FreeBSD Throws the Clang/LLVM Switch: Future Releases Use LLVM
An anonymous reader writes "Brooks Davis has announced that the FreeBSD Project has now officially switched to Clang/LLVM as C/C++ compiler. This follows several years of preparation, feeding back improvements to the Clang and LLVM source code bases, and nightly builds of FreeBSD using LLVM over two years. Future snapshots and all major FreeBSD releases will ship compiled with LLVM by default!"
I'm just so HAPPY!
Don't be apathetic. Procrastinate!
For one thing, LLVM isn't copylefted, making it available for use as part of non-free software. (There are some major categories of software that for economic reasons cannot be released as free software; I can explain in more detail if you wish.) For another, it's designed to allow just-in-time compilation of bytecode, such as what might be seen in a Flash, Java, .NET, or JavaScript VM, in addition to standard ahead-of-time compilation of source code into native code.
The reason FreeBSD switches to clang/LLVM is the license: BSD instead of GPLv3.
You should give clang a try. The LLVM has a much cleaner api then gcc and the error message's are also more readeable. In terms of speed, the difference is shrinking with each release.
I know of LLVM, but haven't used it, and it really seems like very few hardcore Linux/OSS devs have a clue about it. Is there really a clear advantage, or is it just an excuse to write a new compiler to solve a problem that doesn't exist?
The actual reason, from what I remember, is licensing. They want to build a fully BSD-licensed OS from the ground up, with zero dependence on GPL-licensed stuff.
Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
I know of LLVM, but haven't used it, and it really seems like very few hardcore Linux/OSS devs have a clue about it. Is there really a clear advantage, or is it just an excuse to write a new compiler to solve a problem that doesn't exist?
Much better modularization, so that the tokenizer used by the compiler is easily available to other tools, so that your editor does not have to (try to) re-implement all the intricacies of C++ syntax, so that parse tree & symbolic info is available to your IDE, so that it does not have to try to re-implement parsing of all the intricacies of C++ templates & namespaces in order to give you cross-referencing or even re-factoring functions (not to mention support for a debugger that can actually figure out types in a complex inheritance hierarchy).
FreeBSD might not be anywhere near as popular as linux but its a damn good system, and whats more there arn't endless ever-so-slightly incompatable distributions of it. Ok, its never going to threaten Linux but its good to have a proper alternative free Unix system available that is actually interested in its end users and isn't just a pet project of the devs (unlike certain other BSDs I could mention).
Could check this article: http://clang.llvm.org/comparison.html
Apple made the switch a while back in Xcode. The end result was much better debugging and refactoring capabilities.
If you can't convince them, convict them.
will drive GCC to a far greater degree than without a competitor. This is good for all involved.
"To those who are overly cautious, everything is impossible. "
A lot of graphics software infringes on existing patents, but that isn't a reason you can state without risking treble damages in a lawsuit, so most of the graphics driver writers tend to just look the other way and hum as they dance past that particular graveyard. Practically, it's impossible to write genuinely competitive graphics code without infringing some East Texas idiot's patent.
There are also cases where code has specific strategic value to a company, and they want to amortize the cost of development over some period of time before they let their competitors use the code. For example, the Soft Updates code that Kirk McKusick, Julian Elisher, and I worked on for FreeBSD was licensed under a free-for-non-commercial-use license for a period of two years before we opened it up for general use. This was to allow us to recoup the investment on developing the code by allowing us to run our hardware without a UPS, while everyone else in the market had to have a UPS to deal with power failure and recovery. If you don't have it, you have to treat a power failure as a kernel panic and do a full fsck in order to return your disk to a known good state, since you can't otherwise guarantee that it wasn't a crash followed by a triple fault, which might have written bad data to some portion of the disk. So all the competing border router/SOHO server devices had to have batteries, which increased their cost relative to our product. It's one of the reasons IBM bought our company.
Yeah, it'd be great if some idiot were to spend 10 years of their free time neglecting their families so that all this stuff could be free, but no one really wants to be that idiot: people work on free software for love, and they work on the hard problems and productization in exchange for money, since no one is going to do scut work for free unless they're a masochist (if you happen to know one, though, I have a project or two they could tackle if they really wanted to suffer).
Most likely the BSD maintainers and developers out there.... bout thats less then 0.00001% of 7+billion people. I'm going to guess anywhere between 1-1000 =)
Now add in all the Mac and iOS developers and the number increases just slightly. MacOS X 10.8 is completely built using Clang + LLVM. OpenGL uses LLVM. OpenCL uses LLVM.
