What Nobody Tells You About Being a Game Dev
An anonymous reader writes "Alex Norton is the man behind Malevolence: The Sword of Ahkranox, an upcoming indie action-RPG. What makes Malevolence interesting is that it's infinite. It uses procedural generation to create a world that's actually endless. Norton jumped into this project without having worked at any big gaming studios, and in this article he shares what he's learned as an independent game developer. Quoting: "A large, loud portion of the public will openly hate you regardless of what you do. Learn to live with it. No-one will ever take your project as seriously as you, or fully realize what you're going through. ... The odds of you making money out of it are slim. If you want to succeed, you'll likely have to sell out. Just how MUCH you sell out is up to you.' He also suggests new game devs avoid RPGs for their first titles, making a thorough plan before you begin (i.e. game concepts explained well enough that a non-gamer could understand), and considering carefully whether the game will benefit from a public development process."
People didn't know this?
I fully agree about not making the first project an RPG. A good RPG needs good story, graphics, game balance, hopefully multiplayer and there are a lot of "gotchas" to be found. Plus any good-sized RPG will end up being huge. Almost any other type of game is probably easier for a single-developer studio to create.
Elite too.
I want a list of atrocities done in your name - Recoil
In the article he claims that it would take three weeks to walk across one segment of the map, even with noclip enabled, and then it would just create a new segment.
I just am wondering who would play a game that much that they would even care? Few people are going to really "complete" even Skyrim much less an "infinite" world.
I know almost nothing about Minecraft, but why should it be absolutely mentioned? Is it the first of the genre? The most successful? Is it an innovative modification of the original idea?
My first program:
Hell Segmentation fault
Ok, so how do you create an infinite world with procedural generation?
You can't limit yourself to, say, a 64-bit int, cause that's not infinite. You could, presumably, use linked lists, but then you'd run into speed issues. Arbitrary length BCD (or similar)? Yeah, but the procedural generation routines have to be able to handle them. The memory required quickly grows towards infinity too.
Also, a procedural generation based on coordinates (which, when all comes to all, just is a seed number) has to be robust enough to not repeat as the seed becomes arbitrarily large. A simple PRNG won't do, or someone may find out that the world repeats if going flaxtythree billion miles in either direction.
Too bad there are no details in just how this is done, because that's clearly the interesting part.
however if you are experienced and have a good game idea, how would this advice apply?
Sent from my ENIAC
What Nobody Tells You About Being a Game Dev
Unless you follow Slashdot and all the stories about the Game Dev Surfs and the sweatshops they work in... How many times a year? 5 or 6 or 10?
Poor, poor Game Devs... One really hurts for these people working in servitude...
If you want news from today, you have to come back tomorrow.
Forgive me for breaking in here, but TFA mentions both Minecraft and Elite.
But then again, this is slashdot, so...
" If you want to succeed, you'll likely have to sell out." I'm fine with that. What are the steps required to sell out? Count me in.
It is a great looking game, but unfortunately it seems to be buggy. After clicking around in the first scene (the island), there is a bad rendering issue going on, and the game becomes unplayable, text becomes hardly visible:
http://www.anonmgur.com/up/7b4104f09fe37214d5919c78e34c4f27.png
"You can read 1000 praising comments, but if just one of them is bad, it will ruin your whole day.
The fact that I was trying to do something new with my game was evidently a horrible crime to many people and I would get utterly horrible comments ranging from put-downs to persanal abuse that would get them arrested if said in person… Even one or two death threats. It’s a sad fact of life that people who are too scared to follow their own dreams will often try to talk you out of following yours. It’s easy for people to say “just ignore those comments” but that’s simply not possible.
"
This is the internet, your not going to last long if your easy troll food. I don't anything as epic as this guy does, but we all get trolled every one in a while. If you
Advice - roll with the punches. Surround yourself with supporters.
....and almost none of that has anything whatsoever to do with the procedural generation, which is actually pretty boring as far as it goes. Games have been doing complex procedural generated terrain since.... well, I don't even know (Rogue, at least), with complex variations much more sophisticated than Minecraft. Minecraft is insanely popular, but as far as good procedural generation goes, it's really not at all spectacular. I mean, hell, Dwarf Fortress (while non-infinite, it could be made so, if it was practical to do so as far as gameplay goes) procedurally generates weather pattern effects on terrain and political/economic shifts in population over an indefinite (user-set) period of time.
"None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
... always look like crap and gives bad gameplay
[nt]
File under 'M' for 'Manic ranting'
Most successful? Someone at Blizzard might not think the same way...
My first program:
Hell Segmentation fault
Yeah, another point about being a game dev, which your program demonstrates,
these days developers matter less and less as artists matter more and more.
"First they came for the slanderers and i said nothing."
If I were a game developer and nobody hated my game, I might be worried about that. If all the public does is collectively shrug its shoulders at your work, you might be in trouble.
i'm an engineer and a programmer and i've never heard of minecraft, let alone played it. i wouldn't know all that sort of crap about any game that i've ever played (you probably didn't know all that either before you looked it up on wikipedia immediately prior to your rant).
you're just a knob head, and i imagine real geeks don't give a rats about "geek cards".
