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Valve Officially Launches TV-Friendly Steam Big Picture Mode

An anonymous reader writes "Valve on Monday announced the public release of Big Picture, Steam's new mode that lets gamers access their games on a TV, in over 20 languages. Big Picture lets you use a traditional gamepad (as well as a keyboard and mouse) to access the complete Steam store and Steam Community from the comfort of the couch in your living room."

140 comments

  1. About .. eh.... time? by Anonymous Coward · · Score: 0, Insightful

    Surely I'm missing something. Since I can play my steam games in 1080 over HDMI to my TV already this "new" feature intrigues me. Is this merely a front end with fonts and proportions better suited to a TV? No sorry I did RTFA as I sense it's merely a press release and not actually something news worthy. Please Internet, correct me if I am mistaken.

    1. Re:About .. eh.... time? by Anonymous Coward · · Score: 1

      it is exactly that.

    2. Re:About .. eh.... time? by vlm · · Score: 2, Funny

      Did someone ask the internet for corrections? Here I am!

      I read about it on the steam website. On the output side it has a "web browser for TVs" which is hardly a new idea and they never work. Just pump Chrome over that baby and it'll be fine.

      The big deal on the steam website itself seems to be the input side... using a gamepad instead of a mouse and keyboard. Text entry via game pad sounds hideous.

      Sincerely, "The Internet"

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:About .. eh.... time? by Pathogen+David · · Score: 5, Informative

      It is basically a 10 foot UI for Steam that is Xbox controller friendly. It's been in beta for a while, you can activate it by clicking the shiny button at the top of your Steam window. (If you have a custom Steam theme, you may have to disable it to see the button. If you don't have access to Steam right now and just want to know what it looks like here are screenshots of the start menu and the games library

    4. Re:About .. eh.... time? by Anonymous Coward · · Score: 2, Informative

      Text entry via game pad sounds hideous

      It is.

      Co-Signed the XBox and PS3

    5. Re:About .. eh.... time? by Anonymous Coward · · Score: 1

      They actually have a fairly good text entry method for gamepads called a flower. You point your analog stick in the direction of a leaf and press one of 4 gamepad buttons to select your character. This let's you quickly get to any character without scrolling.

    6. Re:About .. eh.... time? by sortius_nod · · Score: 3, Funny

      Heaven forbid a company designing a UI that you might find useful, or, SHOCK HORROR, make your life easier. I mean, who wants things to be easier? In fact, Valve should force TV users to load all games via an 8pt comic sans font console that has pink writing on a white background, & ensure that the only input device allowed is a hacked Wii-mote.

      The amount of bullshit wank you faux-geeks go on with is ridiculous. Any positive change to a device/piece of software & it's all "I could do that x years ago by gluing a piece of string to a tin can".

    7. Re:About .. eh.... time? by Anonymous Coward · · Score: 0

      They actually have a fairly good text entry method for gamepads called a flower. You point your analog stick in the direction of a leaf and press one of 4 gamepad buttons to select your character. This let's you quickly get to any character without scrolling.

      Great. So how do you perform the typing to name that character in the first place? Or lots of other reasons not covered by this flower system? Oh, right, you need to use some kind of text entry. Duhhhh....

      Next time would you take just a second to think about the obvious before posting?

    8. Re:About .. eh.... time? by Anonymous Coward · · Score: 2, Interesting

      have you tried smartglass for the xbox? i have it on my nexus 7, you can control the menu and type using the keyboard on the tablet.

      damn i sound like a shill, maybe i should check my mailbox for a check when i get home. Im sure the app isnt perfect but it beats the heck out of the gamepad text entry.

    9. Re:About .. eh.... time? by Anonymous Coward · · Score: 0

      Interfaces designed for the controller seldom has text entry at all.
      Even if you find yourself in need of text entry I'm sure you'll find that your keyboard works fine.

    10. Re:About .. eh.... time? by Anonymous Coward · · Score: 1, Informative

      Are you really a complete moron or do you just play one on the internet? He's describing a text entry method. You know, with characters like A, B, C and so forth.

    11. Re:About .. eh.... time? by DragonTHC · · Score: 1

      It's a controller friendly ui for steam presented in a tv friendly format.

      The chat ui is especially creative. It's a flower.

      --
      They're using their grammar skills there.
    12. Re:About .. eh.... time? by Hobadee · · Score: 1

      Mod parent up. The "flower" input method is great! I haven't used it on Steam, but I used it ages ago in a web browser on my XBox 1. It's easy and intuitive to learn and once you get good you can type fairly fast.

      --
      ...Had this been an actual emergency, we would have fled in terror, and you would not have been informed.
    13. Re:About .. eh.... time? by damnbunni · · Score: 2

      Or you can just plug a freakin' keyboard into the Xbox 360. Or PS3. They both support them.

      I used to leave one hooked up when playing one particular game that has you name each custom car you create. Heck of a lot easier that way.

    14. Re:About .. eh.... time? by Anonymous Coward · · Score: 0

      It's not just fonts and proportions; the entire interface can be controlled via an Xbox360 controller.

    15. Re:About .. eh.... time? by Soilworker · · Score: 1

      Can't wait to destroy some idiot trying to play CS with a pad.

    16. Re:About .. eh.... time? by Anonymous Coward · · Score: 1, Insightful

      it's sad that legitimate pro-Microsoft posts have to be AC and include a 'shill' presumption.

    17. Re:About .. eh.... time? by Larryish · · Score: 1

      YAY! Now our big fat asses can get even BIGGER!

