can pull numbers out of their ass how about I pull a few of my own?

      I USED to see plenty of pirated games on the PCs that came through my doors, now I don't, why? Steam made it easy and cheap to buy, no different than how many of the music lovers go to iTunes and/or Amazon now instead of wasting time looking through badly labeled P2P files. Funny part is the only games I DO see more often pirated? Those with really nasty system breaking DRM like....drumroll...Ubisuck!

      What Ubisuck needs to do is take a lesson from Valve, make it easy, make it simple, make it cheap. I bet if someone at /. would get a hold of Valve and ask them (without naming names) to compare the sales of the bundles with nasty DRM VS those that only used Steam you'd find shock! Gasp! That people don't want to mess with all that hoop jumping, online pass, always on broken down bullshit and so simply walk away or go talk to Mr Pirate that has a functional copy. I know I had my CC in my hand to buy the AC and Splinter Cell bundles...until I saw the always on DRM crap, then I just went down the line and bought other bundles instead.

      But this guy says it better than I ever could (warning: Language NSFW but who can blame 'em?) and gives a perfect example of how nasty DRM doesn't do anything but bite the consumer in the ass. Watch as he has to crack his brand new retail boxed game just to get the damned thing to run.

      So please Ubisoft, feel free to make console only (which just FYI but CL is full of cracked X360s for as little as $100 with games preloaded) if all you are gonna do is take a steaming dump on your games with always online shit. I USED to buy a lot of your games Ubisoft, hell I'm looking at the Far Cry box sitting on the shelf in front of me where I broke it out to run it during slow periods in the shop, but no more. I don't pirate your games either, I just give my money to companies like Valve that give me working games in return. No Sale.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:DRM worked out then.. by daenris · · Score: 4, Informative
      Actually, he is saying it's 93-95% pirated.
      this is a quote from TFA where it is quoted from Yves Guillemot

      On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage.

    26. Re:DRM worked out then.. by grumpyman · · Score: 2

      Wow... Slashdot - Fox News for Nerds.

    27. Re:DRM worked out then.. by doodlebumm · · Score: 2

      Instead of charging $50 with DRM, charge $10 with no DRM. That would be a less expensive to produce and support. In addition, MANY more people would be willing to pay just $10. If even 50% were pirates, they make up the lost income from the lower price through additional sales, less support costs, and less development/licensing for DRM. And talk about customer satisfaction!!! They just don't get it through, do they?

    28. Re:DRM worked out then.. by gmueckl · · Score: 2

      I heard (through channels that I can't even reconstruct) roughly the same numbers from Ubisoft a couple of months ago. That same source said that the numbers were obtained by checking the game copies that conntected to the metaservers for online play. So if that's true, the numbers are valid, and probably even too low because pure offline play isn't included.

      The caveat: if they can detect pirated copies that way, why aren't they blocked?

      --
      http://www.moonlight3d.eu/
    29. Re:DRM worked out then.. by cskrat · · Score: 2

      Ubisoft lost me as a customer with Starforce on Splinter Cell:Chaos Theory. I bought the game and was never able to play it. By the time the cracks were out I had moved on.
      Blizzard lost me with Diablo 3, due to service outages preventing me from playing initially and then their stance of blaming me for not buying an authenticator fob when my account gets hacked. 10 years on SOE and my account stayed safe. 2 weeks on Blizzard and I'm robbed of every ounce of gold my level 10 character had collected.

      So let's look at the other side. I have a Steam account worth more than my car (granted, it's a crappy car) and every game that I purchased on Steam is playable (though Dirt 3 gets a bit annoying with the whole Games for Windows LIVE thing). Valve doesn't add any significant DRM to their software other than the basic limitation of not being able to play the same game on the same account in more than one location at a time; a limitation that can be bypassed by putting one machine in offline mode. No hacking, cracking or torrenting to get a purchased game to work.

