How the Pirate Bay Can Be an Asset To Game Developers
Underholdning writes "It's been five years since Radiohead brought the pay what you want model to the public with their successful sale of their 'In Rainbows' album. Now, here's a fresh example of how a game developer is making The Pirate Bay work for him by offering his game, McPixel, for free and letting people pay what they want. Currently TPB has more than 5000 applicants wanting to do the same. 'Sosowski isn't worried that promoting a game on a site known for piracy might be more effective at attracting more pirates than actual paying customers. "The game was already available on TPB beforehand, and I believe if someone didn't want to pay, he just didn't ... It is up to people to decide how much they would like to pay for the game, and I have no worries. I am happy that more people can enjoy my game. ... TPB is one of the most visited sites in the Internet, and simply having a game there is a form of advertisement and promotion."'"
...kind of puts the lie to "pirates will pay in their own good time" trope.
It's called donationware, a variant of shareware, and its an old way of getting paid for your work. I think I saw the first example of it back in the mid 80's on the BBS scene.
It's not new, and it's not news.
3K doesn't sound so bad for a dinky flash app that he probably knocked out in a couple of weeks.
Give me Classic Slashdot or give me death!
I seem to recall Nine Inch Nails playing with a very similar idea beforehand. Giving the multitrack files out for fans to make remixes, releasing digital versions of the album for free, etc.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
The real reason the Pirate Bay is hated is because it is a content distribution network. The BitTorrent protocol doesn't care whether it's a linux iso or a copy of the latest popular bluray rip that it transfers; It simply distributes the load to all of its participants. The RIAA, MPAA, and organizations they represent only exist because they have controlled the distribution of content (not its creation).
To hear that an author is distributing content on the 'honor system', is not surprising. All he's doing is leveraging a (free) distribution network, and probably making more money due to reduced overhead than he would if he went with one of the commercial solutions. Not to mention that gaining access to one of those solutions would require he give them a cut of the profits and pay regular fees on top of that. For a small-margins production like this, that would probably leave him with next to nothing.
The free market at work, that's what this is: And that's exactly why he has to die, horribly, painfully, and with many legal injunctions and fees. We can't have people using the internet to create money directly for themselves without any middlemen -- most of the jobs in our economy are middlemen. Burn the heretic.
#fuckbeta #iamslashdot #dicemustdie
So much arrogance and bitterness.
Read the guy's story (yes, I'm re-linking to TFA in a comment) on Ars and the guy's AmA over on Reddit. You don't have to like the guy's game (which most certainly isn't a dinky flash app that he probably knocked out in a couple of weeks - it took him 10 months), but you have to admire his class, and if you inisist on letting the Internet know you don't like his game, you should definitely be more polite than "quite frankly it's crap."
According to the article that $426 was made in less than one day (the first), and since you'll hopefully be getting donations seven days a week that makes it equivalent to an income just shy of $3,000 per week. Assuming that you can crank out equally successful games at a rate that out paces the inevitable waning interest in your previous works, while you are not certainly going to be making a fortune and will need to self fund all the benefits that an employer might provide as part of a package, it's still not a bad wage.
UNIX? They're not even circumcised! Savages!
A nobody coming from the very bottom will undoubtedly benefit from the publicity of doing something like this, because the rush of publicity and the sympathy money will make up for the low sales to download ratio. AAA developers will receive no sympathy, nor will they benefit from additional publicity on their already famous franchises, which means it won't work for them except to lower their revenue.
So, Pirate Bay make sense for upstarts, and that's about it.
your thin skin doesn't make me a troll
According to the article that $426 was made in less than one day (the first), and since you'll hopefully be getting donations seven days a week that makes it equivalent to an income just shy of $3,000 per week.
Uh, what? Opening day sales are usually way higher than your average day, usually people make up their opinion pretty quick if they want it or not. I'd be surprised if he breaks the $1000 barrier in a week and it's not like week two is going to be like week one either.
Live today, because you never know what tomorrow brings
"It's been five years since Radiohead brought the pay what you want model to the public with their successful sale of their 'In Rainbows' album.
A curious thing about the (arguable) success is it hasn't been tried again. Subsequent albums have not used a similar model. Think about that.
Man blir trött av att gå och göra ingenting.
It's not your right to decide that. You don't pay the artist, you pay the copyright owner. That "corporation in hollywood" probably spent millions of dollars on funding, casting, scripting, construction, production, post production, marketing, analysis, and unfortunately on IP protection. In exchange for that, they get to choose when and how to distribute the works that they own. If you don't like that, don't use the product at all because you're part of the problem and not the solution.
and since you'll hopefully be getting donations seven days a week that makes it equivalent to an income just shy of $3,000 per week.