Sorry, my opinion still stands. When I was a n00b, I felt that I had to "sell out" to make make money selling software. Then, ten years ago I created some software purely guided by my own design ideas and principles, and today, 10 years later it still is paying the rent, so now I would have to disagree.
Sent from my ENIAC
Work for Zynga?
After reading through the first couple paragraphs, the tone of his whole article feels sensationalist and stereotyped to the point I really didn't care what he had to say. While it's fun to spout of hyperbole like "my computer illiterate producer who's only game play experience is Bejeweled" as if it represents what one thinks a whole industry is like regardless of reality, it's not very useful or constructive except for generating page hits.
I've spent 18 years in the game development industry (LoL, UO, TR, SWG, LOTRO, DDO) and while there are those occasional low points, it's not the norm.
One piece of advice he has which all budding indie game developers need to take to heart is do it for love and passion and don't expect to make any money out of it. If you do it for love and passion, players will notice and provide the greatest possible path to financial gain if your product is worth it. Regardless of financial world, you will have something that you created with that's genuinely yours and can leverage to land you bigger and better paying game gigs down the road. The key is to create something you love.
Runesabre
Enspira Online
Yes, most successful
Diablo I sold 2.5 million million copies
Diablo 2 sold 4.2 million copies
Diablo 3 was not by any stretch of the imagination procedurally generated.
Minecraft has so far sold 11 million copies. Almost double what Diablo 1 and 2 ever did. And it's still selling very well.
Stats sourced from here and here
should be What Internet Nobody Tells You About Being A Game Dev
Game developers are a textbook case of Stockholm Syndrome.
How much of this is due to having to "pay one's dues" by moving several states away and working for a well-known company for years in order to have a chance to earn the privilege to develop for a platform that has a gamepad? There are several genres that don't work well on mobile, where the only controller you can depend on is a flat sheet of glass.
It's an add-on for Tradestation. It enables traders to optimize the code which implements investment strategies.
Sent from my ENIAC
I was going to post "And it should have mentioned Daggerfall!" but then I did a search to check whether Daggerfall really was procedurally generated, and the 3rd result of the search turned out to be TFA...
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
- 10 points: Failure to read article.
"But I can tell you that Malevolence doesn’t suffer from the Minecraft world-edge issue, it just keeps going on and on."
If you want to get a feel for what it's like to be an independent game developer, check out the movie Indie Game. Quite interesting and a bit frightening in some ways, particularly in how emotionally invested these guys are in their games.
'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
the compliance dec is actually CASA form 979
A beowulf cluster of 3D printers, in Soviet Russia.
(It should have been in Kenya, because they won the popular vote).
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
This drives me crazy.
First, everyone tells me this about being a game dev. Everyone. Oh, and how it's not glamorous and some companies (read: most of them) treat you poorly.
But once a week, we get a "what nobody tells you" about game devs article here or on Extra Credits or the Escapist or wherever.
Stop it.
Second, there is nothing interesting about procedurally generated anything any more. Diablo did this. The first one. In 1996. It can be a nice feature, but it's not noteworthy any more. The move from sprites to polygons was noteworthy for early titles like StarFox. But nobody is putting "polygon-based graphics" stickers on their game boxes today.
Touch everywhere, even when inappropriate.
you're a moron for even assuming i need to justify myself... fuck knuckle
if you don't like what i say, go back to fucking your sister
so you're a dupe... but you're right that dupes like you subsidise the geek gaming world. your efforts are appreciated :)
go find your bug, idiot
"output data" that you probably manually typed
i really don't care much about your code or your bug, but its fun stiring you up about it, and there is a bug in the posted code - the code you supposedly run is apparently not the same as what you post, but whatever... noob
To PROVE he is actually a "professional programmer" everyone:
"you're a moron for even assuming i need to justify myself... fuck knuckle if you don't like what i say, go back to fucking your sister" - by crutchy (1949900) on Monday November 26, @03:38PM (#42097505)
FROM -> http://slashdot.org/comments.pl?sid=3272015&cid=42097505
Gee 'CruTcHy' (lol) - did someone touch a "sensitive spot", LIKE THE TRUTH ABOUT YOU NOT BEING WHAT YOU SAID?
At most/best? You're some arrogant little noob who codes in 2-3 "languages" (wuss tools imo, since I've used them & FAR more in my time) & considers himself "expert"... lol, you're THAT? When others SAY you are, not until then.
APK
P.S.=> I also note you can't show you've done a DAMNED THING in the art & science of computing that anyone noted as any good in trade publications (books, magazines, newspapers, etc./et al), esteemed trade shows like MS Tech Ed, & commercially sold software by certified MS partners (that YOU did the work for).
I've done all of the above, WHILE "the trollish likes of you" were STILL IN DIAPERS... which is how I know you're not telling the truth (or you are just SO "average" you'll never create anything of worth others notice - take your pick!)...
... apk