    18. Re:About .. eh.... time? by hairyfeet · · Score: 1

      So what kinds of problems were people having with Steam before? I have built several HTPCs and didn't hear a complaint one about Steam, it looked just fine, went to a customer's place the other day to do a few tweaks to his system and while there I watched him play TF 2 on his 55 inch TV and I have to say it looked fricking great, so I don't know what they would change.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:About .. eh.... time? by damien_kane · · Score: 3, Interesting

      No problems, other than having to use a mouse to pick which game they wanted to play, and, potentially, having to sit closer to the screen to see the list (unless they upped their font-sizes).

      This is a different UI for Steam
      It's geared towards the 8' or 10' user (sitting on the couch), and accessible via Remote Control or Gamepad, instead of mouse.
      It essentially cleans up your coffee table (removing the kb/mouse from being needed, unless the game you choose requires it)

      I, as a person looking for a similar frontend to emulators (that is easy to use and will do the scraping of my collection for me, like Sick Beard and EmberMM did for TV/Movies), welcome this new UI, and might start using Steam more again (lately have not been playing too many PC games)

    20. Re:About .. eh.... time? by HaZardman27 · · Score: 1

      Wow, this is just too funny. Especially the "take just a second to think about the obvious before posting" part.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    21. Re:About .. eh.... time? by HaZardman27 · · Score: 1

      Tell me about it. Even people using Steam on HTPCs can still stick with the classic keyboard + mouse interface if they choose. I wouldn't want to do any "hardcore PC gaming" in my living room anyway, but this sounds great for casual and indie games.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    22. Re:About .. eh.... time? by CronoCloud · · Score: 1

      1999 called, it wants it's argument back.

      There are these things called USB ports, they let you plug keyboards into them The PS2, PS3, Xbox 360, Wii and Wii U all have them. There is also this thing called Bluetooth that also lets you connect keyboards wirelessly. There are also these things called "chatpads" which attach directly to the controller and are similar to keyboards on some cell phones.

      Text entry on consoles hasn't been an issue in over 10 years.

    23. Re:About .. eh.... time? by CronoCloud · · Score: 1

      Yeah but those are for ppl too stupid to game on the PC so who cares?

      That seems a funny thing to say when PC and console gamers are playing the same games.

    24. Re:About .. eh.... time? by hairyfeet · · Score: 1

      But unless you are playing casual games only you are still gonna need the keyboard and mouse, right? Sure more games are getting controller friendly but when you look at the huge number of games on Steam one would have to be picky as hell about their purchases not to get any games that work better with KB and mouse.

      As long as they don't get rid of the old UI to try to force us into "this new innovation!" ala Win 8 I say go for it, more choices is always good especially if it allows more to enjoy the service. After all more users mean better economies of sale and thus lower prices, it means better support from the ISPs, its a win/win as far as I'm concerned.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:About .. eh.... time? by damien_kane · · Score: 1

      Except that right now, in conjunction with the release of Big Picture, Steam has opted to put 30 games on sale that are fully playable with a controller, many of them were (at one time) major steam titles (L4D 1/2, Counterstrike, etc)
      Further, Steam is starting to put in icons as to the control method used for games (i.e. multitouch-screen, controller, M/K).

      Most major studios don't make PC games controller compatible because gamers don't have controllers for their PCs, having opted for the more "traditional" M/K UI years ago.

      Until gamers start getting controllers for their PCs (e.g., if a major game provider starts serving a 10' UI that gains traction, wink-wink, nudge-nudge), games won't start being controller-compatible or playable.

      The old UI is still there, but, personally, I dislike having my keyboard on a tray at my couch for my HTPC, and would prefer a few wireless gamepads, a la XBox/PS3

  2. What prevented doing this? by Animats · · Score: 0

    "If you're a Steam user, you can set up Big Picture by simply by connecting your PC or Mac to your TV via a single HDMI cable."

    So what kept you from doing that last month, or last year?

    1. Re:What prevented doing this? by decipher_saint · · Score: 4, Informative

      Nothing at all, except now you can do it with a gamepad-friendly interface.

      --
      crazy dynamite monkey
    2. Re:What prevented doing this? by Colonel+Korn · · Score: 2, Informative

      "If you're a Steam user, you can set up Big Picture by simply by connecting your PC or Mac to your TV via a single HDMI cable."

      So what kept you from doing that last month, or last year?

      Big Picture didn't exist last year, and last month you could do it but it was still in beta.

      --
      "I zero-index my hamsters" - Willtor (147206)
    3. Re:What prevented doing this? by Anonymous Coward · · Score: 0

      I poked at it some, It is mostly just a new UI that makes it more user friendly if you are just using a controller. I don't see anything wrong with it but I probably won't use it because I rarely play games with a controller. Feels a lot like a beta for how the steam box is going to act. That is why this is cool, not because it magically enables you to connect to a TV.

    4. Re:What prevented doing this? by CanHasDIY · · Score: 1

      Feels a lot like a beta for how the steam box is going to act. That is why this is cool, not because it magically enables you to connect to a TV.

      Exactly my thoughts when trying the beta out myself.

      If I didn't already have a pretty beastly HTPC setup, I might just be tempted to build a custom 'Steam Console' just for shits n' giggles.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    5. Re:What prevented doing this? by Jonah+Hex · · Score: 1

      So it can still be used with a keyboard and mouse if you choose to use the new GUI? Choice is good, and those console folks might like it, but I'll stick with PC style controls. - HEX

    6. Re:What prevented doing this? by Anonymous Coward · · Score: 0

      There are other adaptations to the format. For instance, the fonts and icons are generally larger, which makes sense because most people sit much further back from their TV than they do from their monitor, even accounting for the larger display size.

