City of Heroes Reaches Sunset, NCsoft Paying the Price
KingSkippus writes "At midnight Pacific on Saturday, December 1, NCsoft shut down the City of Heroes servers for the final time. Since announcing the closure, a group of players has been working hard to revive the game by getting attention from the gaming press, recognition from celebrities such as Sean Astin, Neil Gaiman, and Felicia Day, and assistance from fantasy author Mercedes Lackey. Meanwhile, NCsoft has been drawing negative publicity, including a scathing article about the shutdown from local news site The Korea Times, noting that the game was earning $2.76 million per quarter and that 'it is hard to comprehend what NCsoft means when they say they closed it for strategic reasons.' NCsoft's stock price has fallen over 43% since the announcement in August, almost 30% below its previous 52-week low, right when investors were counting on the success of the recently launched Guild Wars 2 to help boost the company."
Look, I think that more MMO's should allow for playing on alternate servers. And I appreciate that players put a lot of time and effort into building their characters.
But when you buy a MMO, you have to know that it's not a permanent thing.
What political party do you join when you don't like Bible-thumpers *or* hippies?
What if it was costing nearly $2.76 million to host/support? Heck maybe they just want to refocus resources elsewhere? Never underestimate NERD RAGE!
"shut down the City of Heroes"... "for strategic reasons"... "to help boost"... "the success of the recently launched Guild Wars 2".
Seems pretty clear to me.
Its fine for the maker to host the main servers and all, but really the door should be open for users to do thier own hosting.
Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
It's been fairly obvious since the initial announcement that a lot of people are interested in seeing City of Heroes continue, and going to extreme lengths to make it so. If NCsoft really does not, for whatever reason, want to continue to host it, than why not just pass it off to somebody else? I'm sure they could have sold off the servers to somebody and at least gotten some salvage value. Hell, they could have brokered a deal were whoever they sell it to still charges a fee to play, which NCsoft gets a percentage of. It's just boggling to me that there is very obvious money to be made, yet a company seems to have no interest in making it.
You can't shut down your cash cow just because you're banking on your shiny new toy. What if the new toy flops? If SE had shut down FFXI prior to the diasastrous launch of FFXIV 1.0, the company would have gone bankrupt. All that time, the revenue from XI kept them afloat.
If CoH was bringing in profit, however small it was, then there was no good reason to shut it down, no matter what "strategy" they're trying to go for. You can't push players from one game to another - MMOs don't work like that. They'll play both or none at all, and neither game has little bearing on which one that is.
Occasionally living proof of the Ballmer peak.
I thought that game went down a long time ago. Lineage ][ still around? I thought I read at one point Lineage 3 would be released.
"Strategic reasons" just does not cut it with this crowd, especially when it's your flagship product.
What's the REAL reason? Are they getting screwed by a patent troll? Did they get compromised by a breach and are bailing out before they get sued? Is the cost to running it more than the money they bring in?
All of my gaming friends who got sucked into MMOs all played CoH, they all still have active characters, and most of them juggle between WoW and CoH, or shift from one to the other on a seasonal basis.
And to a one, all of them are very upset over this.
Look, products come and go, favorite things get pushed aside for the latest, greatest and newest all the time. But when that one, single product is the foundation of your entire company, you'd better be ready with one heck of an explanation.
[End Of Line]
Because they suck at running it.
Did you ever actually USE the "Paragon Market"? That was not developed by Paragon. It was developed by ncsoft (or someone else they hired). And it was spectacularly bad; like, I don't think I know anyone who does web development who couldn't probably do a better job in a day. Literally. Not hyperbole, not exaggerating. It was below the level of what you'd get if you went through a standard Rails tutorial.
So what happens if they sell it to someone competent? It does better. And ncsoft loses face.
I am pretty sure they will never sell it, because they don't want people to see just how incompetent they were.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
The company is trying to move players over to another game. The whole point is not to let players keep playing this game, so they'll look for a new one.
