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GOG: How an Indie Game Store Took On the Pirates and Won

An anonymous reader writes "As if we needed further proof that DRM really is more trouble for publishers and consumers than it's worth, Good Old Games, the DRM-free download store that specializes in retro games, has yet more damning evidence. In an interview this week, the store's managing director says that its first venture into day one releases earlier this year with Witcher 2 was a storming success — and the version that hit the torrent sites was a cracked DRM version bought from a shop. The very definition of irony."

60 of 397 comments (clear)

  1. Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 4, Insightful

    Releasing the source code under a free GPLv3 license would however be much more preferred.

    1. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 3, Insightful

      Source code != assets.

    2. Re:Dropping DRM is a step in the right direction by zero.kalvin · · Score: 5, Insightful

      I disagree. While I am an open source advocate (and use it extensively). I do not see why everything "has" to be open source. Open source is a philosophy, DRM is pure idiocy disguised as philosophy!

    3. Re:Dropping DRM is a step in the right direction by slimak · · Score: 2, Insightful

      I've seen this a few times lately and am curious why this belief is held. Maybe (probably) I'm missing something but I would think that source code would be an asset and potentially valuable in a few cases:

      1) A complex system that took significant time to develop. Something like MS Word. While it may not be your favorite it certainly is an assest and has a value. A word processor is easy to think of, but Word is difficult/time consuming to implement (I'm guessing).

      2) Software the implements a trade secret. Something like an auto stock trading system or the Google search results ranking algorithm. Again, you may hate these and they are of no value to you, but if your livelihood was on the line would you want to release the source?

      I completely agree that the source code to a generic sorting algorithm of your favorite memory copy routine has no value, but even and AC must see there are exceptions. Of course, I could just be stupid.

    4. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 5, Informative

      When talking about games, the "assets" are 3d models, textures, scripting and dialog.

      Source code isn't playable without data

    5. Re:Dropping DRM is a step in the right direction by BobPaul · · Score: 4, Informative

      Doom is open source. You still need the level file (*.wad) to play the game. You have to pay for that.

    6. Re:Dropping DRM is a step in the right direction by _Shad0w_ · · Score: 3, Insightful

      Assets in a game would be all the audio, textures, models, sprites, map/level data, possibly game engine scripts, etc.. All you're left with without assets is a game engine.

      --

      Yeah, I had a sig once; I got bored of it.

    7. Re:Dropping DRM is a step in the right direction by TheCarp · · Score: 4, Interesting

      Sharing code and designs predates computers by many years, hell, in many ways, it goes back to the begining of recorded history.

      However the term "Open Source" was, by all sources I can find, coined in the late 90s... and was rather inetionally setup as a way to break away from the more radical elements of free software philosophy.

      Free Software, and Open Source both come from much older and less well defined traditions, but, they each brought their own perspectives to the table in much more explicit ways than before them.

      --
      "I opened my eyes, and everything went dark again"
    8. Re:Dropping DRM is a step in the right direction by fredprado · · Score: 2

      The Open Source philosophy defends the user's freedom who, accordingly to it, should have the right to be aware about everything a given program is doing in his system, it has nothing to do with developer freedom.

    9. Re:Dropping DRM is a step in the right direction by Applekid · · Score: 4, Insightful

      And the perfect example of what happens when you open source your code. Doom gets opened source, enthusiasts modify it for things they want out of it: higher resolution, hardware rendering, better input controls, native ports, etc.

      New people are attracted to these new features who never played the original and, would you look at that? They're buying a decades old game for the asset files to run against new code. Long-tail sales at $20 a pop at the id Store. Minus merchant fees and some minor distribution costs, the rest is pure profit by now.

      --
      More Twoson than Cupertino
    10. Re:Dropping DRM is a step in the right direction by Penguinisto · · Score: 2

      What AC said...

      As an example, crack open a copy of, oh, Quake 3 sometime. You'll notice that quake3.exe is a tiny little thing. The rest is the sound files, meshes, maps, cut-scenes, networking modules, etc... otherwise known as assets.

      Look at it another way - the old game Dead or Alive Extreme (the one with the bikini chicks) had a tiny executable that few people actually gave a damn about, while the .3ds (3D Studio Max) mesh-models of the bikini-clad girls in the game were passed around like mad a long time ago.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    11. Re:Dropping DRM is a step in the right direction by shutdown+-p+now · · Score: 2

      Note, however, that Doom (and all other id games) was not open sourced immediately at release. Back when it was out, the engine represented the state of the art in the gaming industry, so letting any competitor use that for free wouldn't be in id's financial interests - indeed, they licensed it out to many teams (Heretic, Hexen, Strife etc), and I'd imagine there was a fair bit of money made in the process.