    7. Re:What prevented doing this? by Baloroth · · Score: 1

      And how, exactly, do you navigate a PC interface with menus and text entry using a gamepad? I mean, I suppose you could map one of the sticks to virtual mouse, but that type of system sucks (I've done it before), and is a tad bit more work than most people are willing to put forward. The interface is the key: being able to navigate through menus and text entry (yes, Valve has apparently devised a text entry scheme that doesn't totally suck) using the controller.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    8. Re:What prevented doing this? by Anonymous Coward · · Score: 0

      Nothing at all, except now you can do it with a gamepad-friendly interface.

      What? you can plug a xbox360 controller in a pc's usb port. that is old news. gamepad-friendly sounds like code for now the clueless can do it. i see how that is good for valve because morons spend money too but let us call things what they are hmm?

      So are you ten years old, or are you yourself a moron? I shouldn't leave out the possibility of both...

    9. Re:What prevented doing this? by spire3661 · · Score: 1

      They already have a symbol system denoting if a game has partial or full gamepad support. L4D2 has full game support for its entire interface, TF2 has partial.

      --
      Good-bye
    10. Re:What prevented doing this? by Rennt · · Score: 1

      Existential issues.

    11. Re:What prevented doing this? by HaZardman27 · · Score: 1

      It's like a media center interface for Steam. It makes it more comfortable to use the software on an HTPC, where you might be sitting as far as 10 feet away from the display and probably not want to have a keyboard + mouse laying around.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  3. More bloat by ArcadeMan · · Score: 1

    Great, new features added to Steam. But their OS X client is still the slowest and most bloated software I've ever used.

    1. Re:More bloat by Anonymous Coward · · Score: 0, Funny

      Maybe you should try updating your hardware to match the requirements of the software. Oh wait, you cant.

    2. Re:More bloat by zippthorne · · Score: 1

      Why does the new GUI require more hardware resources than many of the games..?

      --
      Can you be Even More Awesome?!
    3. Re:More bloat by Anonymous Coward · · Score: 2, Interesting

      Steam for Mac has a memory leak relating to the way it handles windows (insert joke here). Instead of closing windows it just hides them. This can cause memory to skyrocket.

    4. Re:More bloat by Mashiki · · Score: 1

      Simple answer? The games are being made for 7 year old or greater hardware(consoles). Hey, remember...consoles are hot shit. That's why developers are abandoning them for the PC, and in turn 'nix.

      --
      Om, nomnomnom...
    5. Re:More bloat by tibman · · Score: 1

      Skyrocket to the exact same size as having the windows open, lol.

      --
      http://soylentnews.org/~tibman
    6. Re:More bloat by Anonymous Coward · · Score: 0

      So it needs more than a 3.4ghz quad core i7 Ivy Bridge with 16 GB of RAM? Why exactly?

    7. Re:More bloat by exomondo · · Score: 1

      But their OS X client is still the slowest and most bloated software I've ever used.

      How is it 'bloated'?

    8. Re:More bloat by OhPlz · · Score: 2

      So it's kind of like running iTunes on Windows?

    9. Re:More bloat by Anonymous Coward · · Score: 0

      Now you know how Windows users felt when they had to suffer the Windows version of iTunes.

    10. Re:More bloat by chrish · · Score: 1

      In my recent experience (trying to play The Witcher on my MacBook Pro) it's irrelevant because the unstable games (ones using Wine wrappers) will have to logging out and/or rebooting every hour or so anyway.

      TF2 has been very stable though.

      Apple's proven time and again that they're not at all interested in gaming on Mac OS X, I don't know why I even bother trying. They love it on iOS, of course.

      Rebooting to play games is such a pain though.

      --
      - chrish
  4. Valve has a winner by Suiggy · · Score: 4, Informative

    I've been using this mode in the Linux beta of Steam. It's pretty nice, it's up there with the XBox 360 and PS3 media interfaces.

    1. Re:Valve has a winner by BradleyUffner · · Score: 5, Funny

      ...it's up there with the XBox 360...

      It's jam-packed full of advertising, leaving 1/10th of the screen for actual content?

    2. Re:Valve has a winner by Suiggy · · Score: 2

      Minus the advertising. I was referring more to the aesthetics and design choices.

    3. Re:Valve has a winner by Qzukk · · Score: 3, Funny

      It's jam-packed full of advertising, leaving 1/10th of the screen for actual content?

      I opened up Steam and got that before I even hit the big picture button!

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:Valve has a winner by Anonymous Coward · · Score: 0

      I think it has some kinks to iron out.

      I selected a game I hadn't converted to the new format and a "desktop interface" window popped up.
      The community pages are all accessed via a browser window.

      I found these while playing around for 5 minutes.

    5. Re:Valve has a winner by Anonymous Coward · · Score: 0

      Then you are a moron. You can turn off the pop-up advertising window you get sometimes in the Steam settings by unchecking the "notify me about additions or changes to my games, new release, and upcoming releases" box. And you can have steam start at your library page so you never have to see that steam even sells a product unless you try to,

    6. Re:Valve has a winner by Anonymous Coward · · Score: 0

      That doesn't make him a moron by any measure.

    7. Re:Valve has a winner by skine · · Score: 1

      You do realize that Steam is little more than an advertising platform for games, right?

      Hell, I count 60 advertisements when I visit the steam store, between the games, Valve Store, Steam Mobile, Gifting on Steam, and, of course, Big Picture.

    8. Re:Valve has a winner by bluehairedpete · · Score: 1

      How are you running big picture in Linux? I'm using ubuntu 64/wine, with wine configured to win7, and, when i switch to big picture I get an error that DWrite.dll is missing...