Played it years ago. Loved it. It spoiled me for when I then went to see what WoW was all about. CoH was light years ahead of WoW in every aspect from character creation, to UI, to game play. Loved playing a healer in CoH. Tried one in WoW and absolutely hated it. Here's a hint Blizzard...the act of healing should NOT draw aggro.
So long CoH and thanks for all the years of fun.
NERD ANGRY!!!!!!!!!!
Perhaps that is part of it, but if players are already giving you their money in subscriptions and micro-transactions and revolt when you force them to make that change, then what have you gained? A big black eye and a bad reputation.
s/create demand for a certain type of game/destroy the market for a certain type of game/
That's right. Players will be very encouraged to take up a new game, spends hundreds of hours building up characters, only to have everything throw away in a few years when the next big game comes out. It's sort of the opposite of building brand loyalty.
“Common sense is not so common.” — Voltaire
This is true, we always knew that the game would shut down at some point. However...
The MMO genre of game is especially conducive to getting people to invest enormous amounts of time, effort, and money into the product. The average City of Heroes launch day veteran has probably spend between $1,500 and $2,000 on this game, many much more. And many have spent thousands of hours playing--not just mashing buttons, but coming up with creative stories, even contributing to user-generated content areas such as the Mission Architect system that allowed players to create their own custom enemies, contacts, mission objectives, dialog, etc. In other words, what NCsoft doesn't realize is that at this point, we have just as much stake in the game as they do (some would argue more), yet they hold the ultimate authority to unilaterally declare, "Okay, game over, we're going to destroy years of your effort and a large monetary investment." Not because the game wasn't making money--it was--but because they're undergoing a corporate "realignment".
Not only that, but in the process, they laid off over 80 employees at Paragon Studios, the Mountain View, California development studio that built and maintained City of Heroes. Before the shutdown announcement, a group of employees and investors tried to acquire the IP from NCsoft to keep the game running, but NCsoft wouldn't sell it. After the shutdown announcement, thanks to the SaveCoH movement, another attempt was made, but again, NCsoft wouldn't play ball, even releasing a statement that they had "exhausted all options" in trying to sell the game. Excuse me? Exhausted all options? They hold the IP. Now that the shutdown has come and gone and the community has largely dispersed, practically speaking, it's worth zero. It's impossible for them to have "exausted all options" unless and until the ink is dried on the page transferring the game and its IP to another company or organization that can run it.
Not only that, but this isn't the first time that NCsoft has done this. This is the fifth game in as many years. Auto Assault. Exteel. Dungeon Runners. Tabula Rasa. Now City of Heroes. Clearly to me, the company is an MMO killer. The players of City of Heroes aren't the first group of people to have their hard work and investment destroyed, and apparently, NCsoft doesn't really care very much that it's systematically destroying communities and the output of people's creative expression. As a gamer, why the hell would I ever want to buy a game like Guild Wars 2 or any of NCsoft's other games? Answer: I wouldn't, and they won't be seeing any money from me again.
So does NCsoft have the legal right to shut down City of Heroes, lay off everyone at Paragon Studios, and carry on as if nothing happened even though the company's own investor relations statements indicate that the game was steadily profitable and it had the overwhelming support of its development staff and management? Sure, no one is disputing that. However, I do firmly believe that NCsoft, and MMO game companies in particular, have an ethical obligation to do everything they can to plan for a game's sunset ahead of time and be willing to release the game property to another company or third-party organization willing to take over running it if one is willing to (which, in this case, there were multiple parties interested in doing so). To not do so shows an immense amount of disrespect for your customers, and you run the risk of generating the negative publicity and outcry such as the one NCsoft is facing right now.
Difficult to comment without having the inside scoop, but "sudden-death-by-beancounter" seems to be an increasingly common ailment in the electronic age.
Was either deemed superfluous, not worthy of the time, and I can hear the famous "can we just move on to focus on the core IP development" from the accounting department.
All arguments in which players having developed an emotional bond and deep attachment to the game has little if no place at all anymore; even though ironically that was the very thing the developers tried to elicit from customers at the start of the project. But in corporate terms, this has no place in any company's strategy.
Chew'em up, spit'em out. Any questions?
They said that it's a strategic decision. No one said it was a good strategy.
