How the Pirate Bay Can Be an Asset To Game Developers
Underholdning writes "It's been five years since Radiohead brought the pay what you want model to the public with their successful sale of their 'In Rainbows' album. Now, here's a fresh example of how a game developer is making The Pirate Bay work for him by offering his game, McPixel, for free and letting people pay what they want. Currently TPB has more than 5000 applicants wanting to do the same. 'Sosowski isn't worried that promoting a game on a site known for piracy might be more effective at attracting more pirates than actual paying customers. "The game was already available on TPB beforehand, and I believe if someone didn't want to pay, he just didn't ... It is up to people to decide how much they would like to pay for the game, and I have no worries. I am happy that more people can enjoy my game. ... TPB is one of the most visited sites in the Internet, and simply having a game there is a form of advertisement and promotion."'"
It's called donationware, a variant of shareware, and its an old way of getting paid for your work. I think I saw the first example of it back in the mid 80's on the BBS scene.
It's not new, and it's not news.
I really miss those days. Being able to download something and use it for a week or so before deciding to get the full deal or pay the shareware fee. A few game companies do this, like Spiderweb Software - you can play a huge chunk of the game before it stops and requires payment. By the time the demo is over you're pretty sure it will run on your computer and there's no question about liking it or not.
The Luddites were ahead of their time.
The real reason the Pirate Bay is hated is because it is a content distribution network. The BitTorrent protocol doesn't care whether it's a linux iso or a copy of the latest popular bluray rip that it transfers; It simply distributes the load to all of its participants. The RIAA, MPAA, and organizations they represent only exist because they have controlled the distribution of content (not its creation).
To hear that an author is distributing content on the 'honor system', is not surprising. All he's doing is leveraging a (free) distribution network, and probably making more money due to reduced overhead than he would if he went with one of the commercial solutions. Not to mention that gaining access to one of those solutions would require he give them a cut of the profits and pay regular fees on top of that. For a small-margins production like this, that would probably leave him with next to nothing.
The free market at work, that's what this is: And that's exactly why he has to die, horribly, painfully, and with many legal injunctions and fees. We can't have people using the internet to create money directly for themselves without any middlemen -- most of the jobs in our economy are middlemen. Burn the heretic.
#fuckbeta #iamslashdot #dicemustdie
So much arrogance and bitterness.
Read the guy's story (yes, I'm re-linking to TFA in a comment) on Ars and the guy's AmA over on Reddit. You don't have to like the guy's game (which most certainly isn't a dinky flash app that he probably knocked out in a couple of weeks - it took him 10 months), but you have to admire his class, and if you inisist on letting the Internet know you don't like his game, you should definitely be more polite than "quite frankly it's crap."
"It's been five years since Radiohead brought the pay what you want model to the public with their successful sale of their 'In Rainbows' album.
A curious thing about the (arguable) success is it hasn't been tried again. Subsequent albums have not used a similar model. Think about that.
Man blir trött av att gå och göra ingenting.