    9. Re:Valve has a winner by Anonymous Coward · · Score: 0

      ...it's up there with the XBox 360...

      It's jam-packed full of advertising, leaving 1/10th of the screen for actual content?

      Oh yeah, i know when i've got actual content on the screen, you know like a movie or game, it only gets 10% of the screen because the rest is advertising...idiot. And wtf are you doing on the homescreen that requires a whole lot of screenspace? are you so dimwitted that you need the 'play disc' button to take up the whole screen?

    10. Re:Valve has a winner by BradleyUffner · · Score: 2

      You do realize that Steam is little more than an advertising platform for games, right?

      Hell, I count 60 advertisements when I visit the steam store, between the games, Valve Store, Steam Mobile, Gifting on Steam, and, of course, Big Picture.

      Hmm.. I shut down Steam and then opened it up fresh. This is the first screen that came up http://i.imgur.com/wviMA.jpg
      Not a single advertisement to be seen.

    11. Re:Valve has a winner by exomondo · · Score: 1

      ...it's up there with the XBox 360...

      It's jam-packed full of advertising, leaving 1/10th of the screen for actual content?

      What 'actual content'? When i'm looking at 'actual content' on my xbox i don't see any advertising.

    12. Re:Valve has a winner by mikael_j · · Score: 1

      I tried this mode on the OS X client recently and it was extremely clunky and was mostly a pain in the ass to work with.

      It's a great first try at a ten foot interface but they've definitely got some work to do.

      --
      Greylisting is to SMTP as NAT is to IPv4
    13. Re:Valve has a winner by IndustrialComplex · · Score: 1

      That means it is good advertising.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    14. Re:Valve has a winner by hotcut · · Score: 1

      I guess that's how you choose to look at it... I would say all the "Recent News" is nothing but advertisements. Granted, they wrap it up nicely, but they have a summer sale and tell you about it, which to me looks like ads.

    15. Re:Valve has a winner by RivenAleem · · Score: 1

      I got Deus Ex for the PS3 when it came out and played it through, enjoyed it a lot. But now the missus take a lot of the TV time so I don't have that much access to it. So I got it for 4€ in the autumn sale on the PC and (no surprise) the UI is different on the PC (the 10 shortcuts for keyboard). Can anyone tell me if when I use a controller (and Big Screen) so that when I do have some TV time I can play it with controller, does the game/steam change the UI to the PS3/XBOX layout when you switch to controller?

    16. Re:Valve has a winner by Anonymous Coward · · Score: 1

      but they have a summer sale and tell you about it, which to me looks like ads.

      Do you go to a store and bitch about all the advertisements sitting on the shelves?

    17. Re:Valve has a winner by Anonymous Coward · · Score: 0

      If you be a disingenuous tard and purposely change your library to the only setting of 3 that shows an ad that is what you see. Everyone else sees this http://i.imgur.com/vVw7G.jpg

    18. Re:Valve has a winner by Lithdren · · Score: 1

      ...I count 60 advertisements when I visit the steam store...

      Err...duh?

    19. Re:Valve has a winner by Richy_T · · Score: 1

      You have to sit around for 15 minutes waiting for updates anytime you want to use it?

    20. Re:Valve has a winner by 88NoSoup4U88 · · Score: 1

      It depends on what you have selected in your Options: You can choose which tab you like to start with. As for myself, with so many one-day-deals going around, I prefer to have the shop open on startup.

    21. Re:Valve has a winner by Anonymous Coward · · Score: 0

      If you be a disingenuous tard and purposely change your library to the only setting of 3 that shows an ad that is what you see

      Says the disingenuous tard who "be" the one who purposely changed his setting from the default one where steam opens the store when you open steam to one of the other settings that doesn't.

    22. Re:Valve has a winner by exomondo · · Score: 1

      That means it is good advertising.

      Perhaps i should rephrase that...'there isn't any advertising', much less being 'jam packed', the actual content takes up 100% of the screen.

    23. Re:Valve has a winner by Anonymous Coward · · Score: 0

      Huh. You know, I didn't even see ads when I opened it. I must be part of the "I can ignore the shit I don't like if the rest of the product is good." camp.

      This isn't some ideological walled garden debate or something. They aren't requiring you to click the button. The interface is pretty slick and useful. My only complaint is that the library tab shows games that aren't installed. And I have a huge library.

    24. Re:Valve has a winner by Hawke666 · · Score: 1

      You know you can set it to only show installed games, right? It's the dropdown next to "search" in the upper left.

  5. PC required? by rodrigoandrade · · Score: 1

    From what I understand, I still need a beefy PC to make this work. So, how's this any different than hooking up my video card's HDMI output straight into my TV set?

    1. Re:PC required? by Suiggy · · Score: 3, Informative

      Beefy PC? There are guides coming out on how to build a $300 DIY Steambox, minus the cost of OS and the cost of an optional XBox 360 controller which you can use on Windows or Linux. It'll be competitive against Microsoft and Sony's next consoles.

      http://www.theverge.com/2012/11/30/3706718/forget-the-ps4-and-the-xbox-720-build-your-own-steambox-on-the-cheap

    2. Re:PC required? by Qzukk · · Score: 1

      how's this any different than hooking up my video card's HDMI output straight into my TV set?

      Now you can use a controller to navigate instead of trying to use your mouse on your knee or the arm of your sofa.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    3. Re:PC required? by Anonymous Coward · · Score: 0

      It's different, because the vanilla Steam interface is design for mouse and keyboard, while this is designed for a gamepad. It's ideal for couch potatoes like myself.