    12. Re:Dropping DRM is a step in the right direction by Nimey · · Score: 3, Informative

      They did. I read that back in the Wolf3D/Doom days that one of id's company jokes was the "$50,000 XCOPY"; they'd have another dev license the Wolf3D engine for $50k and then they'd xcopy the source onto a tape.

      Doom hit the scene in December '93 and the source was released in '97 - at first under the non-commercial id Software license, and a few years later it was dual-licensed with GPLv2 as well, so some of the older sourceports are closed-source.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    13. Re:Dropping DRM is a step in the right direction by suutar · · Score: 2

      a) GP said 'consumers', which includes those who didn't pay.
      b) But, as the summary says, the version that got cracked and distributed was bought in a store, so the person who bought it was also a customer. And the DRM was an (unsuccessful) attempt for the company to protect itself from that customer. So 'customer' still works. The "No True Scotsman" fallacy is still a fallacy if you change it to "No True Customer". Sorry...

    14. Re:Dropping DRM is a step in the right direction by drkstr1 · · Score: 2

      Are you saying that, if I make, say, some gadget, and put it on sale in my store, I shouldn't be upset if someone breaks in at night and takes it away because they "didn't think the price is worth the value", and "found other ways to get it"?

      How is that anything alike? If we are going to have an intelligent discussion on the subject, then why don't we compare the situations accurately.

      A more apt analogy would be if that someone purchased your product (or looked at it in the store), and then opened up a shop selling the same product for cheaper (presumably because he didn't have any R&D cost). I am not necessarily saying that is right or wrong, but if you need to "inflate" the moral dilemma to make your point, well, that says quite a bit about your point already...

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    15. Re:Dropping DRM is a step in the right direction by dririan · · Score: 2

      You're abusing the word asset to mean something it doesn't. See https://en.wikipedia.org/wiki/Digital_asset. Notice how code isn't there.

    16. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 2

      Are you saying that distributing a copy of your item would somehow deprive you of the original item? Copying doesn't "take it away" - it just lets more people enjoy it.

      Just like counterfeiting money, right? Or art?

      Shay-zuz, but the ways people rationalize their own fucked-up behavior...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    17. Re:Dropping DRM is a step in the right direction by ghostdoc · · Score: 3, Insightful

      hmmm, I think you're jumping to conclusions here. The AC didn't say 'steal', they said 'find other ways to get it'.

      Let's say you produce an action game. It's based on the principles of lots of other action games. You decide that ten years of your life is worth $1000 per copy, so sell it at that.
      A lot of people really like your game, but $1000 per game is too expensive for them to buy it. So a few of them get together and make a copy of your game. It's got the same gameplay elements that they liked in your game, but uses different art and a new engine. They sell this version of the game for $10.
      People will probably buy their version rather than your version. The price for the product you spent all that time building is now $10, not $1000.

      My point is that markets set prices, not producers. And markets need competition in order to function. If you're in a monopolistic position by being the only producer of something, then the market will find a way to introduce competition. Piracy is the way the games market is introducing competition.
      Eliminating piracy is a matter of providing multiple methods of obtaining your product at multiple price points, not attempting to break the market by creating a monopoly through DRM.

      So while a pirate may be a thief, that may be the more moral position than being a monopolist.

      --
      Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
    18. Re:Dropping DRM is a step in the right direction by UnknownSoldier · · Score: 4, Interesting

      > Sharing code and designs predates computers by many years, hell, in many ways, it goes back to the begining of recorded history.

      That is correct. The basis of civilization is built upon sharing. We shared (copied) ideas and technology: wheel, mathematics, education, language, philosophy, science, etc. By doing so EVERYONE benefits. The philosophy is WIN-WIN.

      Conversely closed source is an archaic greed based philosophy - WIN-LOSE.

      Money is a great motivator and provides nice incentive BUT at some point it is no longer enough. At the end of the day the "Right Thing" to do is to share, not maintain artificial illusions of power and control.

    19. Re:Dropping DRM is a step in the right direction by brit74 · · Score: 2, Insightful

      Since copying digital media is trivial, it's significantly different than copying, say, designs for a building. You know what else civilization requires? An economic model. There's a reason communism doesn't work - it has a crappy economic model. Copyright is the working model for digital media that allows creators to get paid for their work. Your philosophy ignores the fact that people must work to create digital products, and large amounts of work typically don't get done unless there's an economic incentive to do so. (Even your open-source Linux is done mostly by for-profit companies who see it as selfishly useful to modify the source. That model doesn't work for games since companies have zero incentive to spend a bunch of money modifying/creating games.) Basically, you've got a hippy mentality about how the world works and you could use a big lesson on economics.

