Valve Finds Open Source Drivers To Be Great
An anonymous reader writes "Intel's Open-Source Technology Center was given source-code access to Valve's Left 4 Dead 2 game in order to help them fix Linux bugs and to better optimize their graphics driver to this forthcoming Linux native game on the Source Engine. Intel has talked about their Valve Linux development experiences and now they managed to get Left 4 Dead 2 running on their open-source graphics driver. Valve also has grown fond of open-source hardware drivers: 'Valve Linux developers have also been happy looking at an open-source graphics driver. Valve Linux developers found it equally thrilling that now when hitting a bottleneck in their game or looking for areas for performance optimizations, they are simply able to look into Intel's open-source Linux graphics driver to understand how an operation is handled by the hardware, tossing some extra debugging statements into the Intel driver to see what's happening, and making other driver tweaks.'"
Of the GPUs available, Intel has by far the best open source driver. They don't even bother supplying a proprietary one. However, intel GPUs suck, and gamers will have either a nVidia card or an AMD card. There are open source drivers for both of these, but they both suck far worse than the Intel driver.
I really hope Valve can talk either AMD or nVidia into doing something about the quality of their open source drivers. But I'm not holding my breath. Chances are they'll just release a Steam box with Intel hardware instaed.
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This is good news, because a company like Valve might actually have the clout to get AMD and/or nVidia to release good open-source drivers. After all, if it wasn't for the games released by companies like Valve, a heck of a lot fewer PC owners would need/want discrete video cards. And neither AMD nor nVidia wants a popular game to run worse on their card than on their competitors.
Apples and oranges. Carmack was talking about the financial viablity of targeting games to run on desktop Linux. Valve is talking about the two platforms from a developers perspective.
Carmack as said that Valve entering the desktop Linux market changes thinks somewhat.
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Valve as a company is built to experiment. They were experimenting before they had metric fucktons of money (a metric fuckton is 1.7 imperial fucktons). Turning TF2 into "My Pretty Mercenary" (accessorize! explodize!) was an experiment. Steam itself was an experiment. Their experiments have frequently paid off, and now they've got the ability to do even more radical experiments.
>Funny how Valve just *loves* Linux now that Microsoft threatens their primary business model. Meanwhile, John Carmack, who supported Linux before it was trendy and cool and has no financial incentive to shit all over Microsoft claims that Linux is not a good platform for games. Gee, I wonder who I should believe?!?!
John Carmack did not say that linux is not a good platform for games. He said that the games that ID-Software ported on linux did not earn the cost for porting. This is a hard fact.
But, no wonder that this is the case. Most gamers that use linux although have a windows partition for gaming. And when the windows version of a game comes month before the linux version, you already "lost" a big part of the potential linux market to the windows version.
Now, Valve shit their pants because of the windows market, and try to change it. And they have the power. Valve can solve all the distro and patch problems for the developers. If they deliver an easy way for game developers to reach the linux audience, linuxgaming will hopefully be a worthwhile market.
On the other hand if you ask for less than $10,000 in arbitration they'll pay for your lawyer fees win or lose.
The fact that the open source drivers are on Linux isn't really important to the story at all, asides from the background (i.e. that is the reason Valve are working with open source drivers to max out performance in the first place). The interesting thing is how the OSS allows Valve to tweak or examine the driver code on the fly to find out how to optimize performance.
Reading the summary is great, but understanding the point is even better.
"None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
The interesting thing is how the OSS allows Valve to tweak or examine the driver code on the fly to find out how to optimize performance.
Anyone who *actually* games wants to know who the fuck cares about underpowered Intel video card drivers. Oh, it will be able to play 5 year old Valve games? WHOOPTY-FUCKING-DOO.
Perhaps you forgot about the time, years ago, when the FOSS crowd courted ATI, saying "Release your specs! The FOSS community will do the rest!" What did ATI do? They released the specs. An opensource driver was born, and it's an unstable, slow piece of shit. When these FOSS folks realized they weren't technically competent enough to actually create a driver for a modern GPU architecture, they went back to demonizing ATI for not releasing their proprietary driver under a free license.
What's the moral of the story here? Just because something is open source doesn't mean "the community" is going to be able to do shit about it. Intel wants to point and say, "Look! Intel GPU can play 5 year old valve games!" Valve wants to say, "Look, Linux is a viable gaming platform!" At the end of the day, it's totally irrelevant to people who want to play new games on modern GPU's.
You are clearly not a big picture person. What this means is that a multi-million dollar company is saving time by using open source. Time saved is money saved, and, using political algebra, every dollar saved is 30 jobs. What did Intel lose? Nothing. Meanwhile, the economy as a whole gains GDP and everyone wins.
But, absolutely, you're right, and the other guy is wrong: this is all useless because you don't like Valve's game line-up.
Anyone who *actually* games wants to know who the fuck cares about underpowered Intel video card drivers. Oh, it will be able to play 5 year old Valve games? WHOOPTY-FUCKING-DOO.
Again, NOT THE POINT. The point is: open source drivers are easier to work with. Creating one for a graphics card yourself? Hard. Writing drivers is always a bitch, thats why they often don't work right (even the closed source ones creating by the people who made the hardware in the first place). Thats why the ATI open source driver kind of sucks. Graphics cards have a ton of out-of-spec tweaks and gimmicks to improve performance, and always have, sometimes even tweaks intended to make a single engine run well. That makes creating your own driver a monumental task, even if you ostensibly have the specs, because those specs are never quite valid. Hell, ATI/Nvidia can't even get their drivers to work right all the time, and they made the damned cards.
All of that is a reason why the ability to work with an existing driver (assuming it is well-made) a huge bonus. Because otherwise you are working with a black box that doesn't ever work exactly as advertised and as it properly should. If you can look at the source, you can try to figure out why. Ideally, the hardware would itself be open too so you could see how far it deviates from the specs (they all do), but we don't live in an ideal world. Thats why I use a close-source driver and probably always will. But it'd be cool if I didn't have to. And that's the point of the story.
"None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
You're misunderstanding Valve's position. They're not tweaking the drivers so much as using the source to understand which operations in THEIR software behave poorly. You're also ignorant to how much tweaking is already done in video games to make them work under Windows. Look at the furor Rage's release last year caused because AMD's drivers were broken and id Software didn't jump through hoops to make it work on that platform like so many other companies do.