You even mention why: what would these software packages be without their WAD files, tax definition files and encryption keys.
A video game licensed as free software could be modified to leak the decrypted WAD files. Furthermore, console makers forbid use of a copylefted engine. This means a copylefted game can't run on consoles, which means it can't use the large monitor and multiple gamepads that the player already owns for the console but wouldn't consider buying for a PC. (There are some major genres of video games that for economic reasons cannot be released as PC exclusives; I can explain in more detail if you wish.)
A DRM crippled video player licensed as free software could be modified to leak the decryption keys, something that Disney, Fox, Paramount, Sony, Universal, and Warner Bros. forbid.
A tax program licensed as free software could be modified to leak the decrypted tax definition files.
I don't see anybody addressing this question adequately. Here goes for a start.
1) g++ has simply awful error messages for template code. clang++ has MUCH more helpful error messages. Of not quite so much importance, all clang/clang++ error messages are significantly better than those of gcc/g++. Looks like clang++ has spurred g++ to improve error messages in 4.8 though. They NEEDED to be improved.
2) clang++ 3.1 has significantly better C++11 support than g++ 4.7:
Rvalue refs for *this
Alignment support
Strong compare-exchange
Bidirectional fences
Atomics in signal handlers
Also borrows from C99 one very significant enhancement: C99 designated initializers
References:
clang: Expressive Diagnostics
C++0x/C++11 Support in GCC
C++98 and C++11 Support in Clang
It seems to me that the ability to "lock up" formerly free software has enabled the worst actors in the global market for computer software to accumulate wealth and power which they have then used to distort the market to the detriment of free software authors. The GPL is a response to this perception.
And frankly, while I support your freedom to release your code under any license you wish (a freedom many BSD people don't seem to like) I find these "GPL tekks away mah freederms" sound bites laughable. You said "it destroys the freedom to select a business model of your choice". What utter tripe.
The copyright laws that empower the GPL (if you choose to use GPL'ed code, instead of doing your own work with the sweat of your own brow) restrict your choices of business model, just like laws against theft, murder and rape do. Comparing restriction of choices to removal of freedom is disingenuous rhetorical grandstanding; do you protest the Earth's gravity restricting your freedom to fly? Do you protest the sun's light restricting your freedom to walk around naked without getting sunburned? Do you protest society restricting your freedom to practice cannibalism and slavery? Your argument is ridiculous; it sounds like you want to steal my work against my will and profit by it, and you're crying because copyright laws will allow me to prosecute you if you try to cheat me.
Use whatever license you choose, but stop pretending anyone ever had a "freedom" to use other people's code in ways the authors have specifically forbidden, and that this fake "freedom" has been taken away. Nothing has been lost except the ability to be an ugly, hypocritical parasite on the hard work of other people - people who are more than willing to share their efforts with the world, as long as the terms are share-and-share-alike, as in the GPL and similar licenses.
GPL is for people and companies that think "I wrote this software [together with X, Y and Z] and if somebody else makes it better they must share it with all the world, as I did."
That is quite misinformed. Organizations can modify and use GPL'd code internally, make a lot of money off of it, and not share with anyone. I believe Google does so.
BSD is for people and companies that think "I wrote this software [together with X, Y and Z] and I accept the loss that somebody else makes it better and keep it for themselves because I want to have the option of getting somebody's else software, make it better and keep it for me without sharing it back."
Beyond misinformed, merely a spouting of FSF spin.
In truth the BSD folks want the widest possible distribution of their software because they believe that will ultimately provide the computing world the greatest benefit. BSD Unix arguably did provide quite a benefit to both hobbyists and corporations.
Perhaps more importantly is that BSD Unix was a product of the University of California, a taxpayer funded entity, and they felt that all taxpayers should have equal access to their work. That the politics of picking good users and bad, approved uses of the software and unapproved, etc was wrong.
It seems to me that the ability to "lock up" formerly free software has enabled the worst actors in the global market for computer software to accumulate wealth and power which they have then used to distort the market to the detriment of free software authors. The GPL is a response to this perception.
The software is always free. What they do is not make their changes free, but the original is still free as ever.
An idea cannot be "stolen" or "taken away". The original will always remain.
Personally, I think most people's ability to think breaks down once "infinite" is involved. I have no qualms with GPL, but your argument is full of holes. You are as bad as the RIAA claiming others steal their work and every stolen copy is a lost sale. Please revise your argument, it makes the GPL look like a bunch of zealots use it.