Thats not a safe bet at all; you cant simply extrapolate from one day's sales to one week's sales-- especially when every other industry recognizes far higher profits on day one than on subsequent days (check opening day sales on any major game or movie, vs the next several days, vs the next several weeks). Theres usually a pretty sharp drop-off.
I have a lot of faith in the honor system. The guy behind the popular bakery chain Panera Bread made an interesting and surprisingly successful attempt to open one cafe with the honor principle in mind. Of course, I suspect demographics can have a significant effect on a physically located business, and it is a gambit, but my faith extends beyond the physical well into the realm of the digital where I think it can work just as well. There will surely be abuse, though I think if we are to even have a future, similar concepts will become much more common some day, however remote from today.
Forward! -- Emperor Norton, 2012
Seems like your question is fallacious. After all: even if it's harm reduction, it's beneficial. No matter what the cause, it's money he wasn't getting otherwise, and people who wouldn't have heard of it otherwise that's now hearing about the game. So in a way it's advertising he's actually getting paid for, which can't be seen as anything less than a win/win/win scenario.
$3000 is not a horrible salary for a third of a year. And if he can get that in 1 week, now that is nothing to scoff at.
Then you will be excited to get a job at a local McDonald's where they pay at least $15,080.00/year because of minimum wage. I would describe $9000/year as a horrible salary. Won't keep a roof over your head, but you might be able to get high occasionally while living in a cardboard box.
As long as they keep lobbying to increase copyright duration I personally find that to be a deal breaker, the original 25 years was ok for it's time, these days everything produced is expected to show a profit within the year so copyright should be limited to 3-5 years after creation/publication.
Copyright was never made for the benefit of the creators, it was made for the benefit of the general public by giving the creators a monopoly on distribution for a limited time.
Personally I find these constant extensions whenever the copyright on mickey mouse etc risks running out is against the spirit of that "for a limited time" and as such in my opinion they have voided any right to protection under the law, hence I will choose not to respect their distribution monopoly. If that would eventually cause them to go bankrupt from that then so much better, then maybe what comes after will be a system that actually works to the benefit of all sides involved.
I've spent on the humble bundles just to support the model... I stopped playing most games when drm became rampant, and they started suing the homebrewers.. I've also backed a few kickstarter projects as well
Michael J. Ryan - tracker1.info
What good is a game if it doesn't have pirates?
September 19, talk like a pirate day.
The mind conceives, the body achieves, the spirit manifests.
3k for a couple weeks of work? That sounds pretty fucking *horrible* to me, especially when you factor in the cost of development and test hardware, and ongoing support costs.
Assume it only took 2 weeks (it probably took much longer than this, as anybody who's ever done any significant commercial development is well aware) - that's $78,000 gross revenues for your *business* over the course of a year. Factor in dev/test hardware, dev time, ancillary operating costs (office, lights, electricity, business insurance, etc. etc.), and you're looking at significantly less than $78k per year as "actual" income. Then, whack off another 25-30% for taxes (remember, you'll owe SS, Medicare, and Federal/State Income Tax when DBA "you, inc." - not just your marginal rate you pay as a W2 employee of some other company.)
No, 3000 for "a couple weeks of work" sounds pretty much like a recipe for being (and staying) poor. It's a hobby, not a business.
Lots of people enjoy programming in their free time. Getting paid $3,000 for doing something I love doing sounds like a pretty good deal to me.
"To prevent this day from getting any worse, I'll just read ERROR as GOOD THING" 1GJU8xLuDKDxEs4KLf8fAGyptoDsqvEsBT
Used the same method of distribution (sept 2011) http://games.slashdot.org/story/11/09/14/0517245/indie-devs-upload-their-own-game-to-the-pirate-bay
:}
It's a heck of a lot of fun, the louder it is the better I play
I have the PirateBay edition, it's different as my guy wears a pirate hat.
"No time to Explain" season 2 will cost you $3 (US) now and that's at 70% off http://tinybuildgames.com/
but you have to admire his class
Why? That would suggest there's something almost altruistic about his decision, when it's pretty fucking obvious that he's doing this to make more money than his mediocre game would have otherwise. I suppose I grudgingly admire his PR savvy.
While these kinds of "gestures" by game developers remain a novelty, they will be treated as such, and garner more publicity (front page on reddit, slashdot and god knows how many other sites already) leading to considerably more sales than they would have achieved otherwise. The right-on crowd who still seem to think this is somehow a generous decision rather than a cunning marketing ploy will support it with their wallets and the developer gets more income for his distinctly "average" project than he could have hoped for if he'd tried to launch it at a fixed price.