It's weird though, they shut down City of Heros ostensibly for this reason, but they keep Guild Wars 1 up and running and still doing special events (and still no subscription fees).
http://www.andrewsmcmeel.com/godsdebris/
As a player of CoH I've been watching this all unfold for months, and it's just sad on every level. Obviously sad for the players and developers, but there's a greek tragedy that is looming over NCSoft as well.
The 'strategic reasons' that caused NCSoft to shut down CoH is that they just don't understand the product -- an easy-to-play game friendly to casual players with little or no PvP content. That kind of thing doesn't sell in Korea and doesn't make sense to NCSoft's Korean masters. They have made a decision to consolidate their games along the Korean 'grind-and-PvP' model, possibly with a centralized game store using common currency, as some other large game producers have done. CoH could not be adapted to that model. Advertising in America would be additional cost for a marketing department that only understands Korean game culture. So they decided to effectively pull their games out of America and focus on what they know best back at home.
It's a strategy, I guess. They'll still sell games in America, but they'll be anglicized versions of Korean grindfests with little or no marketing. GW2 is a prime example...and the players there are beginning to understand that, with the GW1 gameplay replaced by ridiculous grinds and a 'pay to win' cash market, not to mention characters from the korean alphabet creeping into the American version of the UI.
Frankly I wouldn't trust NCSoft to keep any game alive in the Western market, not now and not for another year. They don't want to do business here. They don't want to make the kind of games that casual players enjoy. They want to have a stable full of Lineage clones, and cutting off a profitable CoH is the first step towards that strategic goal.
It's just a tragic display of hubris. They were even too short-sighted to consider selling the game. Just sad, all around. RIP, Paragon City. I'll remember you for letting me be a hero.
Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
So what happens if they sell it to someone competent? It does better. And ncsoft loses face.
NCSoft has lost face already. Their stock value has been sliding since the day of the Unity rally on the Virtue server, and their stock sank another 7.8% after the release of the Korea Times article questioning the business acumen of shuttering the game in the first place.
Without access to the reasoning behind the decision, I have no way to be sure why they decided to close the game -- particularly with it making a profit of about $2.75M a quarter -- but I believe that it was done to conceal the fact that they were already demonstrating their incompetence. NCSoft has brought to the Western market a number of MMOs rooted in the style of the games that are their bread and butter in the Asian market, with a heavy emphasis on grinding for rare drops, patronage of the in-game store, and PvP. That these games kept doing poorly and getting closed (Aion having shown "disappointing performance" in the last quarter), while City of Heroes -- almost the antithesis of the Korean style of MMORPG -- kept making a steady profit created the appearance of NCSoft not being able/willing to understand the Western market at a time when they were making an effort to become a major online gaming provider. With the ugly counterexample gone, NCSoft could rationalize that they just needed to find the right subject, rather than a different playstyle, to make an MMO popular in the Western market.
I'm seeing people referring to CoH as a "cash cow". Is this really true?
The Wikipedia entry for CoH shows that in 2008, the number of users was at 125K. I'm assuming that by the time of closure, this number had dipped, though I couldn't find a more current number (someone here surely can). By contract, Guild Wars 2 is currently at 400K.
I hate seeing a game that people loved getting closed. But a game earning $2 mil a quarter doesn't really count as a cash cow, especially with the need for new content, is it?
It's called Functional Obsolescensce and it's been a design method since GM pioneered it back in the early days of Detroit. It's worked out pretty well for those businesses (bailouts aside.)
http://en.wikipedia.org/wiki/Obsolescence#Functional_obsolescence
The company is trying to move players over to another game. The whole point is not to let players keep playing this game, so they'll look for a new one.
When Auto Assault and Tabula Rasa shut down, players were offered free time in some of NCSoft's other games. No such offer was made to the City of Heroes playerbase. Although, frankly, given the stink we raised about the shutdown, I'm not really surprised that they didn't extend such an offer, although it wouldn't have been very practical -- Aion is "Completely Free", so we could already have just moved over to that game, Blade and Soul wasn't out yet to move players to, and the Lineage and Guild Wars MMOs were all 'buy the box, play free', which would have pounded their bottom line by eliminating the game purchase from their income.
the appearance of NCSoft not being able/willing to understand the Western market
So instead, they closed it and removed all doubt.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Blizzard would end the travesty that WOW has turned into. I mean honestly the world would be a better place without WOW in its current form..