  6. Gamepad by Anonymous Coward · · Score: 1

    The gamepad-friendly interface is the news here. It was an annoyance to have to grab a keyboard and mouse just to switch between games.

    Now that TV is 1080P, all computers have a TV friendly interface.

  7. LAN Streaming by Githaron · · Score: 5, Interesting

    They should consider creating making a LAN version of game streaming, you have a small thin client hooked up to your TV but all all the work is done by your beast desktop in the next room. The biggest hindrance to their current setup is that most people don't have their computer hooked up to their TV because they use it for other things than just gaming. They could call it Steaming (Steam + Streaming). :)

    1. Re:LAN Streaming by Microlith · · Score: 1

      Steam Pipe

    2. Re:LAN Streaming by a0me · · Score: 1

      They should consider creating making a LAN version of game streaming, you have a small thin client hooked up to your TV but all all the work is done by your beast desktop in the next room. The biggest hindrance to their current setup is that most people don't have their computer hooked up to their TV because they use it for other things than just gaming. They could call it Steaming (Steam + Streaming). :)

      Apple TV

    3. Re:LAN Streaming by Githaron · · Score: 1

      I think I like that name better.

    4. Re:LAN Streaming by ledow · · Score: 2

      OnLive for local LAN, run from your own PC, you mean?

      It would suffer the same problems as OnLive, plus others.

      You would get more lag, especially with screen compression / decompression (which you would still need because otherwise people would moan that it's jerky on their 56Mbps wireless, etc.). Your CPU use on the machine playing the game would rise, cutting FPS (it would be similar to running FRAPS saving onto a remote network share, for instance). Your machine doing the receiving would need to be quite meaty to do the decompression, display etc. in real time (and thus, why not just upgrade it to play games direct). Your inputs and video responses would lag - not as much as on OnLive, but it would happen. Your local net traffic would be huge, which would add to your ping.

      Remember, Steam is aimed at gamers and the kind of gamer that has a powerful gaming PC that they want to use to do the backend of playing on their TV-with-client-machine downstairs is not going to be happy with the sacrifices. And more casual players won't be interested in doing it at all, even if they *do* have the equipment just lying around.

      Then, there would be patent costs too. What you're describing hits not only OnLive's patent portfolio but that of just about every network display company in the world (e.g. Citrix, NetOp, maybe even some VNC extensions etc.) and even things like network audio, codecs and all sorts of other problems tha t would need to be licensed or otherwise resolved globally, not just in the US.

      Basically, it's a mess in technical and legal terms for something that few people would use and, like most "thin-clients", would actually die a death quite quickly as CPU/GPU/RAM increase along their natural rates as normal. Hell, it's hard to justify even a desktop thin-client on technical or cost terms, and they only really win on management / security.

  8. Single-screen multiplayer by tepples · · Score: 5, Insightful

    [Xbox 360 and PlayStation 3] are for ppl too stupid to game on the PC so who cares?

    Online play with strangers isn't enough for everyoen. Sometimes you want a game that supports single-screen multiplayer in case you have kids or in case your real-life friends are visiting your home but didn't happen to bring gaming laptops for a LAN party. Those are historically much more common on Xbox 360 and PlayStation 3 than on PC, despite that HDTVs can display PC video and PCs can use Xbox 360 controllers. Part of the goal of Big Picture is to encourage these kinds of games to be developed for PC, which would encourage people to buy a second living room PC that can play games from the Steam store (where Valve gets a cut) instead of a console that can play games from the console maker's store.

    1. Re:Single-screen multiplayer by NouberNou · · Score: 1

      Yea but how often is that even possible these days with modern console games...? Almost all of them require internet multiplayer, except for some pretty specific party games.

    2. Re:Single-screen multiplayer by damnbunni · · Score: 1

      Out of the 59 'current gen' console games I have here, only eight have online-only multiplayer.

      The rest either have local and online, local only, or are single-player games.

      (I didn't count single-player games that just have minor online services like a leaderboard to be multi-player. After all, you can't actually play them WITH anyone.)

      The only 'party games' I have are the Wii and WiiU pack-ins.

    3. Re:Single-screen multiplayer by Vreejack · · Score: 1

      It is true that you can use an X-box gamepad on your PC, but unfortunately most games I have seen translate proportional motion commands into WASD keys, which is insane, especially considering the same game on the Xbox-360 interprets joysticks properly. Using a pair of proportional joysticks for motion and direction are the only advantage of gamepads over keyboard/mouse, so I am confounded by the inability to use them properly.

      --
      "Will future ages believe that such stupid bigotry ever existed!" -- Ivanhoe
    4. Re:Single-screen multiplayer by Xest · · Score: 1

      Not really true, most console games still have local multiplayer.

      I think all party games do too rather than "pretty specific" ones, that's kind of the point of party games - they're for parties. I think just about all Kinect titles for example do, maybe only one or two that don't.

    5. Re:Single-screen multiplayer by i+kan+reed · · Score: 1

      I can't actually remember the last XBOX game I bought that allowed same-screen play. Nintendo has been a little better about it, but most game developers have settled into a "your friends must buy it too" mentality.

    6. Re:Single-screen multiplayer by tepples · · Score: 1

      I think all party games do too rather than "pretty specific" ones, that's kind of the point of party games - they're for parties.

      Perhaps NouberNou's point is that the whole genre of party games is "pretty specific", and there isn't enough demand for party games to justify development of party games by a company not large enough to qualify for a console license.

    7. Re:Single-screen multiplayer by tepples · · Score: 1

      I can't actually remember the last XBOX game I bought that allowed same-screen play.

      Let me guess: you don't own any Call of Duty games, all of which support 2-player split-screen, or any fighting games, which support 2 or rarely 4 players without splitting the screen. Which genres do you prefer?

