AMD Tightens Bonds With Game Developers
J. Dzhugashvili writes "Nvidia 'The Way It's Meant To Be Played' splash screens are all over major PC games. AMD's developer relations program used to be a much lower-profile affair, but that's changed recently. New and upcoming games like Sleeping Dogs, Dishonored, Medal of Honor Warfighter, Far Cry 3, BioShock Infinite, and the Tomb Raider reboot are all part of AMD's Gaming Evolved program. As it turns out, that's because AMD's new executive team is more keen on gaming than their predecessors, and they've poured more money into the initiative. The result: closer relationships between AMD and game developers/publishers, better support for Radeon-specific features in new titles, and juicy game bundle offers."
AMD Tightens Bonds With Game Developers
Keep your kinky S&M stuff to yourself please.
I read the summary as: "As it turns out, AMD's new executive team is more keen on marketing than their predecessors, and they've poured more money into the initiative. The result: closer relationships between AMD and covert advertising on technology news websites, more attention for Radeon-specific features that nobody will use in new titles, and juicy benchmark results showing that Nvidia cards still outperform the AMD ones in absolute performance, as well as performance/cost and performance/watt."
The Splash screens are annoying and overly loud. Just select game .. play game. No other steps required. All menus to accessible from within the game. Stop holding up my SSD with other crap.
Perhaps they could use that money in making the software better before going on a huge marketing campaign...
I was very pleased to find that in both Borderlands 2 and XCOM Enemy Unknown, the super-annoying splash screens can all be disabled with a little light editing of .ini files in your user profile.
I hate those things, especially when the game developer doesn't let you skip them. (Borderlands 1, I'm looking at you. Ugh.)
But once I've seen them once, I don't need to ever see them again... so commenting out the StartupMovies lines in the .ini files is a lovely feature.
Apparently, someone just updated their Catalyst drivers yesterday (like me), saw the ads for these exact games during the installation, and decided it would make a great /. front page story.
AMD still lags behingd Nvidia when it comes to the major blockbusters.
Nothing to see here.
Wake me up when their linux drivers work as well as nvidia's please :)
I apologize for the lack of a signature.
DirectX is still more powerful
Because of the heavy Windows bias in gaming. If Linux gaming takes off, then NVidia, AMD and Intel will have to improve OpenGL support.
No colour or religion ever stopped the bullet from a gun
The very same predecessors who bought and merged with ATI, a graphics card business? Oh sure, I know graphics cards have many applications (moreso today than ever thanks to GPGPU computing) but let's face it - the rise of the GPU has been primarily because of gaming.
It's no wonder that just a couple of years after the merger, the entire AMD/ATI company was worth less than what AMD paid for ATI alone...
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
This has nothing to do with the topic. At all.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
How do I get the bundle in Europe? It seems that the promotion is only available to US residents, but my google-fu could have failed me...
Hehe...that's interesting, for the last few years I always heard that OpenGL was too complicated in contrast to DirectX.
Does that mean that in addition to enduring stupid unskippable Nvidia clips playing when games start we can look forward to the same from AMD?
"That's the beauty of OpenGL, you spend less time on silly things but DirectX is still more powerful"
Bullshit. DX is nowhere as extensible as OGL, and is bound mostly by by CPU whereas OGL is bound mostly by GPU.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Nvidia gives out bribe^^^^marketing budget for 'The Way It's Meant To Be Played' splash screen. They pay you money for adding that splash and tying your product to some retarded nvidia only library (usually physx).
There was a time Nvidia paid for removing features that worked better on AMD (Assassin's Creed DirectX 10.1). Nowadays they just force you to run their unoptimized DLL.
Almost forgot. Its even worse on Tablets. Nvidia has a big bribe^^^^marketing campaign that pays developers for locking their games into Tegra platform. They dont add extra features, there is a check in startup code you add to get your brib^^marketing budget. There are even patches that liberate games from this restriction.
Who logs in to gdm? Not I, said the duck.
Isn't it, like... quite the other way around?
"If NVidia, AMD and Intel will improve OpenGL support, then Linux gaming takes off" - that's the correct statement.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
So you have a choice, either more power with DirectX or ease of use / versatility with OpenGL.