Your troll is obvious, off-topic, and lacks subtlety. Zero stars. Thanks for playing!
You do know that Arenanet developed GW2 in Washington, right? And that none of your other criticisms of it make any sense? The closest you get to pay to win is xp boosters in the cash shop, it took me probably a third of the time to hit max level in GW2 that it did for me in COH, and the game was made in English and translated into Korean, so any characters creeping over would have been from problems with the code translating in the other direction.
I played COH for somewhere around 7 years, so I get the overall sentiment, but Guild Wars 2 isn't the bad guy here. That dev studio is in a similar position to Paragon, only they are profitable enough that they have kept from the trash heap for the moment.
Same goes for Japanese developers...they just don't "get" the American market these days. In the old days, on consoles anyway, they didn't have fair competition, Nintendo and Sega obviously showing favor to fellow Japanese companies.
Now...they actually have to compete with top of the line formerly PC centric US and EU dev houses and they just can't do it.
Look at Sqaresoft/Square-Enix and FFXI, it came out after the lessons that could be learned from SCEA's EQOA (done by American team) and they still got it all wrong! It is actually less fun to play than EQOA was. Fucking SOE/SCEA's Free Realms is a more fun MMO than FFXI is.
I haven't played FFXIV, but hear it's an even WORSE grindfest than FFXI.
There are LOTS of MMOs that are not graphical which have been around 20+ years.
Check out RetroMUD, BatMUD, and Achaea in particular. Fun, free games, harkening to the text-only Hitchhikers's Guide to the Galaxy game, or Trek.
...they just want those players to play one of NCSoft's other, more profitable games. Handing the game off to someone else exactly defeats this purpose.
They are hoping the players who can no longer play City of Heroes will play Guild Wars 2 instead. Because of the game design, Guild Wars 2 is more profitable per player than City of Heroes is (or ever will be).
Of course......their plan will not work out that way. This is obvious to everyone who actually plays these games. The people who are making these decisions are very far removed from their target audience, however, and as such do not understand what seems completely obvious to us. Those players:
1) are now pissed at NCSoft, and as such unlikely to ever trust them again.
2) are interested in specific game elements that CoH had but that Guild Wars 2 does not (otherwise, they already would have migrated).
I believe that NCSoft's decision to retool to the Korean-only market came too late in the development cycle of GW2 to just cancel it. They're going to suck all they can out of that game then abandon it. I agree with you that Arenanet is in the same position as Paragon, and I sympathize with them.
The cash shop in GW2 allows purchase of gems, which translate to inventory space, bank space, character slots, and gold to buy anything you want in the in-game auction house. I don't know how you leveled so fast in GW2; I gave up at about level 30, when I realized that crafting was useless at my level, I didn't have the gold to buy the weapons I needed to survive solo, and my character would never again gain another interesting power. It's a grind that requires real-world money to have an efficient character. If that kind of gameplay was true to GW1 I'd understand it, but GW1 was extremely casual friendly. GW2 is a cash grab, and I fear that NCSoft was involved in making that way.
Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
Not only is it a grindfest, bots run rampant in the game due to the general lack of attention by GM's/HGM's to do anything effective.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
> NCSoft could rationalize that they just needed to find the right subject, rather than a different playstyle, to make an MMO popular in the Western market.
I disagree. Part of the problem is that NCSoft has traditionally had shitty UI design and implementation along with some bone-headed game design principles. (i.e. The retarded Shaman's Rookery jumping puzzle in Guild Wars 2 http://wiki.guildwars2.com/wiki/Shamans_Rookery )
I've been playing Guild Wars 2 for the last few weeks and the UI is such an ass-step backwards compared to other MMOs that the game is exceedingly frustrating because of it. They haven't learned that the bar has been significantly raised and they are being left behind. This is one of the _few_ things WoW did _right_.