      Valve, as a company, has an estimated value of ~$3B; Ubisoft has a market cap of $0.6B. Valve may have the right idea about combating piracy by adding value rather than restricting use. I think it's very possible that the game companies that stay on the bleeding edge (their customers' blood, not their own) of DRM technology are actually caught up in a feedback loop where the DRM hurts legitimate sales so the piracy ratio goes up causing them to add more DRM to exacerbate the problem further.

      --
      My God! It's full of eval()'s.
    30. Re:DRM worked out then.. by CronoCloud · · Score: 3, Insightful

      Yeah the guy probably has that or some ISO mounter installed and is mistaken on the error message.

  2. Riiiight by Anonymous Coward · · Score: 5, Interesting

    The catch is they were measuring the number of people who pirate Ubisoft games to get away from their shitty DRM. Somehow, I feel over 90% of people willing to do that is accurate.

  3. Didn't they sell by Anonymous Coward · · Score: 5, Funny

    over a million copies of Ass Creed 2 on the pc? Are they straight faced saying that almost a hundred million people played Ass Creed 2 on pc?

    1. Re:Didn't they sell by Anonymous Coward · · Score: 2, Insightful

      Check your math, kiddo. It would be closer to ten or twelve million, which is a lot but hardly beyond the realm of possibility for a game like that.

    2. Re:Didn't they sell by MozeeToby · · Score: 4, Insightful

      Once you throw in all the people who bought Xbox and PS3 versions of the game, the numbers get ridiculous again though. 9 million copies total, apparently 1 million of those are on PC + the 12 to 20 million alleged pirated copies. So, you're now saying that almost 30 million people were playing Assassins Creed II? I find that doubtful personally.

    3. Re:Didn't they sell by fm6 · · Score: 4, Informative

      Your math is off. It would be 20-30 million. Still unlikely, I admit.

      But the thing that's missing from the headline is that Guillemot is claiming 95-97% pirated copies for all games, not just Ubisoft's. And the only reason he even cares is that it helps justify him switching to a Free to Play model, where the percentages of users who pay is also about 5% and costs are much lower.

      So, even though his facts are very dubious, he's using them to justify moving away from DRM. So, who cares?

    4. Re:Didn't they sell by Your.Master · · Score: 2, Insightful

      I think you must be in a bubble, video-game wise. Assassin's Creed is insanely popular (after all, the non-pirate sales are millions...)

      Also, Ubisoft didn't claim that all their properties were pirated equally. Maybe the most popular ones are also disproportionately paid-for.

      I really have insufficient data to confirm or deny their claim, and I expect the same is true for you.

    5. Re:Didn't they sell by fm6 · · Score: 2

      So, share with us why you consider F2P to be a turd sandwich.

    6. Re:Didn't they sell by Pluvius · · Score: 2

      That's more of a problem with FPSes, though TF2 does happen to be a game that didn't have as much of a problem with idiot kids until it went F2P. No, the major problem with F2P is that it usually devolves to P2W (pay-to-win), where the stuff they charge you for is necessary to do well at the game. I'd rather pay upfront for a game where everyone is on an equal playing field than end up paying the same amount (or more) for a game where money trumps skill or perseverance. (TF2 is ironically the best example I've seen of not falling into this trap.) And that's not getting into the fact that F2P games are multiplayer-only almost by definition...

      Rob

  4. DRM by Hatta · · Score: 4, Insightful

    So what's the point of all that DRM if 90% of your potential customers are breaking it? Wouldn't it be better to go DRM free so that people could actually play the game as shipped instead of downloading a crack and getting counted as a pirate?

    --
    Give me Classic Slashdot or give me death!
    1. Re:DRM by vlm · · Score: 5, Insightful

      A better argument is you're wasting huge amounts of programming effort, support costs, and bad PR on something that fails far more often than 19 out of 20 times, so you'd have a higher profit margin if you didn't waste money on it. Sort of a "once you find yourself stuck in a hole, rule one is stop digging"

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:DRM by Anonymous Coward · · Score: 2, Insightful

      I buy games from sources that actually put effort into good, DRM-free work. Most of my games are from GoG these days.

