Gabe Newell Confirms Source 2 Engine
dotarray writes "Valve's Gabe Newell has confirmed that they are building the Source 2 engine, but haven't yet had the game to roll it out with. From the article: 'If you're not smiling yet, you'll definitely be doing so after you hear how the announcement was made. It was Gabe Newell's birthday on November 3rd, and 4Chan's /v/ (videogames) board decided to pay him a surprise visit. In addition to an enormous birthday card signed by many of /v/'s regulars, they also gave him an an actual Mann-Co crate, which he had to pay $2.50 to unlock in order to receive the gift of a combat helmet similar to the one worn by the Team Fortress 2 soldier. Irony at its best.'"
Don't read this if you don't want to know before announcement, but the next Valve game will have a 3 in its name!
Bringing you the news from last week, today!
Just a suggestion! Would keep with the progression.
Though, you're going to have to finish Episode 3 first.
For those who seek perfection there can be no rest on this side of the grave.
Not Yet News.
Wake me when Valve starts getting talkative about specs.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Let's just hope it's not Linux-only using old OpenGL drivers as their blogs suggested.
I'm also retardedly excited.
this will be the first time Valve creates a game or engine that doesn't result in massive headaches and nausea for a segment of the population....
So that means his birthday party was overrun with 12-year-olds?
#DeleteChrome
That is all
That is my guess for the title of the next game Valve releases.
Troll is not a replacement for I disagree.
Company bases new product on previous product, increments version number by one...
It's just 'one better' isn't it?
I know that everyone lauds praise on the original/current Source Engine like it's an Apple product, but the comparison is uncanny in more way than one - like the latest iShit, the original/current Source Engine always made some of the flat out ugliest looking games of all time. Sorry, it just does. Why the hell people thing that the graphics in TF2 are "amazing" is beyond me. I mean, have a look at even the ORIGINAL Borderlands in UE3. Same visual "style" but infinitely better looking. BL2 drives this home even more.
Frankly the 4chan bit is the only real "news" here. Source Engine 2, I have a violin lying around here somewhere for you, but you're gonna need an Electron Scanning Microscope to see it...
I have a feeling:
1. The are going to focus on OpenGL with this engine. They've already ported much of their Source engine to Mac and now Linux. I just have a feeling that they are going to go ALL-IN on OpenGL this time so it is completely platform independent. I think it'll even have a Source 2 - Mobile Edition Engine for iPhones and Android devices. They want to be able to have their games/interface on all aspects of desktop and mobile computing environments. One engine to rule them all.
2. I think that they work with a partner manufacturer to release a Steam Box. They've not only created Steam Linux, but they've created a "Big Picture" button for easy viewing/navigation from the living room. They want to compete against the PS3 and the XBox. If they can create a distro and/or sell a little linux box themselves for the living room, they'll do it. There's huge potential for the living room.
3. With this push of these two huge ventures listed above, what better way to draw excitement than to release Half-Life 3, Portal 3, Counter-Strike 3, Left 4 Dead 3, and Team Fortress 3 all at the same time.
There's a reason Source has been lagging behind some of the other engines lately as well as games that should have been released a long time ago. They have huge plans in the pipeline that have me very excited, but it's taking a lot of retooling and coordinating. It's definitely not as trivial as updating the engine for DirectX 11 features.
There's still going to be a quakedef.h in there.
Gabe never confirmed Source 2. He said "We’ve been working on Valve’s new engine stuff for a while, we're probably just waiting for a game to roll it out with".
That's promising, but it sounds more to me like a further evolution of Source the way they've been doing it so far.
We'll see soon(TM) enough.
"Is it a completely new engine or are an update from source"
"Yes"
Source was just dying. It was becoming a huge mess to control, moddability is just lacking in comparison to other things.
It has like 5 years left at the most before it starts to become really awful to work with simply due to the above.
Finally they can just throw Source to the side and start fresh with everything they know and optimize the hell out of it instead of trying to support years upon years of legacy crap.
Perhaps, too, they can rewrite Steam itself. How what is basically a chat client, file and web browser can be so hard-drive thashingly bad is beyond me.
Hell, Konqueror does more with less overall.
I mean, when it gets to the point where outright killing the Steam process and restarting it can be faster than waiting for Steam to unhang itself, you know something is broken. It is way too cache-heavy, they need a version that isn't for machines made in the 80s.
Defensive much?
No, I was hoping for a straight answer, but apparently that's asking too much these days...
An enigma, wrapped in a riddle, shrouded in bacon and cheese
"Ok, now try again Gabe..."
"One.... two..... one-one.... one-two... two-one..."
".... we're going to need more work..."
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