    8. Re:Single-screen multiplayer by Sedated2000 · · Score: 1

      I personally prefer consoles for most games, the only exception being Minecraft and once upon a time, Terraria. I like sitting on my comfy couch while I play instead of at a desk. Games like GTA are much more fun for me with a controller instead of a keyboard, and that sandbox style is my favorite type. Red Dead Redemption is amazing, even two years later. I still start up new saves on it all the time. I can understand that people like the precision of a mouse for things like CounterStrike, but if everyone else is on an xbox like you then it doesn't matter, you are all on the same playing field. I don't care if I am having fun. I play games to relax, not for any competition.

      That said, something like this would encourage me to want to play more PC games than just Minecraft. I like this idea.

    9. Re:Single-screen multiplayer by Acaeris · · Score: 1

      On top of what you have already suggested, there's most of the racing genre (though I'm still annoyed at Criterion for not having local multiplayer in Burnout Paradise), most of the sports genre, the Rock Band series, Uncharted, Gears of War, Halo, Portal 2, Left 4 Dead, etc. Resistance doesn't have standard local multiplayer from what I can tell but it does have local co-op. That's some major series to have missed there.

  9. Actually use the controller by tepples · · Score: 2

    What? you can plug a xbox360 controller in a pc's usb port. that is old news.

    I'm guessing the news is that 1. the launcher will actually use the Xbox 360 Controller that you plugged in, and 2. the fonts are bigger so you can sit farther back, such as on the couch.

    1. Re:Actually use the controller by Schnapple · · Score: 1

      When you get into using it, you'll see that it's a bit more involved than "browse to game name and hit go". I thought the same thing but there's some hurdles to overcome, as evidenced by how Valve has lists now of "controller-friendly titles" and "partially controller-friendly titles"

  10. why just a HDMI and USB over TCP/IP box by Joe_Dragon · · Score: 1

    why just a HDMI and USB over TCP/IP box.

    1. Re:why just a HDMI and USB over TCP/IP box by Githaron · · Score: 1

      Most people don't want to go through the trouble. Besides, I was thinking of something a little bit more refined. It would be even more awesome if you could use a beefy machine as a server of sorts by allowing multiple instances running at once so at multiple people can game at once with one computer.

    2. Re:why just a HDMI and USB over TCP/IP box by exomondo · · Score: 1

      Welcome to the old days of the mainframe! You'd need a system that is powerful enough to play multiple instances of the game but also with enough power to encode multiple audio and 1080p video streams, then you need each client to be powerful enough to be able to decode that stream on the fly as well without buffering. That's certainly more effort than it's worth.

    3. Re:why just a HDMI and USB over TCP/IP box by Anonymous Coward · · Score: 0

      Can you point me to a USB over TCP box that works transparently to the machine/device?

      I ask because I had a similar setup some time ago that I gave up on because I could not find anything useable. There was the usbip opensource project but the windows drivers were unstable. Other than that, all I found was "industrial" USB hubs with optical cables that cost ridiculous amounts of money.

      I ended up running normal USB extenders over the maximum USB distance and had severe problems with ground loops and devices dropping out. So eventually I moved that machine into the living room.

  11. Two fishermen, one cod by tepples · · Score: 1

    Almost all of them require internet multiplayer

    True, online multiplayer is more convenient for people who prefer to game in pick-up groups with strangers, and some publishers have been known to move multiplayer online to sell more copies to each household. But Call of Duty series still allows two players per Xbox 360 console.

    except for some pretty specific party games.

    I think the point is to encourage PC ports of these party games. Right now, for example, fighting games that aren't Street Fighter 4 tend not to get ported to the PC. Where's the PC counterpart to platform fighters like Power Stone, Super Smash Bros., or PlayStation All-Stars?

    1. Re:Two fishermen, one cod by damnbunni · · Score: 1

      Aw, man, you had to go and remind me of Power Stone. I loved those games on the Dreamcast.

      It's been almost 13 years since the last new Power Stone game. No, 'Card Fighters DS' doesn't count. C'mon, Capcom!

    2. Re:Two fishermen, one cod by Anonymous Coward · · Score: 0

      I think the point is to encourage PC ports of these party games. Right now, for example, fighting games that aren't Street Fighter 4 tend not to get ported to the PC. Where's the PC counterpart to platform fighters like Power Stone, Super Smash Bros., or PlayStation All-Stars?

      There's not enough demand for such a thing, if there were there'd be no reason not to make one.

  12. What the flower looks like by tepples · · Score: 2

    Great. So how do you perform the typing to name that character in the first place?

    Using the flower. It shows eight groups of four letters and other punctuation. To enter each letter, you hold one of the eight directions and press a button. To see an example, look at this. I'd add a diagram directly in this post, but Slashdot has a "lameness filter" against ASCII art.

  13. only HDMI? by Anonymous Coward · · Score: 0

    Will this be available ONLY through an HDMI cable?

    I'm at work, so I can't quite fire it up to check yet. I play games on a 32" LCDTV, but its connected via DVI, since I prefer my PC speakers over the TV's. I know that HDMI has more technology than a simple DVI (HDCP or something?) so Steam could easily tell if it was HDMI or DVI.

    I know I can just maximize Steam, but basically if I want the new interface, will I have to do the tiresome, horrible work of switching out a single cable? That is a travesty.

    1. Re:only HDMI? by Anonymous Coward · · Score: 0

      hdmi is basically dvi + audio as well as the ability to "protect" content (hdcp). you should be able to use your pc speakers for audio and hdmi for video, unless yoin that case, get a discrete audio card already. get a discete audio card already.