    3. Re:DRM by twocows · · Score: 4, Insightful

      DRM is usually in place to stop day 1 pirating. So here's my suggestion: go ahead and ship it with DRM. Then, once it's been cracked by the community, release a patch that removes it.

      Civ4 BTS no longer has DRM, though they did it sometime around the time Civ5 came out.

    4. Re:DRM by thetoadwarrior · · Score: 2

      Most people aren't that smart. They probably got the crack from a friend or download a cracked version. They don't know how to crack it themselves and realise that actually maybe a few bucks isn't that bad of a deal especially compared to trying to find how to get the crack and apply it themselves in a reasonable amount of time.

      I agree, I don't think anyone thinks piracy will go away completely. They want to make a nice living and be able to make the games they want to make. I don't think you can blame them for not being impressed with 90% piracy and the best alternative is Steam selling your game for a couple bucks.

      I can't say I have the perfect solution to all of this but we can't expect epic stories, quality bug-free code and bleeding edge graphics for little to nothing. I don't think gaming is still as big as we think, at least amongst groups with money. I think that's partially because they do pander to children much more now than they used to. You just don't get quality adventure games, war games, sims, and similar "boring" games these days.

  5. All the power to them. by ilsaloving · · Score: 4, Insightful

    If there's one thing I learned, it's that companies will do whatever the hell they want and as customers we can suck it up or do something about it. Unfortunately, like spam, they make enough money from people that they see no reason to change.

    I refuse to buy Ubisoft products anymore. Same with Blizzard and Sony. And when other people complain about how they got screwed as if it was some new revelation, I just sit back and enjoy the schadenfreude.

    1. Re:All the power to them. by admdrew · · Score: 3, Informative

      I think the main claim against Blizzard now is the Diablo 3 single player game, which requires a constant internet connection to function at all, which is functionally a form of DRM.

  6. 100% - 7% Paying != 93% Piracy by Silentknyght · · Score: 3, Informative

    ...lest we forget aftermarket sales. It's a physical disc that can be sold & resold. These people are not pirates, but their purchases are not going directly to the game production company as attributable to that particular game, either.

    1. Re:100% - 7% Paying != 93% Piracy by Chelloveck · · Score: 4, Funny

      People are playing the game without paying money to Ubisoft. Even worse, there are these "first-hand" owners who are profiting from Ubisoft's hard work and intellectual property. If that's not piracy, what is?

      Don't you know that every time someone plays the game and the publisher receives less than the full retail price, it's stealing? If you buy last year's $60 game new-in-box off the $10 bargain shelf, then 5/6ths of the game's cost is lost to piracy. It's plain old mathematics. Why is this so hard for you people to understand?

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  7. Not nearly as impressive by Dyinobal · · Score: 5, Funny

    This isn't nearly as impressive as their shit game rate, which last I checked was holding steady at 100%.

    1. Re:Not nearly as impressive by TubeSteak · · Score: 3, Interesting

      Added to that is the fact that free to play is generally cheaper to produce and distribute, able to cannibalise existing assets and avoid the costs of getting boxes on shelves. Whilst this does make the creation of new games easier, Guillemot was keen to point out that it's not a magic recipe - games must still be tailored to fit the audience's needs.

      "We also take content which we've developed in the past, graphics etc, and we can make cheaper games and improve them over time. What's very important is that we change the content and make it a better fit to the customer as time goes on."

      Does this sound to anyone else, like he's advocating cookie cutter games that are bulked up with updates after their release?
      Sounds to me like they're aiming for a shit game rate of 105%

      --
      [Fuck Beta]
      o0t!
  8. Price inflation? by FictionPimp · · Score: 5, Funny

    So if we had 0% piracy, should their games cost $3.00?

