Battlestar Galactica Community Game Diaspora Has Arrived
New submitter funtapaz writes "Diaspora: Shattered Armistice, the Battlestar Galactica game based on the FreeSpace 2 Open engine, has launched! This cross-platform (Windows, Linux, Mac) release includes the ability to fly the MK VII Viper, the Raptor (or the new MK VIIe strike variant), multiplayer, a mission editor, an original soundtrack, and full voice acting."
But does it have a realistic air combat physics model for space battles?
...that was (meant to be?) called Beyond the Red Line, or a different approach to making the BSG universe into an awesome space combat game?
(Downloading the source tarball right now, let's see how we get this into an unofficial Debian package...)
:%s/Open Source/Free Software/g
YTARY!
I believe it was always open source (and yes, many people DO run their instances). The recent announcement was that they would be accepting community-written code into the main trunk.
Homeworld was, for me, the first truly 'epic space battle' type game. Full 360 deg space-mapping, camera views, fighter-POVs.
It would have been a perfect fit to mod Homeworld into a BSG game for RTS.
I have played TIE Figther which would have also been great for the FPS perspective.
Looking forward to playing this.
anyone got an alternative link?
Operation Guillotine is in effect.
Hey guys. Programmer from the project here. Looks like our server is being hammered so here are some links to keep you company until our sites get back up.
Our Launch Trailer - http://www.youtube.com/watch?v=DWt2m1xtJbw
1st Mission Preview - http://www.youtube.com/watch?v=T7yGXHQQlps
Windows Torrent - http://diaspora.fs2downloads.com/Diaspora_R1_Windows.exe.torrent
Mac Torrent - http://diaspora.fs2downloads.com/Diaspora_R1_Mac.dmg.torrent
Linux Torrent - http://diaspora.fs2downloads.com/Diaspora_R1_Linux.tar.lzma.torrent
Diaspora, the social network, isn't bound to PHP by use of some wierdo PHP-only internal data-structures or anything is it?
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
thanky chappy!
Operation Guillotine is in effect.
Same argument could be made towards Diaspora, the social network: http://en.wikipedia.org/wiki/Diaspora
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
And the rabbit hole goes deeper: you may now officially criticize a computer game for using the same name as a social network, that uses the same name as a *previous* computer game: http://en.wikipedia.org/wiki/Diaspora_(computer_game) You know, you could probably have found that, had you used a search engine yourself before criticizing others for not using a search engine. ;)
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
Well, while the site is being hammered, I'll post this here...
Running here on a Mac, the application pops up an error window after the opening text sequence: http://puu.sh/12dax and exits.
Good job, guys - it's down. Now if only we could actually set fire to their servers.
It's even got Battlestar Galactica Community Games!
http://www.youtube.com/watch?v=2nycZ4BleiU
(epic was a space arcade sim game)
world was created 5 seconds before this post as it is.
Are those Linux binaries? Can we get the source so we can compile it ourselves?
Anyone who hasn't seen the wonderful things the Freespace 2 Open Source team has done over the years should really check it out. The game itself is $6 on GoG, and since Volition released the source code it's seen a complete overhaul for everything from AI to graphics. The classic campaigns are still there (and are well worth playing through), and there's been some really great fan campaigns released over the years too.
I'd highly recommend the Blue Planet campaign. Part 2 (War in Heaven) is especially noteworthy for really giving you the feeling of being on the losing side of a war, something you don't see very often in games. Part 1 has full voice acting, with voice acting for part 2 still in progress.
Murphey's fighting Occam, and we're in the stands.
What resolution are you running it in? I could see that error being generated if you run in less than 1024x768.
Otherwise I'll need more data.
Definitely not binaries. The Linux download has to be built from source.
There's not just the failed social network, there's also the successful indie RPG Diaspora. And now there's also a BSG game.
It's a cool name, but somehow these things seem to happen in waves. A few years ago, everything seemed to be called "The Gathering Storm". Morphic resonance?
Ages ago I contributed a minor patch or two for that project, glad to hear you guys are still alive and kicking :D
Ah right, yep - I see. I wasn't quite launching it properly :)
That all said, it looks fantastic running at 2560x1440!
What handle did you go by? I hope we made sure to put you in the credits. ;)
It actually doesn't matter. His point was that it was taken, and that is true. The number of times it's used is irrelevant.
Oh wow! This looks so much better than I thought it would. Well done! ... Now, to grab that torrent.
Yes, that's why he mentions the social network explicitly. You're absolutely correct, and the moon is made of blue cheese.
Way to judge and talk shit about an open source effort you clearly have no idea about, PHP? Where? At least take a look at their source first before acting so high and mighty.