There are 3 hurdles MMOs need to overcome:
* Tech
* Good Game Design & Positive User Experience
* UI
Almost everyone understands how to implement the tech now-a-days so that is (usually) a non-issue.
I believe User Interface plays a larger part in the success of a MMO then people give it credit for. Why? Because it is THE _primary_ interface with how one interacts with the game. If you are constantly fighting the game's UI are you really going to "put up with it in the hopes that the game is fun?" The answer is usually no. EVE Online suffers from this -- the game is fun -- BUT the learning curve is a fucking vertical cliff. Most people are not prepared to "learning a 2nd job" just to play the game to RELAX.
Good Game Design is not enough these days when there are other games that involved less grinding, and are more fun. GW2 is 50/50 hit/miss.
Here are some of the few things GW2 did RIGHT:
+ Shared XP and instanced-resources. No longer do you have to worry about somebody ninja-killing or ninja-looting. This encourages people to work together and help each other out -- as there is no penalty for doing so. I wish every MMO did this.
+ Another positive thing GW2 nailed was dynamic world events. Again, I wish every MMO did this.
+ No monthly fee! There is no pressure to "log on" this month because you are being nickled and dimed. You play whenever you want, anytime.
+ Fast patching system.
Example of Negative User Experiences:
- MMOs suck because someone else ninja'd your name. At least in WoW you can use European glyphs with diacritics but in GW2 you are limited to ASCII characters. Even with being allowed to select a "first last" name option, MMO's are not interested in _streamlining_ what _players_ want -- the ability to identify with their characters - both during character creation and afterwards. We STILL are forced to play the idiotic "I registered my favorite nick name before you did!" in MMOs.
On the plus side, part of the charm of CoH was that players became deeply attached to characters that they could customize and look unique. GW2 is partially pushing the boundary here by giving people _some_ choices in looking unique with the (limited) dye'd colors more so then other MMOs.
- Your level is automatically downgraded per region if you are too high. This is one of those "Sounds good on paper, but shitty in practice" things. If a player is struggling to finish off a region they do not have the option of leveling up and coming back to it due to the idiotic "automatic level downgrade". ArenaNet's excuse is "We have no end game -- the whole game is challenging." I understand that logic but sadly GW2 becomes one boring grind-fest because of it.
- One example out of thousands of shitty UI in GW2. Whenever you play a different character it is listed first and all your characters are shuffled around. Diablo 3 did the same thing and everyone bitched at Blizzard to fix it. Which they did. How many YEARS have MMOs had to solve this -exact- problem and the dev's STILL don't "get it" with the common UI problems??
It is the _million_ little things of User Interface and User Experience
GW2 is not pay-to-win. The pay-for items are all vanity items. You can buy experience boosters but they don't do you much good in PvP since your PvP build is max level the moment you roll up your character.
In world pvp you do have to unlock the skills you want....but unlocking the skills for your preferred weapon combination won't take more than 15 minutes of play, and levelling up high enough to unlock your 1337 class skills only takes a couple of days.
You can, ultimately, use real dollars to buy player-crafted (or player-ground) items from the auction house, if you really want. However, you can also easily get them by playing the game, and it doesn't matter anyway because the advantage they give you is paltry compared to the advantage you get from actual teamwork in combat.
Fell free to hate the game if it does not suit your tastes....however....your summary of it is innacurate.
I've been playing City of Heroes since 2006. It had absolutely the best MMO gaming community I've ever come across. If you've ever played it you know what I mean. Teaming was the essence of it's model. Pick-up-groups (PUGS) routinely can stick together throughout an entire evening of playing missions, PUGs! for goodness sake. And the team members actually talk with each other, and joke around constantly while playing. It also had a gaming engine where character moves and powers we're motion capture based and not the oh so artificial looking and cartoonish computer generated human motion. Also it had a very tightly connected feel when playing your "toon" as we call them. Most games have a very squishy disconnect feel between your keyboard and the toon. It really felt immersive. Also the game developers were incredibly responsive and receptive to and part of it's gaming community.It had it's shortcomings of course like any game. I literally welled up when I learned of its closing. Some folks don't understand the emotional connection some of us have to this game. It's something you have to experience and can't really be explained. Farewell City of Heroes you are sorely missed. :-(.......