    20. Re:Dropping DRM is a step in the right direction by a_mari_usque_ad_mare · · Score: 2

      Your analogy is false, as the harm in counterfeiting comes from misrepresenting your goods while selling them to another. If I made a fake 10^5 American bank note (these did exist http://en.wikipedia.org/wiki/Large_denominations_of_United_States_currency#.24100.2C000_bill) and put it in a picture frame on my wall, is that wrong? It would probably be illegal, but what actual harm is being done?

      For this reason, many people believe that making perfect copies of other's property for private use is OK, hence the popularity of downloading hollywood movies off of bittorrent. We now have computers to make perfect copies of digital data, and also to share those copies with others. I personally think we seriously change copyright and to make it compatible with a world where copying is trivial. The genie is out of the bottle, generally purpose computers are not going away.

      --
      The map is not the territory.
    21. Re:Dropping DRM is a step in the right direction by AK+Marc · · Score: 3, Insightful

      I don't lose anything if you print USD to burn in your furnace. But when you buy something with them, you are committing fraud. That fraud (giving someone worthelss paper in exchange for something else) is the crime, and the laws against counterfeiting assume that to be the reason you are printing (much like the laws against drug dealing assume some amount triggers different rules).

    22. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 3, Informative

      Once upon a time I agreed with you...until treasonous bribery turned copyrights into "forever minus a single day" and art that was made by artists long dead will be still held behind a tollbooth by rich old fuckers long after I have joined them in wormy earth. I would also add this is why we have so many great games in this legal limbo, as nobody even knows who has the rights to what anymore because a LOT of those 80s-90s shareware companies passed through so many hands, but thanks to forever minus a single day those games WILL be lost forever.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    23. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 2

      Sorry, but thieves steal things.

      Copying is not, nor can it ever be, stealing.

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    24. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 2

      Piracy is the way the games market is introducing competition.

      But you can't compete against "free" in a capitalist society. Piracy is equivalent to nicking half a factory full of widgets and giving them away. It's great for the customers but it will put the widget maker out of business, as no one's going to buy any of the other half factory full of widgets when they can get their widgets for nothing, and the widget maker has had to pay money to make them.

      And yes, I know copyright infringement!=theft.

      Oh, and I also know that everyone here likes to say that piracy is really just a protest against evil DRM, but the answer to that is not to buy fucking DRM products if you're that bothered. If manufacturer A releases a movie with DRM, don't buy it. Not having it isn't going to kill you.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Love GoG by dywolf · · Score: 3, Informative

    Found a lot of my lost collection and favorites there. Love em.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
    1. Re:Love GoG by dissy · · Score: 5, Insightful

      As did I, and have quite a few older favorite titles from my younger years sitting in my GoG shelf.

      Another thing I love is how they repackage older games to support newer OS/hardware setups.
      I have a 10k text file of directions I wrote up to remind myself all the convoluted steps to install Planescape Torment from the original CDs to my Windows XP/7 systems, all the settings to change just to get it to run, not to mention bypassing the disc changing handlers.

      I recently repurchased the game from GoG, which consists of clicking download, double-clicking the setup, hitting next twice, and that is is. A start menu entry ready to run without having to mutz about with ini files or messing with the games directory structure.

      The extras are a nice touch too, as it's packaged with the hint guide and walkthrough. All for ten bucks. Well worth the money to me, despite already owning the original release of the game.

      I also purchased Fallout 1 and 2 after the original release, and at some point lost my original media.
      GoG was running a special at the time selling both games together for $6, which I also picked up.
      I could have easily torrented the games and felt little guilt, as I've already bought them both, but would have had to deal with the same installation issues and problems. Buying them this way was a no brainer.

    2. Re:Love GoG by HaZardman27 · · Score: 3, Insightful

      When Blizzard and Activision die and somebody else buys the rights to the games? Blizzard loves their DRM and would never release their games on a platform that doesn't allow DRM.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    3. Re:Love GoG by hairyfeet · · Score: 4, Interesting

      What I love is there is no jumping through hoops or messing with cracks. i want a game on my netbook which doesn't have a DVD drive? no problem, just drag the .exe over and run it.

      But I'm about to get serious hate for pointing this out but fuck it, it needs to be said...they really really REALLY need to more testing on their games! Case in point i76, that game uses the CPU clock as a timer for several in game events so this game does NOT like modern multicores, yet there is zero warning that this game is gonna require hacks and tinkering to get to run. I went through every trick on the forums before giving up and while its only $10 its still not looking good on GOG when they are selling a game with serious issues. you go to their forum page for i76 and you'll see the thing is full of people having similar issues with not being able to progress in the game. And this is far from the only one, there are several games on their forums where people are having to use my hacks because I'd run into a game and just have to keep trying different things until I found a way around the problem which i would promptly post.