I saw this headline and was worried about the Cheeto and Mountain Dew famines that would occur if a community of displaced Battlestar Galactica Gamers was unleashed upon this land.
Diaspora was written in Ruby, so a swing and a miss.
I love Battlestar and Freespace2! I got into it as soon as I heard but a bug stopped me getting too far: Training mission, thrusters don't engage using default controls on OSX 10.6 . I re-mapped the controls (all arrow keys) to make sure they were being picked up by the game. They activated in the control option screen but never engaged the in-game thrusters. :D - Now to find it...
Thanks for all the work, I knew there was a reason I kept my Sidewinder Force-Feedback2
Epic, thanks! Will it run off a USB key by any chance?
YES! Someone out there recognizes Diaspora, the 2d space MMORPG!!! I can't say how thrilled I was to find this comment. I remember that game quite fondly, even if it was relatively short lived. I was proudly a member of Iron Shield. Diaspora is defined as a "the movement, migration, or scattering of people away from an established or ancestral homeland". The MMORPG was all about scattering form the safe zone and going farther out into space to trade your goods. Guilds defined teams. There were wars, treaties, paid peace agreements...
In principle, yes. In practice, you have to run the launcher first to make a few entries in your registry, then you can play it off of a stick without issue.
It doesn't use PHP at all (and never has). It's all Ruby on Rails.
I don't recall an episode with the name, but the score has an excellent track called "Diaspora Oratorio".
Now where's my Firefly game?
The fact that the page has been annihilated doesn't bode well for the game. If you can't handle the curiosity load for a game release on the website, you probably can't handle the player load on the game itself.
If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
It's also, you know, just a word in the English language which has been used for hundreds of years...
If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
More than just accept community-written code (they've always done that to some degree), the project will now be completely managed by the community.
Yes, sorry, I realize my first reply may be a little confusing if you don't bother to follow the wikipedia link. But yup, that was exactly the point I was trying to make. :)
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
you have to compensate for the friction/drag induced by Force particles creating flight dynamics similar to air flight!!
Well, clearly the short answer to why they didn't nuke each other at long distance is that it wouldn't make very interesting television. As far as I recall, BSG didn't really discuss what factors determined the tactics of space battles. If you played the game Mass Effect, I was impressed by how much detail was in the codex about space battles and how the physics and practical considerations shaped the tactics.
In that case they have FTL travel and "kinetic barriers" (i.e. shields), but they state that most engagements would occur at thousands or millions of kilometers, since the main weapons are large rail runs that fire slugs of material at very high speeds (e.g. 0.1 c) as a kinetic weapon. Then it's just a question of the speed at which a ship can fire slugs versus the speed at which it can dodge its opponents' slugs. They do, however, outline certain tactical situations where ships may be forced to engage at close range (e.g. defending a planet). The ships have very effective laser-based missile defence systems, so guided missiles are only useful in a large barrage that can overwhelm the system. They also make the very astute point that dissipating heat (generated by engines, defence, and weapons systems) may actually be one of the biggest problems in a space battle and limit the length of engagements.
Of course, when you finally see space battles in that game (and the following ones) they appear more-or-less as in your typical space opera. My impression was that they threw out all the good sci-fi they'd written about earlier because it would make for uninteresting battles, although now that I think of it they may have fit them all into those tactical exceptions.
"You call it a new way of thinking; I call it regression to ignorance!" -- Operation Ivy
Good to know people's remarks are heard.
The next motherfucker to name any kind of computer related thing "Diaspora" is going to be tied down and whipped with corded mice!
"When information is power, privacy is freedom" - Jah-Wren Ryel
Evochron Mercenary
Space Combat (by Laminar Research, makers of X-Plane)
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
It was actually originally a Greek word which has been used for thousands of years, most famously for the exile of the Jews from Israel, but thank you for playing.
Guys, please make sure next time that your default controls are at least functional :)
5 minutes after launching the game, I'm in the tutorial mission. After learning to target the other ships, I'm told to bank my Viper to align with the drone - only banking is not assigned to anything in a keyboard/mouse setup and I need to fix that myself. Or maybe this is one of those games that are supposed to be played with another input device.
Can't recall exactly, it's probably something like my slashdot username, so "gajop" or something. But seeing as that was in my freshmen/sophomore year (some 4-5 years ago), it's probably best to forget that code I produced :).
I played all the way through the tutorial and found the default controls functional with a mouse and keyboard (dammit, where did I hide that joystick???? All that bashing the mouse around sucks). The part where you have to align with the drone was the most annoying because the keypresses need to be really short.
Banking by default is assigned to numpad 7 and 9. Works for me.
I don't therefore I'm not.