I have fond memories of this game when it first game out. I believe it was the first super-hero MMORPG.
{citation needed}
Yes, grandiose conspiracy theories are sad... especially when they fly in the face of facts.
The fact is, CoH was a minor portion of their revenue - and that portion and the revenue was steadily dropping as CoH's subscriber base continued it's long decline. It was a year or so, at most, from going negative, to no longer being profitable.
I think that $2.75M / quarter was revenue, not profit. And somewhere else I saw that they had 80 employees. If so, then it would have been making losses, not profits.
There's a new browser MMO currently in beta that is made by an indie group by the name "Mechanist". Check it out guys, City of Steam :)
http://www.cityofsteam.com/
These MMOs are ultimately operating a service. Expecting them to operate it indefinitely is a bit naive.
That said, it sounds like NCsoft's shutdown was premature. If a service brings in more revenue than it spends, why not keep running it? If it's a matter of getting it off the books and getting it off the executive radar, then spin it off into its own business as a wholly owned subsidiary. There are a lot of alternatives that don't amount to throwing a revenue stream in the garbage.
Yeah, I expect them to operate indefinitely actually. They are basically are running a service attached to a database that a client connects to. This should basically have an operating cost of keeping a server plugged in, which isn't much. If there are enough shards operating that it requires dedicated administration, then there is going to be enough income to support it. Unless the code was VERY poorly written, the only way that you aren't going to make a profit by keeping it plugged in is through management incompetence. (surprise surprise!)
HA! I just wasted some of your bandwidth with a frivolous sig!
This was the game you would be playing. Even after the other two came on the stage, City of Heroes was still the best out there for the genre. They had done amazing things graphically with it considering it had an 8-year-old graphics engine. The best part was the the developers who we as approachable as any player. The Devs listened to the community and made them a part of the games evolution. Some players could actually boast that features they suggested were actually in game because of them. The community even bought the Dev staff dinner after the news came out, that's how close they were. It was like family and you got to be a superhero!
The problem is that they closed City of Heroes, which had free-to-play and monthly subscription options... to what... make us play Guild Wars 2, which is free-to-play (after you buy the game), and has no monthly subscription fees?
That doesn't make a lot of sense to me.
Mr. Hu is not a ninja.
and I ask for citations again.
GW2 is not pay-to-win. The pay-for items are all vanity items. You can buy experience boosters but they don't do you much good in PvP since your PvP build is max level the moment you roll up your character.
You're quite sure about that?
Guild Wars 2 is a bad example; that was developed by Arenanet here in the US, not by NCSoft.
My thugs/traps Masterming could have solo'd the whole damned company, South Korean military included.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I have no idea it is applicable in this case, but ...
When a corporation shuts down a branch, factory, or just lays off a bunch of people, they can subtract from earnings the loss of future revenues due to the loss of production. So, by closing down an operation that was bringing in revenues of 10 million a year, they "lost" 50 million over the next 5 years.
I know the math does not work exactly like that, but you get the idea.
If I recall City of Heroes is an comic book themed MMO. I had always wanted to play it, but I was under the impression that it was subscription based so I avoided it. I like the MMO genre and am currently playing Champions Online (F2P). I don't expect the world to last for ever, even when I do invest some cash into the game. One of the reasons though, that I will consider spending cash for, is that Champions Online is also based on the pencil & paper RPG. The servers may shutdown, but I will always have my character and as long as my boys and other friends play, I will always have access to the world. And I find traditional RPG games to be far richer than computer aided games, but on the other hand they are much slower to play and require a good crowd.
How about Everquest's (original) competitor Asheron's Call. Never as successful but still hanging on. :O
However the amount of content is a bit mind-numbing after 13 years of monthly updates...so like update 140 now
Sounds a bit premature if they weren't losing money yet. Been there....Motor City Online only made it 2 years? there were hundreds of people ONLINE when they shut it down :( Was upsetting to spend a year learning how to build my cars and get shut down just when you master it....