      So while i love and will keep buying from GOG I really wish they'd do a little more testing or at least give you a heads up if there are serious issues. But this is something I've been pointing out for awhile now folks, its not the DOS games that are gonna end up lost, DOSBox has that down pat, its the Win9X era games because so many of them used hacks to squeeze more performance out, what we need is a "Win9X Box" that will simulate say a 733MHz P3 with 384Mb of RAM and a Geforce 4 that will fake all the quirks that devs would use back then.

      Oh and one final nit to pick....why is the GOG guys getting screwed on prices? When you see a game like Grimloack that both GOG and Steam has Steam nearly always has it cheaper, and of course on the sales its not even close, the last sale where i saw they both had it GOG was selling the game for $7, steam for $3. WTH devs, you punishing GOG for not having DRM? Because i find it hard to believe Valve is gonna be taking a loss on a game, sale or not. So if valve is getting the same cut all I can figure is either the GOG guys are taking a bigger slice (thus making the devs charge more to come out with the same profit on their end) or you are giving Valve better prices than you are giving GOG.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Love GoG by GiganticLyingMouth · · Score: 2

      Just as an aside, they have a GoG Downloader that you can install (for Windows and OS X), then use to download your game(s)

    5. Re:Love GoG by Dahamma · · Score: 2

      Even more props to GoG - I found the guide to doing this on their site, linked from the game page...

      http://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide

      Most important thing when going through this is to decide the resolution you want to run at up front and stick to it - and also, apply all of the mods you want before saving any games. The save games usually have issues if you change resolution or mods and then try to load one.

  3. Re:Addressing only half the battle. by metrometro · · Score: 5, Interesting

    > Her friend comes over and wants a copy and she gives it to them thinking nothing of it.

    In our company, we call that "lead gen" and seek to encourage it. In the attention economy, trading marginal costs (literally zero, in your example) in exchange for a referral is good business. Many of those referrals won't become customers. But for the ones who do, the cost-to-acquire-customer is again literally zero. It helps to have good branding and more than one product. But this isn't rocket science.

  4. Re:Simple Qs by alannon · · Score: 4, Insightful

    Someone clarify for me - if a game doesn't have DRM, does that mean you can copy the folder to another HD, and the game will still work?

    Yes, or at least the installer can be copied and used without restrictions.

    Is password protection a weak form of DRM, or not DRM at all?

    Passwords are not DRM.

  5. Re:Addressing only half the battle. by Darinbob · · Score: 5, Insightful

    DRM is not intended to stop piracy. It's intended to stop legal resales and gifting of products.

  6. Re:Addressing only half the battle. by Sir_Sri · · Score: 2

    It a mostly wrong headed attempt to solve a serious problem, which is that a huge number of users aren't paying for your product, and could be setting themselves up for a lifetime of going to thepiratebay rather than the local retail shop.

    Take the Hulu example, (or CD's), Hulu seemed great, until people realized the piratebay was still better. It was too late for Hulu, and a lot of potential customers permanently lost.

    With games we have an entire generation of gamers coming up who will probably expect to be able to pirate. So what's happening? Apple App store, the PSN, XBL, the Microsoft App store, Steam etc. Putting right in peoples faces that this is where you pay for the product, and on the gaming side of things, if we catch you pirating we can just lock down your account. But of course we should have had those online stores in 2001, 2002 era. Young kids now expect to have to pay, 30+ year olds expect to pay and pirated when they were poor, but the 15-25 year old crowd is a lost decade of potential customers. Fortunately they'll have the next set of app stores in their faces enough that they might come around, but who knows.

    A bit like the lock on your front door isn't actually an impediment to criminals. But the person who got past the lock has no defence of 'oh but I thought I was just free to walk in and take things'. No. No you aren't. Hopefully eventually we can turn pirates into paying customers. Because you can't run an industry where the accepted norm is not paying for the thing you produce.

  7. Re:Addressing only half the battle. by N0Man74 · · Score: 5, Interesting

    DRM doesn't only fail to stop piracy, it can encourage it...

    Last weekend my girlfriend rented a blu-ray from Redbox. The largest TV in my house happens to be my monitor, and the only blu-ray player I own is a drive on my PC. I attempted to start it, but instead got a message from my player software that I needed to update my software to play the movie. I checked for an update to my player software, and it said it was up to date.