    1. Re:Price inflation? by frovingslosh · · Score: 2

      If their games cost $3 we would have zero piracy, or at least near zero piracy. (Just like back in the days when Bill gates was charging hundreds of bucks for a poor version of Basic for the Altair and Tom Pittman released his "Tiny Basic" for $5. There were plenty of stories of him going to is mailbox and just receiving envelopes with $5 inside with simple notes that said things like "I stole a copy of Tiny Basic but it is too good and I wanted to pay you for it." )

      --
      I'm an American. I love this country and the freedoms that we used to have.
  9. He's right about the consoles taking too long by crazyjj · · Score: 4, Insightful

    The traditional lifespan between consoles is 5 years, going all the way back to the Atari 2600 days. This time, MS is now at 6 years old with no new console in sight, and Sony is at 5 years, also with no new console in sight. A lot of developers are getting nervous, and a lot of franchises are growing stale.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:He's right about the consoles taking too long by arkane1234 · · Score: 4, Insightful

      It's not the console stopping them, it's not making good games.

      --
      -- This space for lease, low setup fee, inquire within!
    2. Re:He's right about the consoles taking too long by amicusNYCL · · Score: 3, Insightful

      You want a console that never requires you to upgrade? How is that 8-bit NES working for you? Still playing around with Excitebike, are you?

      Does your "PC" console satisfy those criteria?

      Goddamn right it does. My PC is ridiculously high-end enough that the system requirements don't apply. This is what "state of the art means", in case you're wondering. Even games that have "suggested hardware" are way behind the specs of my machine. That's the secret - upgrade every few years to the top of the line and system requirements no longer apply to you. I built my new computer for Skyrim when it came out and from the start I could run it smoothly at 1920x1200 with all display settings maxed out, even with the high-res texture and other graphics mods (you do have mods for your console games, right?). I even have a spare video card slot just waiting for a second Geforce once the polygon counts get even more ridiculous in a few years. By that time it will cost me maybe $200 or $300 to effectively double my machine's gaming performance.

      But, if you're happy with a new gaming machine every 5+ years that gets released with hardware that is already out of date and has games that you aren't able to modify, then a console is definitely for you. You don't have to check system requirements, so you've got that going for you I guess. That must be nice.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    3. Re:He's right about the consoles taking too long by jandrese · · Score: 2

      For what it is worth, my PC is going on 6 years old now and still plays pretty much every game released, and usually at pretty high settings! It's a Core2Duo at 2.4 Ghz with 2GB of memory. It used to have an 8800GTX but that card died and I had to replace it with a 660Ti a few months ago. That card will carry over into whatever my next system is though. The first game I've run across that it can't handle is the new Mechwarrior Online, although that game isn't technically out yet. I know that any console port games should work fine (unless the porting job was terrible), because it has considerably more power than any of the current consoles. I've yet to find an indie game that even comes close to stressing it too.

      --

      I read the internet for the articles.
    4. Re:He's right about the consoles taking too long by Silentknyght · · Score: 3, Insightful

      It's not the console stopping them, it's not making good games.

      Mod parent insightful. The first thing you'll see for any next-gen system is the same IP being rehashed for another go-around. Metroid, Mario, & Zelda, and that's just Nintendo's IP. It's like the while DVD vs Bluray debacle: same story but new shininess, so please buy it all over again.

  10. How the Major Publishers calculate piracy by Eldragon · · Score: 5, Insightful

    1 - ((Number of sales title actually got) / (Number of sales title the studio wanted to get)) = Piracy Rate.