False dichotomy. You also have the option to use all of DirectX except Direct3D, and to use OpenGL for graphics. You can achieve the use of DirectX by using SDL, which will also use the corresponding libraries on Linux. Things get a little sketchy when you get to touch screens, though, which are not well-supported.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
They both work in their own unique way :)
No colour or religion ever stopped the bullet from a gun
Hmm. Last I checked, they were about the same in performance. Have things changed?
I am John Hurt.
You're either missing a '1' in front of those versions, or it's time to invest in a new video card.
The latest was 12.8, last I checked.
I am John Hurt.
Just what integrated motherboard chipset / value video card did you purchase from the back of a white van to come up with that line of reasoning?
As with all video cards, buy from people who don't have a history of pissing off their customers with silly design decisions. To this end, I enjoy HIS, but have heard that Asus / Powercolor / a few others are equally capable.
I am John Hurt.
You mean other than the fact that the only way to get supporrt for modern OpenGL versions is by using the NVIDIA and AMD proprietary drivers on Linux? And that has hardly made fuck all difference in Linux gaming.
What do you mean? The only way to actually get good OpenGL support, as in support up to the latest versions and massive extension support, is by using either NVIDIA or AMD's drivers. Exactly additional "support" do they need to provide?
By 'improve', I mean 'make better'. Y'know, the standard definition of 'improve'.
No colour or religion ever stopped the bullet from a gun
Actually, there's far more then that. What nvidia pays for is sole rights to access betas and other pre-release builds to optimize their drivers and iron out bugs. Ati devs often answer the "why is game x buggy on release on my ATI card"-question with their template "this game is the way it's meant to be played game, meaning we don't have access to it until it's released and it takes a while after we get access to iron out the bugs".
Yes, which is why I asked for specifics. Mesa is a fucking joke in comparison. The only way to get up to OpenGL 4.3 and massive extension support is their proprietary drivers.
So you want me to provide a point-by-point breakdown of every fault in every OpenGL implementation? I haven't got the time nor the inclination.
Here's an idea: take 'improve' in the general sense I already told you to take it in.
No colour or religion ever stopped the bullet from a gun
I also heard about Nvidia engineers "helping out" with code. Result is usually some spaghetti garbage that only works good on Nvidia.
For example Crysis 2 tessellation "optimized" to run smooth on Nvidia cards that excel at pointless tessellation.
http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/2
Who logs in to gdm? Not I, said the duck.
Actually, their windows drivers have been pretty good. ... the textures didn't render. So it appears to be an issue with my laptop's ATI GPU+driver, and not my code at all. Frustrating!
Linux drivers are better than they used to be, but still buggy. For example, I've been recently coding with Ogre3d, and was ready to pull my hair out when terrain textures would not render.
Then I tested the built-in Ogre demos, and
Apparently this was also a similar ">issue with textures on some Catalyst drivers in windows running back quite a bit.
If I have to wait more than 15 secs from program execution to program start (i.e. I get to sit through the splash screen parade), I am not happy.
That depends on how fast your storage is. If you're playing from a spinning HDD or (worse yet) playing directly from optical disc, it might take more than 15 seconds just to copy everything into RAM. Games are supposed to use these logos to cover this loading.
There's been some interesting results over at Valve lately with OGL on Linux performing better than D3D on Windows, but that's way beyond apples and oranges, that's more like watermelons and rutabagas.
I suspect this varies wildly based on the hardware in question, whether it's been designed more along the lines of D3D or OGL; and of course, the driver always makes a massive difference.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
"There's been some interesting results over at Valve lately with OGL on Linux performing better than D3D on Windows"
Again, D3D is HEAVILY CPU bound. Always has been since DX5.
My favorite example - Unreal Tournament '99. D3D required a 233MHz machine and a video card with 8MB VRAM minimum. Go to OpenGL or 3Dfx GLide, and you went down to 133MHz and a 4MB video card minimum, and it ran without issues, even under 32MB of RAM, and it looked THE EXACT SAME.
UT2K3/4 - same issue. Little hack to enable OpenGL renderer, you suddenly had way more FPS than D3D9 would ever provide on the same hardware.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.