    Then, I looked on the drive manufacturer site looking for a firmware update for the drive, thinking that might help. My drive model was not listed on the manufacturer site. I found another support site, but they also did not list my drive. I searched for a while and eventually found out that it was only available on a support site for a European division. I updated the firmware and tried again... no luck.

    By this point, I had spent 30 or 45 minutes trying to get this to work. I got fed up, and said, "Screw it, I'll just pirate it."

    It took me less than a minute to find a pirated source. It took maybe 15 minutes to download it. I spent much more time than that trying to get it working legitimately, without even counting the time to drive and get the movie.

    I don't pirate stuff because I'm not willing to pay it, it's because they make it a pain in the ass to be legit.

    If I know ahead of time I'll have problems with DRM for either games or movie, I usually skip them entirely.

  8. Re:Irony? by Dinghy · · Score: 3

    That's not ironic, it's coincidental.

    "The use of words expressing something other than their literal intention." Now THAT is irony!

    2.Happening in the opposite way to what is expected, thus typically causing wry amusement.

    I would guess that if most people were asked if the DRM-included version or the DRM-free version would be the most pirated, they would have said the DRM-free. That is the expectation. The opposite happened.

  9. Re:Addressing only half the battle. by vlm · · Score: 5, Insightful

    DRM is not intended to stop piracy. It's intended to stop legal resales and gifting of products.

    Its also a FUD product for sellers of DRM software and licensors of DRM tech (patents etc).

    "If you don't pay us $250K for magicdrm(tm) then pirates will steal your stuff, so pay up, dweeb"

    The correct response is:

    "They'll steal it anyway, and we'll be out a quarter mil, and our legit customers will be angry"
    "grrr.... well on to the sales meeting with the next batch of suckers"

    The wrong/popular response is:

    "OK here's the money and I'll check this off on my performance review"
    "Thanks and heres some baseball season tickets"

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  10. But without DRM ... by JMonty42 · · Score: 3, Insightful

    The article gives the example of Witcher 2. It says it's ironic that the most leaked version of the game was the DRM version. But is that really ironic? Witcher 2 sold 1.1 M copies for the PC in its first 7 months. It only sold 40 k DRM-free copies through GOG, which would the crackers most likely find to crack?

    Besides, if there were no DRM for a big title like that, it stands to reason that there would be just as many if not more leaked copies available on torrent sites. What they really need to do to prove their case is get a publisher to release their AAA title on nothing but GOG, then they would be able to see the true effects of DRM-free games on piracy.

    1. Re:But without DRM ... by Hatta · · Score: 4, Informative

      The crackers would be more likely to crack the one with DRM, because there's nothing to crack on the DRM free copy. Cracking is a game to these people, with nothing to crack there's no fun.

      --
      Give me Classic Slashdot or give me death!
  11. Re:Ok so... by Zephyn · · Score: 4, Insightful

    I see your point, but I would suggest it's not so much a 'took on the pirates and won' situation so much as it is a 'remove some of the incentive for piracy and discovered it worked' situation.

    DRM does provide some incentive for piracy when it reduces the usability for their legitimate customers. When a publisher is releasing software that installs a rootkit or has limited installations that counts down every time you perform a hardware change, finding a copy of the same software without all that crap on it becomes much more attractive.

  12. Re:Addressing only half the battle. by dywolf · · Score: 5, Informative

    Probably detected a break in the HDCP chain. The Anydvd driver is essential for HTPCs even when you own the bluray disc.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  13. Re:Addressing only half the battle. by HaZardman27 · · Score: 3, Insightful

    the 15-25 year old crowd is a lost decade of potential customers

    Thanks for the blanket statement, but I'm 24 and pay for all of my media (games, music, books, movies, etc.), at least that which is not freely distributed by the creators. With only maybe one or two exceptions, all of my friends and associates do the same. Crappy people are crappy people; age makes no difference except that in previous generations, one had to be technically inclined to even know how to pirate media, whereas now it's common knowledge.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  14. Re:you keep using that word by GarretSidzaka · · Score: 2

    ahh, a moralist, my favorite enemy. i would say the same, except i would switch how you use the terms.

    i feel that ethics is a simple concept, given lip service by many religions around the world. the golden rule is a very easy version of ethics. you simply cannot hurt people. Morality, however, can also include things that are unethical like the persecution of people with alternative lifestyles, ethnicity, or ideology. Morality uses aspects of ethics to lend itself credence, but in actuality, american "Family Values" is a thinly veiled Neo-Fascist (or neo-nazi, supremacist) agenda.

