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Kickstarter Introduces New Hardware and Product Design Project Guidelines

OakDragon writes "Kickstarter has introduced some more stringent guidelines and requirements specifically for the Hardware and Product Design categories. These new requirements are laid out in a blog post called 'Kickstarter Is Not a Store.' Simulations will now be prohibited. Video cannot show a proposed product, action, etc. — only a real product and what it does at the time. Product renderings and other simulated illustrations also will not be sufficient — the project creator will have to have photographs of a real prototype."

6 of 157 comments (clear)

  1. You can probably thank "Orbit" for this... by Anonymous Coward · · Score: 5, Informative

    I'll bet most of these changes came out of the failures which is "Orbit":http://www.kickstarter.com/projects/832784035/orbit-a-swiveling-smartphone-suction-mount

    Nearly a year after getting their funding, their product is nowhere in sight, promises made were not kept, the funders are upset, the project owners are MIA and all of it gives Kickstarter a black eye.

    Posting as AC because I'm a funder, but not related to the project or Kickstarter in any other way.

    1. Re:You can probably thank "Orbit" for this... by h4rr4r · · Score: 5, Insightful

      Looks to me like they updated their page less than a month ago. $60k to fund something like is going to lead to delays.

      Kickstarter is not buying a finished product, it is donating to get something hopefully created.

  2. Netcraft confirms Kickstarter is dead? by dgatwood · · Score: 5, Insightful

    So basically, what this new rule says is that if you don't already have a working prototype, don't bother to use Kickstarter. Otherwise, you'll have nothing visual that you would be allowed to show, and nobody will take an interest in your project. The whole purpose of mock-ups and other things is to help people quickly see the potential of your idea. Without that, the amount of effort required to sort the wheat from the chaff is excessive, and most people won't bother to donate to anything.

    Make no mistake, it can certainly get awkward if people show mock-ups that can do twenty things and end up with a final design that can only do three, or that otherwise fails to live up to the expectations set by the mock-ups, but I don't see how that's any different from a textual description of what you hope to accomplish. So all this rule change does is ensure that Kickstarter is only useful for projects near the end of their product design lifecycle. And if you're that far along, you really don't need something like Kickstarter to reach the end.

    So what is the purpose of Kickstarter again? Because I can't see any useful purpose for the site anymore. At this point, the entire model is broken beyond repair.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  3. I'm starting a new site by Compaqt · · Score: 5, Funny

    Simulations will now be prohibited. Video cannot show a proposed product, action, etc. â" only a real product and what it does at the time.

    Since Kickstarter won't let you raise funds to create a product, I'm starting kickstarterstarter.com to allow people to crowdfund being able to get onto Kickstarter.

    --
    I'm not a lawyer, but I play one on the Internet. Blog
  4. Re:And Pebble and Touchfire and Brydge and... by queazocotal · · Score: 5, Insightful

    Hardware development is hard.
    The below was written in respect of openspurcw mobile hardware.

    To elaborate on why open-source hardware is hard.

    Why open-source software works is:
    Widely available repository of code.
    Many people able to review it, or sections of it, and understand it.
    Ease of submitting tested patches.

    Hardware has problems that don't really fit well with this.
    The open schematic is the trivially easy part, and not really a problem.
    (though in practice, you need a schematic with copious links to design documents, which isn't well solved by open tools).

    The number of people who can review it is rather smaller - as you can't
    open up a c file, and see a clear error or awkwardness in code that can be edited.

    For all but the most basic errors, you are going to have to sit down and
    read several hundred pages of hardware documentation about how the chips in question work, in addition to having in-depth knowledge about the circuit design, and costings of likely changes.

    Now, you've done this, and generated a patch that you think (for example) lowers the supply current by 1%.

    Compile - test.
    On a PC, this takes a couple of minutes.

    For something of a smartphone class, a one-off PCB may cost several hundred dollars. Then the parts will cost another several hundred dollars in small quantities, as well as being difficult to obtain.
    Now, you have to solder the parts onto the board, which is a decidedly nontrivial thing - and if you decide you want someone else to do this, it's probably another several hundred dollars.

    So, you're at the thick end of a thousand dollars for a 'compile'.

    Now, you boot the device, and it exhibits random hangs.

    Neglecting the fact that you are going to need several hundred to several thousand dollars of test equipment, you now have to find
    the bug.

    Is it:
    A) The fact that unlabled 0.5*1mm component C38 is in fact 20% over the designed value, as the assembly company put the wrong one in.
    B) C38 has a tiny bridge of solder underneath it that is making intermittent contact.
    C) The chipmaker for the main chip hasn't noticed that their chip doesn't quite do what they say it will do, and the datasheet is wrong.
    D) You missed a tangential reference on page 384 of the datasheet to proper setup of the RAM chip, and it is pure coincidence that all models up till now have booted.
    E) Because you're ordering small quantities, you had to resort to getting the chips from a distributor who diddn't watch their supply chain really carefully, and your main chip has in fact been desoldered from a broken cellphone.
    F) Though the design of the circuit is correct, and the board you made matches that design, and all the parts are correct and work properly, the inherent undesired elements introduced by real life physics means it doesn't work.
    G) A completely random failure of a part that could occur with even the best design, and best manufacture.

    G - may mean that it's worthwhile making two or more of each revision - which of course boosts costs.

    Hardware is nasty.

    This gets a lot less painful of course for lower end hardware. For very limited circuits, which can be done on simple inexpensive PCBs, and be easily soldered at home - costs of a 'compile' can be in the tens of dollars, or even lower.

  5. Kickstarter: Now more stringent that the USPTO ! by denis-The-menace · · Score: 5, Insightful

    You might not be able to scam people on Kickstarter.
    But you can get a bogus patent without POC or a product and sue everybody who actually build stuff.

    Oh the irony!

    --
    Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration