Valve Blog Announces Dates For Steam Linux External Beta
An anonymous reader writes "In the third post to the new Valve Linux Blog, the Linux team has announced that starting next week they will begin their internal beta, with an external beta of 1000 users to begin mid 'some time in October.' There will be an external beta sign up page made available 'soon' according to the blog."
but as someone who ditched Windows back when Win2K was still new I'm not really up on it.
Is it closer to an iTunes like store, an Apt like installer, or is it some sort virtual machine running a standardized program, like Flash, Java, or a console emulator?
Also - how does it compare to something like the Ubuntu Software Center I used to install Torch Light and the rest of the recent Humble Bundle stuff.
The preceding post was not a Slashvertisement.
"an external beta of 1000 users"
Wow, they are rolling it out to the entire Linux gaming community at once with plenty of spots to spare.
Heart skipped a beat there.
Does it still have Mandatory Binding Arbitration?
Will it still stop you from downloading your games before you leave if you don't agree with the new contract?
Fool me once, shame on you. Fool me twice...
Well, there's not going to be a second time. I'm done for life with steam.
The intent is more to get Steam users off Windows and onto Linux than to take advantage of the current Linux market.
With Windows 8 announcing an app shop and scaring the hell out of small time developers we could finally see a real push for Linux adoption.
"Next week"? "Some time in October"?
This is some new and exciting definition of the word "dates" which I have not yet encountered.
So that's why Steam went with OSX after Apple's own app store was already in place? Your theory goes against the evidence.
As far as "real push for Linux adoption"? You're quite the optimist... Sadly this isn't the utopia you hoped for. After seeing what Steam has done for OS X I can't help but think things will be positively abysmal for Linux. There are a number of games in the Steam store for OS X that they only offer the Windows clients for, there's a number of bugs in their own client which don't seem to be being addressed and there are next to no new releases for OS X in the near future.
You may shrug it off as being an OS X thing. Say what you will but all evidence points to OS X users being more likely to shell out cash for software than any other platform. Who's going to go for Linux if they can't get software developed with 5-10 times more established OS X users?
The only solid bet from Steam on any other platform is Valve's offerings and if their direction is in any way represented in CS:GO than Valve isn't going to be around as a major player for much longer.
if Steam works on Linux with enough games I may just skip Windows 8 and everything after that.
No, the strategy is to make PC gaming into console gaming, and possibly even into phone-based gaming, in parallel with PC gaming. They want to break into the casual gamer market which has been largely not been the realm of PC based gaming, and has exploded a million fold since the smartphone revolution.
Imagine an inexpensive $100-200 Linux-based, network enabled set-top box which is able to access all of your games and media, and even savegames from your PC. It'll have a reasonably powerful processor, with reasonably powerful GPU, and enough memory to make it work for the foreseeable future, and no more. That's where it's going, I guarantee you. The only reason they care about Linux is that it's mature enough to do what they want, and most importantly, no licensing fees.
After secureboot, zeitgeist, amazon ads, all we need is a DRM.
Valve, just give us the bins. This is not m$-apple-tardland...
In short, it isn't about the Linux desktop communnity as a primary revenue stream. It's about the Linux desktop community being used by Steam as a larger testing community. The end game is most certainly a Steam set top box to compete with MS without having to pay MS or being forced to dilute the branding with MS branding.
Christmas comes early for the lucky thousand. I wonder if another hunger strike will convince them to raise that number?
With Windows 8 announcing an app shop and scaring the hell out of small time developers we could finally see a real push for Linux adoption.
Emphasis is mine. Sorry, but when talking about Steam and Valve I don't think small time developers fits the bill. Sure, as game developers Valve may not be very large, but Steam as a delivery channel is huge. I know a lot of people that buy most, if not all, their new games using Steam. Sure, I hate the DRM (and it's consistently a source of problems), but the bottom line still is that it is more convenient than alternatives (including physical media).
I really do hope that we will see more Linux ports of games I actually want to play, but this is only the very first step in this process. So keep your fingers crossed!
As many of you already know, Steam works fine in wine.
Ok, it may not be 100% perfect: it doesn't recognize correctly the microphone from my 100% original SoundBlaster (but probably it's only me) and sometimes has quite long loading times. But it runs fine.
However I had to completely get rid of it. And the most funny part is not for a Steam's fault (just my uneducated guess).
Preamble: check the Nvidia support forums for various references to "NVRM XID errors".
There are some really nasty bugs that occur to a lot of users while using the 3D features or CUDA from their video cards, which render the computer completely unusable and requires a reboot (remote CLI access still works).
Now, check again: for those about the 3D acceleration it's always when using software (games) via wine.
Obviously (sigh) I'm one of the affected by this. But everything is fine while using native code (videogames, blender, w/e).
That lead me to the conclusion that it's wine who triggers the condition resulting in the freezes. Perhaps a malformed call to a function or something, I don't know. And, I repeat, it's just a my completely uneducated guess.
At the end of the day, the net result is: no Steam via wine (or any other 3D game, for the matter) for me. I simply won't trade stability for some time (can be a few minutes, can be a few hours, not predictable) of entertainment.
So, it's about time we can have it natively. I'm really looking forward for this.
Mastering the English language is fucking easy: all you have to do is to put an f* word in every fucking sentence.
Support for Ubuntu 12.04 and above
It's not really "Linux support", but rather Ubuntu support. A huge disappointment for long-time *nix users/power-users, who, generally, don't use Ubuntu.
Well, except steam the program itself runs just fine under wine with no issues. Only problem is that some games don't run. Can run cod4MW Multi-Player but's it's slow on the ati radeon 6850 but fast on geforce 9600gt. If gaming came big time to linux natively and netflix(better than amazon prime) as well, a lot of people would be happy and probably move to linux for good not looking back on windows with all those overpriced license restrictions garbage. I wonder if the steam native client would run fine in kubuntu, xubuntu, etc...
The main issue with running under WINE is that they have to use proprietary code for the mouse and input drivers.
What this means is that the mouse doesn't work in 80%+ of games. It's a known issue and they refuse to deal with it, despite having had a working solution when they were still offering their commercial product. They pontificate on their forums about how they support free software only and take the usual neckbeard cave-dweller *IX hard-line about "no commercial anything anywhere, any time." All the while while they HAVE the code.
They even go so far as to delete posts and requests about mouse problems from their forums and claim that there's no problem, or that it works fine. Wine are complete assholes about it. I can run Mass Effect 1 perfectly except there's ZERO control of the character with the mouse - it's just dead. No fix at all.
When I had Cedega, it ran perfectly. They killed Cedega and presto - everything simply broke due to worthless drivers.
You can bet that Steam will have no such issues getting the mouse and joystick working properly.
This will do well if and when they manage make every steam game run under Linux, magically. It's it's going to be a matter of having to make it happen on a game by game basis, however, adoption rates will be horrid, no matter how much they'd like to make it work.
https://en.wikipedia.org/wiki/Steam_(software)
Portal 2, CS:GO and Dota 2 are all recent Valve games.
More importantly, Valve is very much a major player in publishing - these days more so than in developing. They likely can keep their developing arm going on longer than the lifespans of current staff with the profits from their publishing arm.
The game library for Steam Linux will likely be Valve's titles and a wide library of 3rd party independent titles at first. Certainly nowhere near Steam Windows, but still nothing to sneeze at.
Another way you won't have to use Steam to benefit from this: The Steam development effort has already brought a lot of driver patches along, improving mostly 3D performance.
I think you're correct that OS X users are more likely to shell out cash.
However, Linux gamers have consistently paid more for Humble Bundles than those using other OSes; the total amount compared to Windows, anyway, is still relatively small. I'm curious to see how this plays out. As others have suggested, this may be a path to a non-Windows set-top box and store.
And, cue more Debbie Downer replies that continue to lack and clue as to what humor is...
Hmm, might me begin to see marketing badges that proclaim a game to be "Best on Linux" or something equivalent?
No, the intent is to control their own software stack as to not be dependant. And when its finished they can sell us the Steam console, which strangely nobody sees coming.
Hivemind harvest in progress..
Whilst I can see that Valve will port their games natively to Linux, how many other big dev houses will do the same by the time Steam goes gold on Linux? Without other houses involved, Steam surely will fail on Linux, so could some sort of WINE layer help matters? Valve devs would be ideally placed to fix issues with non-Valve games under WINE and once a game passes testing under Linux+WINE+Windows version of game, it could be added to the Steam store on Linux (though each game update would have to be re-tested too of course).
I'm also a little surprised about how only one exact version of one exact Linux distro (OK, Ubuntu 12.10 too when that's out next month) is supported, yet Windows Steam supports three (about to be four) different versions of Windows. No love for Fedora or openSuSE then? Perhaps providing a statically linked .tar.bz2 binary package for non-Ubuntu distros as well would be a nice thing to provide?
Mostly true, but Steam is also a storefront wrapping a DRM system. Some Steam games can run apparently without Steam running and signed in (none of the ones I've tried, though), but many can't. To be fair, that's sometimes because they use Steam for in-game features (multiplayer matchmaking and such) but often it's just for the DRM. There are almost no free (as in cost, much less freedom) games on Steam, so it's not much like a typical Linux package management repo in that way either.
As DRM schemes go, Steam isn't that bad; it can run in an offline mode for up to a month or so without connecting to Valve's servers, and it quite handily avoids the whole "You have used up your limit of X activations" BS. It brings a host of other problems, though, like the inability for two people to play two completely different games at the same time if they were purchased on the same account. It also has the usual "you don't really own it" BS of DRMed media, such as the complete inability to resell any game.
There's no place I could be, since I've found Serenity...
So that's why Steam went with OSX after Apple's own app store was already in place? Your theory goes against the evidence.
Steam for OSX was announced on March 8, 2010 and released on May 12, 2010. The Mac App Store was announced on October 20, 2010 and released on January 6, 2011. So Apple's App Store was released several months later unless you are counting the iOS Store as something Valve would have been concerned about.
After years of not using a signature, I am going to make one to say the following: Fuck Beta
fyfyyff
The more telling factoid is that Gabe Newell worked at Microsoft for 13 years on 3 releases of Windows. If any of us, he has a better chance of understanding the inner workings of Windows. It makes one wonder what soured him to Microsoft in the first place.
This is something we have needed for a long time. Reducing overhead in OpenGL could trickle down to Windows users as well and may give other development houses an incentive to drop Direct3D. The fact that Valve was able to get AMD, Nvidia and Intel to work towards better graphic drivers is almost Herculean.
Valves games alone would be interesting enough for me.
Having Blizzards games would had been totally awesome though.
Steam for Mac released in March 2010. 10.6.6 with App Store was released in 2011.
-- Linux user #369862
I'm not sure what "DRM done right" would be, DRM is after all a limitation on what you can do with your purchased media
Yes, by definition DRM usually takes something away (in terms of your ability to play a game unhindered). However steam also gives something back, especially when compared to older DRM methods.
Remember needing a "play disc" whenever you wanted to play, or hunting for serial keys to complete an install? Remember looking up "paragraph 3, word 2, in your Galactic Almanac" in order to pass some important point of a game. For the most part, steam got rid of that.
It also lets you easily install any game in your purchase library from online, or from backup (disc, HDD, whatever), easily make matches with other friends on steam, and regularly has deeply-discounted sales of great games.
DRM-done right is IMHO when the benefit to the customer reaches or exceeds parity with the drawbacks. If steam isn't that for most people, it's probably as close as we'll get for any recently release games. For those that want to purchase slightly older (some still fairly recent) DRM-free games, I recommended someplace like Good ol' Games, which is great for a download library/catalog but lacks the match-making/social component.
Now Valve/Steam is pushing into Linux (well, their gameservers often already were, but this is for the clients).
Some people might complain they're not open-source.
Some people might complain they still have DRM.
Some people tend to have a cup-half-full mentality. I and many of my friends are infinitely pleased to see Valve taking steps to improving the Linux gaming ecosystem.
I loved the child in him
so innocent and sweet
The mischief in his eyes
the blush upon his cheek
The tender way he spoke
that showed me that he cared
The touch of his warm hand
that gently touched my hair
The smiles that we shared
that filled my life with glee
For when I was with him
I found the child in me
For Gaben.
Its definitely good for Linux, but may not be at the cost of Windows. The followers are in different silos, and this is not huge advantage to shift from one to other. Anyone ignoring Windows on desktop has a big challenge for sure, its like ignoring Android and iOS for phones. They still have over billion users, if not more.
Wow, ask what Steam for Linux is, and you get trollmodded down to oblivion. Fanboi much?
I want to delete my account but Slashdot doesn't allow it.
probably because the first post in the discussion already asked that question