    1. Re:How the Major Publishers calculate piracy by Eldragon · · Score: 2

      Funny is more important than math. But I'll gladly issue a patch:

      If ( PirateRate <0) {
      logerror("Sales should never exceed delusional expectations. Recalculating...");
      ExpectedSales = ActualSales*10;
      return CalculatePiracyRate(ExpectedSales, ActualSales);
      }

  11. Mark my words: Diablo 3 will be the paradigm by Pausanias · · Score: 4, Informative

    DRM is so old school my friend. Diablo 3 showed us that people will pay for a single-player game where only the art is on the client and the code runs on the server. Fast forward ten years: computing and bandwidth will be much cheaper and more powerful and the whole thing will be transparent to nearly everyone.

    Diablo 3 will be the model for making people buy games.

    1. Re:Mark my words: Diablo 3 will be the paradigm by g051051 · · Score: 2

      Well, best of luck with that for them. I know I'll never buy another Blizzard game that is built that way. I got Diablo III as part of my 1 year WoW subscription, so I didn't even bother looking into the DRM aspects, otherwise I'd have never purchased it (in spite of being a huge fan of the other Diablo titles). I haven't bothered playing it since I discovered it was online only.

    2. Re:Mark my words: Diablo 3 will be the paradigm by Hatta · · Score: 3, Interesting

      That's OK. We have three decades of gaming to choose from. If they stop making games today, I'll have plenty of games to play for the rest of my life.

      The only loser in the deal is the gaming industry. If they want my money, they have to make games on acceptable terms. Otherwise I don't need them at all.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Mark my words: Diablo 3 will be the paradigm by lgw · · Score: 2

      But Steam's DRM doesn't suck, is the thing. Yes, there are /. geeks who oppose all DRM on priniciple, but for most people it's a more practical question of whether the DRM gets in the way or not. And Steam does a good job of getting out of the way (though it should be better for network outages), unlike Ubisoft DRM which just flat out won't run the game you just bought on many PCs, or DRM that installs rootkits or the like.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  12. Re:Piracy does matter by Skarecrow77 · · Score: 2

    Exactly. And what did you learn from that experience?

  13. There is NO WAY this is correct. MATH INSIDE by Foo2rama · · Score: 5, Insightful

    Lets do some math....

    The last ghost recon has sold 1.03 million units so far world wide. Which assuming the 95% piracy rate means 20.6 million units would have been sold or 14.7million units at the 93% piracy rate.

    The original Bioshock on xbox360 only moved 2.53 million units worldwide, and we can assume a very low piracy rate as it was on Xbox 360 only. That game was a huge hit, the Last Ghost Recon did well not amazing.... So you are saying that between 5-9 time more people played Ghost recon vs Bioshock? Yes the lat Ghost recon has cross platform but even if you take that into account...

    Anyone else see the math issue?

    Data pulled from here. http://www.vgchartz.com/game/43311/tom-clancys-ghost-recon-future-soldier/

    --


    ---In a time of Chimpanzees I was a Monkey.
    1. Re:There is NO WAY this is correct. MATH INSIDE by cheesecake23 · · Score: 3, Funny

      Data pulled from here. http://www.vgchartz.com/game/43311/tom-clancys-ghost-recon-future-soldier/

      Sorry, I'm SO not clicking that link. When you have a story about a game manufacturer claiming 95% piracy rates, and say "Data pulled from here:" with a URL, I just assume I'm gonna get goatse'd.

  14. Lesson heard loud and clear by frovingslosh · · Score: 5, Insightful

    So I'm pretty sure what Ubisoft is telling me is that if I buy one of their titles, I'll not only be paying for the game, but the price reflects that they believe I'm also paying for up to 19 other people who play it but don't buy it! No wonder the price is so high for just a piece of game software! I don't want to pay for up to 20 users of the software (myself included), and I don't like having to deal with DRM that those other 19 player apparently can avoid. Thanks for the info Ubisoft, it will affect my decision next time that I want to play a game.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  15. He might be right by InvisiBill · · Score: 2

    "We want to develop the PC market quite a lot and F2P is really the way to do it," said the French CEO. "The advantage of F2P is that we can get revenue from countries where we couldn't previously - places where our products were played but not bought. Now with F2P we gain revenue, which helps brands last longer.

    It sounds like he's referring to the typical countries where counterfeit and pirated products of all types are sold on every corner (as opposed to the dirty thieves in the US who are just too cheap to pay for it). I'm sure there are many US pirates that they are now getting more revenue from as well, but it sounds like this is specifically targeting the locations where bootlegs are the norm over legitimate products.

  16. Paying Customers by Nethemas+the+Great · · Score: 2

    So what you're really saying is that it is just like we've always been saying. Only people with money to pay for games will pay for games. I would have never guessed that the pre-teen and early adolescent crowd couldn't afford to buy your games at the store or make online micro-payments with their personal credit cards. I mean really I'd be quite happy to store my credit card on my kid's Xbox live account and give them carte blanche to buy whatever swag they like. You mean parents don't really do that?

    --
    Two of my imaginary friends reproduced once ... with negative results.
  17. Re:Only for Ubisoft by Hatta · · Score: 5, Insightful

    Actually, a piracy rate of around 95% sounds about right for PC gaming going all the way back to the 5150, and the 8-bit home computers that came before it. PC gaming has survived for 30 years with piracy rates of 90% or more, it should survive for another 30.

    --
    Give me Classic Slashdot or give me death!
  18. Perhaps the games suck by Windwraith · · Score: 4, Insightful

    Because a simple game like Minecraft has several, millions of paying customers. And most of them came in when the game was at full price, as opposed to the cheaper prereleases.
    So... how come people are willing to pay for Minecraft and not for Ubisoft's games?

  19. Re:Another reason to avoid non-free software by Dreamlandlocal · · Score: 2
    Any suggestions on how a business model would work? Modern games are very, very expensive to make.

    Unfortunately for your position, you are completely unable to put your money where your mouth is.

  20. Not piracy by Roogna · · Score: 2

    I'm willing to bet they're actually counting a whole lot of us in a percentage that high as pirates, who actually just aren't playing their games at all. Once they started down their horrible DRM path I just stopped playing their games in any fashion. After all, they're just games, not a one of them will kill me if I don't play it.

    1. Re:Not piracy by Pinky's+Brain · · Score: 2

      Ditto, I refuse to buy any game with always online DRM for the single player part of the game for the moment (I'm so glad that prevented me from buying D3 BTW). When BG&E2 comes out I'll have to revalue that position, but for now Ubisoft is losing sales in my case.

  21. Contrast to Valve by The+Raven · · Score: 5, Interesting

    Valve has indicated, in their public statements on the issue, that piracy has has a negligible impact on their bottom line in any market they make their product available in. Notably, they indicated that when they made their products available on day 1 in the Russian market, Russian piracy dried up.

    Any bets on whether Ubisoft checks the IPs and ignores 'piracy' in areas they are not making the game available in? No takers? Didn't think so.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    1. Re:Contrast to Valve by GoblinKing · · Score: 3, Insightful

      Valve's ability to make available popular titles through Steam in many markets and their near non-existent DRM probably contributes to the decline in piracy of Valve titles. Sure you need to be logged into a Steam account to run them but some of those Steam games are actually free to play anyways.

      I bought CS:GO yesterday and will continue to buy my games from Steam. Assuming that Valve follows through on their promise to make Linux ports of their games and I'll even support their efforts by buying extra copies for friends and family.

  22. Incorrect assumption? by InvisiBill · · Score: 5, Informative

    As I said in my other comment, he specifically mentions "countries" where their games were "played but not bought" before stating the 93-95% piracy rate. Assuming he's talking about those developing countries with rampant bootlegs and counterfeits, that would fall under the 0.10m "Rest of the World" sales. Using that number, you're talking about 1.4-2.0m pirated copies. That's still a huge number compared to only 1.03m actual sales, but it's much more reasonable than 15-20m. That would result in a total of about 3m copies, which is more in line with your Bioshock number (which was released nearly 5 years ago, so there should be more consoles worldwide now).

  23. I don't buy or even play Ubisoft games by AdmV0rl0n · · Score: 3, Insightful

    Simple facts. Nasty company. Nasty DRM.
    I don't tend to pirate games now, because of two core reasons:
    1. Steam, and steam value - I feel in most cases I can buy games for a fair price, usually in the sales. The sales are probably at a level that I am willing to pay. Companies are *going to have to accept low price, high volume. Not the reverse.
    2. The virus and malware landscape simply means I am generally unwilling to allow unknown/untrusted exe or similar files on my systems. Thats fundamentally a deeper threat to me than evil gamesellers DRM, but both are a threat.

    But Ubisoft, frankly, you are a foul, nasty company. Your DRM antics mean you don't deserve to survive. Either learn the lessons or go die. Seriously.

    --
    We`re all equal .. Just some of us are less equal than others.
  24. Re:Piracy does matter by DarwinSurvivor · · Score: 2

    And the chain-link fence blocks your view of the movies.

  25. The joys of made up numbers by nedlohs · · Score: 2

    Or maybe Ubisoft just make games people don't want?

    According to some random web site Skyrim has sold 2.36 million copies on the PC. So by their 93% number 31.4 million pirates must have "stolen" it - three times the total sales on PS3 and xbox. Even for a purely single player game with a readily available warez copy hat doesn't pass the smell test.

  26. Re:Excuses... by thetoadwarrior · · Score: 2

    TF2 and Dota 2 are free to play. Because of that I'm not going to bother with Dota 2 because tbh, I think TF2 has been ruined by going free to play. Man vs Machine is a good sign of that. It's crap and playing on certain servers means buying gold tickets.

    But forgetting mvm, before that all those stupid hats an accessories (that cost more than the game half the time) lead to the growth of beggars and scammers trying to get items from people. I paid for the game and I want to enjoy a nice game online and not have children begging for crap that their can't afford.

    I'd argue that Quake Live's f2p isn't that bad but even then they're slowly trying to make paying look more lucrative because actually most people don't want to pay anything or they can't. As much as we claim gaming is big with adults, these "mature" games are mostly played by children who don't even have credit cards so the idea of free to play is a bit hopeless anyway. As an adult I don't think I should have to subsidise gaming for children so they can annoy me.

  27. So let's count their sins by Torp · · Score: 2

    Killed the Might and Magic series (especially the RPGs, but Heroes is just a shadow of its former self as well).
    Killed Beyond Good and Evil.
    Killed Settlers.
    (Personal opinion) Splinter Cell is just a Metal Gear solid clone, and Assassin's Creed is a medieval GTA.
    Used all forms of shitty DRM across the years. Everyone is complaining about UPlay, but I remember getting a free Splinter Cell disc with a video card and not installing it because of StarForce.
    The result?
    I don't even read news or reviews about Ubisoft games. How can I pirate them when I don't know what they have out?
    And of course the Assasin's Creed lovers will pirate the game because the piratebay version actually works.
    Note 1: I have 120ish purchased games on Steam.
    Note 2: I own a PS3, I have a stack of about 10 unopened PS3 games waiting for me to have time to play them, plus a stack of 30+ games that i've at least ran once.
    Note 3: I still wouldn't buy Ubisoft games for the PS3 for fear of what they might do to my console.

    --
    I apologize for the lack of a signature.
  28. Re:I am Atlas by arth1 · · Score: 2

    maybe you should shrug *insert more ayn rand themed jokes that are both offensive and not funny like her books*

    Contrary to what you think, the post you replied to did not have any Ayn Rand reference. This guy is not a reference to Ayn Rand any more than Zarathustra is a reference to Stanley Kubrick or Richard Strauss -- it's the other way around.

  29. Re:The core question.... by drkstr1 · · Score: 2

    I think they are probably more interested in the number assigned to you by your ISP.

    --
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