    2. Re:only HDMI? by Anonymous Coward · · Score: 0

      yoin = "you have some weird on-board sound. in"
      not sure how that got fucked up.

    3. Re:only HDMI? by LazyBoot · · Score: 1

      From my limited testing, it will just open on whatever display you have. What connector you use seems completly irrelevant (as it should be).
      I was using dvi on my normal monitor just to test it.

  14. Hopefully its better than the PS3 XMB by Anonymous Coward · · Score: 0

    Hopefully its better than the PS3's interface, that thing is a 6 year old, slow as hell abomination that wastes space. Sony is probably afraid to touch it though and blow up their precious memory balance they currently have going.

    1. Re:Hopefully its better than the PS3 XMB by CronoCloud · · Score: 1

      Sony's XrossMediaBar is actually 9 years old, it was first used in the PSX, SCEJ's Japan-only PS2/DVR combo device.

      XMB won an Emmy in 2006 you know, and I don't think it wastes space at all, at least it doesn't on my TV. Are you using SDTV?

  15. Good Marketing by SmaryJerry · · Score: 0

    It's good marketing, but the thing is that anyone could already connect their computer to their TV and there are already ways to make a controller act like a keyboard. The youtube video for Big Picture received way too much attention for what amounts to a patch to allow controllers to be used without a third party app. Props to Valve for slightly improving their product and some how getting news websites everywhere to recognize this as revolutionary.

    1. Re:Good Marketing by tibman · · Score: 1

      It makes you think they'll be bringing out more in this general direction, right? Like setting up for a console?

      --
      http://soylentnews.org/~tibman
    2. Re:Good Marketing by ledow · · Score: 1

      Of course there are ways to do it.

      Now go try it. Squinting to read tiny text on your hi-res screen on the other side of the room. Sure, you can increase the font sizes etc. Now you have to window-manage, too. And you find that a lot of apps haven't thought about what happens when you increase the font size and the top menu of their menu can take up 10% of the screen (or 20+% if it wraps because the font is large enough).

      And, sure, a keyboard would work. Until you realise that the programmers forgot to put in a menu shortcut for that vital function or the error dialog that pops up needs a different shortcut key to close it (and just Enter does nothing, etc.). Sure, they can fix it but would they bother?

      The point of "big-picture" mode is that someone sat down, with a big screen and just a controller, and made Steam and an awful lot of Steam games work with it. It's nothing miraculous, but it's not something you can just fake, emulate or expect every application to do. It's been that way since I was using VGA->Composite convertors on 800x600 resolution. Hell, a lot of the time you could move windows off the screen and not get them back and things like that.

      Nowadays, you're so used to consoles etc. that you don't think that there's any difference between PC gaming and console gaming. Well, there is. A huge one, that has nothing to do with the games. Console gamers don't want to faff managing windows, playing with bad tab-orders in programs, etc. PC gamers don't care and will never notice.
          Big picture mode is Steam targeted at big screens. What sort of hyperbole do you think you can spin on that when that's ALL they've ever claimed?

      The fuss is because it's *necessary* and *useful* and because now having a TV with HDTV resolution and a handful of Bluetooth / USB controllers around the house is so much more prevalent than it's ever been before that it's viable to just run your Steam account on the TV.

      I don't think it will be long before you see Steam on smart-TV's and their own console. But if they *hadn't* done big-picture, it would always have been a second-class app like any number of Windows apps that just don't care about anything non-PC-desktop.

    3. Re:Good Marketing by Festeron · · Score: 1

      Props to Valve for slightly improving their product and some how getting news websites everywhere to recognize this as revolutionary.

      Perhaps they took lessons from Apple.

    4. Re:Good Marketing by SmaryJerry · · Score: 1

      Your making it seem like games and menus are difficult to navigate. 95% of the time they only need arrows (dpad) and a mouse (thumbstick), with a few other buttons. Sure it's hard to play World of Warcraft on a controller, but I doubt big picture makes a game that gives the user 50 spells any easier to use them all. I won't be using big-picture and I play tons of steam games, it's over-hyped marketing for "games from your PC on your TV" which is already very easy to use, counter to what you have said. No one does it because it is simply impractical to hook your TV in your living room up to your PC in your office or bedroom.

  16. They need to add media capabilities by modmans2ndcoming · · Score: 2

    They need to add the ability to browse my media library and access internet media content since gaming on a console is becoming secondary to media.

    1. Re:They need to add media capabilities by Anonymous Coward · · Score: 0

      You can set up a shortcut in steam ("Add a non-steam game") to something like XBMC.

    2. Re:They need to add media capabilities by spire3661 · · Score: 2

      We might just see XBMC integration.

      --
      Good-bye
    3. Re:They need to add media capabilities by modmans2ndcoming · · Score: 1

      and getting back to steam?

      it needs to be part of the main UI, not part of the Game Library.

  17. You just gave me an NComputing flashback by tepples · · Score: 1

    It would be even more awesome if you could use a beefy machine as a server of sorts by allowing multiple instances running at once so at multiple people can game at once with one computer.

    So something like NComputing thin clients? They had those at the last place I worked, and they were slow to respond to keypresses and mouse movements. We replaced them with cheap Ubuntu boxes for accessing our internal web applications, which freed up the Windows boxes for people who really needed access to Access. I'd rather buy or build a second PC, put it in my living room, connect its HDMI out to the HDTV's HDMI in, plug three Xbox 360 Controllers into the PC, and start Trine.

  18. The hindrance is that PC is singular by tepples · · Score: 1

    The biggest hindrance to their current setup is that most people don't have their computer hooked up to their TV because they use it for other things than just gaming.

