Mesa Finally An OpenGL Implementation (On Intel Hardware)
Mesa 3D has famously always not been technically OpenGL (lacking certification), but times are changing: "This is a great day for Mesa and open-source graphics drivers. Just a tad over a month ago, I submitted OpenGL ES 2.0 conformance test results to Khronos for Intel Sandy Bridge and Ivy Bridge GPUs with Mesa 8.0.4. There were no objections during the 30 day review period, so we are now officially conformant! Finally being on that list is pretty cool. Not only is this great news for my team at Intel, but it's terrific news for Mesa. Mesa has had a long history with OpenGL, the ARB, and Khronos. This is, however, the first time that Mesa has ever, in any way, been listed as a conformant implementation. This is a big boost to Mesa's credibility."
Only 15 years late.
But what about its speed?
What on NVidia and AMD cards?
I thought Ivy Bridge integrated graphics are for desktop OpenGL
It's awesome having a totally open source graphics stack, from Intel's open GPU drivers all the way up to stuff like the OpenGL interface.
The GPU packaged with the ivy bridge release is almost competent, so I'm excited to see what future generations will bring.
Mod me down, my New Earth Global Warmingist friends!
I had bought a motherboard with an onboard integrated Intel graphic chipset, and I've always had problems with it for everything concerning 3D (even a small transparent 2D window using the 3D chipset sometimes crashed).
Finally I've bought an ATI (the cheapest model as I don't want to play games) and I'm happy with it and free drivers.
Not to be a jerk but.... Does anyone really think of Intel bestowing credibility in the graphics realm?
I never really understood what Mesa was. I thought it was what you installed if you wanted software rendering of OpenGL. If you wanted hardware rendering, you installed drivers for your hardware. But now Mesa is providing hardware accelerated OpenGL? What's the point if we have open source Intel drivers?
I don't get it.
Give me Classic Slashdot or give me death!
Well done! I hope Intel is providing the beer and champagne for your celebration. They should have plenty left over from their IDF.
Now we have Jar-Jar Binks writing headlines
MESA was supposed to be a software implementation of OpenGL. As such, it has always sucked in terms of performance - even for software rendering. I never understood why it became a sort of wrapper for 3D hardware drivers. My understanding was that Gallium3D, some state trackers and Wayland were going to make Mesa irrelevant. Where did that go wrong?
Sorry, it is only compatible with Orange and Kumquat.
Or were you trying to see if it ran on OSX and/or IOS?
Don't know something? Look it up. Still don't know? Then ask.
I guess that since it took years for photoshop to get CMYK and 16bit colour depth per channel, that proves PS is crap, right?
Certainly an achievement which has to be satisfying for the developers. Good job guys.
If you ask this, then you don't understand what the fuck us grown-ups are talking about.
Go outside and play.
no text.
I actually did some tests of Photoshop's 16-bit colour depth support. Can't remember if it was PS4 of PS6 though.
Anyways, it turns out that when writing 16-bit TIFF files, it only actually included 15 bits of colour depth. I have no idea if this was an internal limitation for some reason or a flaw in their TIFF routines, but I did confirm that it was true.