    I am a Libertarian Socialist, and i will always oppose the Moralists, the Capitalist Rationalists, and and other form of fascism.

  15. Re:Addressing only half the battle. by TheCarp · · Score: 2

    > It a mostly wrong headed attempt to solve a serious problem, which is that a huge number of users
    > aren't paying for your product, and could be setting themselves up for a lifetime of going to
    > thepiratebay rather than the local retail shop.

    Even the problem is wrongheaded, because its based on the assumption that the choice is between pirating game X and buying game X in the store.

    While this may be true for some subset of what pirates pirate, its demonstrably not true for the majority. Both studies and every bit of anecdotal evidence I have seen says that the divide between pirates and non-pirates is money. People who can't afford to be aquiring media in the first place are the ones who pirate it.

    Honestly, the most prolific pirates I have known, are the same people that, if they told me they were going to buy a couple of DVDs, I would probably chastise them for wasting money they need to feed their kids.... or are kids themselves. They also seem to consume a lot more media than people who pay for it.... and also seem to have a lot of free time with which to watch movies, play games etc, often on account of not having steady employment or being disabled, or again, being a kid.

    So.... stop piracy, maybe sales go up a LITTLE. However, the choice for pirates is typically not "have it all free or buy it all". Its "have it all free or buy a small fraction of it". My estimate is, stop piracy entirely, you can expect MAYBE a few percent increase in overall sales.... and most of those will be bargain bin purchases or used product purchases.

    --
    "I opened my eyes, and everything went dark again"
  16. Re:Article is Misleading by fredprado · · Score: 4, Insightful

    That is besides the point. There are two points here:

    1) The DRM version was widely pirated despite the DRM, and, therefore DRM served nothing but to irritate the people who really bought the game and make some DRM company richier.

    2) The non-DRM version sold by GOG sold very well even without any DRM and being a year old game.

    The lesson here is: If you do something people judge worthy they will pay for it, at least enough of them to make the endeavor profitable. And no, it doesn't really matter how much you could make if the whole humankind decided to pay you for it, and you are not entitled to become a billionary just because you created something.

  17. Wouldn't a hard copy be a wiser thing to pirate? by dmomo · · Score: 2

    "pirates went to the trouble of buying the game in a shop, taking it home and breaking the DRM instead"

    Who knows if the the downloaded version has some sort of hidden tracking mechanism? With a store bought copy, the pirate can more easily remain anonymous.

    It's a stretch perhaps, but that might bring light to why it worked out this way.

  18. Re:you keep using that word by Anubis+IV · · Score: 2

    Morals are not about doing the right thing. They are about defining the ought-ness of something. Put another way, they tell us what is right or wrong, but they aren't necessarily about doing those things. "I ought not to steal." They're prescriptive in nature and speak towards an ideal.

    Ethics define what actions are acceptable by providing rules to stay within those confines. "Don't steal." They're descriptive of what actions are considered acceptable within the culture and speak towards a societal norm, which oftentimes will have nothing to do with appearances, as you claim, though it may, depending on the culture.

    Etiquette is something quite a bit lower down this totem pole we are descending, and it has far more to inherently do with appearances than ethics does.

  19. Re:Addressing only half the battle. by chipschap · · Score: 3, Insightful

    Tangentially, this explains why sites like GOG succeed, and why I'm happy to patronize them. They treat customers fairly and charge fair prices. Would I pirate a game that GOG sells? Not a chance. I'll buy it from them without thinking twice.

  20. Re:Article is Misleading by CowTipperGore · · Score: 2

    The Witcher 2 was originally released in May of 2011, not this past year when GOG finally started selling the game.

    The game was available on GOG from release day. Why do you claim otherwise?

    So, of course the most pirated version of the game would be one of the DRM variants, since the DRM version was available for a longer period and typically more in demand closer to the original release date.

    Since the DRM-free version was available from the beginning, your argument is invalid.

    But no mention of either date (original release of the game) or GOG's release are mentioned in the article

    They are the same - May 17, 2011.

    Anyway, sorry for interrupting the anti-DRM circle jerk with facts and logic.

    Don't you have a bridge to go hide under?

  21. Re:Maybe it works for them, but... by Overzeetop · · Score: 2

    "...past the point of what they can reasonably consume."

    And that's why a lot of the "stolen" content has no actual value. If I download a book, and then never read it, have I really consumed the content or taken away a potential sale? Highly unlikely.

    I will tell you this - there is nothing more frustrating that buying a digital copy of a reference, and then finding out that (a) it can't be read on one of my devices or (b) I can print or extract excerpts where they are (necessary) appropriate references or (c) I just plain can't get into them because I lost the password or I had to move the original file and the license key is no longer valid and there's nobody on the publishers end to fix it for hours or days. I bought the God damned work, I don't want to wait until you get around to letting me read it so I can get my work done.