    I'd have to disagree: the biggest hindrance is that "computer" is singular. Instead of buying a PC for the computer desk and an Xbox 360 for the TV, why not buy a PC for the computer desk and a PC for the TV?

    1. Re:The hindrance is that PC is singular by Anonymous Coward · · Score: 0

      I dunno, cost?

    2. Re:The hindrance is that PC is singular by Anonymous Coward · · Score: 0

      The biggest hindrance to their current setup is that most people don't have their computer hooked up to their TV because they use it for other things than just gaming.

      I'd have to disagree: the biggest hindrance is that "computer" is singular. Instead of buying a PC for the computer desk and an Xbox 360 for the TV, why not buy a PC for the computer desk and a PC for the TV?

      PCs are a pain in the ass. You can make up all kinds of other reason if you want, but PC in the living room isn't a new idea, and PCs are cheaper than ever. Nobody wants a classical $300 PC on their TV as opposed to a set top or console, just to do PC stuff in addition to the living room entertainment stuff the other boxes do better, quieter, cheaper, lower power.

      Nobody is asking for moar general purpose machines, what people want is really good software.

    3. Re:The hindrance is that PC is singular by Anonymous Coward · · Score: 1

      I see it different. Most people have far too much power on their desk (and don't need it there). I rather have the most power in the living room and just enough power on the machine for office work. (Can remotely execute compute jobs anyway so why not on the living room PC when nobody is gaming?)

    4. Re:The hindrance is that PC is singular by tepples · · Score: 1

      PCs are a pain in the ass.

      In what way?

      Nobody wants a classical $300 PC on their TV as opposed to a set top or console

      "Nobody" is a strong word. I count at least hairyfeet, Penguinshit, TemplePilot, CidHighwind, exomondo, mcgrew, Anonymous Freak, Praetor.Zero, vlm, Belial6, Fishchip, and Charliemopps.

      Nobody is asking for moar general purpose machines, what people want is really good software.

      Unless console maker bureaucracy gets in the way of publishing a particular piece of "really good software".

    5. Re:The hindrance is that PC is singular by CronoCloud · · Score: 1

      You can't extrapolate from a few Slashdot nerds to the general populace. Slashdot is a niche culture.

    6. Re:The hindrance is that PC is singular by tepples · · Score: 1

      You can't extrapolate from a few Slashdot nerds to the general populace.

      For one thing, I've been called out for using "nobody" in the same sense that Anonymous Coward did, and even "statistically nobody" drew replies to the effect "Statistically? What kind of study did you conduct?" from HTPC fanboys. People are misusing "nobody" just like people misused "indie" in a recent story about the Wii U. I'm just trying to help make this discussion more precise so that people don't end up talking past each other due to definition disagreements.

      Slashdot is a niche culture.

      Video gaming itself was once a niche culture. It may take a few months after the release of the Big Picture front-end (December 2012) and Ouya (April 2013) for one if not both of the alternatives to traditional consoles to take hold. But with Ouya appearing to have similar specs (and a similar vowel/consonant ratio) to the Wii U at a much lower price, and with Xbox 360 having been designed for relatively painless ports between PC and console, I find it more likely than not that at least one of Big Picture and Ouya will catch on.

  19. Valve on Monday by Anonymous Coward · · Score: 0

    What about Valve in Tuesday?

  20. gamepad by Pedestrianwolf · · Score: 1

    Typing on a gamepad sucks. Period. That said, the typing mechanism in Steam for the gamepad sucks considerably less than anything else I've tried (post learning curve).

  21. Local Coop/Multiplayer games by Anonymous Coward · · Score: 0

    The big picture mode is definitely a welcome addition. Now that this has officially been released, if you're looking for PC games that have a local coop or local multiplayer mode, here's about 150 of them: http://pccouchcoop.com

  22. 599 US dollars by tepples · · Score: 1

    I dunno, cost?

    When the PlayStation 3 came out, it cost five hundred ninety-nine U.S. dollars. Nowadays, the PlayStation 3 is much cheaper, but so is a $300 PC.

    1. Re:599 US dollars by CronoCloud · · Score: 1

      Yes, but that Deluxe model PS3 was probably a better gaming machine that a 2006 PC of the same price. A PS3 still holds it's own against that 300 dollar steambox. And what does he do on it...emulate. He'd have been better off plugging a CECHE model PS3 into that HDTV. His build doesn't even include an optical drive!

      Besides what's the point of using an HTPC steambox if you're just going to play the same stuff that you can play on the PS3/360.

      I'd be more impressed if people were playing STO, or DOTA/MOBA, or Diablo 3 with a gamepad in BPM.

  23. Still quite rough by fluffynuts · · Score: 1

    Big Picture is pretty, controller-friendly and, imo, a great user experience... or, it would be if:
    a) it didn't flatline one of my cores whilst it's active
    b) every single trailer on it didn't crash within a few seconds of starting. I'm not alone on this -- there's a (small) thread on the steam forums.

    These problems have been here during the beta and persist now that it's live.

  24. PS3/360 red light? Steam Greenlight. by tepples · · Score: 1

    Besides what's the point of using an HTPC steambox if you're just going to play the same stuff that you can play on the PS3/360.

    Three reasons. First, not everyone's "just going to play the same stuff that you can play on the PS3/360". If you believe hairyfeet, there are plenty of games on Steam that are optimized for HTPCs and unavailable on PS3 or 360. Second, even cross-platform games tend to be cheaper on Steam. Third, in countries that have Hulu or foreign counterparts, I'm told a lot of videos are still licensed for playback only on PCs, not "devices". Has this changed?

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