An inappropriate car analogy. Slashdot never disappoints!
obvious money to be made, yet a company seems to have no interest in making it.
Its a Disney or Time oldies like thing, put IP back in the "vault" and drag it out later when its covered in yummy nostalgia. In another 50 yrs Pacman is really gonna be worth a shitload.
They can have my command prompt when they pry it from my cold dead fingers.
If it's profitable, and people want to keep it around, why hasn't someone bought it off them?
They just want to kill it? No sale considered?
Could someone kickstarter this? The product is DONE, they could just buy the software and code for ohhh... a few million. Give the people who buy into it 6 months free, then open source the thing and keep it alive.
Cwm, fjord-bank glyphs vext quiz
Are you still on his side? The dude is a creep.
Who said I was on his side? If he is preying on children then yes, he should be locked away. I was disagreeing with the idea that a game should be completely shut down because an unsavory character used it for nefarious purposes (though I did misinterpret your comment somewhat)
Though this does bring up a point about discussing anything related to child abusers; agreeing with anything short of the nuclear option for child abusers is viewed as supporting child abusers which makes discussion nearly impossible.
I didn't say there might be sex offenders, I said I know they were on there because I met one.
And I know there are sex offenders using parks, movie theaters and restaurants as they go on with their lives.
d I'm glad it did shut down because that would cut him off from a source of children... and attending events that have children
Sounds like it didn't cut him off from sources of children, just made him move to a different one... in this case a potentially much worse one.
I was convinced I'd do some back of envelope math (80 employees * $125k avg. per person staffing cost + $2 million in infrastructure costs + $1 million US-hassle fee = $13 million in annual costs) and say well obviously the closure makes sense 'because the profit margins really aren't that big.'
Well 13:11 is a pretty awesome profit margin even for a declining business--at a very conservative 2x revenue, they're essentially throwing away $48 million.
I could see why their investors are upset.
...they are so delicious! om nom nom
All the CoH fans and CoH players keep repeating this same mantra. Yet the reality is that CoH, even if it was making money, was probably not making enough money to be worth the hassle of keeping it going. It's 8 years old. It was never very popular or very successful. They probably just wanted to make sure they shut it down *before* it started losing money. It certainly was never going to start making more money.
A sign of the apocalipse, no doubt.
FTFU
That may be true, but you can see NCSoft's grubby fingerprints all over the entire game.
Captcha: pompous
How appropriate.
I played CoH for 8 years and would have happily played for 8 more.
The game had some flaws (as all game do) but it was the closest thing to a "perfect" MMO that I've seen. Teaming was a joy as the vast majority of missions were instanced (I'm talking like 95% or more) thus you almost never had to worry about other people not on your team interfering in the objectives intentionally or unintentionally. It also kept people on task as once the mission was set by the team lead the entire team everyone knew to go to the mission start. Once inside there was nothing to do but complete the mission. That kept (for the most part) everyone together. Running missions in other MMO's is like an exercise in hurdling cats in comparison.
Additionally over the life MMO up to the very day they were let go the Developers were working on new powers, bug fixes and new story lines. Granted on occasion the Dev's pissed me off (still pissed about losing Toggle Insta Heal - 7 years later.). On the whole however The Dev's did a good job with the game and the changes/additions to the game over the last 2 years or so were especially good and showed every sign of continuing to evolve nicely in the years to come. So once again on behalf of the players: Thank you Paragon Studios for your work on CoH. You will be missed.
The final piece of the puzzle was the community in CoH. It was a Superhero themed game and thus mostly attracted people wanting to play Heroes. The result being people were much nicer, more helpful, and more team oriented than any other MMO out there. So to my fellow players (especially those on Liberty) Thanks for 8 great years. You will also be missed.
http://kspsor.state.ky.us/sor/servlet/SOR?id=9113
Shush, I'm still having fun with GW1 ;).
+5 funny
Allowing weird characters in names so no-one can type them is the worst thing a developer can do.