    Most of what I've bought as digital references I've either cracked, converted and stripped of DRM, or "pirated" (if you can call it pirated when I already paid full price for it). There are some I will simply pirate in the future, because it's too much work to make the product usable. Others (one of which is about $750 for the PDF) I will most likely purchase again when the next update is available (they update it every 3-5 years, I usually get every other cycle), simply because the last version was both unencrypted and fully and meticulously hyperlinked - the absolute model of how a reference should be done. The time savings using that reference is worth the money, imho, and I plan on supporting them.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  22. Re:Article is Misleading by Anubis+IV · · Score: 5, Informative

    What? No. Utterly false.

    In fact, the parent company of GOG is the company that developed the game in the first place, so of course they made it available on GOG. It was available on launch day from GOG back in May 2011. In fact, it was available from them for pre-order before it was available anywhere else. The reason you're probably confused is because GOG replaced the regular edition of the game with the enhanced edition in April 2012, hence why it shows as having a release date of April 2012 on GOG's site.

    Sorry to rain on your ill-researched drivel with some actual facts.

  23. Re:Addressing only half the battle. by TheRaven64 · · Score: 5, Insightful

    It a mostly wrong headed attempt to solve a serious problem, which is that a huge number of users aren't paying for your product, and could be setting themselves up for a lifetime of going to thepiratebay rather than the local retail shop.

    The real problem is that this mischaracterisation is so ingrained that you can be modded up for saying it even on Slashdot where people should know better.

    Users not paying for your product is not the problem. Or, rather, the fact that they are using it is not the problem. The goal is to maximise profit, which means making sure as many people who might pay for your product actually do. A person who pirates it but would never have bought it is not a problem. A person who might have bought it but doesn't is, whether they pirate it or not. A person who doesn't buy your game because you've priced it too high or because they don't like the distribution system is a problem, but one that's relatively easy to fix.

    The problem is an industry that is devoting its attention to eliminating piracy, not to maximising sales. They'd rather have 100 sales and 100 pirates than 10,000 sales and 100,000 pirates. Yes, pirates suck, but it's a stupid business model to chase them at the expense of your customers.

    --
    I am TheRaven on Soylent News
  24. Re:Addressing only half the battle. by Anonymous Coward · · Score: 3, Interesting

    Probably detected a break in the HDCP chain. The Anydvd driver is essential for HTPCs even when you own the bluray disc.

    Ah yes, the end to end authentication and encryption of all devices involved in the video signal.

    Funny how I can't get end to end authentication and encryption for my god damned credit card to prevent skimming and such.

  25. Re:Wouldn't a hard copy be a wiser thing to pirate by Hatta · · Score: 2

    You only need a friend with another copy and the ability to run md5sum to know if there's a hidden tracking mechanism.

    --
    Give me Classic Slashdot or give me death!
  26. Re:Addressing only half the battle. by HaZardman27 · · Score: 4, Interesting

    That reminds me of an interview I read a while back with the CEO of the Ernie Ball guitar string company. Someone in his IT department, unbeknownst to the owner, had been installing Microsoft software on more computers than they had licenses for. Rather than giving them the opportunity to fix the situation, Microsoft immediately jumped into legal action. The result is that the owner had his IT department move all of their workstations to Linux and only use open source software so that it could never happen again.

    Found the link.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  27. Re:Addressing only half the battle. by cbhacking · · Score: 3, Informative

    DVD video actually has plenty of DRM (both content scrambling to prevent unlicensed playback and region coding to prevent geographic redistribution). The "problem" is that they're both trivial to bypass. DeCSS doesn't bother to pretend to be legit; it simply brute-forces the scramble. Region unlocking has existed for over a decade.

    --
    There's no place I could be, since I've found Serenity...
  28. Re:earned my $$$ by Golden_Rider · · Score: 2

    I've paid more to GoG than Activision and EA combined.

    Yes, I really bought TONS of stuff from them. They have many old games which I want to re-play, but I cannot find my old CDs anymore (or, in the case of Baldur's Gate 2, they they were already barely readable when I bought the original years ago). Especially their bundles are great, whole Baldur's Gate series or whole Neverwinter Nights collection with easy installation - great! Ultima Underworld 1+2 -awesome!

    And, like many others already mentioned, even if you can find the old installation media and it is readable, some games might not really work anymore these days on your Windows 7 PC, because they are DOS games. The GoG games come preconfigured with a working DOSBox-Setup. I like fiddling around with stuff on my computer, but when I just want to play that game, I'll gladly fork over some $ for an easy setup.

  29. Reasons to take a game off the market by tepples · · Score: 4, Interesting

    There's no reason to ever take a game off the market.

    I can think of three.

    First, the upstream licensor of the game may offer only a time-limited license. The DVD releases of Daria and WKRP in Cincinnati were delayed for a long time because they had to figure out how to replace all the music that was licensed only for the original broadcast, not for home videos to be produced later. There's a reason Nintendo couldn't just start selling GoldenEye 007 on Virtual Console on day 1 of the Wii Shop Channel: it'd need a new contract with EON. And by the time that was negotiated, they ended up doing an enhanced remake instead. Likewise, Tetris DS was discontinued two years after release because The Tetris Company didn't want to flood the market with Tetris products.

    That ties into the second reason: cannibalization. If you have too many of your own older products on the market, they compete with your newer products. If you just released Mario Party 7, would you want Mario Party 4, Mario Party 5, and Mario Party 6 to be on shelves? Worse, studies such as one done with clock widgets in GNOME show that where there are too many choices, a lot of people choose "none of the above" and walk out with nothing.

    Third, I'd be interested to see how video games are substantially different from movies and TV series in this respect. The film Song of the South (1946) was briefly available on LaserDisc in some markets. It has not since been rereleased on DVD or Blu-ray anywhere, allegedly because of a change in prevailing moral values among viewers.

  30. Re:VirtualBox by hairyfeet · · Score: 2

    Because there were a LOT of games that came out between 95-2001 that were Win9X exclusives that HAVE to have some sort of hardware acceleration that simply won't run on WinNT?

    You see that period was the first real boom when it came to 3D graphics, you had GLIDE and early DirectX and a LOT of truly great games came out back then...problem is a lot of those companies no longer exist, or the programmers are gone and having to do a full rewrite would cost more than the software is worth to the company, and the simple fact that winNT and Win9X are truly too completely different beasts.

    While those that wrote their games well, like the NOLF series? those games can be run even on 64bit win 7 with no problem. But for every game like that you have a Mechwarrior 3 or i76 or Final Fantasy VII that used OS specific hacks to get more speed out of what was pretty weak hardware then and those games simply won't run native on anything WinNT based (hell it takes a miracle just to get MW 3 to run on XP, much less Win 7/8) and I have yet to see an emulator like VB do Win9X with enough speed and graphics prowess to make the games look like more than a slideshow. I mean you may laugh at them today but games like i76 and MW 3 were really pushing the hell out of the hardware back then, with MW 3 you had these huge landscapes with a half a dozen tanks and small vehicles PLUS as many as 4 mechs and ALL were just letting fly the missiles and lasers, which when you are talking about a 400Mhz CPU with GPUs with as little as 16Mb of RAM? Well they had to use every trick in the book to get decent framerates out of the hardware that was popular then.

    Things were evolving so rapidly then that often a PC that was barely a year old would already be strating to struggle with the graphics for the latest games so naturally designers used every trick in the book so their games would play on the widest variety of systems. Smart move then but sucks now as its such a PITA to get going. And the problem with your idea is two fold, one they would pretty much have to write the VM around Win9X because of its quirky 16/32bit hybrid nature and two the emulation would have to be VERY low level because as i said they used some pretty fucked up methods back then, such as i76 using the board clock to time in game events, so if you did high level emulation the clock on the board is still gonna be so fast that the game just won't run.

    So believe me friend while I wish someone could do your idea the only way I could see it working is if someone were to build a clone of Win9X ala DOSBox so you could basically tailor the VM to the OS and release it as a package, which will most likely never happen simply because of how much work it would take to clone all the Win9X underpinnings, or for MSFT to release Win9X under some sort of freeware license so devs could simply bundle win9X with the emulator and of course it'll be a cold day i hell before THAT happens.

    But the reason that was doable with XP on win 7 is you were just running a 32bit NT on top of a 32 or 64bit NT, compare this to Win9X which was basically 3 OSes slammed together, you had DOS as a bootloader and for some low level access, you had the 16bit subsystems for backwards compatibility with win 3.x and you had the 32bit Win9x with support for more modern features like long file names and DirectX. It would frankly be a nightmare to program and most of us simply don't have the room to pick up some Win9X tower on CL just to run those games.

    Its a damned shame but I have a feeling a LOT of those games from that era that weren't popular enough to warrant a rebuild so they can sell it on Steam or GOG will simply be lost to time, its just too hard to emulate an OS as weird as Win9X.

    --
    ACs don't waste your time replying, your posts are never seen by me.